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	<title>Google Data &#187; SketchUp Team</title>
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		<title>New 3D Warehouse User Profiles — Because YOU Matter Most</title>
		<link>https://googledata.org/google-sketchup/new-3d-warehouse-user-profiles-because-you-matter-most/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-3d-warehouse-user-profiles-because-you-matter-most</link>
		<comments>https://googledata.org/google-sketchup/new-3d-warehouse-user-profiles-because-you-matter-most/#comments</comments>
		<pubDate>Wed, 18 Mar 2015 16:40:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=381ed5dbbcd9d07c672b4ff38cb01265</guid>
		<description><![CDATA[We are so excited to announce brand new, more robust, user profiles for <a href="https://3dwarehouse.sketchup.com/" target="_blank">3D Warehouse</a>. We hope you&#8217;ll find that the revamped My 3D Warehouse page provides the features you need for promoting yourself, your interests and your business as well as improve your ability to connect with other users.<br /><br />To get started, you&#8217;ll first need to Sign In to 3D Warehouse. Then choose &#8220;My 3D Warehouse&#8221; from the User drop-down menu (see Fig. 1).<br /><br /><p></p><div><a href="http://4.bp.blogspot.com/-tuUsK8sWYqY/VQmuWs1uyxI/AAAAAAAAdkg/_HGg8DXO-0s/s1600/MEOW%2Bcopy.png"><img border="0" src="http://4.bp.blogspot.com/-tuUsK8sWYqY/VQmuWs1uyxI/AAAAAAAAdkg/_HGg8DXO-0s/s1600/MEOW%2Bcopy.png" height="306" width="525"></a></div><br /><div></div><div><i><span>Fig 1. Once you've signed in, choose My 3D Warehouse from the User menu.</span></i></div><br /><br /><p>Your My 3D Warehouse page shows the information that is visible to other 3D Warehouse users. To edit your profile, click the button labeled &#8220;Edit Profile&#8221; (see Fig 2).<br /><br /></p><p></p><div><a href="http://2.bp.blogspot.com/-j11KlaDti50/VQdTXz8zNVI/AAAAAAAAdkA/wA0hFAcJiDk/s1600/edit%2Bprofile.png"><img border="0" src="http://2.bp.blogspot.com/-j11KlaDti50/VQdTXz8zNVI/AAAAAAAAdkA/wA0hFAcJiDk/s1600/edit%2Bprofile.png" height="188" width="525"></a></div><div><i><span>Fig 2. Click Edit Profile to modify the profile information that is visible to other 3D Warehouse users.</span></i></div><br /><br /><p><b>Profile Info</b><br />Filling out profile info like your user profile photo (Fig. 3-A), bio (Fig 3-E), web links (Fig. 3-F), links to your social accounts (Fig. 3-G), location (Fig. 3-H) and Profesional Info (Fig. 3-I) can be a great way to let folks know more about who you are and gives you the ability to promote yourself and/or your business. You&#8217;re free to fill in as much or as little information as you want &#8212; and select privacy controls (Fig. 3-D) for setting which fields are displayed on your public profile.<br /></p><p><b>Custom URLs</b><br />Another noteworthy feature included in this release is the ability to claim a custom URL (Fig. 3-B), such as: <a href="http://3dwarehouse.sketchup.com/by/SketchUp" target="_blank">http://3dwarehouse.sketchup.com/by/SketchUp</a>. Custom URLs have to be unique, so hustle up and grab yours before someone else does!<br /></p><p><b>Contact Me</b><br />This release also reintroduces a feature that gives you the option to allow other 3D Warehouse users to contact you directly via the email address associated with your 3D Warehouse account. To take advantage of this feature, you&#8217;ll need to be sure to opt in by checking the checkbox (Fig 3-C). For more information about the Contact Me feature, please feel free to check out <a href="http://help.sketchup.com/en/article/3000157" target="_blank">this Knowledge Center article</a>.<br /><br /></p><p></p><div><a href="http://2.bp.blogspot.com/-NKFvLm9R9LA/VQdTc-vG84I/AAAAAAAAdkI/pgJ8pw2sg8A/s1600/User-Profile_Blog-Image.png"><img border="0" src="http://2.bp.blogspot.com/-NKFvLm9R9LA/VQdTc-vG84I/AAAAAAAAdkI/pgJ8pw2sg8A/s1600/User-Profile_Blog-Image.png" height="879" width="525"></a></div><div><i><span>Fig 3. The new 3D Warehouse User Profiles are chock full of ways for you to share info about who you are and why you're passionate about 3D modeling.</span></i></div><div></div><br /><div><br /><p>We know you work hard on your models! By sharing more information on your profile, you are now able to connect with and more meaningfully engage your fellow 3D Warehouse compatriots. So go ahead and upload that selfie or logo, tell us about yourself, and get social! We hope you have as much fun using these new profile features as we had making them.</p></div><p>Questions, comments? <a href="http://forums.sketchup.com/c/3d-warehouse" target="_blank">Feel free to visit our Community Forums</a>.<br /></p><p><br />Posted by Mike Tadros (Product Manager) and Alexandra Bowen (Community Manager)</p>]]></description>
				<content:encoded><![CDATA[We are so excited to announce brand new, more robust, user profiles for <a href="https://3dwarehouse.sketchup.com/" >3D Warehouse</a>. We hope you’ll find that the revamped My 3D Warehouse page provides the features you need for promoting yourself, your interests and your business as well as improve your ability to connect with other users.<br /><br />To get started, you’ll first need to Sign In to 3D Warehouse. Then choose “My 3D Warehouse” from the User drop-down menu (see Fig. 1).<br /><br /><p><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-tuUsK8sWYqY/VQmuWs1uyxI/AAAAAAAAdkg/_HGg8DXO-0s/s1600/MEOW%2Bcopy.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-tuUsK8sWYqY/VQmuWs1uyxI/AAAAAAAAdkg/_HGg8DXO-0s/s1600/MEOW%2Bcopy.png" height="306" width="525" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><i><span style="font-size: x-small;">Fig 1. Once you've signed in, choose My 3D Warehouse from the User menu.</span></i></div><br /><br /><p>Your My 3D Warehouse page shows the information that is visible to other 3D Warehouse users. To edit your profile, click the button labeled “Edit Profile” (see Fig 2).<br /><br /><p><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-j11KlaDti50/VQdTXz8zNVI/AAAAAAAAdkA/wA0hFAcJiDk/s1600/edit%2Bprofile.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-j11KlaDti50/VQdTXz8zNVI/AAAAAAAAdkA/wA0hFAcJiDk/s1600/edit%2Bprofile.png" height="188" width="525" /></a></div><div class="separator" style="clear: both; text-align: center;"><i><span style="font-size: x-small;">Fig 2. Click Edit Profile to modify the profile information that is visible to other 3D Warehouse users.</span></i></div><br /><br /><p><b>Profile Info</b><br />Filling out profile info like your user profile photo (Fig. 3-A), bio (Fig 3-E), web links (Fig. 3-F), links to your social accounts (Fig. 3-G), location (Fig. 3-H) and Profesional Info (Fig. 3-I) can be a great way to let folks know more about who you are and gives you the ability to promote yourself and/or your business. You’re free to fill in as much or as little information as you want — and select privacy controls (Fig. 3-D) for setting which fields are displayed on your public profile.<br /><p><b>Custom URLs</b><br />Another noteworthy feature included in this release is the ability to claim a custom URL (Fig. 3-B), such as: <a href="http://3dwarehouse.sketchup.com/by/SketchUp" >http://3dwarehouse.sketchup.com/by/SketchUp</a>. Custom URLs have to be unique, so hustle up and grab yours before someone else does!<br /><p><b>Contact Me</b><br />This release also reintroduces a feature that gives you the option to allow other 3D Warehouse users to contact you directly via the email address associated with your 3D Warehouse account. To take advantage of this feature, you’ll need to be sure to opt in by checking the checkbox (Fig 3-C). For more information about the Contact Me feature, please feel free to check out <a href="http://help.sketchup.com/en/article/3000157" >this Knowledge Center article</a>.<br /><br /><p><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-NKFvLm9R9LA/VQdTc-vG84I/AAAAAAAAdkI/pgJ8pw2sg8A/s1600/User-Profile_Blog-Image.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-NKFvLm9R9LA/VQdTc-vG84I/AAAAAAAAdkI/pgJ8pw2sg8A/s1600/User-Profile_Blog-Image.png" height="879" width="525" /></a></div><div class="separator" style="clear: both; text-align: center;"><i><span style="font-size: x-small;">Fig 3. The new 3D Warehouse User Profiles are chock full of ways for you to share info about who you are and why you're passionate about 3D modeling.</span></i></div><div class="separator" style="clear: both; text-align: center;"></div><br /><div style="text-align: left;"><br /><p>We know you work hard on your models! By sharing more information on your profile, you are now able to connect with and more meaningfully engage your fellow 3D Warehouse compatriots. So go ahead and upload that selfie or logo, tell us about yourself, and get social! We hope you have as much fun using these new profile features as we had making them.</div><p>Questions, comments? <a href="http://forums.sketchup.com/c/3d-warehouse" >Feel free to visit our Community Forums</a>.<br /><p><br />Posted by Mike Tadros (Product Manager) and Alexandra Bowen (Community Manager)]]></content:encoded>
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		<title>3D Warehouse Comments are back!</title>
		<link>https://googledata.org/google-sketchup/3d-warehouse-comments-are-back/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=3d-warehouse-comments-are-back</link>
		<comments>https://googledata.org/google-sketchup/3d-warehouse-comments-are-back/#comments</comments>
		<pubDate>Wed, 18 Mar 2015 15:42:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
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		<description><![CDATA[Commenting is the backbone of the Community &#8212; it&#8217;s a communication channel that gives 3D Warehouse users the ability to support and learn from one another. We feel a bit crummy that 3D Warehousers have been without commenting for a while, but we&#8217;re immensely proud of our new and improved system. Our sincere thanks to those of you who were patient enough to stick with us. It was really important to us to get this right, and we hope that what we&#8217;ve delivered was worth the wait.<br /><br /><div><a href="http://2.bp.blogspot.com/-pQClCz6qZXI/VQIBMUFmOOI/AAAAAAAAdis/9hd3ODNmkL0/s1600/Hogwarts-w-Comments.png"><img border="0" src="http://2.bp.blogspot.com/-pQClCz6qZXI/VQIBMUFmOOI/AAAAAAAAdis/9hd3ODNmkL0/s1600/Hogwarts-w-Comments.png" height="884" width="525"></a></div><div><div><i><span><br /></span></i></div><div><i><span>Fig 1. We&#160;</span></i><i><span>#BroughtBackComments &#8212; replies are now threaded to help make sense of side conversations.</span></i></div><div></div><div><br /><br />Before you dive in, here are some things you might want to know about 3D Warehouse&#8217;s Commenting features:</div></div><p>&#8226; We&#8217;ve migrated all the legacy comments from our old commenting system.<br />&#8226; You&#8217;ll need to be signed in order to use commenting features.<br />&#8226; Comments and replies are now threaded to help make sense of side conversations. <br />&#8226; You can add a new comment, reply to an existing one, and even edit or delete your own comments.<br />&#8226; You&#8217;ll notice a flag icon alongside all comments. If you find that a comment is offensive or abusive, (as shown in Fig. 2) click the Flag icon to alert our community moderators. Flagged comments will automatically appear in the state shown in Fig. 3 below until they&#8217;re reviewed:<br /><br /></p><div><p></p></div><div><a href="http://4.bp.blogspot.com/-Bp2OA8TTN7M/VQIdDtT4DfI/AAAAAAAAdjU/_L8hzoM1FE0/s1600/AlexB%2BComponent%2B-%2B3D%2BWarehouse%2B2015-03-12%2B15-58-47.png"><img border="0" src="http://4.bp.blogspot.com/-Bp2OA8TTN7M/VQIdDtT4DfI/AAAAAAAAdjU/_L8hzoM1FE0/s1600/AlexB%2BComponent%2B-%2B3D%2BWarehouse%2B2015-03-12%2B15-58-47.png" height="160" width="525"></a></div><div><i><span>Fig 2. Click the flag icon to mark a comment as abusive.</span></i></div><div><br /><br /></div><p></p><div><a href="http://2.bp.blogspot.com/-mclufoUJSxo/VQIY8RbZPHI/AAAAAAAAdjI/AXm4YWzSlkU/s1600/Screen%2BShot%2B2015-03-12%2Bat%2B3.58.18%2BPM.png"><img border="0" src="http://2.bp.blogspot.com/-mclufoUJSxo/VQIY8RbZPHI/AAAAAAAAdjI/AXm4YWzSlkU/s1600/Screen%2BShot%2B2015-03-12%2Bat%2B3.58.18%2BPM.png" height="170" width="525"></a></div><div><i><span>Fig 3. This is what a comment will look like once it's been flagged.</span></i></div><br /><br /><p>&#8226; Comments are enabled for every model by default. If you&#8217;d prefer, you can easily disable commenting for any of your models while in Edit mode on the model details page (see Fig. 4):<br /></p><p></p><p></p><div><a href="http://1.bp.blogspot.com/-aZhQA30CGOI/VQIdlivG3hI/AAAAAAAAdjc/hPiRT5YjTJA/s1600/AlexB%2BComponent%2B-%2B3D%2BWarehouse%2B2015-03-12%2B15-59-52.png"><img border="0" src="http://1.bp.blogspot.com/-aZhQA30CGOI/VQIdlivG3hI/AAAAAAAAdjc/hPiRT5YjTJA/s1600/AlexB%2BComponent%2B-%2B3D%2BWarehouse%2B2015-03-12%2B15-59-52.png" height="354" width="525"></a></div><div><i><span>Fig 4. You can enable or disable comments for any of the models you've published on 3D Warehouse.</span></i></div><br /><br /><p>&#8226; Lastly, we&#8217;ve introduced a notifications feature that will help you stay up to date on conversations. You can manage notification preferences on the new Edit Profile page (see Fig. 5).<br /></p><p><br /></p><div><a href="http://2.bp.blogspot.com/-t4TjG2XvEFM/VQIeEUFvPcI/AAAAAAAAdjo/jFd4PevS1YQ/s1600/3D%2BWarehouse%2B2015-03-12%2B16-01-26.png"><img border="0" src="http://2.bp.blogspot.com/-t4TjG2XvEFM/VQIeEUFvPcI/AAAAAAAAdjo/jFd4PevS1YQ/s1600/3D%2BWarehouse%2B2015-03-12%2B16-01-26.png" height="224" width="525"></a></div><div><i><span>Fig 5. You can now receive email notifications when other users comment on your models, or reply to your comments.</span></i></div><br /><br /><p>Now, more than ever, we&#8217;ve made it possible for you to connect with professionals and hobbyists of all sorts. We invite you to start a conversation with other 3D Warehouse community members who have shared their great modeling work for all to see and use.<br /></p><p>Of course, comment threads usually benefit from a degree of decorum. We hope you&#8217;ll engage in discussions that make 3D Warehouse an interesting and helpful place &#8212; and avoid those conversations that do not. So go ahead: give props, make suggestions, ponder polycounts or the <a href="https://3dwarehouse.sketchup.com/model.html?id=91b7ce4fd2a899adb53e11f41ab565ec" target="_blank">future of the universe</a>. 3D Warehouse comments are back, and we&#8217;re excited for the conversation to begin, again.<br /></p><p>Questions, comments? <a href="http://forums.sketchup.com/c/3d-warehouse" target="_blank">Feel free to visit our Community Forums</a>.<br /></p><p>Happy commenting!<br /></p><p><br />Posted by Mike Tadros (Product Manager) and Alexandra Bowen (Community Manager)</p>]]></description>
				<content:encoded><![CDATA[Commenting is the backbone of the Community — it’s a communication channel that gives 3D Warehouse users the ability to support and learn from one another. We feel a bit crummy that 3D Warehousers have been without commenting for a while, but we’re immensely proud of our new and improved system. Our sincere thanks to those of you who were patient enough to stick with us. It was really important to us to get this right, and we hope that what we’ve delivered was worth the wait.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-pQClCz6qZXI/VQIBMUFmOOI/AAAAAAAAdis/9hd3ODNmkL0/s1600/Hogwarts-w-Comments.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-pQClCz6qZXI/VQIBMUFmOOI/AAAAAAAAdis/9hd3ODNmkL0/s1600/Hogwarts-w-Comments.png" height="884" width="525" /></a></div><div style="text-align: center;"><div style="text-align: left;"><i><span style="font-size: x-small;"><br /></span></i></div><div style="text-align: center;"><i><span style="font-size: x-small;">Fig 1. We&nbsp;</span></i><i><span style="font-size: x-small;">#BroughtBackComments — replies are now threaded to help make sense of side conversations.</span></i></div><div style="text-align: left;"></div><div style="text-align: left;"><br /><br />Before you dive in, here are some things you might want to know about 3D Warehouse’s Commenting features:</div></div><p>• We’ve migrated all the legacy comments from our old commenting system.<br />• You’ll need to be signed in order to use commenting features.<br />• Comments and replies are now threaded to help make sense of side conversations. <br />• You can add a new comment, reply to an existing one, and even edit or delete your own comments.<br />• You’ll notice a flag icon alongside all comments. If you find that a comment is offensive or abusive, (as shown in Fig. 2) click the Flag icon to alert our community moderators. Flagged comments will automatically appear in the state shown in Fig. 3 below until they’re reviewed:<br /><br /><div class="separator" style="clear: both; text-align: center;"><p></div><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-Bp2OA8TTN7M/VQIdDtT4DfI/AAAAAAAAdjU/_L8hzoM1FE0/s1600/AlexB%2BComponent%2B-%2B3D%2BWarehouse%2B2015-03-12%2B15-58-47.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-Bp2OA8TTN7M/VQIdDtT4DfI/AAAAAAAAdjU/_L8hzoM1FE0/s1600/AlexB%2BComponent%2B-%2B3D%2BWarehouse%2B2015-03-12%2B15-58-47.png" height="160" width="525" /></a></div><div class="separator" style="clear: both; text-align: center;"><i><span style="font-size: x-small;">Fig 2. Click the flag icon to mark a comment as abusive.</span></i></div><div class="separator" style="clear: both; text-align: center;"><br /><br /></div><p><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-mclufoUJSxo/VQIY8RbZPHI/AAAAAAAAdjI/AXm4YWzSlkU/s1600/Screen%2BShot%2B2015-03-12%2Bat%2B3.58.18%2BPM.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-mclufoUJSxo/VQIY8RbZPHI/AAAAAAAAdjI/AXm4YWzSlkU/s1600/Screen%2BShot%2B2015-03-12%2Bat%2B3.58.18%2BPM.png" height="170" width="525" /></a></div><div class="separator" style="clear: both; text-align: center;"><i><span style="font-size: x-small;">Fig 3. This is what a comment will look like once it's been flagged.</span></i></div><br /><br /><p>• Comments are enabled for every model by default. If you’d prefer, you can easily disable commenting for any of your models while in Edit mode on the model details page (see Fig. 4):<br /><p><p><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-aZhQA30CGOI/VQIdlivG3hI/AAAAAAAAdjc/hPiRT5YjTJA/s1600/AlexB%2BComponent%2B-%2B3D%2BWarehouse%2B2015-03-12%2B15-59-52.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-aZhQA30CGOI/VQIdlivG3hI/AAAAAAAAdjc/hPiRT5YjTJA/s1600/AlexB%2BComponent%2B-%2B3D%2BWarehouse%2B2015-03-12%2B15-59-52.png" height="354" width="525" /></a></div><div class="separator" style="clear: both; text-align: center;"><i><span style="font-size: x-small;">Fig 4. You can enable or disable comments for any of the models you've published on 3D Warehouse.</span></i></div><br /><br /><p>• Lastly, we’ve introduced a notifications feature that will help you stay up to date on conversations. You can manage notification preferences on the new Edit Profile page (see Fig. 5).<br /><p><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-t4TjG2XvEFM/VQIeEUFvPcI/AAAAAAAAdjo/jFd4PevS1YQ/s1600/3D%2BWarehouse%2B2015-03-12%2B16-01-26.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-t4TjG2XvEFM/VQIeEUFvPcI/AAAAAAAAdjo/jFd4PevS1YQ/s1600/3D%2BWarehouse%2B2015-03-12%2B16-01-26.png" height="224" width="525" /></a></div><div class="separator" style="clear: both; text-align: center;"><i><span style="font-size: x-small;">Fig 5. You can now receive email notifications when other users comment on your models, or reply to your comments.</span></i></div><br /><br /><p>Now, more than ever, we’ve made it possible for you to connect with professionals and hobbyists of all sorts. We invite you to start a conversation with other 3D Warehouse community members who have shared their great modeling work for all to see and use.<br /><p>Of course, comment threads usually benefit from a degree of decorum. We hope you’ll engage in discussions that make 3D Warehouse an interesting and helpful place — and avoid those conversations that do not. So go ahead: give props, make suggestions, ponder polycounts or the <a href="https://3dwarehouse.sketchup.com/model.html?id=91b7ce4fd2a899adb53e11f41ab565ec" >future of the universe</a>. 3D Warehouse comments are back, and we’re excited for the conversation to begin, again.<br /><p>Questions, comments? <a href="http://forums.sketchup.com/c/3d-warehouse" >Feel free to visit our Community Forums</a>.<br /><p>Happy commenting!<br /><p><br />Posted by Mike Tadros (Product Manager) and Alexandra Bowen (Community Manager)]]></content:encoded>
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		<title>Smart modeling for building performance using SketchUp and Sefaira</title>
		<link>https://googledata.org/google-sketchup/smart-modeling-for-building-performance-using-sketchup-and-sefaira/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=smart-modeling-for-building-performance-using-sketchup-and-sefaira</link>
		<comments>https://googledata.org/google-sketchup/smart-modeling-for-building-performance-using-sketchup-and-sefaira/#comments</comments>
		<pubDate>Wed, 11 Mar 2015 22:35:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=fe01f5d912a3a370e723ed182849721a</guid>
		<description><![CDATA[A few members of the SketchUp team recently traveled to New York to spend a little time with the folks at Sefaira. Sefaira provides energy and daylighting analysis to help architects and designers drive decisions like form, orientation, and facade desi...]]></description>
				<content:encoded><![CDATA[<p>A few members of the SketchUp team recently traveled to New York to spend a little time with the folks at Sefaira. Sefaira provides energy and daylighting analysis to help architects and designers drive decisions like form, orientation, and facade design with the aid of real-time feedback in SketchUp.<br /><p>Together, we worked on a webinar called <a href="https://www.youtube.com/watch?v=NDoKm48nBY0&amp;feature=youtu.be" ><b>Smart Modeling for Building Performance</b></a>. The focus of the webinar was to take a closer look at some of the decisions that drive building performance, as well as some SketchUp techniques that aid in this kind of modeling at early stages of design.<br /><br /><div style="text-align: center;"><iframe allowfullscreen="" frameborder="0" height="295" src="https://www.youtube.com/embed/NDoKm48nBY0" width="525"></iframe><br /><i><span style="font-size: x-small;">Check out the <a href="https://www.youtube.com/watch?v=NDoKm48nBY0&amp;feature=youtu.be" >recorded version of the webinar</a> from Feb. 19, 2015. The techniques shown in this video are aimed toward the use of SketchUp with the <a href="http://extensions.sketchup.com/en/content/sefaira-sketchup" >Sefaira extension</a>.</span></i></div><br /><br /><p>We also put together a list of resources and answers to questions that were presented during the webinar. You can access those <a href="https://docs.google.com/a/sketchup.com/document/d/1FJ7Z00QxGz7CeLHwAm_azj-bexeD4jcr0D_C0FJ7q5g/edit" >here</a> and find more information about Sefaira on <a href="http://sefaira.com/" >their website</a> or on the <a href="http://extensions.sketchup.com/en/content/sefaira-sketchup" >Extension Warehouse</a>.<br /><p><br />Posted by Josh Reilly, SketchUp Team]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/smart-modeling-for-building-performance-using-sketchup-and-sefaira/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="" length="" type="" />
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		<title>SketchUp Skill Builders: Model Smarter, Faster</title>
		<link>https://googledata.org/google-sketchup/sketchup-skill-builders-model-smarter-faster/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchup-skill-builders-model-smarter-faster</link>
		<comments>https://googledata.org/google-sketchup/sketchup-skill-builders-model-smarter-faster/#comments</comments>
		<pubDate>Mon, 09 Mar 2015 15:22:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=04bb8df5e9f2daa4dc5ba68c76bdd6c4</guid>
		<description><![CDATA[<p>Have you ever had that moment in SketchUp where you discovered something new and your entire day got a little brighter? We created a <a href="https://www.youtube.com/playlist?list=PL-bndkJaV8A5VmrwvxMw-IYgSJLlV-vjH" target="_blank">new video series</a> that&#8217;ll hopefully add more of those moments to your month. Our new SketchUp Skill Builder videos are meant to be short (just a few minutes), so you can grab some morning coffee and learn something new in a few sips!<br /></p><div><br /></div><div><br /></div><div><i><span><a href="https://www.youtube.com/playlist?list=PL-bndkJaV8A5VmrwvxMw-IYgSJLlV-vjH" target="_blank">SketchUp Skill Builders</a>: Learn something fun and useful about SketchUp in just a few minutes!</span></i><br /><i><br /></i></div><p><br />As we release these videos, we&#8217;ll also create separate discussion threads for each video in the <a href="http://forums.sketchup.com/c/tutorials" target="_blank">Tutorials category</a> of our <a href="http://forums.sketchup.com/" target="_blank">SketchUp Forum</a>. That&#8217;s the place to go if you have questions about a technique, or an idea about how to model even smarter.<br /></p><p>We&#8217;re planning to release a few Skill Builders each month, and we&#8217;d love to hear what techniques you&#8217;d like to learn more about or any of your own modeling tips you&#8217;d like to share with the SketchUp community. <b><a href="https://docs.google.com/forms/d/1K-5yHUyAvIqbWsTl38_L9GPwefNGP2J3rJeOb8LL9jM/viewform" target="_blank">Fill out this form</a> to suggest an idea for a future Skill Builder video.</b><br /></p><p><br />Posted by Josh Reilly, SketchUp Team<br /></p><p><i>What? You&#8217;ve never been to the <a href="https://www.youtube.com/user/SketchUpVideo" target="_blank">SketchUp YouTube channel</a>? We have lots of useful videos about modeling techniques, tools, and user stories. Search within our channel or <a href="https://www.youtube.com/user/SketchUpVideo" target="_blank">subscribe</a> to stay in the loop on our latest and greatest.</i><br /><br /></p>]]></description>
				<content:encoded><![CDATA[<p>Have you ever had that moment in SketchUp where you discovered something new and your entire day got a little brighter? We created a <a href="https://www.youtube.com/playlist?list=PL-bndkJaV8A5VmrwvxMw-IYgSJLlV-vjH" >new video series</a> that’ll hopefully add more of those moments to your month. Our new SketchUp Skill Builder videos are meant to be short (just a few minutes), so you can grab some morning coffee and learn something new in a few sips!<br /><div style="text-align: center;"><br /></div><div style="text-align: center;"><iframe allowfullscreen="" frameborder="0" height="295" src="https://www.youtube.com/embed/videoseries?list=PL-bndkJaV8A5VmrwvxMw-IYgSJLlV-vjH" width="525"></iframe><br /></div><div style="text-align: center;"><i><span style="font-size: x-small;"><a href="https://www.youtube.com/playlist?list=PL-bndkJaV8A5VmrwvxMw-IYgSJLlV-vjH" >SketchUp Skill Builders</a>: Learn something fun and useful about SketchUp in just a few minutes!</span></i><br /><i><br /></i></div><p><br />As we release these videos, we’ll also create separate discussion threads for each video in the <a href="http://forums.sketchup.com/c/tutorials" >Tutorials category</a> of our <a href="http://forums.sketchup.com/" >SketchUp Forum</a>. That’s the place to go if you have questions about a technique, or an idea about how to model even smarter.<br /><p>We’re planning to release a few Skill Builders each month, and we’d love to hear what techniques you’d like to learn more about or any of your own modeling tips you’d like to share with the SketchUp community. <b><a href="https://docs.google.com/forms/d/1K-5yHUyAvIqbWsTl38_L9GPwefNGP2J3rJeOb8LL9jM/viewform" >Fill out this form</a> to suggest an idea for a future Skill Builder video.</b><br /><p><br />Posted by Josh Reilly, SketchUp Team<br /><p><i>What? You’ve never been to the <a href="https://www.youtube.com/user/SketchUpVideo" >SketchUp YouTube channel</a>? We have lots of useful videos about modeling techniques, tools, and user stories. Search within our channel or <a href="https://www.youtube.com/user/SketchUpVideo" >subscribe</a> to stay in the loop on our latest and greatest.</i><br /><br />]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/sketchup-skill-builders-model-smarter-faster/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Ready, set&#8230; Maker Bench</title>
		<link>https://googledata.org/google-sketchup/ready-set-maker-bench/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ready-set-maker-bench</link>
		<comments>https://googledata.org/google-sketchup/ready-set-maker-bench/#comments</comments>
		<pubDate>Wed, 25 Feb 2015 22:51:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=3b9dec547d18775b9dd950d7580485d8</guid>
		<description><![CDATA[<table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="Screen Shot 2015-02-23 at 12.39.41 PM.png" height="326px;" src="https://lh6.googleusercontent.com/-Dqknb4rut2XDjuDdIP-ugjyFtYIdARGFF32amPgTNGXjlrFc_xj0Mddxlo8C596o9wt9EOKHD6_hShQapVCQmDhaiZ2_4kWJtUgV-nPvZV0E9Oul8PR8vXxD2QftcYsAoM" width="525px;"></td></tr><tr><td><span><span><i>Maker Bench is going to be an open source, CNC workbench for everyone. Sounds fun, right? Well, then, <a href="http://forums.sketchup.com/t/open-maker-bench-challenge/7066" target="_blank"><b>help us design a Maker Bench!</b></a></i></span></span></td></tr></tbody></table><span><span></span></span><p>At SketchUp HQ, we spend a lot of time thinking about how SketchUp works, and trying to make it work <a href="http://3.bp.blogspot.com/-ZWq_fTIwsJo/VFgFjGFBk0I/AAAAAAAAdRw/BWzzTV6PnTE/s1600/2015-Flyer.png" target="_blank">much</a> or even just <a href="http://help.sketchup.com/en/article/94805" target="_blank">a bit</a> better. Over the years, we&#8217;ve found that <a href="http://forums.sketchup.com/c/sketchup/feature-requests" target="_blank">SketchUp users think a lot about how SketchUp works too</a>.<br /></p><p>This got us thinking: It&#8217;s fun to think about how something works, especially when that something is used to make other somethings. We call this circular design task <i>meta-making</i> -- making the things that people use for making.<br /></p><p>So, we thought it would be great to spin up a new meta-making project with the SketchUp and maker communities: it&#8217;s called Maker Bench, and it&#8217;s a CNC workbench for everyone. <br /></p><p><i>(What&#8217;s that? You&#8217;re ready to start designing your own maker bench now? <a href="http://forums.sketchup.com/t/open-maker-bench-challenge/7066" target="_blank">Jump into the SketchUp Forums to get going</a>. Otherwise, read on!). </i><br /></p><p>Along with Eric Schimelpfenig at <a href="http://sketchthis.net/">SketchThis.net</a>, we&#8217;ve been kicking the idea of a Maker Bench around for a few years now. In that time, we&#8217;ve built <a href="http://www.youtube.com/watch?v=zod8Rc2cijQ" target="_blank">WikiHouses</a>, Open Desks, <a href="http://sketchupdate.blogspot.com/2014/10/fabricating-pvc-geodesic-domes.html" target="_blank">geodomes</a>, <a href="https://3dwarehouse.sketchup.com/model.html?id=52c58378b9879dda966a4bc4bad111a2" target="_blank">modirondack chairs</a>, <a href="https://picasaweb.google.com/116815906647806554137/GoogleMakerFaire#5609280986795959218" target="_blank">skpr bots</a>, and lots of other things too. As part-time makers, we always seem to find ourselves retrofitting work spaces, jigs, and tools in new environments. What if it were really, really easy to design and build our own workspace, and then bring it with us? <br /></p><p>Last year, we came across <a href="http://www.thisiscarpentry.com/2011/09/09/the-ultimate-work-bench/" target="_blank">Ron Paulk&#8217;s phenomenal workbench</a>. We were impressed (not to mention full of desire), and we wondered what Ron&#8217;s project would look like if designed for makers, not professional carpenters.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="06a6376a8d93cf3f.jpg" height="406px;" src="https://lh3.googleusercontent.com/H--jlOI-5c8wuAR8_zrFxIJt0CndYLmwCldO6kUxEnO4OiR6FvVs9UcZxjxBoWr5QEAJU0vcwqL_GSr36HtH4PHpW5ss-dy2l7GIjT0SQO6g4_5R72-W3I-uBLkuefzXnig" width="525px;"></td></tr><tr><td><span><span><i>Maker Bench: standing or sitting? You decide!</i></span></span></td></tr></tbody></table><p>Our curiosity with this idea came to a point this past December, and we started asking ourselves, &#8220;<b>what do <a href="http://en.wikipedia.org/wiki/Maker_culture" target="_blank">makers</a> need in a work bench?</b>&#8221; Well, here are a few starting ideas:<br /></p><p><b><i>Accessibility</i></b>: A Maker Bench should be accessible to anyone who makes anything. That means it should be simple to construct and be fabricatable using tools that are commonly accessible at a makerspace or TechShop. Further, Maker Benches should require an economical amount of material and minimal hardware.<br /></p><p><b><i>Portability</i></b>: A Maker Bench should fit easily in your car.<br /></p><p><b><i>Storability</i></b>: Maker Benches should work well in environments where there may not be a lot of space (a garage, a worksite, a shop, or a makerspace). Ideally, it should be easy to break down and store one or many Benches.<br /></p><p><b><i>Modularity</i></b>: People have different workspace requirements or constraints. Maker Benches should be modular so that you have control over how much space you need.<br /></p><p>&#8216;<b><i>Retrofittability</i></b>&#8217;: Along with modularity for dimensional workspace, a Maker Bench should be modular enough to accommodate specialized use cases. A few that came to mind right away were drawing, CNC work, soldering, and 3D printing.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="d9c25f99b50869c1.jpg" height="406px;" src="https://lh4.googleusercontent.com/7vCvvFD1tJ0_FQPWhCdq6qFOfBkg6YWtKSJk3Wd_Ga2khTfrzfbV_j-i89XTW8rGC8xnIYvMxL6uTJuJvtaQyy0GX0Sso0mPd95CVVSUVHOuv_uHb61yx4TNmD3MDkNGc2w" width="525px;"></td></tr><tr><td><span><i><span>The top of each Maker Bench is removable and customizable. We&#8217;ve designed this one for use with ShopBot&#8217;s <a href="https://handibot.com/" target="_blank">Handibot</a>.</span></i></span></td></tr></tbody></table><span><span></span></span><p>As we mentioned before, we&#8217;re only part-time makers, so another requirement for the project is that the designs for <b>Maker Bench should be open for anyone to customize</b>.<br /></p><p>With that in mind, our first major step in actually making a Maker Bench is to ask you for help. What should a Maker Bench look like? What else should it be able to do (or help people do)? How can we make it better?<br /></p><p>Jump into the SketchUp forums, and <a href="http://forums.sketchup.com/t/open-maker-bench-challenge/7066" target="_blank"><b>join our Maker Bench conversation</b></a>. Tell us what you want to see in a Maker Bench. Better yet, download the starter-models and start tinkering. We hope to spend the next two months modifying the design, and then fabricate our first set of prototypes at <a href="http://makerfaire.com/" target="_blank">Maker Faire Bay Area</a> in May. <br /></p><p>Along the way, we&#8217;ll share our conceptual and as-built models, our good ideas, our bad ideas, our cutting files, and our build photos. Please, join us! We&#8217;re aiming to meta-make a workspace that&#8217;s practical and useful for people who tinker and build, and we&#8217;re planning to have some fun while we&#8217;re at it.<br /></p><p><br /><span>Posted by Mark Harrison (SketchUp) and Eric Schimelpfenig (<a href="http://sketchthis.net/" target="_blank">SketchThis</a>)</span></p>]]></description>
				<content:encoded><![CDATA[<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="Screen Shot 2015-02-23 at 12.39.41 PM.png" height="326px;" src="https://lh6.googleusercontent.com/-Dqknb4rut2XDjuDdIP-ugjyFtYIdARGFF32amPgTNGXjlrFc_xj0Mddxlo8C596o9wt9EOKHD6_hShQapVCQmDhaiZ2_4kWJtUgV-nPvZV0E9Oul8PR8vXxD2QftcYsAoM" style="-webkit-transform: rotate(0rad); border: 1px solid rgb(0, 0, 0); margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><span style="font-size: x-small;"><i>Maker Bench is going to be an open source, CNC workbench for everyone. Sounds fun, right? Well, then, <a href="http://forums.sketchup.com/t/open-maker-bench-challenge/7066" ><b>help us design a Maker Bench!</b></a></i></span></span></td></tr></tbody></table><span id="docs-internal-guid-20ce0e22-c280-4dd5-892e-7ea84d81edb8"><span style="color: red; font-family: 'Open Sans'; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"></span></span><p>At SketchUp HQ, we spend a lot of time thinking about how SketchUp works, and trying to make it work <a href="http://3.bp.blogspot.com/-ZWq_fTIwsJo/VFgFjGFBk0I/AAAAAAAAdRw/BWzzTV6PnTE/s1600/2015-Flyer.png" >much</a> or even just <a href="http://help.sketchup.com/en/article/94805" >a bit</a> better. Over the years, we’ve found that <a href="http://forums.sketchup.com/c/sketchup/feature-requests" >SketchUp users think a lot about how SketchUp works too</a>.<br /><p>This got us thinking: It’s fun to think about how something works, especially when that something is used to make other somethings. We call this circular design task <i>meta-making</i> -- making the things that people use for making.<br /><p>So, we thought it would be great to spin up a new meta-making project with the SketchUp and maker communities: it’s called Maker Bench, and it’s a CNC workbench for everyone. <br /><p><i>(What’s that? You’re ready to start designing your own maker bench now? <a href="http://forums.sketchup.com/t/open-maker-bench-challenge/7066" >Jump into the SketchUp Forums to get going</a>. Otherwise, read on!). </i><br /><p>Along with Eric Schimelpfenig at <a href="http://sketchthis.net/">SketchThis.net</a>, we’ve been kicking the idea of a Maker Bench around for a few years now. In that time, we’ve built <a href="http://www.youtube.com/watch?v=zod8Rc2cijQ" >WikiHouses</a>, Open Desks, <a href="http://sketchupdate.blogspot.com/2014/10/fabricating-pvc-geodesic-domes.html" >geodomes</a>, <a href="https://3dwarehouse.sketchup.com/model.html?id=52c58378b9879dda966a4bc4bad111a2" >modirondack chairs</a>, <a href="https://picasaweb.google.com/116815906647806554137/GoogleMakerFaire#5609280986795959218" >skpr bots</a>, and lots of other things too. As part-time makers, we always seem to find ourselves retrofitting work spaces, jigs, and tools in new environments. What if it were really, really easy to design and build our own workspace, and then bring it with us? <br /><p>Last year, we came across <a href="http://www.thisiscarpentry.com/2011/09/09/the-ultimate-work-bench/" >Ron Paulk’s phenomenal workbench</a>. We were impressed (not to mention full of desire), and we wondered what Ron’s project would look like if designed for makers, not professional carpenters.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="06a6376a8d93cf3f.jpg" height="406px;" src="https://lh3.googleusercontent.com/H--jlOI-5c8wuAR8_zrFxIJt0CndYLmwCldO6kUxEnO4OiR6FvVs9UcZxjxBoWr5QEAJU0vcwqL_GSr36HtH4PHpW5ss-dy2l7GIjT0SQO6g4_5R72-W3I-uBLkuefzXnig" style="-webkit-transform: rotate(0rad); border: 1px solid rgb(0, 0, 0); margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><span style="font-size: x-small;"><i>Maker Bench: standing or sitting? You decide!</i></span></span></td></tr></tbody></table><p>Our curiosity with this idea came to a point this past December, and we started asking ourselves, “<b>what do <a href="http://en.wikipedia.org/wiki/Maker_culture" >makers</a> need in a work bench?</b>” Well, here are a few starting ideas:<br /><p><b><i>Accessibility</i></b>: A Maker Bench should be accessible to anyone who makes anything. That means it should be simple to construct and be fabricatable using tools that are commonly accessible at a makerspace or TechShop. Further, Maker Benches should require an economical amount of material and minimal hardware.<br /><p><b><i>Portability</i></b>: A Maker Bench should fit easily in your car.<br /><p><b><i>Storability</i></b>: Maker Benches should work well in environments where there may not be a lot of space (a garage, a worksite, a shop, or a makerspace). Ideally, it should be easy to break down and store one or many Benches.<br /><p><b><i>Modularity</i></b>: People have different workspace requirements or constraints. Maker Benches should be modular so that you have control over how much space you need.<br /><p>‘<b><i>Retrofittability</i></b>’: Along with modularity for dimensional workspace, a Maker Bench should be modular enough to accommodate specialized use cases. A few that came to mind right away were drawing, CNC work, soldering, and 3D printing.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="d9c25f99b50869c1.jpg" height="406px;" src="https://lh4.googleusercontent.com/7vCvvFD1tJ0_FQPWhCdq6qFOfBkg6YWtKSJk3Wd_Ga2khTfrzfbV_j-i89XTW8rGC8xnIYvMxL6uTJuJvtaQyy0GX0Sso0mPd95CVVSUVHOuv_uHb61yx4TNmD3MDkNGc2w" style="-webkit-transform: rotate(0rad); border: 1px solid rgb(0, 0, 0); margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: x-small;">The top of each Maker Bench is removable and customizable. We’ve designed this one for use with ShopBot’s <a href="https://handibot.com/" >Handibot</a>.</span></i></span></td></tr></tbody></table><span id="docs-internal-guid-20ce0e22-c282-389d-b0a9-1774c3fc7291"><span style="color: red; font-family: 'Open Sans'; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"></span></span><p>As we mentioned before, we’re only part-time makers, so another requirement for the project is that the designs for <b>Maker Bench should be open for anyone to customize</b>.<br /><p>With that in mind, our first major step in actually making a Maker Bench is to ask you for help. What should a Maker Bench look like? What else should it be able to do (or help people do)? How can we make it better?<br /><p>Jump into the SketchUp forums, and <a href="http://forums.sketchup.com/t/open-maker-bench-challenge/7066" ><b>join our Maker Bench conversation</b></a>. Tell us what you want to see in a Maker Bench. Better yet, download the starter-models and start tinkering. We hope to spend the next two months modifying the design, and then fabricate our first set of prototypes at <a href="http://makerfaire.com/" >Maker Faire Bay Area</a> in May. <br /><p>Along the way, we’ll share our conceptual and as-built models, our good ideas, our bad ideas, our cutting files, and our build photos. Please, join us! We’re aiming to meta-make a workspace that’s practical and useful for people who tinker and build, and we’re planning to have some fun while we’re at it.<br /><p><br /><span class="byline-author">Posted by Mark Harrison (SketchUp) and Eric Schimelpfenig (<a href="http://sketchthis.net/" >SketchThis</a>)</span>]]></content:encoded>
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		<title>SketchUp Multi-Tool Personalities: Part One</title>
		<link>https://googledata.org/google-sketchup/sketchup-multi-tool-personalities-part-one/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchup-multi-tool-personalities-part-one</link>
		<comments>https://googledata.org/google-sketchup/sketchup-multi-tool-personalities-part-one/#comments</comments>
		<pubDate>Wed, 11 Feb 2015 16:00:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=6eeb9e94e321c01fb7a4330747c3245d</guid>
		<description><![CDATA[<p>Did you know that many SketchUp tools have alter egos? You might think you know your SketchUp tools pretty well, but many have supplemental functions revealed in the <a href="http://help.sketchup.com/en/article/70066" target="_blank">status bar</a> at the bottom of the SketchUp window that most folks don&#8217;t notice. <br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="flat_pack-02-01.jpg" height="350px;" src="https://lh5.googleusercontent.com/or_piuCJh_FZ_2CrRI6e6cezwBxE24ZK0nqAe-_EQTpTEbrohTvt7xjkEFbYkkPt52cms57usN59zYVYplkrGATl9Q0bcZ6y4zDENGWQgd-AJIlYnU_hDIic12-zDcYF7mQ" width="525px;"></td></tr><tr><td><div><i><span>What&#8217;s that? The Eraser tool leads a secret life as a quick way to hide or soften/smooth geometry!</span></i></div><div><i><span>Keep an eye on the status bar for other modifications on standard tools.</span></i></div></td></tr></tbody></table><span><span></span></span><br /><p>The information in this status bar changes when different tools are selected. For example, when the <a href="https://www.youtube.com/watch?v=p5LM2UhwlB0" target="_blank">Eraser tool</a> is selected, you&#8217;ll see two key modifier hints in the status bar: hold <b>Shift</b> to hide edges instead of erasing them, or hold <b>Option</b>&#160;(<b>Ctrl</b> on PC) to Soften/Smooth edges. All of sudden, one tool gives you access to three.<br /></p><p>However, there are a handful of tool abilities that are not communicated via the SketchUp interface. If you didn&#8217;t know about these extra options &#8211; it&#8217;s kind of like finding a $20 bill at the bottom of your drier. Take a look at the <a href="http://help.sketchup.com/en/article/94800" target="_blank"><b>Arc tool</b></a>, for instance. There&#8217;s a useful hidden feature here that was introduced in <a href="http://www.sketchup.com/products/sketchup-pro/new-in-2015" target="_blank">SketchUp 2015</a>: you can automatically trim corners with the Arc tool by double-clicking immediately after drawing an arc. Here&#8217;s how:<br /></p><p></p><ol><li><p>Select the Arc tool and <i>click</i> on one edge of a corner to start drawing an arc.</p></li><li><p>Hover your cursor over to the adjacent edge; notice the &#8220;Tangent to Edge&#8221; indicator that appears.</p></li><li><p>As you continue to hover along the edge, look carefully for the arc to change color from cyan to magenta. The magenta color indicates that you&#8217;ve located the point that is equidistant from the corner relative to your initial point (arc is tangent at both edges).</p></li><li><p><i>Double-click</i> when you see the arc change to magenta and SketchUp will automatically trim that corner.</p></li><li><p>If you&#8217;d like to continue trimming corners at that same radius &#8211; simply <i>double-click</i> near other corners. Need a visual? Check out the animation of this in action below.</p></li></ol><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img height="350px;" src="https://lh3.googleusercontent.com/I-KuX0-7rRh_Xpiixteu7rAeQ8mcmM5LxGoCbZLKq2yAYh5CDSlkSqE917JMLdGPIap8GaxK1BNDGwvs4HsllCLYxz_nHsRts9lrEi5EItygiQSlJZyNyE_VuGNe18moaJQ" width="525px;"></td></tr><tr><td><i>Automatically trim corners by drawing a tangent arc at a corner and then double-clicking with the Arc tool. Check out <a href="http://help.sketchup.com/en/article/94805" target="_blank">this Knowledge Center article</a> for additional information about these methods.<br /></i></td></tr></tbody></table><p><br /><br />Now let&#8217;s explore the <b><a href="http://help.sketchup.com/en/article/95028" target="_blank">Position Camera tool</a></b>. It may not be used often, but it&#8217;s worth taking out of your tool belt once in a while. If desired, you can review this tool in our <a href="https://www.youtube.com/watch?v=PjXVWlfpiiw" target="_blank">SketchUp Training Series: Position Camera / Look Around</a> video. When you&#8217;re ready, try this in your current SketchUp model:<br /></p><p></p><ol><li><p>Select the Position Camera tool; notice status bar informing you to &#8220;Select the camera position.&#8221;</p></li><li><p><i>Click</i> once on a point in your model where you wish to set the camera position.</p></li><li><p>SketchUp zooms into the viewpoint you chose. The status bar now states, &#8220;Drag in direction to turn camera.&#8221; Note that your cursor now changes to the icon for the <a href="http://help.sketchup.com/en/article/95023" target="_blank">Look Around tool</a>. This allows you to adjust your view as if you&#8217;re turning your head; the camera position is stationary, but you can swivel to look around.</p></li><li><p>In Step 2, we clicked and released the mouse button. If you <i>click and drag</i>, the status bar indicates: &#8220;Select a point that the camera is aimed at.&#8221; You can now release the mouse button over a location in your model where you wish to look. One use of this is to perform a line-of-sight analysis where you want the vantage point from a specific location and the view aimed at a specific point in your model.</p></li></ol><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img height="350px;" src="https://lh5.googleusercontent.com/rq1SzBAopgwCJDIl_Y33WlqQF0BtB-teee0YChAg9sj1NTpl7uNratjexkRywkPGAEz9lHNkMq2lTTtFp7MPLKlI2j6ukGi21iQFyjW0hdTUl_Cz83o7jwqpiR5pzCgB5pg" width="525px;"></td></tr><tr><td><span><i><span>Position Camera lets you pick a vantage point in SketchUp and create a view looking towards a specific location in your model. (Models shown found via 3D Warehouse: <a href="https://3dwarehouse.sketchup.com/model.html?id=u0fc78cb1-96d8-4a31-88b7-f6690b9ec792" target="_blank">Star Trek TOS Crew</a>, <a href="https://3dwarehouse.sketchup.com/model.html?id=60eadf6c7fea824db52a2b829efbf295" target="_blank">USS Enterprise NCC- 1701- G,</a> &#38; <a href="https://3dwarehouse.sketchup.com/model.html?id=e8991f6a153f6098ea3e4d6c8003e506" target="_blank">40 Acres "Mayberry" Sets</a>)</span></i></span></td></tr></tbody></table><span><span></span></span><br /><br /><br /><p>We&#8217;re sure you&#8217;ve noticed that SketchUp will snap to specific inferences as you draw with certain tools. The Arc tool snaps to a half circle proportion. The <a href="http://help.sketchup.com/en/article/2458138" target="_blank">Rectangle tool</a> snaps to square proportions as well as the <a href="http://mathworld.wolfram.com/GoldenRatio.html" target="_blank">Golden Section</a> (<a href="http://en.wikipedia.org/wiki/Golden_ratio" target="_blank">Golden Ratio</a>). A dotted line with a Golden Section tool tip will appear when you&#8217;re in a position to create a Golden Section. Try this for yourself by clicking once to start drawing a rectangle &#8211; <i>hover slowly</i> &#8211; and look for SketchUp to snap to those proportions.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img height="350px;" src="https://lh4.googleusercontent.com/97elsLLO65In0Aj3NewooUX1XCOz6QEkCJCllg3BRwZlztZGMLhOJdR7yboz3LVa5RYyc1x1wiQf88P3kPOlrFg7uJ4PO62JIgttIs5XIpEkuAnN4NZwBgPXGbEbOP18hmk" width="525px;"></td></tr><tr><td><span><i><span>Looking for Golden Section proportions? Utilize the Golden Section snap in SketchUp to quickly draw with these proportions.</span></i></span></td></tr></tbody></table><span><span></span></span><br /><p>If you&#8217;re curious about what else you may have never noticed about your favorite SketchUp tools, here&#8217;s a list of some key modifiers you can find among the tools in the Large Tool Set:<br /></p><p><b>Select</b> &#8594; Shift = extend selection<br /><b>Eraser</b> &#8594; Shift = Hide, Option (Ctrl) = Soften/Smooth<br /><b>Push/Pull </b>&#8594; Option (Ctrl) = create new starting face<br /><b>Move/Copy</b> &#8594; Option (Ctrl) = copy, Shift = lock inference, <br />Command (Alt) = auto-fold<br /><b>Rotate</b> &#8594; Option (Ctrl) = copy, Shift = align to face<br /><b>Tape Measure</b> &#8594; Option (Ctrl) = create guides<br /><b>Protractor </b>&#8594; Option (Ctrl) = create guides, Shift = align to face<br /><b>Orbit </b>&#8594; Shift = pan, Option (Ctrl) = suspend gravity<br /><b>Zoom</b> &#8594; Shift = change field of view<br /><b>Walk </b>&#8594; Option (Ctrl) = run (seriously!), Shift = move vertically or sideways, <br />Command (Alt) = disable collision detection<br /><b>Section Plane</b> &#8594; Shift = lock to plane<br /></p><p>It&#8217;s easy to miss some tool options and key modifiers when you&#8217;re cruising along in SketchUp. Don&#8217;t forget to occasionally peek at that status bar while you&#8217;re modeling; it might just give you the hint you need to proceed.<br /></p><p><br />Posted by Josh Reilly, SketchUp Team</p>]]></description>
				<content:encoded><![CDATA[<p>Did you know that many SketchUp tools have alter egos? You might think you know your SketchUp tools pretty well, but many have supplemental functions revealed in the <a href="http://help.sketchup.com/en/article/70066" >status bar</a> at the bottom of the SketchUp window that most folks don’t notice. <br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="flat_pack-02-01.jpg" height="350px;" src="https://lh5.googleusercontent.com/or_piuCJh_FZ_2CrRI6e6cezwBxE24ZK0nqAe-_EQTpTEbrohTvt7xjkEFbYkkPt52cms57usN59zYVYplkrGATl9Q0bcZ6y4zDENGWQgd-AJIlYnU_hDIic12-zDcYF7mQ" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><div style="text-align: center;"><i><span style="font-size: x-small;">What’s that? The Eraser tool leads a secret life as a quick way to hide or soften/smooth geometry!</span></i></div><div style="text-align: center;"><i><span style="font-size: x-small;">Keep an eye on the status bar for other modifications on standard tools.</span></i></div></td></tr></tbody></table><span id="docs-internal-guid-151fcd22-751d-bd79-9988-599ef0e02180"><span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"></span></span><br /><p>The information in this status bar changes when different tools are selected. For example, when the <a href="https://www.youtube.com/watch?v=p5LM2UhwlB0" >Eraser tool</a> is selected, you’ll see two key modifier hints in the status bar: hold <b>Shift</b> to hide edges instead of erasing them, or hold <b>Option</b>&nbsp;(<b>Ctrl</b> on PC) to Soften/Smooth edges. All of sudden, one tool gives you access to three.<br /><p>However, there are a handful of tool abilities that are not communicated via the SketchUp interface. If you didn’t know about these extra options – it’s kind of like finding a $20 bill at the bottom of your drier. Take a look at the <a href="http://help.sketchup.com/en/article/94800" ><b>Arc tool</b></a>, for instance. There’s a useful hidden feature here that was introduced in <a href="http://www.sketchup.com/products/sketchup-pro/new-in-2015" >SketchUp 2015</a>: you can automatically trim corners with the Arc tool by double-clicking immediately after drawing an arc. Here’s how:<br /><p><ol><li><p>Select the Arc tool and <i>click</i> on one edge of a corner to start drawing an arc.</li><li><p>Hover your cursor over to the adjacent edge; notice the “Tangent to Edge” indicator that appears.</li><li><p>As you continue to hover along the edge, look carefully for the arc to change color from cyan to magenta. The magenta color indicates that you’ve located the point that is equidistant from the corner relative to your initial point (arc is tangent at both edges).</li><li><p><i>Double-click</i> when you see the arc change to magenta and SketchUp will automatically trim that corner.</li><li><p>If you’d like to continue trimming corners at that same radius – simply <i>double-click</i> near other corners. Need a visual? Check out the animation of this in action below.</li></ol><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img height="350px;" src="https://lh3.googleusercontent.com/I-KuX0-7rRh_Xpiixteu7rAeQ8mcmM5LxGoCbZLKq2yAYh5CDSlkSqE917JMLdGPIap8GaxK1BNDGwvs4HsllCLYxz_nHsRts9lrEi5EItygiQSlJZyNyE_VuGNe18moaJQ" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Automatically trim corners by drawing a tangent arc at a corner and then double-clicking with the Arc tool. Check out <a href="http://help.sketchup.com/en/article/94805" >this Knowledge Center article</a> for additional information about these methods.<br /></i></td></tr></tbody></table><p><br /><br />Now let’s explore the <b><a href="http://help.sketchup.com/en/article/95028" >Position Camera tool</a></b>. It may not be used often, but it’s worth taking out of your tool belt once in a while. If desired, you can review this tool in our <a href="https://www.youtube.com/watch?v=PjXVWlfpiiw" >SketchUp Training Series: Position Camera / Look Around</a> video. When you’re ready, try this in your current SketchUp model:<br /><p><ol><li><p>Select the Position Camera tool; notice status bar informing you to “Select the camera position.”</li><li><p><i>Click</i> once on a point in your model where you wish to set the camera position.</li><li><p>SketchUp zooms into the viewpoint you chose. The status bar now states, “Drag in direction to turn camera.” Note that your cursor now changes to the icon for the <a href="http://help.sketchup.com/en/article/95023" >Look Around tool</a>. This allows you to adjust your view as if you’re turning your head; the camera position is stationary, but you can swivel to look around.</li><li><p>In Step 2, we clicked and released the mouse button. If you <i>click and drag</i>, the status bar indicates: “Select a point that the camera is aimed at.” You can now release the mouse button over a location in your model where you wish to look. One use of this is to perform a line-of-sight analysis where you want the vantage point from a specific location and the view aimed at a specific point in your model.</li></ol><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img height="350px;" src="https://lh5.googleusercontent.com/rq1SzBAopgwCJDIl_Y33WlqQF0BtB-teee0YChAg9sj1NTpl7uNratjexkRywkPGAEz9lHNkMq2lTTtFp7MPLKlI2j6ukGi21iQFyjW0hdTUl_Cz83o7jwqpiR5pzCgB5pg" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: x-small;">Position Camera lets you pick a vantage point in SketchUp and create a view looking towards a specific location in your model. (Models shown found via 3D Warehouse: <a href="https://3dwarehouse.sketchup.com/model.html?id=u0fc78cb1-96d8-4a31-88b7-f6690b9ec792" >Star Trek TOS Crew</a>, <a href="https://3dwarehouse.sketchup.com/model.html?id=60eadf6c7fea824db52a2b829efbf295" >USS Enterprise NCC- 1701- G,</a> &amp; <a href="https://3dwarehouse.sketchup.com/model.html?id=e8991f6a153f6098ea3e4d6c8003e506" >40 Acres "Mayberry" Sets</a>)</span></i></span></td></tr></tbody></table><span id="docs-internal-guid-151fcd22-7520-0d63-9757-b6626153beaa"><span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"></span></span><br /><br /><br /><p>We’re sure you’ve noticed that SketchUp will snap to specific inferences as you draw with certain tools. The Arc tool snaps to a half circle proportion. The <a href="http://help.sketchup.com/en/article/2458138" >Rectangle tool</a> snaps to square proportions as well as the <a href="http://mathworld.wolfram.com/GoldenRatio.html" >Golden Section</a> (<a href="http://en.wikipedia.org/wiki/Golden_ratio" >Golden Ratio</a>). A dotted line with a Golden Section tool tip will appear when you’re in a position to create a Golden Section. Try this for yourself by clicking once to start drawing a rectangle – <i>hover slowly</i> – and look for SketchUp to snap to those proportions.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img height="350px;" src="https://lh4.googleusercontent.com/97elsLLO65In0Aj3NewooUX1XCOz6QEkCJCllg3BRwZlztZGMLhOJdR7yboz3LVa5RYyc1x1wiQf88P3kPOlrFg7uJ4PO62JIgttIs5XIpEkuAnN4NZwBgPXGbEbOP18hmk" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: x-small;">Looking for Golden Section proportions? Utilize the Golden Section snap in SketchUp to quickly draw with these proportions.</span></i></span></td></tr></tbody></table><span id="docs-internal-guid-151fcd22-7520-e0a7-21d1-c4d8b5ae1d19"><span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"></span></span><br /><p>If you’re curious about what else you may have never noticed about your favorite SketchUp tools, here’s a list of some key modifiers you can find among the tools in the Large Tool Set:<br /><p><b>Select</b> → Shift = extend selection<br /><b>Eraser</b> → Shift = Hide, Option (Ctrl) = Soften/Smooth<br /><b>Push/Pull </b>→ Option (Ctrl) = create new starting face<br /><b>Move/Copy</b> → Option (Ctrl) = copy, Shift = lock inference, <br />Command (Alt) = auto-fold<br /><b>Rotate</b> → Option (Ctrl) = copy, Shift = align to face<br /><b>Tape Measure</b> → Option (Ctrl) = create guides<br /><b>Protractor </b>→ Option (Ctrl) = create guides, Shift = align to face<br /><b>Orbit </b>→ Shift = pan, Option (Ctrl) = suspend gravity<br /><b>Zoom</b> → Shift = change field of view<br /><b>Walk </b>→ Option (Ctrl) = run (seriously!), Shift = move vertically or sideways, <br />Command (Alt) = disable collision detection<br /><b>Section Plane</b> → Shift = lock to plane<br /><p>It’s easy to miss some tool options and key modifiers when you’re cruising along in SketchUp. Don’t forget to occasionally peek at that status bar while you’re modeling; it might just give you the hint you need to proceed.<br /><p><br />Posted by Josh Reilly, SketchUp Team]]></content:encoded>
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<enclosure url="" length="" type="" />
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		<item>
		<title>Taking a ride with Connor Wood Bicycles</title>
		<link>https://googledata.org/google-sketchup/taking-a-ride-with-connor-wood-bicycles/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=taking-a-ride-with-connor-wood-bicycles</link>
		<comments>https://googledata.org/google-sketchup/taking-a-ride-with-connor-wood-bicycles/#comments</comments>
		<pubDate>Tue, 10 Feb 2015 18:42:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=2583edeea6a45cba3f06f64fc15b363e</guid>
		<description><![CDATA[<p>Yup, you read it correct: Chris Connor makes bicycles out of wood. We did a double-take too when we met Chris at the 2013 AIA National Convention in Denver. At first, we weren&#8217;t sure why a bicycle builder was exhibiting at an architecture trade show, but without a doubt Chris&#8217;s ridable wooden bikes share the functional beauty of a well-designed building. <br /></p><p>After having logged many hours designing the base geometry of his custom bikes with paper and pencil, Chris turned to SketchUp to streamline his design process. We visited his workshop in Denver to learn more about how he creates these timber two-wheelers.<br /></p><p><br /><br /><span>Posted by Matt Robison, SketchUp team</span></p>]]></description>
				<content:encoded><![CDATA[<p>Yup, you read it correct: Chris Connor makes bicycles out of wood. We did a double-take too when we met Chris at the 2013 AIA National Convention in Denver. At first, we weren’t sure why a bicycle builder was exhibiting at an architecture trade show, but without a doubt Chris’s ridable wooden bikes share the functional beauty of a well-designed building. <br /><p>After having logged many hours designing the base geometry of his custom bikes with paper and pencil, Chris turned to SketchUp to streamline his design process. We visited his workshop in Denver to learn more about how he creates these timber two-wheelers.<br /><p><iframe width="525" height="295" src="https://www.youtube.com/embed/9CgE0itDHCI" frameborder="0" allowfullscreen></iframe><br /><br /><span class="byline-author">Posted by Matt Robison, SketchUp team</span>]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/taking-a-ride-with-connor-wood-bicycles/feed/</wfw:commentRss>
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		<title>Introducing 3D Warehouse Detailed Collections</title>
		<link>https://googledata.org/google-sketchup/introducing-3d-warehouse-detailed-collections/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=introducing-3d-warehouse-detailed-collections</link>
		<comments>https://googledata.org/google-sketchup/introducing-3d-warehouse-detailed-collections/#comments</comments>
		<pubDate>Tue, 20 Jan 2015 18:54:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=0cc282e0160a3bdaa2b1baa1b755aba0</guid>
		<description><![CDATA[<p>Remember Component Bonus Packs? 2D and 3D trees, furniture and accessories, wood joists and roof details: these components, authored by the SketchUp team, have been a consistent staple of <a href="https://3dwarehouse.sketchup.com/index.html" target="_blank">3D Warehouse</a> for years. With the release of <a href="http://www.sketchup.com/products/sketchup-pro/new-in-2015" target="_blank">SketchUp 2015</a>, we&#8217;ve greatly expanded and improved SketchUp&#8217;s standard component collections.<br /></p><p><b>As of today, more than <a href="https://3dwarehouse.sketchup.com/collection.html?id=u33fc09cb-7a16-440d-9d94-d5716248fe68" target="_blank">2,800 individual detailed pieces of new SketchUp-authored content</a> are available on 3D Warehouse</b>. As you browse the new Detailed Collections, you&#8217;ll find that many standard components, <a href="https://3dwarehouse.sketchup.com/model.html?id=uf977c141-35b3-436f-973b-81f9ff52d8ee" target="_blank">like this theater light</a>, have been improved with a much greater level of detail.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-Ac_r2Nx86Dw/VL6IJd10-1I/AAAAAAAAdXg/gOcFKS7NVhc/s1600/SU-image-light-01.jpg"><img border="0" src="http://2.bp.blogspot.com/-Ac_r2Nx86Dw/VL6IJd10-1I/AAAAAAAAdXg/gOcFKS7NVhc/s1600/SU-image-light-01.jpg" height="350" width="525"></a></td></tr><tr><td>Find more <a href="https://3dwarehouse.sketchup.com/collection.html?id=u9a10f315-3aa8-4ca5-88f4-513af73cb259" target="_blank">Film and Stage models here</a>.</td></tr></tbody></table><br /><p>Similar to their predecessors, the updated and improved components are generic in nature. These new, detailed components have been uploaded alongside the simplified counterparts; the titles of new components end with &#8220;Detailed.&#8221; For example, the search result for &#8220;<a href="https://3dwarehouse.sketchup.com/search.html?q=HMI+Light+4000Watts+with+Barndoors&#38;backendClass=entity" target="_blank">HMI Light 4000Watts with Barndoors</a>&#8221; will display both the simplified and detailed versions of the component. It&#8217;s important to note that these new detailed components are typically more &#8220;geometry heavy&#8221; (a.k.a. higher polygon count), which means you should consider how they&#8217;re used in your SketchUp model. You may consider using simplified components as proxies and replace those with the detailed versions when appropriate (just take note of component <a href="http://help.sketchup.com/en/article/114536" target="_blank">insertion points</a>).<br /></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td align="center" valign="center"><br /><a href="http://3.bp.blogspot.com/-H7JhO01zyv0/VL6KK5jNCCI/AAAAAAAAdX0/u_AM7Nx_vUw/s1600/SU-image-imac-02-01.jpg"><img src="http://3.bp.blogspot.com/-H7JhO01zyv0/VL6KK5jNCCI/AAAAAAAAdX0/u_AM7Nx_vUw/s1600/SU-image-imac-02-01.jpg" alt="description here" width="250"></a><br /></td><td align="center" valign="center"><br /><a href="http://3.bp.blogspot.com/-fj8UJ1-ng1o/VL6Mc3KmXnI/AAAAAAAAdYI/k2IdIvd7W5k/s1600/SU-image-imac-04-01.jpg"><img src="http://3.bp.blogspot.com/-fj8UJ1-ng1o/VL6Mc3KmXnI/AAAAAAAAdYI/k2IdIvd7W5k/s1600/SU-image-imac-04-01.jpg" alt="description here" width="250"></a><br /></td></tr><tr><td align="center" valign="center"><br /><a href="http://3.bp.blogspot.com/-sTUz6z7KvDk/VL6L-Mq70dI/AAAAAAAAdYA/4Ov_7WvNrwg/s1600/SU-image-imac-03-01.jpg"><img src="http://3.bp.blogspot.com/-sTUz6z7KvDk/VL6L-Mq70dI/AAAAAAAAdYA/4Ov_7WvNrwg/s1600/SU-image-imac-03-01.jpg" alt="description here" width="250"></a><br /></td><td align="center" valign="center"><br /><a href="http://4.bp.blogspot.com/-nNkEBrQJiGw/VL6MtNr3xpI/AAAAAAAAdYQ/PrqWnVyGYn8/s1600/SU-image-imac-06-01.jpg"><img src="http://4.bp.blogspot.com/-nNkEBrQJiGw/VL6MtNr3xpI/AAAAAAAAdYQ/PrqWnVyGYn8/s1600/SU-image-imac-06-01.jpg" alt="description here" width="250"></a><br /></td></tr></tbody></table><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td>Several side-by-side examples of the simplified generic content vs. their detailed counterparts.<br />(Note: <a href="https://3dwarehouse.sketchup.com/model.html?id=d7cdc9c19823206a7958e38714e6be97" target="_blank">2D Crocodile Hunter tribute model</a>, by 3D Warehouse user <a href="https://3dwarehouse.sketchup.com/user.html?id=0240223861933781498331905" target="_blank">jw_n_mo</a>, not actually included in detailed glass door component.)<br /></td></tr></tbody></table><br /><p>You can access this treasure trove of content by browsing <a href="https://3dwarehouse.sketchup.com/collection.html?id=u33fc09cb-7a16-440d-9d94-d5716248fe68" target="_blank"><b>3D Warehouse Detailed Collections</b></a> via SketchUp&#8217;s 3D Warehouse window (File &#62; 3D Warehouse &#62; Get Models) or via your web browser. You can find all components and collections created by the SketchUp team by visiting <a href="https://3dwarehouse.sketchup.com/user.html?id=0268431520948131337547945" target="_blank">our 3D Warehouse profile</a>.<br /></p><p>In addition to visual improvements, these components are also jam-packed with all sorts of useful information, including&#160;<a href="http://help.sketchup.com/en/article/3000038" target="_blank">IFC attributes</a>. Try exporting to <a href="http://www.teklabimsight.com/" target="_blank">Tekla BIMsight</a> or <a href="http://connect.trimble.com/" target="_blank">Trimble Connect</a> &#8211; both accept IFC files. You&#8217;ll see that the IFC metadata transfers too!<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-9TYcsRDobHg/VL6IaZQOAkI/AAAAAAAAdXo/3cZvus9yzAM/s1600/SU-image-valve.jpg"><img border="0" src="http://1.bp.blogspot.com/-9TYcsRDobHg/VL6IaZQOAkI/AAAAAAAAdXo/3cZvus9yzAM/s1600/SU-image-valve.jpg" height="350" width="525"></a></td></tr><tr><td>Detailed version of a 2 inch ball valve showing IFC classification data in the Entity Info box.</td></tr></tbody></table><br /><p>The release of this content provides a great excuse to browse 3D Warehouse in search of new components to include in your projects. We&#8217;ve taken special care to include relevant <a href="http://help.sketchup.com/en/article/164902" target="_blank">tags</a> in each component so users can search and find exactly what they need. There are collections for <a href="https://3dwarehouse.sketchup.com/collection.html?id=u3efee20a-7842-4b57-b88a-92a5d6338a50" target="_blank">Seating</a>, <a href="https://3dwarehouse.sketchup.com/collection.html?id=u5ae4caf3-41fd-43e1-8bbc-655e264aea67" target="_blank">Electronics</a>, <a href="https://3dwarehouse.sketchup.com/collection.html?id=u5598a721-ba6d-4b9f-a234-9d727182e4fb" target="_blank">Jibs and Cranes</a>... and many more! We hope you&#8217;re able to take advantage of this new content and that it helps you more quickly and more accurately express your ideas.<br /></p><p><i>Keep tabs on recent activity by following 3D Warehouse on <a href="https://twitter.com/3DWarehouse" target="_blank">Twitter</a>, <a href="https://www.facebook.com/3dwarehouse" target="_blank">Facebook</a>, or <a href="https://plus.google.com/117849264695472177320/posts" target="_blank">Google+</a></i><br /></p><br />Posted by Ryan Ghere, SketchUp Team]]></description>
				<content:encoded><![CDATA[<p>Remember Component Bonus Packs? 2D and 3D trees, furniture and accessories, wood joists and roof details: these components, authored by the SketchUp team, have been a consistent staple of <a href="https://3dwarehouse.sketchup.com/index.html" >3D Warehouse</a> for years. With the release of <a href="http://www.sketchup.com/products/sketchup-pro/new-in-2015" >SketchUp 2015</a>, we’ve greatly expanded and improved SketchUp’s standard component collections.<br /></p><p><b>As of today, more than <a href="https://3dwarehouse.sketchup.com/collection.html?id=u33fc09cb-7a16-440d-9d94-d5716248fe68" >2,800 individual detailed pieces of new SketchUp-authored content</a> are available on 3D Warehouse</b>. As you browse the new Detailed Collections, you’ll find that many standard components, <a href="https://3dwarehouse.sketchup.com/model.html?id=uf977c141-35b3-436f-973b-81f9ff52d8ee" >like this theater light</a>, have been improved with a much greater level of detail.<br /></p><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-Ac_r2Nx86Dw/VL6IJd10-1I/AAAAAAAAdXg/gOcFKS7NVhc/s1600/SU-image-light-01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-Ac_r2Nx86Dw/VL6IJd10-1I/AAAAAAAAdXg/gOcFKS7NVhc/s1600/SU-image-light-01.jpg" height="350" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Find more <a href="https://3dwarehouse.sketchup.com/collection.html?id=u9a10f315-3aa8-4ca5-88f4-513af73cb259" >Film and Stage models here</a>.</td></tr></tbody></table></p></br><br /><p>Similar to their predecessors, the updated and improved components are generic in nature. These new, detailed components have been uploaded alongside the simplified counterparts; the titles of new components end with “Detailed.” For example, the search result for “<a href="https://3dwarehouse.sketchup.com/search.html?q=HMI+Light+4000Watts+with+Barndoors&amp;backendClass=entity" >HMI Light 4000Watts with Barndoors</a>” will display both the simplified and detailed versions of the component. It’s important to note that these new detailed components are typically more “geometry heavy” (a.k.a. higher polygon count), which means you should consider how they’re used in your SketchUp model. You may consider using simplified components as proxies and replace those with the detailed versions when appropriate (just take note of component <a href="http://help.sketchup.com/en/article/114536" >insertion points</a>).<br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td align="center" valign="center"><br /><a href="http://3.bp.blogspot.com/-H7JhO01zyv0/VL6KK5jNCCI/AAAAAAAAdX0/u_AM7Nx_vUw/s1600/SU-image-imac-02-01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img src="http://3.bp.blogspot.com/-H7JhO01zyv0/VL6KK5jNCCI/AAAAAAAAdX0/u_AM7Nx_vUw/s1600/SU-image-imac-02-01.jpg" alt="description here" width="250" /></a><br /></td><td align="center" valign="center"><br /><a href="http://3.bp.blogspot.com/-fj8UJ1-ng1o/VL6Mc3KmXnI/AAAAAAAAdYI/k2IdIvd7W5k/s1600/SU-image-imac-04-01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img src="http://3.bp.blogspot.com/-fj8UJ1-ng1o/VL6Mc3KmXnI/AAAAAAAAdYI/k2IdIvd7W5k/s1600/SU-image-imac-04-01.jpg" alt="description here" width="250" /></a><br /></td></tr><tr><td align="center" valign="center"><br /><a href="http://3.bp.blogspot.com/-sTUz6z7KvDk/VL6L-Mq70dI/AAAAAAAAdYA/4Ov_7WvNrwg/s1600/SU-image-imac-03-01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img src="http://3.bp.blogspot.com/-sTUz6z7KvDk/VL6L-Mq70dI/AAAAAAAAdYA/4Ov_7WvNrwg/s1600/SU-image-imac-03-01.jpg" alt="description here" width="250" /></a><br /></td><td align="center" valign="center"><br /><a href="http://4.bp.blogspot.com/-nNkEBrQJiGw/VL6MtNr3xpI/AAAAAAAAdYQ/PrqWnVyGYn8/s1600/SU-image-imac-06-01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img src="http://4.bp.blogspot.com/-nNkEBrQJiGw/VL6MtNr3xpI/AAAAAAAAdYQ/PrqWnVyGYn8/s1600/SU-image-imac-06-01.jpg" alt="description here" width="250" /></a><br /></td></tr></tbody></table><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td class="tr-caption" style="text-align: center;">Several side-by-side examples of the simplified generic content vs. their detailed counterparts.<br />(Note: <a href="https://3dwarehouse.sketchup.com/model.html?id=d7cdc9c19823206a7958e38714e6be97" >2D Crocodile Hunter tribute model</a>, by 3D Warehouse user <a href="https://3dwarehouse.sketchup.com/user.html?id=0240223861933781498331905" >jw_n_mo</a>, not actually included in detailed glass door component.)<br /></td></tr></tbody></table></p></br><br /><p>You can access this treasure trove of content by browsing <a href="https://3dwarehouse.sketchup.com/collection.html?id=u33fc09cb-7a16-440d-9d94-d5716248fe68" ><b>3D Warehouse Detailed Collections</b></a> via SketchUp’s 3D Warehouse window (File &gt; 3D Warehouse &gt; Get Models) or via your web browser. You can find all components and collections created by the SketchUp team by visiting <a href="https://3dwarehouse.sketchup.com/user.html?id=0268431520948131337547945" >our 3D Warehouse profile</a>.<br /></p><p>In addition to visual improvements, these components are also jam-packed with all sorts of useful information, including&nbsp;<a href="http://help.sketchup.com/en/article/3000038" >IFC attributes</a>. Try exporting to <a href="http://www.teklabimsight.com/" >Tekla BIMsight</a> or <a href="http://connect.trimble.com/" >Trimble Connect</a> – both accept IFC files. You’ll see that the IFC metadata transfers too!<br /></p><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-9TYcsRDobHg/VL6IaZQOAkI/AAAAAAAAdXo/3cZvus9yzAM/s1600/SU-image-valve.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-9TYcsRDobHg/VL6IaZQOAkI/AAAAAAAAdXo/3cZvus9yzAM/s1600/SU-image-valve.jpg" height="350" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Detailed version of a 2 inch ball valve showing IFC classification data in the Entity Info box.</td></tr></tbody></table></p></br><br /><p>The release of this content provides a great excuse to browse 3D Warehouse in search of new components to include in your projects. We’ve taken special care to include relevant <a href="http://help.sketchup.com/en/article/164902" >tags</a> in each component so users can search and find exactly what they need. There are collections for <a href="https://3dwarehouse.sketchup.com/collection.html?id=u3efee20a-7842-4b57-b88a-92a5d6338a50" >Seating</a>, <a href="https://3dwarehouse.sketchup.com/collection.html?id=u5ae4caf3-41fd-43e1-8bbc-655e264aea67" >Electronics</a>, <a href="https://3dwarehouse.sketchup.com/collection.html?id=u5598a721-ba6d-4b9f-a234-9d727182e4fb" >Jibs and Cranes</a>... and many more! We hope you’re able to take advantage of this new content and that it helps you more quickly and more accurately express your ideas.<br /></p><p><i>Keep tabs on recent activity by following 3D Warehouse on <a href="https://twitter.com/3DWarehouse" >Twitter</a>, <a href="https://www.facebook.com/3dwarehouse" >Facebook</a>, or <a href="https://plus.google.com/117849264695472177320/posts" >Google+</a></i><br /></p></br><br />Posted by Ryan Ghere, SketchUp Team</p>]]></content:encoded>
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		<title>Reimagining the Veterans Memorial Tunnels</title>
		<link>https://googledata.org/google-sketchup/reimagining-the-veterans-memorial-tunnels/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=reimagining-the-veterans-memorial-tunnels</link>
		<comments>https://googledata.org/google-sketchup/reimagining-the-veterans-memorial-tunnels/#comments</comments>
		<pubDate>Tue, 13 Jan 2015 18:34:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=0bb12b9140c087ba2fb154db18a5fdd2</guid>
		<description><![CDATA[<i>Jon Altschuld is a landscape designer for <a href="http://www.thkassoc.com/" target="_blank">THK Associates</a> in Aurora, Colorado. THK developed the aesthetic design for the <a href="https://www.codot.gov/projects/i70twintunnels" target="_blank"><b>Veterans Memorial Tunnels</b></a>, a major highway infrastructure project currently being constructed along Interstate 70 near Idaho Springs, CO. (If you&#8217;ve skied in Colorado, you&#8217;ve probably driven through this stretch of highway). We talked with Jon about how SketchUp was used in this project.</i><br /><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-pfhFiq2cnp4/VLVFiVPVlAI/AAAAAAAAdWY/IgMO05YOqrY/s1600/TunnelsImage-1.jpg"><img border="0" src="http://1.bp.blogspot.com/-pfhFiq2cnp4/VLVFiVPVlAI/AAAAAAAAdWY/IgMO05YOqrY/s1600/TunnelsImage-1.jpg" height="350" width="525"></a></td></tr><tr><td><i>One of the final renderings of the proposed tunnel design &#8211; SketchUp model rendered with <a href="http://www.e-onsoftware.com/products/vue/" target="_blank">Vue</a>.</i></td></tr></tbody></table><p><br /><b>Tell us a little more about this project.</b><br /></p><p>These tunnels (formally known as the Twin Tunnels) were originally built in 1961. This project focused on improving mobility within the I-70 corridor by widening both tunnels to three lanes with wider shoulders. The project also focused on addressing safety and creating unique features to serve as gateways for the area.<br /></p><p>The previous design of the tunnel portals created a feeling of driving into a headwall, which caused motorists to brake and slow down when approaching the tunnels. The new design resolves this problem by integrating a spiraling tunnel portal that welcomes motorists into the tunnel gradually. These spiraling tunnel portals are the result of evaluating multiple design options on a variety of criteria.<br /></p><p><br /><b>Did you work with any data that was imported into SketchUp?&#160;</b><br /></p><p>Yes, most of this 3D model was based on imported data. The existing terrain information was collected in the field with <a href="http://oceanservice.noaa.gov/facts/lidar.html" target="_blank"><span>LiDAR</span></a>, and the LiDAR data was converted into a TIN (<a href="http://en.wikipedia.org/wiki/Triangulated_irregular_network" target="_blank"><span>Triangulated Irregular Network</span></a>) mesh in Microstation. Microstation was used because that&#8217;s the main software the transportation engineers use. The Microstation mesh was then exported to AutoCAD .dwg files as both a mesh and as contour lines. We were able to import the mesh file directly into SketchUp, and the contour file was used to create proposed grading files in AutoCAD. The proposed grading files, as well as the plan view geometry (road layout, tunnel layout, retaining walls, etc.) were all created in AutoCAD and the <a href="http://help.sketchup.com/en/article/114366" target="_blank"><span>.dwg files were imported into SketchUp</span></a>. Once in SketchUp, the proposed contours became meshes via the <a href="http://help.sketchup.com/en/article/95051" target="_blank"><span>From Contours Sandbox tool</span></a>, and they were then combined with the existing grade meshes.<br /></p><p><br /><b>How did SketchUp help in the decision-making process?&#160;</b><br /></p><p>This project used a <a href="http://contextsensitivesolutions.org/content/topics/what_is_css/" target="_blank"><span>Context Sensitive Solutions</span></a> (CSS) approach, which involves creating and evaluating a number of options based on a variety of criteria. SketchUp was used to arrive at the final options that were evaluated in the CSS process, and for evaluation during the actual CSS process. Leading up to CSS, over a dozen different design options were created and explored in meetings. For these meetings, SketchUp was more useful than final renderings because we were able to look at any view in real time, as well as make design changes to explore additional options. During the CSS evaluation, SketchUp was used to compare four options side-by-side.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-jLvn6UqO1OM/VLVFxGoamXI/AAAAAAAAdWg/mVkH7SWg7sY/s1600/TunnelsImage-2.jpg"><img border="0" src="http://3.bp.blogspot.com/-jLvn6UqO1OM/VLVFxGoamXI/AAAAAAAAdWg/mVkH7SWg7sY/s1600/TunnelsImage-2.jpg" height="350" width="525"></a></td></tr><tr><td><i>One of the west portal options in SketchUp. The pinkish area is existing terrain, and the purplish area is proposed (the big wall of purple is a large cut where rock was blasted away to create enough space for the wider tunnels).</i></td></tr></tbody></table><p><br /><b>How did you communicate or collaborate with other colleagues and consultants?&#160;</b><br /></p><p>We used one main SketchUp model with multiple groups and layers. I&#8217;m a bit of a <a href="http://help.sketchup.com/en/article/115394" target="_blank"><span>grouping</span></a> (and <a href="http://help.sketchup.com/en/article/114523" target="_blank"><span>components</span></a>) fanatic; it keeps models organized and the file size down. I mainly use layers for separating visual options, which was perfect for this project. One little trick was to place 3D text with the name of the design option in a visible place in the model (as seen in the image above) and put it on the same layer as the geometry for that layer. Whenever Option B was being shown, &#8220;Option B&#8221; text was visible; this helped reduce confusion.<br /></p><p>I think the SketchUp images do a pretty good job of showing how we used SketchUp as a design tool, but what isn&#8217;t shown is how interactive it was for meetings. Being able to analyze and compare over a dozen options from any view, modify those options on the fly, and create new options while in meetings was invaluable. To work efficiently on the fly, the model needs to be created with that objective in mind. For example, having the different options on appropriately named layers allows you to quickly compare the options at the request of meeting attendees. Having the model neatly grouped allows you to easily modify pieces without affecting the whole model (be sure to know which pieces are groups and which are components). These in-meeting modifications to the model often are not as clean as the overall model and may require some clean up back at the office. Typically, I will save the &#8216;meeting&#8217; version of the model, but only use it as a reference to make the refined edits to the final model.<br /></p><p><br /><b>Were there any SketchUp extensions that helped with this project?&#160;</b><br /></p><p>I use extensions every time I open SketchUp. Some that I use on almost every project &#8211; including this one &#8211; are <a href="http://extensions.sketchup.com/en/content/weld" target="_blank"><span>Weld</span></a>, <a href="http://sketchucation.com/pluginstore?pln=ToolsOnSurface" target="_blank"><span>Tools On Surface</span></a>, <a href="http://sketchucation.com/pluginstore?pln=JointPushPull" target="_blank"><span>Joint Push/Pull Interactive</span></a>, <a href="http://extensions.sketchup.com/en/content/selection-toys" target="_blank"><span>Selection Toys</span></a>, <a href="http://sketchucation.com/pluginstore?pln=BezierSpline" target="_blank"><span>Bezier Spline</span></a>, and <a href="https://extensions.sketchup.com/en/content/pathcopy" target="_blank"><span>PathCopy</span></a>.&#160;<br /></p><p>The most challenging piece of the model to create was the spiraling tunnel extensions. I went through a number of trials to get the geometry correct; some of these trials used extensions such as <a href="http://sketchucation.com/pluginstore?pln=ExtrudeTools" target="_blank"><span>Extrude Tools</span></a>, <a href="http://extensions.sketchup.com/en/content/artisan-organic-toolset" target="_blank"><span>Artisan</span></a>, <a href="http://sketchucation.com/pluginstore?pln=Curviloft" target="_blank"><span>Curviloft</span></a>, and <a href="http://sketchucation.com/pluginstore?pln=Far" target="_blank"><span>Follow Me &#38; Rotate</span></a>. <a href="https://extensions.sketchup.com/en/user/261/store" target="_blank"><span>ThomThom</span></a> recently released an extension called <a href="http://extensions.sketchup.com/en/content/bezier-surface" target="_blank"><span>Bezier Surface</span></a> that would have been really helpful had it been available when I was working on this model!&#160;<br /></p><p>Also, the ivy that is seen in the final Vue renderings was created in SketchUp using the <a href="http://sketchucation.com/pluginstore?pln=SketchupIvy" target="_blank"><span>SketchUp Ivy</span></a> extension &#8211;&#160;this wasn&#8217;t added to the design until I was already working in Vue; that&#8217;s why the ivy doesn&#8217;t show up in the SketchUp images.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-cEm4myJYzL0/VLVGGwr3rvI/AAAAAAAAdWo/V3tZQHxh1po/s1600/TunnelsImage-3.jpg"><img border="0" src="http://1.bp.blogspot.com/-cEm4myJYzL0/VLVGGwr3rvI/AAAAAAAAdWo/V3tZQHxh1po/s1600/TunnelsImage-3.jpg" height="350" width="525"></a></td></tr><tr><td><i>SketchUp view of the east portal exploring the spiraling hood extension at the tunnel entrance. </i><br /></td></tr></tbody></table><br /><b>Tell us about the transition from SketchUp model to the final Vue renderings.</b><br /><br /><p>The transition from SketchUp to <a href="http://www.e-onsoftware.com/products/vue/" target="_blank"><span>Vue</span></a> is fairly simple. I typically change the SketchUp materials to bright solid colors so that I can easily differentiate them in Vue (unless there&#8217;s a SketchUp image texture I want to use in Vue). After cleaning up any unnecessary pieces of the model (such as unused options), I export the model to an .obj file and import that into Vue. All of the vegetation (except the ivy) is added in Vue. The boulders and talus slopes were also created in Vue. Vue recognizes objects based on material, so it is fairly easy to create and assign materials one-by-one for the model. The process typically involves a lot of quick, low quality test renders to fine tune the materials, lighting, camera, and atmospheric settings. Once these are all finalized, the high quality final renderings can be created &#8211; which can take a while. Some of the renderings for this project took 16+ hours to render! All that remains after that is post-processing work in Photoshop.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-t74Ae_V-mT4/VLVGRv8N0HI/AAAAAAAAdWw/9dE3RBL5-1M/s1600/TunnelsImage-4.jpg"><img border="0" src="http://1.bp.blogspot.com/-t74Ae_V-mT4/VLVGRv8N0HI/AAAAAAAAdWw/9dE3RBL5-1M/s1600/TunnelsImage-4.jpg" height="350" width="525"></a></td></tr><tr><td><i>Final rendering of the east portal.</i></td></tr></tbody></table><p><br /><b>How do you go from SketchUp model to tunnel construction?</b>&#160;<br /></p><p>For this project, much of the &#8220;base pieces&#8221; were already engineered and into construction documents when the SketchUp modeling began. For example, the core tunnel structure/bore, the roadway alignment, and the utilities were all pretty much set. The configuration of the tunnel extension walls, retaining walls, and proposed grading were all items that became defined by decisions from the SketchUp model. For these items, the beginnings of the construction documents were already in place from creating the linework in AutoCAD. From there, we simply had to bring these drawings to 100% construction documents and the General Contractor installed them. The General Contractor was involved in many meetings leading up to construction where we used the SketchUp model to better explain details of the design.&#160;<br /></p><p><br />Posted by Josh Reilly, SketchUp Team</p>]]></description>
				<content:encoded><![CDATA[<i>Jon Altschuld is a landscape designer for <a href="http://www.thkassoc.com/" >THK Associates</a> in Aurora, Colorado. THK developed the aesthetic design for the <a href="https://www.codot.gov/projects/i70twintunnels" ><b>Veterans Memorial Tunnels</b></a>, a major highway infrastructure project currently being constructed along Interstate 70 near Idaho Springs, CO. (If you’ve skied in Colorado, you’ve probably driven through this stretch of highway). We talked with Jon about how SketchUp was used in this project.</i><br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-pfhFiq2cnp4/VLVFiVPVlAI/AAAAAAAAdWY/IgMO05YOqrY/s1600/TunnelsImage-1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-pfhFiq2cnp4/VLVFiVPVlAI/AAAAAAAAdWY/IgMO05YOqrY/s1600/TunnelsImage-1.jpg" height="350" width="525" /></a></td></tr><tr><td class="tr-caption"><i>One of the final renderings of the proposed tunnel design – SketchUp model rendered with <a href="http://www.e-onsoftware.com/products/vue/" >Vue</a>.</i></td></tr></tbody></table><p><br /><b>Tell us a little more about this project.</b><br /><p>These tunnels (formally known as the Twin Tunnels) were originally built in 1961. This project focused on improving mobility within the I-70 corridor by widening both tunnels to three lanes with wider shoulders. The project also focused on addressing safety and creating unique features to serve as gateways for the area.<br /><p>The previous design of the tunnel portals created a feeling of driving into a headwall, which caused motorists to brake and slow down when approaching the tunnels. The new design resolves this problem by integrating a spiraling tunnel portal that welcomes motorists into the tunnel gradually. These spiraling tunnel portals are the result of evaluating multiple design options on a variety of criteria.<br /><p><br /><b>Did you work with any data that was imported into SketchUp?&nbsp;</b><br /><p>Yes, most of this 3D model was based on imported data. The existing terrain information was collected in the field with <a href="http://oceanservice.noaa.gov/facts/lidar.html" ><span class="s1">LiDAR</span></a>, and the LiDAR data was converted into a TIN (<a href="http://en.wikipedia.org/wiki/Triangulated_irregular_network" ><span class="s1">Triangulated Irregular Network</span></a>) mesh in Microstation. Microstation was used because that’s the main software the transportation engineers use. The Microstation mesh was then exported to AutoCAD .dwg files as both a mesh and as contour lines. We were able to import the mesh file directly into SketchUp, and the contour file was used to create proposed grading files in AutoCAD. The proposed grading files, as well as the plan view geometry (road layout, tunnel layout, retaining walls, etc.) were all created in AutoCAD and the <a href="http://help.sketchup.com/en/article/114366" ><span class="s1">.dwg files were imported into SketchUp</span></a>. Once in SketchUp, the proposed contours became meshes via the <a href="http://help.sketchup.com/en/article/95051" ><span class="s1">From Contours Sandbox tool</span></a>, and they were then combined with the existing grade meshes.<br /><p><br /><b>How did SketchUp help in the decision-making process?&nbsp;</b><br /><p>This project used a <a href="http://contextsensitivesolutions.org/content/topics/what_is_css/" ><span class="s1">Context Sensitive Solutions</span></a> (CSS) approach, which involves creating and evaluating a number of options based on a variety of criteria. SketchUp was used to arrive at the final options that were evaluated in the CSS process, and for evaluation during the actual CSS process. Leading up to CSS, over a dozen different design options were created and explored in meetings. For these meetings, SketchUp was more useful than final renderings because we were able to look at any view in real time, as well as make design changes to explore additional options. During the CSS evaluation, SketchUp was used to compare four options side-by-side.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-jLvn6UqO1OM/VLVFxGoamXI/AAAAAAAAdWg/mVkH7SWg7sY/s1600/TunnelsImage-2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-jLvn6UqO1OM/VLVFxGoamXI/AAAAAAAAdWg/mVkH7SWg7sY/s1600/TunnelsImage-2.jpg" height="350" width="525" /></a></td></tr><tr><td class="tr-caption"><i>One of the west portal options in SketchUp. The pinkish area is existing terrain, and the purplish area is proposed (the big wall of purple is a large cut where rock was blasted away to create enough space for the wider tunnels).</i></td></tr></tbody></table><p><br /><b>How did you communicate or collaborate with other colleagues and consultants?&nbsp;</b><br /><p>We used one main SketchUp model with multiple groups and layers. I’m a bit of a <a href="http://help.sketchup.com/en/article/115394" ><span class="s1">grouping</span></a> (and <a href="http://help.sketchup.com/en/article/114523" ><span class="s1">components</span></a>) fanatic; it keeps models organized and the file size down. I mainly use layers for separating visual options, which was perfect for this project. One little trick was to place 3D text with the name of the design option in a visible place in the model (as seen in the image above) and put it on the same layer as the geometry for that layer. Whenever Option B was being shown, “Option B” text was visible; this helped reduce confusion.<br /><p>I think the SketchUp images do a pretty good job of showing how we used SketchUp as a design tool, but what isn’t shown is how interactive it was for meetings. Being able to analyze and compare over a dozen options from any view, modify those options on the fly, and create new options while in meetings was invaluable. To work efficiently on the fly, the model needs to be created with that objective in mind. For example, having the different options on appropriately named layers allows you to quickly compare the options at the request of meeting attendees. Having the model neatly grouped allows you to easily modify pieces without affecting the whole model (be sure to know which pieces are groups and which are components). These in-meeting modifications to the model often are not as clean as the overall model and may require some clean up back at the office. Typically, I will save the ‘meeting’ version of the model, but only use it as a reference to make the refined edits to the final model.<br /><p><br /><b>Were there any SketchUp extensions that helped with this project?&nbsp;</b><br /><p>I use extensions every time I open SketchUp. Some that I use on almost every project – including this one – are <a href="http://extensions.sketchup.com/en/content/weld" ><span class="s1">Weld</span></a>, <a href="http://sketchucation.com/pluginstore?pln=ToolsOnSurface" ><span class="s1">Tools On Surface</span></a>, <a href="http://sketchucation.com/pluginstore?pln=JointPushPull" ><span class="s1">Joint Push/Pull Interactive</span></a>, <a href="http://extensions.sketchup.com/en/content/selection-toys" ><span class="s1">Selection Toys</span></a>, <a href="http://sketchucation.com/pluginstore?pln=BezierSpline" ><span class="s1">Bezier Spline</span></a>, and <a href="https://extensions.sketchup.com/en/content/pathcopy" ><span class="s1">PathCopy</span></a>.&nbsp;<br /><p>The most challenging piece of the model to create was the spiraling tunnel extensions. I went through a number of trials to get the geometry correct; some of these trials used extensions such as <a href="http://sketchucation.com/pluginstore?pln=ExtrudeTools" ><span class="s1">Extrude Tools</span></a>, <a href="http://extensions.sketchup.com/en/content/artisan-organic-toolset" ><span class="s1">Artisan</span></a>, <a href="http://sketchucation.com/pluginstore?pln=Curviloft" ><span class="s1">Curviloft</span></a>, and <a href="http://sketchucation.com/pluginstore?pln=Far" ><span class="s1">Follow Me &amp; Rotate</span></a>. <a href="https://extensions.sketchup.com/en/user/261/store" ><span class="s1">ThomThom</span></a> recently released an extension called <a href="http://extensions.sketchup.com/en/content/bezier-surface" ><span class="s1">Bezier Surface</span></a> that would have been really helpful had it been available when I was working on this model!&nbsp;<br /><p>Also, the ivy that is seen in the final Vue renderings was created in SketchUp using the <a href="http://sketchucation.com/pluginstore?pln=SketchupIvy" ><span class="s1">SketchUp Ivy</span></a> extension –&nbsp;this wasn’t added to the design until I was already working in Vue; that’s why the ivy doesn’t show up in the SketchUp images.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-cEm4myJYzL0/VLVGGwr3rvI/AAAAAAAAdWo/V3tZQHxh1po/s1600/TunnelsImage-3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-cEm4myJYzL0/VLVGGwr3rvI/AAAAAAAAdWo/V3tZQHxh1po/s1600/TunnelsImage-3.jpg" height="350" width="525" /></a></td></tr><tr><td class="tr-caption"><i>SketchUp view of the east portal exploring the spiraling hood extension at the tunnel entrance. </i><br /></td></tr></tbody></table><br /><b>Tell us about the transition from SketchUp model to the final Vue renderings.</b><br /><br /><p>The transition from SketchUp to <a href="http://www.e-onsoftware.com/products/vue/" ><span class="s1">Vue</span></a> is fairly simple. I typically change the SketchUp materials to bright solid colors so that I can easily differentiate them in Vue (unless there’s a SketchUp image texture I want to use in Vue). After cleaning up any unnecessary pieces of the model (such as unused options), I export the model to an .obj file and import that into Vue. All of the vegetation (except the ivy) is added in Vue. The boulders and talus slopes were also created in Vue. Vue recognizes objects based on material, so it is fairly easy to create and assign materials one-by-one for the model. The process typically involves a lot of quick, low quality test renders to fine tune the materials, lighting, camera, and atmospheric settings. Once these are all finalized, the high quality final renderings can be created – which can take a while. Some of the renderings for this project took 16+ hours to render! All that remains after that is post-processing work in Photoshop.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-t74Ae_V-mT4/VLVGRv8N0HI/AAAAAAAAdWw/9dE3RBL5-1M/s1600/TunnelsImage-4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-t74Ae_V-mT4/VLVGRv8N0HI/AAAAAAAAdWw/9dE3RBL5-1M/s1600/TunnelsImage-4.jpg" height="350" width="525" /></a></td></tr><tr><td class="tr-caption"><i>Final rendering of the east portal.</i></td></tr></tbody></table><p><br /><b>How do you go from SketchUp model to tunnel construction?</b>&nbsp;<br /><p>For this project, much of the “base pieces” were already engineered and into construction documents when the SketchUp modeling began. For example, the core tunnel structure/bore, the roadway alignment, and the utilities were all pretty much set. The configuration of the tunnel extension walls, retaining walls, and proposed grading were all items that became defined by decisions from the SketchUp model. For these items, the beginnings of the construction documents were already in place from creating the linework in AutoCAD. From there, we simply had to bring these drawings to 100% construction documents and the General Contractor installed them. The General Contractor was involved in many meetings leading up to construction where we used the SketchUp model to better explain details of the design.&nbsp;<br /><p><br />Posted by Josh Reilly, SketchUp Team]]></content:encoded>
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		<title>The Value of &quot;Clean Modeling&quot;</title>
		<link>https://googledata.org/google-sketchup/the-value-of-clean-modeling/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-value-of-clean-modeling</link>
		<comments>https://googledata.org/google-sketchup/the-value-of-clean-modeling/#comments</comments>
		<pubDate>Mon, 22 Dec 2014 17:46:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=2696d17451044ea019bf5111afc114e6</guid>
		<description><![CDATA[<p><i>David Heim is a veteran book and magazine editor specializing in woodworking. After a 28-year career at Consumer Reports, <a href="http://www.finewoodworking.com/authors/david-heim.aspx" target="_blank">he moved to Fine Woodworking magazine</a>. David has been writing about and teaching SketchUp for over four years, and says he never begins any project until he has previewed it in SketchUp first. This is one of several upcoming SketchUpdate guest posts from David on modeling principles for woodworkers.</i><br /></p><p></p><p>I first heard the phrase <i>clean modeling</i> from <a href="http://sketchupdate.blogspot.com/2011/09/sketchup-pro-case-study-dave-richards.html" target="_blank">Dave Richards</a> at <a href="http://sketchupdate.blogspot.com/2014/05/looking-back-on-3d-basecamp-2014.html" target="_blank">3D Basecamp 2014</a>. As Dave explained it to me later, clean modeling is a simple concept that basically means, &#8220;learn to sweat the small stuff.&#8221; If the model isn&#8217;t &#8220;clean,&#8221; small flaws could interfere with the changes you or someone else may want to make in the future. Let&#8217;s take a closer look at clean modeling principles via a <a href="https://3dwarehouse.sketchup.com/model.html?id=u07c205c0-4b7a-4baa-aeac-bcc5bc479f43" target="_blank">Shaker trestle table</a> I did a few years back. It looks pretty good, right? Actually, it&#8217;s a good example of why clean modeling is important.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/-AZaBXuQxf0E/VJhH15ksNjI/AAAAAAAAdVY/TYnzrz1oS8I/s1600/Table-1.png"><img border="0" src="http://4.bp.blogspot.com/-AZaBXuQxf0E/VJhH15ksNjI/AAAAAAAAdVY/TYnzrz1oS8I/s1600/Table-1.png" height="350" width="525"></a></td></tr><tr><td><span><i>Although this model of a Shaker table looks pretty good, it actually contains a number of flaws; finding and fixing them is what clean modeling is all about.</i></span></td></tr></tbody></table><p><b>Missing Faces</b>. I thought enough of the trestle table model to share it on the <a href="http://sketchucation.com/forums/viewforum.php?f=183" target="_blank">SketchUcation woodworking forum</a>. Someone quickly cut me down to size, pointing out that my turned legs were missing faces. It&#8217;s a good thing no one looked closer. In fact, there were several problems with the model. Let&#8217;s begin with the missing faces. It happened because I was working with small geometry at a 1:1 scale. I could have saved face, so to speak, if I had scaled up the leg profile before extruding it.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-tWLMxH0b7-Y/VJhILb_PleI/AAAAAAAAdVo/zqhWqRNh6-0/s1600/Split.png"><img border="0" src="http://3.bp.blogspot.com/-tWLMxH0b7-Y/VJhILb_PleI/AAAAAAAAdVo/zqhWqRNh6-0/s1600/Split.png" height="350" width="525"></a></td></tr><tr><td><span><i>The blue areas (left side) show where faces were not created properly. The right side shows the successful result of the scaled up Follow Me technique.</i></span></td></tr></tbody></table><p>You can heal these faces by tracing over some of the edges with the Line tool, but it&#8217;s better to scale up certain components before using <a href="http://help.sketchup.com/en/article/94854" target="_blank">Follow Me</a> or running <a href="http://help.sketchup.com/en/article/94857" target="_blank">Intersect Faces</a>. Dave Richards typically copies a component to be extruded or intersected, scales it up 100x or even 1000x, and then edits the copy. After that, he deletes the copy; the original will show the edits properly. Generally, I&#8217;ve found this scaling method ensures a model won&#8217;t wind up with small missing faces.<br /></p><p></p><p><b>A closer look</b>. Inspecting the bottom of the arched feet reveals more small problems. If I run <a href="http://extensions.sketchup.com/en/content/solid-inspector" target="_blank">ThomThom's Solid Inspector extension</a>, it shows me a stray line at one corner. It&#8217;s only about 1/64&#8221; long, but it shouldn&#8217;t be there. The same goes for a sliver of a stray face on the opposite corner. Extraneous lines and faces like these can pop up sometimes when performing certain tasks &#8212; like Intersect Faces mentioned above. These little lines are hard to see, of course. I could say, &#8220;So what? No one will ever see them.&#8221; Maybe, but I need to get rid of them if I want a clean model.<br /><span><i>Ed. Note: ThomThom recently released <a href="http://extensions.sketchup.com/en/content/solid-inspector%C2%B2" target="_blank">Solid Inspector&#38;sup2;</a>. Also, try &#8220;StrayLines.rb&#8221; from <a href="http://www.smustard.com/" target="_blank">www.smustard.com</a>.</i></span><br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-6vsuTVZBWbw/VJhIIwLB0EI/AAAAAAAAdVg/pdx9NXEQAS0/s1600/SolidInspector-combo.png"><img border="0" src="http://3.bp.blogspot.com/-6vsuTVZBWbw/VJhIIwLB0EI/AAAAAAAAdVg/pdx9NXEQAS0/s1600/SolidInspector-combo.png" height="350" width="525"></a></td></tr><tr><td><span><i>The Solid Inspector extension reveals a minuscule stray line at the base of the foot. This extension is a useful tool for identifying extraneous geometry that could be erased.</i></span></td></tr></tbody></table><p><b>Orient faces</b>. Obviously, visible faces must be oriented properly. But the same goes for faces that aren&#8217;t meant to be seen: the sides of holes, recesses, mortises, and the like. As you create those elements, take the time to be sure the correct face is showing. If a surface is facing the wrong way, you can right-click on it and choose Reverse Faces.<br /></p><p></p><p><b>Soften/Smooth curved faces</b>. Often, when you Push/Pull a shape that results in a curved face, you&#8217;ll also create edges separating the facets of the curve. You can hide those edges, but the face will still look faceted. It&#8217;s better to eliminate the edges with the <a href="http://help.sketchup.com/en/article/114940" target="_blank">Soften/Smooth Edges technique</a>.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-Wfttfur9uCM/VJhIdsnFHaI/AAAAAAAAdVw/Jots4cShCtM/s1600/Hide-Soften%2BEdges.png"><img border="0" src="http://2.bp.blogspot.com/-Wfttfur9uCM/VJhIdsnFHaI/AAAAAAAAdVw/Jots4cShCtM/s1600/Hide-Soften%2BEdges.png" height="350" width="525"></a></td></tr><tr><td><span><i>Hiding the edges on a curved face leaves the surface looking faceted (middle object). For a truly smooth face, use Soften/Smooth Edges.</i></span></td></tr></tbody></table><p><b>Set component axes</b>. If a component doesn't perfectly align to the axes, be sure to set the axes when you create the component. This is especially important if you&#8217;re planning to use the <a href="http://extensions.sketchup.com/en/content/cutlist" target="_blank">CutList extension</a>. It relies on the size of the bounding box to reckon the size of the component. An oversized bounding box will lead to inaccuracies in the cutlist.<br /></p><p></p><p><b>Clean-up</b>. Finally, reduce the file size: purge unused components, use multiple copies of components instead of numerous groups, and compress textures. <a href="http://extensions.sketchup.com/en/content/cleanup%C2%B3" target="_blank">ThomThom's CleanUp&#38;sup3; extension</a> helps expedite this&#160;process. If my advice strikes you as too obvious, that probably means your models are pretty clean already.<br /></p><p><br />Guest authored by David Heim</p>]]></description>
				<content:encoded><![CDATA[<p><i>David Heim is a veteran book and magazine editor specializing in woodworking. After a 28-year career at Consumer Reports, <a href="http://www.finewoodworking.com/authors/david-heim.aspx" >he moved to Fine Woodworking magazine</a>. David has been writing about and teaching SketchUp for over four years, and says he never begins any project until he has previewed it in SketchUp first. This is one of several upcoming SketchUpdate guest posts from David on modeling principles for woodworkers.</i><br /><p><p>I first heard the phrase <i>clean modeling</i> from <a href="http://sketchupdate.blogspot.com/2011/09/sketchup-pro-case-study-dave-richards.html" >Dave Richards</a> at <a href="http://sketchupdate.blogspot.com/2014/05/looking-back-on-3d-basecamp-2014.html" >3D Basecamp 2014</a>. As Dave explained it to me later, clean modeling is a simple concept that basically means, “learn to sweat the small stuff.” If the model isn’t “clean,” small flaws could interfere with the changes you or someone else may want to make in the future. Let’s take a closer look at clean modeling principles via a <a href="https://3dwarehouse.sketchup.com/model.html?id=u07c205c0-4b7a-4baa-aeac-bcc5bc479f43" >Shaker trestle table</a> I did a few years back. It looks pretty good, right? Actually, it’s a good example of why clean modeling is important.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-AZaBXuQxf0E/VJhH15ksNjI/AAAAAAAAdVY/TYnzrz1oS8I/s1600/Table-1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-AZaBXuQxf0E/VJhH15ksNjI/AAAAAAAAdVY/TYnzrz1oS8I/s1600/Table-1.png" height="350" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small; text-align: start;"><i>Although this model of a Shaker table looks pretty good, it actually contains a number of flaws; finding and fixing them is what clean modeling is all about.</i></span></td></tr></tbody></table><p><b>Missing Faces</b>. I thought enough of the trestle table model to share it on the <a href="http://sketchucation.com/forums/viewforum.php?f=183" >SketchUcation woodworking forum</a>. Someone quickly cut me down to size, pointing out that my turned legs were missing faces. It’s a good thing no one looked closer. In fact, there were several problems with the model. Let’s begin with the missing faces. It happened because I was working with small geometry at a 1:1 scale. I could have saved face, so to speak, if I had scaled up the leg profile before extruding it.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-tWLMxH0b7-Y/VJhILb_PleI/AAAAAAAAdVo/zqhWqRNh6-0/s1600/Split.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-tWLMxH0b7-Y/VJhILb_PleI/AAAAAAAAdVo/zqhWqRNh6-0/s1600/Split.png" height="350" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small; text-align: start;"><i>The blue areas (left side) show where faces were not created properly. The right side shows the successful result of the scaled up Follow Me technique.</i></span></td></tr></tbody></table><p>You can heal these faces by tracing over some of the edges with the Line tool, but it’s better to scale up certain components before using <a href="http://help.sketchup.com/en/article/94854" >Follow Me</a> or running <a href="http://help.sketchup.com/en/article/94857" >Intersect Faces</a>. Dave Richards typically copies a component to be extruded or intersected, scales it up 100x or even 1000x, and then edits the copy. After that, he deletes the copy; the original will show the edits properly. Generally, I’ve found this scaling method ensures a model won’t wind up with small missing faces.<br /><p><p><b>A closer look</b>. Inspecting the bottom of the arched feet reveals more small problems. If I run <a href="http://extensions.sketchup.com/en/content/solid-inspector" >ThomThom's Solid Inspector extension</a>, it shows me a stray line at one corner. It’s only about 1/64” long, but it shouldn’t be there. The same goes for a sliver of a stray face on the opposite corner. Extraneous lines and faces like these can pop up sometimes when performing certain tasks — like Intersect Faces mentioned above. These little lines are hard to see, of course. I could say, “So what? No one will ever see them.” Maybe, but I need to get rid of them if I want a clean model.<br /><span style="font-size: x-small;"><i>Ed. Note: ThomThom recently released <a href="http://extensions.sketchup.com/en/content/solid-inspector%C2%B2" >Solid Inspector²</a>. Also, try “StrayLines.rb” from <a href="http://www.smustard.com/" >www.smustard.com</a>.</i></span><br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-6vsuTVZBWbw/VJhIIwLB0EI/AAAAAAAAdVg/pdx9NXEQAS0/s1600/SolidInspector-combo.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-6vsuTVZBWbw/VJhIIwLB0EI/AAAAAAAAdVg/pdx9NXEQAS0/s1600/SolidInspector-combo.png" height="350" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-size: x-small; text-align: start;"><i>The Solid Inspector extension reveals a minuscule stray line at the base of the foot. This extension is a useful tool for identifying extraneous geometry that could be erased.</i></span></td></tr></tbody></table><p><b>Orient faces</b>. Obviously, visible faces must be oriented properly. But the same goes for faces that aren’t meant to be seen: the sides of holes, recesses, mortises, and the like. As you create those elements, take the time to be sure the correct face is showing. If a surface is facing the wrong way, you can right-click on it and choose Reverse Faces.<br /><p><p><b>Soften/Smooth curved faces</b>. Often, when you Push/Pull a shape that results in a curved face, you’ll also create edges separating the facets of the curve. You can hide those edges, but the face will still look faceted. It’s better to eliminate the edges with the <a href="http://help.sketchup.com/en/article/114940" >Soften/Smooth Edges technique</a>.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-Wfttfur9uCM/VJhIdsnFHaI/AAAAAAAAdVw/Jots4cShCtM/s1600/Hide-Soften%2BEdges.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-Wfttfur9uCM/VJhIdsnFHaI/AAAAAAAAdVw/Jots4cShCtM/s1600/Hide-Soften%2BEdges.png" height="350" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small; text-align: start;"><i>Hiding the edges on a curved face leaves the surface looking faceted (middle object). For a truly smooth face, use Soften/Smooth Edges.</i></span></td></tr></tbody></table><p><b>Set component axes</b>. If a component doesn't perfectly align to the axes, be sure to set the axes when you create the component. This is especially important if you’re planning to use the <a href="http://extensions.sketchup.com/en/content/cutlist" >CutList extension</a>. It relies on the size of the bounding box to reckon the size of the component. An oversized bounding box will lead to inaccuracies in the cutlist.<br /><p><p><b>Clean-up</b>. Finally, reduce the file size: purge unused components, use multiple copies of components instead of numerous groups, and compress textures. <a href="http://extensions.sketchup.com/en/content/cleanup%C2%B3" >ThomThom's CleanUp³ extension</a> helps expedite this&nbsp;process. If my advice strikes you as too obvious, that probably means your models are pretty clean already.<br /><p><br />Guest authored by David Heim]]></content:encoded>
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		<title>Goodbye Aidan. Hello Bitsbox.</title>
		<link>https://googledata.org/google-sketchup/goodbye-aidan-hello-bitsbox/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=goodbye-aidan-hello-bitsbox</link>
		<comments>https://googledata.org/google-sketchup/goodbye-aidan-hello-bitsbox/#comments</comments>
		<pubDate>Wed, 17 Dec 2014 17:02:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
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		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=ec7cf4ec04c57ffba77c3473e6b76dbd</guid>
		<description><![CDATA[<p>Ten years. That's how long I was a member of the SketchUp team. I spent that time starting this blog, teaching classes, writing the For Dummies <a href="http://www.amazon.com/SketchUp-2014-Dummies-Aidan-Chopra/dp/1118822668/ref=sr_1_1?ie=UTF8&#38;qid=1418424273&#38;sr=8-1&#38;keywords=sketchup&#38;pebp=1418424275365" target="_blank">book</a>, hosting 3D Basecamps, and a thousand other things. But the thing I'm most proud of is helping to establish the <a href="http://www.sketchup.com/3Dfor/k12-education" target="_blank">SketchUp for Education</a> program: working with kids, parents and teachers to make 3D modeling a part of their lives.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="SketchUp 4 Launch.jpg" height="371px;" src="https://lh5.googleusercontent.com/U9jpOGV8rEpLeRmZSd_q9sO0rU3KUPX-NCLViRkX_qCS9frTi2dJLxRza-8c3SKvRAEVESCbgYhPoIAcjWp9cqCp-1srx2hIquTxend7NqTftdiRMJx8Q9qPELJPeSNZ0g" width="525px;"></td></tr><tr><td><span><span><i><span>The @Last Software team on July 6th, 2004, the day we launched SketchUp 4</span></i></span></span></td></tr></tbody></table><p>When Scott Lininger (the co-inventor of Dynamic Components and lots more) approached me about leaving SketchUp with him to start a company that teaches little kids to code, I knew I'd found my (next) calling. I've been trying to learn how to program for years&#8212;what if I'd had the chance to learn when I was six? As a creative person, there's no single skill I've spent more time wishing I had. I don't want to be programmer; I want to be a person who can code. I want my kid to be a person who can code. What parent doesn't?<br /></p><p>So I talked it over with my wife <a href="https://3dwarehouse.sketchup.com/model.html?id=7e8bba53cc320d9c856fdf876e55f6d6" target="_blank">Sandra</a> (you know her as the LayOut Product Manager), and we decided I should go for it. It wasn't an easy decision: The SketchUp team is my extended family, and this community has been the kindest, most generous and humble mob of people I've ever had the pleasure to know. And I love SketchUp. I LOVE it. (I still dream in SketchUp sometimes.) It's part of my DNA.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="t-shirts.jpg" height="209px;" src="https://lh6.googleusercontent.com/w1rTJ_ky-wNwoUVWO61T5HJRMonmZb8NC_x1fdq4FURQbKvbJlwOWin34nT0_URc_jgmzbXBzi7rma9TTfSXduGelBAltHIK1phT5ZNo5iLesIEEEjstFc5hi2V3ponmQg" width="525px;"></td></tr><tr><td><i>About 10% of the SketchUp shirts I've collected over the years.</i></td></tr></tbody></table><span><span></span></span><br /><p>Scott and I left the team to work together full-time in June. In the time since then, we've created <a href="http://bitsbox.com/" target="_blank"><b>Bitsbox</b></a>: A free website where kids can build apps that work on real devices (like phones and iPads), and a box full of app projects that gets delivered to our subscribers' kids every month. The video we made for <a href="https://www.kickstarter.com/projects/bitsbox/bitsbox-monthly-coding-projects-for-kids" target="_blank">our Kickstarter campaign</a> explains it:<br /></p><p></p><div> <br /></div><p><br />Other good news: Last week was Computer Science Education Week, and over 200,000 kids built apps with Bitsbox online. <a href="https://bitsbox.com/hoc.html" target="_blank">You can, too</a>. We were featured in very nice articles in <a href="http://techcrunch.com/2014/12/05/bitsbox-debuts-monthly-coding-projects-that-teach-kids-to-build-simple-apps/" target="_blank">TechCrunch</a> and <a href="http://geekdad.com/2014/12/bitsbox-teaches-kids-programming/" target="_blank">GeekDad</a>, and we were the Kickstarter Project of the Day on the 11th. And we're just getting started.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="Scott_Aidan_2014.jpg" height="350px;" src="https://lh5.googleusercontent.com/dpFXQcmmg_Vq_G7OdzRmbMWV-vElwHJO96aDtPfV-l1sZo02eaENBcSIERupEcO5PmfRnKJ37iRjLuYW2KpjhPNPO2nHBeTcqqHJQ2nj6l-znBldXDJKoKZm9GJkYTlndQ" width="525px;"></td></tr><tr><td><i>Aidan and Scott at Bitsbox World Headquarters in Boulder</i></td></tr></tbody></table><p>If you'd like to support a couple of ex-SketchUppers in our effort to make coding less scary, or you'd like to pre-order Bitsbox for some kids you know, <a href="https://www.kickstarter.com/projects/bitsbox/bitsbox-monthly-coding-projects-for-kids" target="_blank">please do</a>. At the end of the campaign, when we ask you if you know any Super-Secret Codewords, put in "SketchUp" and we'll include something special in your first box. Maybe a hair from <a href="https://twitter.com/jbacus" target="_blank">John Bacus</a>'s magical beard. Maybe something even better.<br /></p><p>THANK YOU for ten amazing years. It was a pleasure. Maybe we'll see each other at the next 3D Basecamp. Reach out if you like: I'm aidan@bitsbox.com. Onwards!<br /></p><p><br />Posted by Aidan Chopra, SketchUp Evangelist (Emeritus)</p>]]></description>
				<content:encoded><![CDATA[<p>Ten years. That's how long I was a member of the SketchUp team. I spent that time starting this blog, teaching classes, writing the For Dummies <a href="http://www.amazon.com/SketchUp-2014-Dummies-Aidan-Chopra/dp/1118822668/ref=sr_1_1?ie=UTF8&amp;qid=1418424273&amp;sr=8-1&amp;keywords=sketchup&amp;pebp=1418424275365" >book</a>, hosting 3D Basecamps, and a thousand other things. But the thing I'm most proud of is helping to establish the <a href="http://www.sketchup.com/3Dfor/k12-education" >SketchUp for Education</a> program: working with kids, parents and teachers to make 3D modeling a part of their lives.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="SketchUp 4 Launch.jpg" height="371px;" src="https://lh5.googleusercontent.com/U9jpOGV8rEpLeRmZSd_q9sO0rU3KUPX-NCLViRkX_qCS9frTi2dJLxRza-8c3SKvRAEVESCbgYhPoIAcjWp9cqCp-1srx2hIquTxend7NqTftdiRMJx8Q9qPELJPeSNZ0g" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span id="docs-internal-guid-36570a66-592c-233f-b0a0-34f461edb3cc"><span style="vertical-align: baseline; white-space: pre-wrap;"><i><span style="font-family: inherit; font-size: x-small;">The @Last Software team on July 6th, 2004, the day we launched SketchUp 4</span></i></span></span></td></tr></tbody></table><p>When Scott Lininger (the co-inventor of Dynamic Components and lots more) approached me about leaving SketchUp with him to start a company that teaches little kids to code, I knew I'd found my (next) calling. I've been trying to learn how to program for years—what if I'd had the chance to learn when I was six? As a creative person, there's no single skill I've spent more time wishing I had. I don't want to be programmer; I want to be a person who can code. I want my kid to be a person who can code. What parent doesn't?<br /><p>So I talked it over with my wife <a href="https://3dwarehouse.sketchup.com/model.html?id=7e8bba53cc320d9c856fdf876e55f6d6" >Sandra</a> (you know her as the LayOut Product Manager), and we decided I should go for it. It wasn't an easy decision: The SketchUp team is my extended family, and this community has been the kindest, most generous and humble mob of people I've ever had the pleasure to know. And I love SketchUp. I LOVE it. (I still dream in SketchUp sometimes.) It's part of my DNA.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="t-shirts.jpg" height="209px;" src="https://lh6.googleusercontent.com/w1rTJ_ky-wNwoUVWO61T5HJRMonmZb8NC_x1fdq4FURQbKvbJlwOWin34nT0_URc_jgmzbXBzi7rma9TTfSXduGelBAltHIK1phT5ZNo5iLesIEEEjstFc5hi2V3ponmQg" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>About 10% of the SketchUp shirts I've collected over the years.</i></td></tr></tbody></table><span id="docs-internal-guid-36570a66-592e-383e-2c2f-d6cc6f039d40"><span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"></span></span><br /><p>Scott and I left the team to work together full-time in June. In the time since then, we've created <a href="http://bitsbox.com/" ><b>Bitsbox</b></a>: A free website where kids can build apps that work on real devices (like phones and iPads), and a box full of app projects that gets delivered to our subscribers' kids every month. The video we made for <a href="https://www.kickstarter.com/projects/bitsbox/bitsbox-monthly-coding-projects-for-kids" >our Kickstarter campaign</a> explains it:<br /><p><div style="text-align: center;"><iframe frameborder="0" height="394" scrolling="no" src="https://www.kickstarter.com/projects/bitsbox/bitsbox-monthly-coding-projects-for-kids/widget/video.html" width="525"> </iframe><br /></div><p><br />Other good news: Last week was Computer Science Education Week, and over 200,000 kids built apps with Bitsbox online. <a href="https://bitsbox.com/hoc.html" >You can, too</a>. We were featured in very nice articles in <a href="http://techcrunch.com/2014/12/05/bitsbox-debuts-monthly-coding-projects-that-teach-kids-to-build-simple-apps/" >TechCrunch</a> and <a href="http://geekdad.com/2014/12/bitsbox-teaches-kids-programming/" >GeekDad</a>, and we were the Kickstarter Project of the Day on the 11th. And we're just getting started.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="Scott_Aidan_2014.jpg" height="350px;" src="https://lh5.googleusercontent.com/dpFXQcmmg_Vq_G7OdzRmbMWV-vElwHJO96aDtPfV-l1sZo02eaENBcSIERupEcO5PmfRnKJ37iRjLuYW2KpjhPNPO2nHBeTcqqHJQ2nj6l-znBldXDJKoKZm9GJkYTlndQ" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Aidan and Scott at Bitsbox World Headquarters in Boulder</i></td></tr></tbody></table><p>If you'd like to support a couple of ex-SketchUppers in our effort to make coding less scary, or you'd like to pre-order Bitsbox for some kids you know, <a href="https://www.kickstarter.com/projects/bitsbox/bitsbox-monthly-coding-projects-for-kids" >please do</a>. At the end of the campaign, when we ask you if you know any Super-Secret Codewords, put in "SketchUp" and we'll include something special in your first box. Maybe a hair from <a href="https://twitter.com/jbacus" >John Bacus</a>'s magical beard. Maybe something even better.<br /><p>THANK YOU for ten amazing years. It was a pleasure. Maybe we'll see each other at the next 3D Basecamp. Reach out if you like: I'm aidan@bitsbox.com. Onwards!<br /><p><br />Posted by Aidan Chopra, SketchUp Evangelist (Emeritus)]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/goodbye-aidan-hello-bitsbox/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="" length="" type="" />
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		<title>Introducing Paid Extensions in Extension Warehouse</title>
		<link>https://googledata.org/google-sketchup/introducing-paid-extensions-in-extension-warehouse/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=introducing-paid-extensions-in-extension-warehouse</link>
		<comments>https://googledata.org/google-sketchup/introducing-paid-extensions-in-extension-warehouse/#comments</comments>
		<pubDate>Thu, 11 Dec 2014 00:09:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=a4395387e525911f2c87451ce35b7ade</guid>
		<description><![CDATA[<p>Today, we're pleased to announce that <a href="http://extensions.sketchup.com/" target="_blank">Extension Warehouse</a> has just crossed into the realm of fully functional app store. This means that in addition to the hundreds of fantastic SketchUp extensions that are freely available, <b>you can now purchase and install paid extensions directly through Extension Warehouse</b>, in just a few clicks.<br /></p><p><i></i></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="EW_Oob.png" height="333px;" src="https://lh6.googleusercontent.com/ty9z0a7KS1QW0A5l88ep6UKe-SAULuZ_xOHIsWQxaefY0W4JAneFYKt-Ss87b7TpoDofcpVC3yetzxX7snLrTwJAbG9GuMXViwZiPwT9D5b8ctdQEUCcaDf5tsLnp2NN2Q" width="525px;"></td></tr><tr><td><i>Now, <a href="http://extensions.sketchup.com/" target="_blank">Extension Warehouse</a> lets you purchase and install paid extensions from SketchUp developers.</i></td></tr></tbody></table><span><span></span></span><br /><p>We hope that enabling the sale of paid extensions will be a game changer for SketchUp users and developers alike. Users get direct access to awesome paid extensions that streamline modeling workflows. Developers get an awesome E-commerce platform with access to millions of customers who are looking for great modeling utilities and add-on tools. Win-win? We think so.<br /></p><p>It&#8217;s worth noting that credit card transactions are processed securely by the same store platform we use to sell SketchUp licenses. And we&#8217;re using the same licensing platform that SketchUp uses. Each extension is still carefully moderated by the SketchUp Extensibility team to ensure quality and security. So, the purchase process for extensions is as smooth and safe as buying SketchUp Pro.<br /></p><p>Initially, you&#8217;ll find the following paid extensions now available through Extension Warehouse:<br /></p><p></p><ul><li><a href="http://extensions.sketchup.com/node/2156" target="_blank">Trimble - MEPdesigner</a></li><li><a href="http://extensions.sketchup.com/node/2126" target="_blank">Whaat - Profile Builder (Pro)</a></li><li><a href="http://extensions.sketchup.com/node/1186" target="_blank">s4u - to Components</a></li><li><a href="http://extensions.sketchup.com/node/1976" target="_blank">s4u - Panel</a></li><li><a href="http://extensions.sketchup.com/node/1986" target="_blank">s4u - Transformer</a></li><li><a href="http://extensions.sketchup.com/node/1981" target="_blank">s4u - Slice</a></li><li><a href="http://extensions.sketchup.com/node/2141" target="_blank">Kirill B - LSS Arch</a></li><li><a href="http://extensions.sketchup.com/node/911" target="_blank">St&#233;phane O - Oob Layouts</a></li></ul><p>We're adding new free and paid extensions every week; keep tabs on the newest extensions by following SketchUp on <a href="http://twitter.com/sketchup" target="_blank">Twitter</a>, <a href="http://facebook.com/sketchup" target="_blank">Facebook</a>, or <a href="http://google.com/+sketchup" target="_blank">Google+</a>, or by <a href="http://extensions.sketchup.com/en/search/site?solrsort=ds_created%20asc" target="_blank">browsing Extension Warehouse for new products</a> from your favorite developers.<br /></p><p>If you are a developer, our new E-commerce platform means that instead of spending a major portion of your time implementing your own licensing system, maintaining your own store front or worrying about how you&#8217;ll process your transactions, you can focus on developing great tools for SketchUp. For more information on distributing extensions check out our <a href="http://extensions.sketchup.com/developer" target="_blank">developer center</a>.<br /></p><p><br />Posted by Bryce Stout, Product Manager</p>]]></description>
				<content:encoded><![CDATA[<p>Today, we're pleased to announce that <a href="http://extensions.sketchup.com/" >Extension Warehouse</a> has just crossed into the realm of fully functional app store. This means that in addition to the hundreds of fantastic SketchUp extensions that are freely available, <b>you can now purchase and install paid extensions directly through Extension Warehouse</b>, in just a few clicks.<br /><p><i></i><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="EW_Oob.png" height="333px;" src="https://lh6.googleusercontent.com/ty9z0a7KS1QW0A5l88ep6UKe-SAULuZ_xOHIsWQxaefY0W4JAneFYKt-Ss87b7TpoDofcpVC3yetzxX7snLrTwJAbG9GuMXViwZiPwT9D5b8ctdQEUCcaDf5tsLnp2NN2Q" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Now, <a href="http://extensions.sketchup.com/" >Extension Warehouse</a> lets you purchase and install paid extensions from SketchUp developers.</i></td></tr></tbody></table><span id="docs-internal-guid-4863557f-369b-abc7-efdc-e5868c64a671"><span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"></span></span><br /><p>We hope that enabling the sale of paid extensions will be a game changer for SketchUp users and developers alike. Users get direct access to awesome paid extensions that streamline modeling workflows. Developers get an awesome E-commerce platform with access to millions of customers who are looking for great modeling utilities and add-on tools. Win-win? We think so.<br /><p>It’s worth noting that credit card transactions are processed securely by the same store platform we use to sell SketchUp licenses. And we’re using the same licensing platform that SketchUp uses. Each extension is still carefully moderated by the SketchUp Extensibility team to ensure quality and security. So, the purchase process for extensions is as smooth and safe as buying SketchUp Pro.<br /><p>Initially, you’ll find the following paid extensions now available through Extension Warehouse:<br /><p><ul><li><a href="http://extensions.sketchup.com/node/2156" >Trimble - MEPdesigner</a></li><li><a href="http://extensions.sketchup.com/node/2126" >Whaat - Profile Builder (Pro)</a></li><li><a href="http://extensions.sketchup.com/node/1186" >s4u - to Components</a></li><li><a href="http://extensions.sketchup.com/node/1976" >s4u - Panel</a></li><li><a href="http://extensions.sketchup.com/node/1986" >s4u - Transformer</a></li><li><a href="http://extensions.sketchup.com/node/1981" >s4u - Slice</a></li><li><a href="http://extensions.sketchup.com/node/2141" >Kirill B - LSS Arch</a></li><li><a href="http://extensions.sketchup.com/node/911" >Stéphane O - Oob Layouts</a></li></ul><p>We're adding new free and paid extensions every week; keep tabs on the newest extensions by following SketchUp on <a href="http://twitter.com/sketchup" >Twitter</a>, <a href="http://facebook.com/sketchup" >Facebook</a>, or <a href="http://google.com/+sketchup" >Google+</a>, or by <a href="http://extensions.sketchup.com/en/search/site?solrsort=ds_created%20asc" >browsing Extension Warehouse for new products</a> from your favorite developers.<br /><p>If you are a developer, our new E-commerce platform means that instead of spending a major portion of your time implementing your own licensing system, maintaining your own store front or worrying about how you’ll process your transactions, you can focus on developing great tools for SketchUp. For more information on distributing extensions check out our <a href="http://extensions.sketchup.com/developer" >developer center</a>.<br /><p><br />Posted by Bryce Stout, Product Manager]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/introducing-paid-extensions-in-extension-warehouse/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="" length="" type="" />
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		<title>What are Fast Styles?</title>
		<link>https://googledata.org/google-sketchup/what-are-fast-styles/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=what-are-fast-styles</link>
		<comments>https://googledata.org/google-sketchup/what-are-fast-styles/#comments</comments>
		<pubDate>Mon, 08 Dec 2014 18:26:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=9d565e8dded7341746afdbe06f3243e6</guid>
		<description><![CDATA[Let&#8217;s say you&#8217;re presenting an idea in SketchUp, but perhaps you&#8217;d prefer a loose conceptual look or a hand-drawn visualization &#8212;&#160;you&#8217;d rather not show what you&#8217;ve created in a way that makes it feel finished or final. <a href="http://help.sketchup.com/en/article/2458829" target="_blank"><i>Styles</i> in SketchUp</a> control the display settings which alter the way your model appears.<br /><p>You can choose from a collection of predefined Styles, mix attributes of various Styles to make your own unique Style, and <a href="http://help.sketchup.com/en/article/114931" target="_blank">assign Styles to Scenes</a> for handy access. The thing is,<i> <a href="http://sketchupdate.blogspot.com/2011/10/speed-up-sketchup-use-fast-styles.html" target="_blank">some Styles render faster than others</a></i>.&#160;Because of this, you may want to use certain Styles (or Style settings) in certain situations during modeling and presentation work.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-e4Okux9zux8/VIXfCtCE-HI/AAAAAAAAdU0/1TS3SOtg4yA/s1600/Reg-PSO%2BVignette.jpg"><img border="0" src="http://3.bp.blogspot.com/-e4Okux9zux8/VIXfCtCE-HI/AAAAAAAAdU0/1TS3SOtg4yA/s1600/Reg-PSO%2BVignette.jpg" height="350" width="525"></a></td></tr><tr><td>        <div><i>The Style shown above is called &#8220;PSO Vignette&#8221;; you can find it in the &#8220;Assorted Styles&#8221; category of the Styles Browser.&#160;</i><i>This Style looks great, but it&#8217;s meant for illustration &#8212; not navigation.&#160;</i><i>(</i><a href="https://3dwarehouse.sketchup.com/model.html?id=b30fc47429be088d6366215928686242" target="_blank"><span><i>Mountain Lake Retreat</i></span></a><i> model by MB Architecture via </i><a href="https://3dwarehouse.sketchup.com/" target="_blank"><span><i>3D Warehouse</i></span></a><i>)</i></div></td></tr></tbody></table><p>This led us to the idea for <b>Fast Styles</b>: a combination of Style settings that won&#8217;t slow you down while modeling. In SketchUp 2015, you&#8217;ll notice a small green stopwatch icon in the bottom right corner of a Style thumbnail that meets the criteria of an official &#8220;Fast Style.&#8221; SketchUp now auto-detects Styles that use less processing power &#8212;&#160;this earns them the new badge.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-7ScfHkr5Igs/VIXQm2guPDI/AAAAAAAAdUk/-zJbgUPnHZ8/s1600/FastStyles-Badges_cropped.png"><img border="0" src="http://1.bp.blogspot.com/-7ScfHkr5Igs/VIXQm2guPDI/AAAAAAAAdUk/-zJbgUPnHZ8/s1600/FastStyles-Badges_cropped.png" height="102" width="320"></a></td></tr><tr><td>        <div><i>These Styles are Fast Styles; note the new green badge.</i></div></td></tr></tbody></table><p>To create your own Fast Style, you&#8217;ll need to get your hands dirty in the <a href="http://help.sketchup.com/en/article/114946" target="_blank">Styles Browser</a>. When creating a Fast Style, you should avoid Style choices that will cause performance decline as your model complexity increases &#8212; settings like Sketchy Edges, Profiles, and Watermarks. Check out our Knowledge Center to <a href="http://help.sketchup.com/en/article/3000072" target="_blank"><b>learn more about these settings and Fast Styles</b></a>, and remember to <a href="http://help.sketchup.com/en/article/57625" target="_blank">save the changes to your newly configured Styles</a>!<br /></p><p>However, a Fast Style doesn&#8217;t mean a <i>boring</i> Style. We whipped up a few custom Fast Styles and tossed them into this <a href="https://3dwarehouse.sketchup.com/model.html?id=u464631c1-d822-42eb-ae92-23a9677e9ce0" target="_blank">SketchUp model</a>. Go to Window &#62; Styles and jump into the "Select", "Edit", and "Mix" tabs to see what's there and mix some new Styles of your own.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/-1fn3Q65Buzk/VIXfeVrv_vI/AAAAAAAAdU8/QI24O5BPiiQ/s1600/FAST-Blueprint.jpg"><img border="0" src="http://4.bp.blogspot.com/-1fn3Q65Buzk/VIXfeVrv_vI/AAAAAAAAdU8/QI24O5BPiiQ/s1600/FAST-Blueprint.jpg" height="350" width="525"></a></td></tr><tr><td>        <div><i>This Style was created by simply changing the edges for the default &#8220;Blueprint&#8221; Style. The white Edge Setting from the &#8220;Camo&#8221; Style was applied to a copy of the Blueprint Style to create this new fast version.</i></div></td></tr></tbody></table><p>A Style like the Fast Blueprint above might be a good choice when you want to present your SketchUp model in a stylized fashion, but you&#8217;d also like the benefits of smooth navigation and Scene transitions. Of course, you can still use Styles that have not earned the Fast Style badge &#8212;&#160;the benefit of <a href="http://help.sketchup.com/en/article/114931" target="_blank">working with Styles and Scenes together</a>&#160;is that it&#8217;s easy to jump from a Scene meant for illustration to a Scene you might want to interact with. Now, with Fast Styles, you've got another trick up your sleeve for working and presenting quickly in SketchUp.<br /></p><p></p><p>Posted by Josh Reilly, SketchUp Team</p>]]></description>
				<content:encoded><![CDATA[Let’s say you’re presenting an idea in SketchUp, but perhaps you’d prefer a loose conceptual look or a hand-drawn visualization —&nbsp;you’d rather not show what you’ve created in a way that makes it feel finished or final. <a href="http://help.sketchup.com/en/article/2458829" ><i>Styles</i> in SketchUp</a> control the display settings which alter the way your model appears.<br /><p>You can choose from a collection of predefined Styles, mix attributes of various Styles to make your own unique Style, and <a href="http://help.sketchup.com/en/article/114931" >assign Styles to Scenes</a> for handy access. The thing is,<i> <a href="http://sketchupdate.blogspot.com/2011/10/speed-up-sketchup-use-fast-styles.html" >some Styles render faster than others</a></i>.&nbsp;Because of this, you may want to use certain Styles (or Style settings) in certain situations during modeling and presentation work.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-e4Okux9zux8/VIXfCtCE-HI/AAAAAAAAdU0/1TS3SOtg4yA/s1600/Reg-PSO%2BVignette.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-e4Okux9zux8/VIXfCtCE-HI/AAAAAAAAdU0/1TS3SOtg4yA/s1600/Reg-PSO%2BVignette.jpg" height="350" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">        <div class="p1"><i>The Style shown above is called “PSO Vignette”; you can find it in the “Assorted Styles” category of the Styles Browser.&nbsp;</i><i>This Style looks great, but it’s meant for illustration — not navigation.&nbsp;</i><i>(</i><a href="https://3dwarehouse.sketchup.com/model.html?id=b30fc47429be088d6366215928686242" ><span class="s3"><i>Mountain Lake Retreat</i></span></a><i> model by MB Architecture via </i><a href="https://3dwarehouse.sketchup.com/" ><span class="s3"><i>3D Warehouse</i></span></a><i>)</i></div></td></tr></tbody></table><p>This led us to the idea for <b>Fast Styles</b>: a combination of Style settings that won’t slow you down while modeling. In SketchUp 2015, you’ll notice a small green stopwatch icon in the bottom right corner of a Style thumbnail that meets the criteria of an official “Fast Style.” SketchUp now auto-detects Styles that use less processing power —&nbsp;this earns them the new badge.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-7ScfHkr5Igs/VIXQm2guPDI/AAAAAAAAdUk/-zJbgUPnHZ8/s1600/FastStyles-Badges_cropped.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-7ScfHkr5Igs/VIXQm2guPDI/AAAAAAAAdUk/-zJbgUPnHZ8/s1600/FastStyles-Badges_cropped.png" height="102" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">        <div class="p1"><i>These Styles are Fast Styles; note the new green badge.</i></div></td></tr></tbody></table><p>To create your own Fast Style, you’ll need to get your hands dirty in the <a href="http://help.sketchup.com/en/article/114946" >Styles Browser</a>. When creating a Fast Style, you should avoid Style choices that will cause performance decline as your model complexity increases — settings like Sketchy Edges, Profiles, and Watermarks. Check out our Knowledge Center to <a href="http://help.sketchup.com/en/article/3000072" ><b>learn more about these settings and Fast Styles</b></a>, and remember to <a href="http://help.sketchup.com/en/article/57625" >save the changes to your newly configured Styles</a>!<br /><p>However, a Fast Style doesn’t mean a <i>boring</i> Style. We whipped up a few custom Fast Styles and tossed them into this <a href="https://3dwarehouse.sketchup.com/model.html?id=u464631c1-d822-42eb-ae92-23a9677e9ce0" >SketchUp model</a>. Go to Window &gt; Styles and jump into the "Select", "Edit", and "Mix" tabs to see what's there and mix some new Styles of your own.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-1fn3Q65Buzk/VIXfeVrv_vI/AAAAAAAAdU8/QI24O5BPiiQ/s1600/FAST-Blueprint.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-1fn3Q65Buzk/VIXfeVrv_vI/AAAAAAAAdU8/QI24O5BPiiQ/s1600/FAST-Blueprint.jpg" height="350" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">        <div class="p1"><i>This Style was created by simply changing the edges for the default “Blueprint” Style. The white Edge Setting from the “Camo” Style was applied to a copy of the Blueprint Style to create this new fast version.</i></div></td></tr></tbody></table><p>A Style like the Fast Blueprint above might be a good choice when you want to present your SketchUp model in a stylized fashion, but you’d also like the benefits of smooth navigation and Scene transitions. Of course, you can still use Styles that have not earned the Fast Style badge —&nbsp;the benefit of <a href="http://help.sketchup.com/en/article/114931" >working with Styles and Scenes together</a>&nbsp;is that it’s easy to jump from a Scene meant for illustration to a Scene you might want to interact with. Now, with Fast Styles, you've got another trick up your sleeve for working and presenting quickly in SketchUp.<br /><p><p>Posted by Josh Reilly, SketchUp Team]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/what-are-fast-styles/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="" length="" type="" />
		</item>
		<item>
		<title>Who is Steve Oles?</title>
		<link>https://googledata.org/google-sketchup/who-is-steve-oles/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=who-is-steve-oles</link>
		<comments>https://googledata.org/google-sketchup/who-is-steve-oles/#comments</comments>
		<pubDate>Tue, 11 Nov 2014 14:30:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=4cc2e2951918555efee762450610b9ff</guid>
		<description><![CDATA[<p>Whenever I teach someone SketchUp, the first thing I like to do is introduce our scale figure. Functionally, these <a href="https://3dwarehouse.sketchup.com/collection.html?id=c88623c8b195f702bdf66b2b483f6301" target="_blank">2D face-me components</a> help orient you to a model's scale and perspective. More personally, the scale figures we&#8217;ve chosen for our default templates have always been members of the SketchUp team. For us, it&#8217;s a fun way to recognize someone who&#8217;s helped make SketchUp what it is.<br /></p><p>In <a href="http://www.sketchup.com/products/sketchup-pro/new-in-2015" target="_blank">SketchUp 2015</a>, our default scale figure isn&#8217;t one of our great colleagues, but one of our great friends: <a href="https://www.youtube.com/watch?v=5NCL__wt9MA" target="_blank"><b>Steve Oles</b></a>.<br /></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/-PvymdiqfMu8/VGE-_ma9hEI/AAAAAAAAdSA/8GjwVOiG7wc/s1600/OurFriendSteveOles1050.png"><img border="0" src="http://4.bp.blogspot.com/-PvymdiqfMu8/VGE-_ma9hEI/AAAAAAAAdSA/8GjwVOiG7wc/s1600/OurFriendSteveOles1050.png" height="339" width="525"></a></td></tr><tr><td><span><i><span><a href="http://www.sketchup.com/products/sketchup-pro/new-in-2015" target="_blank">SketchUp 2015</a>&#8217;s default scale figure &#8220;Steve&#8221; rendered in the PSO Vignette style that he helped create.</span></i></span></td></tr></tbody></table><p><br />If you&#8217;ve come to <a href="http://sketchupdate.blogspot.com/2014/05/looking-back-on-3d-basecamp-2014.html" target="_blank">a 3D Basecamp</a>, you may have met Steve or even sat in on one of his unconference sessions about hybrid drawing for architectural illustration. The name might also be familiar if you&#8217;ve ever used one of the PSO styles in SketchUp (Steve is short for Paul Stevenson).<br /></p><p>And if the PSO styles are familiar, we&#8217;re guessing you may have come across <a href="http://www.amazon.com/Architectural-Illustration-Paul-S-Oles/dp/0442262752" target="_blank">Steve&#8217;s book</a> at some point in your architectural studies. Steve has been a source of inspiration for our team for some time now, and as we&#8217;ve gotten to know him, we&#8217;ve really enjoyed <a href="http://jimleggitt.typepad.com/jim-leggitt-drawing-shortcuts/2010/12/featured-visualist-paul-stevenson-oles-faia.html" target="_blank">learning about his career</a> too. So, in our 2015 update for SketchUp, we decided it was about time to introduce you all to our friend, Steve Oles&#8230;<br /><br /></p><p><br /></p><p><br />Posted by Mark Harrison, on behalf of the SketchUp team</p>]]></description>
				<content:encoded><![CDATA[<p>Whenever I teach someone SketchUp, the first thing I like to do is introduce our scale figure. Functionally, these <a href="https://3dwarehouse.sketchup.com/collection.html?id=c88623c8b195f702bdf66b2b483f6301" >2D face-me components</a> help orient you to a model's scale and perspective. More personally, the scale figures we’ve chosen for our default templates have always been members of the SketchUp team. For us, it’s a fun way to recognize someone who’s helped make SketchUp what it is.<br /><p>In <a href="http://www.sketchup.com/products/sketchup-pro/new-in-2015" >SketchUp 2015</a>, our default scale figure isn’t one of our great colleagues, but one of our great friends: <a href="https://www.youtube.com/watch?v=5NCL__wt9MA" ><b>Steve Oles</b></a>.<br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-PvymdiqfMu8/VGE-_ma9hEI/AAAAAAAAdSA/8GjwVOiG7wc/s1600/OurFriendSteveOles1050.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-PvymdiqfMu8/VGE-_ma9hEI/AAAAAAAAdSA/8GjwVOiG7wc/s1600/OurFriendSteveOles1050.png" height="339" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: x-small;"><a href="http://www.sketchup.com/products/sketchup-pro/new-in-2015" >SketchUp 2015</a>’s default scale figure “Steve” rendered in the PSO Vignette style that he helped create.</span></i></span></td></tr></tbody></table><p><br />If you’ve come to <a href="http://sketchupdate.blogspot.com/2014/05/looking-back-on-3d-basecamp-2014.html" >a 3D Basecamp</a>, you may have met Steve or even sat in on one of his unconference sessions about hybrid drawing for architectural illustration. The name might also be familiar if you’ve ever used one of the PSO styles in SketchUp (Steve is short for Paul Stevenson).<br /><p>And if the PSO styles are familiar, we’re guessing you may have come across <a href="http://www.amazon.com/Architectural-Illustration-Paul-S-Oles/dp/0442262752" >Steve’s book</a> at some point in your architectural studies. Steve has been a source of inspiration for our team for some time now, and as we’ve gotten to know him, we’ve really enjoyed <a href="http://jimleggitt.typepad.com/jim-leggitt-drawing-shortcuts/2010/12/featured-visualist-paul-stevenson-oles-faia.html" >learning about his career</a> too. So, in our 2015 update for SketchUp, we decided it was about time to introduce you all to our friend, Steve Oles…<br /><br /><p><iframe allowfullscreen="" frameborder="0" height="295" src="http://www.youtube.com/embed/5NCL__wt9MA" width="525"></iframe><br /><p><br />Posted by Mark Harrison, on behalf of the SketchUp team]]></content:encoded>
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		<title>SketchUp, Trimble Connected</title>
		<link>https://googledata.org/google-sketchup/sketchup-trimble-connected/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchup-trimble-connected</link>
		<comments>https://googledata.org/google-sketchup/sketchup-trimble-connected/#comments</comments>
		<pubDate>Wed, 05 Nov 2014 14:00:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=95296353ec62db279b46f8b91cac1046</guid>
		<description><![CDATA[<table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="Screen Shot 2014-11-04 at 12.03.57 PM.png" height="333px;" src="https://lh6.googleusercontent.com/xstr4J3PP4innzDpGi1MX7Pxx3kv17dhuflR0ZggFlQNIyweyA-ZbKnI1d0CjluMruB5VfjyTIHtTRJQ2TbjNS9-xnQursAJt-Mt-ofvpZV5H7VeJvmwwsnSSbdjhXMixw" width="525px;"></td></tr><tr><td><i><span><a href="http://connect.trimble.com/" target="_blank">Trimble Connect</a> is a collaboration platform for building construction projects. <a href="http://extensions.sketchup.com/en/content/trimble-connect-sketchup" target="_blank">It plugs into SketchUp via a free extension</a> that lets you pull down and publish models, as well as work with reference models in your own project.</span></i></td></tr></tbody></table><p><span><span></span></span><br />This week, at <a href="http://www.trimbledimensions.com/" target="_blank">Dimensions</a>, we launched <a href="http://connect.trimble.com/" target="_blank">Trimble Connect</a> -- a new website for architects and those who work with them to collaborate on building construction projects of all levels of complexity.<br /></p><p>You can sign up for a Connect account today (single user accounts are free), but don&#8217;t stop there. We're also releasing a <a href="http://extensions.sketchup.com/en/content/trimble-connect-sketchup" target="_blank">Trimble Connect extension for SketchUp</a> today which lets you work with Connect right inside the SketchUp modeling environment. You can <a href="http://extensions.sketchup.com/en/content/trimble-connect-sketchup" target="_blank">install it for free</a> from our Extension Warehouse.<br /></p><p>For years, SketchUp users have asked us to improve data interoperability and to offer better ways to collaborate with others. Using the new Trimble Connect extension, coupled with a subscription to Trimble Connect online, you can publish your work for others to use, as well as reference their work back into your own SketchUp models. Reference data from Connect can be updated as changes are made without fuss. And you can coordinate models from multiple contributors using all kinds of different software together on one common space &#8212; and offer comments and requests for additional information all from one convenient interface.<br /></p><p>SketchUp is only one of a collection of Connected applications announced today. You can also share models with Tekla Structures, Vico Office, Trimble Business Center and many other applications as well. In addition, we are now Connected with other products outside the Trimble family, including Bentley ProjectWise CONNECTED edition. And because Connect is built on GTeam (a product we recently acquired from Gehry Technologies), it already works with Rhino, AutoCAD, and IFC files. We've always said that your data belongs to you -- with Trimble Connect, it's easier than ever to work with that data in the tool or your choice.<br /></p><p>Trimble Connect is still a young product, and we have grand plans for its future. But I think you&#8217;ll already find much in it that is useful to you and the folks with whom you collaborate every day. Come on in and take a look around -- and let us know what you think. <br /></p><p><b>Special note for Makers</b>: we built Connect with the construction industry in mind, but there's plenty of useful stuff in there for folks that work on projects of all different kinds. Single user accounts will always be free... and we support a bunch of file formats that you're going to find useful in your work, too.<br /></p><p><br />Posted by John Bacus, SketchUp Product Management Director</p>]]></description>
				<content:encoded><![CDATA[<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="Screen Shot 2014-11-04 at 12.03.57 PM.png" height="333px;" src="https://lh6.googleusercontent.com/xstr4J3PP4innzDpGi1MX7Pxx3kv17dhuflR0ZggFlQNIyweyA-ZbKnI1d0CjluMruB5VfjyTIHtTRJQ2TbjNS9-xnQursAJt-Mt-ofvpZV5H7VeJvmwwsnSSbdjhXMixw" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><i><span style="font-size: xx-small;"><a href="http://connect.trimble.com/" >Trimble Connect</a> is a collaboration platform for building construction projects. <a href="http://extensions.sketchup.com/en/content/trimble-connect-sketchup" >It plugs into SketchUp via a free extension</a> that lets you pull down and publish models, as well as work with reference models in your own project.</span></i></td></tr></tbody></table><p><span id="docs-internal-guid-9383c8d7-7cc9-bca7-7a8f-e14caf93f7af"><span style="font-family: Arial; font-size: 13px; vertical-align: baseline; white-space: pre-wrap;"></span></span><br />This week, at <a href="http://www.trimbledimensions.com/" >Dimensions</a>, we launched <a href="http://connect.trimble.com/" >Trimble Connect</a> -- a new website for architects and those who work with them to collaborate on building construction projects of all levels of complexity.<br /><p>You can sign up for a Connect account today (single user accounts are free), but don’t stop there. We're also releasing a <a href="http://extensions.sketchup.com/en/content/trimble-connect-sketchup" >Trimble Connect extension for SketchUp</a> today which lets you work with Connect right inside the SketchUp modeling environment. You can <a href="http://extensions.sketchup.com/en/content/trimble-connect-sketchup" >install it for free</a> from our Extension Warehouse.<br /><p>For years, SketchUp users have asked us to improve data interoperability and to offer better ways to collaborate with others. Using the new Trimble Connect extension, coupled with a subscription to Trimble Connect online, you can publish your work for others to use, as well as reference their work back into your own SketchUp models. Reference data from Connect can be updated as changes are made without fuss. And you can coordinate models from multiple contributors using all kinds of different software together on one common space — and offer comments and requests for additional information all from one convenient interface.<br /><p>SketchUp is only one of a collection of Connected applications announced today. You can also share models with Tekla Structures, Vico Office, Trimble Business Center and many other applications as well. In addition, we are now Connected with other products outside the Trimble family, including Bentley ProjectWise CONNECTED edition. And because Connect is built on GTeam (a product we recently acquired from Gehry Technologies), it already works with Rhino, AutoCAD, and IFC files. We've always said that your data belongs to you -- with Trimble Connect, it's easier than ever to work with that data in the tool or your choice.<br /><p>Trimble Connect is still a young product, and we have grand plans for its future. But I think you’ll already find much in it that is useful to you and the folks with whom you collaborate every day. Come on in and take a look around -- and let us know what you think. <br /><p><b>Special note for Makers</b>: we built Connect with the construction industry in mind, but there's plenty of useful stuff in there for folks that work on projects of all different kinds. Single user accounts will always be free... and we support a bunch of file formats that you're going to find useful in your work, too.<br /><p><br />Posted by John Bacus, SketchUp Product Management Director]]></content:encoded>
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		<title>Sharpening SketchUp for 2015</title>
		<link>https://googledata.org/google-sketchup/sharpening-sketchup-for-2015/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sharpening-sketchup-for-2015</link>
		<comments>https://googledata.org/google-sketchup/sharpening-sketchup-for-2015/#comments</comments>
		<pubDate>Tue, 04 Nov 2014 14:06:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=4cbc01669c225ad430ff55dae17a0c37</guid>
		<description><![CDATA[<p></p><div><a href="http://3.bp.blogspot.com/-ZWq_fTIwsJo/VFgFjGFBk0I/AAAAAAAAdRw/BWzzTV6PnTE/s1600/2015-Flyer.png"><img border="0" src="http://3.bp.blogspot.com/-ZWq_fTIwsJo/VFgFjGFBk0I/AAAAAAAAdRw/BWzzTV6PnTE/s525/2015-Flyer.png"></a></div><p><br />We have some news to share today -- <b><a href="http://www.sketchup.com/products/sketchup-pro/new-in-2015" target="_blank">SketchUp 2015 is available for download now</a></b> -- but first we&#8217;d like to share something that&#8217;s a few weeks old.<br /></p><p>Here at SketchUp HQ in Boulder, we have a team dedicated to answering the phone and email questions that customers send us every day. Recently, we received these two emails on the same day:<br /></p><p><br /><i>Thank you for replying to my mum. I'm Marius and I'm 8 years old. I really like SketchUp and we have it in school. In art school, I made a factory with my best friend.&#160;</i><br /></p><div><i>-- Love, Marius XXX</i></div><p>And then, just a few hours later:<br /></p><p><br /><i>I'm a detective for the Ottawa Police Service. I specialize in Bloodstain Pattern Analysis and was introduced to your software while collaborating with university students. Using online tutorials I was able to quickly create 3D plan drawings for our crime scenes. The quality of the visual evidence produced was above and beyond what our court system was used to.</i><br /></p><div><i>-- Det. Ugo Garneau, Ottawa Police Service</i></div><br /><p>We get emails like these all the time, and we always think it&#8217;s incredible that so many different kinds of people can learn and be productive with SketchUp almost right away. On the other side of the spectrum, we regularly hear from <a href="http://sketchupdate.blogspot.com/2014/09/details-details-details-conversation.html" target="_blank">seasoned modelers who have mastered SketchUp</a> to make building things more efficient. <br /></p><p>We&#8217;re incredibly proud that SketchUp helps all of these people be successful -- and have some fun while they&#8217;re at it. So when we plan updates, our team feels a big responsibility to preserve the reliability and flexibility that makes SketchUp...  well, SketchUp.<br /></p><p>In this release, we turned our focus to upgrading SketchUp&#8217;s performance infrastructure. In particular, <b>we&#8217;ve updated SketchUp, LayOut, and our Ruby API to run as 64-bit applications</b>. The least nerdy way to explain this change is that 64-bit architecture allows SketchUp to take advantage of more of your computer&#8217;s active memory. We&#8217;ve moved to 64-bit both to improve performance, but also to set up SketchUp to work better with the operating systems and <a href="http://extensions.sketchup.com/" target="_blank">extensions</a> that people will be using over the next few years. So while this is a big modification to SketchUp&#8217;s technical backbone, we kind of hope you won&#8217;t notice it at all.<br /></p><p>Similarly, SketchUp 2015 includes <a href="http://www.sketchup.com/products/sketchup-pro/new-in-2015#new-tools" target="_blank"><b>new modeling and documentation tools</b></a> that we designed to feel like you&#8217;ve been using them for years. Probably our favorite of these is <a href="http://help.sketchup.com/en/article/3000070" target="_blank">the Rotated Rectangle tool</a>, a way draw to axis-independent rectangles that&#8217;s both incredibly useful and surprisingly intuitive. Give it a try: we think it will remind you of the first time you used SketchUp.<br /></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-Wg9yXC2X4DI/VFgDmD8GOTI/AAAAAAAAdRk/G2g2izPkC7s/s1600/Screen%2BShot%2B2014-11-02%2Bat%2B10.15.12%2BAM.png"><img border="0" src="http://3.bp.blogspot.com/-Wg9yXC2X4DI/VFgDmD8GOTI/AAAAAAAAdRk/G2g2izPkC7s/s1600/Screen%2BShot%2B2014-11-02%2Bat%2B10.15.12%2BAM.png" height="336" width="525"></a></td></tr><tr><td><span><i><span>SketchUp 2015's official Rotated Rectangle Tool draws rectangles that don&#8217;t have to be perpendicular or parallel to an axes. It&#8217;s a simple idea that saves you about a dozen clicks to draw shapes like the cube on the right.</span></i></span></td></tr></tbody></table><p><a href="http://www.sketchup.com/products/sketchup-pro/new-in-2015" target="_blank">There&#8217;s a lot more to explore in SketchUp 2015</a>: fast styles... LayOut smart labels...  a 3 Point Arc tool... simpler Pro licensing&#8230; full IFC compatibility to get more and more folks participating in information modeling&#8230; <b>we&#8217;ve even linked SketchUp to <a href="http://sketchupdate.blogspot.com/2014/11/sketchup-trimble-connected.html" target="_blank">Trimble Connect</a></b>, a new collaboration platform for sharing, reviewing, and commenting on any kind of project file.<br /></p><p>You can <a href="http://sketchup.com/download" target="_blank">download our latest version here</a>, and if you have SketchUp Pro License, go ahead and use our l<a href="http://www.sketchup.com/upgrade" target="_blank">icense wizard to upgrade</a>. If you work in SketchUp every day, we think you&#8217;ll really love this release -- after all, all we&#8217;ve done is make SketchUp work more like&#8230;  well, SketchUp.<br /></p><p><br />Posted by Mark Harrison, on behalf of the SketchUp team</p>]]></description>
				<content:encoded><![CDATA[<p><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-ZWq_fTIwsJo/VFgFjGFBk0I/AAAAAAAAdRw/BWzzTV6PnTE/s1600/2015-Flyer.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-ZWq_fTIwsJo/VFgFjGFBk0I/AAAAAAAAdRw/BWzzTV6PnTE/s525/2015-Flyer.png" /></a></div><p><br />We have some news to share today -- <b><a href="http://www.sketchup.com/products/sketchup-pro/new-in-2015" >SketchUp 2015 is available for download now</a></b> -- but first we’d like to share something that’s a few weeks old.<br /><p>Here at SketchUp HQ in Boulder, we have a team dedicated to answering the phone and email questions that customers send us every day. Recently, we received these two emails on the same day:<br /><p><br /><i>Thank you for replying to my mum. I'm Marius and I'm 8 years old. I really like SketchUp and we have it in school. In art school, I made a factory with my best friend.&nbsp;</i><br /><div style="text-align: right;"><i>-- Love, Marius XXX</i></div><p>And then, just a few hours later:<br /><p><br /><i>I'm a detective for the Ottawa Police Service. I specialize in Bloodstain Pattern Analysis and was introduced to your software while collaborating with university students. Using online tutorials I was able to quickly create 3D plan drawings for our crime scenes. The quality of the visual evidence produced was above and beyond what our court system was used to.</i><br /><div style="text-align: right;"><i>-- Det. Ugo Garneau, Ottawa Police Service</i></div><br /><p>We get emails like these all the time, and we always think it’s incredible that so many different kinds of people can learn and be productive with SketchUp almost right away. On the other side of the spectrum, we regularly hear from <a href="http://sketchupdate.blogspot.com/2014/09/details-details-details-conversation.html" >seasoned modelers who have mastered SketchUp</a> to make building things more efficient. <br /><p>We’re incredibly proud that SketchUp helps all of these people be successful -- and have some fun while they’re at it. So when we plan updates, our team feels a big responsibility to preserve the reliability and flexibility that makes SketchUp...  well, SketchUp.<br /><p>In this release, we turned our focus to upgrading SketchUp’s performance infrastructure. In particular, <b>we’ve updated SketchUp, LayOut, and our Ruby API to run as 64-bit applications</b>. The least nerdy way to explain this change is that 64-bit architecture allows SketchUp to take advantage of more of your computer’s active memory. We’ve moved to 64-bit both to improve performance, but also to set up SketchUp to work better with the operating systems and <a href="http://extensions.sketchup.com/" >extensions</a> that people will be using over the next few years. So while this is a big modification to SketchUp’s technical backbone, we kind of hope you won’t notice it at all.<br /><p>Similarly, SketchUp 2015 includes <a href="http://www.sketchup.com/products/sketchup-pro/new-in-2015#new-tools" ><b>new modeling and documentation tools</b></a> that we designed to feel like you’ve been using them for years. Probably our favorite of these is <a href="http://help.sketchup.com/en/article/3000070" >the Rotated Rectangle tool</a>, a way draw to axis-independent rectangles that’s both incredibly useful and surprisingly intuitive. Give it a try: we think it will remind you of the first time you used SketchUp.<br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-Wg9yXC2X4DI/VFgDmD8GOTI/AAAAAAAAdRk/G2g2izPkC7s/s1600/Screen%2BShot%2B2014-11-02%2Bat%2B10.15.12%2BAM.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-Wg9yXC2X4DI/VFgDmD8GOTI/AAAAAAAAdRk/G2g2izPkC7s/s1600/Screen%2BShot%2B2014-11-02%2Bat%2B10.15.12%2BAM.png" height="336" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: xx-small;">SketchUp 2015's official Rotated Rectangle Tool draws rectangles that don’t have to be perpendicular or parallel to an axes. It’s a simple idea that saves you about a dozen clicks to draw shapes like the cube on the right.</span></i></span></td></tr></tbody></table><p><a href="http://www.sketchup.com/products/sketchup-pro/new-in-2015" >There’s a lot more to explore in SketchUp 2015</a>: fast styles... LayOut smart labels...  a 3 Point Arc tool... simpler Pro licensing… full IFC compatibility to get more and more folks participating in information modeling… <b>we’ve even linked SketchUp to <a href="http://sketchupdate.blogspot.com/2014/11/sketchup-trimble-connected.html" >Trimble Connect</a></b>, a new collaboration platform for sharing, reviewing, and commenting on any kind of project file.<br /><p>You can <a href="http://sketchup.com/download" >download our latest version here</a>, and if you have SketchUp Pro License, go ahead and use our l<a href="http://www.sketchup.com/upgrade" >icense wizard to upgrade</a>. If you work in SketchUp every day, we think you’ll really love this release -- after all, all we’ve done is make SketchUp work more like…  well, SketchUp.<br /><p><br />Posted by Mark Harrison, on behalf of the SketchUp team]]></content:encoded>
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		<title>Licensing in SketchUp Pro 2015</title>
		<link>https://googledata.org/google-sketchup/licensing-in-sketchup-pro-2015/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=licensing-in-sketchup-pro-2015</link>
		<comments>https://googledata.org/google-sketchup/licensing-in-sketchup-pro-2015/#comments</comments>
		<pubDate>Tue, 04 Nov 2014 13:00:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=083fbf3061fc06daaac10be83696d0c8</guid>
		<description><![CDATA[<p>We&#8217;re very proud of the things we&#8217;ve added and changed in <a href="http://www.sketchup.com/products/sketchup-pro/new-in-2015" target="_blank"><b>SketchUp 2015</b></a>. One of the changes that I&#8217;m particularly happy about is a completely revised licensing system. Since when did licensing become exciting? Well, it isn&#8217;t. But the licensing system used for SketchUp Pro 2014 and older was very dusty, to say the least. It needed a facelift so that we could take advantage of modern technology and solve a number of long-standing issues. Now, let&#8217;s take a peek at what the new licensing can do...<br /></p><p></p><ul><li><p><b>Cross-platform support.</b> Microsoft Windows? Mac OS X? It doesn&#8217;t matter! Use the same license information on both platforms.</p></li><li><p><b>30-day Trial.</b> The 8-hour trial that SketchUp used in the past was quite sophisticated but not very clear. We applied SketchUp-simplicity to this one: 30 days. Simple.</p></li><li><p><b>Centralized Network License manager.</b> For those of you who happen to manage a network license, the SketchUp Pro licensing server is hosted in the cloud. No more creating a shared folder on a server, setting specific permissions, generating a network license, and so on. We&#8217;ve taken care of that for you.</p></li><li><p><b>&#8220;Checkout&#8221; support </b>(<i>network licenses</i>)<b>.</b> Need to work on a plane or show a model to client in a remote location? Now you can check out a network license seat for offline use. Just be sure to do it before you go offline, though.&#160;</p></li><li><p><b>WAN support </b>(<i>network licenses</i>).<b> </b>Network licenses of old were more like LAN Licenses, because they only worked across a LAN. Now, with the network license manager in the cloud, your users only need access to the Internet.</p></li><li><p><b>Changing seat count without generating a new license</b> (<i>network licenses</i>). So you found out that a 20-seat network license isn&#8217;t enough and you need to add another five seats. Before, we would generate a new serial number and you would have to go out and update the license within SketchUp Pro. Now, we make the change for you on the server and you don&#8217;t have to change a thing!</p></li></ul><p>There&#8217;s one very important difference to note with regard to this new licensing technology: <i>you&#8217;ll need to have an active Internet connection to add a license and remove a license from your computer</i>. Drop a line to your IT folks that SketchUp needs access to the Internet via ports 5053 and 50530 just in case your network whitelists those kinds of things. <br /></p><p>You can add your single-user SketchUp Pro license to any two computers that you use. But you need to be the one using SketchUp Pro -- hence, single-user license. And only one computer can run SketchUp Pro at a time. If you need to install SketchUp on your third computer, you&#8217;ll need to remove a license on one of the other computers first. To remove a license, open SketchUp then select <b>Help</b> &#62; <b>Welcome to SketchUp...</b> &#62; <b>License</b> &#62; <b>Remove License...</b><br /></p><p>Lastly, if you see an error message while using the new license, check out this <a href="http://help.sketchup.com/en/article/3000074" target="_blank">Knowledge Center article</a> for some help resolving the problem. <a href="http://help.sketchup.com/en/contact/customer-support" target="_blank">Or get in touch with us</a>.<br /></p><p>That&#8217;s it! The goal of licensing is to give you access to your favorite SketchUp Pro features then get the heck out of the way. If that&#8217;s your experience, then we&#8217;ve done our job and earned a slice of Trimble SketchUp cake:<br /></p><p></p><div><span><span><img height="366px;" src="https://lh4.googleusercontent.com/CJagRwFRRDjt1TgKH5BzHfUXNtUkeUcyNOihZ_MPHCtd6cKQRK9qEj3o7JDuLY8SZsf_BPxoHctI5S-fpgCCbu7yVMO0AFJ5qynCdNOh_6sQYHyf5bLfLo6Twxe5qQJp3Q" width="489px;"></span></span></div><p>Posted by Tommy Acierno, on behalf of the SketchUp team</p>]]></description>
				<content:encoded><![CDATA[<p>We’re very proud of the things we’ve added and changed in <a href="http://www.sketchup.com/products/sketchup-pro/new-in-2015" ><b>SketchUp 2015</b></a>. One of the changes that I’m particularly happy about is a completely revised licensing system. Since when did licensing become exciting? Well, it isn’t. But the licensing system used for SketchUp Pro 2014 and older was very dusty, to say the least. It needed a facelift so that we could take advantage of modern technology and solve a number of long-standing issues. Now, let’s take a peek at what the new licensing can do...<br /><p><ul><li><p><b>Cross-platform support.</b> Microsoft Windows? Mac OS X? It doesn’t matter! Use the same license information on both platforms.</li><li><p><b>30-day Trial.</b> The 8-hour trial that SketchUp used in the past was quite sophisticated but not very clear. We applied SketchUp-simplicity to this one: 30 days. Simple.</li><li><p><b>Centralized Network License manager.</b> For those of you who happen to manage a network license, the SketchUp Pro licensing server is hosted in the cloud. No more creating a shared folder on a server, setting specific permissions, generating a network license, and so on. We’ve taken care of that for you.</li><li><p><b>“Checkout” support </b>(<i>network licenses</i>)<b>.</b> Need to work on a plane or show a model to client in a remote location? Now you can check out a network license seat for offline use. Just be sure to do it before you go offline, though.&nbsp;</li><li><p><b>WAN support </b>(<i>network licenses</i>).<b> </b>Network licenses of old were more like LAN Licenses, because they only worked across a LAN. Now, with the network license manager in the cloud, your users only need access to the Internet.</li><li><p><b>Changing seat count without generating a new license</b> (<i>network licenses</i>). So you found out that a 20-seat network license isn’t enough and you need to add another five seats. Before, we would generate a new serial number and you would have to go out and update the license within SketchUp Pro. Now, we make the change for you on the server and you don’t have to change a thing!</li></ul><p>There’s one very important difference to note with regard to this new licensing technology: <i>you’ll need to have an active Internet connection to add a license and remove a license from your computer</i>. Drop a line to your IT folks that SketchUp needs access to the Internet via ports 5053 and 50530 just in case your network whitelists those kinds of things. <br /><p>You can add your single-user SketchUp Pro license to any two computers that you use. But you need to be the one using SketchUp Pro -- hence, single-user license. And only one computer can run SketchUp Pro at a time. If you need to install SketchUp on your third computer, you’ll need to remove a license on one of the other computers first. To remove a license, open SketchUp then select <b>Help</b> > <b>Welcome to SketchUp...</b> > <b>License</b> > <b>Remove License...</b><br /><p>Lastly, if you see an error message while using the new license, check out this <a href="http://help.sketchup.com/en/article/3000074" >Knowledge Center article</a> for some help resolving the problem. <a href="http://help.sketchup.com/en/contact/customer-support" >Or get in touch with us</a>.<br /><p>That’s it! The goal of licensing is to give you access to your favorite SketchUp Pro features then get the heck out of the way. If that’s your experience, then we’ve done our job and earned a slice of Trimble SketchUp cake:<br /><p><div style="text-align: center;"><span id="docs-internal-guid-a9a4741d-7c35-1d67-c016-0bff4d7a2e39"><span style="font-family: 'Open Sans'; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"><img height="366px;" src="https://lh4.googleusercontent.com/CJagRwFRRDjt1TgKH5BzHfUXNtUkeUcyNOihZ_MPHCtd6cKQRK9qEj3o7JDuLY8SZsf_BPxoHctI5S-fpgCCbu7yVMO0AFJ5qynCdNOh_6sQYHyf5bLfLo6Twxe5qQJp3Q" style="-webkit-transform: rotate(0rad); border: none; transform: rotate(0rad);" width="489px;" /></span></span></div><p>Posted by Tommy Acierno, on behalf of the SketchUp team]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/licensing-in-sketchup-pro-2015/feed/</wfw:commentRss>
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		<item>
		<title>Using Trimble Vision images to create SketchUp models</title>
		<link>https://googledata.org/google-sketchup/using-trimble-vision-images-to-create-sketchup-models/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=using-trimble-vision-images-to-create-sketchup-models</link>
		<comments>https://googledata.org/google-sketchup/using-trimble-vision-images-to-create-sketchup-models/#comments</comments>
		<pubDate>Tue, 04 Nov 2014 12:30:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=5577f500f22a560b61849814184ee040</guid>
		<description><![CDATA[<p>Last year, Trimble (SketchUp&#8217;s parent company) introduced a kind of super-camera called the <a href="http://www.trimble.com/survey/trimble-v10-imaging-rover.aspx" target="_blank">V10 Imaging Rover</a>. The V10 captures and compiles images of large objects like buildings or bridges, then tags those site photographs with precise locations and orientations. Trimble Vision <a href="http://www.trimble.com/Survey/Total-Stations.aspx" target="_blank">Total Stations</a> also collect this kind of imagery, so here in Colorado we started wondering how geospatial professionals might use this location-aware data to create 3D models in SketchUp.<br /></p><p>Today, we are happy to announce that the latest versions of SketchUp Pro and <a href="http://www.trimble.com/survey/trimble-business-center.aspx" target="_blank">Trimble Business Center</a> now work together to export images and camera poses for direct use with SketchUp&#8217;s <a href="http://help.sketchup.com/en/article/94919" target="_blank">Match Photo</a> tool.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img height="294px;" src="https://lh4.googleusercontent.com/siiwksUeOVrLPBxz8kKepD3hTn0DXTD55KDbb7RFY2uTB0XKS2ZT-h3kRhGoD21zz0xxdvHZFhVMntCHhVVbw-kCnaPY--dD6al5zspTyvr7sX2aIFKpFP_1TCQCLC8tiJ4ytM5tmCo" width="525px;"></td></tr><tr><td><span><i><span>A bird's eye view of Trimble Vision images imported into SketchUp along with the resulting 3D model.</span></i></span></td></tr></tbody></table><span><span></span></span><br /><p>We developed this integration along with improvements to Match Photo to make this kind of photo modeling simpler than ever before. There is no need to designate vanishing lines and prominent features on the structure to determine each camera pose. Instead, camera orientations are pre-loaded with the file import from Trimble Business Center (TBC). With as few as three points exported from TBC you can set up your axes and begin to create your model.<br /></p><p>To set up this workflow, we had to extend the TBC *.skp exporter to allow images and points to be included. This lets you leverage TBC&#8217;s ability to create photo points with precise locations. You can generate and export any key points that will aid the modeling process within SketchUp, including points for setting up your SketchUp axes and inference points for important architectural details.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img height="296px;" src="https://lh5.googleusercontent.com/VfQ3S1uVijYyiAyHhT9KZp5mVg1dbghU3_dO71HIrEe8L5mIypA7O5oKCIofa2sj4vM3hhPWDBEpn6iqrs8Eaf2vjlNQm9z9LS3XnaBAAyVepzShzd4j3RykL0oYRoi4RXhLfrx-6x0" width="525px;"></td></tr><tr><td><span><span><i>A Trimble Business Center station view with photo points visible</i></span></span></td></tr></tbody></table><span><span><i><span></span></i></span></span><br /><p>The Trimble V10 includes a panoramic camera array. This means there are twelve cameras that collect images for a full 360-degree view. The multiple viewpoints are useful while you are processing the images in TBC, since you can generate tie points all the way around each of the photo stations to be used in the bundle adjustment. <br />However, for modeling in SketchUp, you only need to export images that include the area of interest (e.g. building, bridge &#8230;). In TBC, you can easily create a polygon boundary around the area of interest. If you use a boundary, the *.skp exporter will include only the images with view angles that intersect it. This greatly reduces image clutter in SketchUp. <br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img height="295px;" src="https://lh4.googleusercontent.com/J7uBS_uJQ7ZIC6NUo9HDT03suuRJsi6BZSe_vz52-h9afovKgHLdb0WTWMPNMPM5pW-PPElhRx4h79nqn_dr6oDh9nkY7De2aDv4WY0edvzcr4qw1UdlV6KERI5EgukOY4Z31bc6Owc" width="525px;"></td></tr><tr><td><span><i><span>TBC boundary around the area of interest, highlighting in purple the images that will be exported</span></i></span></td></tr></tbody></table><p>To further help filter out unneeded images from the exported *.skp, TBC allows you to include a subset of your photo stations. This lets you select only those stations which have images you need for modeling in SketchUp.<br />The *.skp that TBC creates during export contains a separate scene tab for each image. This reduces confusion and provides easy navigation during modeling.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="C:\Users\rhassle\Desktop\Trimble V10 - SketchUp Integration\V10 Blogpost\Images\Use the scene tabs to quickly view the images.jpg" height="294px;" src="https://lh4.googleusercontent.com/BAwTVfMbfaEkYSvQQNMsTpiymrQgczH3dtI_GaZU0w43B2iEAgGbWfUq-S8XxdwL7YLbbQVA4GUMITsrxDtYVK43r5PW-YeC62pM8AfNkpaZfBi8Mhq9TdhukKe1_NW42pdctXiFTXk" width="525px;"></td></tr><tr><td><span><i><span>After importing your imagery from Trimble Business Center, every image is automatically positioned in its own scene.</span></i></span></td></tr></tbody></table><p>Since the ability to move easily between images is important to efficient model creation, the &#8220;Igloo view&#8221; (keyboard shortcut &#8220;i&#8221;) has been improved to walk you through the images rapidly. You can see the adjacent images that provide context around the structure.<br /></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="C:\Users\rhassle\Desktop\Trimble V10 - SketchUp Integration\V10 Blogpost\Images\Igloo view showing adjacent images for context.jpg" height="295px;" src="https://lh3.googleusercontent.com/iZm21CFByFHrYPkFELgexqwfEBRUMac7m5Zud2j8879kRrpaPuNN5bvKnF-xqOUb8-yCa2c65Xm4rIMc7FQQhfGQHv45KkC7YzHPcQvBFN-REUuqm3BJxmXLG_IFRH1Jgg7GKJVoqFU" width="525px;"></td></tr><tr><td><span><i><span>Igloo view showing adjacent images for context</span></i></span></td></tr></tbody></table><p><span></span><br />After exporting appropriate 3D points to SketchUp, their positions can be matched with pixels in the images, to orient the coordinate axes. If the structure is rectangular, this should only need to be done with one image using a few points, and then all of the images will be automatically oriented in such a way that a consistent model can be created from multiple images.<br /></p><p><br /></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img height="294px;" src="https://lh4.googleusercontent.com/929DepYBJfeflczGI_yBV8uSGr0IB9QH9V8EmOayM5dzhklrzZv-ElPLV9PowEQZ1mCJeP5Sajx-NOlma2JlYNe4ojzZhCk33vYIB2t9L0ib_1dZmGB_j9-UFK2ncjhSIiX_x5OHbh4" width="525px;"></td></tr><tr><td><span><i><span>Modeling the building using SketchUp&#8217;s Match Photo tool</span></i></span></td></tr></tbody></table><span><i><span><span></span></span></i></span><br /><p>The images from TBC have the camera distortions removed, so they are also great for texturing your model in SketchUp. Make sure to collect the images from locations that allow for a clear view of the structure (without obstructions like cars or trees), then use the Project Photo tool to apply them as textures.<br /></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img height="246px;" src="https://lh5.googleusercontent.com/tflURHzH2uiPDFEvJpIFhwbDNGdbde-kUOc2FkN9LYDvPATxp0HiL7gJfmShHxuj2Jad7OmHMHaqZqjk-spuowywuGRMF4cHIPsfPwiIEmTPbZ6iNdv_Tm2dhEx9MqwrYOhWfFzPvaQ" width="525px;"></td></tr><tr><td><span><i><span>Using the Trimble Business Center images to texture a SketchUp model model</span></i></span></td></tr></tbody></table><span><i><span><span></span></span></i></span><br /><p>When you are done, you will have a model that can be used in all sorts of SketchUp workflows, including daylight, shadow, and view plane analyses, report generation, and Google Earth previews.<br /></p><p><br />Posted by Richard Hassler, Hardware Product Manager</p>]]></description>
				<content:encoded><![CDATA[<p>Last year, Trimble (SketchUp’s parent company) introduced a kind of super-camera called the <a href="http://www.trimble.com/survey/trimble-v10-imaging-rover.aspx" >V10 Imaging Rover</a>. The V10 captures and compiles images of large objects like buildings or bridges, then tags those site photographs with precise locations and orientations. Trimble Vision <a href="http://www.trimble.com/Survey/Total-Stations.aspx" >Total Stations</a> also collect this kind of imagery, so here in Colorado we started wondering how geospatial professionals might use this location-aware data to create 3D models in SketchUp.<br /><p>Today, we are happy to announce that the latest versions of SketchUp Pro and <a href="http://www.trimble.com/survey/trimble-business-center.aspx" >Trimble Business Center</a> now work together to export images and camera poses for direct use with SketchUp’s <a href="http://help.sketchup.com/en/article/94919" >Match Photo</a> tool.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img height="294px;" src="https://lh4.googleusercontent.com/siiwksUeOVrLPBxz8kKepD3hTn0DXTD55KDbb7RFY2uTB0XKS2ZT-h3kRhGoD21zz0xxdvHZFhVMntCHhVVbw-kCnaPY--dD6al5zspTyvr7sX2aIFKpFP_1TCQCLC8tiJ4ytM5tmCo" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: xx-small;">A bird's eye view of Trimble Vision images imported into SketchUp along with the resulting 3D model.</span></i></span></td></tr></tbody></table><span id="docs-internal-guid-f91698da-7c07-e8da-a26c-8485dc46aef7"><span style="color: #333333; font-family: Arial; font-size: 16px; vertical-align: baseline; white-space: pre-wrap;"></span></span><br /><p>We developed this integration along with improvements to Match Photo to make this kind of photo modeling simpler than ever before. There is no need to designate vanishing lines and prominent features on the structure to determine each camera pose. Instead, camera orientations are pre-loaded with the file import from Trimble Business Center (TBC). With as few as three points exported from TBC you can set up your axes and begin to create your model.<br /><p>To set up this workflow, we had to extend the TBC *.skp exporter to allow images and points to be included. This lets you leverage TBC’s ability to create photo points with precise locations. You can generate and export any key points that will aid the modeling process within SketchUp, including points for setting up your SketchUp axes and inference points for important architectural details.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img height="296px;" src="https://lh5.googleusercontent.com/VfQ3S1uVijYyiAyHhT9KZp5mVg1dbghU3_dO71HIrEe8L5mIypA7O5oKCIofa2sj4vM3hhPWDBEpn6iqrs8Eaf2vjlNQm9z9LS3XnaBAAyVepzShzd4j3RykL0oYRoi4RXhLfrx-6x0" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><span style="font-size: xx-small;"><i>A Trimble Business Center station view with photo points visible</i></span></span></td></tr></tbody></table><span id="docs-internal-guid-f91698da-7c08-62e1-2ee2-3df64dc1489d"><span style="font-size: xx-small;"><i><span style="color: #333333; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span></i></span></span><br /><p>The Trimble V10 includes a panoramic camera array. This means there are twelve cameras that collect images for a full 360-degree view. The multiple viewpoints are useful while you are processing the images in TBC, since you can generate tie points all the way around each of the photo stations to be used in the bundle adjustment. <br />However, for modeling in SketchUp, you only need to export images that include the area of interest (e.g. building, bridge …). In TBC, you can easily create a polygon boundary around the area of interest. If you use a boundary, the *.skp exporter will include only the images with view angles that intersect it. This greatly reduces image clutter in SketchUp. <br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img height="295px;" src="https://lh4.googleusercontent.com/J7uBS_uJQ7ZIC6NUo9HDT03suuRJsi6BZSe_vz52-h9afovKgHLdb0WTWMPNMPM5pW-PPElhRx4h79nqn_dr6oDh9nkY7De2aDv4WY0edvzcr4qw1UdlV6KERI5EgukOY4Z31bc6Owc" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: xx-small;">TBC boundary around the area of interest, highlighting in purple the images that will be exported</span></i></span></td></tr></tbody></table><p>To further help filter out unneeded images from the exported *.skp, TBC allows you to include a subset of your photo stations. This lets you select only those stations which have images you need for modeling in SketchUp.<br />The *.skp that TBC creates during export contains a separate scene tab for each image. This reduces confusion and provides easy navigation during modeling.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="C:\Users\rhassle\Desktop\Trimble V10 - SketchUp Integration\V10 Blogpost\Images\Use the scene tabs to quickly view the images.jpg" height="294px;" src="https://lh4.googleusercontent.com/BAwTVfMbfaEkYSvQQNMsTpiymrQgczH3dtI_GaZU0w43B2iEAgGbWfUq-S8XxdwL7YLbbQVA4GUMITsrxDtYVK43r5PW-YeC62pM8AfNkpaZfBi8Mhq9TdhukKe1_NW42pdctXiFTXk" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: xx-small;">After importing your imagery from Trimble Business Center, every image is automatically positioned in its own scene.</span></i></span></td></tr></tbody></table><p>Since the ability to move easily between images is important to efficient model creation, the “Igloo view” (keyboard shortcut “i”) has been improved to walk you through the images rapidly. You can see the adjacent images that provide context around the structure.<br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="C:\Users\rhassle\Desktop\Trimble V10 - SketchUp Integration\V10 Blogpost\Images\Igloo view showing adjacent images for context.jpg" height="295px;" src="https://lh3.googleusercontent.com/iZm21CFByFHrYPkFELgexqwfEBRUMac7m5Zud2j8879kRrpaPuNN5bvKnF-xqOUb8-yCa2c65Xm4rIMc7FQQhfGQHv45KkC7YzHPcQvBFN-REUuqm3BJxmXLG_IFRH1Jgg7GKJVoqFU" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: xx-small;">Igloo view showing adjacent images for context</span></i></span></td></tr></tbody></table><p><span id="docs-internal-guid-a108b26b-7c09-ca99-f200-c8e7d5740017"></span><br />After exporting appropriate 3D points to SketchUp, their positions can be matched with pixels in the images, to orient the coordinate axes. If the structure is rectangular, this should only need to be done with one image using a few points, and then all of the images will be automatically oriented in such a way that a consistent model can be created from multiple images.<br /><p><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img height="294px;" src="https://lh4.googleusercontent.com/929DepYBJfeflczGI_yBV8uSGr0IB9QH9V8EmOayM5dzhklrzZv-ElPLV9PowEQZ1mCJeP5Sajx-NOlma2JlYNe4ojzZhCk33vYIB2t9L0ib_1dZmGB_j9-UFK2ncjhSIiX_x5OHbh4" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: xx-small;">Modeling the building using SketchUp’s Match Photo tool</span></i></span></td></tr></tbody></table><span id="docs-internal-guid-29bc8289-7c0a-25e3-2c05-e9dc1caca10f"><i><span style="font-size: xx-small;"><span style="color: #333333; font-family: Arial; vertical-align: baseline; white-space: pre-wrap;"></span></span></i></span><br /><p>The images from TBC have the camera distortions removed, so they are also great for texturing your model in SketchUp. Make sure to collect the images from locations that allow for a clear view of the structure (without obstructions like cars or trees), then use the Project Photo tool to apply them as textures.<br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img height="246px;" src="https://lh5.googleusercontent.com/tflURHzH2uiPDFEvJpIFhwbDNGdbde-kUOc2FkN9LYDvPATxp0HiL7gJfmShHxuj2Jad7OmHMHaqZqjk-spuowywuGRMF4cHIPsfPwiIEmTPbZ6iNdv_Tm2dhEx9MqwrYOhWfFzPvaQ" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: xx-small;">Using the Trimble Business Center images to texture a SketchUp model model</span></i></span></td></tr></tbody></table><span id="docs-internal-guid-29bc8289-7c0b-5f3b-5136-a837a8147b2f"><i><span style="font-size: xx-small;"><span style="color: #333333; font-family: 'Times New Roman'; vertical-align: baseline; white-space: pre-wrap;"></span></span></i></span><br /><p>When you are done, you will have a model that can be used in all sorts of SketchUp workflows, including daylight, shadow, and view plane analyses, report generation, and Google Earth previews.<br /><p><br />Posted by Richard Hassler, Hardware Product Manager]]></content:encoded>
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		<title>Building a PVC Geodesic Dome with SketchUp</title>
		<link>https://googledata.org/google-sketchup/building-a-pvc-geodesic-dome-with-sketchup/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=building-a-pvc-geodesic-dome-with-sketchup</link>
		<comments>https://googledata.org/google-sketchup/building-a-pvc-geodesic-dome-with-sketchup/#comments</comments>
		<pubDate>Fri, 24 Oct 2014 16:18:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=6b3a08ed9eedc6c62cd8900dbc70cd93</guid>
		<description><![CDATA[<p>Here on the SketchUp team, we&#8217;re DIYers at heart -- we like solving design problems and building things. For a while now, we&#8217;ve had a big presence at <a href="http://makerfaire.com/" target="_blank">Maker Faire</a>. We go because we truly enjoy nerding out with fellow makers and dreaming up our own design-build projects. At World Maker Faire in New York last month, we decided to cook up a pair of large geodesic domes, because, well, why not?<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="IMG_3999.JPG" height="349px;" src="https://lh5.googleusercontent.com/ayVFi5hVJgqFyS5RlAz0keJneua-lDJcpECqJI1wTkzNB626fxFpzorvin4xWdT0tCqPNOZqPi94bmcj_MablFb5SYP-0Oz4k1wn7htqt2nWZ6HSayT3TURay3atMpH41A" width="525px;"></td></tr><tr><td><div><i><span>Who wouldn&#8217;t want to build a geodesic lair out of PVC pipe?</span></i></div><div><i><span>You can <a href="https://3dwarehouse.sketchup.com/model.html?id=u83b3c27b-feb9-4583-802a-f81b65ec8e66" target="_blank">check out our fabricatable project model and build instructions here on 3D Warehouse.</a></span></i></div></td></tr></tbody></table><p><br />Actually, the point of our exhibit -- besides being a practice run for a future <a href="http://www.burningman.com/" target="_blank">Burning Man</a> trip -- was to prove that SketchUp makes planning and building team DIY projects easier and more fun. We enlisted the help of our good pal Eric Schimelpfenig of <a href="http://sketchthis.net/" target="_blank">sketchthis.net</a> and set out to turn a pile of PVC pipe into two huge geodesic domes and some comfortable furniture. Here&#8217;s how we pulled it off:<br /></p><p>After exploring <a href="https://3dwarehouse.sketchup.com/collection.html?id=b926c2713e303860a99d92cd8fe533cd" target="_blank">geodesic designs on 3D Warehouse</a> -- and a lot of discovery on <a href="http://www.domerama.com/" target="_blank">Domerama</a> -- we jumped into SketchUp for conceptual design. Satellite imagery for our site plan demonstrated that two twenty-foot diameter domes would fit perfectly, and a simple massing model proved that 3V &#8541; domes -- with their extra head room -- would provide plenty of height and floor space for people and furniture.<br /></p><p>Once we knew the defining characteristics of our dome, we churned out the strut lengths using <a href="http://www.domerama.com/calculators/3v-geodesic-dome-calculator/" target="_blank">Domerama&#8217;s geodesic calculator</a> and then advanced the design using <a href="http://help.sketchup.com/en/article/94885" target="_blank">Dynamic Components</a> to create a fabricatable model. From there, we employed <a href="http://help.sketchup.com/en/article/160377" target="_blank">generate report</a> and some spreadsheet magic to crank out a cut-list for our PVC stockpile from Home Depot. <br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="DCScreenshot" height="331px;" src="https://lh6.googleusercontent.com/AtMnu4raZQriGcMID-QE_n99WMLQMitdKyOZjHwGzNanFt5mRlgRWzUWGqpYGT6j2sSnuccfvhU1X_VlGlfR8CYs6JEhAUxbKwfyT3QrLqpssobrGn3YjGXhPoI01BQktA" width="525px;"></td></tr><tr><td><span><span><i>Using the proportional math from Domerama&#8217;s 3V &#8541; dome calculator, we built a dynamic component that uses dome diameter and hub protrusion as inputs for automating a 3V dome. You can <a href="https://3dwarehouse.sketchup.com/model.html?id=ucf6b2904-098c-4404-b864-dd5b401650cc" target="_blank">download this dynamic geodesic model on 3D Warehouse</a>.</i></span></span></td></tr></tbody></table><span><span></span></span><br /><p>As our fabrication captain, Eric got to turn our SketchUp model into a collection of ready-to-assemble parts. Using some simple jigs to speed up the cutting and drilling, he churned through 1,600 feet of pipe -- about a quarter-mile of PVC -- from his workshop in Massachusetts. Rounding out the list, he ordered up the awesome purpose-built connector hubs from <a href="http://www.sonostarhub.com/" target="_blank">Sonostar</a> and grabbed a giant bag of nuts and bolts to keep things from sliding apart. With just two days to go before assembly, he loaded 152 connectors, 322 pipes, two ladders, and a dozen hammers into a van we&#8217;re pretty sure he had permission to borrow.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="2014-09-10 19.54.51.jpg" height="296px;" src="https://lh5.googleusercontent.com/D0xGaHmsQcIlu2HhIRJxQMuBP7Avn9PCNrE_P4_Y0woVWnnxvyIHlaUrpyAca-MxgZED676ciFei6Rfufl2nUpP-_QRiCVygLITN4tTMZbJVbH8xlHjJMtpXpAxmXpWzbw" width="525px;"></td></tr><tr><td><span><i><span>Two geodesic domes and enough left-over pipe to spit out <a href="https://plus.google.com/b/100759442157983104151/photos/100759442157983104151/albums/6062694702222567537/6062694924794004626?authkey=CJDt_9vP0MHCvQE&#38;pid=6062694924794004626&#38;oid=100759442157983104151" target="_blank">a few of these bad boys...</a></span></i></span></td></tr></tbody></table><div><span><span></span></span></div><p><br />On-site at the New York Hall of Science, the pipe-laden van was met by a jet-lagged assembly crew of SketchUppers who&#8217;d only ever seen the geodomes in our working model. Over the course of a few hours, we assembled the two domes according to <a href="https://www.dropbox.com/s/ruvgmzxbows5tzh/Official%20Build%20Document.pdf?dl=0" target="_blank">these hilarious yet exceedingly clear build instructions</a>, courtesy of Eric and <a href="https://www.youtube.com/watch?v=yJdmEGBEV1s&#38;list=PL190C90DCE62242C9" target="_blank">LayOut</a>.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="FullSite4-IMG_3903.JPG" height="287px;" src="https://lh5.googleusercontent.com/CT4kP31PSiUzZvwoIDM2rAHcKnnTXr2SsS4ra80h458y6aGdakIDf86Cu-Tiy2FZaU0G2TQdp2opJvID1vyp3qTb9eUPU_U9abG-EI0TmQ-pjubtemRR2LhOKeZb9X05_A" width="525px;"></td></tr><tr><td><span><span><i>Banging pipes together at World Maker Faire. See more <a href="https://plus.google.com/b/100759442157983104151/photos/100759442157983104151/albums/6062694702222567537?authkey=CJDt_9vP0MHCvQE" target="_blank">photos of our geodesic dome build here</a>, or <a href="https://www.youtube.com/watch?v=XXvBDDCsiNk&#38;feature=youtu.be" target="_blank">watch the sketchthis.net time lapse of our build here</a>.</i></span></span></td></tr></tbody></table><p><br />The next day, our team hammered together several pieces of SketchUp-designed PVC furniture (generously contributed by our friends at <a href="http://www.formufit.com/" target="_blank">FORMUFIT</a>), and fitted vinyl tarps to the roof. We had designed the tarps to be a modular shading system, so that we could leave some sections of the dome exposed or cover everything up in case of crummy weather.<br /></p><p>To derive the tarps from our SketchUp model, we drew out some basic gore-like polygons over the dome component and then used the <a href="http://www.pumpkinpirate.info/flattery/" target="_blank">Flattery</a> extension to derive their dimensions for printing. The tarps were manufactured with grommets that allowed us to join and secure them with zip ties. <br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="Screen Shot 2014-10-23 at 9.46.20 AM.png" height="334px;" src="https://lh6.googleusercontent.com/iAc-m1Jckq7FLalr5rT4PPMgQyNWuPboXwv9ZiwSCnGO0s8ZCye41X_xMAM5AhqE3NWCxR47OsRqAcd2ks-InIal0_JwpFi4CW7k4BEe4mbza7mEplm3n9xlD3mg7faDtA" width="525px;"></td></tr><tr><td><i><span><span>Our tarping system was one of those simple ideas that was meant to work, but not be perfect. We anticipated (and desired) stretching in the tarp, so we modeled our gore polygons for stretched-out coverage, then laid the geometry flat with&#160;</span><a href="http://www.pumpkinpirate.info/flattery/" target="_blank">Flattery</a><span>.</span></span></i></td></tr></tbody></table><p><br />Throughout the weekend, thousands of attendees -- attracted by the awesome sight of our booth and the promise of shade -- wandered through our domes, where they were pumped full of SketchUp knowledge and slapped with <a href="https://twitter.com/SketchUp/status/513351790138785792" target="_blank">these bracelets</a> before being sent, disoriented, but not sunburned, back into the Faire. <br /></p><p>We introduced a lot of people to SketchUp and <a href="http://en.wikipedia.org/wiki/Buckminster_Fuller" target="_blank">Buckminster Fuller</a> (not bad company, right?) over the weekend, and now we have a pair of geodesic domes to keep us cool at the next team picnic.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="DSC_0113.JPG" height="322px;" src="https://lh6.googleusercontent.com/aO_azRL3x4mcRqQwZ_guv1mkgcxxk9kvVg849N0sesWiSftcn79NK5vhS4K5YiqER6zzV_IreqLM7aXhJTB5NXObRmoUhJW_MD--e1Yo7jAj4hg7eNbBjlQYVIbNCc980Q" width="525px;"></td></tr><tr><td><span><i><span>The SketchUp team on good behavior at Maker Faire. <a href="https://plus.google.com/b/100759442157983104151/photos/100759442157983104151/albums/6062694702222567537/6062694743238315874?authkey=CJDt_9vP0MHCvQE&#38;pid=6062694743238315874&#38;oid=100759442157983104151" target="_blank">We also did a lot of this</a>.</span></i></span></td></tr></tbody></table><p></p><div><span><span></span></span></div><p><br />Posted by Mark Harrison and Andrew Strotheide<br /><br /><b>Looking to build your own geodesic? Explore the links above, then <a href="https://3dwarehouse.sketchup.com/model.html?id=ucf6b2904-098c-4404-b864-dd5b401650cc" target="_blank">download this dynamic component model</a> and <a href="https://www.dropbox.com/s/ruvgmzxbows5tzh/Official%20Build%20Document.pdf?dl=0" target="_blank">these build instructions</a> to get started. Be sure to <a href="https://twitter.com/SketchUp" target="_blank">Tweet us</a> the pics if you pull it off!</b></p>]]></description>
				<content:encoded><![CDATA[<p>Here on the SketchUp team, we’re DIYers at heart -- we like solving design problems and building things. For a while now, we’ve had a big presence at <a href="http://makerfaire.com/" >Maker Faire</a>. We go because we truly enjoy nerding out with fellow makers and dreaming up our own design-build projects. At World Maker Faire in New York last month, we decided to cook up a pair of large geodesic domes, because, well, why not?<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="IMG_3999.JPG" height="349px;" src="https://lh5.googleusercontent.com/ayVFi5hVJgqFyS5RlAz0keJneua-lDJcpECqJI1wTkzNB626fxFpzorvin4xWdT0tCqPNOZqPi94bmcj_MablFb5SYP-0Oz4k1wn7htqt2nWZ6HSayT3TURay3atMpH41A" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><div style="text-align: center;"><i><span style="font-size: x-small;">Who wouldn’t want to build a geodesic lair out of PVC pipe?</span></i></div><div style="text-align: center;"><i><span style="font-size: x-small;">You can <a href="https://3dwarehouse.sketchup.com/model.html?id=u83b3c27b-feb9-4583-802a-f81b65ec8e66" >check out our fabricatable project model and build instructions here on 3D Warehouse.</a></span></i></div></td></tr></tbody></table><p><br />Actually, the point of our exhibit -- besides being a practice run for a future <a href="http://www.burningman.com/" >Burning Man</a> trip -- was to prove that SketchUp makes planning and building team DIY projects easier and more fun. We enlisted the help of our good pal Eric Schimelpfenig of <a href="http://sketchthis.net/" >sketchthis.net</a> and set out to turn a pile of PVC pipe into two huge geodesic domes and some comfortable furniture. Here’s how we pulled it off:<br /><p>After exploring <a href="https://3dwarehouse.sketchup.com/collection.html?id=b926c2713e303860a99d92cd8fe533cd" >geodesic designs on 3D Warehouse</a> -- and a lot of discovery on <a href="http://www.domerama.com/" >Domerama</a> -- we jumped into SketchUp for conceptual design. Satellite imagery for our site plan demonstrated that two twenty-foot diameter domes would fit perfectly, and a simple massing model proved that 3V ⅝ domes -- with their extra head room -- would provide plenty of height and floor space for people and furniture.<br /><p>Once we knew the defining characteristics of our dome, we churned out the strut lengths using <a href="http://www.domerama.com/calculators/3v-geodesic-dome-calculator/" >Domerama’s geodesic calculator</a> and then advanced the design using <a href="http://help.sketchup.com/en/article/94885" >Dynamic Components</a> to create a fabricatable model. From there, we employed <a href="http://help.sketchup.com/en/article/160377" >generate report</a> and some spreadsheet magic to crank out a cut-list for our PVC stockpile from Home Depot. <br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="DCScreenshot" height="331px;" src="https://lh6.googleusercontent.com/AtMnu4raZQriGcMID-QE_n99WMLQMitdKyOZjHwGzNanFt5mRlgRWzUWGqpYGT6j2sSnuccfvhU1X_VlGlfR8CYs6JEhAUxbKwfyT3QrLqpssobrGn3YjGXhPoI01BQktA" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><span style="font-size: x-small;"><i>Using the proportional math from Domerama’s 3V ⅝ dome calculator, we built a dynamic component that uses dome diameter and hub protrusion as inputs for automating a 3V dome. You can <a href="https://3dwarehouse.sketchup.com/model.html?id=ucf6b2904-098c-4404-b864-dd5b401650cc" >download this dynamic geodesic model on 3D Warehouse</a>.</i></span></span></td></tr></tbody></table><span id="docs-internal-guid-28b6f5c2-3f20-cffa-faed-99a07fdb96f2"><span style="background-color: white; color: #333333; font-family: Arial; font-size: 13px; vertical-align: baseline; white-space: pre-wrap;"></span></span><br /><p>As our fabrication captain, Eric got to turn our SketchUp model into a collection of ready-to-assemble parts. Using some simple jigs to speed up the cutting and drilling, he churned through 1,600 feet of pipe -- about a quarter-mile of PVC -- from his workshop in Massachusetts. Rounding out the list, he ordered up the awesome purpose-built connector hubs from <a href="http://www.sonostarhub.com/" >Sonostar</a> and grabbed a giant bag of nuts and bolts to keep things from sliding apart. With just two days to go before assembly, he loaded 152 connectors, 322 pipes, two ladders, and a dozen hammers into a van we’re pretty sure he had permission to borrow.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="2014-09-10 19.54.51.jpg" height="296px;" src="https://lh5.googleusercontent.com/D0xGaHmsQcIlu2HhIRJxQMuBP7Avn9PCNrE_P4_Y0woVWnnxvyIHlaUrpyAca-MxgZED676ciFei6Rfufl2nUpP-_QRiCVygLITN4tTMZbJVbH8xlHjJMtpXpAxmXpWzbw" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: x-small;">Two geodesic domes and enough left-over pipe to spit out <a href="https://plus.google.com/b/100759442157983104151/photos/100759442157983104151/albums/6062694702222567537/6062694924794004626?authkey=CJDt_9vP0MHCvQE&amp;pid=6062694924794004626&amp;oid=100759442157983104151" >a few of these bad boys...</a></span></i></span></td></tr></tbody></table><div style="text-align: center;"><span id="docs-internal-guid-28b6f5c2-3f22-6822-f8ac-e3043465d9ad"><span style="background-color: white; color: #ff0101; font-family: Arial; font-size: 13px; vertical-align: baseline; white-space: pre-wrap;"></span></span></div><p><br />On-site at the New York Hall of Science, the pipe-laden van was met by a jet-lagged assembly crew of SketchUppers who’d only ever seen the geodomes in our working model. Over the course of a few hours, we assembled the two domes according to <a href="https://www.dropbox.com/s/ruvgmzxbows5tzh/Official%20Build%20Document.pdf?dl=0" >these hilarious yet exceedingly clear build instructions</a>, courtesy of Eric and <a href="https://www.youtube.com/watch?v=yJdmEGBEV1s&amp;list=PL190C90DCE62242C9" >LayOut</a>.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="FullSite4-IMG_3903.JPG" height="287px;" src="https://lh5.googleusercontent.com/CT4kP31PSiUzZvwoIDM2rAHcKnnTXr2SsS4ra80h458y6aGdakIDf86Cu-Tiy2FZaU0G2TQdp2opJvID1vyp3qTb9eUPU_U9abG-EI0TmQ-pjubtemRR2LhOKeZb9X05_A" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><span style="font-size: x-small;"><i>Banging pipes together at World Maker Faire. See more <a href="https://plus.google.com/b/100759442157983104151/photos/100759442157983104151/albums/6062694702222567537?authkey=CJDt_9vP0MHCvQE" >photos of our geodesic dome build here</a>, or <a href="https://www.youtube.com/watch?v=XXvBDDCsiNk&amp;feature=youtu.be" >watch the sketchthis.net time lapse of our build here</a>.</i></span></span></td></tr></tbody></table><p><br />The next day, our team hammered together several pieces of SketchUp-designed PVC furniture (generously contributed by our friends at <a href="http://www.formufit.com/" >FORMUFIT</a>), and fitted vinyl tarps to the roof. We had designed the tarps to be a modular shading system, so that we could leave some sections of the dome exposed or cover everything up in case of crummy weather.<br /><p>To derive the tarps from our SketchUp model, we drew out some basic gore-like polygons over the dome component and then used the <a href="http://www.pumpkinpirate.info/flattery/" >Flattery</a> extension to derive their dimensions for printing. The tarps were manufactured with grommets that allowed us to join and secure them with zip ties. <br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="Screen Shot 2014-10-23 at 9.46.20 AM.png" height="334px;" src="https://lh6.googleusercontent.com/iAc-m1Jckq7FLalr5rT4PPMgQyNWuPboXwv9ZiwSCnGO0s8ZCye41X_xMAM5AhqE3NWCxR47OsRqAcd2ks-InIal0_JwpFi4CW7k4BEe4mbza7mEplm3n9xlD3mg7faDtA" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><i><span style="font-size: x-small;"><span style="text-align: start;">Our tarping system was one of those simple ideas that was meant to work, but not be perfect. We anticipated (and desired) stretching in the tarp, so we modeled our gore polygons for stretched-out coverage, then laid the geometry flat with&nbsp;</span><a href="http://www.pumpkinpirate.info/flattery/" style="text-align: start;" >Flattery</a><span style="text-align: start;">.</span></span></i></td></tr></tbody></table><p><br />Throughout the weekend, thousands of attendees -- attracted by the awesome sight of our booth and the promise of shade -- wandered through our domes, where they were pumped full of SketchUp knowledge and slapped with <a href="https://twitter.com/SketchUp/status/513351790138785792" >these bracelets</a> before being sent, disoriented, but not sunburned, back into the Faire. <br /><p>We introduced a lot of people to SketchUp and <a href="http://en.wikipedia.org/wiki/Buckminster_Fuller" >Buckminster Fuller</a> (not bad company, right?) over the weekend, and now we have a pair of geodesic domes to keep us cool at the next team picnic.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="DSC_0113.JPG" height="322px;" src="https://lh6.googleusercontent.com/aO_azRL3x4mcRqQwZ_guv1mkgcxxk9kvVg849N0sesWiSftcn79NK5vhS4K5YiqER6zzV_IreqLM7aXhJTB5NXObRmoUhJW_MD--e1Yo7jAj4hg7eNbBjlQYVIbNCc980Q" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: x-small;">The SketchUp team on good behavior at Maker Faire. <a href="https://plus.google.com/b/100759442157983104151/photos/100759442157983104151/albums/6062694702222567537/6062694743238315874?authkey=CJDt_9vP0MHCvQE&amp;pid=6062694743238315874&amp;oid=100759442157983104151" >We also did a lot of this</a>.</span></i></span></td></tr></tbody></table><p><div style="text-align: center;"><span id="docs-internal-guid-28b6f5c2-3f26-810c-8a4b-757012b5ff7e"><span style="background-color: white; color: red; font-family: Arial; font-size: 13px; vertical-align: baseline; white-space: pre-wrap;"></span></span></div><p><br />Posted by Mark Harrison and Andrew Strotheide<br /><br /><b>Looking to build your own geodesic? Explore the links above, then <a href="https://3dwarehouse.sketchup.com/model.html?id=ucf6b2904-098c-4404-b864-dd5b401650cc" >download this dynamic component model</a> and <a href="https://www.dropbox.com/s/ruvgmzxbows5tzh/Official%20Build%20Document.pdf?dl=0" >these build instructions</a> to get started. Be sure to <a href="https://twitter.com/SketchUp" >Tweet us</a> the pics if you pull it off!</b>]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/building-a-pvc-geodesic-dome-with-sketchup/feed/</wfw:commentRss>
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		<title>Create instant photoreal snapshots with Visualizer</title>
		<link>https://googledata.org/google-sketchup/create-instant-photoreal-snapshots-with-visualizer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=create-instant-photoreal-snapshots-with-visualizer</link>
		<comments>https://googledata.org/google-sketchup/create-instant-photoreal-snapshots-with-visualizer/#comments</comments>
		<pubDate>Wed, 01 Oct 2014 22:28:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=4524dc051412ffb9f323d3b3fd081809</guid>
		<description><![CDATA[<p><i>Simple, fast, fun</i>: three adjectives we often use to describe SketchUp. They also fit pretty well for <a href="http://www.getvisualizer.com/" target="_blank"><b>Visualizer</b></a>, an extension that provides instant photographic previews of SketchUp models and exports fast, clean photoreal images. You know, delicious stuff like this:<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="Sydney Opera House0014.jpg" height="350px;" src="https://lh3.googleusercontent.com/xZOqfG4usH6ho7OESQUXnIYkeT2D6B_FbJQffJ7sYggjaHfgt0u4XTCnneMDLUokq2yDNgCCZnLi6GAGvyIEJgC0C8dAcaVGWhfQyjUv4pc2Ouy-cXeZcUGuZlYCG_m1mA" width="525px;"></td></tr><tr><td><i>3D Warehouse model of the <a href="https://3dwarehouse.sketchup.com/model.html?id=2ac1d07d86aa7fdc45e81db730974dc" target="_blank">Sydney Opera House</a>, processed in about 60 seconds with <a href="http://www.getvisualizer.com/" target="_blank">Visualizer</a></i>.</td></tr></tbody></table><p><br />I&#8217;ve been playing around with Visualizer since <a href="http://sketchupdate.blogspot.com/2014/05/looking-back-on-3d-basecamp-2014.html" target="_blank">3D Basecamp 2014</a>, so this post is a collection of my impressions to date, and a few tips I&#8217;ve picked up on.<br /></p><p>The first time you activate Visualizer, it feels a bit like turning on a photographic assistant inside SketchUp -- someone following your modeling work, quickly re-painting your sketches into polished scenes&#8230;  while you&#8217;re orbiting and sketching. For me, it was a new -- and for sure, fun -- experience to tune into this instant feedback. (Incidentally, Visualizer costs $19.99 and starts with a 7-day free trial, so in a few clicks you can <a href="https://getvisualizer.com/get/sketchup" target="_blank">download it and see for yourself</a>).<br /></p><p>You&#8217;ll notice right away that Visualizer makes it one-click simple to create slick photorealistic images. We&#8217;re not talking about jaw-dropping renderings that take four hours to process in a server farm. The Visualizer team hasn&#8217;t built a rendering engine here; they&#8217;ve built, well, a visualization tool.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="Screen Shot 2014-10-01 at 3.25.11 PM.png" height="350px;" src="https://lh6.googleusercontent.com/BcXaPyQXsE_kERWWGcHCYbrkbdZWYYmj91Jb9hVCfBY0eGOHsLbU_7vCexf0VDfFc7ZDulCzsS-McNxYrSfA1EGp6CKQ4Nrix1s6Jded5OSdK1ZaINiBcaUsiV0rBQzbPg" width="525px;"></td></tr><tr><td><i>Visualizer&#8217;s controls are practical and simple. Click the lock icon at the bottom to prepare an image. Once it&#8217;s processed, click the camera icon to export. (Model:  <a href="https://3dwarehouse.sketchup.com/model.html?id=ee34d0b202060daa949ba13b9dbf2be2" target="_blank">Arduino Uno</a>&#160;by Engineer Zero)</i></td></tr></tbody></table><br /><p>In fact, one of Visualizer&#8217;s more interesting uses is that it offers pretty quick photoreal previews of model compositions while you&#8217;re creating them. So whether you&#8217;re exporting images directly or planning to work up a high quality render in an entirely different (and probably more expensive) application, Visualizer is definitely useful for composing the SketchUp scenes you want to use and spinning up an instant photorealistic preview that may inform choices you make later on.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="Sydney Opera House0018.jpg" height="350px;" src="https://lh3.googleusercontent.com/7eQvGSlvwp4RrKVEI3i8tE_7sy52RVuhRpvxVAs6Erc768HlV0NrmH4bQJZVzOZsQy_5e9Yl_KpNhbgTEyFhKCAdXoxhel28Vp1z1g6mV7KFAjVSQWVR6Pos1YFe47-_TA" width="525px;"></td></tr><tr><td><i>Colors, textures, shadows: Visualizer has a knack for making them pop. (Model: <a href="https://3dwarehouse.sketchup.com/model.html?id=u2687dd44-7599-4993-916e-4b09b02734ba" target="_blank">Fish Pagoda</a>&#160;by Sprucetree.)</i></td></tr></tbody></table><p><br />The Visualizer window scales to any size and can quickly match SketchUp&#8217;s viewport pixel-for-pixel. It&#8217;s tricky at first to figure out the best place to situate the window relative to your SketchUp model so that it doesn&#8217;t block your workspace. Ultimately, I settled on the upper right hand of my screen. I often choose to minimize Visualizer after locking the image for processing (more on that in a bit).<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="Screen Shot 2014-10-01 at 3.48.10 PM.png" height="374px;" src="https://lh6.googleusercontent.com/YrKgyuHAk9f9ghsmLYcEUK_3ujWRGcz-OdUr38Mctd31kKZuUVAJc68tco7nk7z5kqTG3eH2HFuiDzm-Fs8CjHEEWeyUUxEY7ptvqVr0fIgmkYBm-a2Z3aVEOb7Bcf81CQ" width="525px;"></td></tr><tr><td><span><span>Visualizer can pin to the top of your desktop, so you can neatly preview your image while composing it in SketchUp. (Model: <a href="https://3dwarehouse.sketchup.com/model.html?id=eccc248e1117e79443638dabe1eb5336" target="_blank">Wine rack unit </a>by PFritz)</span></span></td></tr></tbody></table><p><br />I can&#8217;t pretend to fully understand how Visualizer&#8217;s ray tracing technology works, but I can vouch for the nerdy brilliance of the Visualizer team. These guys are pretty much obsessed with making Visualizer as simple as possible, and I found that effort coming through while using it. (If you happen to be interested in what&#8217;s happening under Visualizer&#8217;s hood, <a href="http://blog.imgtec.com/multimedia/powervr-ray-tracing-ticking-inside-new-visualizer-extension-sketchup" target="_blank">check out this interesting post</a> from their parent company, Imagination Technologies). <br /></p><p>Chatting with James and Suguru from Visualizer at 3D Basecamp, I got the sense that they were inspired by the camera app on smartphones (something almost everyone already knows how to use). And it turns out, that&#8217;s pretty much how Visualizer works. A simple click on the camera icon captures whatever&#8217;s on your screen and exports to JPG or PNG (with an option for transparent background). <br /></p><p><i>Side note:</i> Generally, I have no clue where files get saved to on my computer, but right next to Visualizer&#8217;s camera icon is a quick link to the folder where my images live. It&#8217;s also easy to customize directories from there, so people like me can easily clutter up their desktops.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="BMW2002_VisUI.JPG" height="287px;" src="https://lh5.googleusercontent.com/Pp9DONdfN3kdqGs3PQYspmhKqRjlMayVN8pphByD7c87G5HwZ4ekwKf1nk-WIMbV4MkzGkAL9C6kZvY68_UC88YR9fvg5h5x55VZuXrtopy0PiuWLqOlmMTbf3icR_C3ng" width="525px;"></td></tr><tr><td><i>Feeling frisky? Play around with Visualizer's auto-focus and exposure settings.</i></td></tr></tbody></table><p><br />A few other tips I&#8217;ve picked up on in my adventures with Visualizer:<br /></p><p></p><ul><li><p>Definitely <b>use the image lock tool... a lot</b>. For the highest quality images, it&#8217;s best to lock an image and let Visualizer decide when your image is ready. Visualizer will notify you when the image is fully baked. On my Macbook Pro, I&#8217;ve found that most images are done in two to three minutes.</p></li></ul><ul><li><p><b>SketchUp&#8217;s time of day slider is a secondary control panel</b> for Visualizer. As far as I can tell, Visualizer light simulation takes its cues entirely from SketchUp shadow settings, so a lot of the nuance and warmth that you bake in Visualizer comes from SketchUp shadow settings.</p></li></ul><ul><li><p>There's even more <b>control over Visualizer shadows in SketchUp&#8217;s Entity Info window</b>. There, you can toggle a group or component&#8217;s ability to cast and receive shadows, and Visualizer will respect that choice.</p></li></ul><ul><li><p>Take the time to <b>set-up and save your desired aspect ratios</b>. It makes managing Visualizer&#8217;s window size pretty darn easy when you can immediately resize to the image dimensions of your desire.</p></li></ul><p>There&#8217;s a bit more to explore in Visualizer -- you can tinker with camera focus and exposure too -- but I found Visualizer at its best when I kept things simple. Funny, SketchUp often works that way too.<br /></p><p><br />Posted by Mark Harrison, SketchUp team<br /></p>]]></description>
				<content:encoded><![CDATA[<p><i>Simple, fast, fun</i>: three adjectives we often use to describe SketchUp. They also fit pretty well for <a href="http://www.getvisualizer.com/" ><b>Visualizer</b></a>, an extension that provides instant photographic previews of SketchUp models and exports fast, clean photoreal images. You know, delicious stuff like this:<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="Sydney Opera House0014.jpg" height="350px;" src="https://lh3.googleusercontent.com/xZOqfG4usH6ho7OESQUXnIYkeT2D6B_FbJQffJ7sYggjaHfgt0u4XTCnneMDLUokq2yDNgCCZnLi6GAGvyIEJgC0C8dAcaVGWhfQyjUv4pc2Ouy-cXeZcUGuZlYCG_m1mA" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>3D Warehouse model of the <a href="https://3dwarehouse.sketchup.com/model.html?id=2ac1d07d86aa7fdc45e81db730974dc" >Sydney Opera House</a>, processed in about 60 seconds with <a href="http://www.getvisualizer.com/" >Visualizer</a></i>.</td></tr></tbody></table><p><br />I’ve been playing around with Visualizer since <a href="http://sketchupdate.blogspot.com/2014/05/looking-back-on-3d-basecamp-2014.html" >3D Basecamp 2014</a>, so this post is a collection of my impressions to date, and a few tips I’ve picked up on.<br /><p>The first time you activate Visualizer, it feels a bit like turning on a photographic assistant inside SketchUp -- someone following your modeling work, quickly re-painting your sketches into polished scenes…  while you’re orbiting and sketching. For me, it was a new -- and for sure, fun -- experience to tune into this instant feedback. (Incidentally, Visualizer costs $19.99 and starts with a 7-day free trial, so in a few clicks you can <a href="https://getvisualizer.com/get/sketchup" >download it and see for yourself</a>).<br /><p>You’ll notice right away that Visualizer makes it one-click simple to create slick photorealistic images. We’re not talking about jaw-dropping renderings that take four hours to process in a server farm. The Visualizer team hasn’t built a rendering engine here; they’ve built, well, a visualization tool.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="Screen Shot 2014-10-01 at 3.25.11 PM.png" height="350px;" src="https://lh6.googleusercontent.com/BcXaPyQXsE_kERWWGcHCYbrkbdZWYYmj91Jb9hVCfBY0eGOHsLbU_7vCexf0VDfFc7ZDulCzsS-McNxYrSfA1EGp6CKQ4Nrix1s6Jded5OSdK1ZaINiBcaUsiV0rBQzbPg" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Visualizer’s controls are practical and simple. Click the lock icon at the bottom to prepare an image. Once it’s processed, click the camera icon to export. (Model:  <a href="https://3dwarehouse.sketchup.com/model.html?id=ee34d0b202060daa949ba13b9dbf2be2" >Arduino Uno</a>&nbsp;by Engineer Zero)</i></td></tr></tbody></table><br /><p>In fact, one of Visualizer’s more interesting uses is that it offers pretty quick photoreal previews of model compositions while you’re creating them. So whether you’re exporting images directly or planning to work up a high quality render in an entirely different (and probably more expensive) application, Visualizer is definitely useful for composing the SketchUp scenes you want to use and spinning up an instant photorealistic preview that may inform choices you make later on.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="Sydney Opera House0018.jpg" height="350px;" src="https://lh3.googleusercontent.com/7eQvGSlvwp4RrKVEI3i8tE_7sy52RVuhRpvxVAs6Erc768HlV0NrmH4bQJZVzOZsQy_5e9Yl_KpNhbgTEyFhKCAdXoxhel28Vp1z1g6mV7KFAjVSQWVR6Pos1YFe47-_TA" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Colors, textures, shadows: Visualizer has a knack for making them pop. (Model: <a href="https://3dwarehouse.sketchup.com/model.html?id=u2687dd44-7599-4993-916e-4b09b02734ba" >Fish Pagoda</a>&nbsp;by Sprucetree.)</i></td></tr></tbody></table><p><br />The Visualizer window scales to any size and can quickly match SketchUp’s viewport pixel-for-pixel. It’s tricky at first to figure out the best place to situate the window relative to your SketchUp model so that it doesn’t block your workspace. Ultimately, I settled on the upper right hand of my screen. I often choose to minimize Visualizer after locking the image for processing (more on that in a bit).<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="Screen Shot 2014-10-01 at 3.48.10 PM.png" height="374px;" src="https://lh6.googleusercontent.com/YrKgyuHAk9f9ghsmLYcEUK_3ujWRGcz-OdUr38Mctd31kKZuUVAJc68tco7nk7z5kqTG3eH2HFuiDzm-Fs8CjHEEWeyUUxEY7ptvqVr0fIgmkYBm-a2Z3aVEOb7Bcf81CQ" style="-webkit-transform: rotate(0rad); border: 1px solid rgb(0, 0, 0); margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><span style="font-size: x-small;">Visualizer can pin to the top of your desktop, so you can neatly preview your image while composing it in SketchUp. (Model: <a href="https://3dwarehouse.sketchup.com/model.html?id=eccc248e1117e79443638dabe1eb5336" >Wine rack unit </a>by PFritz)</span></span></td></tr></tbody></table><p><br />I can’t pretend to fully understand how Visualizer’s ray tracing technology works, but I can vouch for the nerdy brilliance of the Visualizer team. These guys are pretty much obsessed with making Visualizer as simple as possible, and I found that effort coming through while using it. (If you happen to be interested in what’s happening under Visualizer’s hood, <a href="http://blog.imgtec.com/multimedia/powervr-ray-tracing-ticking-inside-new-visualizer-extension-sketchup" >check out this interesting post</a> from their parent company, Imagination Technologies). <br /><p>Chatting with James and Suguru from Visualizer at 3D Basecamp, I got the sense that they were inspired by the camera app on smartphones (something almost everyone already knows how to use). And it turns out, that’s pretty much how Visualizer works. A simple click on the camera icon captures whatever’s on your screen and exports to JPG or PNG (with an option for transparent background). <br /><p><i>Side note:</i> Generally, I have no clue where files get saved to on my computer, but right next to Visualizer’s camera icon is a quick link to the folder where my images live. It’s also easy to customize directories from there, so people like me can easily clutter up their desktops.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="BMW2002_VisUI.JPG" height="287px;" src="https://lh5.googleusercontent.com/Pp9DONdfN3kdqGs3PQYspmhKqRjlMayVN8pphByD7c87G5HwZ4ekwKf1nk-WIMbV4MkzGkAL9C6kZvY68_UC88YR9fvg5h5x55VZuXrtopy0PiuWLqOlmMTbf3icR_C3ng" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Feeling frisky? Play around with Visualizer's auto-focus and exposure settings.</i></td></tr></tbody></table><p><br />A few other tips I’ve picked up on in my adventures with Visualizer:<br /><p><ul><li><p>Definitely <b>use the image lock tool... a lot</b>. For the highest quality images, it’s best to lock an image and let Visualizer decide when your image is ready. Visualizer will notify you when the image is fully baked. On my Macbook Pro, I’ve found that most images are done in two to three minutes.</li></ul><ul><li><p><b>SketchUp’s time of day slider is a secondary control panel</b> for Visualizer. As far as I can tell, Visualizer light simulation takes its cues entirely from SketchUp shadow settings, so a lot of the nuance and warmth that you bake in Visualizer comes from SketchUp shadow settings.</li></ul><ul><li><p>There's even more <b>control over Visualizer shadows in SketchUp’s Entity Info window</b>. There, you can toggle a group or component’s ability to cast and receive shadows, and Visualizer will respect that choice.</li></ul><ul><li><p>Take the time to <b>set-up and save your desired aspect ratios</b>. It makes managing Visualizer’s window size pretty darn easy when you can immediately resize to the image dimensions of your desire.</li></ul><p>There’s a bit more to explore in Visualizer -- you can tinker with camera focus and exposure too -- but I found Visualizer at its best when I kept things simple. Funny, SketchUp often works that way too.<br /><p><br />Posted by Mark Harrison, SketchUp team<br />]]></content:encoded>
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		<title>Modeling with architectonic tile: a conversation with Tilelook</title>
		<link>https://googledata.org/google-sketchup/modeling-with-architectonic-tile-a-conversation-with-tilelook/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=modeling-with-architectonic-tile-a-conversation-with-tilelook</link>
		<comments>https://googledata.org/google-sketchup/modeling-with-architectonic-tile-a-conversation-with-tilelook/#comments</comments>
		<pubDate>Mon, 22 Sep 2014 12:00:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=36a2113a5f9903c58197cce670cad059</guid>
		<description><![CDATA[<p><i>Based in the Veneto region of northern Italy, <a href="http://www.tilelook.com/" target="_blank">Tilelook</a> is a technology services company that  works with manufacturers in the bathroom flooring, coverings, and furnishings world. Now, as a <a href="http://www.google.com/url?q=http%3A%2F%2Fwww.sketchup.com%2Fprograms%2F3dcontentdeveloper&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNFt2I8vWivS9xdTyKZBl2NpLnlpwg" target="_blank">3D Warehouse content developer</a>, Tilelook makes those products available to SketchUp designers around the world via 3D Warehouse. We spoke with Marco Rossi from Tilelook about their recent work building out the <a href="https://www.google.com/url?q=https%3A%2F%2F3dwarehouse.sketchup.com%2Fcollection.html%3Fid%3Du7487eb82-9dc9-4e9e-8bf6-e66a0ad59086&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNH98DB_FM_42mJqdGphaHxbzXuDiw" target="_blank">3D Warehouse catalog for FLEXIBLE ARCHITECTURE tiles</a> from the manufacturer Ceramica Sant&#8217;Agostino and designer Philippe Starck.</i><br /></p><p><br /><b>Ciao, Marco. Can you tell us a bit about who&#8217;s behind the FLEXIBLE ARCHITECTURE catalog you recently posted to 3D Warehouse?</b><br /></p><p><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.ceramicasantagostino.it%2Fen%2F&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNGJZxN7NKsjgdj6Kb17hnvcCrt6Eg" target="_blank">Ceramica Sant'Agostino</a>&#160;produces floor and wall products made of ceramic and gr&#232;s, with a range that covers both interiors and exteriors for residential and public use. The company has a 50+ year history in the ceramic tile sector and a reputation for high quality, cutting edge technology, and respect for the environment.<br />The collaboration between the creative genius of French designer <a href="http://www.google.com/url?q=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FPhilippe_Starck&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNF6abXXUTxLFZ6oMPO6JeicwVgmUQ" target="_blank">Philippe Starck</a>, and the immense industry know-how of Ceramica Sant&#8217;Agostino, has resulted in a project called <a href="http://www.google.com/url?q=http%3A%2F%2Fwww.ceramicasantagostino.it%2Fen%2Fflexible-architecture-by-starck&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNHqC06LWTWodfn_H67Xu5Zg6uYC9g" target="_blank">FLEXIBLE ARCHITECTURE</a>.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-IGMzZ2oNJC0/VB1tLZkl9oI/AAAAAAAAdHc/lhsdWVZsiw0/s1600/Tilelook_1.jpg"><img border="0" src="http://1.bp.blogspot.com/-IGMzZ2oNJC0/VB1tLZkl9oI/AAAAAAAAdHc/lhsdWVZsiw0/s1600/Tilelook_1.jpg" height="350" width="525"></a></td></tr><tr><td><i>The <a href="https://3dwarehouse.sketchup.com/model.html?id=ua133c81f-f179-4dcd-a07c-89198cb76bd1" target="_blank">FLEXIBLE ARCHITECTURE modeling set</a> by Philippe Starck (modeled by Tilelook)</i></td></tr></tbody></table><p><b>What&#8217;s unique about FLEXIBLE ARCHITECTURE?</b><br /></p><p>FLEXIBLE ARCHITECTURE represents a new vision in the tile world, brought to architects by an iconic designer. It&#8217;s a new territory, a different point of view: the wall tile leaves the two-dimensionality to &#8220;invent&#8221; the three-dimensional.<br /></p><p>The idea behind it is to move beyond the decorative nature of tile as simply a wall covering and use it a modular element that is part of the architecture. With FLEXIBLE ARCHITECTURE, the wall covering takes on a totally new potential: from customary decorative element to architectonic system.<br /></p><p><span><span><img height="528px;" src="https://lh3.googleusercontent.com/Gfeq17Iku3yTaxfGHRHvJKCKHxDJ6qwbxKqy4EzVPmIVFlkb640j8196j1ak9fE9Fp-D9syc8hyKHMrkMcP1qLUITYcV1gVRbuBSmQA_sSPYuVNpx95EWiTe8AMTm959nQ" width="525px;"></span></span><br /></p><p><br /><b>Who will be interested in the FLEXIBLE ARCHITECTURE tiles you&#8217;ve posted on behalf of Ceramica Sant&#8217;Agostino and Philippe Starck?</b><br /></p><p>SketchUp users who are professional architects and interior designers will definitely be interested in these tiles for their designs. Students who are studying architecture and interior design will also probably be interested in using these tiles in projects. Maybe even amateur designers who are looking to explore ideas for an upcoming project will like to use these too!<br /><span><span><img height="528px;" src="https://lh6.googleusercontent.com/IesNRWPjVWUWl3b2IrYvhHwB7xfTWcq7grhHxTdc0yN8_O8XKFgAOsqrQaWp0qmjTZsg3oGVTFWRTze7URz9RDNmckH5lslble1SP4K8cwoqIhf3cC1u-2nw8NqOtPNfPA" width="525px;"></span></span><br /></p><p><br /><b>Do you have any advice to SketchUp users who want to best utilize these tiles in their SketchUp model?</b><br /></p><p>As Philippe Starck has said, these tiles should be treated as more than just a decorative element. Unlike traditional tile represented as a SketchUp material, the FLEXIBLE ARCHITECTURE models give SketchUp designers the freedom to create their own 3D tile designs. Each element of the FLEXIBLE ARCHITETURE line is represented as its own SketchUp model, so designers can combine elements to create their own unique combination and apply them to their designs.<br /></p><p><br /><b>Have you posted any other tile catalogs to the 3D Warehouse besides the FLEXIBLE ARCHITECTURE catalog?</b><br /></p><p>In addition to the <a href="https://3dwarehouse.sketchup.com/collection.html?id=u7487eb82-9dc9-4e9e-8bf6-e66a0ad59086" target="_blank">FLEXIBLE ARCHITECTURE catalog</a>, we&#8217;ve also uploaded the <a href="https://www.google.com/url?q=https%3A%2F%2F3dwarehouse.sketchup.com%2Fcollection.html%3Fid%3Du1b0e957d-2ada-4ad7-81a2-f9f72784b4a7&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNHVnsHSGH2VzC-YCcaM87BqbDOGTQ" target="_blank">Folli Follie catalog by Ceramiche Brennero</a> and Tavolato by <a href="https://www.google.com/url?q=https%3A%2F%2F3dwarehouse.sketchup.com%2Fcollection.html%3Fid%3Du9f465dfe-7d4f-4840-ad35-60de69bcc558&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNG_HX-GDIn1B4HeoCQaERrVsdrqtA" target="_blank">Casalgrande Padana</a>. We&#8217;re working on posting more content soon!<br /></p><p><br /><b>Can you tell us a little bit more about your company Tilelook?</b><br /></p><p>Tilelook is both a technology and services company. The Tilelook web application is our main technology. Users of it can find over 60,000 <a href="https://www.google.com/url?q=https%3A%2F%2Fwww.tilelook.com%2Fen-GB%2Ftiles&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNGm-LRXIHP1ck5jxQi4jPAshBo9Ew" target="_blank">tile</a> and bathroom products by 200 well-known brands from 23 countries around the world. They can also create and share photo-realistic rooms decorated with the authentic tile products . This is what makes Tilelook unique: it&#8217;s an ecosystem where all the stakeholders in the tile industry -- manufacturers, distributors, resellers, architects, designers and private users -- can benefit from being part of the Tilelook community.   <br /></p><p>In addition to posting content to 3D Warehouse, we&#8217;ve also created a <a href="http://www.google.com/url?q=http%3A%2F%2Fextensions.sketchup.com%2Fen%2Fcontent%2Ftilelook&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNGEE5geuodnu2t3o3YLwtYA7kiTMw" target="_blank">Tilelook extension for SketchUp</a> that accesses the Tilelook web application. Users can find this extension, along with an instructional video about how it works, on <a href="http://www.google.com/url?q=http%3A%2F%2Fwww.sketchup.com%2Fprograms%2F3dcontentdeveloper&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNFt2I8vWivS9xdTyKZBl2NpLnlpwg" target="_blank">Extension Warehouse</a>.<br /></p><p>Finally, from a services standpoint, we&#8217;re interested in building out SketchUp models of bathroom tile, coverings or furnishings for manufacturers in Italy and around the world as part of the <a href="http://www.google.com/url?q=http%3A%2F%2Fwww.sketchup.com%2Fprograms%2F3dcontentdeveloper&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNFt2I8vWivS9xdTyKZBl2NpLnlpwg" target="_blank">3D Warehouse content developer</a> network.<br /></p><p><i>Grazie, Marco. </i><br /></p><p><i>If you&#8217;re interested in getting your tile or bathroom products built for 3D Warehouse by Tilelook, you can find Tilelook on the 3D Content Developer page, or visit their website here.</i><br /></p><p><br />Posted by Chris Cronin, Business Development Manager</p>]]></description>
				<content:encoded><![CDATA[<p><i>Based in the Veneto region of northern Italy, <a href="http://www.tilelook.com/" >Tilelook</a> is a technology services company that  works with manufacturers in the bathroom flooring, coverings, and furnishings world. Now, as a <a href="http://www.google.com/url?q=http%3A%2F%2Fwww.sketchup.com%2Fprograms%2F3dcontentdeveloper&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNFt2I8vWivS9xdTyKZBl2NpLnlpwg" >3D Warehouse content developer</a>, Tilelook makes those products available to SketchUp designers around the world via 3D Warehouse. We spoke with Marco Rossi from Tilelook about their recent work building out the <a href="https://www.google.com/url?q=https%3A%2F%2F3dwarehouse.sketchup.com%2Fcollection.html%3Fid%3Du7487eb82-9dc9-4e9e-8bf6-e66a0ad59086&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNH98DB_FM_42mJqdGphaHxbzXuDiw" >3D Warehouse catalog for FLEXIBLE ARCHITECTURE tiles</a> from the manufacturer Ceramica Sant’Agostino and designer Philippe Starck.</i><br /><p><br /><b>Ciao, Marco. Can you tell us a bit about who’s behind the FLEXIBLE ARCHITECTURE catalog you recently posted to 3D Warehouse?</b><br /><p><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.ceramicasantagostino.it%2Fen%2F&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNGJZxN7NKsjgdj6Kb17hnvcCrt6Eg" >Ceramica Sant'Agostino</a>&nbsp;produces floor and wall products made of ceramic and grès, with a range that covers both interiors and exteriors for residential and public use. The company has a 50+ year history in the ceramic tile sector and a reputation for high quality, cutting edge technology, and respect for the environment.<br />The collaboration between the creative genius of French designer <a href="http://www.google.com/url?q=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FPhilippe_Starck&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNF6abXXUTxLFZ6oMPO6JeicwVgmUQ" >Philippe Starck</a>, and the immense industry know-how of Ceramica Sant’Agostino, has resulted in a project called <a href="http://www.google.com/url?q=http%3A%2F%2Fwww.ceramicasantagostino.it%2Fen%2Fflexible-architecture-by-starck&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNHqC06LWTWodfn_H67Xu5Zg6uYC9g" >FLEXIBLE ARCHITECTURE</a>.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-IGMzZ2oNJC0/VB1tLZkl9oI/AAAAAAAAdHc/lhsdWVZsiw0/s1600/Tilelook_1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-IGMzZ2oNJC0/VB1tLZkl9oI/AAAAAAAAdHc/lhsdWVZsiw0/s1600/Tilelook_1.jpg" height="350" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>The <a href="https://3dwarehouse.sketchup.com/model.html?id=ua133c81f-f179-4dcd-a07c-89198cb76bd1" >FLEXIBLE ARCHITECTURE modeling set</a> by Philippe Starck (modeled by Tilelook)</i></td></tr></tbody></table><p><b>What’s unique about FLEXIBLE ARCHITECTURE?</b><br /><p>FLEXIBLE ARCHITECTURE represents a new vision in the tile world, brought to architects by an iconic designer. It’s a new territory, a different point of view: the wall tile leaves the two-dimensionality to “invent” the three-dimensional.<br /><p>The idea behind it is to move beyond the decorative nature of tile as simply a wall covering and use it a modular element that is part of the architecture. With FLEXIBLE ARCHITECTURE, the wall covering takes on a totally new potential: from customary decorative element to architectonic system.<br /><p><span id="docs-internal-guid-37922ce2-90ef-cc84-540a-9bff81ec0dc1"><span style="color: #333333; font-family: 'Helvetica Neue'; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"><img height="528px;" src="https://lh3.googleusercontent.com/Gfeq17Iku3yTaxfGHRHvJKCKHxDJ6qwbxKqy4EzVPmIVFlkb640j8196j1ak9fE9Fp-D9syc8hyKHMrkMcP1qLUITYcV1gVRbuBSmQA_sSPYuVNpx95EWiTe8AMTm959nQ" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="525px;" /></span></span><br /><p><br /><b>Who will be interested in the FLEXIBLE ARCHITECTURE tiles you’ve posted on behalf of Ceramica Sant’Agostino and Philippe Starck?</b><br /><p>SketchUp users who are professional architects and interior designers will definitely be interested in these tiles for their designs. Students who are studying architecture and interior design will also probably be interested in using these tiles in projects. Maybe even amateur designers who are looking to explore ideas for an upcoming project will like to use these too!<br /><span id="docs-internal-guid-37922ce2-90f0-14bb-376b-ee5ce7e44fd5"><span style="font-family: Arial; font-size: 15px; font-weight: bold; vertical-align: baseline; white-space: pre-wrap;"><img height="528px;" src="https://lh6.googleusercontent.com/IesNRWPjVWUWl3b2IrYvhHwB7xfTWcq7grhHxTdc0yN8_O8XKFgAOsqrQaWp0qmjTZsg3oGVTFWRTze7URz9RDNmckH5lslble1SP4K8cwoqIhf3cC1u-2nw8NqOtPNfPA" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="525px;" /></span></span><br /><p><br /><b>Do you have any advice to SketchUp users who want to best utilize these tiles in their SketchUp model?</b><br /><p>As Philippe Starck has said, these tiles should be treated as more than just a decorative element. Unlike traditional tile represented as a SketchUp material, the FLEXIBLE ARCHITECTURE models give SketchUp designers the freedom to create their own 3D tile designs. Each element of the FLEXIBLE ARCHITETURE line is represented as its own SketchUp model, so designers can combine elements to create their own unique combination and apply them to their designs.<br /><p><br /><b>Have you posted any other tile catalogs to the 3D Warehouse besides the FLEXIBLE ARCHITECTURE catalog?</b><br /><p>In addition to the <a href="https://3dwarehouse.sketchup.com/collection.html?id=u7487eb82-9dc9-4e9e-8bf6-e66a0ad59086" >FLEXIBLE ARCHITECTURE catalog</a>, we’ve also uploaded the <a href="https://www.google.com/url?q=https%3A%2F%2F3dwarehouse.sketchup.com%2Fcollection.html%3Fid%3Du1b0e957d-2ada-4ad7-81a2-f9f72784b4a7&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNHVnsHSGH2VzC-YCcaM87BqbDOGTQ" >Folli Follie catalog by Ceramiche Brennero</a> and Tavolato by <a href="https://www.google.com/url?q=https%3A%2F%2F3dwarehouse.sketchup.com%2Fcollection.html%3Fid%3Du9f465dfe-7d4f-4840-ad35-60de69bcc558&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNG_HX-GDIn1B4HeoCQaERrVsdrqtA" >Casalgrande Padana</a>. We’re working on posting more content soon!<br /><p><br /><b>Can you tell us a little bit more about your company Tilelook?</b><br /><p>Tilelook is both a technology and services company. The Tilelook web application is our main technology. Users of it can find over 60,000 <a href="https://www.google.com/url?q=https%3A%2F%2Fwww.tilelook.com%2Fen-GB%2Ftiles&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNGm-LRXIHP1ck5jxQi4jPAshBo9Ew" >tile</a> and bathroom products by 200 well-known brands from 23 countries around the world. They can also create and share photo-realistic rooms decorated with the authentic tile products . This is what makes Tilelook unique: it’s an ecosystem where all the stakeholders in the tile industry -- manufacturers, distributors, resellers, architects, designers and private users -- can benefit from being part of the Tilelook community.   <br /><p>In addition to posting content to 3D Warehouse, we’ve also created a <a href="http://www.google.com/url?q=http%3A%2F%2Fextensions.sketchup.com%2Fen%2Fcontent%2Ftilelook&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNGEE5geuodnu2t3o3YLwtYA7kiTMw" >Tilelook extension for SketchUp</a> that accesses the Tilelook web application. Users can find this extension, along with an instructional video about how it works, on <a href="http://www.google.com/url?q=http%3A%2F%2Fwww.sketchup.com%2Fprograms%2F3dcontentdeveloper&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNFt2I8vWivS9xdTyKZBl2NpLnlpwg" >Extension Warehouse</a>.<br /><p>Finally, from a services standpoint, we’re interested in building out SketchUp models of bathroom tile, coverings or furnishings for manufacturers in Italy and around the world as part of the <a href="http://www.google.com/url?q=http%3A%2F%2Fwww.sketchup.com%2Fprograms%2F3dcontentdeveloper&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNFt2I8vWivS9xdTyKZBl2NpLnlpwg" >3D Warehouse content developer</a> network.<br /><p><i>Grazie, Marco. </i><br /><p><i>If you’re interested in getting your tile or bathroom products built for 3D Warehouse by Tilelook, you can find Tilelook on the 3D Content Developer page, or visit their website here.</i><br /><p><br />Posted by Chris Cronin, Business Development Manager]]></content:encoded>
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		<title>Details, details, details: A conversation with the International Masonry Institute</title>
		<link>https://googledata.org/google-sketchup/details-details-details-a-conversation-with-the-international-masonry-institute/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=details-details-details-a-conversation-with-the-international-masonry-institute</link>
		<comments>https://googledata.org/google-sketchup/details-details-details-a-conversation-with-the-international-masonry-institute/#comments</comments>
		<pubDate>Mon, 08 Sep 2014 03:58:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=05521b81d4beb1bbdcebb69ec24b7dd4</guid>
		<description><![CDATA[<p><i>The <b><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.imiweb.org&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNFUB4UV35Gq3zCavsg-9d4byVmcmQ" target="_blank">International Masonry Institute</a> (IMI)</b> is a partnership between the International Union of Bricklayers and Allied Craftworkers (BAC) and their contractors, promoting quality masonry construction. The IMI offers quality training and professional education for masonry contractors, and free technical assistance to the design and construction communities. We spoke with Scott Conwell, IMI&#8217;s Director of Industry Development and Technical Service, about <a href="https://3dwarehouse.sketchup.com/collection.html?id=uff20999d-8991-49c2-b956-914c733c2d12" target="_blank">the 3D Warehouse collection of masonry details</a> that he has created and shared for SketchUp modelers everywhere.<br /></i><br /><br /></p><p><b>It looks like you know your way around SketchUp. What was your first reaction to SketchUp?</b><br /></p><p>I was amazed at how simple the interface was, and I loved how I could make value judgements in 3D very quickly. I only had one goal when learning <a href="http://www.sketchup.com/" target="_blank">SketchUp Pro</a>: to draw masonry details. I quickly learned that SketchUp was the perfect tool for that. The type of views that SketchUp is capable of generating were ideal to show exactly what I wanted to show in my drawings. The scale of our masonry details is very appropriate for a SketchUp model. In other words, I can put as much detail as I need into my model -- wall ties, sealant joint at flashing overlaps -- and it all appears very clear in the <a href="http://www.google.com/url?q=http%3A%2F%2Fwww.imiweb.org%2Fdesign_tools%2Fmasonry_details%2Fdetails%2F01.030.0302.php&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNE6xSBM5oTT_JjdOWS0tHyN7hzGMw" target="_blank">final drawing</a>.<br /><br /></p><p><b>What was the catalyst for deciding to put IMI&#8217;s detail models on the 3D Warehouse, and give them away for free?</b><br /></p><p>There are lots of manufacturer details out there that have pretty good details; however, they are to the exclusion of other components. Masonry is a system. For example, you may find good brick drawings, but there&#8217;s more to a wall than bricks. We want to show the whole masonry system, and represent all components from a constructibility standpoint. These are reviewed and developed with input from master craftworkers that really care and are passionate about their craft; their hand is obvious in these models.<br /></p><p>As far as providing them on the 3D Warehouse for anyone to download; well, there&#8217;s no reason not to. Our goal is to educate architects and designers about masonry, and also to highlight the skills of the trained union bricklayers and contractors. <br /></p><p>The IMI technical team decides how to show certain components that best fit the particular detail, and thinks about how to compose the notes so they can be adapted for general use. These SketchUp models are an embodiment of ideas, and we wanted to put these ideas <a href="https://www.google.com/url?q=https%3A%2F%2F3dwarehouse.sketchup.com%2Fcollection.html%3Fid%3Duff20999d-8991-49c2-b956-914c733c2d12&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNFyrxTL7TIrEWv_BWGNC9dGvx0VOA" target="_blank">out there</a>. If someone sees them, we hope they might rethink the importance of how the masonry components are put together, and who is skilled and qualified to build with these materials.<br /><br /></p><p><b>How do these details compare to traditional architectural details? Why is 3D important here?</b><br /></p><p>We are not just providing a detail, we&#8217;re teaching someone how to design so an assembly can be constructed. The unique ability to modify and customize these details is powerful. For example, anyone can go into these models and copy/paste various components for use in another type of assembly.<br /></p><p>Additionally, you have the assurance that these can be built. Unfortunately, there are plenty of 2D details out there on manufacturers&#8217; web sites and in their literature that are not constructible! In the IMI details, you can really see how each component relates to the other in three dimensions. Until you see it in 3D, you don&#8217;t really have a good idea of what&#8217;s happening. These are not just functional; this format shows how they can be efficient to construct. <br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-Qo87gtqy_pA/VA0nbKVOkGI/AAAAAAAAdGw/7HVRKfXrUfE/s1600/Image1_BaseOfWall-LAYERS.jpg"><img border="0" src="http://2.bp.blogspot.com/-Qo87gtqy_pA/VA0nbKVOkGI/AAAAAAAAdGw/7HVRKfXrUfE/s1600/Image1_BaseOfWall-LAYERS.jpg" height="350" width="525"></a></td></tr><tr><td><i>An example of <a href="http://https://www.google.com/url?q=https%3A%2F%2F3dwarehouse.sketchup.com%2Fmodel.html%3Fid%3Du6e3e7f06-c856-4181-9f70-aef9579238dd&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNFQHS5eHLPYTyOxTYCjeukfS0l6Bw">a base of wall detail</a> with the Layers window open. Note that you can turn layers on and off to get a better look at how these assemblies come together.</i></td></tr></tbody></table><br /><p><b>Who might be interested in these 3D models?</b><br /></p><p>The details started out as being primarily for architects and engineers. However, we&#8217;re finding that they&#8217;re being used as teaching tools in many colleges and universities, and also in IMTEF&#8217;s (International Masonry Training and Education Foundation) apprenticeship training centers where the bricklayers, tile setters, and other masonry craftworkers are trained. We want to advocate good design and good construction practices, and each detail is created with that in mind.<br /><br /></p><p><b>Did any 3D Warehouse content aid you in creating these details?</b><br /></p><p>In terms of finding useful ancillary components to go into my models; I have downloaded quite a few items that have saved me countless hours of modeling! A chair rail and crown molding come to mind, and I&#8217;ve also found some great textures embedded in the models people have uploaded. That&#8217;s where I got my plywood texture you&#8217;ll find on the sheathing of some of our masonry veneer details, as well as on some of the ceramic tile details. If I have the choice to draw something from scratch or search for it on the 3D Warehouse, I&#8217;m going to the Warehouse. Over the years I&#8217;ve painstakingly drawn many brick, block, stone components, special shapes, wall ties, anchors, you name it -- and now that they&#8217;re uploaded to the 3D Warehouse, I hope other SketchUp users <a href="https://www.google.com/url?q=https%3A%2F%2F3dwarehouse.sketchup.com%2Fcollection.html%3Fid%3Duff20999d-8991-49c2-b956-914c733c2d12&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNFyrxTL7TIrEWv_BWGNC9dGvx0VOA" target="_blank">find them</a>, download them, and benefit from them. <br /><br /></p><p><b>Are there any techniques you use that you&#8217;d like to share?</b><br /></p><p>In terms of style, I made the decision early on to go with an all white background, no horizon, no shadows, hard lines with no extensions, and the use of textures judiciously. This is to keep the focus on the model and the information it&#8217;s conveying, rather than a sketchy or photorealistic style. These are not meant to be photorealistic; they are details to communicate constructibility. By its very nature, masonry is a modular, repetitive element, so it only makes sense to draw a brick or a block once and then copy it. Therefore, mastery of groups and components is necessary. <br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-Bs3SqVFuM6w/VA0nbEFwc-I/AAAAAAAAdG0/7R_u4aJvGNI/s1600/Image2_AdheredVeneer-Stone.jpg"><img border="0" src="http://2.bp.blogspot.com/-Bs3SqVFuM6w/VA0nbEFwc-I/AAAAAAAAdG0/7R_u4aJvGNI/s1600/Image2_AdheredVeneer-Stone.jpg" height="350" width="525"></a></td></tr><tr><td>IMI's <a href="https://www.google.com/url?q=https%3A%2F%2F3dwarehouse.sketchup.com%2Fmodel.html%3Fid%3Duc549265d-0fca-47b1-ba07-8886d75ae0cd&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNFGWzE5vLRk0VU93jzHH2VKvtO0pw">Adhered Veneer - Stone Veneer</a> detail makes good use of textures.</td></tr></tbody></table><p>I always approach my models with one or two primary views in mind, so I peel back the wall&#8217;s materials strategically to optimize how the information is shown in the desired view. Sometimes a single model will generate more than one masonry detail. For example, a window jamb, window head, and window sill detail would all be generated from a single model of that window in a masonry wall -- so I make pretty good use of <a href="https://www.youtube.com/watch?v=27pPHd983ws" target="_blank">Scenes in SketchUp</a>.<br /><br /></p><p><b>Do you have any advice for other SketchUp users that might want to follow your lead?</b><br /></p><p>Well, I have a 15-year old son who has been using SketchUp since he was about 9. I always encouraged him to practice, and he&#8217;s actually getting very good at it. He built a model of an airplane that I was totally impressed with! His own logo on the wings, and all! I encouraged him to view the tutorials online, and I think that&#8217;s where he picked up a lot of tips. <br /></p><p>Always respect the scale and draw things actual size. Don&#8217;t try to show too much information in your model. Keep in mind the desired view, and show just the right amount of information appropriate for that view. Have fun with textures; you&#8217;re not limited to the default textures in the Materials Browser. Try a Google Image search and download some fun ones! <br /></p><p><i>Ed. note: There are a variety of other places you can explore to find textures. You can borrow textures from other models found on the 3D Warehouse (as Scott previously mentioned), use a subscription service like <a href="http://www.google.com/url?q=http%3A%2F%2Fwww.formfonts.com&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNHYwZ6cvInbI--M0LJi7dQcjPKdkQ" target="_blank">FormFonts</a>, or use photos -- your own photos can be a great way to introduce the right texture/material into your SketchUp model.</i><br /></p><p>Finally, have fun using SketchUp. It&#8217;s rewarding to learn new techniques and see your skills improve, and to get more efficient with your workflow. The most fun of all is the feeling of accomplishment when you&#8217;ve modeled something well, when it looks good, and it&#8217;s able to successfully graphically communicate your ideas. SketchUp makes that easy. <br /></p><p><br />Posted by Josh Reilly, SketchUp Team</p>]]></description>
				<content:encoded><![CDATA[<p><i>The <b><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.imiweb.org&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNFUB4UV35Gq3zCavsg-9d4byVmcmQ" >International Masonry Institute</a> (IMI)</b> is a partnership between the International Union of Bricklayers and Allied Craftworkers (BAC) and their contractors, promoting quality masonry construction. The IMI offers quality training and professional education for masonry contractors, and free technical assistance to the design and construction communities. We spoke with Scott Conwell, IMI’s Director of Industry Development and Technical Service, about <a href="https://3dwarehouse.sketchup.com/collection.html?id=uff20999d-8991-49c2-b956-914c733c2d12" >the 3D Warehouse collection of masonry details</a> that he has created and shared for SketchUp modelers everywhere.<br /></i><br /><iframe allowfullscreen="" frameborder="0" height="350" marginheight="0" marginwidth="0" scrolling="no" src="https://3dwarehouse.sketchup.com/embed.html?mid=u6e3e7f06-c856-4181-9f70-aef9579238dd&amp;width=525&amp;height=350" style="border: 1px solid;" width="525"></iframe><br /><p><b>It looks like you know your way around SketchUp. What was your first reaction to SketchUp?</b><br /><p>I was amazed at how simple the interface was, and I loved how I could make value judgements in 3D very quickly. I only had one goal when learning <a href="http://www.sketchup.com/" >SketchUp Pro</a>: to draw masonry details. I quickly learned that SketchUp was the perfect tool for that. The type of views that SketchUp is capable of generating were ideal to show exactly what I wanted to show in my drawings. The scale of our masonry details is very appropriate for a SketchUp model. In other words, I can put as much detail as I need into my model -- wall ties, sealant joint at flashing overlaps -- and it all appears very clear in the <a href="http://www.google.com/url?q=http%3A%2F%2Fwww.imiweb.org%2Fdesign_tools%2Fmasonry_details%2Fdetails%2F01.030.0302.php&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNE6xSBM5oTT_JjdOWS0tHyN7hzGMw" >final drawing</a>.<br /><br /><p><b>What was the catalyst for deciding to put IMI’s detail models on the 3D Warehouse, and give them away for free?</b><br /><p>There are lots of manufacturer details out there that have pretty good details; however, they are to the exclusion of other components. Masonry is a system. For example, you may find good brick drawings, but there’s more to a wall than bricks. We want to show the whole masonry system, and represent all components from a constructibility standpoint. These are reviewed and developed with input from master craftworkers that really care and are passionate about their craft; their hand is obvious in these models.<br /><p>As far as providing them on the 3D Warehouse for anyone to download; well, there’s no reason not to. Our goal is to educate architects and designers about masonry, and also to highlight the skills of the trained union bricklayers and contractors. <br /><p>The IMI technical team decides how to show certain components that best fit the particular detail, and thinks about how to compose the notes so they can be adapted for general use. These SketchUp models are an embodiment of ideas, and we wanted to put these ideas <a href="https://www.google.com/url?q=https%3A%2F%2F3dwarehouse.sketchup.com%2Fcollection.html%3Fid%3Duff20999d-8991-49c2-b956-914c733c2d12&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNFyrxTL7TIrEWv_BWGNC9dGvx0VOA" >out there</a>. If someone sees them, we hope they might rethink the importance of how the masonry components are put together, and who is skilled and qualified to build with these materials.<br /><br /><p><b>How do these details compare to traditional architectural details? Why is 3D important here?</b><br /><p>We are not just providing a detail, we’re teaching someone how to design so an assembly can be constructed. The unique ability to modify and customize these details is powerful. For example, anyone can go into these models and copy/paste various components for use in another type of assembly.<br /><p>Additionally, you have the assurance that these can be built. Unfortunately, there are plenty of 2D details out there on manufacturers’ web sites and in their literature that are not constructible! In the IMI details, you can really see how each component relates to the other in three dimensions. Until you see it in 3D, you don’t really have a good idea of what’s happening. These are not just functional; this format shows how they can be efficient to construct. <br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-Qo87gtqy_pA/VA0nbKVOkGI/AAAAAAAAdGw/7HVRKfXrUfE/s1600/Image1_BaseOfWall-LAYERS.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-Qo87gtqy_pA/VA0nbKVOkGI/AAAAAAAAdGw/7HVRKfXrUfE/s1600/Image1_BaseOfWall-LAYERS.jpg" height="350" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>An example of <a href="">a base of wall detail</a> with the Layers window open. Note that you can turn layers on and off to get a better look at how these assemblies come together.</i></td></tr></tbody></table><br /><p><b>Who might be interested in these 3D models?</b><br /><p>The details started out as being primarily for architects and engineers. However, we’re finding that they’re being used as teaching tools in many colleges and universities, and also in IMTEF’s (International Masonry Training and Education Foundation) apprenticeship training centers where the bricklayers, tile setters, and other masonry craftworkers are trained. We want to advocate good design and good construction practices, and each detail is created with that in mind.<br /><br /><p><b>Did any 3D Warehouse content aid you in creating these details?</b><br /><p>In terms of finding useful ancillary components to go into my models; I have downloaded quite a few items that have saved me countless hours of modeling! A chair rail and crown molding come to mind, and I’ve also found some great textures embedded in the models people have uploaded. That’s where I got my plywood texture you’ll find on the sheathing of some of our masonry veneer details, as well as on some of the ceramic tile details. If I have the choice to draw something from scratch or search for it on the 3D Warehouse, I’m going to the Warehouse. Over the years I’ve painstakingly drawn many brick, block, stone components, special shapes, wall ties, anchors, you name it -- and now that they’re uploaded to the 3D Warehouse, I hope other SketchUp users <a href="https://www.google.com/url?q=https%3A%2F%2F3dwarehouse.sketchup.com%2Fcollection.html%3Fid%3Duff20999d-8991-49c2-b956-914c733c2d12&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNFyrxTL7TIrEWv_BWGNC9dGvx0VOA" >find them</a>, download them, and benefit from them. <br /><br /><p><b>Are there any techniques you use that you’d like to share?</b><br /><p>In terms of style, I made the decision early on to go with an all white background, no horizon, no shadows, hard lines with no extensions, and the use of textures judiciously. This is to keep the focus on the model and the information it’s conveying, rather than a sketchy or photorealistic style. These are not meant to be photorealistic; they are details to communicate constructibility. By its very nature, masonry is a modular, repetitive element, so it only makes sense to draw a brick or a block once and then copy it. Therefore, mastery of groups and components is necessary. <br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-Bs3SqVFuM6w/VA0nbEFwc-I/AAAAAAAAdG0/7R_u4aJvGNI/s1600/Image2_AdheredVeneer-Stone.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-Bs3SqVFuM6w/VA0nbEFwc-I/AAAAAAAAdG0/7R_u4aJvGNI/s1600/Image2_AdheredVeneer-Stone.jpg" height="350" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">IMI's <a href="https://www.google.com/url?q=https%3A%2F%2F3dwarehouse.sketchup.com%2Fmodel.html%3Fid%3Duc549265d-0fca-47b1-ba07-8886d75ae0cd&sa=D&sntz=1&usg=AFQjCNFGWzE5vLRk0VU93jzHH2VKvtO0pw">Adhered Veneer - Stone Veneer</a> detail makes good use of textures.</td></tr></tbody></table><p>I always approach my models with one or two primary views in mind, so I peel back the wall’s materials strategically to optimize how the information is shown in the desired view. Sometimes a single model will generate more than one masonry detail. For example, a window jamb, window head, and window sill detail would all be generated from a single model of that window in a masonry wall -- so I make pretty good use of <a href="https://www.youtube.com/watch?v=27pPHd983ws" >Scenes in SketchUp</a>.<br /><br /><p><b>Do you have any advice for other SketchUp users that might want to follow your lead?</b><br /><p>Well, I have a 15-year old son who has been using SketchUp since he was about 9. I always encouraged him to practice, and he’s actually getting very good at it. He built a model of an airplane that I was totally impressed with! His own logo on the wings, and all! I encouraged him to view the tutorials online, and I think that’s where he picked up a lot of tips. <br /><p>Always respect the scale and draw things actual size. Don’t try to show too much information in your model. Keep in mind the desired view, and show just the right amount of information appropriate for that view. Have fun with textures; you’re not limited to the default textures in the Materials Browser. Try a Google Image search and download some fun ones! <br /><p><i>Ed. note: There are a variety of other places you can explore to find textures. You can borrow textures from other models found on the 3D Warehouse (as Scott previously mentioned), use a subscription service like <a href="http://www.google.com/url?q=http%3A%2F%2Fwww.formfonts.com&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNHYwZ6cvInbI--M0LJi7dQcjPKdkQ" >FormFonts</a>, or use photos -- your own photos can be a great way to introduce the right texture/material into your SketchUp model.</i><br /><p>Finally, have fun using SketchUp. It’s rewarding to learn new techniques and see your skills improve, and to get more efficient with your workflow. The most fun of all is the feeling of accomplishment when you’ve modeled something well, when it looks good, and it’s able to successfully graphically communicate your ideas. SketchUp makes that easy. <br /><p><br />Posted by Josh Reilly, SketchUp Team]]></content:encoded>
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<enclosure url="" length="" type="" />
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		<title>Let’s have a discourse about SketchUp</title>
		<link>https://googledata.org/google-sketchup/lets-have-a-discourse-about-sketchup/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lets-have-a-discourse-about-sketchup</link>
		<comments>https://googledata.org/google-sketchup/lets-have-a-discourse-about-sketchup/#comments</comments>
		<pubDate>Tue, 19 Aug 2014 18:53:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<category><![CDATA[sketchup]]></category>
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		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=29a35e096338cb82f150f7f5d57606de</guid>
		<description><![CDATA[<p><i>&#8220;My idea of good company is the company of clever, well-informed people who have a great deal of conversation...&#8221;</i><br /></p><div><i><b>Jane Austen</b></i></div><div></div><p><br />There&#8217;s something about SketchUp that activates people. From the early days, online SketchUp communities have grown and thrived. When new platforms for discussion and sharing pop up (such as <a href="http://www.sketchucation.com/" target="_blank">SketchUcation</a>, <a href="http://google.com/+sketchup" target="_blank">Google+</a>, and <a href="http://facebook.com/sketchup" target="_blank">Facebook</a>), SketchUp users seem to flock to it, wanting helpful, friendly conversation. We&#8217;ve often wondered why SketchUp brings architects, artists, educators, and others from all over the world to engage in great discussions about this simple but powerful 3D software. My theory is that SketchUp is a creative tool where the output is as varied as the unique people behind the mouse. People like to share their creations with others, and that sharing tends to evolve the conversation into techniques and solving problems. A shared passion is born. <br /></p><p>During SketchUp&#8217;s time with Google we went through four forum platforms, each with their own set of benefits and challenges. We want to provide the very best home for the online community, but I don&#8217;t think we&#8217;ve cracked that nut just yet. That&#8217;s why I&#8217;m very pleased to announce the latest incarnation of the SketchUp Forums: <b><a href="http://forums.sketchup.com/" target="_blank">http://forums.sketchup.com</a></b><br /><br /></p><p></p><div></div><div><br /></div><p><br />After nine years of posting in our forums, I really think we have something special here. The new SketchUp Forum is powered by <a href="http://www.discourse.org/" target="_blank">Discourse</a>, which rethinks the way online communities interact with each other. According to co-founder, Jeff Atwood, &#8220;[t]he freedom to easily one-click install and run a discussion community for a topic you love is an essential part of the wild, chaotic, vibrant &#8220;let your freak flag fly&#8221; formula of the Internet that we've always known and loved.&#8221; The philosophy behind this new forum platform is about creating open, honest, and well-mannered discussions about whatever topics come up. <br /></p><p>The <a href="http://productforums.google.com/forum/#!forum/sketchup" target="_blank">Google Product Forum for SketchUp</a> which has served us well over the past four years will be put into an &#8220;archive&#8221; mode soon which means that no new posts or replies could be created. However, the forum will stay open as a read-only resource until mid-October. <br /></p><p>There&#8217;s a lot more that I can say about the SketchUp Forum, but I think the best way understand what&#8217;s new is to see for yourself. You&#8217;ll find many familiar faces from the SketchUp team as well as long standing members of the community. <a href="http://forums.sketchup.com/t/welcome-to-the-sketchup-community/151" target="_blank">Come on over</a> and say &#8220;hi.&#8221; Be sure to read the <a href="http://forums.sketchup.com/t/welcome-to-the-sketchup-community/151" target="_blank">Welcome Post</a> for help getting started. <br /></p><p><br />Tommy Acierno, on behalf of the SketchUp team<br /><br /><i>Ed. note: Want to kick the tires on the new SketchUp Forums? Try cutting and pasting a 3D Warehouse URL into a Forum topic thread you're creating. It's always better to show than tell.</i></p>]]></description>
				<content:encoded><![CDATA[<p><i>“My idea of good company is the company of clever, well-informed people who have a great deal of conversation...”</i><br /><div style="text-align: right;"><i><b>Jane Austen</b></i></div><div style="text-align: right;"></div><p><br />There’s something about SketchUp that activates people. From the early days, online SketchUp communities have grown and thrived. When new platforms for discussion and sharing pop up (such as <a href="http://www.sketchucation.com/" >SketchUcation</a>, <a href="http://google.com/+sketchup" >Google+</a>, and <a href="http://facebook.com/sketchup" >Facebook</a>), SketchUp users seem to flock to it, wanting helpful, friendly conversation. We’ve often wondered why SketchUp brings architects, artists, educators, and others from all over the world to engage in great discussions about this simple but powerful 3D software. My theory is that SketchUp is a creative tool where the output is as varied as the unique people behind the mouse. People like to share their creations with others, and that sharing tends to evolve the conversation into techniques and solving problems. A shared passion is born. <br /><p>During SketchUp’s time with Google we went through four forum platforms, each with their own set of benefits and challenges. We want to provide the very best home for the online community, but I don’t think we’ve cracked that nut just yet. That’s why I’m very pleased to announce the latest incarnation of the SketchUp Forums: <b><a href="http://forums.sketchup.com/" >http://forums.sketchup.com</a></b><br /><br /><p><div style="text-align: center;"></div><div style="text-align: center;"><iframe allowfullscreen="" frameborder="0" height="295" src="http://www.youtube.com/embed/z63Mmj3P3FQ" width="525"></iframe><br /></div><p><br />After nine years of posting in our forums, I really think we have something special here. The new SketchUp Forum is powered by <a href="http://www.discourse.org/" >Discourse</a>, which rethinks the way online communities interact with each other. According to co-founder, Jeff Atwood, “[t]he freedom to easily one-click install and run a discussion community for a topic you love is an essential part of the wild, chaotic, vibrant “let your freak flag fly” formula of the Internet that we've always known and loved.” The philosophy behind this new forum platform is about creating open, honest, and well-mannered discussions about whatever topics come up. <br /><p>The <a href="http://productforums.google.com/forum/#!forum/sketchup" >Google Product Forum for SketchUp</a> which has served us well over the past four years will be put into an “archive” mode soon which means that no new posts or replies could be created. However, the forum will stay open as a read-only resource until mid-October. <br /><p>There’s a lot more that I can say about the SketchUp Forum, but I think the best way understand what’s new is to see for yourself. You’ll find many familiar faces from the SketchUp team as well as long standing members of the community. <a href="http://forums.sketchup.com/t/welcome-to-the-sketchup-community/151" >Come on over</a> and say “hi.” Be sure to read the <a href="http://forums.sketchup.com/t/welcome-to-the-sketchup-community/151" >Welcome Post</a> for help getting started. <br /><p><br />Tommy Acierno, on behalf of the SketchUp team<br /><br /><i>Ed. note: Want to kick the tires on the new SketchUp Forums? Try cutting and pasting a 3D Warehouse URL into a Forum topic thread you're creating. It's always better to show than tell.</i>]]></content:encoded>
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		<title>Using Material Extractor to grab textures from SketchUp models</title>
		<link>https://googledata.org/google-sketchup/using-material-extractor-to-grab-textures-from-sketchup-models/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=using-material-extractor-to-grab-textures-from-sketchup-models</link>
		<comments>https://googledata.org/google-sketchup/using-material-extractor-to-grab-textures-from-sketchup-models/#comments</comments>
		<pubDate>Fri, 08 Aug 2014 18:31:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=73595b965f5118f18c3e0e1d60345915</guid>
		<description><![CDATA[<p>Lately, I&#8217;ve been thinking about my dream cottage. I&#8217;m hoping to find a lot within a 10 minute walk of Lake Huron to build on within the next 45 years, you know, at that time of life when people build cottages. I&#8217;m not sure what this cottage is going to look like, but I do know how I want it to feel. It turns out <a href="http://3dwarehouse.sketchup.com/" target="_blank">3D Warehouse</a> is a pretty good place for me to dream. I sometimes browse to get a feel for different textures that might spark interior design ideas. Now, I&#8217;d just like to have all those materials &#160;handy when the time comes to design my cottage.<br /></p><p>As it happens, <b><a href="https://extensions.sketchup.com/en/content/eneroth-material-extractor" target="_blank">Christina Eneroth&#8217;s Eneroth Material Extractor</a></b> extension is a pretty great tool for for curating textures. Christina has been modeling in SketchUp for over 10 years now, and is one of the more prolific developers on Extension Warehouse. You can check out all of her SketchUp tools <a href="http://extensions.sketchup.com/en/content/eneroth-material-extractor" target="_blank">here</a>.<br /></p><p>For now, let&#8217;s just take a look at Material Extractor. I&#8217;ll start with an inspiring living room I found on 3D Warehouse, with the goal of creating a texture palette I can re-use in the future.<br /></p><p></p><div><a href="http://2.bp.blogspot.com/-_hc3PxfhfPQ/U-QGbcdP2EI/AAAAAAAAceQ/pvmfRJ4Co-Q/s1600/Screen+Shot+2014-07-30+at+1.45.46+PM.png"><img border="0" src="http://2.bp.blogspot.com/-_hc3PxfhfPQ/U-QGbcdP2EI/AAAAAAAAceQ/pvmfRJ4Co-Q/s1600/Screen+Shot+2014-07-30+at+1.45.46+PM.png" height="342" width="525"></a></div><div><p><span><i>Living Room downloaded from the 3D Warehouse</i></span></p></div><p>When I run Christina&#8217;s extension, it will grab every texture in the group or component I&#8217;ve selected. In this case, the living room is one big component, so I only have to click once to grab every texture in the model. I could be more discerning by only selecting certain objects within this component, but indeed, I would like all of the textures in this model. Now, it&#8217;s time to run Material Extractor; once installed, you&#8217;ll find it under Plugins &#62; Extract Materials.<br /></p><p></p><div><a href="http://3.bp.blogspot.com/-DRhAXmWC4OI/U-QGdppjJFI/AAAAAAAAceY/byKJBLd0a6E/s1600/Screen+Shot+2014-07-30+at+1.48.53+PM.png"><img border="0" src="http://3.bp.blogspot.com/-DRhAXmWC4OI/U-QGdppjJFI/AAAAAAAAceY/byKJBLd0a6E/s1600/Screen+Shot+2014-07-30+at+1.48.53+PM.png" height="294" width="525"></a></div><div><p><i><span>Plugin menu to save Materials</span></i></p></div><p>Automatically, the &#8216;Save Materials&#8217; box opens, prompting me to save the textures from the component I&#8217;ve selected. Importing the extracted texture palette (which is saved as a SketchUp component) into any other model is the final step. I can now work with this palette by opening the materials window (Window &#62; Materials) and selecting the &#8216;Colors In Model&#8217; to apply any of these textures.<br /></p><p>What&#8217;s so great about this whole process is that I can import this material file into any project, because it&#8217;s saved as its own .skp. Once I&#8217;ve imported this .skp into any model, those textures are handy to me in the Materials Browser.<br /></p><p></p><div><a href="http://1.bp.blogspot.com/-Iwyx8sNQjEU/U-QGfwx59zI/AAAAAAAAceg/wuP2U1ofOWo/s1600/Screen+Shot+2014-07-30+at+1.52.17+PM.png"><img border="0" src="http://1.bp.blogspot.com/-Iwyx8sNQjEU/U-QGfwx59zI/AAAAAAAAceg/wuP2U1ofOWo/s1600/Screen+Shot+2014-07-30+at+1.52.17+PM.png" height="269" width="525"></a></div><div><p><span><i><span>Texture palette next to the component it was saved from.</span></i></span></p></div><p>Thanks to Christina&#8217;s extension, an entire universe of textures in 3D Warehouse is at your disposal. If you&#8217;re curious about any of her other scripts, check out <a href="http://extensions.sketchup.com/en/user/5736/store" target="_blank">Eneroth3</a> on Extension Warehouse.<br /></p><p><br />Deana Rhodes, SketchUp Team</p>]]></description>
				<content:encoded><![CDATA[<p>Lately, I’ve been thinking about my dream cottage. I’m hoping to find a lot within a 10 minute walk of Lake Huron to build on within the next 45 years, you know, at that time of life when people build cottages. I’m not sure what this cottage is going to look like, but I do know how I want it to feel. It turns out <a href="http://3dwarehouse.sketchup.com/" >3D Warehouse</a> is a pretty good place for me to dream. I sometimes browse to get a feel for different textures that might spark interior design ideas. Now, I’d just like to have all those materials &nbsp;handy when the time comes to design my cottage.<br /><p>As it happens, <b><a href="https://extensions.sketchup.com/en/content/eneroth-material-extractor" >Christina Eneroth’s Eneroth Material Extractor</a></b> extension is a pretty great tool for for curating textures. Christina has been modeling in SketchUp for over 10 years now, and is one of the more prolific developers on Extension Warehouse. You can check out all of her SketchUp tools <a href="http://extensions.sketchup.com/en/content/eneroth-material-extractor" >here</a>.<br /><p>For now, let’s just take a look at Material Extractor. I’ll start with an inspiring living room I found on 3D Warehouse, with the goal of creating a texture palette I can re-use in the future.<br /><p><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-_hc3PxfhfPQ/U-QGbcdP2EI/AAAAAAAAceQ/pvmfRJ4Co-Q/s1600/Screen+Shot+2014-07-30+at+1.45.46+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-_hc3PxfhfPQ/U-QGbcdP2EI/AAAAAAAAceQ/pvmfRJ4Co-Q/s1600/Screen+Shot+2014-07-30+at+1.45.46+PM.png" height="342" width="525" /></a></div><div class="separator" style="clear: both; text-align: center;"><p><span style="font-size: x-small;"><i>Living Room downloaded from the 3D Warehouse</i></span></div><p>When I run Christina’s extension, it will grab every texture in the group or component I’ve selected. In this case, the living room is one big component, so I only have to click once to grab every texture in the model. I could be more discerning by only selecting certain objects within this component, but indeed, I would like all of the textures in this model. Now, it’s time to run Material Extractor; once installed, you’ll find it under Plugins &gt; Extract Materials.<br /><p><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-DRhAXmWC4OI/U-QGdppjJFI/AAAAAAAAceY/byKJBLd0a6E/s1600/Screen+Shot+2014-07-30+at+1.48.53+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-DRhAXmWC4OI/U-QGdppjJFI/AAAAAAAAceY/byKJBLd0a6E/s1600/Screen+Shot+2014-07-30+at+1.48.53+PM.png" height="294" width="525" /></a></div><div class="separator" style="clear: both; text-align: center;"><p><i><span style="font-size: x-small;">Plugin menu to save Materials</span></i></div><p>Automatically, the ‘Save Materials’ box opens, prompting me to save the textures from the component I’ve selected. Importing the extracted texture palette (which is saved as a SketchUp component) into any other model is the final step. I can now work with this palette by opening the materials window (Window &gt; Materials) and selecting the ‘Colors In Model’ to apply any of these textures.<br /><p>What’s so great about this whole process is that I can import this material file into any project, because it’s saved as its own .skp. Once I’ve imported this .skp into any model, those textures are handy to me in the Materials Browser.<br /><p><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-Iwyx8sNQjEU/U-QGfwx59zI/AAAAAAAAceg/wuP2U1ofOWo/s1600/Screen+Shot+2014-07-30+at+1.52.17+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-Iwyx8sNQjEU/U-QGfwx59zI/AAAAAAAAceg/wuP2U1ofOWo/s1600/Screen+Shot+2014-07-30+at+1.52.17+PM.png" height="269" width="525" /></a></div><div class="separator" style="clear: both; text-align: center;"><p><span style="text-align: start;"><i><span style="font-size: x-small;">Texture palette next to the component it was saved from.</span></i></span></div><p>Thanks to Christina’s extension, an entire universe of textures in 3D Warehouse is at your disposal. If you’re curious about any of her other scripts, check out <a href="http://extensions.sketchup.com/en/user/5736/store" >Eneroth3</a> on Extension Warehouse.<br /><p><br />Deana Rhodes, SketchUp Team]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/using-material-extractor-to-grab-textures-from-sketchup-models/feed/</wfw:commentRss>
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		<title>Prosthetics and 3D Printing: the design thinking behind FidoHand</title>
		<link>https://googledata.org/google-sketchup/prosthetics-and-3d-printing-the-design-thinking-behind-fidohand/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=prosthetics-and-3d-printing-the-design-thinking-behind-fidohand</link>
		<comments>https://googledata.org/google-sketchup/prosthetics-and-3d-printing-the-design-thinking-behind-fidohand/#comments</comments>
		<pubDate>Thu, 24 Jul 2014 15:47:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=5242e1b4047be7525e36cf141b5d889b</guid>
		<description><![CDATA[<i>It&#8217;s not very often that people create things for the betterment of others they&#8217;ve never met before. We recently got wind of a San Francisco fellow who did just that. Inspired by the Robohand project, <a href="http://goo.gl/jKt7M9" target="_blank">Dan Bodner</a> created <a href="http://www.nbcbayarea.com/templates/nbc_partner_player?cmsID=263573891&#38;videoID=1q2nrV1g8jh3&#38;origin=nbcbayarea.com&#38;sec=news&#38;subsec=local&#38;width=670&#38;height=419&#38;turl=http%3A%2F%2Fwww.fidosystems.net%2F&#38;ourl=http%3A%2F%2Fwww.fidosystems.net&#38;lp=1" target="_blank">FidoHand</a>: a six-piece 3D printed prosthesis powered by wrist movement for children missing fingers. We talked with Dan about what inspired him to make FidoHand a reality.</i><br /><p></p><div><a href="http://1.bp.blogspot.com/-xtPOsNcn3Qo/U86sbAEbpAI/AAAAAAAAcdg/IAP1ajTHW4I/s1600/FidoHand+for+children.jpg"><img border="0" src="http://1.bp.blogspot.com/-xtPOsNcn3Qo/U86sbAEbpAI/AAAAAAAAcdg/IAP1ajTHW4I/s1600/FidoHand+for+children.jpg" height="295" width="525"></a></div><div><p><i><span>A FidoHand fitted to Mary in the San Francisco bay area. Check out local news coverage of FidoHand</span></i><i><span>&#160;<a href="http://www.nbcbayarea.com/news/local/Oakland-Man-Designs-3D-Prints-Prosthetic-Hand-For-Mill-Valley-Girl--263651621.html?akmobile=o" target="_blank">here</a>.</span></i></p></div><p><br /><b>Origins of a community-inspired 3D printed prosthesis</b><br /></p><p>&#8220;I&#8217;m really kind of a tinkerer, I have been my whole life,&#8221; says Dan Bodner. Dan is also an avid follower of new technology, including 3D printing. He was intrigued when he heard of the <a href="http://www.robohand.net/" target="_blank">Robohand</a> project featured by MakerBot last year: &#8220;There were two players in the original design: <a href="http://www.npr.org/blogs/health/2013/06/18/191279201/3-d-printer-brings-dexterity-to-children-with-no-fingers" target="_blank">Richard Van As</a>, a master carpenter in South Africa and <a href="http://www.linkedin.com/pub/ivan-owen/44/393/ab7" target="_blank">Ivan Owen</a>, a mechanical prop maker in Washington state.&#8221;<br /></p><p>Owen and Van As developed Robohand with two 3D printers provided by MakerBot. Parents who have children with missing fingers often contact Richard in hopes of making their kids&#8217; lives a bit easier.<br /></p><p><br /><b>Iterating on the design</b><br /></p><p>After learning about Robohand, Dan began thinking how he could design his own 3D printed prosthesis. &#8220;It all began through my friend,&#8221; he said, a friend at a local Bay Area hospital. She is a doctor who works with children in need of a solution like this.<br /></p><p></p><div><a href="http://3.bp.blogspot.com/-rRKaLqEc3_8/U86sd9GL8II/AAAAAAAAcds/f_2v2gtVXIc/s1600/Fidohand+printing.jpg"><img border="0" src="http://3.bp.blogspot.com/-rRKaLqEc3_8/U86sd9GL8II/AAAAAAAAcds/f_2v2gtVXIc/s1600/Fidohand+printing.jpg" height="295" width="525"></a></div><div><p><i><span>FidoHand during 3D printing.&#160;</span></i><i><span>Check out local news coverage of FidoHand</span></i><i><span>&#160;<a href="http://www.nbcbayarea.com/news/local/Oakland-Man-Designs-3D-Prints-Prosthetic-Hand-For-Mill-Valley-Girl--263651621.html?akmobile=o" target="_blank">here</a>.</span></i></p></div><p>Dan received SketchUp files from a MakerBot designer who had done some of his own modifications to Robohand. &#8220;I stayed with SketchUp, because I started with SketchUp. I had the building blocks there,&#8221; Dan explained. He didn&#8217;t know much about SketchUp before starting the project, so he learned 3D modeling from scratch to design FidoHand. &#8220;It looked easy, but to make a printable model took a lot of practice.&#8221;<br /></p><p></p><div><a href="http://3.bp.blogspot.com/-KB6nKuYTfII/U86sfuv58TI/AAAAAAAAcd0/pouswBZOlTc/s1600/fidohandsketchupimg.png"><img border="0" src="http://3.bp.blogspot.com/-KB6nKuYTfII/U86sfuv58TI/AAAAAAAAcd0/pouswBZOlTc/s1600/fidohandsketchupimg.png" height="375" width="525"></a></div><div><p><i><span>FidoHand in SketchUp.</span></i></p></div><p>SketchUp&#8217;s Extension Warehouse was very helpful along the way, &#8220;<a href="http://extensions.sketchup.com/en/content/solid-inspector" target="_blank">Solid Inspector</a> was absolutely necessary,&#8221; says Dan, &#8220;Forget about anything if you don&#8217;t have it.&#8221; [<i>(Ed.)</i> <i>Somewhere <a href="http://extensions.sketchup.com/en/content/solid-inspector" target="_blank">Thom Thom</a> is doing a jig right now.</i>] Dan also used <a href="http://extensions.sketchup.com/en/content/sketchup-stl" target="_blank">SketchUp STL</a> to generate STL files for his MakerBot. Dan added that a 3Dconnexion mouse helped as well: &#8220;You use the left hand to orbit/pan/zoom in 3D and the right for designing.&#8221;<br /></p><p><br /><b>Design-thinking for 3D printed prosthetics</b><br /></p><p>The obstacle Dan wanted to overcome was how to distribute 3D prosthetics to people and not have to be physically present to fit them. &#8220;There is a great volunteer effort called <a href="http://enablingthefuture.org/" target="_blank">e-NABLE</a> that helps fit 3D printed prosthetics for children,&#8221; Dan says. But he wanted to simplify the process even further.<br /></p><p>Dan started by simplifying the design: FidoHand went from a fifty to six-piece design over the course of eleven months of design iterations. The reduction of part numbers is important for a number of reasons: in particular fewer parts means easier assembly and better structural integrity. &#8220;I tried to keep all of the parts in a single file, just spread out,&#8221; he said when he spoke about his SketchUp file organization. Minor changes were tracked by making parts into components, copying them, and setting them to the side in the SketchUp file. When a new major change was needed, Dan made a new version of the file. He chuckled saying, &#8220;I made fifty-plus versions of the file. If I completely screw up or go the wrong direction, I can start over.&#8221;<br /></p><p></p><div><a href="http://3.bp.blogspot.com/-XDgVcUT9pv0/U86sg_WUnhI/AAAAAAAAcd8/DAp53jo-IJw/s1600/Iterations+of+FidoHand.jpg"><img border="0" src="http://3.bp.blogspot.com/-XDgVcUT9pv0/U86sg_WUnhI/AAAAAAAAcd8/DAp53jo-IJw/s1600/Iterations+of+FidoHand.jpg" height="295" width="525"></a></div><div><p><i><span>Iterations of FidoHand.&#160;</span></i><i><span>Check out local news coverage of FidoHand</span></i><i><span>&#160;<a href="http://www.nbcbayarea.com/news/local/Oakland-Man-Designs-3D-Prints-Prosthetic-Hand-For-Mill-Valley-Girl--263651621.html?akmobile=o" target="_blank">here</a>.</span></i></p></div><p>Dan also developed his own custom fit process. Each FidoHand starts with a few easy measurements from the recipient.<br /></p><p><br /><b>What&#8217;s next for FidoHand?</b><br /></p><p>A little girl in Louisiana will receive the second FidoHand in the coming weeks, so Dan is waiting to hear how that goes (and we&#8217;ll be calling back to see too). On August 5th, Dan will be speaking at the University of San Francisco in front of the Pediatric Device Consortium, which is sponsored in part by the FDA. There he hopes to gain insights and advice from an interdisciplinary team of professionals on ways to improve FidoHand. &#8220;This is really a pivotal point in the development of humankind. The combination of SketchUp and a 3D printer is so empowering for people like me that always have ideas.&#8221;<br /></p><p><br />Posted by Deana Rhodes, SketchUp Team</p>]]></description>
				<content:encoded><![CDATA[<i>It’s not very often that people create things for the betterment of others they’ve never met before. We recently got wind of a San Francisco fellow who did just that. Inspired by the Robohand project, <a href="http://goo.gl/jKt7M9" >Dan Bodner</a> created <a href="http://www.nbcbayarea.com/templates/nbc_partner_player?cmsID=263573891&amp;videoID=1q2nrV1g8jh3&amp;origin=nbcbayarea.com&amp;sec=news&amp;subsec=local&amp;width=670&amp;height=419&amp;turl=http%3A%2F%2Fwww.fidosystems.net%2F&amp;ourl=http%3A%2F%2Fwww.fidosystems.net&amp;lp=1" >FidoHand</a>: a six-piece 3D printed prosthesis powered by wrist movement for children missing fingers. We talked with Dan about what inspired him to make FidoHand a reality.</i><br /><p><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-xtPOsNcn3Qo/U86sbAEbpAI/AAAAAAAAcdg/IAP1ajTHW4I/s1600/FidoHand+for+children.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-xtPOsNcn3Qo/U86sbAEbpAI/AAAAAAAAcdg/IAP1ajTHW4I/s1600/FidoHand+for+children.jpg" height="295" width="525" /></a></div><div style="text-align: center;"><p><i><span style="font-size: x-small;">A FidoHand fitted to Mary in the San Francisco bay area. Check out local news coverage of FidoHand</span></i><i><span style="font-size: x-small;">&nbsp;<a href="http://www.nbcbayarea.com/news/local/Oakland-Man-Designs-3D-Prints-Prosthetic-Hand-For-Mill-Valley-Girl--263651621.html?akmobile=o" >here</a>.</span></i></div><p><br /><b>Origins of a community-inspired 3D printed prosthesis</b><br /><p>“I’m really kind of a tinkerer, I have been my whole life,” says Dan Bodner. Dan is also an avid follower of new technology, including 3D printing. He was intrigued when he heard of the <a href="http://www.robohand.net/" >Robohand</a> project featured by MakerBot last year: “There were two players in the original design: <a href="http://www.npr.org/blogs/health/2013/06/18/191279201/3-d-printer-brings-dexterity-to-children-with-no-fingers" >Richard Van As</a>, a master carpenter in South Africa and <a href="http://www.linkedin.com/pub/ivan-owen/44/393/ab7" >Ivan Owen</a>, a mechanical prop maker in Washington state.”<br /><p>Owen and Van As developed Robohand with two 3D printers provided by MakerBot. Parents who have children with missing fingers often contact Richard in hopes of making their kids’ lives a bit easier.<br /><p><br /><b>Iterating on the design</b><br /><p>After learning about Robohand, Dan began thinking how he could design his own 3D printed prosthesis. “It all began through my friend,” he said, a friend at a local Bay Area hospital. She is a doctor who works with children in need of a solution like this.<br /><p><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-rRKaLqEc3_8/U86sd9GL8II/AAAAAAAAcds/f_2v2gtVXIc/s1600/Fidohand+printing.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-rRKaLqEc3_8/U86sd9GL8II/AAAAAAAAcds/f_2v2gtVXIc/s1600/Fidohand+printing.jpg" height="295" width="525" /></a></div><div style="text-align: center;"><p><i><span style="font-size: x-small;">FidoHand during 3D printing.&nbsp;</span></i><i><span style="font-size: x-small;">Check out local news coverage of FidoHand</span></i><i><span style="font-size: x-small;">&nbsp;<a href="http://www.nbcbayarea.com/news/local/Oakland-Man-Designs-3D-Prints-Prosthetic-Hand-For-Mill-Valley-Girl--263651621.html?akmobile=o" >here</a>.</span></i></div><p>Dan received SketchUp files from a MakerBot designer who had done some of his own modifications to Robohand. “I stayed with SketchUp, because I started with SketchUp. I had the building blocks there,” Dan explained. He didn’t know much about SketchUp before starting the project, so he learned 3D modeling from scratch to design FidoHand. “It looked easy, but to make a printable model took a lot of practice.”<br /><p><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-KB6nKuYTfII/U86sfuv58TI/AAAAAAAAcd0/pouswBZOlTc/s1600/fidohandsketchupimg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-KB6nKuYTfII/U86sfuv58TI/AAAAAAAAcd0/pouswBZOlTc/s1600/fidohandsketchupimg.png" height="375" width="525" /></a></div><div style="text-align: center;"><p><i><span style="font-size: x-small;">FidoHand in SketchUp.</span></i></div><p>SketchUp’s Extension Warehouse was very helpful along the way, “<a href="http://extensions.sketchup.com/en/content/solid-inspector" >Solid Inspector</a> was absolutely necessary,” says Dan, “Forget about anything if you don’t have it.” [<i>(Ed.)</i> <i>Somewhere <a href="http://extensions.sketchup.com/en/content/solid-inspector" >Thom Thom</a> is doing a jig right now.</i>] Dan also used <a href="http://extensions.sketchup.com/en/content/sketchup-stl" >SketchUp STL</a> to generate STL files for his MakerBot. Dan added that a 3Dconnexion mouse helped as well: “You use the left hand to orbit/pan/zoom in 3D and the right for designing.”<br /><p><br /><b>Design-thinking for 3D printed prosthetics</b><br /><p>The obstacle Dan wanted to overcome was how to distribute 3D prosthetics to people and not have to be physically present to fit them. “There is a great volunteer effort called <a href="http://enablingthefuture.org/" >e-NABLE</a> that helps fit 3D printed prosthetics for children,” Dan says. But he wanted to simplify the process even further.<br /><p>Dan started by simplifying the design: FidoHand went from a fifty to six-piece design over the course of eleven months of design iterations. The reduction of part numbers is important for a number of reasons: in particular fewer parts means easier assembly and better structural integrity. “I tried to keep all of the parts in a single file, just spread out,” he said when he spoke about his SketchUp file organization. Minor changes were tracked by making parts into components, copying them, and setting them to the side in the SketchUp file. When a new major change was needed, Dan made a new version of the file. He chuckled saying, “I made fifty-plus versions of the file. If I completely screw up or go the wrong direction, I can start over.”<br /><p><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-XDgVcUT9pv0/U86sg_WUnhI/AAAAAAAAcd8/DAp53jo-IJw/s1600/Iterations+of+FidoHand.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-XDgVcUT9pv0/U86sg_WUnhI/AAAAAAAAcd8/DAp53jo-IJw/s1600/Iterations+of+FidoHand.jpg" height="295" width="525" /></a></div><div style="text-align: center;"><p><i><span style="font-size: x-small;">Iterations of FidoHand.&nbsp;</span></i><i><span style="font-size: x-small;">Check out local news coverage of FidoHand</span></i><i><span style="font-size: x-small;">&nbsp;<a href="http://www.nbcbayarea.com/news/local/Oakland-Man-Designs-3D-Prints-Prosthetic-Hand-For-Mill-Valley-Girl--263651621.html?akmobile=o" >here</a>.</span></i></div><p>Dan also developed his own custom fit process. Each FidoHand starts with a few easy measurements from the recipient.<br /><p><br /><b>What’s next for FidoHand?</b><br /><p>A little girl in Louisiana will receive the second FidoHand in the coming weeks, so Dan is waiting to hear how that goes (and we’ll be calling back to see too). On August 5th, Dan will be speaking at the University of San Francisco in front of the Pediatric Device Consortium, which is sponsored in part by the FDA. There he hopes to gain insights and advice from an interdisciplinary team of professionals on ways to improve FidoHand. “This is really a pivotal point in the development of humankind. The combination of SketchUp and a 3D printer is so empowering for people like me that always have ideas.”<br /><p><br />Posted by Deana Rhodes, SketchUp Team]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/prosthetics-and-3d-printing-the-design-thinking-behind-fidohand/feed/</wfw:commentRss>
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		<title>SketchUp Mobile Viewer: now available for Android tablets</title>
		<link>https://googledata.org/google-sketchup/sketchup-mobile-viewer-now-available-for-android-tablets/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchup-mobile-viewer-now-available-for-android-tablets</link>
		<comments>https://googledata.org/google-sketchup/sketchup-mobile-viewer-now-available-for-android-tablets/#comments</comments>
		<pubDate>Fri, 27 Jun 2014 18:05:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=8b5429dda91795ba95341fb669b543a3</guid>
		<description><![CDATA[<p>Remember a few months back when we launched the <a href="http://sketchupdate.blogspot.com/2014/04/oh-hai-sketchup-mobile-viewer.html" target="_blank">SketchUp Mobile Viewer app for iOS</a>? Well, today, we're happy to tell you that <b>an Android version of the SketchUp Mobile Viewer is <a href="https://play.google.com/store/apps/details?id=com.trimble.buildings.sketchup" target="_blank">now available on the Google Play Store</a></b>.<br /></p><div><span><span><img height="297px;" src="https://lh6.googleusercontent.com/qSz1jci3RTNBREFQujqQg4KjJbrS16G-J0izc5mW8BUlMlb5lkT62CDZ5t5ILYQSXU_7Uqc-ElumOyDSS0WX2COthVlD0PCGBOfMeR-VSnMgiW57Tu5UNefbLZ_ca1ZJ3w" width="525px;"></span></span></div><div><span><i>Say hello to the new SketchUp Mobile Viewer for Android</i></span></div><div><br /></div><p>Version 1.0 of the Android viewer is officially available for devices with a 7-inch or larger screen size, running Android 4.0 (Ice Cream Sandwich) or above. It is highly recommended that your device have at least 1024Mb of RAM.<br /></p><p>So, Androiders (that's a thing, right?): the entire 3D Warehouse&#8212;<a href="https://3dwarehouse.sketchup.com/model.html?id=1261e5e0c6b44163cea003eff0268278" target="_blank">artisan armchairs</a>, <a href="https://3dwarehouse.sketchup.com/model.html?id=19147e335d6ece48403d27d9479beba" target="_blank">double-hung windows</a>, <a href="https://3dwarehouse.sketchup.com/model.html?id=9a58779da170911a7a571401e6605fc2" target="_blank">Hello Kitty 777&#8217;s</a> and anything else you can imagine&#8212;is waiting for you to mutli-touch it on the SketchUp Mobile Viewer. Go ahead: orbit to your heart&#8217;s content!<br /></p><p>Posted by the SketchUp Team</p>]]></description>
				<content:encoded><![CDATA[<p>Remember a few months back when we launched the <a href="http://sketchupdate.blogspot.com/2014/04/oh-hai-sketchup-mobile-viewer.html" >SketchUp Mobile Viewer app for iOS</a>? Well, today, we're happy to tell you that <b>an Android version of the SketchUp Mobile Viewer is <a href="https://play.google.com/store/apps/details?id=com.trimble.buildings.sketchup" >now available on the Google Play Store</a></b>.<br /><div class="separator" style="clear: both; text-align: center;"><span id="docs-internal-guid-2d50c3eb-de3d-1170-cd52-4e8f10a66e5a"><span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"><img height="297px;" src="https://lh6.googleusercontent.com/qSz1jci3RTNBREFQujqQg4KjJbrS16G-J0izc5mW8BUlMlb5lkT62CDZ5t5ILYQSXU_7Uqc-ElumOyDSS0WX2COthVlD0PCGBOfMeR-VSnMgiW57Tu5UNefbLZ_ca1ZJ3w" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="525px;" /></span></span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><i>Say hello to the new SketchUp Mobile Viewer for Android</i></span></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p>Version 1.0 of the Android viewer is officially available for devices with a 7-inch or larger screen size, running Android 4.0 (Ice Cream Sandwich) or above. It is highly recommended that your device have at least 1024Mb of RAM.<br /><p>So, Androiders (that's a thing, right?): the entire 3D Warehouse—<a href="https://3dwarehouse.sketchup.com/model.html?id=1261e5e0c6b44163cea003eff0268278" >artisan armchairs</a>, <a href="https://3dwarehouse.sketchup.com/model.html?id=19147e335d6ece48403d27d9479beba" >double-hung windows</a>, <a href="https://3dwarehouse.sketchup.com/model.html?id=9a58779da170911a7a571401e6605fc2" >Hello Kitty 777’s</a> and anything else you can imagine—is waiting for you to mutli-touch it on the SketchUp Mobile Viewer. Go ahead: orbit to your heart’s content!<br /><p>Posted by the SketchUp Team]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/sketchup-mobile-viewer-now-available-for-android-tablets/feed/</wfw:commentRss>
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		<title>Like it or not: ratings are back in 3D Warehouse</title>
		<link>https://googledata.org/google-sketchup/like-it-or-not-ratings-are-back-in-3d-warehouse/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=like-it-or-not-ratings-are-back-in-3d-warehouse</link>
		<comments>https://googledata.org/google-sketchup/like-it-or-not-ratings-are-back-in-3d-warehouse/#comments</comments>
		<pubDate>Thu, 26 Jun 2014 19:54:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=28e7d2d58516d29791846d547179738c</guid>
		<description><![CDATA[<p>Today, we&#8217;re glad to announce that <b>we&#8217;ve implemented a new, cleaner like-based &#8220;rating&#8221; system for 3D Warehouse</b>.<br />&#65532;<img alt="Fig 1.png" height="290px;" src="https://lh6.googleusercontent.com/qNu8q_D-cM8Ny6ycDXoLo2PhZMea4p-udSFYu8WnQjcOjK1_fdLPPVebvowiEqQeSOd8EabF2syaENxuGQBT_QO1acZCYZMfNmZGaS3rgtQfGHoR9nvaYTRIPWQt09t-kA" width="525px;"></p>]]></description>
				<content:encoded><![CDATA[<p>Today, we’re glad to announce that <b>we’ve implemented a new, cleaner like-based “rating” system for 3D Warehouse</b>.<br />￼<img alt="Fig 1.png" height="290px;" src="https://lh6.googleusercontent.com/qNu8q_D-cM8Ny6ycDXoLo2PhZMea4p-udSFYu8WnQjcOjK1_fdLPPVebvowiEqQeSOd8EabF2syaENxuGQBT_QO1acZCYZMfNmZGaS3rgtQfGHoR9nvaYTRIPWQt09t-kA" style="-webkit-transform: rotate(0rad); border: none; font-family: Arial; font-size: 15px; white-space: pre-wrap;" width="525px;" /></div><div style="text-align: center;"><span style="font-size: x-small;"><i>Now, you can "like" models in order to upvote them and store them in your liked models tab</i></span></div><div style="text-align: center;"><span style="font-size: x-small;"><i>Model courtesy of samothrace41</i></span></div><div style="text-align: center;"></div><br /><br /><p>As you already know, 3D Warehouse is an amazing collection of models of almost anything and everything in the world—from minions to ZZ Top. But sometimes finding the right model can be like searching for a needle in a haystack. User ratings are important signal about a model that lets you know whether other users have vouched for its greatness! <br /><p>When we re-launched 3D Warehouse earlier this year, there were a few things missing. Perhaps the most commonly asked-about feature, was the old ratings system. <br /><p>The task of implementing ratings on the new 3D Warehouse gave us the opportunity to re-think the measure of model quality we wanted to capture. Ultimately, when we took a close look at our old 5-star rating system we came to the conclusion that 5 stars was about 4 too many.<br /><p>When we looked at the data, about 85% of the ratings were either 5-star or 1-star. By and large, people either like a model, or they don’t. This finding wasn’t that surprising since the criteria for 2, 3, and 4-star ratings probably varies from person to person. For your information, with this new like system, we also migrated all of the historical ratings. <i>Any existing ratings that were 3-stars or better were converted into a “Like.”</i> <br /><p>Another interesting factoid: it turns out that the #1 source of abuse reports from the old Warehouse were from people who filed complaints about their models being rated 1-star. We like the idea of people using ratings to give each other a pat on the back, and acknowledge each other for uploading great stuff. We’re not as fired up about trolls and bullies who cruise around the site and harass others.<br /><p>We also took into consideration the notion that star rating systems ask a lot from people. After all, your idea of a model that’s deserving of a 4-star rating is probably different than my idea of a 4-star rating. Unfortunately, the subjectivity that goes into the in between ratings often lead to an ambiguous measure of quality.<br /><p>The new system is simple: you either like something, or not. Your praise for someone else’s work still helps other people find it better, and if a model isn’t to your liking, not up-voting it doesn’t -- and no one’s feelings get hurt. <br /><p>Even better, liking a model now has an upside for the “liker” as well. When you sign into your 3D Warehouse account and go to your My Warehouse page, you’ll see a new tab for “Liked Models” (see Fig 2) making it easy to get to the models you like time and time again. <br /><div style="text-align: center;">￼<img alt="Fig 2.png" height="301px;" src="https://lh3.googleusercontent.com/0cjoNY5Ge4_K595Ik7FcFKvgd_mirJwE1_Ti8rNbwGXfL6rCMB3xHiZ4NPxZYFZjwRMup4kXpHzvlvCXUXQeN80bEogUuLcBSrWmmVKz69EW148mEt0a2lNg3yotr95Bsw" style="-webkit-transform: rotate(0rad); border: none; font-family: Arial; font-size: 15px; font-style: italic; white-space: pre-wrap;" width="525px;" /></div><div style="text-align: center;"><span style="font-size: x-small;"><i>Fig 2. Keep track of models you like with the Liked Models Tab</i></span></div><br /><p>You might also notice that a Likes stat has been added to the Model info panel (see Fig 3-1) –&nbsp;and it’s click-able. If you click the Likes link, a panel will slide out from the right side of the screen, containing the list of users who liked that model (see Fig 3-2). You can also see how many models each user has liked and click through to their profile page to see the models listed under their Liked Models tab.<br /><div style="text-align: center;">￼<img alt="Screen Shot 2014-06-26 at 12.59.00 PM.png" height="593px;" src="https://lh4.googleusercontent.com/WnpvVFIM5059cKHIK-pQQEP0Y5S2SbydhEWuYggS9L8WNCGMWKxzp2ap9HncJJIpWAHxP_VRUGT1EPWni6NDiI7eK1t9tQHmarfnlOL86OZoRVLDFOcHSeFo1XbkxC8bLw" style="-webkit-transform: rotate(0rad); border: none; font-family: Arial; font-size: 15px; white-space: pre-wrap;" width="525px;" /></div><div style="text-align: center;"><i><span style="font-size: x-small;">Fig 3. Find the likes stat in the model info panel. Click on “Likes” to find out which users have liked the model. </span></i></div><div style="text-align: center;"></div><br /><p>Lastly, we’ve also added Most Liked as a sort option for search results, so you can now filter your search results for model quality, as measured by the 3D Warehouse community. This is slightly different than the Popularity sort, which is based on download statistics.<br /><p>We think this new system is a bit easier and maybe even friendlier for everyone, thereby encouraging more liking of more things. Hooray for love; ain’t it grand?<br /><p>Posted by Mike Tadros, Product Manager]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/like-it-or-not-ratings-are-back-in-3d-warehouse/feed/</wfw:commentRss>
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		<title>Create natural shading with trellis components from 3D Warehouse</title>
		<link>https://googledata.org/google-sketchup/create-natural-shading-with-trellis-components-from-3d-warehouse/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=create-natural-shading-with-trellis-components-from-3d-warehouse</link>
		<comments>https://googledata.org/google-sketchup/create-natural-shading-with-trellis-components-from-3d-warehouse/#comments</comments>
		<pubDate>Wed, 25 Jun 2014 19:24:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=75485f8fb09ee568337f67e2f3c3060f</guid>
		<description><![CDATA[<p>SketchUp&#8217;s geo-location and shadow tools make it easy to investigate sun control options that affect building energy consumption, daylighting and overall environmental impact. Building designers increasingly consider green building facades comprised of trellis systems with appropriate plants as a natural shading option. Well designed trellis systems can reduce cooling loads, create privacy screens that also look great and create lush environments that add to building aesthetics.<br /></p><div><span><span><img height="348" src="https://lh3.googleusercontent.com/3b0V4zYV-KLIKORww-59M26DOV9NmCuU58JjBH8GAf37ZWonM6Fh5NiA8tyjuYkNj4s06cm10NoH7SClcDfYhTlz91Aa8krrL58_BqhgPEpcJi4prAlD6-MITs3S-Y9yCEdFwSZjgag" width="525"></span></span></div><div><span><i>Modular trellis system</i></span></div><br /><p>For over 20 years,&#160;<a href="http://goo.gl/AcpU8" target="_blank">greenscreen&#174;</a>&#160;has been providing an innovative modular trellis system for adding vertical landscape elements to any design. The basic building block for greenscreen&#174; is a modular panel that can be used for endless variations of shapes and applications, including green walls, freestanding fences, horizontal shade structures, unique column forms and planter adaptations. With over 7,000 project examples, these combinations for building and landscape design are now common elements all over the world.<br /></p><p>Find <a href="http://goo.gl/6uUqaA" target="_blank">greenscreen&#174;&#8217;s trellis system models</a> on 3D Warehouse.<br /></p><div><img height="295" src="https://lh4.googleusercontent.com/Q9MpZj83GTKcTGwTxBxtL9ZWEZDEsHCObRTaA5zGvwtQPdeiQvm-mCulEuzM5l2PmhT2r5q3eCJFsZOUtB_hre8rlFADhFNy3NGrANucSgoBYtVBQ2vO1soN9w6NNxjZoyu9FQLwTU8" width="525">&#65532;<br /><span><span><i>greenscreen&#174; offers numerous variations including green walls, freestanding fences, and horizontal shade structures.&#160;</i></span></span></div><br /><p>greenscreen&#174; called on landscape architect and SketchUp expert <a href="http://goo.gl/HXC1tz" target="_blank">Daniel Tal</a> to create its SketchUp models. By working with an industry expert, greenscreen&#174; produced models that look great and operate smoothly while accurately representing its real-world products. Best of all, greenscreen&#174;&#8217;s SketchUp models are completely free!<br /></p><div><br /></div><div><span><span><i>greenscreen&#174; models in 3D Warehouse&#160;</i></span></span></div><br /><p>Each greenscreen&#174; component comes with high-poly and low-poly models. The high-poly models are great for renderings and estimating light transmission. The low-poly models are easy to use for site planning, layout, and general modeling speed.<br /></p><p>Visit the 3D Warehouse today to <a href="http://goo.gl/6uUqaA" target="_blank">download all of the greenscreen&#174; models</a> and anything else that inspires you.<br /></p><p>Posted by Mark Lauricello, Business Development Manager</p>]]></description>
				<content:encoded><![CDATA[<p>SketchUp’s geo-location and shadow tools make it easy to investigate sun control options that affect building energy consumption, daylighting and overall environmental impact. Building designers increasingly consider green building facades comprised of trellis systems with appropriate plants as a natural shading option. Well designed trellis systems can reduce cooling loads, create privacy screens that also look great and create lush environments that add to building aesthetics.<br /><div style="text-align: center;"><span id="docs-internal-guid-6b6622b2-d454-a969-e5f8-0c91593a10f1"><span style="font-family: 'Whitney Book'; font-size: 16px; vertical-align: baseline; white-space: pre-wrap;"><img height="348" src="https://lh3.googleusercontent.com/3b0V4zYV-KLIKORww-59M26DOV9NmCuU58JjBH8GAf37ZWonM6Fh5NiA8tyjuYkNj4s06cm10NoH7SClcDfYhTlz91Aa8krrL58_BqhgPEpcJi4prAlD6-MITs3S-Y9yCEdFwSZjgag" style="-webkit-transform: rotate(0rad); border: none;" width="525" /></span></span></div><div style="text-align: center;"><span style="font-size: x-small;"><i>Modular trellis system</i></span></div><br /><p><for 20="" a="" href="http://goo.gl/AcpU8" over=""  years="">For over 20 years,&nbsp;<a href="http://goo.gl/AcpU8" >greenscreen®</a>&nbsp;</for>has been providing an innovative modular trellis system for adding vertical landscape elements to any design. The basic building block for greenscreen® is a modular panel that can be used for endless variations of shapes and applications, including green walls, freestanding fences, horizontal shade structures, unique column forms and planter adaptations. With over 7,000 project examples, these combinations for building and landscape design are now common elements all over the world.<br /><p>Find <a href="http://goo.gl/6uUqaA" >greenscreen®’s trellis system models</a> on 3D Warehouse.<br /><div style="text-align: center;"><img height="295" src="https://lh4.googleusercontent.com/Q9MpZj83GTKcTGwTxBxtL9ZWEZDEsHCObRTaA5zGvwtQPdeiQvm-mCulEuzM5l2PmhT2r5q3eCJFsZOUtB_hre8rlFADhFNy3NGrANucSgoBYtVBQ2vO1soN9w6NNxjZoyu9FQLwTU8" style="-webkit-transform: rotate(0rad); border: none; font-family: 'Whitney Book'; font-size: 16px; white-space: pre-wrap;" width="525" />￼<br /><span style="text-align: start;"><span style="font-size: x-small;"><i>greenscreen® offers numerous variations including green walls, freestanding fences, and horizontal shade structures.&nbsp;</i></span></span></div><br /><p>greenscreen® called on landscape architect and SketchUp expert <a href="http://goo.gl/HXC1tz" >Daniel Tal</a> to create its SketchUp models. By working with an industry expert, greenscreen® produced models that look great and operate smoothly while accurately representing its real-world products. Best of all, greenscreen®’s SketchUp models are completely free!<br /><div style="text-align: center;"><iframe allowfullscreen="" frameborder="0" height="394" marginheight="0" marginwidth="0" scrolling="no" src="https://3dwarehouse.sketchup.com/embed.html?mid=u0ca2a881-78ca-43b2-a45b-1d34a074802b&amp;width=400&amp;height=300" width="525"></iframe><br /></div><div style="text-align: center;"><span style="text-align: start;"><span style="font-size: x-small;"><i>greenscreen® models in 3D Warehouse&nbsp;</i></span></span></div><br /><p>Each greenscreen® component comes with high-poly and low-poly models. The high-poly models are great for renderings and estimating light transmission. The low-poly models are easy to use for site planning, layout, and general modeling speed.<br /><p>Visit the 3D Warehouse today to <a href="http://goo.gl/6uUqaA" >download all of the greenscreen® models</a> and anything else that inspires you.<br /><p>Posted by Mark Lauricello, Business Development Manager]]></content:encoded>
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		<title>A Closer Look at an MFA Thesis Completed in SketchUp</title>
		<link>https://googledata.org/google-sketchup/a-closer-look-at-an-mfa-thesis-completed-in-sketchup/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-closer-look-at-an-mfa-thesis-completed-in-sketchup</link>
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		<pubDate>Tue, 24 Jun 2014 19:44:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
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		<description><![CDATA[<p>We speak to a lot of professionals about how they use SketchUp for their projects, but it&#8217;s been a while since we&#8217;ve highlighted some of the amazing work that students are doing in SketchUp every day.<br /></p><p>A few weeks ago, we came across Julia Carusillo&#8217;s&#160;<a href="http://juliacarusillo.com/Hollow-Lyre-Fantasy-Space-in-Marcel-Camus-Black-Orpheus-Orfeu" target="_blank">thesis project website</a>. She recently graduated from Savannah College of Art and Design (SCAD) with an MFA and, because we&#8217;re pals <a href="https://twitter.com/sketchup" target="_blank">on Twitter</a>, we found that she did a lot of work for her project in SketchUp.<br /></p><p>We don&#8217;t often hear about SketchUp being used in the context of an MFA, so we called up Julia to learn more about her degree and her thesis, a set redesign of the 1959 film <a href="http://www.imdb.com/title/tt0053146/" target="_blank"><i>Black Orpheus</i></a>.<br /></p><div><a href="http://1.bp.blogspot.com/-FZ9kMU1Sfng/U6mWwUo5eKI/AAAAAAAAcb8/NahA6UXsLXM/s1600/photoone.png"><img border="0" src="http://1.bp.blogspot.com/-FZ9kMU1Sfng/U6mWwUo5eKI/AAAAAAAAcb8/NahA6UXsLXM/s1600/photoone.png" height="340" width="525"></a></div><div><i><span>Exterior scene of Orfeu&#8217;s home</span></i></div><br /><p>Julia&#8217;s thesis project was the culmination of her MFA in Production Design. The project includes concept iterations, perspective drawings, elevations and renderings.<br /></p><p>Her thesis project abstract paints the scene so to speak saying, &#8220;This thesis details the process of relocating Marcel Camus&#8217; <i>Black Orpheus</i> (FR, 1959) from Rio de Janeiro, Brazil to Venice, Italy, and the emotional, physical and metaphorical implications in changing this element of the film through production design.&#8221;<br /></p><div><a href="http://4.bp.blogspot.com/-Mbz471b3XgQ/U6mWybPlYgI/AAAAAAAAccQ/p1n5t3jPHU0/s1600/phototwo.png"><img border="0" src="http://4.bp.blogspot.com/-Mbz471b3XgQ/U6mWybPlYgI/AAAAAAAAccQ/p1n5t3jPHU0/s1600/phototwo.png" height="315" width="525"></a></div><div><i><span>Concept iterations of Orfeu&#8217;s home</span></i></div><br /><div><a href="http://1.bp.blogspot.com/-t3ySmE7NWJ8/U6mWwylpFwI/AAAAAAAAccE/7wT8Y-Rkh2w/s1600/photothree.png"><img border="0" src="http://1.bp.blogspot.com/-t3ySmE7NWJ8/U6mWwylpFwI/AAAAAAAAccE/7wT8Y-Rkh2w/s1600/photothree.png" height="403" width="525"></a></div><div><i><span>Elevation A of Orfeu&#8217;s home</span></i></div><br /><p>So, how was Julia introduced to SketchUp? &#8220;The first thing we learned on our first day in school was SketchUp,&#8221; she said. Julia laughed as she mentioned her first days in SketchUp at SCAD, &#8220;I thought I was an expert on the second day.&#8221;<br /></p><p>&#8220;SketchUp is totally integral to my entire process&#8230;I always start with SketchUp,&#8221; Julia said, &#8220;I was able to do everything in LayOut.&#8221;<br /></p><p>Julia used SketchUp to draw and refine her model, then used creative-oriented software programs to paint scenes for more texture. Her final assignment only called for one set redesign and Julia completed two, <a href="https://www.dropbox.com/s/i8hng1lr23g3slc/yl.mov" target="_blank">Orfeu and Serafina&#8217;s homes</a>, the film&#8217;s lovers. <br /></p><div><a href="http://1.bp.blogspot.com/-HXdvTF9ykDg/U6mWwQIbQEI/AAAAAAAAcb0/pdgHhWb1R1w/s1600/photofour.png"><img border="0" src="http://1.bp.blogspot.com/-HXdvTF9ykDg/U6mWwQIbQEI/AAAAAAAAcb0/pdgHhWb1R1w/s1600/photofour.png" height="360" width="525"></a></div><div><i><span>Staircase of Orfeu&#8217;s home</span></i></div><br /><p>Her thesis also features an animated 3D fly-through of Orfeu and Serafina&#8217;s homes in SketchUp. Julia explained that she selected the scenes for this fly-through that best spoke to the project theme: &#8220;The dichotomies of dark and light, inside and outside, architectural and feral all create unique spaces.&#8221;<br /></p><p>Now that Julia has received her MFA, she plans to move to the west coast and pursue her dream of working in the film industry, behind the scenes designing sets.<br /></p><div><a href="http://4.bp.blogspot.com/-UWCAofTdSBo/U6mWweQU9xI/AAAAAAAAccA/azdEZT196Aw/s1600/photofive.png"><img border="0" src="http://4.bp.blogspot.com/-UWCAofTdSBo/U6mWweQU9xI/AAAAAAAAccA/azdEZT196Aw/s1600/photofive.png" height="341" width="525"></a></div><div><i><span>Full set rendering</span></i></div><br /><p>Her advice to others in pursuit of studying production design? Be in the academic program that lets you go on set and see that not everything you model is going to be the way you created it, and to be okay with it. We&#8217;re excited to see what&#8217;s next for Julia. See more of her work at <a href="http://juliacarusillo.com/">JuliaCarusillo.com</a>.<br /><br />Posted by Deana Rhodes, SketchUp Team</p>]]></description>
				<content:encoded><![CDATA[<p>We speak to a lot of professionals about how they use SketchUp for their projects, but it’s been a while since we’ve highlighted some of the amazing work that students are doing in SketchUp every day.<br /><p>A few weeks ago, we came across Julia Carusillo’s&nbsp;<a a="" across="" ago="" came="" carusillo="" few="" href="http://juliacarusillo.com/Hollow-Lyre-Fantasy-Space-in-Marcel-Camus-Black-Orpheus-Orfeu" julia="" s=""  we="" weeks="">thesis project website</a>. She recently graduated from Savannah College of Art and Design (SCAD) with an MFA and, because we’re pals <a href="https://twitter.com/sketchup" >on Twitter</a>, we found that she did a lot of work for her project in SketchUp.<br /><p>We don’t often hear about SketchUp being used in the context of an MFA, so we called up Julia to learn more about her degree and her thesis, a set redesign of the 1959 film <a href="http://www.imdb.com/title/tt0053146/" ><i>Black Orpheus</i></a>.<br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-FZ9kMU1Sfng/U6mWwUo5eKI/AAAAAAAAcb8/NahA6UXsLXM/s1600/photoone.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-FZ9kMU1Sfng/U6mWwUo5eKI/AAAAAAAAcb8/NahA6UXsLXM/s1600/photoone.png" height="340" width="525" /></a></div><div style="text-align: center;"><i><span style="font-size: x-small;">Exterior scene of Orfeu’s home</span></i></div><br /><p>Julia’s thesis project was the culmination of her MFA in Production Design. The project includes concept iterations, perspective drawings, elevations and renderings.<br /><p>Her thesis project abstract paints the scene so to speak saying, “This thesis details the process of relocating Marcel Camus’ <i>Black Orpheus</i> (FR, 1959) from Rio de Janeiro, Brazil to Venice, Italy, and the emotional, physical and metaphorical implications in changing this element of the film through production design.”<br /><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-Mbz471b3XgQ/U6mWybPlYgI/AAAAAAAAccQ/p1n5t3jPHU0/s1600/phototwo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-Mbz471b3XgQ/U6mWybPlYgI/AAAAAAAAccQ/p1n5t3jPHU0/s1600/phototwo.png" height="315" width="525" /></a></div><div style="text-align: center;"><i><span style="font-size: x-small;">Concept iterations of Orfeu’s home</span></i></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-t3ySmE7NWJ8/U6mWwylpFwI/AAAAAAAAccE/7wT8Y-Rkh2w/s1600/photothree.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-t3ySmE7NWJ8/U6mWwylpFwI/AAAAAAAAccE/7wT8Y-Rkh2w/s1600/photothree.png" height="403" width="525" /></a></div><div style="text-align: center;"><i><span style="font-size: x-small;">Elevation A of Orfeu’s home</span></i></div><br /><p>So, how was Julia introduced to SketchUp? “The first thing we learned on our first day in school was SketchUp,” she said. Julia laughed as she mentioned her first days in SketchUp at SCAD, “I thought I was an expert on the second day.”<br /><p>“SketchUp is totally integral to my entire process…I always start with SketchUp,” Julia said, “I was able to do everything in LayOut.”<br /><p>Julia used SketchUp to draw and refine her model, then used creative-oriented software programs to paint scenes for more texture. Her final assignment only called for one set redesign and Julia completed two, <a href="https://www.dropbox.com/s/i8hng1lr23g3slc/yl.mov" >Orfeu and Serafina’s homes</a>, the film’s lovers. <br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-HXdvTF9ykDg/U6mWwQIbQEI/AAAAAAAAcb0/pdgHhWb1R1w/s1600/photofour.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-HXdvTF9ykDg/U6mWwQIbQEI/AAAAAAAAcb0/pdgHhWb1R1w/s1600/photofour.png" height="360" width="525" /></a></div><div style="text-align: center;"><i><span style="font-size: x-small;">Staircase of Orfeu’s home</span></i></div><br /><p>Her thesis also features an animated 3D fly-through of Orfeu and Serafina’s homes in SketchUp. Julia explained that she selected the scenes for this fly-through that best spoke to the project theme: “The dichotomies of dark and light, inside and outside, architectural and feral all create unique spaces.”<br /><p>Now that Julia has received her MFA, she plans to move to the west coast and pursue her dream of working in the film industry, behind the scenes designing sets.<br /><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-UWCAofTdSBo/U6mWweQU9xI/AAAAAAAAccA/azdEZT196Aw/s1600/photofive.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-UWCAofTdSBo/U6mWweQU9xI/AAAAAAAAccA/azdEZT196Aw/s1600/photofive.png" height="341" width="525" /></a></div><div style="text-align: center;"><i><span style="font-size: x-small;">Full set rendering</span></i></div><br /><p>Her advice to others in pursuit of studying production design? Be in the academic program that lets you go on set and see that not everything you model is going to be the way you created it, and to be okay with it. We’re excited to see what’s next for Julia. See more of her work at <a href="http://juliacarusillo.com/">JuliaCarusillo.com</a>.<br /><br />Posted by Deana Rhodes, SketchUp Team]]></content:encoded>
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		<title>SketchUp Pro for Non-profits: Modeling compost sites with SketchUp</title>
		<link>https://googledata.org/google-sketchup/sketchup-pro-for-non-profits-modeling-compost-sites-with-sketchup/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchup-pro-for-non-profits-modeling-compost-sites-with-sketchup</link>
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		<pubDate>Thu, 19 Jun 2014 16:13:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=338227a376c10a3d20b18bf70a3d665f</guid>
		<description><![CDATA[<p><i>James McSweeney is the Senior Compost Specialist at <a href="http://highfieldscomposting.org/" target="_blank">Highfields Center for Composting</a> where he helps design and establish composting systems across Vermont. Highfields Center for Composting is one of the many non-profit organizations to which we&#8217;ve granted <a href="http://www.sketchup.com/products/sketchup-pro" target="_blank">SketchUp Pro</a> Licenses as part of the <a href="http://www.sketchup.com/3Dfor/non-profits" target="_blank">SketchUp for Nonprofits Program</a>. We chatted with James recently to learn more about the work done at Highfields.</i></p><p></p><p><b>Can you give us some insight on the mission at Highfields Center for Composting?</b></p><p></p><p>Originally named &#8220;The Highfields Institute&#8221;, our organization was conceived in 1999 by former dairy farmer Tod Delaricheliere. We research, educate, and provide technical services for composting and comprehensive food waste recycling programs. The <a href="http://highfieldscomposting.org/about/mission" target="_blank">mission at Highfields</a> is to close the loop on community-based, sustainable food and agricultural systems in order to address things like soil health, water quality, solid waste, farm viability, and climate change.</p><p></p><p><b>What kinds of projects has the organization taken on? </b></p><p></p><p>Highfields has supported community composting programs throughout Vermont, from working with individual elementary schools to help them compost on-site, to developing regional food scrap collection programs and composting operations.</p><p></p><div>&#65532;<img height="302px;" src="https://lh6.googleusercontent.com/K2RcEtAju15wbY7B6AsrHxdSuvUiC-Tz-Y2bNaJrtS3yCo7pqDG2N-MLWkWZDwxsDJgCgO46YKOj1p0Xe8WNsAbpuQ7mUVD1PCg86KT18fVkSDHNFDz0T16cHjnAgv-F8Q" width="525px;"></div><div><span><i>LayOut file illustrating materials flow in composting system</i></span></div><br /><br /><p> <b>When did Highfields start using SketchUp?</b></p><p></p><p>Highfields had done a lot of design but it was mainly on graph paper&#8212;we weren&#8217;t using any computer design technology when I started about 5 years ago. I had played a little bit with SketchUp but I was just using the <a href="http://www.sketchup.com/products/sketchup-make" target="_blank">free software</a> and found it to be really intuitive. I picked it up and brought it with me as a skill.</p><p></p><p>It was really time consuming to take the 3D models and turn them into a design from which someone could build. I would have to export these 2D .jpg files and put it in another program and then go back and fix it&#8212;and it would have to be this three step process any time I would need to change a small detail&#8230; or maybe even more. When I found out about SketchUp Pro I was like &#8220;I need to have this!&#8221; As a non-profit with a limited budget we found out we might be able to <a href="http://www.sketchup.com/3Dfor/non-profits" target="_blank">get it. </a></p><p></p><div><img height="340px;" src="https://lh3.googleusercontent.com/FcoQyYOBXJXfC-oZOnXQxsy5S590iDWYaPYSKfcQ1A8D_lmnwzezT6DbxyX55kKFe_XhfrTBdkoAmk2eocKESA-T5ggsv6MYKDRDEAXf-wdpH7hTP8UNYAss9H9MCVcP9w" width="525px;">&#160;</div><div><i><span>A customized composting site model</span></i></div><br /><p><b>Highfields Center for Composting seems to work a lot in education and schools. Can you tell us about some of these programs? </b></p><p></p><p>With SketchUp we created the &#8220;<a href="http://highfieldscomposting.org/sites/default/files/files/resources/4-designing-a-bin-for-hot-composting.pdf" target="_blank">Designing a Bin System for Hot Composting</a>&#8221; tool. This school design tool was a new thing for us in a lot of ways. The idea is that it&#8217;s like an open source design guide. Schools are different sizes and they have different needs. It&#8217;s a guide that&#8217;s there to help someone at a school create an on-site composting system themselves. It has the basic design elements, how to size the system and the things to think about as they&#8217;re designing the system&#8212;but a school is generally going to work with a volunteer (a parent or teacher who is able to build) to create their own custom design plan.<br /></p><div>&#65532;<img height="353px;" src="https://lh6.googleusercontent.com/ZI3A36wKVCcPCvDtriB9hTkSP9WBNeCYcP8C9ZjCpVrYta3Fg8UQhcGsyuAhUZXO3lI1uUFv3gjS3wz1rd11Ufs_eDCL4dvCpnzyvxS0m46K_OqK3Bp6Uf8qat7qafFxXg" width="525px;"></div><div><span><i>Standardized hot composting model used in an open source design guide for schools </i></span></div><br /><p>The guide allowed us to not jump in and have to develop custom plans&#8212;it was something free that someone could <a href="http://highfieldscomposting.org/sites/default/files/files/resources/4-designing-a-bin-for-hot-composting.pdf" target="_blank">download and develop custom plans for themselves.</a> Our goal was for more schools to compost rather than get a bunch of contracts to design custom systems for everybody&#8212;that can be really time consuming.</p><p></p><p>Then we have the Close the Loop program which is there to assist the school from start to finish. We have the technical services side of Close the Loop which is really the composting system guidance and then we have the <a href="http://vimeo.com/70432388" target="_blank">education program</a> which is where we go in and train the schools on implementing the program in the cafeteria and the classroom.</p><p></p><p><b>Are there any features in particular that make SketchUp useful? </b></p><p></p><p>The biggest thing looking at SketchUp Pro is being able to work in SketchUp while also in the 2D LayOut and the way that it will be presented to the client. It helped us make our work really user friendly as well as aesthetically pleasing.</p><p></p><div>&#65532;<img height="342px;" src="https://lh6.googleusercontent.com/XYFGew8YIECkC-2ul3M4wO9WCpwNJ4E0zW4-094VeNdTkIvXpHJ8XXdtH5t_5xGcgoSqGJCT0DWvl9yVBgmRYGByRqkdk2SCdIA2M5ZX8aJsSMjmxKP34DMmLiz1XSDCag" width="525px;"></div><div><i><span>Compost recommendations for Hildene, the Lincoln Family Home bin compost system</span></i></div><br /><p>[The ability to document our designs] expanded our market and our ability to educate folks and represent composting in a much more professional looking manner. It also just added a lot of efficiency to my work. It&#8217;s definitely saved me many many many hours on my work...and frustration. And it&#8217;s really fun to work with.</p><p></p><p>Without SketchUp, we would be doing the same work by hand or paying a contractor, which would be much more time consuming and we would have less control over the end product.</p><p></p><p><i>Learn more about the Highfields Center for Composting and help them continue their work by <a href="http://www.razoo.com/story/Highfields-Center-For-Composting?referral_code=share" target="_blank">donating here. </a></i></p><p><br /></p><p>Posted by Sophie Shephard, SketchUp team</p><p></p>]]></description>
				<content:encoded><![CDATA[<p><i>James McSweeney is the Senior Compost Specialist at <a href="http://highfieldscomposting.org/" >Highfields Center for Composting</a> where he helps design and establish composting systems across Vermont. Highfields Center for Composting is one of the many non-profit organizations to which we’ve granted <a href="http://www.sketchup.com/products/sketchup-pro" >SketchUp Pro</a> Licenses as part of the <a href="http://www.sketchup.com/3Dfor/non-profits" >SketchUp for Nonprofits Program</a>. We chatted with James recently to learn more about the work done at Highfields.</i><p><p><b>Can you give us some insight on the mission at Highfields Center for Composting?</b><p><p>Originally named “The Highfields Institute”, our organization was conceived in 1999 by former dairy farmer Tod Delaricheliere. We research, educate, and provide technical services for composting and comprehensive food waste recycling programs. The <a href="http://highfieldscomposting.org/about/mission" >mission at Highfields</a> is to close the loop on community-based, sustainable food and agricultural systems in order to address things like soil health, water quality, solid waste, farm viability, and climate change.<p><p><b>What kinds of projects has the organization taken on? </b><p><p>Highfields has supported community composting programs throughout Vermont, from working with individual elementary schools to help them compost on-site, to developing regional food scrap collection programs and composting operations.<p><div style="text-align: center;">￼<img height="302px;" src="https://lh6.googleusercontent.com/K2RcEtAju15wbY7B6AsrHxdSuvUiC-Tz-Y2bNaJrtS3yCo7pqDG2N-MLWkWZDwxsDJgCgO46YKOj1p0Xe8WNsAbpuQ7mUVD1PCg86KT18fVkSDHNFDz0T16cHjnAgv-F8Q" style="-webkit-transform: rotate(0rad); border: none; font-family: 'Open Sans'; font-size: 15px; font-weight: bold; white-space: pre-wrap;" width="525px;" /></div><div style="text-align: center;"><span style="font-size: x-small;"><i>LayOut file illustrating materials flow in composting system</i></span></div><br /><br /><p></b> <b>When did Highfields start using SketchUp?</b><p><p>Highfields had done a lot of design but it was mainly on graph paper—we weren’t using any computer design technology when I started about 5 years ago. I had played a little bit with SketchUp but I was just using the <a href="http://www.sketchup.com/products/sketchup-make" >free software</a> and found it to be really intuitive. I picked it up and brought it with me as a skill.<p><p>It was really time consuming to take the 3D models and turn them into a design from which someone could build. I would have to export these 2D .jpg files and put it in another program and then go back and fix it—and it would have to be this three step process any time I would need to change a small detail… or maybe even more. When I found out about SketchUp Pro I was like “I need to have this!” As a non-profit with a limited budget we found out we might be able to <a href="http://www.sketchup.com/3Dfor/non-profits" >get it. </a><p><div style="text-align: center;"><img height="340px;" src="https://lh3.googleusercontent.com/FcoQyYOBXJXfC-oZOnXQxsy5S590iDWYaPYSKfcQ1A8D_lmnwzezT6DbxyX55kKFe_XhfrTBdkoAmk2eocKESA-T5ggsv6MYKDRDEAXf-wdpH7hTP8UNYAss9H9MCVcP9w" style="-webkit-transform: rotate(0rad); border: none; color: #222222; font-family: 'Open Sans'; font-size: 15px; white-space: pre-wrap;" width="525px;" />&nbsp;</div><div style="text-align: center;"><i><span style="font-size: x-small;">A customized composting site model</span></i></div><br /><p><b>Highfields Center for Composting seems to work a lot in education and schools. Can you tell us about some of these programs? </b><p><p>With SketchUp we created the “<a href="http://highfieldscomposting.org/sites/default/files/files/resources/4-designing-a-bin-for-hot-composting.pdf" >Designing a Bin System for Hot Composting</a>” tool. This school design tool was a new thing for us in a lot of ways. The idea is that it’s like an open source design guide. Schools are different sizes and they have different needs. It’s a guide that’s there to help someone at a school create an on-site composting system themselves. It has the basic design elements, how to size the system and the things to think about as they’re designing the system—but a school is generally going to work with a volunteer (a parent or teacher who is able to build) to create their own custom design plan.<br /><div style="text-align: center;">￼<img height="353px;" src="https://lh6.googleusercontent.com/ZI3A36wKVCcPCvDtriB9hTkSP9WBNeCYcP8C9ZjCpVrYta3Fg8UQhcGsyuAhUZXO3lI1uUFv3gjS3wz1rd11Ufs_eDCL4dvCpnzyvxS0m46K_OqK3Bp6Uf8qat7qafFxXg" style="-webkit-transform: rotate(0rad); border: none; font-family: 'Open Sans'; font-size: 15px; white-space: pre-wrap;" width="525px;" /></div><div style="text-align: center;"><span style="font-size: x-small;"><i>Standardized hot composting model used in an open source design guide for schools </i></span></div><br /><p>The guide allowed us to not jump in and have to develop custom plans—it was something free that someone could <a href="http://highfieldscomposting.org/sites/default/files/files/resources/4-designing-a-bin-for-hot-composting.pdf" >download and develop custom plans for themselves.</a> Our goal was for more schools to compost rather than get a bunch of contracts to design custom systems for everybody—that can be really time consuming.<p><p>Then we have the Close the Loop program which is there to assist the school from start to finish. We have the technical services side of Close the Loop which is really the composting system guidance and then we have the <a href="http://vimeo.com/70432388" >education program</a> which is where we go in and train the schools on implementing the program in the cafeteria and the classroom.<p><p><b>Are there any features in particular that make SketchUp useful? </b><p><p>The biggest thing looking at SketchUp Pro is being able to work in SketchUp while also in the 2D LayOut and the way that it will be presented to the client. It helped us make our work really user friendly as well as aesthetically pleasing.<p><div style="text-align: center;">￼<img height="342px;" src="https://lh6.googleusercontent.com/XYFGew8YIECkC-2ul3M4wO9WCpwNJ4E0zW4-094VeNdTkIvXpHJ8XXdtH5t_5xGcgoSqGJCT0DWvl9yVBgmRYGByRqkdk2SCdIA2M5ZX8aJsSMjmxKP34DMmLiz1XSDCag" style="-webkit-transform: rotate(0rad); border: none; font-family: 'Open Sans'; font-size: 15px; white-space: pre-wrap;" width="525px;" /></div><div style="text-align: center;"><i><span style="font-size: x-small;">Compost recommendations for Hildene, the Lincoln Family Home bin compost system</span></i></div><br /><p>[The ability to document our designs] expanded our market and our ability to educate folks and represent composting in a much more professional looking manner. It also just added a lot of efficiency to my work. It’s definitely saved me many many many hours on my work...and frustration. And it’s really fun to work with.<p><p>Without SketchUp, we would be doing the same work by hand or paying a contractor, which would be much more time consuming and we would have less control over the end product.<p><p><i>Learn more about the Highfields Center for Composting and help them continue their work by <a href="http://www.razoo.com/story/Highfields-Center-For-Composting?referral_code=share" >donating here. </a></i><p><br /><p>Posted by Sophie Shephard, SketchUp team<p>]]></content:encoded>
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		<title>SketchUp visits the first-ever White House Maker Faire</title>
		<link>https://googledata.org/google-sketchup/sketchup-visits-the-first-ever-white-house-maker-faire/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchup-visits-the-first-ever-white-house-maker-faire</link>
		<comments>https://googledata.org/google-sketchup/sketchup-visits-the-first-ever-white-house-maker-faire/#comments</comments>
		<pubDate>Wed, 18 Jun 2014 20:42:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
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		<category><![CDATA[sketchup 7]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=f98867fef9361456e59b5f8e823bef56</guid>
		<description><![CDATA[<p>Today, President Barack Obama celebrated a national &#8220;<a href="http://makezine.com/day-of-making/#proclamation" target="_blank">Day of Making</a>&#8221; by hosting the first-ever <b><a href="http://www.whitehouse.gov/maker-faire" target="_blank">White House Maker Faire</a></b>. And we got an invitation to join in the festivities. Imagine that. My mom is proud today.<br /></p><p></p><div><span><span><img alt="bqvkohvcqaijopw.jpg" height="371px;" src="https://lh6.googleusercontent.com/0_66_PQ81Y5D1N6p-sVVGmoeTikO5lpbOv4wqiq9mAa2yk6dofQAQc6pgpl1sGgvO5i8w2sE4koLpBztjxjqOXnIRgUuTBtAAkrBijtl2J8c_G-bBgei4kShrIRp35Be3w" width="525px;"></span></span></div><p>On the SketchUp team, we think of ourselves as &#8220;Meta-Makers&#8221; in that we make tools that folks like you use to in turn to make something awesome for yourselves. It has been great to see the tool we originally designed for architects and building construction professionals grow in all kinds of previously unimaginable directions. The Maker movement, it turns out, is deep in our collective DNA.<br /></p><p>Maker Faire, organized by our friends at Maker Media, is a gathering of fearless, curious and inventive people who enjoy learning and who love sharing what they&#8217;ve made with one another. The SketchUp team has been participating in Maker Faires around the world since 2006, showing off projects from <a href="http://sketchupdate.blogspot.com/2011/05/join-us-at-maker-faire.html" target="_blank">hexapod robotics</a> to <a href="http://sketchupdate.blogspot.com/2013/09/fabbing-with-friends-wikihouse-for.html" target="_blank">CNC-fabricated Wikihouses</a> and through them we&#8217;ve made a ton of friends in the Maker community.<br /></p><p>Since the first event over nine years ago, there has been explosive growth in the number and quality of these events. This year alone there are over a hundred Maker Faires happening in cities all around the world&#8212; more events than we could ever hope to attend. But today&#8217;s event is a bit different, a bit special. It isn&#8217;t every day that you get an invitation to the White House. Steve Berglund, Trimble&#8217;s president and CEO, was at the event today and had this to say; &#8220;It is an honor to participate in this White House event. Today we saw innovators of all ages using tools like SketchUp to help shape the future. There has been a lot of talk lately about how the Maker Movement will transform and revitalize American manufacturing. Today&#8217;s event demonstrated that the possibilities are endless.&#8221;<br /></p><p>I think Steve is exactly right&#8212; there really are endless possibilities. He also pointed out how nice Bill Young (one of our Wikihouse collaborators and master of all things ShopBot) looked all dressed up and wearing a necktie. I&#8217;m pretty sure it was a clip-on.<br /></p><p></p><p>Events at the White House hold a special place in our culture, and with them come opportunities to make stronger than usual statements about what we all want to see in our future. Today, <a href="http://www.whitehouse.gov/the-press-office/2014/06/18/fact-sheet-president-obama-host-first-ever-white-house-maker-faire" target="_blank">Trimble has renewed and formalized its commitment to the spirit of curiosity, invention and entrepreneurship that exemplifies the Maker Movement</a>. SketchUp Make is here to stay, and we&#8217;re going to keep making it better and better in the future. And we need your help.<br /></p><p>If you&#8217;re a Maker (c&#8217;mon&#8230; What SketchUp user isn&#8217;t) and you want to get involved, join us today in celebrating the &#8220;Day of Making.&#8221; Make something and tweet a screenshot to @SketchUp tagged with <a href="https://twitter.com/hashtag/NationofMakers?src=hash" target="_blank">#NationOfMakers</a>. Better, post it to 3D Warehouse and share a link from your model the same way. And when you&#8217;re ready for something bigger, <a href="http://makezine.com/day-of-making/#pledge" target="_blank">sign the Maker Pledge</a> (I did, and so should you) and help to organize the Makers in your community to do something great for our future.</p><p></p><p>Also&#8230; stay tuned for news from the first-ever <a href="http://www.makerfaireparis.com/" target="_blank">Paris Maker Faire</a> (aka &#8220;Le Maker Faire&#8221;) this weekend. Omar and I will be there with Bertier and all of our &#8220;SketchUp Friends&#8221; for the weekend. Hope to see you there!</p><p><br />Posted by John Bacus, SketchUp team</p>]]></description>
				<content:encoded><![CDATA[<p>Today, President Barack Obama celebrated a national “<a href="http://makezine.com/day-of-making/#proclamation" >Day of Making</a>” by hosting the first-ever <b><a href="http://www.whitehouse.gov/maker-faire" >White House Maker Faire</a></b>. And we got an invitation to join in the festivities. Imagine that. My mom is proud today.<br /><p><div style="text-align: center;"><span id="docs-internal-guid-30689515-b0b4-c98e-bf80-faf798cdfbb8"><span style="font-family: 'Trebuchet MS'; font-size: 28px; vertical-align: baseline; white-space: pre-wrap;"><img alt="bqvkohvcqaijopw.jpg" height="371px;" src="https://lh6.googleusercontent.com/0_66_PQ81Y5D1N6p-sVVGmoeTikO5lpbOv4wqiq9mAa2yk6dofQAQc6pgpl1sGgvO5i8w2sE4koLpBztjxjqOXnIRgUuTBtAAkrBijtl2J8c_G-bBgei4kShrIRp35Be3w" style="-webkit-transform: rotate(0rad); border: none;" width="525px;" /></span></span></div><p>On the SketchUp team, we think of ourselves as “Meta-Makers” in that we make tools that folks like you use to in turn to make something awesome for yourselves. It has been great to see the tool we originally designed for architects and building construction professionals grow in all kinds of previously unimaginable directions. The Maker movement, it turns out, is deep in our collective DNA.<br /><p>Maker Faire, organized by our friends at Maker Media, is a gathering of fearless, curious and inventive people who enjoy learning and who love sharing what they’ve made with one another. The SketchUp team has been participating in Maker Faires around the world since 2006, showing off projects from <a href="http://sketchupdate.blogspot.com/2011/05/join-us-at-maker-faire.html" >hexapod robotics</a> to <a href="http://sketchupdate.blogspot.com/2013/09/fabbing-with-friends-wikihouse-for.html" >CNC-fabricated Wikihouses</a> and through them we’ve made a ton of friends in the Maker community.<br /><p>Since the first event over nine years ago, there has been explosive growth in the number and quality of these events. This year alone there are over a hundred Maker Faires happening in cities all around the world— more events than we could ever hope to attend. But today’s event is a bit different, a bit special. It isn’t every day that you get an invitation to the White House. Steve Berglund, Trimble’s president and CEO, was at the event today and had this to say; “It is an honor to participate in this White House event. Today we saw innovators of all ages using tools like SketchUp to help shape the future. There has been a lot of talk lately about how the Maker Movement will transform and revitalize American manufacturing. Today’s event demonstrated that the possibilities are endless.”<br /><p>I think Steve is exactly right— there really are endless possibilities. He also pointed out how nice Bill Young (one of our Wikihouse collaborators and master of all things ShopBot) looked all dressed up and wearing a necktie. I’m pretty sure it was a clip-on.<br /><p><p>Events at the White House hold a special place in our culture, and with them come opportunities to make stronger than usual statements about what we all want to see in our future. Today, <a href="http://www.whitehouse.gov/the-press-office/2014/06/18/fact-sheet-president-obama-host-first-ever-white-house-maker-faire" >Trimble has renewed and formalized its commitment to the spirit of curiosity, invention and entrepreneurship that exemplifies the Maker Movement</a>. SketchUp Make is here to stay, and we’re going to keep making it better and better in the future. And we need your help.<br /><p>If you’re a Maker (c’mon… What SketchUp user isn’t) and you want to get involved, join us today in celebrating the “Day of Making.” Make something and tweet a screenshot to @SketchUp tagged with <a href="https://twitter.com/hashtag/NationofMakers?src=hash" >#NationOfMakers</a>. Better, post it to 3D Warehouse and share a link from your model the same way. And when you’re ready for something bigger, <a href="http://makezine.com/day-of-making/#pledge" >sign the Maker Pledge</a> (I did, and so should you) and help to organize the Makers in your community to do something great for our future.<p><p>Also… stay tuned for news from the first-ever <a href="http://www.makerfaireparis.com/" >Paris Maker Faire</a> (aka “Le Maker Faire”) this weekend. Omar and I will be there with Bertier and all of our “SketchUp Friends” for the weekend. Hope to see you there!<p><br />Posted by John Bacus, SketchUp team]]></content:encoded>
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		<title>Ahh, SketchUp in Paris…</title>
		<link>https://googledata.org/google-sketchup/ahh-sketchup-in-paris/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ahh-sketchup-in-paris</link>
		<comments>https://googledata.org/google-sketchup/ahh-sketchup-in-paris/#comments</comments>
		<pubDate>Tue, 10 Jun 2014 16:00:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=90a1d9f10b9dab5837f281ff6736103f</guid>
		<description><![CDATA[<p>Paris, Paris, Paris&#8230; what a wonderful city in the summer time.<br /></p><p>And if you happen to find yourself there on June 21 and 22, come and join the <a href="http://www.adebeo.com/wp/sketchup-heroes-2014/" target="_blank"><b>SketchUp Heroes</b> </a>conference, where French SketchUp uber users will be presenting their projects to the public. <br /></p><p>Even better, <b>SketchUp Heroes is co-located with <a href="http://www.makerfaireparis.com/" target="_blank">Maker Faire Paris,</a> and we are giving away tickets </b>visit the Faire. Voil&#224;: great makers and great SketchUp modelers all in one place! For a chance to win a pair of tickets, just fill out a simple form <a href="https://docs.google.com/forms/d/1p7WUIMNCQsONcxavK7JNerhEJZMbF2CIg7NZmoDkZlc/viewform?usp=send_form" target="_blank">here</a>. We have a limited number of tickets, so we&#8217;ll be doling them out on a first-come, first-serve basis. We hope to see you there!<br /></p><p></p><div><span><span><img alt="badge-MFP-FINAL.png" height="242px;" src="https://lh4.googleusercontent.com/6DGuzRFl0Lgl50yisi1cqZcN4vMUec0gM4GyA8007gOokMHc6dE3ggeQDDYeHNFGDhfDPF49I-wXFoI2LCJDNV4dEnD_GLA_o_wp-H0X5jF8bdEwPPj3l7sKhNwD8CJZlw" width="243px;"></span></span></div><div><span><span><br /></span></span></div><div><p>Posted by Omar Soubra, on behalf of the SketchUp Team</p></div>]]></description>
				<content:encoded><![CDATA[<p>Paris, Paris, Paris… what a wonderful city in the summer time.<br /><p>And if you happen to find yourself there on June 21 and 22, come and join the <a href="http://www.adebeo.com/wp/sketchup-heroes-2014/" ><b>SketchUp Heroes</b> </a>conference, where French SketchUp uber users will be presenting their projects to the public. <br /><p>Even better, <b>SketchUp Heroes is co-located with <a href="http://www.makerfaireparis.com/" >Maker Faire Paris,</a> and we are giving away tickets </b>visit the Faire. Voilà: great makers and great SketchUp modelers all in one place! For a chance to win a pair of tickets, just fill out a simple form <a href="https://docs.google.com/forms/d/1p7WUIMNCQsONcxavK7JNerhEJZMbF2CIg7NZmoDkZlc/viewform?usp=send_form" >here</a>. We have a limited number of tickets, so we’ll be doling them out on a first-come, first-serve basis. We hope to see you there!<br /><p><div style="text-align: center;"><span id="docs-internal-guid-12ae36ec-867e-e0ae-07fa-6652a2854b69"><span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"><img alt="badge-MFP-FINAL.png" height="242px;" src="https://lh4.googleusercontent.com/6DGuzRFl0Lgl50yisi1cqZcN4vMUec0gM4GyA8007gOokMHc6dE3ggeQDDYeHNFGDhfDPF49I-wXFoI2LCJDNV4dEnD_GLA_o_wp-H0X5jF8bdEwPPj3l7sKhNwD8CJZlw" style="-webkit-transform: rotate(0rad); border: none;" width="243px;" /></span></span></div><div style="text-align: center;"><span><span style="font-family: Arial; font-size: 15px; vertical-align: baseline; white-space: pre-wrap;"><br /></span></span></div><div style="text-align: left;"><p>Posted by Omar Soubra, on behalf of the SketchUp Team</span></span></div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Wanted: A Graphic Designer for SketchUp</title>
		<link>https://googledata.org/google-sketchup/wanted-a-graphic-designer-for-sketchup-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=wanted-a-graphic-designer-for-sketchup-2</link>
		<comments>https://googledata.org/google-sketchup/wanted-a-graphic-designer-for-sketchup-2/#comments</comments>
		<pubDate>Mon, 09 Jun 2014 16:46:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=e31ae5eb0638ec1b630058cd1c918a79</guid>
		<description><![CDATA[<p>We're hiring! The SketchUp team needs an experienced graphic designer (with 3D modeling skills) to work on graphics for marketing, training, and some in-product applications.</p><p></p><p>You'd be designing trade show socks one day and website mocks the next&#8212;it's a pretty broad job description. The person we hire will be able to work without a lot of direction across just about all of SketchUp's teams:</p><p></p><ul><li><p><b>Marketing</b> needs data sheets, brochures, schwag (shirts, etc), and any number of other last-minute items.</p></li><li><p>Our <b>Web</b> team needs wireframes and paint mocks that will serve as the "blueprints" for our website.</p></li><li><p><b>Sales</b> needs trade show booth banners and graphics.</p></li><li><p><b>Training</b> needs help with online training tutorials and manuals (designing them, not authoring them).</p></li><li><p>Our <b>Product</b> team needs splash screens and fancy dialog boxes for every new version we release.</p></li></ul><p>The job is about 20% print and 80% web. We work with Adobe's CS toolset a lot, but we try to use our own stuff (SketchUp and LayOut) as much as we possibly can. The position is full-time, it's located at SketchUp World Headquarters in Boulder, Colorado, and candidates must be legally allowed to work in the USA.</p><p></p><p>If you think you might like to be the next new member of the SketchUp team, please fill out this <a href="https://docs.google.com/forms/d/1Zbc9q2w_TNRdMTf8ZRXI0wx3JNK3HFZ1oDI3dU9yH9A/viewform" target="_blank">form</a>. It's pretty straightforward, but <b>there is an assignment</b>: You must complete a <a href="https://docs.google.com/document/d/1Fw-hjldavNBBzpKBo5VPxigdvBvRuHiTT2On0uQzEG4/edit?usp=sharing" target="_blank">special design project</a> in order to be considered.</p><p></p><p>It's a standard one-page brochure for SketchUp Pro that we would hand out at an architecture-focused trade show. <a href="https://docs.google.com/document/d/1Fw-hjldavNBBzpKBo5VPxigdvBvRuHiTT2On0uQzEG4/edit?usp=sharing" target="_blank">The design brief</a> includes copy, models, images, logos, fonts and colors. The deadline for completing the assignment and filling out the <a href="https://docs.google.com/forms/d/1Zbc9q2w_TNRdMTf8ZRXI0wx3JNK3HFZ1oDI3dU9yH9A/viewform" target="_blank">form</a> is 11:59 MST, Wednesday, June 18th.</p><p></p><p>After we've looked at everything that's submitted, we'll contact our favorite candidates and ask them to formally apply for the job on Trimble's hiring website. Good luck!</p><p></p><p>The SketchUp Marketing Team</p><p></p>]]></description>
				<content:encoded><![CDATA[<p>We're hiring! The SketchUp team needs an experienced graphic designer (with 3D modeling skills) to work on graphics for marketing, training, and some in-product applications.<p><p>You'd be designing trade show socks one day and website mocks the next—it's a pretty broad job description. The person we hire will be able to work without a lot of direction across just about all of SketchUp's teams:<p><ul><li><p><b>Marketing</b> needs data sheets, brochures, schwag (shirts, etc), and any number of other last-minute items.</li><li><p>Our <b>Web</b> team needs wireframes and paint mocks that will serve as the "blueprints" for our website.</li><li><p><b>Sales</b> needs trade show booth banners and graphics.</li><li><p><b>Training</b> needs help with online training tutorials and manuals (designing them, not authoring them).</li><li><p>Our <b>Product</b> team needs splash screens and fancy dialog boxes for every new version we release.</li></ul><p>The job is about 20% print and 80% web. We work with Adobe's CS toolset a lot, but we try to use our own stuff (SketchUp and LayOut) as much as we possibly can. The position is full-time, it's located at SketchUp World Headquarters in Boulder, Colorado, and candidates must be legally allowed to work in the USA.<p><p>If you think you might like to be the next new member of the SketchUp team, please fill out this <a href="https://docs.google.com/forms/d/1Zbc9q2w_TNRdMTf8ZRXI0wx3JNK3HFZ1oDI3dU9yH9A/viewform" >form</a>. It's pretty straightforward, but <b>there is an assignment</b>: You must complete a <a href="https://docs.google.com/document/d/1Fw-hjldavNBBzpKBo5VPxigdvBvRuHiTT2On0uQzEG4/edit?usp=sharing" >special design project</a> in order to be considered.<p><p>It's a standard one-page brochure for SketchUp Pro that we would hand out at an architecture-focused trade show. <a href="https://docs.google.com/document/d/1Fw-hjldavNBBzpKBo5VPxigdvBvRuHiTT2On0uQzEG4/edit?usp=sharing" >The design brief</a> includes copy, models, images, logos, fonts and colors. The deadline for completing the assignment and filling out the <a href="https://docs.google.com/forms/d/1Zbc9q2w_TNRdMTf8ZRXI0wx3JNK3HFZ1oDI3dU9yH9A/viewform" >form</a> is 11:59 MST, Wednesday, June 18th.<p><p>After we've looked at everything that's submitted, we'll contact our favorite candidates and ask them to formally apply for the job on Trimble's hiring website. Good luck!<p><p>The SketchUp Marketing Team<p>]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/wanted-a-graphic-designer-for-sketchup-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Wanted: A Graphic Designer for SketchUp</title>
		<link>https://googledata.org/google-sketchup/wanted-a-graphic-designer-for-sketchup/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=wanted-a-graphic-designer-for-sketchup</link>
		<comments>https://googledata.org/google-sketchup/wanted-a-graphic-designer-for-sketchup/#comments</comments>
		<pubDate>Fri, 06 Jun 2014 22:42:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=9ba174b6c900ac233c2525632ae88bea</guid>
		<description><![CDATA[<p>We're hiring! The SketchUp team needs an experienced graphic designer (with 3D modeling skills) to work on graphics for marketing, training, and some in-product applications.</p><p></p><p>You'd be designing trade show socks one day and website mocks the next&#8212;it's a pretty broad job description. The person we hire will be able to work without a lot of direction across just about all of SketchUp's teams:</p><p></p><ul><li><p><b>Marketing</b> needs data sheets, brochures, schwag (shirts, etc), and any number of other last-minute items.</p></li><li><p>Our <b>Web</b> team needs wireframes and paint mocks that will serve as the "blueprints" for our website.</p></li><li><p><b>Sales</b> needs trade show booth banners and graphics.</p></li><li><p><b>Training</b> needs help with online training tutorials and manuals (designing them, not authoring them).</p></li><li><p>Our <b>Product</b> team needs splash screens and fancy dialog boxes for every new version we release.</p></li></ul><p>The job is about 20% print and 80% web. We work with Adobe's CS toolset a lot, but we try to use our own stuff (SketchUp and LayOut) as much as we possibly can. The position is full-time, it's located at SketchUp World Headquarters in Boulder, Colorado, and candidates must be legally allowed to work in the USA.</p><p></p><p>If you think you might like to be the next new member of the SketchUp team, please fill out this <a href="https://docs.google.com/forms/d/1Zbc9q2w_TNRdMTf8ZRXI0wx3JNK3HFZ1oDI3dU9yH9A/viewform" target="_blank">form</a>. It's pretty straightforward, but <b>there is an assignment</b>: You must complete a <a href="https://docs.google.com/document/d/1Fw-hjldavNBBzpKBo5VPxigdvBvRuHiTT2On0uQzEG4/edit?usp=sharing" target="_blank">special design project</a> in order to be considered.</p><p></p><p>It's a standard one-page brochure for SketchUp Pro that we would hand out at an architecture-focused trade show. <a href="https://docs.google.com/document/d/1Fw-hjldavNBBzpKBo5VPxigdvBvRuHiTT2On0uQzEG4/edit?usp=sharing" target="_blank">The design brief</a> includes copy, models, images, logos, fonts and colors. The deadline for completing the assignment and filling out the <a href="https://docs.google.com/forms/d/1Zbc9q2w_TNRdMTf8ZRXI0wx3JNK3HFZ1oDI3dU9yH9A/viewform" target="_blank">form</a> is 11:59 MST, Wednesday, June 18th.</p><p></p><p>After we've looked at everything that's submitted, we'll contact our favorite candidates and ask them to formally apply for the job on Trimble's hiring website. Good luck!</p><p></p><p>The SketchUp Marketing Team</p><p><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /></p>]]></description>
				<content:encoded><![CDATA[<p>We're hiring! The SketchUp team needs an experienced graphic designer (with 3D modeling skills) to work on graphics for marketing, training, and some in-product applications.<p><p>You'd be designing trade show socks one day and website mocks the next—it's a pretty broad job description. The person we hire will be able to work without a lot of direction across just about all of SketchUp's teams:<p><ul><li><p><b>Marketing</b> needs data sheets, brochures, schwag (shirts, etc), and any number of other last-minute items.</li><li><p>Our <b>Web</b> team needs wireframes and paint mocks that will serve as the "blueprints" for our website.</li><li><p><b>Sales</b> needs trade show booth banners and graphics.</li><li><p><b>Training</b> needs help with online training tutorials and manuals (designing them, not authoring them).</li><li><p>Our <b>Product</b> team needs splash screens and fancy dialog boxes for every new version we release.</li></ul><p>The job is about 20% print and 80% web. We work with Adobe's CS toolset a lot, but we try to use our own stuff (SketchUp and LayOut) as much as we possibly can. The position is full-time, it's located at SketchUp World Headquarters in Boulder, Colorado, and candidates must be legally allowed to work in the USA.<p><p>If you think you might like to be the next new member of the SketchUp team, please fill out this <a href="https://docs.google.com/forms/d/1Zbc9q2w_TNRdMTf8ZRXI0wx3JNK3HFZ1oDI3dU9yH9A/viewform" >form</a>. It's pretty straightforward, but <b>there is an assignment</b>: You must complete a <a href="https://docs.google.com/document/d/1Fw-hjldavNBBzpKBo5VPxigdvBvRuHiTT2On0uQzEG4/edit?usp=sharing" >special design project</a> in order to be considered.<p><p>It's a standard one-page brochure for SketchUp Pro that we would hand out at an architecture-focused trade show. <a href="https://docs.google.com/document/d/1Fw-hjldavNBBzpKBo5VPxigdvBvRuHiTT2On0uQzEG4/edit?usp=sharing" >The design brief</a> includes copy, models, images, logos, fonts and colors. The deadline for completing the assignment and filling out the <a href="https://docs.google.com/forms/d/1Zbc9q2w_TNRdMTf8ZRXI0wx3JNK3HFZ1oDI3dU9yH9A/viewform" >form</a> is 11:59 MST, Wednesday, June 18th.<p><p>After we've looked at everything that's submitted, we'll contact our favorite candidates and ask them to formally apply for the job on Trimble's hiring website. Good luck!<p><p>The SketchUp Marketing Team<p><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br />]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="" length="" type="" />
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		<title>Performance-based design for the Hudson Yards Redevelopment Project</title>
		<link>https://googledata.org/google-sketchup/performance-based-design-for-the-hudson-yards-redevelopment-project/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=performance-based-design-for-the-hudson-yards-redevelopment-project</link>
		<comments>https://googledata.org/google-sketchup/performance-based-design-for-the-hudson-yards-redevelopment-project/#comments</comments>
		<pubDate>Tue, 27 May 2014 20:44:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=f9555daf6a00c50fe203870651b62c24</guid>
		<description><![CDATA[<p>Two weeks ago, a few folks from SketchUp HQ traveled out to New York City for the first-ever <b><a href="http://performlive.com/" target="_blank">PER/FORM live design competition</a>.</b> "<i>Live</i>" as in real-time, head-to-head SketchUp modeling. As far as we know, this was a first for a SketchUp competition, one that we were excited to see play out.<br /></p><p>Organized and hosted by <a href="http://www.sefaira.com/" target="_blank">Sefaira</a> at the <a href="http://performlive.com/" target="_blank">Pratt Institute&#8217;s</a> Manhattan campus, this unique event challenged designers to demonstrate that we don&#8217;t have to choose between high-performing buildings and beautiful design. By considering performance impacts during the earliest stages of design, architects and engineers can make <a href="http://sketchupdate.blogspot.com/2014/03/perform-live-performance-based-design.html" target="_blank">information modeling choices</a> that serve both the form and function of a building.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="IMG_9992_scaled.jpg" height="350px;" src="https://lh4.googleusercontent.com/F5nWLAynEDGFiNeyzB7EM1oYPzke9NCleKQJT3lSAUlTONIc5RAIXgwhI6xPqGM7RyWlPSb6z0eCPMd3OZx7-xBzTP3E5e-MDf4FzT3mAQvJ7vY9387kyXqW9x_Jbn_CoQ" width="525px;"></td></tr><tr><td><i><span>Contestants hard at work in SketchUp and Sefaira for the PER/FORM live design competition. Photo: Stephanie Murano</span></i></td></tr></tbody></table><p>Most of the competition&#8217;s contestants traveled to participate in the competition, coming from all over the U.S., as far away as Hawaii. Prior to the first round, Sefaira revealed that the <a href="http://performlive.com/LIVE%20Round%20Design%20Brief.pdf" target="_blank">proposed site</a> for the day&#8217;s live design competition was actually the same <a href="http://en.wikipedia.org/wiki/Hudson_Yards_Redevelopment_Project" target="_blank">Hudson Yards Redevelopment Project</a> that contestants had worked on during the <a href="http://performlive.com/gallery" target="_blank">online round</a>. The challenge for the day was to reimagine the site, just north of the <a href="http://en.wikipedia.org/wiki/High_Line_(New_York_City)" target="_blank">High Line park</a>, not as it is today but as it will be in 2018.<br /></p><p></p><div><br /></div><p><br />Contestants spent the first round working from scratch in SketchUp on the form of their proposed structures, taking into account the new, 2018 context buildings. The second round saw contestants focusing more closely on the feedback they were receiving from <a href="http://extensions.sketchup.com/en/content/sefaira-sketchup" target="_blank">Sefaira for SketchUp&#8217;s</a> real-time analysis engine. Using that feedback, they refined their structures&#8217; siting, form, and glazing.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img height="209px;" src="https://lh3.googleusercontent.com/Tvf4ZSoDamVkC-AUGEHc44tPSaNurR6TRg9T5A-d0c2QeGaCxZ2OsnqI3Se3YgoefxloNpMCwAgwlbBpOmZipIWHJH_g17H891GsKSX4KIIDlnasnw1el-s-360_OUgQBQ" width="525px;"></td></tr><tr><td><i>Design submissions from the three finalists</i></td></tr></tbody></table><p>After receiving feedback from a learned panel of judges, the <a href="http://performlive.com/winners" target="_blank">three finalists</a> -- Andrew Herbst, John Campbell and Junrui Wang -- faced off in a final, live design round. In the end, <a href="http://performlive.com/winners?submission=38" target="_blank"><b>Junrui Wang&#8217;s unconventional low-lying structure</b></a> won the top prize, as it performed well in the Energy Use Intensity metric and integrated seamlessly with the High Line.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img height="350px;" src="https://lh3.googleusercontent.com/lKa6lb-viejyOK8QuMPR-DOwQTAMztELiM6plAI0dacZXCU3R7raiROqI0_U0ioDooCS7nWQdN1b-9KC9Y99truJXQcDakfrj-H4882XGLjx2PSdaU7jQTgtWeg-jlZHmA" width="525px;"></td></tr><tr><td><i>PER/FORM's three finalists (left to right): Andrew Herbst, Junrui Wang (winner), John Campbell. Photo: Stephanie Murano</i></td></tr></tbody></table><p>Thanks to all the participants for their considerable efforts throughout the PER/FORM competition and to Sefaira for trying out this exciting new competition format.<br /></p><p><br />Posted by Chris Cronin, on behalf of the SketchUp team</p>]]></description>
				<content:encoded><![CDATA[<p>Two weeks ago, a few folks from SketchUp HQ traveled out to New York City for the first-ever <b><a href="http://performlive.com/" >PER/FORM live design competition</a>.</b> "<i>Live</i>" as in real-time, head-to-head SketchUp modeling. As far as we know, this was a first for a SketchUp competition, one that we were excited to see play out.<br /><p>Organized and hosted by <a href="http://www.sefaira.com/" >Sefaira</a> at the <a href="http://performlive.com/" >Pratt Institute’s</a> Manhattan campus, this unique event challenged designers to demonstrate that we don’t have to choose between high-performing buildings and beautiful design. By considering performance impacts during the earliest stages of design, architects and engineers can make <a href="http://sketchupdate.blogspot.com/2014/03/perform-live-performance-based-design.html" >information modeling choices</a> that serve both the form and function of a building.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="IMG_9992_scaled.jpg" height="350px;" src="https://lh4.googleusercontent.com/F5nWLAynEDGFiNeyzB7EM1oYPzke9NCleKQJT3lSAUlTONIc5RAIXgwhI6xPqGM7RyWlPSb6z0eCPMd3OZx7-xBzTP3E5e-MDf4FzT3mAQvJ7vY9387kyXqW9x_Jbn_CoQ" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto;" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><i><span style="font-size: xx-small;">Contestants hard at work in SketchUp and Sefaira for the PER/FORM live design competition. Photo: Stephanie Murano</span></i></td></tr></tbody></table><p>Most of the competition’s contestants traveled to participate in the competition, coming from all over the U.S., as far away as Hawaii. Prior to the first round, Sefaira revealed that the <a href="http://performlive.com/LIVE%20Round%20Design%20Brief.pdf" >proposed site</a> for the day’s live design competition was actually the same <a href="http://en.wikipedia.org/wiki/Hudson_Yards_Redevelopment_Project" >Hudson Yards Redevelopment Project</a> that contestants had worked on during the <a href="http://performlive.com/gallery" >online round</a>. The challenge for the day was to reimagine the site, just north of the <a href="http://en.wikipedia.org/wiki/High_Line_(New_York_City)" >High Line park</a>, not as it is today but as it will be in 2018.<br /><p><div style="text-align: center;"><iframe allowfullscreen="" frameborder="0" height="295" src="http://www.youtube.com/embed/1cicIVKIhvI" width="525"></iframe><br /></div><p><br />Contestants spent the first round working from scratch in SketchUp on the form of their proposed structures, taking into account the new, 2018 context buildings. The second round saw contestants focusing more closely on the feedback they were receiving from <a href="http://extensions.sketchup.com/en/content/sefaira-sketchup" >Sefaira for SketchUp’s</a> real-time analysis engine. Using that feedback, they refined their structures’ siting, form, and glazing.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img height="209px;" src="https://lh3.googleusercontent.com/Tvf4ZSoDamVkC-AUGEHc44tPSaNurR6TRg9T5A-d0c2QeGaCxZ2OsnqI3Se3YgoefxloNpMCwAgwlbBpOmZipIWHJH_g17H891GsKSX4KIIDlnasnw1el-s-360_OUgQBQ" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto;" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Design submissions from the three finalists</i></td></tr></tbody></table><p>After receiving feedback from a learned panel of judges, the <a href="http://performlive.com/winners" >three finalists</a> -- Andrew Herbst, John Campbell and Junrui Wang -- faced off in a final, live design round. In the end, <a href="http://performlive.com/winners?submission=38" ><b>Junrui Wang’s unconventional low-lying structure</b></a> won the top prize, as it performed well in the Energy Use Intensity metric and integrated seamlessly with the High Line.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img height="350px;" src="https://lh3.googleusercontent.com/lKa6lb-viejyOK8QuMPR-DOwQTAMztELiM6plAI0dacZXCU3R7raiROqI0_U0ioDooCS7nWQdN1b-9KC9Y99truJXQcDakfrj-H4882XGLjx2PSdaU7jQTgtWeg-jlZHmA" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto;" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>PER/FORM's three finalists (left to right): Andrew Herbst, Junrui Wang (winner), John Campbell. Photo: Stephanie Murano</i></td></tr></tbody></table><p>Thanks to all the participants for their considerable efforts throughout the PER/FORM competition and to Sefaira for trying out this exciting new competition format.<br /><p><br />Posted by Chris Cronin, on behalf of the SketchUp team]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/performance-based-design-for-the-hudson-yards-redevelopment-project/feed/</wfw:commentRss>
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		<title>Looking back on 3D Basecamp 2014</title>
		<link>https://googledata.org/google-sketchup/looking-back-on-3d-basecamp-2014/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=looking-back-on-3d-basecamp-2014</link>
		<comments>https://googledata.org/google-sketchup/looking-back-on-3d-basecamp-2014/#comments</comments>
		<pubDate>Thu, 01 May 2014 19:31:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=804b56ab398ef89b937d1f14d9e038b2</guid>
		<description><![CDATA[<p>Two weeks ago, SketchUp enthusiasts, professionals, developers&#8230; heck, <i>friends</i> from across the globe gathered in snowy Vail, Colorado for <a href="https://sites.google.com/site/3dbasecamp2014/" target="_blank">3D Basecamp 2014</a>. What can we say? <a href="https://plus.google.com/photos/100759442157983104151/albums/6001939373350915793/6003023904961514898?pid=6003023904961514898&#38;oid=100759442157983104151" target="_blank">It was a blast</a>.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-Ti0BXB9mCjo/U2J12JcmGfI/AAAAAAAAcXw/l-giCWSlk7g/s1600/EClark_140416_1417+(1).jpg"><img border="0" src="http://3.bp.blogspot.com/-Ti0BXB9mCjo/U2J12JcmGfI/AAAAAAAAcXw/l-giCWSlk7g/s1600/EClark_140416_1417+(1).jpg" height="350" width="525"></a></td></tr><tr><td><i>3D Basecamp 2014: wish you were there!</i></td></tr></tbody></table><p>After braving a major snowstorm on the drive to Vail, intrepid Basecampers jumped straight into morning training sessions to sharpen their SketchUp skills. The official festivities kicked off in the afternoon with our <a href="http://www.youtube.com/watch?v=VJdFIYIYcao&#38;feature=share&#38;list=PL-bndkJaV8A5pV_wb4kSy5tZTdII2OqXt" target="_blank">3D Basecamp Welcome Address</a> and <a href="http://www.youtube.com/watch?v=7m5MCp1wBDQ&#38;list=PL-bndkJaV8A5pV_wb4kSy5tZTdII2OqXt&#38;feature=share&#38;index=1" target="_blank">Keynote</a>. After our team at Trimble poked around SketchUp&#8217;s history and future, we introduced our first tablet product, <a href="http://sketchupdate.blogspot.com/2014/04/oh-hai-sketchup-mobile-viewer.html" target="_blank">the SketchUp Mobile Viewer for iPad</a> (and then we orbited <a href="https://3dwarehouse.sketchup.com/model.html?id=e366e2de9cfaae76aee554f9566360dd" target="_blank">a Vermeer</a>).<br /></p><p>For our keynote,<a href="https://sites.google.com/site/3dbasecamp2014/program/presenters/nick-ierodiacanou" target="_blank"> Nick Ierodiaconou</a> -- co-founder and our good friend at <a href="http://www.wikihouse.cc/" target="_blank">WikiHouse</a> and <a href="http://www.opendesk.cc/" target="_blank">OpenDesk</a> -- offered a fantastic keynote on the roles for open source and design in helping solve some big problems out there in the world. At SketchUp, we&#8217;re geeks for design thinking, and we&#8217;re inspired by the act of making. If you are too, you&#8217;re in for a real treat with Nick&#8217;s keynote:<br /></p><p> <br /></p><p>After our general session, the real work of Basecamp commenced. Twenty <a href="https://sites.google.com/site/3dbasecamp2014/program/presenters" target="_blank">presenters</a>, over <a href="https://sites.google.com/site/3dbasecamp2014/program/sessions" target="_blank">forty sessions</a> exploring architectural visualization, construction documentation, the business of 3D printing, virtual reality, modeling for courtroom presentations or ancient history research, and so much more. It&#8217;s amazing what happens when great SketchUp minds come together. But don&#8217;t take our word for it: <a href="http://www.youtube.com/playlist?list=PL-bndkJaV8A5pV_wb4kSy5tZTdII2OqXt" target="_blank"><b>watch the presentations from 3D Basecamp 2014 on YouTube</b></a> now*, and see for yourself.<br /><i><span>*If you actually watch all our Basecamp videos, you may want to consider coming to the next event in person.</span></i><br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-XRwj64VPYIg/U2Jre-oEmII/AAAAAAAAcXI/Anp-CSUPjtc/s1600/EClark_140414_9454.jpg"><img border="0" src="http://2.bp.blogspot.com/-XRwj64VPYIg/U2Jre-oEmII/AAAAAAAAcXI/Anp-CSUPjtc/s1600/EClark_140414_9454.jpg" height="350" width="525"></a></td></tr><tr><td><i>Basecamp 2014 featured over 40 presentations and workshops from some of the sharpest SketchUp modelers around. You can find many of <a href="http://www.youtube.com/playlist?list=PL-bndkJaV8A5pV_wb4kSy5tZTdII2OqXt" target="_blank">the Basecamp 2014 presentations on YouTube</a>.</i></td></tr></tbody></table><p>Our Basecamp 2014 presenters were brilliant and incredibly generous with their knowledge. They&#8217;re also great pals who&#8217;ve been part of our SketchUp family for some time now. We also reconnected with old friends from <a href="http://www.sketchucation.com/" target="_blank">SketchUcation</a>, <a href="http://www.smustard.com/" target="_blank">Smustard</a>, and the <a href="https://sites.google.com/site/sketchupsage/" target="_blank">SketchUp Sage</a> -- it was great to see everyone, even if there was hardly enough time to catch up between sessions.<br /></p><p>We met a lot of new friends in Vail too: Christina Eneroth from Sweden, who has dreamed <a href="http://extensions.sketchup.com/en/user/5736/store" target="_blank">some incredibly useful extensions</a>. Our Twitter pals at <a href="http://www.pgavdestinations.com/" target="_blank">PGAV Destinations</a>, who design whale shark tanks for a living (Seriously?). The folks at <a href="http://www.skalp4sketchup.com/" target="_blank">Skalp</a>, who are working on a delicious tool for supercharging SketchUp sections. And many, many more folks who shared their fascinating projects and modeling methods.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-udCA_hvdunA/U2JuX9z5fFI/AAAAAAAAcXg/Ex52FTltczs/s1600/EClark_140414_9539.jpg"><img border="0" src="http://2.bp.blogspot.com/-udCA_hvdunA/U2JuX9z5fFI/AAAAAAAAcXg/Ex52FTltczs/s1600/EClark_140414_9539.jpg" height="350" width="525"></a></td></tr><tr><td><i>A meeting of the SketchUp minds at 3D Basecamp 2014</i></td></tr></tbody></table><p>On Monday night, this cross section of the SketchUp universe collided at the Vail Cascade for our Basecamp party. We brought back <a href="https://plus.google.com/photos/100759442157983104151/albums/6001939373350915793/6003023928398056226?pid=6003023928398056226&#38;oid=100759442157983104151" target="_blank">SketchUp Pictionary</a> (which may actually reinforce some bad modeling habits) and there was a significant photo booth line for the opportunity to take a <a href="http://www.alldigitalgalleries.com/PhotoBoothsandGreenscreen/41514-Sketchup-3D-Basecamp/i-6zjn6Z4" target="_blank">Sophie selfie</a> (now, definitively, a collectors&#8217; item).<br /></p><p></p><table cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-jDB1nfLkKxQ/U2Jsky9pFFI/AAAAAAAAcXU/xE1X3d7YfJY/s1600/EClark_140414_9601.jpg"><img border="0" src="http://3.bp.blogspot.com/-jDB1nfLkKxQ/U2Jsky9pFFI/AAAAAAAAcXU/xE1X3d7YfJY/s1600/EClark_140414_9601.jpg" height="350" width="525"></a></td></tr><tr><td><div><div><i><span>A friendly game of SketchUp Pictionary with a few hundred new friends. No pressure.</span></i></div></div></td></tr></tbody></table><p></p><div><p>Basecampers managed the altitude (mostly) just fine, and after the party, we settled in for another two days of presentations, workshops, and great times. 3D Basecamp 2014 was one of our favorites yet, and you can bet it won&#8217;t be our last. If you&#8217;d like to keep tabs on when and where our next Basecamp will be, just <a href="https://docs.google.com/spreadsheet/viewform?formkey=dGpFZ0cxYkZUcF9YOUZ0X080OVBLcEE6MA" target="_blank">add your name to the next 3D Basecamp Notification List</a>. We&#8217;ll keep you in the loop, and hope to see you in the hot tub next time.</p></div><p><br />Posted by Mark Harrison, SketchUp Team<br /><i><span>You can check out all of our <a href="https://plus.google.com/photos/100759442157983104151/albums/6001939373350915793" target="_blank">photos from 3D Basecamp 2014 here</a>. And all <a href="http://www.youtube.com/playlist?list=PL-bndkJaV8A5pV_wb4kSy5tZTdII2OqXt" target="_blank">the Basecamp videos are here</a>.<br />Thanks for hosting all our stuff, Internet!</span></i></p>]]></description>
				<content:encoded><![CDATA[<p>Two weeks ago, SketchUp enthusiasts, professionals, developers… heck, <i>friends</i> from across the globe gathered in snowy Vail, Colorado for <a href="https://sites.google.com/site/3dbasecamp2014/" >3D Basecamp 2014</a>. What can we say? <a href="https://plus.google.com/photos/100759442157983104151/albums/6001939373350915793/6003023904961514898?pid=6003023904961514898&amp;oid=100759442157983104151" >It was a blast</a>.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-Ti0BXB9mCjo/U2J12JcmGfI/AAAAAAAAcXw/l-giCWSlk7g/s1600/EClark_140416_1417+(1).jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-Ti0BXB9mCjo/U2J12JcmGfI/AAAAAAAAcXw/l-giCWSlk7g/s1600/EClark_140416_1417+(1).jpg" height="350" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>3D Basecamp 2014: wish you were there!</i></td></tr></tbody></table><p>After braving a major snowstorm on the drive to Vail, intrepid Basecampers jumped straight into morning training sessions to sharpen their SketchUp skills. The official festivities kicked off in the afternoon with our <a href="http://www.youtube.com/watch?v=VJdFIYIYcao&amp;feature=share&amp;list=PL-bndkJaV8A5pV_wb4kSy5tZTdII2OqXt" >3D Basecamp Welcome Address</a> and <a href="http://www.youtube.com/watch?v=7m5MCp1wBDQ&amp;list=PL-bndkJaV8A5pV_wb4kSy5tZTdII2OqXt&amp;feature=share&amp;index=1" >Keynote</a>. After our team at Trimble poked around SketchUp’s history and future, we introduced our first tablet product, <a href="http://sketchupdate.blogspot.com/2014/04/oh-hai-sketchup-mobile-viewer.html" >the SketchUp Mobile Viewer for iPad</a> (and then we orbited <a href="https://3dwarehouse.sketchup.com/model.html?id=e366e2de9cfaae76aee554f9566360dd" >a Vermeer</a>).<br /><p>For our keynote,<a href="https://sites.google.com/site/3dbasecamp2014/program/presenters/nick-ierodiacanou" > Nick Ierodiaconou</a> -- co-founder and our good friend at <a href="http://www.wikihouse.cc/" >WikiHouse</a> and <a href="http://www.opendesk.cc/" >OpenDesk</a> -- offered a fantastic keynote on the roles for open source and design in helping solve some big problems out there in the world. At SketchUp, we’re geeks for design thinking, and we’re inspired by the act of making. If you are too, you’re in for a real treat with Nick’s keynote:<br /><p><iframe allowfullscreen="" frameborder="0" height="295" src="http://www.youtube.com/embed/7m5MCp1wBDQ?list=PL-bndkJaV8A5pV_wb4kSy5tZTdII2OqXt" width="525"></iframe> <br /><p>After our general session, the real work of Basecamp commenced. Twenty <a href="https://sites.google.com/site/3dbasecamp2014/program/presenters" >presenters</a>, over <a href="https://sites.google.com/site/3dbasecamp2014/program/sessions" >forty sessions</a> exploring architectural visualization, construction documentation, the business of 3D printing, virtual reality, modeling for courtroom presentations or ancient history research, and so much more. It’s amazing what happens when great SketchUp minds come together. But don’t take our word for it: <a href="http://www.youtube.com/playlist?list=PL-bndkJaV8A5pV_wb4kSy5tZTdII2OqXt" ><b>watch the presentations from 3D Basecamp 2014 on YouTube</b></a> now*, and see for yourself.<br /><i><span style="font-size: x-small;">*If you actually watch all our Basecamp videos, you may want to consider coming to the next event in person.</span></i><br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-XRwj64VPYIg/U2Jre-oEmII/AAAAAAAAcXI/Anp-CSUPjtc/s1600/EClark_140414_9454.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-XRwj64VPYIg/U2Jre-oEmII/AAAAAAAAcXI/Anp-CSUPjtc/s1600/EClark_140414_9454.jpg" height="350" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Basecamp 2014 featured over 40 presentations and workshops from some of the sharpest SketchUp modelers around. You can find many of <a href="http://www.youtube.com/playlist?list=PL-bndkJaV8A5pV_wb4kSy5tZTdII2OqXt" >the Basecamp 2014 presentations on YouTube</a>.</i></td></tr></tbody></table><p>Our Basecamp 2014 presenters were brilliant and incredibly generous with their knowledge. They’re also great pals who’ve been part of our SketchUp family for some time now. We also reconnected with old friends from <a href="http://www.sketchucation.com/" >SketchUcation</a>, <a href="http://www.smustard.com/" >Smustard</a>, and the <a href="https://sites.google.com/site/sketchupsage/" >SketchUp Sage</a> -- it was great to see everyone, even if there was hardly enough time to catch up between sessions.<br /><p>We met a lot of new friends in Vail too: Christina Eneroth from Sweden, who has dreamed <a href="http://extensions.sketchup.com/en/user/5736/store" >some incredibly useful extensions</a>. Our Twitter pals at <a href="http://www.pgavdestinations.com/" >PGAV Destinations</a>, who design whale shark tanks for a living (Seriously?). The folks at <a href="http://www.skalp4sketchup.com/" >Skalp</a>, who are working on a delicious tool for supercharging SketchUp sections. And many, many more folks who shared their fascinating projects and modeling methods.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-udCA_hvdunA/U2JuX9z5fFI/AAAAAAAAcXg/Ex52FTltczs/s1600/EClark_140414_9539.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-udCA_hvdunA/U2JuX9z5fFI/AAAAAAAAcXg/Ex52FTltczs/s1600/EClark_140414_9539.jpg" height="350" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>A meeting of the SketchUp minds at 3D Basecamp 2014</i></td></tr></tbody></table><p>On Monday night, this cross section of the SketchUp universe collided at the Vail Cascade for our Basecamp party. We brought back <a href="https://plus.google.com/photos/100759442157983104151/albums/6001939373350915793/6003023928398056226?pid=6003023928398056226&amp;oid=100759442157983104151" >SketchUp Pictionary</a> (which may actually reinforce some bad modeling habits) and there was a significant photo booth line for the opportunity to take a <a href="http://www.alldigitalgalleries.com/PhotoBoothsandGreenscreen/41514-Sketchup-3D-Basecamp/i-6zjn6Z4" >Sophie selfie</a> (now, definitively, a collectors’ item).<br /><p><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-jDB1nfLkKxQ/U2Jsky9pFFI/AAAAAAAAcXU/xE1X3d7YfJY/s1600/EClark_140414_9601.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-jDB1nfLkKxQ/U2Jsky9pFFI/AAAAAAAAcXU/xE1X3d7YfJY/s1600/EClark_140414_9601.jpg" height="350" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><div style="text-align: start;"><div style="text-align: center;"><i><span style="font-size: x-small;">A friendly game of SketchUp Pictionary with a few hundred new friends. No pressure.</span></i></div></div></td></tr></tbody></table><p><div style="text-align: left;"><p>Basecampers managed the altitude (mostly) just fine, and after the party, we settled in for another two days of presentations, workshops, and great times. 3D Basecamp 2014 was one of our favorites yet, and you can bet it won’t be our last. If you’d like to keep tabs on when and where our next Basecamp will be, just <a href="https://docs.google.com/spreadsheet/viewform?formkey=dGpFZ0cxYkZUcF9YOUZ0X080OVBLcEE6MA" >add your name to the next 3D Basecamp Notification List</a>. We’ll keep you in the loop, and hope to see you in the hot tub next time.</div><p><br />Posted by Mark Harrison, SketchUp Team<br /><i><span style="font-size: x-small;">You can check out all of our <a href="https://plus.google.com/photos/100759442157983104151/albums/6001939373350915793" >photos from 3D Basecamp 2014 here</a>. And all <a href="http://www.youtube.com/playlist?list=PL-bndkJaV8A5pV_wb4kSy5tZTdII2OqXt" >the Basecamp videos are here</a>.<br />Thanks for hosting all our stuff, Internet!</span></i>]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/looking-back-on-3d-basecamp-2014/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="" length="" type="" />
		</item>
		<item>
		<title>Point clouds, scanning, and SketchUp</title>
		<link>https://googledata.org/google-sketchup/point-clouds-scanning-and-sketchup/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=point-clouds-scanning-and-sketchup</link>
		<comments>https://googledata.org/google-sketchup/point-clouds-scanning-and-sketchup/#comments</comments>
		<pubDate>Thu, 24 Apr 2014 15:30:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=8485f3ad4b3b74b9f2c8576b3b873d71</guid>
		<description><![CDATA[<p>Many of you have asked us: &#8220;How can scan data be used in SketchUp?&#8221; We care a lot about usability, so the notion of importing 500 million points into SketchUp often makes us twitch. Recently, though, we spotted an opportunity to update an existing Trimble tool and allow scan data to be leveraged in SketchUp without overloading or overcomplicating your models.<br /></p><p>With that, I am pleased to announce the <a href="http://extensions.sketchup.com/en/content/trimble-scan-explorer-extension" target="_blank">Trimble Scan Explorer Extension</a>. Using this tool in SketchUp Pro, you can now import scan data from <a href="http://www.trimble.com/3D-laser-scanning/software.aspx" target="_blank">Trimble RealWorks</a> projects as references for building 3D models.<br /></p><p></p><table cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="Trimble Scan Explorer for SketchUp .jpg" height="284px;" src="https://lh4.googleusercontent.com/nj_2hNzt6WjkKGWDMwMb8taKy3VabCyLMBpV8NhJiMsHJnxzBKnBlNqwe0vWvOOXKUWJOQgTS3qi1akqJ7cgPL9mv_5IS3BY7WxrFfS43tcu4yyVqK9ao6I0VfMbCW469w" width="525px;"></td></tr><tr><td><span><span><i>Introducing the <a href="http://extensions.sketchup.com/en/content/trimble-scan-explorer-extension" target="_blank">Trimble Scan Explorer Extension for SketchUp</a>: a tool for using scan data from Trimble RealWorks as a reference for accurate 3D modeling.</i></span></span></td></tr></tbody></table><p>This extension starts by visualizing point clouds as lightweight images created from the original scans. You can rotate and zoom around the scan, and use simple tools to easily specify points, lines, edges and walls. These entities then appear directly in SketchUp in various ways.<br /></p><p>Without any context in SketchUp for extracted points and edges, scan data imported straight into SketchUp would be pretty challenging to work with. To help you see where you are working in the point cloud, this extension includes an easy-to-use edge extraction tool that provides the important cues you need for modeling building space. This tool brings edges into SketchUp as guides -- think of these as &#8220;edge clouds&#8221; that you can use as the basis for accurate modeling.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="Image3.png" height="285px;" src="https://lh5.googleusercontent.com/eH8yy-n2LcCOxbdwbDm076A_CuN_WaesCcaKc2IiNnubAgqtcTzc8EJSFJBmSlb0d0UfXbNUjrXEmZ4q5CL3goOR9mpXAJiTzCOBjr5Q4lya23lu6qLZYSa18GZyGka2zw" width="525px;"></td></tr><tr><td><span><i><span>One click provides the shell of the structure.</span></i></span></td></tr></tbody></table><span></span><br /><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="Image4.png" height="284px;" src="https://lh3.googleusercontent.com/OKjOqI2w7OpP2oCuHiLeasaruluKAAFK0g-gVZqoaw3c3Yz40aTG1vOQ-O8k3a_WrtZrjIyx54owEH-A2gSL_wlXI4Ihtq0ASNgd8U_O71s2UA8TE8LlFuPNm6cCaZcsDQ" width="525px;"></td></tr><tr><td><span><i><span>If you need more of the detail, use the rectangle or polygon selection tools to extract more &#8220;edge clouds&#8221; from a portion of the scan.</span></i></span></td></tr></tbody></table><p></p><div><span></span></div><p>Scan data is very accurate. Maybe too accurate for effective modeling. The trick is that scanning technology captures the bumps and curves in real world surfaces. If you tried to extract the edges directly from this kind of data, they would not produce good planes for efficient modeling in SketchUp.<br /></p><p>Using the Trimble Scan Explorer, you can constrain the extraction of edges and surfaces vertically and horizontally to ensure you can model from them in SketchUp. Fields for entering your Edge, Geometric, and Snapping Constraints are provided, to allow you to get the results that you expect from these automated routines. For example, If you have a tilted surface that doesn&#8217;t align with the axes, you can turn off the constraints to extract the edges of the surface, independent of its orientation relative to the axes.<br /></p><p>Another tool that provides quick results in SketchUp is the two-point wall selection tool. Simply click on two points on a wall you&#8217;d like to display in SketchUp, and presto!, the wall is imported as a SketchUp component. You can sequentially click your way around the room to model all of the walls this way; and if you like, automatically add the ceiling and floor. An option to close the walls further reduces the number of steps needed to model a simple room.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="Image5.png" height="284px;" src="https://lh5.googleusercontent.com/LkdyjxkoV6UVffpNBL24xcnUfDido3CWaPFFhChIQ1pycAnfpAbF0ApI5dKjwlcwzwvA7dM2zx6JkzdaYvDBIgbMD-oyOI_pI1cAyuug0d9udTrr8cR37D7RmQuSI6O-Qw" width="525px;"></td></tr><tr><td><i>Wall components created from selectively referenced point cloud data using the Trimble Scan Explorer Extension</i></td></tr></tbody></table><div><span></span></div><p>If you&#8217;d rather model your walls from selected guide points, the extension provides point and line picking tools that allow you to select the exact elements in the scan you&#8217;d like to use in your model. For instance, the automated corner extraction tool uses the intersection of planes in the scan data to identify room corners. You simply draw a box around a corner to extract the exact corner of interest. It works with interior, exterior, and oblique corners, and might just be the most useful tool in this powerful extension.<br /></p><p></p><div><span><img alt="Image6.png" height="284px;" src="https://lh4.googleusercontent.com/uXqDgfSV5U34HFyTDl8IIFVMKYeaBQXqYDkn9Wp5RWn-dXLjtZmiaiqcSS1aN0fDa-zXEoc37MiAcubIfSV7GTiN8ch_2v8vZNPcNHdDuu3nOGZCUaQGxkyHq5vzjlAVyw" width="525px;"></span></div><div><i><span>The extension can be used to extract corner points from scans manually or automatically. You pull a rectangle around the corner of interest and a point is created at the plane intersection.</span></i></div><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="Image8.png" height="284px;" src="https://lh6.googleusercontent.com/6xda63-_Plvhrdl7opglASGGUGzVwzkA_hYkSfiDcs1etDhzRYEuqUl-9CHUPOcvY-fraqrJgcJY_LCPrHZTI80sq6iHkeKN_h94yDnCLMmaB14_ZlWtVF9dNWAzoN0-Dg" width="525px;"></td></tr><tr><td><div><i><span>Charles Haertling&#8217;s 1969 &#8220;Boulder Eye Clinic&#8221;: scanned and represented in the Trimble Scan Explorer Extension</span></i></div></td></tr></tbody></table><div><span></span></div><div><p></p></div><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><img alt="Image9.png" height="284px;" src="https://lh5.googleusercontent.com/0fcxpreMblDljS_NVtn_SFYGfwbvH9acWXZSrcXCgfkW_Fq3GsMXSgGXt2F9NzDzQSC6lPfDE79-Rq2ZGcweDiTTaY3uS2PXgcy7ED7_3I6OWuZSdLFYcGFBl39LkNp-4w" width="525px;"></td></tr><tr><td><span><i><span>The Boulder Eye Clinic with SketchUp guidelines extracted from Scan data: the curved edges posed a challenge, but a large amount of detail was obtained quickly as contextual guide lines for accurate modeling</span></i></span></td></tr></tbody></table><p><br />Posted by Richard Hassler, Hardware Product Manager</p>]]></description>
				<content:encoded><![CDATA[<p>Many of you have asked us: “How can scan data be used in SketchUp?” We care a lot about usability, so the notion of importing 500 million points into SketchUp often makes us twitch. Recently, though, we spotted an opportunity to update an existing Trimble tool and allow scan data to be leveraged in SketchUp without overloading or overcomplicating your models.<br /><p>With that, I am pleased to announce the <a href="http://extensions.sketchup.com/en/content/trimble-scan-explorer-extension" >Trimble Scan Explorer Extension</a>. Using this tool in SketchUp Pro, you can now import scan data from <a href="http://www.trimble.com/3D-laser-scanning/software.aspx" >Trimble RealWorks</a> projects as references for building 3D models.<br /><p><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="Trimble Scan Explorer for SketchUp .jpg" height="284px;" src="https://lh4.googleusercontent.com/nj_2hNzt6WjkKGWDMwMb8taKy3VabCyLMBpV8NhJiMsHJnxzBKnBlNqwe0vWvOOXKUWJOQgTS3qi1akqJ7cgPL9mv_5IS3BY7WxrFfS43tcu4yyVqK9ao6I0VfMbCW469w" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><span style="font-size: x-small;"><i>Introducing the <a href="http://extensions.sketchup.com/en/content/trimble-scan-explorer-extension" >Trimble Scan Explorer Extension for SketchUp</a>: a tool for using scan data from Trimble RealWorks as a reference for accurate 3D modeling.</i></span></span></td></tr></tbody></table><p>This extension starts by visualizing point clouds as lightweight images created from the original scans. You can rotate and zoom around the scan, and use simple tools to easily specify points, lines, edges and walls. These entities then appear directly in SketchUp in various ways.<br /><p>Without any context in SketchUp for extracted points and edges, scan data imported straight into SketchUp would be pretty challenging to work with. To help you see where you are working in the point cloud, this extension includes an easy-to-use edge extraction tool that provides the important cues you need for modeling building space. This tool brings edges into SketchUp as guides -- think of these as “edge clouds” that you can use as the basis for accurate modeling.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="Image3.png" height="285px;" src="https://lh5.googleusercontent.com/eH8yy-n2LcCOxbdwbDm076A_CuN_WaesCcaKc2IiNnubAgqtcTzc8EJSFJBmSlb0d0UfXbNUjrXEmZ4q5CL3goOR9mpXAJiTzCOBjr5Q4lya23lu6qLZYSa18GZyGka2zw" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: x-small;">One click provides the shell of the structure.</span></i></span></td></tr></tbody></table><span id="docs-internal-guid-45f5eeb1-90e7-0818-6756-3ba9e796d978"></span><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="Image4.png" height="284px;" src="https://lh3.googleusercontent.com/OKjOqI2w7OpP2oCuHiLeasaruluKAAFK0g-gVZqoaw3c3Yz40aTG1vOQ-O8k3a_WrtZrjIyx54owEH-A2gSL_wlXI4Ihtq0ASNgd8U_O71s2UA8TE8LlFuPNm6cCaZcsDQ" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: x-small;">If you need more of the detail, use the rectangle or polygon selection tools to extract more “edge clouds” from a portion of the scan.</span></i></span></td></tr></tbody></table><p><div style="text-align: center;"><span id="docs-internal-guid-45f5eeb1-90e7-efba-67dc-410a8d87bf84"></span></div><p>Scan data is very accurate. Maybe too accurate for effective modeling. The trick is that scanning technology captures the bumps and curves in real world surfaces. If you tried to extract the edges directly from this kind of data, they would not produce good planes for efficient modeling in SketchUp.<br /><p>Using the Trimble Scan Explorer, you can constrain the extraction of edges and surfaces vertically and horizontally to ensure you can model from them in SketchUp. Fields for entering your Edge, Geometric, and Snapping Constraints are provided, to allow you to get the results that you expect from these automated routines. For example, If you have a tilted surface that doesn’t align with the axes, you can turn off the constraints to extract the edges of the surface, independent of its orientation relative to the axes.<br /><p>Another tool that provides quick results in SketchUp is the two-point wall selection tool. Simply click on two points on a wall you’d like to display in SketchUp, and presto!, the wall is imported as a SketchUp component. You can sequentially click your way around the room to model all of the walls this way; and if you like, automatically add the ceiling and floor. An option to close the walls further reduces the number of steps needed to model a simple room.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="Image5.png" height="284px;" src="https://lh5.googleusercontent.com/LkdyjxkoV6UVffpNBL24xcnUfDido3CWaPFFhChIQ1pycAnfpAbF0ApI5dKjwlcwzwvA7dM2zx6JkzdaYvDBIgbMD-oyOI_pI1cAyuug0d9udTrr8cR37D7RmQuSI6O-Qw" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Wall components created from selectively referenced point cloud data using the Trimble Scan Explorer Extension</i></td></tr></tbody></table><div style="text-align: center;"><span id="docs-internal-guid-45f5eeb1-90e9-7a7e-7a82-57babbf5a2aa"></span></div><p>If you’d rather model your walls from selected guide points, the extension provides point and line picking tools that allow you to select the exact elements in the scan you’d like to use in your model. For instance, the automated corner extraction tool uses the intersection of planes in the scan data to identify room corners. You simply draw a box around a corner to extract the exact corner of interest. It works with interior, exterior, and oblique corners, and might just be the most useful tool in this powerful extension.<br /><p><div style="text-align: center;"><span id="docs-internal-guid-45f5eeb1-90ea-b25f-18d7-4ef44b9d61b0"><img alt="Image6.png" height="284px;" src="https://lh4.googleusercontent.com/uXqDgfSV5U34HFyTDl8IIFVMKYeaBQXqYDkn9Wp5RWn-dXLjtZmiaiqcSS1aN0fDa-zXEoc37MiAcubIfSV7GTiN8ch_2v8vZNPcNHdDuu3nOGZCUaQGxkyHq5vzjlAVyw" style="-webkit-transform: rotate(0rad); border: none; transform: rotate(0rad);" width="525px;" /></span></div><div style="text-align: center;"><i><span style="font-size: x-small;">The extension can be used to extract corner points from scans manually or automatically. You pull a rectangle around the corner of interest and a point is created at the plane intersection.</span></i></div><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="Image8.png" height="284px;" src="https://lh6.googleusercontent.com/6xda63-_Plvhrdl7opglASGGUGzVwzkA_hYkSfiDcs1etDhzRYEuqUl-9CHUPOcvY-fraqrJgcJY_LCPrHZTI80sq6iHkeKN_h94yDnCLMmaB14_ZlWtVF9dNWAzoN0-Dg" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><div style="text-align: start;"><i><span style="font-size: x-small;">Charles Haertling’s 1969 “Boulder Eye Clinic”: scanned and represented in the Trimble Scan Explorer Extension</span></i></div></td></tr></tbody></table><div style="text-align: center;"><span id="docs-internal-guid-45f5eeb1-90eb-5c76-9ec5-b0251e2d49fd"></span></div><div style="text-align: center;"><p></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><img alt="Image9.png" height="284px;" src="https://lh5.googleusercontent.com/0fcxpreMblDljS_NVtn_SFYGfwbvH9acWXZSrcXCgfkW_Fq3GsMXSgGXt2F9NzDzQSC6lPfDE79-Rq2ZGcweDiTTaY3uS2PXgcy7ED7_3I6OWuZSdLFYcGFBl39LkNp-4w" style="-webkit-transform: rotate(0rad); border: none; margin-left: auto; margin-right: auto; transform: rotate(0rad);" width="525px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: xx-small;">The Boulder Eye Clinic with SketchUp guidelines extracted from Scan data: the curved edges posed a challenge, but a large amount of detail was obtained quickly as contextual guide lines for accurate modeling</span></i></span></td></tr></tbody></table><p><br />Posted by Richard Hassler, Hardware Product Manager]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/point-clouds-scanning-and-sketchup/feed/</wfw:commentRss>
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		<title>A Ruby Debugger for SketchUp 2014</title>
		<link>https://googledata.org/google-sketchup/a-ruby-debugger-for-sketchup-2014/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-ruby-debugger-for-sketchup-2014</link>
		<comments>https://googledata.org/google-sketchup/a-ruby-debugger-for-sketchup-2014/#comments</comments>
		<pubDate>Tue, 15 Apr 2014 21:00:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=45e03ad7ee03f3c5da6d508156c22de1</guid>
		<description><![CDATA[<p>As most SketchUp Ruby extension developers would agree, debugging has always been a bit of a pain. In the past, there have been a few community projects that added debuggers to SketchUp, but these were often difficult to set up and some were abandoned over time. The rest of the Ruby community enjoys debugging with Integrated Development Environments (IDE) such as RubyMine, NetBeans and Aptana RadRails. All of these generally rely on various gems to be installed for remote debugging. Getting these gems to work within SketchUp&#8217;s embedded Ruby is usually non-trivial.<br /></p><p>This week, we&#8217;re taking a small step towards making debugging for SketchUp extensions a bit easier. At <a href="https://sites.google.com/site/3dbasecamp2014/" target="_blank">3D Basecamp 2014</a>, we&#8217;ve announced an open source Ruby debugger framework. You&#8217;ll find the source code for this project hosted under our GitHub account:<br /></p><p><a href="https://github.com/SketchUp/sketchup-ruby-debugger" target="_blank"><b>https://github.com/SketchUp/sketchup-ruby-debugger</b></a><br /></p><p>We currently support Windows only but you can expect Mac support soon. Setting it up is easy:<br />Simply grab SURubyDebugger.dll from GitHub and copy it into your SketchUp installation directory:  C:\Program Files (x86)\SketchUp\SketchUp 2014<br />Launch SketchUp with the following command line arguments:<br />SketchUp.exe -rdebug "ide port=1234"<br />The port should match the remote debugger port setting configured in the IDE.<br />SketchUp will start up and appear to be frozen. It is waiting for the debugger to show up.<br />Launch remote debugging in the IDE, SketchUp should continue running. You should see breakpoints hit when Ruby code execution reaches the specified lines.<br /></p><p>If you are unfamiliar with installing and configuring the IDEs, we&#8217;ve posted some <a href="https://github.com/SketchUp/sketchup-ruby-debugger/wiki/How-to-set-up-an-IDE-for-debugging-Ruby-extensions-in-SketchUp" target="_blank">step-by-step instructions</a> in the GitHub repository wiki.<br /></p><p>We still have a few TODOs (such as multi-thread debugging, breakpoint conditions and exception breakpoints), so if you are versed in Ruby&#8217;s C API, please contribute to the project.<br /></p><p>Happy debugging!<br /></p><p><br />Posted by Bugra Barin, Software Engineer</p>]]></description>
				<content:encoded><![CDATA[<p>As most SketchUp Ruby extension developers would agree, debugging has always been a bit of a pain. In the past, there have been a few community projects that added debuggers to SketchUp, but these were often difficult to set up and some were abandoned over time. The rest of the Ruby community enjoys debugging with Integrated Development Environments (IDE) such as RubyMine, NetBeans and Aptana RadRails. All of these generally rely on various gems to be installed for remote debugging. Getting these gems to work within SketchUp’s embedded Ruby is usually non-trivial.<br /><p>This week, we’re taking a small step towards making debugging for SketchUp extensions a bit easier. At <a href="https://sites.google.com/site/3dbasecamp2014/" >3D Basecamp 2014</a>, we’ve announced an open source Ruby debugger framework. You’ll find the source code for this project hosted under our GitHub account:<br /><p><a href="https://github.com/SketchUp/sketchup-ruby-debugger" ><b>https://github.com/SketchUp/sketchup-ruby-debugger</b></a><br /><p>We currently support Windows only but you can expect Mac support soon. Setting it up is easy:<br />Simply grab SURubyDebugger.dll from GitHub and copy it into your SketchUp installation directory:  C:\Program Files (x86)\SketchUp\SketchUp 2014<br />Launch SketchUp with the following command line arguments:<br />SketchUp.exe -rdebug "ide port=1234"<br />The port should match the remote debugger port setting configured in the IDE.<br />SketchUp will start up and appear to be frozen. It is waiting for the debugger to show up.<br />Launch remote debugging in the IDE, SketchUp should continue running. You should see breakpoints hit when Ruby code execution reaches the specified lines.<br /><p>If you are unfamiliar with installing and configuring the IDEs, we’ve posted some <a href="https://github.com/SketchUp/sketchup-ruby-debugger/wiki/How-to-set-up-an-IDE-for-debugging-Ruby-extensions-in-SketchUp" >step-by-step instructions</a> in the GitHub repository wiki.<br /><p>We still have a few TODOs (such as multi-thread debugging, breakpoint conditions and exception breakpoints), so if you are versed in Ruby’s C API, please contribute to the project.<br /><p>Happy debugging!<br /><p><br />Posted by Bugra Barin, Software Engineer]]></content:encoded>
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		<title>Oh hai, SketchUp Mobile Viewer!</title>
		<link>https://googledata.org/google-sketchup/oh-hai-sketchup-mobile-viewer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=oh-hai-sketchup-mobile-viewer</link>
		<comments>https://googledata.org/google-sketchup/oh-hai-sketchup-mobile-viewer/#comments</comments>
		<pubDate>Mon, 14 Apr 2014 20:25:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=31b2949ed6d190ce1d6357f00fa1e1a1</guid>
		<description><![CDATA[<p>As designers, makers, builders, artists, teachers, students, and all around 3D troubadours, we're passionate about our ideas, and even more so about seeing them take shape. If you're reading this, chances are that either you or someone you know is as obsessed about SketchUp as we are. And you know how that obsession can penetrate every corner of your life. Sometimes, the only compulsion greater than push-pulling your ideas to life, is the desire to show off your brilliantly creative work, on any and every device you can get your hands on.<br /></p><p>Up until now, one aspect of (most of) our lives has been sadly neglected by SketchUp's addictive lure. That deliciously curvy piece of brightly lit glass you call your iPad (maybe you call it something else, but lest we digress...).<br /></p><p>Today, we're incredibly excited to announce all that changes. As 3D Basecamp kicks off in Vail, we&#8217;re also welcoming <b>the SketchUp Mobile Viewer for iPad</b> to our product family. <br /></p><p>We&#8217;ll be telling you all about our new tablet viewer in this blog post, but we&#8217;re guessing that some of you might already just want to go buy the thing. You folks can <a href="https://itunes.apple.com/us/app/sketchup-mobile-viewer/id796352563?ls=1&#38;mt=8" target="_blank"><b>find the SketchUp Mobile Viewer here on the iTunes App Store</b></a>.<br /></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/-i99PFfx0l3s/U0m2r9dfhpI/AAAAAAAAcU8/Eziv29bCF0k/s1600/SUMV_MyModels.jpg"><img border="0" src="http://4.bp.blogspot.com/-i99PFfx0l3s/U0m2r9dfhpI/AAAAAAAAcU8/Eziv29bCF0k/s1600/SUMV_MyModels.jpg" height="445" width="525"></a></td></tr><tr><td><i>Say hello to the new&#160;<a href="https://itunes.apple.com/us/app/sketchup-mobile-viewer/id796352563?ls=1&#38;mt=8" target="_blank">SketchUp Mobile Viewer for iPad</a></i></td></tr></tbody></table><p>The SketchUp Mobile Viewer app lets you explore, and present SketchUp models on your iPad. The app&#8217;s touch interface provides navigation controls for Orbit, Pan, and Zoom, allowing you to swipe and pinch your way to 3D nirvana. And you&#8217;ll notice that models are rendered with certain Style settings based on your Last Saved View, including the Sky, Ground, and Background color, as well as Face settings.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-5UR8HYkywY8/U0m24oRF99I/AAAAAAAAcVQ/tYnafdLpIyM/s1600/SUMV_StandardViews.jpg"><img border="0" src="http://2.bp.blogspot.com/-5UR8HYkywY8/U0m24oRF99I/AAAAAAAAcVQ/tYnafdLpIyM/s1600/SUMV_StandardViews.jpg" height="445" width="525"></a></td></tr><tr><td><i>Model Viewer screen with the Cameras list open</i></td></tr></tbody></table><p>Additional navigation controls include a Zoom Extents tool, and a Cameras list that gives you access to SketchUp&#8217;s standard camera views (Top, Front, Left, etc) along with any camera positions that were saved as Scenes in your model.<br /></p><p>After starting up the app and logging in to your 3D Warehouse account, you&#8217;ll find your public and private 3D Warehouse models displayed on the home screen. From there, you have the option to view your models and/or download them for offline use. <br /></p><p><b>The SketchUp Mobile Viewer also lets you search and browse <a href="http://3dwarehouse.sketchup.com/">the entire public 3D Warehouse</a></b>, meaning you can explore the millions of glorious creations available in what we consider to be biggest and best repository of 3D models out there. After clicking a search result, the app&#8217;s detailed view provides a high resolution thumbnail along with key model details like title &#38; description, author name, and file size.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-bp7KcPQVA9s/U0m2qIU9YHI/AAAAAAAAcUw/E4d_ymoFt0w/s1600/SUMV_ModelDetails.jpg"><img border="0" src="http://2.bp.blogspot.com/-bp7KcPQVA9s/U0m2qIU9YHI/AAAAAAAAcUw/E4d_ymoFt0w/s1600/SUMV_ModelDetails.jpg" height="445" width="525"></a></td></tr><tr><td><i>Detailed search results: get a better look before opening a model in 3D or downloading it</i></td></tr></tbody></table><p>We&#8217;re incredibly excited to make this app available to SketchUp and 3D Warehouse users, and even more excited about what&#8217;s in store for future versions. (<i>Hold tight, Android folks!</i>) We hope to bring even more of the SketchUp model viewing capabilities you&#8217;ve come to know and love to the SketchUp Mobile Viewer, and to expand the ways that folks present, share, and collaborate on the tablet platform. That&#8217;s where you come in: <a href="https://productforums.google.com/forum/#!category-topic/sketchup/sketchup-mobile-viewer-ipad/PCZNqLyOyKQ" target="_blank">let us know what you think of the SketchUp Mobile Viewer</a>. We&#8217;re always listening for ways to improve our products, to make them the tools you&#8217;ll want to use. So thanks for your feedback, and happy orbiting!<br /></p><p><br />Posted by Mike Tadros, Product Manager</p>]]></description>
				<content:encoded><![CDATA[<p>As designers, makers, builders, artists, teachers, students, and all around 3D troubadours, we're passionate about our ideas, and even more so about seeing them take shape. If you're reading this, chances are that either you or someone you know is as obsessed about SketchUp as we are. And you know how that obsession can penetrate every corner of your life. Sometimes, the only compulsion greater than push-pulling your ideas to life, is the desire to show off your brilliantly creative work, on any and every device you can get your hands on.<br /><p>Up until now, one aspect of (most of) our lives has been sadly neglected by SketchUp's addictive lure. That deliciously curvy piece of brightly lit glass you call your iPad (maybe you call it something else, but lest we digress...).<br /><p>Today, we're incredibly excited to announce all that changes. As 3D Basecamp kicks off in Vail, we’re also welcoming <b>the SketchUp Mobile Viewer for iPad</b> to our product family. <br /><p>We’ll be telling you all about our new tablet viewer in this blog post, but we’re guessing that some of you might already just want to go buy the thing. You folks can <a href="https://itunes.apple.com/us/app/sketchup-mobile-viewer/id796352563?ls=1&amp;mt=8" ><b>find the SketchUp Mobile Viewer here on the iTunes App Store</b></a>.<br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-i99PFfx0l3s/U0m2r9dfhpI/AAAAAAAAcU8/Eziv29bCF0k/s1600/SUMV_MyModels.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-i99PFfx0l3s/U0m2r9dfhpI/AAAAAAAAcU8/Eziv29bCF0k/s1600/SUMV_MyModels.jpg" height="445" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Say hello to the new&nbsp;<a href="https://itunes.apple.com/us/app/sketchup-mobile-viewer/id796352563?ls=1&amp;mt=8" >SketchUp Mobile Viewer for iPad</a></i></td></tr></tbody></table><p>The SketchUp Mobile Viewer app lets you explore, and present SketchUp models on your iPad. The app’s touch interface provides navigation controls for Orbit, Pan, and Zoom, allowing you to swipe and pinch your way to 3D nirvana. And you’ll notice that models are rendered with certain Style settings based on your Last Saved View, including the Sky, Ground, and Background color, as well as Face settings.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-5UR8HYkywY8/U0m24oRF99I/AAAAAAAAcVQ/tYnafdLpIyM/s1600/SUMV_StandardViews.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-5UR8HYkywY8/U0m24oRF99I/AAAAAAAAcVQ/tYnafdLpIyM/s1600/SUMV_StandardViews.jpg" height="445" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Model Viewer screen with the Cameras list open</i></td></tr></tbody></table><p>Additional navigation controls include a Zoom Extents tool, and a Cameras list that gives you access to SketchUp’s standard camera views (Top, Front, Left, etc) along with any camera positions that were saved as Scenes in your model.<br /><p>After starting up the app and logging in to your 3D Warehouse account, you’ll find your public and private 3D Warehouse models displayed on the home screen. From there, you have the option to view your models and/or download them for offline use. <br /><p><b>The SketchUp Mobile Viewer also lets you search and browse <a href="http://3dwarehouse.sketchup.com/">the entire public 3D Warehouse</a></b>, meaning you can explore the millions of glorious creations available in what we consider to be biggest and best repository of 3D models out there. After clicking a search result, the app’s detailed view provides a high resolution thumbnail along with key model details like title &amp; description, author name, and file size.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-bp7KcPQVA9s/U0m2qIU9YHI/AAAAAAAAcUw/E4d_ymoFt0w/s1600/SUMV_ModelDetails.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-bp7KcPQVA9s/U0m2qIU9YHI/AAAAAAAAcUw/E4d_ymoFt0w/s1600/SUMV_ModelDetails.jpg" height="445" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Detailed search results: get a better look before opening a model in 3D or downloading it</i></td></tr></tbody></table><p>We’re incredibly excited to make this app available to SketchUp and 3D Warehouse users, and even more excited about what’s in store for future versions. (<i>Hold tight, Android folks!</i>) We hope to bring even more of the SketchUp model viewing capabilities you’ve come to know and love to the SketchUp Mobile Viewer, and to expand the ways that folks present, share, and collaborate on the tablet platform. That’s where you come in: <a href="https://productforums.google.com/forum/#!category-topic/sketchup/sketchup-mobile-viewer-ipad/PCZNqLyOyKQ" >let us know what you think of the SketchUp Mobile Viewer</a>. We’re always listening for ways to improve our products, to make them the tools you’ll want to use. So thanks for your feedback, and happy orbiting!<br /><p><br />Posted by Mike Tadros, Product Manager]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/oh-hai-sketchup-mobile-viewer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Extension Warehouse serves up one million downloads</title>
		<link>https://googledata.org/google-sketchup/extension-warehouse-serves-up-one-million-downloads/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=extension-warehouse-serves-up-one-million-downloads</link>
		<comments>https://googledata.org/google-sketchup/extension-warehouse-serves-up-one-million-downloads/#comments</comments>
		<pubDate>Thu, 10 Apr 2014 15:42:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=364a7cec071f93c1145d09c60f01ce9a</guid>
		<description><![CDATA[<p>Four words: One. Million. Downloads. ShaBoom! <br /></p><p>This week, we are pleased to share that over the past 10 months, <b>SketchUp users have downloaded 1 million extensions from <a href="http://extensions.sketchup.com/" target="_blank">Extension Warehouse</a></b>, our online repository of add-on tools.<br /></p><p><span><img alt="LayOutScreenSnapz002.png" height="370" src="https://lh3.googleusercontent.com/w5935EpcisO470GSq3UkUZfBOpAP49fum2lFfnkEtrU8EBLcQTTEKg-Y86Vhx5tGz2p1yAuqCtxM5dqEtoyR41lTWcEVYL4Ed7czhFmjcaE_7SkGSCVXP4mJ3Ayx3bVYrg" width="525"></span><br /></p><p>Extension Warehouse launched last May. Since then, over 50 developers have contributed 245 extensions. Our extensibility team has carefully reviewed each extension for quality, both initially and whenever a developer uploads a new release. New extensions and upgrades are being submitted daily. The range and quality of these tools are simply amazing. Without a doubt, these extensions make SketchUp even more useful, versatile, and fun.<br /></p><p>In addition, the SketchUp Ruby API received a major upgrade to version 2.0 in <a href="http://www.sketchup.com/products/sketchup-pro/new-in-2014" target="_blank">SketchUp 2014</a>. This update was a much needed improvement, but the downside was that many existing extensions were not necessarily compatible with the latest version of SketchUp. Thankfully, we&#8217;ve see the SketchUp developer community rise to the occasion like a rocket ship. Today, over 70% of extensions are compatible with SU 2014.<br /></p><p>Extension Warehouse has also played a role in the creation or distribution of several open source projects, including the <a href="https://extensions.sketchup.com/en/content/sketchup-stl" target="_blank">SketchUp STL extension</a>, <a href="https://extensions.sketchup.com/en/content/shapes" target="_blank">Shapes</a>, <a href="https://extensions.sketchup.com/en/content/wikihouse" target="_blank">WikiHouse</a> and <a href="https://extensions.sketchup.com/en/content/sketchup-developer-tools" target="_blank">Developer Tools</a>.  Anyone is free to contribute to <a href="https://github.com/SketchUp" target="_blank">our open source projects on github</a>. <br /></p><p>If you haven&#8217;t installed an extension recently, we'd encourage you to <b>spend some time browsing Extension Warehouse inside SketchUp (Window &#62; Extension Warehouse)</b>.  Whether you are looking for a productivity boosting utility or a full blown rendering application, there really is something for everyone. Also, many folks don&#8217;t realize that the Extension Warehouse is one of the best ways to manage an extension library. If you ever need to quickly update, migrate, or re-install all your extensions, log-in from to Extension Warehouse inside SketchUp and check out the great features on the &#8220;My Extensions&#8221; page.<br /></p><p>We would like to extend (pun intended) a huge &#8220;Thank You!&#8221; to all the extension developers and loyal users who have helped us reach this one million downloads milestone. The first year of Extension Warehouse is shaping up to be a great one, and we have big plans to make year two even better. Stay tuned!<br /></p><p><br />Posted by Bryce Stout, Extensibility Product Manager</p>]]></description>
				<content:encoded><![CDATA[<p>Four words: One. Million. Downloads. ShaBoom! <br /><p>This week, we are pleased to share that over the past 10 months, <b>SketchUp users have downloaded 1 million extensions from <a href="http://extensions.sketchup.com/" >Extension Warehouse</a></b>, our online repository of add-on tools.<br /><p><span id="docs-internal-guid-42ba7fb1-4c37-6c6f-2d29-9df1e6bbe884"><img alt="LayOutScreenSnapz002.png" height="370" src="https://lh3.googleusercontent.com/w5935EpcisO470GSq3UkUZfBOpAP49fum2lFfnkEtrU8EBLcQTTEKg-Y86Vhx5tGz2p1yAuqCtxM5dqEtoyR41lTWcEVYL4Ed7czhFmjcaE_7SkGSCVXP4mJ3Ayx3bVYrg" style="-webkit-transform: rotate(0rad); border:1px solid;" width="525" /></span><br /><p>Extension Warehouse launched last May. Since then, over 50 developers have contributed 245 extensions. Our extensibility team has carefully reviewed each extension for quality, both initially and whenever a developer uploads a new release. New extensions and upgrades are being submitted daily. The range and quality of these tools are simply amazing. Without a doubt, these extensions make SketchUp even more useful, versatile, and fun.<br /><p>In addition, the SketchUp Ruby API received a major upgrade to version 2.0 in <a href="http://www.sketchup.com/products/sketchup-pro/new-in-2014" >SketchUp 2014</a>. This update was a much needed improvement, but the downside was that many existing extensions were not necessarily compatible with the latest version of SketchUp. Thankfully, we’ve see the SketchUp developer community rise to the occasion like a rocket ship. Today, over 70% of extensions are compatible with SU 2014.<br /><p>Extension Warehouse has also played a role in the creation or distribution of several open source projects, including the <a href="https://extensions.sketchup.com/en/content/sketchup-stl" >SketchUp STL extension</a>, <a href="https://extensions.sketchup.com/en/content/shapes" >Shapes</a>, <a href="https://extensions.sketchup.com/en/content/wikihouse" >WikiHouse</a> and <a href="https://extensions.sketchup.com/en/content/sketchup-developer-tools" >Developer Tools</a>.  Anyone is free to contribute to <a href="https://github.com/SketchUp" >our open source projects on github</a>. <br /><p>If you haven’t installed an extension recently, we'd encourage you to <b>spend some time browsing Extension Warehouse inside SketchUp (Window &gt; Extension Warehouse)</b>.  Whether you are looking for a productivity boosting utility or a full blown rendering application, there really is something for everyone. Also, many folks don’t realize that the Extension Warehouse is one of the best ways to manage an extension library. If you ever need to quickly update, migrate, or re-install all your extensions, log-in from to Extension Warehouse inside SketchUp and check out the great features on the “My Extensions” page.<br /><p>We would like to extend (pun intended) a huge “Thank You!” to all the extension developers and loyal users who have helped us reach this one million downloads milestone. The first year of Extension Warehouse is shaping up to be a great one, and we have big plans to make year two even better. Stay tuned!<br /><p><br />Posted by Bryce Stout, Extensibility Product Manager]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/extension-warehouse-serves-up-one-million-downloads/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="" length="" type="" />
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		<title>Announcing the Maker Faire Design Challenge</title>
		<link>https://googledata.org/google-sketchup/announcing-the-maker-faire-design-challenge/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=announcing-the-maker-faire-design-challenge</link>
		<comments>https://googledata.org/google-sketchup/announcing-the-maker-faire-design-challenge/#comments</comments>
		<pubDate>Tue, 18 Mar 2014 17:01:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=66d5a16e5912be81a776f269baee16ab</guid>
		<description><![CDATA[<p>In the past year or so, we&#8217;ve noticed several major publications attempting to <a href="http://www.newyorker.com/arts/critics/atlarge/2014/01/13/140113crat_atlarge_morozov?currentPage=all" target="_blank">interpret the &#8220;maker movement&#8221;</a> through its sociological, economic, and technological implications. For us, it&#8217;s still pretty simple: making things is fun, especially when you do it with friends.<br /></p><p>This is, really, why we go to Maker Faires. We love building stuff and learning from other makers. So, looking forward to this year&#8217;s <a href="http://makerfaire.com/bay-area-2014/" target="_blank">Maker Faire Bay Area</a>, we&#8217;d like to try something new: a collaborative project with the maker community that hacks the greater Maker Faire experience. <br /></p><p>Together with the team at <a href="http://www.makezine.com/" target="_blank">MAKE</a> and <a href="http://shopbottools.com/" target="_blank">ShopBot Tools</a>, we&#8217;ve cooked up the <b><a href="http://makezine.com/maker-faire-design-challenge" target="_blank">Maker Faire Design Challenge</a></b>, a competition to design and fabricate the information kiosk that helps visitors navigate Maker Faire. If your design wins, <b>we&#8217;ll work with you and build your project together at Maker Faire Bay Area in May</b>. When the show closes down, your project will join Maker Faire&#8217;s event quiver, and the open-sourced design will be shared with Maker Faires worldwide.<br /></p><p><br /></p><div><i><span>The Maker Faire Design Challenge: your chance to hack the festival of hacking.</span></i></div><p></p><p>You&#8217;ll find <a href="http://makezine.com/maker-faire-design-challenge" target="_blank">all the details about the competition on Makezine.com</a>, but since you&#8217;ve already cozied up to the SketchUpdate, here&#8217;s a bit more about how it works: <br /></p><p>The design challenge: create an information and wayfinding kiosk that improves the experience of people finding their way around Maker Faire Bay Area (<a href="https://www.google.com/search?q=maker+faire+bay+area+map&#38;espv=210&#38;es_sm=91&#38;source=lnms&#38;tbm=isch&#38;sa=X&#38;ei=xcEnU9WFN8LbyQGW3YD4Aw&#38;ved=0CAkQ_AUoAQ&#38;biw=1266&#38;bih=879#q=maker+faire+bay+area+crowd&#38;tbm=isch&#38;facrc=_&#38;imgdii=_&#38;imgrc=VonGuRFcMCOwTM%253A%3BnqXMOlEse4N5MM%3Bhttp%253A%252F%252Fgrathio.com%252Fwp-content%252Fuploads%252F2012%252F05%252Fmaker_faire_banner.jpg%3Bhttp%253A%252F%252Fgrathio.com%252F2012%252F05%252Fmaker-faire-bay-are-2012-you-should-go-if-you-can%252F%3B986%3B383" target="_blank">a pretty expansive event</a>). You can <a href="http://makezine.com/maker-faire-design-challenge" target="_blank">enter by filling out this form</a> and including a link to your SketchUp model on 3D Warehouse. And because this is an open-source competition, we&#8217;ll curate the best designs and share them with the broader maker community in <a href="https://3dwarehouse.sketchup.com/collection.html?id=u95b8f483-8b03-45ef-995c-bddbf133e757" target="_blank">our open 3D Warehouse collection</a>.<br /></p><p>One of our goals for this project is to improve the Maker Faire experience in a sustainable way, so you&#8217;ll want to <a href="http://makezine.com/maker-faire-design-challenge/rules/#exhibit" target="_blank">pay close attention to the Challenge Guidelines</a>. We&#8217;re looking for a project that&#8217;s simple, useful, economical, buildable, reusable, and (for sure) fun. <b>Oh, and it should be made primarily out of CNC&#8217;d plywood</b>. For inspiration see: <a href="http://www.shelter20.com/" target="_blank">Shelter 2.0</a>, <a href="http://www.wikihouse.cc/" target="_blank">WikiHouse</a>, <a href="http://atfab.co/" target="_blank">AtFab</a>, and <a href="http://sketchupdate.blogspot.com/2011/10/in-zome-with-rob-bell.html" target="_blank">beyond</a>. Have questions about what makes for a good design? Drop a comment into <a href="https://productforums.google.com/forum/#!category-topic/sketchup/sketchup/yvVnLKn9YD8" target="_blank">this forum thread</a>.<br /></p><p>On April 21st, we&#8217;ll announce the design challenge winner, and here&#8217;s where the fun starts: Together with editors from MAKE, the SketchUp team, and our friends at ShopBot, <b>we&#8217;ll work together to prep your project for fabrication and then build it with you at Maker Faire Bay Area</b>. Then, we&#8217;ll fly you out to Maker Faire Bay Area, and we&#8217;ll all get our hands dirty building the thing. So, <a href="http://makezine.com/maker-faire-design-challenge/rules/#exhibit" target="_blank">read-up on the Challenge Guidelines</a> (a design brief, if you will) and show us what you&#8217;ve got. We can&#8217;t wait to see what you come up with!<br /></p><p><br />Posted by Mark Harrison, SketchUp Team</p>]]></description>
				<content:encoded><![CDATA[<p>In the past year or so, we’ve noticed several major publications attempting to <a href="http://www.newyorker.com/arts/critics/atlarge/2014/01/13/140113crat_atlarge_morozov?currentPage=all" >interpret the “maker movement”</a> through its sociological, economic, and technological implications. For us, it’s still pretty simple: making things is fun, especially when you do it with friends.<br /><p>This is, really, why we go to Maker Faires. We love building stuff and learning from other makers. So, looking forward to this year’s <a href="http://makerfaire.com/bay-area-2014/" >Maker Faire Bay Area</a>, we’d like to try something new: a collaborative project with the maker community that hacks the greater Maker Faire experience. <br /><p>Together with the team at <a href="http://www.makezine.com/" >MAKE</a> and <a href="http://shopbottools.com/" >ShopBot Tools</a>, we’ve cooked up the <b><a href="http://makezine.com/maker-faire-design-challenge" >Maker Faire Design Challenge</a></b>, a competition to design and fabricate the information kiosk that helps visitors navigate Maker Faire. If your design wins, <b>we’ll work with you and build your project together at Maker Faire Bay Area in May</b>. When the show closes down, your project will join Maker Faire’s event quiver, and the open-sourced design will be shared with Maker Faires worldwide.<br /><p><iframe allowfullscreen="" style="border:1px solid" frameborder="0" height="350" marginheight="0" marginwidth="0" scrolling="no" src="https://3dwarehouse.sketchup.com/embed.html?mid=ua791cd94-1662-4d1e-831a-c36ce851b0b3&width=400&height=300&amp;width=525&amp;height=350" width="525"></iframe><br /><div style="text-align: center;"><i><span style="font-size: x-small;">The Maker Faire Design Challenge: your chance to hack the festival of hacking.</span></i></div><p><p>You’ll find <a href="http://makezine.com/maker-faire-design-challenge" >all the details about the competition on Makezine.com</a>, but since you’ve already cozied up to the SketchUpdate, here’s a bit more about how it works: <br /><p>The design challenge: create an information and wayfinding kiosk that improves the experience of people finding their way around Maker Faire Bay Area (<a href="https://www.google.com/search?q=maker+faire+bay+area+map&amp;espv=210&amp;es_sm=91&amp;source=lnms&amp;tbm=isch&amp;sa=X&amp;ei=xcEnU9WFN8LbyQGW3YD4Aw&amp;ved=0CAkQ_AUoAQ&amp;biw=1266&amp;bih=879#q=maker+faire+bay+area+crowd&amp;tbm=isch&amp;facrc=_&amp;imgdii=_&amp;imgrc=VonGuRFcMCOwTM%253A%3BnqXMOlEse4N5MM%3Bhttp%253A%252F%252Fgrathio.com%252Fwp-content%252Fuploads%252F2012%252F05%252Fmaker_faire_banner.jpg%3Bhttp%253A%252F%252Fgrathio.com%252F2012%252F05%252Fmaker-faire-bay-are-2012-you-should-go-if-you-can%252F%3B986%3B383" >a pretty expansive event</a>). You can <a href="http://makezine.com/maker-faire-design-challenge" >enter by filling out this form</a> and including a link to your SketchUp model on 3D Warehouse. And because this is an open-source competition, we’ll curate the best designs and share them with the broader maker community in <a href="https://3dwarehouse.sketchup.com/collection.html?id=u95b8f483-8b03-45ef-995c-bddbf133e757" >our open 3D Warehouse collection</a>.<br /><p>One of our goals for this project is to improve the Maker Faire experience in a sustainable way, so you’ll want to <a href="http://makezine.com/maker-faire-design-challenge/rules/#exhibit" >pay close attention to the Challenge Guidelines</a>. We’re looking for a project that’s simple, useful, economical, buildable, reusable, and (for sure) fun. <b>Oh, and it should be made primarily out of CNC’d plywood</b>. For inspiration see: <a href="http://www.shelter20.com/" >Shelter 2.0</a>, <a href="http://www.wikihouse.cc/" >WikiHouse</a>, <a href="http://atfab.co/" >AtFab</a>, and <a href="http://sketchupdate.blogspot.com/2011/10/in-zome-with-rob-bell.html" >beyond</a>. Have questions about what makes for a good design? Drop a comment into <a href="https://productforums.google.com/forum/#!category-topic/sketchup/sketchup/yvVnLKn9YD8" >this forum thread</a>.<br /><p>On April 21st, we’ll announce the design challenge winner, and here’s where the fun starts: Together with editors from MAKE, the SketchUp team, and our friends at ShopBot, <b>we’ll work together to prep your project for fabrication and then build it with you at Maker Faire Bay Area</b>. Then, we’ll fly you out to Maker Faire Bay Area, and we’ll all get our hands dirty building the thing. So, <a href="http://makezine.com/maker-faire-design-challenge/rules/#exhibit" >read-up on the Challenge Guidelines</a> (a design brief, if you will) and show us what you’ve got. We can’t wait to see what you come up with!<br /><p><br />Posted by Mark Harrison, SketchUp Team]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/announcing-the-maker-faire-design-challenge/feed/</wfw:commentRss>
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		<title>PER/FORM: a live performance-based design competition with SketchUp and Sefaira</title>
		<link>https://googledata.org/google-sketchup/perform-a-live-performance-based-design-competition-with-sketchup-and-sefaira/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=perform-a-live-performance-based-design-competition-with-sketchup-and-sefaira</link>
		<comments>https://googledata.org/google-sketchup/perform-a-live-performance-based-design-competition-with-sketchup-and-sefaira/#comments</comments>
		<pubDate>Thu, 13 Mar 2014 14:28:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=d0e9f71ce48bd6a42134919d3e4f0db5</guid>
		<description><![CDATA[<p>A few weeks ago, we blogged about <a href="http://sketchupdate.blogspot.com/2014/02/information-modeling-in-sketchup.html#links" target="_blank">how information modeling works in SketchUp</a>. A data-rich .skp can pull off some complex feats, but we prefer to think about an information model as a simple relationship: graphical geometry with any kind of data associated.<br /></p><p>With no data, the model is only a design (and maybe a very good one). Without the model, the data is, perhaps, only a math problem (and maybe a pretty smart one). Put them together, and you have the basis for one incredibly powerful output of information modeling: <a href="http://performlive.com/#performance" target="_blank">performance-based design</a>.<br /></p><p>Architects who practice performance-based design are often trying to measure, adhere to, or optimize building performance: the measurable index of a building&#8217;s energy efficiency or operational cost.<br /></p><p>The folks at <a href="http://www.sefaira.com/" target="_blank">Sefaira</a> are pretty keen on this idea. Their plugin -- <a href="http://extensions.sketchup.com/en/content/sefaira-sketchup" target="_blank">Sefaira for SketchUp</a> -- helps architects make decisions that optimize building performance while designing in SketchUp. So now imagine understanding how early-stage conceptual (or practical) choices might affect a building&#8217;s ability to retain or dissipate heat throughout the day. We think this is a powerful way to think about design, so together with Sefaira (and <a href="http://www.performlive.com/#about" target="_blank">some other friends</a>), <b>we&#8217;re hosting a competition focused on performance-based design. We call it <a href="http://www.performlive.com/" target="_blank">PER/FORM</a>.</b><br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-DDbrYWRzB1Q/UyG9ss38K3I/AAAAAAAAcIE/FyU7M6vktQU/s1600/PerformPromo_2.jpg"><img border="0" src="http://3.bp.blogspot.com/-DDbrYWRzB1Q/UyG9ss38K3I/AAAAAAAAcIE/FyU7M6vktQU/s1600/PerformPromo_2.jpg" height="302" width="525"></a></td></tr><tr><td><i><b><a href="http://www.performlive.com/" target="_blank">PER/FORM</a></b>: a live performance-based design competition</i></td></tr></tbody></table><p>You can <a href="http://performlive.com/#how" target="_blank">learn all about the PER/FORM competition on this site</a>, but here are the basics: After an April 2nd registration deadline<b>*</b>, the competition starts with a design brief and three weeks of access to <a href="http://www.google.com/url?q=http%3A%2F%2Fextensions.sketchup.com%2Fen%2Fcontent%2Fsefaira-sketchup&#38;sa=D&#38;sntz=1&#38;usg=AFQjCNGBnFTPaxXdjzHxZzyxbqCDal7KUQ" target="_blank">Sefaira for SketchUp</a>. You&#8217;ll also have support from the Sefaira team so that you can learn the ins and outs of performance-based building design.<br /></p><p>We&#8217;ll select 30 winners from the online round, and -- here&#8217;s the kicker -- those finalists will have the opportunity to compete live in the final round at the <a href="http://www.pratt.edu/" target="_blank">Pratt Institute's</a> Manhattan campus on May 17th. That&#8217;s right: this is going to be a real-deal, big city SketchUp shootout. <br /></p><p>The top three designers will take home cash prizes, and the winner will see his or her design featured in <a href="http://www.metropolismag.com/" target="_blank">Metropolis Magazine</a>. What&#8217;s that? You don&#8217;t have much experience with energy or information modeling? Well, three weeks of free access to a SketchUp energy modeling plugin sounds like a good place to start, right?<br /><br /><span>Posted by Mark Harrison, SketchUp Team</span><br /><br /><i><b>*</b>We&#8217;re sorry to say that <b>this competition is only open to U.S. and Canada participants</b>. Stay tuned for future contests that don&#8217;t have this restriction.</i></p>]]></description>
				<content:encoded><![CDATA[<p>A few weeks ago, we blogged about <a href="http://sketchupdate.blogspot.com/2014/02/information-modeling-in-sketchup.html#links" >how information modeling works in SketchUp</a>. A data-rich .skp can pull off some complex feats, but we prefer to think about an information model as a simple relationship: graphical geometry with any kind of data associated.<br /><p>With no data, the model is only a design (and maybe a very good one). Without the model, the data is, perhaps, only a math problem (and maybe a pretty smart one). Put them together, and you have the basis for one incredibly powerful output of information modeling: <a href="http://performlive.com/#performance" >performance-based design</a>.<br /><p>Architects who practice performance-based design are often trying to measure, adhere to, or optimize building performance: the measurable index of a building’s energy efficiency or operational cost.<br /><p>The folks at <a href="http://www.sefaira.com/" >Sefaira</a> are pretty keen on this idea. Their plugin -- <a href="http://extensions.sketchup.com/en/content/sefaira-sketchup" >Sefaira for SketchUp</a> -- helps architects make decisions that optimize building performance while designing in SketchUp. So now imagine understanding how early-stage conceptual (or practical) choices might affect a building’s ability to retain or dissipate heat throughout the day. We think this is a powerful way to think about design, so together with Sefaira (and <a href="http://www.performlive.com/#about" >some other friends</a>), <b>we’re hosting a competition focused on performance-based design. We call it <a href="http://www.performlive.com/" >PER/FORM</a>.</b><br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-DDbrYWRzB1Q/UyG9ss38K3I/AAAAAAAAcIE/FyU7M6vktQU/s1600/PerformPromo_2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-DDbrYWRzB1Q/UyG9ss38K3I/AAAAAAAAcIE/FyU7M6vktQU/s1600/PerformPromo_2.jpg" height="302" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i><b><a href="http://www.performlive.com/" >PER/FORM</a></b>: a live performance-based design competition</i></td></tr></tbody></table><p>You can <a href="http://performlive.com/#how" >learn all about the PER/FORM competition on this site</a>, but here are the basics: After an April 2nd registration deadline<b>*</b>, the competition starts with a design brief and three weeks of access to <a href="http://www.google.com/url?q=http%3A%2F%2Fextensions.sketchup.com%2Fen%2Fcontent%2Fsefaira-sketchup&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNGBnFTPaxXdjzHxZzyxbqCDal7KUQ" >Sefaira for SketchUp</a>. You’ll also have support from the Sefaira team so that you can learn the ins and outs of performance-based building design.<br /><p>We’ll select 30 winners from the online round, and -- here’s the kicker -- those finalists will have the opportunity to compete live in the final round at the <a href="http://www.pratt.edu/" >Pratt Institute's</a> Manhattan campus on May 17th. That’s right: this is going to be a real-deal, big city SketchUp shootout. <br /><p>The top three designers will take home cash prizes, and the winner will see his or her design featured in <a href="http://www.metropolismag.com/" >Metropolis Magazine</a>. What’s that? You don’t have much experience with energy or information modeling? Well, three weeks of free access to a SketchUp energy modeling plugin sounds like a good place to start, right?<br /><br /><span class="byline-author">Posted by Mark Harrison, SketchUp Team</span><br /><br /><i><b>*</b>We’re sorry to say that <b>this competition is only open to U.S. and Canada participants</b>. Stay tuned for future contests that don’t have this restriction.</i>]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/perform-a-live-performance-based-design-competition-with-sketchup-and-sefaira/feed/</wfw:commentRss>
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		<title>SketchUp 2014 is here</title>
		<link>https://googledata.org/google-sketchup/sketchup-2014-is-here/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchup-2014-is-here</link>
		<comments>https://googledata.org/google-sketchup/sketchup-2014-is-here/#comments</comments>
		<pubDate>Fri, 28 Feb 2014 13:00:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=bed083de6e2fa108ce27d0553e2b5013</guid>
		<description><![CDATA[<p>If you poke around SketchUp.com today, you&#8217;ll notice a few things are different. For one, <a href="http://www.sketchup.com/products/sketchup-pro/new-in-2014" target="_blank">a new version of SketchUp is available</a> for download in ten languages. You&#8217;ll also find that we&#8217;ve completely rebuilt <a href="http://3dwarehouse.sketchup.com/" target="_blank">3D Warehouse</a>, our online repository for the millions of models shared by SketchUp users worldwide. <a href="http://www.sketchup.com/products/sketchup-pro/new-in-2014" target="_blank"><b>SketchUp 2014</b></a> is here, and there&#8217;s quite a bit to explore.</p><p></p><h4><span>A new look for 3D Warehouse</span></h4><p>Every day, 7,000 people search for a &#8220;sofa&#8221; on 3D Warehouse, and then find around 10,000 sofa models to choose from. That is an incredible amount of choice -- probably the most you&#8217;ll find on the web. Today, we&#8217;re giving the millions of models in 3D Warehouse a facelift at <b><a href="http://3dwarehouse.sketchup.com/">3dwarehouse.sketchup.com</a></b>. As you poke around the new 3D Warehouse, you may notice that you can now navigate 3D models on the web as you do in SketchUp (using <a href="http://get.webgl.org/" target="_blank">a WebGL enabled browser</a>). Have a look for yourself:<br /></p><p><br /></p><div><i><span>Look, ma: I&#8217;m orbiting with no client plugin! (<a href="http://get.webgl.org/" target="_blank">WebGL browser</a> required). Little Caba&#241;a by <a href="https://3dwarehouse.sketchup.com/user.html?id=1732268003541416259437794" target="_blank">Spykman Design</a>.</span></i></div><p></p><p>Bringing a SketchUp viewer to the web is a big deal to us.  We spent a lot of time tuning our WebGL Viewer so that your models operate smoothly and retain their SketchUp feel. We&#8217;re also thrilled that SketchUp users can now share orbitable 3D projects (in full screen, if you like) on their own webpages using the 3D Warehouse embed gadget.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-4w6LRRimk2E/Uw5sT9o1pdI/AAAAAAAAcHg/5VZaalDo9iw/s1600/Embed3_2.png"><img border="0" src="http://2.bp.blogspot.com/-4w6LRRimk2E/Uw5sT9o1pdI/AAAAAAAAcHg/5VZaalDo9iw/s1600/Embed3_2.png" height="353" width="525"></a></td></tr><tr><td><i>Want to share your 3D models on the web? The 3D Warehouse embed gadget has you covered.</i></td></tr></tbody></table><p>As you read this, our 3D Warehouse render robots are churning through tens of thousands of models a day, converting raw .skp files into a 3D streaming format dialed for SketchUp models. In the meantime, any newly uploaded models published to 3D Warehouse will render after just a few minutes, so you can <a href="https://3dwarehouse.sketchup.com/upload.html?type=model" target="_blank">start orbiting your new models</a> pronto. <br /></p><p>While this new Viewer turns any webpage into a 3D stage, we also wanted to point a spotlight on the most useful models in 3D Warehouse. So, working with product manufacturers, we&#8217;ve started curating the highest quality collections of real world models into their own category: Product Catalogs. Now, when you need a particular <a href="https://3dwarehouse.sketchup.com/collection.html?id=fc12c813006f677176d20e73c57c9a03" target="_blank">faucet</a>, <a href="https://3dwarehouse.sketchup.com/collection.html?id=50f4852e4734070e6bb8d8822a6e5009" target="_blank">sliding door</a>, <a href="https://3dwarehouse.sketchup.com/collection.html?id=1440670a6c135d957185761dbd67a8b" target="_blank">window arrangement</a>, or <a href="https://3dwarehouse.sketchup.com/collection.html?id=ua2569d7e-8851-4990-bf21-9e87834cd673" target="_blank">office chair</a>, 3D Warehouse helps you choose a component that can actually be specified. <br /></p><p>There&#8217;s quite a bit more to discover in the new 3D Warehouse -- new upload options, increased file size limits, a refreshed UI -- you can <a href="http://www.sketchup.com/products/sketchup-pro/2014-features#3dwarehouse" target="_blank">learn more about it all here</a>. <br /></p><p><br /></p><h4><span>A closer look at information modeling</span></h4><p>In a world of ever-evolving CAD acronyms, people often ask &#8220;<i>Is SketchUp Pro BIM?</i>&#8221; <br /></p><p><a href="http://en.wikipedia.org/wiki/Building_information_modeling" target="_blank">BIM</a> is short for building information modeling, and the fact is, we&#8217;ve always considered SketchUp Pro to be a highly capable and inclusive information modeler. <a href="http://sketchupdate.blogspot.com/2014/02/information-modeling-in-sketchup.html" target="_blank">But what does that mean?</a><br /></p><p>As we see it, the foundation of information modeling is an association between information of any kind and the graphical geometry in a model. And SketchUp&#8217;s core tools -- groups, components, the Ruby API -- have always enabled users to make this association and use the data embedded in models. BIM professionals may use information models for clash detection and quantity takeoffs; woodworkers may use them for joinery design and cut lists. In fact, a quick scan of <a href="http://extensions.sketchup.com/" target="_blank">Extension Warehouse</a> shows that SketchUp users have been <a href="http://extensions.sketchup.com/en/content/2014-buildedge-plan" target="_blank">modeling</a>, <a href="http://extensions.sketchup.com/en/content/bimobject-sketchup-app" target="_blank">specifying</a>, <a href="http://extensions.sketchup.com/en/content/4d-virtual-builder-trimble-sketchup" target="_blank">scheduling</a>, <a href="http://extensions.sketchup.com/en/content/sefaira-sketchup" target="_blank">analyzing</a>, and <a href="http://extensions.sketchup.com/en/content/product-connect" target="_blank">reporting</a> with information for some time now.<br /></p><p>Building on this open and flexible information modeling capability, SketchUp Pro 2014 includes a feature called <a href="http://help.sketchup.com/en/article/3000038" target="_blank">Classifier</a> that lets you tag objects with standard classifications or types. We&#8217;ve preloaded this release with IFC 2x3 classifications (a standard for building information modelers), but you&#8217;re free to use any classification system you want. If you&#8217;re wondering if this tool is for you, we&#8217;d encourage you to <a href="http://sketchupdate.blogspot.com/2014/02/information-modeling-in-sketchup.html" target="_blank">learn more about it here</a>.<br /></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/-BQO1mdEVQPw/Uw5JG0LzYTI/AAAAAAAAcHQ/Ftv1mqPJx8s/s1600/2014BIM_525.jpg"><img border="0" src="http://4.bp.blogspot.com/-BQO1mdEVQPw/Uw5JG0LzYTI/AAAAAAAAcHQ/Ftv1mqPJx8s/s1600/2014BIM_525.jpg"></a></td></tr><tr><td><i>A duct segment by any other name...</i></td></tr></tbody></table><p>And because data embedded in information models is often used by other software programs (especially in BIM), we&#8217;re adding the IFC file type, another BIM standard, to our roster of supported exports. So go ahead, try out your BI in any M you like.<br /></p><p><br /></p><h4><span>But wait, there's more...</span></h4><p>Of course, the best way to explore SketchUp 2014 is to <a href="http://sketchup.com/download" target="_blank">try it out</a> yourself. The team working on LayOut delivered on one of our top documentation requests with a feature we call <a href="http://www.sketchup.com/products/sketchup-pro/2014-features#documentation" target="_blank">Auto-Text</a>; we&#8217;ve also made some important <a href="http://www.sketchup.com/products/sketchup-pro/2014-features#performance" target="_blank">tweaks to the the core SketchUp modeler</a>; and our API has been updated to Ruby 2.0 standards. If you&#8217;ve purchased SketchUp Pro 2013, you&#8217;re already qualified for a free <a href="http://sketchupdate.blogspot.com/2014/02/upgrading-to-sketchup-pro-2014.html" target="_blank">upgrade to this latest version</a>. And if you use SketchUp Make, go ahead and <a href="http://sketchup.com/download" target="_blank">update here for free</a>.<br /></p><p><br />Posted by Mark Harrison, on behalf of the SketchUp Team</p>]]></description>
				<content:encoded><![CDATA[<p>If you poke around SketchUp.com today, you’ll notice a few things are different. For one, <a href="http://www.sketchup.com/products/sketchup-pro/new-in-2014" >a new version of SketchUp is available</a> for download in ten languages. You’ll also find that we’ve completely rebuilt <a href="http://3dwarehouse.sketchup.com/" >3D Warehouse</a>, our online repository for the millions of models shared by SketchUp users worldwide. <a href="http://www.sketchup.com/products/sketchup-pro/new-in-2014" ><b>SketchUp 2014</b></a> is here, and there’s quite a bit to explore.<p><h4><span style="font-size: large;">A new look for 3D Warehouse</span></h4><p>Every day, 7,000 people search for a “sofa” on 3D Warehouse, and then find around 10,000 sofa models to choose from. That is an incredible amount of choice -- probably the most you’ll find on the web. Today, we’re giving the millions of models in 3D Warehouse a facelift at <b><a href="http://3dwarehouse.sketchup.com/">3dwarehouse.sketchup.com</a></b>. As you poke around the new 3D Warehouse, you may notice that you can now navigate 3D models on the web as you do in SketchUp (using <a href="http://get.webgl.org/" >a WebGL enabled browser</a>). Have a look for yourself:<br /><p><iframe allowfullscreen="" style="border:1px solid" frameborder="0" height="350" marginheight="0" marginwidth="0" scrolling="no" src="https://3dwarehouse.sketchup.com/embed.html?mid=ce195fd3bc31d55ee074517a246f1e65&amp;width=525&amp;height=350" width="525"></iframe><br /><div style="text-align: center;"><i><span style="font-size: x-small;">Look, ma: I’m orbiting with no client plugin! (<a href="http://get.webgl.org/" >WebGL browser</a> required). Little Cabaña by <a href="https://3dwarehouse.sketchup.com/user.html?id=1732268003541416259437794" >Spykman Design</a>.</span></i></div><p><p>Bringing a SketchUp viewer to the web is a big deal to us.  We spent a lot of time tuning our WebGL Viewer so that your models operate smoothly and retain their SketchUp feel. We’re also thrilled that SketchUp users can now share orbitable 3D projects (in full screen, if you like) on their own webpages using the 3D Warehouse embed gadget.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-4w6LRRimk2E/Uw5sT9o1pdI/AAAAAAAAcHg/5VZaalDo9iw/s1600/Embed3_2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://2.bp.blogspot.com/-4w6LRRimk2E/Uw5sT9o1pdI/AAAAAAAAcHg/5VZaalDo9iw/s1600/Embed3_2.png" height="353" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Want to share your 3D models on the web? The 3D Warehouse embed gadget has you covered.</i></td></tr></tbody></table><p>As you read this, our 3D Warehouse render robots are churning through tens of thousands of models a day, converting raw .skp files into a 3D streaming format dialed for SketchUp models. In the meantime, any newly uploaded models published to 3D Warehouse will render after just a few minutes, so you can <a href="https://3dwarehouse.sketchup.com/upload.html?type=model" >start orbiting your new models</a> pronto. <br /><p>While this new Viewer turns any webpage into a 3D stage, we also wanted to point a spotlight on the most useful models in 3D Warehouse. So, working with product manufacturers, we’ve started curating the highest quality collections of real world models into their own category: Product Catalogs. Now, when you need a particular <a href="https://3dwarehouse.sketchup.com/collection.html?id=fc12c813006f677176d20e73c57c9a03" >faucet</a>, <a href="https://3dwarehouse.sketchup.com/collection.html?id=50f4852e4734070e6bb8d8822a6e5009" >sliding door</a>, <a href="https://3dwarehouse.sketchup.com/collection.html?id=1440670a6c135d957185761dbd67a8b" >window arrangement</a>, or <a href="https://3dwarehouse.sketchup.com/collection.html?id=ua2569d7e-8851-4990-bf21-9e87834cd673" >office chair</a>, 3D Warehouse helps you choose a component that can actually be specified. <br /><p>There’s quite a bit more to discover in the new 3D Warehouse -- new upload options, increased file size limits, a refreshed UI -- you can <a href="http://www.sketchup.com/products/sketchup-pro/2014-features#3dwarehouse" >learn more about it all here</a>. <br /><p><br /><h4><span style="font-size: large;">A closer look at information modeling</span></h4><p>In a world of ever-evolving CAD acronyms, people often ask “<i>Is SketchUp Pro BIM?</i>” <br /><p><a href="http://en.wikipedia.org/wiki/Building_information_modeling" >BIM</a> is short for building information modeling, and the fact is, we’ve always considered SketchUp Pro to be a highly capable and inclusive information modeler. <a href="http://sketchupdate.blogspot.com/2014/02/information-modeling-in-sketchup.html" >But what does that mean?</a><br /><p>As we see it, the foundation of information modeling is an association between information of any kind and the graphical geometry in a model. And SketchUp’s core tools -- groups, components, the Ruby API -- have always enabled users to make this association and use the data embedded in models. BIM professionals may use information models for clash detection and quantity takeoffs; woodworkers may use them for joinery design and cut lists. In fact, a quick scan of <a href="http://extensions.sketchup.com/" >Extension Warehouse</a> shows that SketchUp users have been <a href="http://extensions.sketchup.com/en/content/2014-buildedge-plan" >modeling</a>, <a href="http://extensions.sketchup.com/en/content/bimobject-sketchup-app" >specifying</a>, <a href="http://extensions.sketchup.com/en/content/4d-virtual-builder-trimble-sketchup" >scheduling</a>, <a href="http://extensions.sketchup.com/en/content/sefaira-sketchup" >analyzing</a>, and <a href="http://extensions.sketchup.com/en/content/product-connect" >reporting</a> with information for some time now.<br /><p>Building on this open and flexible information modeling capability, SketchUp Pro 2014 includes a feature called <a href="http://help.sketchup.com/en/article/3000038" >Classifier</a> that lets you tag objects with standard classifications or types. We’ve preloaded this release with IFC 2x3 classifications (a standard for building information modelers), but you’re free to use any classification system you want. If you’re wondering if this tool is for you, we’d encourage you to <a href="http://sketchupdate.blogspot.com/2014/02/information-modeling-in-sketchup.html" >learn more about it here</a>.<br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-BQO1mdEVQPw/Uw5JG0LzYTI/AAAAAAAAcHQ/Ftv1mqPJx8s/s1600/2014BIM_525.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://4.bp.blogspot.com/-BQO1mdEVQPw/Uw5JG0LzYTI/AAAAAAAAcHQ/Ftv1mqPJx8s/s1600/2014BIM_525.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>A duct segment by any other name...</i></td></tr></tbody></table><p>And because data embedded in information models is often used by other software programs (especially in BIM), we’re adding the IFC file type, another BIM standard, to our roster of supported exports. So go ahead, try out your BI in any M you like.<br /><p><br /><h4><span style="font-size: large;">But wait, there's more...</span></h4><p>Of course, the best way to explore SketchUp 2014 is to <a href="http://sketchup.com/download" >try it out</a> yourself. The team working on LayOut delivered on one of our top documentation requests with a feature we call <a href="http://www.sketchup.com/products/sketchup-pro/2014-features#documentation" >Auto-Text</a>; we’ve also made some important <a href="http://www.sketchup.com/products/sketchup-pro/2014-features#performance" >tweaks to the the core SketchUp modeler</a>; and our API has been updated to Ruby 2.0 standards. If you’ve purchased SketchUp Pro 2013, you’re already qualified for a free <a href="http://sketchupdate.blogspot.com/2014/02/upgrading-to-sketchup-pro-2014.html" >upgrade to this latest version</a>. And if you use SketchUp Make, go ahead and <a href="http://sketchup.com/download" >update here for free</a>.<br /><p><br />Posted by Mark Harrison, on behalf of the SketchUp Team]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/sketchup-2014-is-here/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Information Modeling in SketchUp</title>
		<link>https://googledata.org/google-sketchup/information-modeling-in-sketchup/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=information-modeling-in-sketchup</link>
		<comments>https://googledata.org/google-sketchup/information-modeling-in-sketchup/#comments</comments>
		<pubDate>Fri, 28 Feb 2014 11:04:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=a06a946eae02234b980d1ad715e36b32</guid>
		<description><![CDATA[<p>When SketchUp was invented more than a dozen years ago, our team envisioned a tool which was simple to learn and simple to use, but powerful and capable of building complex models of all kinds of real world things. SketchUp, we dreamed, would be a tool which made designing, building and operating things easier, faster and more efficient. Maybe, even, more fun.<br /></p><p></p><div><br /></div><div><i><span>Make simple shapes, turn simple shapes into complex shapes. Make groups and components to organize the geometry and information in your model. It's the SketchUp Way.</span></i></div><p>The key to that dream was an arsenal of simple and direct modeling tools coupled with a plastically flexible and &#8216;sticky&#8217; geometry model. Editing a model should be as simple as touching a face and pushing and pulling it into shape. The SketchUp Way was born.<br /></p><p>Almost. The wonderfully creative pure plasticity of SketchUp modeling could really become a problem when models progressed beyond a basic level of detail. SketchUp also needed a way to build complexity up from the bottom, a way to make assemblies of component objects. Enter &#8220;Components.&#8221;<br /></p><p>Components have become the best-used and most essential model organizing principle in every expert SketchUp users&#8217; toolkit. Not only do components isolate geometry to keep it all from sticking together, but they give a simple way to think of a model as being composed of individual objects. Objects which represent something real.<br /></p><p>Over the years, <a href="http://extensions.sketchup.com/en/content/dynamic-components" target="_blank">we&#8217;ve extended Components</a> more than any other single feature in SketchUp. We&#8217;ve added tools to slice them, dice them, add parameters and configure them. We&#8217;ve built a huge <a href="http://3dwarehouse.sketchup.com/" target="_blank">3D Warehouse</a> full of them, free for you to use as you see fit. We&#8217;ve added features to help you count them, analyze them and add any kind of data you can imagine to them. And our developer partners have extended them even more- there are more than <a href="http://extensions.sketchup.com/en/search/site/components" target="_blank">80 extensions in the Extension Warehouse</a> that depend on some aspect of components to do the magic that they do.<br /></p><p>One thing we&#8217;ve noticed, though, is that all this great information and advanced capability that folks are adding to their models with components remains largely isolated inside their SketchUp models. What was missing (until now) was a way to add additional information to the model in some standardized way that would make it possible to share, analyze and extend it outside of SketchUp.<br /></p><p>And so in <a href="http://www.sketchup.com/products/sketchup-pro/new-in-2014" target="_blank">SketchUp 2014</a> we&#8217;re introducing an open system of &#8220;<a href="http://help.sketchup.com/en/article/3000038" target="_blank">Classification</a>&#8221; that lets you build models made of components (make &#8216;em yourself or add them from 3D Warehouse) that contain information in a structured way. Actually, in any structured way that you want. Want to adopt an open standard? We&#8217;ve got you covered. Or maybe you&#8217;d rather go your own way? Works for us, too. We&#8217;re calling this simple combination of components and structured data &#8220;information modeling&#8221; and we think you&#8217;re going to use it a lot.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-G6uD7twDUZs/Uw-ciKASflI/AAAAAAAAcHw/aciOwRcHO4Y/s1600/Classified+Vignette_1.png"><img border="0" src="http://1.bp.blogspot.com/-G6uD7twDUZs/Uw-ciKASflI/AAAAAAAAcHw/aciOwRcHO4Y/s1600/Classified+Vignette_1.png"></a></td></tr><tr><td><i>Classify groups and components and you'll find that their types auto-populate into labels and LayOut callouts (just like group and component names. Export an .skp (or an .ifc) and send your classifications along with the rest of your model.</i></td></tr></tbody></table><p>The most important thing about SketchUp&#8217;s information modeling is that it offers you an unrestricted way to represent not just what a design looks like but also more of what it actually is. And you can do it without giving up the fast, fluid and &#8216;free&#8217; modeling behavior that you fell in love with about SketchUp in the first place.<br /></p><p>To prove that this system works, we&#8217;ve built a special workflow around <a href="http://help.sketchup.com/en/article/3000041" target="_blank">IFC</a>&#8212; an open classification system for folks who are doing BIM in the construction industry. You can c<a href="http://help.sketchup.com/en/article/3000038" target="_blank">lassify components in your models with IFC types</a>, assign and edit relevant attributes to those components and then export the resulting models into the IFC format for use in other BIM tools.<br /></p><p>But don&#8217;t stop at IFC. In SketchUp 2014, you&#8217;re free to use any published schema to classify components in your models. Interested in COBie? Import the official <a href="http://www.nibs.org/?page=bsa_cobielite" target="_blank">COBie schema</a> from BuildingSmart. Or maybe you&#8217;re more interested in something like gbxml for green building, or <a href="http://www.citygml.org/?id=1540" target="_blank">CityGML</a> for urban simulation. Or, you might just want to <a href="http://help.sketchup.com/en/article/3000045" target="_blank">make your own classification system</a>. We&#8217;ve got you covered however you want to work.<br /></p><p>Simple, open, easy&#8230; but powerful. Now that&#8217;s the SketchUp Way.<br /></p><p><br />Posted by John Bacus, SketchUp Product Management Director</p>]]></description>
				<content:encoded><![CDATA[<p>When SketchUp was invented more than a dozen years ago, our team envisioned a tool which was simple to learn and simple to use, but powerful and capable of building complex models of all kinds of real world things. SketchUp, we dreamed, would be a tool which made designing, building and operating things easier, faster and more efficient. Maybe, even, more fun.<br /><p><div style="text-align: center;"><iframe allowfullscreen="" frameborder="1" height="350" marginheight="0" marginwidth="0" scrolling="no" src="https://3dwarehouse.sketchup.com/embed.html?mid=ud9f0e408-e0ce-4411-bd05-a8d82de8e95f&amp;width=525&amp;height=350" style="border: 1px solid;" width="525"></iframe><br /></div><div style="text-align: center;"><i><span style="font-size: x-small;">Make simple shapes, turn simple shapes into complex shapes. Make groups and components to organize the geometry and information in your model. It's the SketchUp Way.</span></i></div><p>The key to that dream was an arsenal of simple and direct modeling tools coupled with a plastically flexible and ‘sticky’ geometry model. Editing a model should be as simple as touching a face and pushing and pulling it into shape. The SketchUp Way was born.<br /><p>Almost. The wonderfully creative pure plasticity of SketchUp modeling could really become a problem when models progressed beyond a basic level of detail. SketchUp also needed a way to build complexity up from the bottom, a way to make assemblies of component objects. Enter “Components.”<br /><p>Components have become the best-used and most essential model organizing principle in every expert SketchUp users’ toolkit. Not only do components isolate geometry to keep it all from sticking together, but they give a simple way to think of a model as being composed of individual objects. Objects which represent something real.<br /><p>Over the years, <a href="http://extensions.sketchup.com/en/content/dynamic-components" >we’ve extended Components</a> more than any other single feature in SketchUp. We’ve added tools to slice them, dice them, add parameters and configure them. We’ve built a huge <a href="http://3dwarehouse.sketchup.com/" >3D Warehouse</a> full of them, free for you to use as you see fit. We’ve added features to help you count them, analyze them and add any kind of data you can imagine to them. And our developer partners have extended them even more- there are more than <a href="http://extensions.sketchup.com/en/search/site/components" >80 extensions in the Extension Warehouse</a> that depend on some aspect of components to do the magic that they do.<br /><p>One thing we’ve noticed, though, is that all this great information and advanced capability that folks are adding to their models with components remains largely isolated inside their SketchUp models. What was missing (until now) was a way to add additional information to the model in some standardized way that would make it possible to share, analyze and extend it outside of SketchUp.<br /><p>And so in <a href="http://www.sketchup.com/products/sketchup-pro/new-in-2014" >SketchUp 2014</a> we’re introducing an open system of “<a href="http://help.sketchup.com/en/article/3000038" >Classification</a>” that lets you build models made of components (make ‘em yourself or add them from 3D Warehouse) that contain information in a structured way. Actually, in any structured way that you want. Want to adopt an open standard? We’ve got you covered. Or maybe you’d rather go your own way? Works for us, too. We’re calling this simple combination of components and structured data “information modeling” and we think you’re going to use it a lot.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-G6uD7twDUZs/Uw-ciKASflI/AAAAAAAAcHw/aciOwRcHO4Y/s1600/Classified+Vignette_1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://1.bp.blogspot.com/-G6uD7twDUZs/Uw-ciKASflI/AAAAAAAAcHw/aciOwRcHO4Y/s1600/Classified+Vignette_1.png" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Classify groups and components and you'll find that their types auto-populate into labels and LayOut callouts (just like group and component names. Export an .skp (or an .ifc) and send your classifications along with the rest of your model.</i></td></tr></tbody></table><p>The most important thing about SketchUp’s information modeling is that it offers you an unrestricted way to represent not just what a design looks like but also more of what it actually is. And you can do it without giving up the fast, fluid and ‘free’ modeling behavior that you fell in love with about SketchUp in the first place.<br /><p>To prove that this system works, we’ve built a special workflow around <a href="http://help.sketchup.com/en/article/3000041" >IFC</a>— an open classification system for folks who are doing BIM in the construction industry. You can c<a href="http://help.sketchup.com/en/article/3000038" >lassify components in your models with IFC types</a>, assign and edit relevant attributes to those components and then export the resulting models into the IFC format for use in other BIM tools.<br /><p>But don’t stop at IFC. In SketchUp 2014, you’re free to use any published schema to classify components in your models. Interested in COBie? Import the official <a href="http://www.nibs.org/?page=bsa_cobielite" >COBie schema</a> from BuildingSmart. Or maybe you’re more interested in something like gbxml for green building, or <a href="http://www.citygml.org/?id=1540" >CityGML</a> for urban simulation. Or, you might just want to <a href="http://help.sketchup.com/en/article/3000045" >make your own classification system</a>. We’ve got you covered however you want to work.<br /><p>Simple, open, easy… but powerful. Now that’s the SketchUp Way.<br /><p><br />Posted by John Bacus, SketchUp Product Management Director]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/information-modeling-in-sketchup/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Upgrading to SketchUp Pro 2014</title>
		<link>https://googledata.org/google-sketchup/upgrading-to-sketchup-pro-2014/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=upgrading-to-sketchup-pro-2014</link>
		<comments>https://googledata.org/google-sketchup/upgrading-to-sketchup-pro-2014/#comments</comments>
		<pubDate>Fri, 28 Feb 2014 11:00:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=84809ba33133fbaf6d89a0f4bd55b4df</guid>
		<description><![CDATA[<p>As you may know, <a href="http://sketchupdate.blogspot.com/2014/02/sketchup-2014-is-here.html" target="_blank">SketchUp Pro 2014 has been released</a>. So now you may be asking, &#8220;how do I get SketchUp Pro 2014 up and running on my computer?&#8221; Excellent question. The answer is, &#8220;Well, it depends on whether...<br /></p><p><b>&#8230; you have a SketchUp Pro 2013 license</b><br />If you have a SketchUp Pro 2013 license, guess what? You&#8217;re getting SketchUp Pro 2014 for free! As you may recall, last year we launched our first <a href="http://help.sketchup.com/en/article/3000020">Maintenance &#38; Support</a> plan which includes major upgrades when they became available, just like SketchUp Pro 2014. If you purchased direct from the SketchUp team or online store, you should have received an email* with your 2014 license information and additional details on how to get 2014 running on your computer. Since this is a new major version of SketchUp Pro, it needs to be downloaded, installed, and licensed. Repeat it with me: <b><a href="http://sketchup.com/download">download</a></b>, install, license. Very nice, also very easy. If you haven&#8217;t received an email from us check your Spam folder, and if it&#8217;s still not there, check out our <a href="http://www.sketchup.com/license/wizard">License Wizard</a> which will send you all the information you need.<br /></p><p>*<b><i>Note</i></b>: If you purchased your license from an authorized SketchUp Pro reseller, please contact that reseller directly to get your new license. If you&#8217;re not sure who that is, you can <a href="http://www.sketchup.com/license/wizard">look up your reseller</a> contact here.<br /></p><p>Since the time between SketchUp Pro 2013 and SketchUp Pro 2014 was less than a year, all SketchUp Pro 2013 customers will receive a free upgrade to 2014. Remember, however, that the Maintenance &#38; Support plan is good for one year. Don&#8217;t worry -- we&#8217;ll send you a friendly reminder on how to renew the plan, so that you can stay up-to-date with all the latest and greatest that SketchUp has to offer in the year(s) to come. <br /></p><p><br /><b>&#8230; you have a SketchUp Pro 8 or older license</b><br />If you missed <a href="http://sketchupdate.blogspot.com/2013/05/upgrading-to-sketchup-pro-2013.html">our post</a> on how SketchUp Pro Upgrades work these days, no worries. Basically, if you&#8217;d like to upgrade your license to work with SketchUp Pro 2014, you&#8217;ll need to enroll in our Maintenance &#38; Support plan via the <a href="http://www.sketchup.com/license/wizard">License Wizard</a>. You&#8217;ll need your most recent license info, which <a href="http://help.sketchup.com/en/article/3000021">you can look up yourself</a>, or if you&#8217;re having problems finding it, you can <a href="http://help.sketchup.com/en/article/46502">request a copy</a>. <br /></p><p>At this time, a single-user license costs $95 to get on the Maintenance &#38; Support plan, and network licenses cost $150 per seat. Enrolling gives you a perpetual SketchUp Pro 2014 license and one year of major version upgrades, maintenance, and support. Once you&#8217;re on the Maintenance &#38; Support plan, you&#8217;ll receive an email with your 2014 license information, a link to download SketchUp Pro 2014, and your unique support code.<br /></p><p>We&#8217;re super excited about SketchUp Pro 2014 and all that it has to offer. And of course, we&#8217;d love to hear from you, too! <a href="https://productforums.google.com/forum/#!forum/sketchup" target="_blank">Visit the SketchUp Help Forum</a> to join the conversation. <br /></p><p><br />Posted by Tommy Acierno on behalf of the SketchUp team</p>]]></description>
				<content:encoded><![CDATA[<p>As you may know, <a href="http://sketchupdate.blogspot.com/2014/02/sketchup-2014-is-here.html" >SketchUp Pro 2014 has been released</a>. So now you may be asking, “how do I get SketchUp Pro 2014 up and running on my computer?” Excellent question. The answer is, “Well, it depends on whether...<br /><p><b>… you have a SketchUp Pro 2013 license</b><br />If you have a SketchUp Pro 2013 license, guess what? You’re getting SketchUp Pro 2014 for free! As you may recall, last year we launched our first <a href="http://help.sketchup.com/en/article/3000020">Maintenance & Support</a> plan which includes major upgrades when they became available, just like SketchUp Pro 2014. If you purchased direct from the SketchUp team or online store, you should have received an email* with your 2014 license information and additional details on how to get 2014 running on your computer. Since this is a new major version of SketchUp Pro, it needs to be downloaded, installed, and licensed. Repeat it with me: <b><a href="http://sketchup.com/download">download</a></b>, install, license. Very nice, also very easy. If you haven’t received an email from us check your Spam folder, and if it’s still not there, check out our <a href="http://www.sketchup.com/license/wizard">License Wizard</a> which will send you all the information you need.<br /><p>*<b><i>Note</b></i>: If you purchased your license from an authorized SketchUp Pro reseller, please contact that reseller directly to get your new license. If you’re not sure who that is, you can <a href="http://www.sketchup.com/license/wizard">look up your reseller</a> contact here.<br /><p>Since the time between SketchUp Pro 2013 and SketchUp Pro 2014 was less than a year, all SketchUp Pro 2013 customers will receive a free upgrade to 2014. Remember, however, that the Maintenance & Support plan is good for one year. Don’t worry -- we’ll send you a friendly reminder on how to renew the plan, so that you can stay up-to-date with all the latest and greatest that SketchUp has to offer in the year(s) to come. <br /><p><br /><b>… you have a SketchUp Pro 8 or older license</b><br />If you missed <a href="http://sketchupdate.blogspot.com/2013/05/upgrading-to-sketchup-pro-2013.html">our post</a> on how SketchUp Pro Upgrades work these days, no worries. Basically, if you’d like to upgrade your license to work with SketchUp Pro 2014, you’ll need to enroll in our Maintenance & Support plan via the <a href="http://www.sketchup.com/license/wizard">License Wizard</a>. You’ll need your most recent license info, which <a href="http://help.sketchup.com/en/article/3000021">you can look up yourself</a>, or if you’re having problems finding it, you can <a href="http://help.sketchup.com/en/article/46502">request a copy</a>. <br /><p>At this time, a single-user license costs $95 to get on the Maintenance & Support plan, and network licenses cost $150 per seat. Enrolling gives you a perpetual SketchUp Pro 2014 license and one year of major version upgrades, maintenance, and support. Once you’re on the Maintenance & Support plan, you’ll receive an email with your 2014 license information, a link to download SketchUp Pro 2014, and your unique support code.<br /><p>We’re super excited about SketchUp Pro 2014 and all that it has to offer. And of course, we’d love to hear from you, too! <a href="https://productforums.google.com/forum/#!forum/sketchup" >Visit the SketchUp Help Forum</a> to join the conversation. <br /><p><br />Posted by Tommy Acierno on behalf of the SketchUp team]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Psst… we’re tinkering with our 3D robots</title>
		<link>https://googledata.org/google-sketchup/psst-were-tinkering-with-our-3d-robots/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=psst-were-tinkering-with-our-3d-robots</link>
		<comments>https://googledata.org/google-sketchup/psst-were-tinkering-with-our-3d-robots/#comments</comments>
		<pubDate>Thu, 27 Feb 2014 19:00:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=4ebc066efcac144e7dd487b4b27decce</guid>
		<description><![CDATA[<p>You may have noticed a few changes on SketchUp.com today. Millions of people use SketchUp and the 3D Warehouse, so when we make changes we like to make sure that all our bolts are fastened tight. At the moment, we&#8217;re tinkering with our 3D robots and lubricating the orbit tool.<br /></p><p>Check back soon for an update on what&#8217;s new...<br /></p><p><br />Posted by Mark Harrison, on behalf of the SketchUp team</p>]]></description>
				<content:encoded><![CDATA[<p>You may have noticed a few changes on SketchUp.com today. Millions of people use SketchUp and the 3D Warehouse, so when we make changes we like to make sure that all our bolts are fastened tight. At the moment, we’re tinkering with our 3D robots and lubricating the orbit tool.<br /><p>Check back soon for an update on what’s new...<br /><p><br />Posted by Mark Harrison, on behalf of the SketchUp team]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/psst-were-tinkering-with-our-3d-robots/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>New Book: SketchUp to LayOut</title>
		<link>https://googledata.org/google-sketchup/new-book-sketchup-to-layout/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-book-sketchup-to-layout</link>
		<comments>https://googledata.org/google-sketchup/new-book-sketchup-to-layout/#comments</comments>
		<pubDate>Tue, 04 Feb 2014 22:16:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=042f0ac24d68d5b98002a96c97fc4ba1</guid>
		<description><![CDATA[Take it from me&#8212;book writin' ain't easy. Matt Donley has done the SketchUp-using world a huge favor: his <a href="http://www.sketchuptolayout.com/" target="_blank"><i><b>SketchUp to LayOut</b></i></a> is an easy-to-follow, easy-to-afford e-book that should fit right between the other LayOut tomes on your bookshelf.<br /><p></p><div><a href="http://2.bp.blogspot.com/-1ESk7lRzZKM/UvFk0GvbGtI/AAAAAAAAcFs/G6Xiy7V-Q8E/s1600/BookCover_Donley_1000px.jpg"><img border="0" src="http://2.bp.blogspot.com/-1ESk7lRzZKM/UvFk0GvbGtI/AAAAAAAAcFs/G6Xiy7V-Q8E/s1600/BookCover_Donley_1000px.jpg" height="320" width="320"></a></div><p>My own For Dummies book devotes two chapters to LayOut, which is an acceptable introduction, but which is by no means comprehensive. Michael Brightman's <i><a href="http://www.wiley.com/WileyCDA/WileyTitle/productCd-1118421310.html" target='_blank"'>The SketchUp Workflow for Architecture</a></i> and Paul Lee's <i><a href="http://www.3dvinci.net/ccp0-prodshow/Paul_Lee_ConstDoc.html" target='_blank"'>Construction Documents using SketchUp Pro and LayOut</a></i> are both aimed at professionals who want to produce complete construction documents without using other CAD software. Matt's book is the missing link. Whereas other LayOut books have addressed only architects, Matt wisely includes examples for three markets: architects, woodworkers and designers who work on kitchens and bathrooms. Smart.<br /></p><p>SketchUp to LayOut starts with a guided tour that does a great job of welcoming folks who have never seen the software before. Very quickly, though, Matt jumps in with both feet, shining a light on the connection between SketchUp and LayOut by focusing on model viewports. As LayOut's raisons d'etre, viewports are all-important, but very few people have mastered them. This book does a great job of rectifying the situation.<br /></p><p>Matt Donley is the man behind <a href="http://www.mastersketchup.com/" target="_blank">MasterSketchUp.com</a>. He launched the book last week with a webinar watched by almost 500 people; you can <a href="http://www.sketchuptolayout.com/" target="_blank">catch the free video recording</a> on the publication&#8217;s website. He's selling the e-book itself for $39, but you can buy it with a bundle of useful hatches, textures, styles, templates and other resources for $67. Paying $99 gives you access to a library of video tutorials that Matt is planning to create over the next few months. I can&#8217;t wait to watch them.<br /></p><p>Congratulations, Matt. See you at <a href="https://sites.google.com/site/3dbasecamp2014/" target="_blank">3D Basecamp</a>!<br /></p><p><br />Posted by Aidan Chopra, SketchUp Evangelist</p>]]></description>
				<content:encoded><![CDATA[Take it from me—book writin' ain't easy. Matt Donley has done the SketchUp-using world a huge favor: his <a href="http://www.sketchuptolayout.com/" ><i><b>SketchUp to LayOut</b></i></a> is an easy-to-follow, easy-to-afford e-book that should fit right between the other LayOut tomes on your bookshelf.<br /><p><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-1ESk7lRzZKM/UvFk0GvbGtI/AAAAAAAAcFs/G6Xiy7V-Q8E/s1600/BookCover_Donley_1000px.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-1ESk7lRzZKM/UvFk0GvbGtI/AAAAAAAAcFs/G6Xiy7V-Q8E/s1600/BookCover_Donley_1000px.jpg" height="320" width="320" /></a></div><p>My own For Dummies book devotes two chapters to LayOut, which is an acceptable introduction, but which is by no means comprehensive. Michael Brightman's <i><a href="http://www.wiley.com/WileyCDA/WileyTitle/productCd-1118421310.html" >The SketchUp Workflow for Architecture</a></i> and Paul Lee's <i><a href="http://www.3dvinci.net/ccp0-prodshow/Paul_Lee_ConstDoc.html" >Construction Documents using SketchUp Pro and LayOut</a></i> are both aimed at professionals who want to produce complete construction documents without using other CAD software. Matt's book is the missing link. Whereas other LayOut books have addressed only architects, Matt wisely includes examples for three markets: architects, woodworkers and designers who work on kitchens and bathrooms. Smart.<br /><p>SketchUp to LayOut starts with a guided tour that does a great job of welcoming folks who have never seen the software before. Very quickly, though, Matt jumps in with both feet, shining a light on the connection between SketchUp and LayOut by focusing on model viewports. As LayOut's raisons d'etre, viewports are all-important, but very few people have mastered them. This book does a great job of rectifying the situation.<br /><p>Matt Donley is the man behind <a href="http://www.mastersketchup.com/" >MasterSketchUp.com</a>. He launched the book last week with a webinar watched by almost 500 people; you can <a href="http://www.sketchuptolayout.com/" >catch the free video recording</a> on the publication’s website. He's selling the e-book itself for $39, but you can buy it with a bundle of useful hatches, textures, styles, templates and other resources for $67. Paying $99 gives you access to a library of video tutorials that Matt is planning to create over the next few months. I can’t wait to watch them.<br /><p>Congratulations, Matt. See you at <a href="https://sites.google.com/site/3dbasecamp2014/" >3D Basecamp</a>!<br /><p><br />Posted by Aidan Chopra, SketchUp Evangelist]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/new-book-sketchup-to-layout/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Join us in Vail for SketchUp 3D Basecamp 2014</title>
		<link>https://googledata.org/google-sketchup/join-us-in-vail-for-sketchup-3d-basecamp-2014/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=join-us-in-vail-for-sketchup-3d-basecamp-2014</link>
		<comments>https://googledata.org/google-sketchup/join-us-in-vail-for-sketchup-3d-basecamp-2014/#comments</comments>
		<pubDate>Tue, 17 Dec 2013 16:00:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=1b04c51b34661676db9d140fae6b3e26</guid>
		<description><![CDATA[A group of whales is called a pod. When lions congregate, they're a pride. Get several crows together and you've got a murder. So what's the proper term for an assembly of SketchUppers? A Basecamp, of course. And the next one is only about four months ...]]></description>
				<content:encoded><![CDATA[<p>A group of whales is called a <i>pod</i>. When lions congregate, they're a <i>pride</i>. Get several crows together and you've got a <i>murder</i>. So what's the proper term for an assembly of SketchUppers? A <i>Basecamp</i>, of course. And the next one is only about four months away.<br /><p><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-fLDitMhlbC0/UmcWozok6MI/AAAAAAAAb1g/kBYtiaxcYCc/s1600/Blog-Save-the-Date+01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="287" src="http://4.bp.blogspot.com/-fLDitMhlbC0/UmcWozok6MI/AAAAAAAAb1g/kBYtiaxcYCc/s525/Blog-Save-the-Date+01.jpg" width="525" /></a></div><p><b><a href="https://sites.google.com/site/3dbasecamp2014/" >SketchUp 3D Basecamp 2014</a></b> will take place April 14th, 15th, and 16th in the scenic mountain village of Vail, Colorado. Hundreds of the world's most dedicated modelers will spend three days teaching, inspiring, and entertaining one another. Some will ski; others will ride; many will simply sit in front of the fire and drink toasts in celebration of gathering with others of their own kind. Education and affirmation all in one.<br /><p>Sound good? If you're reading this, there's a good chance it does. Registration for 3D Basecamp 2014 is now officially open, so there's nothing standing between you and the best mid-April of your life. <a href="https://sites.google.com/site/3dbasecamp2014/" >Visit the event website</a> to get all your questions answered, or go straight to <a href="https://www.eventbrite.com/e/sketchup-3d-basecamp-2014-registration-4506557234?ref=etckt" >the Registration page</a> to claim your spot. See you in Vail!<br /><p><br />Posted by Aidan Chopra, SketchUp Evangelist]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/join-us-in-vail-for-sketchup-3d-basecamp-2014/feed/</wfw:commentRss>
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		<title>Modeling a laser-cut Halloween costume for my son</title>
		<link>https://googledata.org/google-sketchup/modeling-a-laser-cut-halloween-costume-for-my-son/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=modeling-a-laser-cut-halloween-costume-for-my-son</link>
		<comments>https://googledata.org/google-sketchup/modeling-a-laser-cut-halloween-costume-for-my-son/#comments</comments>
		<pubDate>Tue, 26 Nov 2013 17:19:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=94e73c742515b2f0a900cb3a4026fed0</guid>
		<description><![CDATA[<p>October is the time of year that all of my creative energy is focused into a single, solitary purpose: the design and making of an unreasonably complicated Halloween costume for my son. This year, I was determined to reflect his outsized interest in aviation by building him his very own airplane. Something with an open cockpit. Something with a propeller. Something vintage. I started by touring the <a href="http://www.sketchup.com/products/3D-warehouse" target="_blank">3D Warehouse</a>, collecting models of airplanes that might be good candidates. I settled on a WWII-era F4F-4 U.S. Navy fighter because I liked its shape, and because the <a href="http://sketchup.google.com/3dwarehouse/details?mid=4b5dd9994c55814ff52a5e4027d22588" target="_blank">model</a> I found (by <a href="http://sketchup.google.com/3dwarehouse/search?uq=0711428242448314257860281&#38;scoring=m">D.James</a>) was beautifully executed.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-WEeRtaSM6tk/UpPdwI1mL0I/AAAAAAAAb2I/2GxgoIK561Y/s1600/Airplane_01.jpg"><img border="0" height="350" src="http://2.bp.blogspot.com/-WEeRtaSM6tk/UpPdwI1mL0I/AAAAAAAAb2I/2GxgoIK561Y/s525/Airplane_01.jpg" width="525"></a></td></tr><tr><td><span><i><span>&#160;I found this <a href="http://sketchup.google.com/3dwarehouse/details?mid=4b5dd9994c55814ff52a5e4027d22588" target="_blank">Grumman F4F-4</a> on the 3D Warehouse. It was modeled by D.James.</span></i></span></td></tr></tbody></table><p>Opening it in SketchUp, I began the process of simplifying the plane down to its most basic forms by hiding or deleting stuff I didn't need. The landing gear and propeller went. So did the wire-looking thing (I'm not much of an engineering buff) that connected the tail to the cockpit canopy. Eventually, I grouped the remaining bits of airplane together and put them on a single layer that I called "Reference."<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-wAc0q-aSJ6w/UpPdwCYAJZI/AAAAAAAAb2g/c-BQ7vtGo8s/s1600/Airplane_02.jpg"><img border="0" height="350" src="http://1.bp.blogspot.com/-wAc0q-aSJ6w/UpPdwCYAJZI/AAAAAAAAb2g/c-BQ7vtGo8s/s525/Airplane_02.jpg" width="525"></a></td></tr><tr><td><span><i><span>The first step was to strip away the details that I didn&#8217;t think I&#8217;d need.</span></i></span></td></tr></tbody></table><p>Next, I set about creating a brand-new model of the fuselage and tail by using the Circle, Push/Pull and Scale tools to create a form that (more or less) matched the existing model. I worked right on top, using the original geometry as a snapping guide for the new. This didn't take as long as you'd think, and it resulted in a simple form that I could easily manipulate later on. For the wings and stabilizers (the smaller wings on either side of the tail) I traced basic, flat shapes; I knew I wouldn't end up making them aerodynamically correct, so I didn't bother giving them a realistic thickness. It is, after all, illegal for a two-year-old to pilot aircraft in the state of Colorado.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/-Ufum2wCdg2c/UpPdwL0NrFI/AAAAAAAAb2k/_WEpW8gFpfg/s1600/Airplane_03.jpg"><img border="0" height="350" src="http://4.bp.blogspot.com/-Ufum2wCdg2c/UpPdwL0NrFI/AAAAAAAAb2k/_WEpW8gFpfg/s525/Airplane_03.jpg" width="525"></a></td></tr><tr><td><span><i><span>D.James&#8217; model is very complex, so I made myself a simpler version (grey) by modeling directly over the original (blue). The wings and the horizontal stabilizers are just flat faces.</span></i></span></td></tr></tbody></table><p>Not being able to find a decent model of a small child anywhere online, I used a toddler-sized cylinder as a scale reference as I scaled down the entire vehicle to fit him. "Rough" doesn't begin to describe the level of accuracy I employed at this stage of the engineering process; I basically held a ruler next to his waist and decided that he could squeeze into a ten inch tube. I did NOT at any time actually squeeze him into a ten inch tube. Mostly because I didn't have one handy.<br /></p><p>At this point, I set about changing the proportions to increase the airplane's overall level of adorableness. To do this, I grouped together the body, wings and tail bits, made a copy off to the side, and used the Scale tool to stretch and squish the whole thing.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/-yxVdrYUqErc/UpPdwuZ0F0I/AAAAAAAAb2o/VeXQ-Pdblk8/s1600/Airplane_04.jpg"><img border="0" height="350" src="http://4.bp.blogspot.com/-yxVdrYUqErc/UpPdwuZ0F0I/AAAAAAAAb2o/VeXQ-Pdblk8/s525/Airplane_04.jpg" width="525"></a></td></tr><tr><td><span><span><i>Starting with a squashed cylinder to represent a toddler, I used the Move tool to change the proportions of the airplane until it looked wearable.</i></span></span></td></tr></tbody></table><p>At this point, I'd pretty much decided that the airplane would be made out of laser-cut cardboard (more on that later), so I continued modeling with the assumption that the wings and stabilizers would be 2D shapes, and the body would be a more organic, 3D form. This part of the process was the most time-consuming and fiddly&#8212;it was just a matter of tweaking the shape of each element until I was happy with the overall proportions of the plane.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-EsvRM61jEAQ/UpPdwyvUVnI/AAAAAAAAb2s/z-dC5tAObXs/s1600/Airplane_05.jpg"><img border="0" height="350" src="http://2.bp.blogspot.com/-EsvRM61jEAQ/UpPdwyvUVnI/AAAAAAAAb2s/z-dC5tAObXs/s525/Airplane_05.jpg" width="525"></a></td></tr><tr><td><span><i><span>The intermediate state of the airplane is actually very basic.</span></i></span></td></tr></tbody></table><p>As I settled on a material and construction method, I spent a lot of time on the website of a New Zealand and US-based company called <a href="http://www.ponoko.com/" target="_blank">Ponoko</a>. They offer laser-cutting and 3D printing services, and their material selection is terrific. Ponoko has also been a good friend of SketchUp since they launched several years ago. Frankly, I'd been waiting for an excuse to try them out; their offering seemed really slick.<br /></p><p>Before I could go any further on the airplane project, I needed to know more about the material I'd be using: its precise thickness, what sheet sizes are available, and its cost. Weight and budget were my major concerns, so I settled on <a href="http://www.ponoko.com/make-and-sell/show-material/65-corrugated-cardboard-double-layer#main-image" target="_blank">double-layer corrugated cardboard</a> with a thickness of 0.264 inches (6.7mm) and a maximum sheet size of 31.1 x 15.1 inches (790mm x 384mm). Sheets that size cost $3.50 apiece, which is cheap, plus file setup and cutting, which is decidedly less so. When I uploaded a test file to Ponoko to see what this undertaking might cost, the average price per sheet of cut parts was about $25.00. I figured I'd need about ten. This was turning out to be a very expensive cardboard airplane.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-8kZjGgkZTMA/UpPdxIbECwI/AAAAAAAAb3I/fA8fqSL67bc/s1600/Airplane_06.jpg"><img border="0" height="350" src="http://2.bp.blogspot.com/-8kZjGgkZTMA/UpPdxIbECwI/AAAAAAAAb3I/fA8fqSL67bc/s525/Airplane_06.jpg" width="525"></a></td></tr><tr><td><span><i><span>The double-layer corrugated cardboard page on Ponoko&#8217;s website. Make note of the material thickness for accurate modeling.</span></i></span></td></tr></tbody></table><p>Back in SketchUp, I set about figuring out how to build the project out of interconnected, flat pieces. I started with the easy parts: the horizontal section of the body, which included the wings, and the vertical section, which included the tail. These two components were the structural parts of the plane, so I made them out of three layers of cardboard, laminated together for stiffness and durability.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/-XKGqrOD9-Ug/UpPdxaPJigI/AAAAAAAAb3E/H11FhgZntJ8/s1600/Airplane_07.jpg"><img border="0" height="350" src="http://4.bp.blogspot.com/-XKGqrOD9-Ug/UpPdxaPJigI/AAAAAAAAb3E/H11FhgZntJ8/s525/Airplane_07.jpg" width="525"></a></td></tr><tr><td><span><i><span>The horizontal fuselage sheets (which include the wings) provide the airplane&#8217;s back-to-front structural strength. The vertical pieces are necessary for forming the nose and tail.</span></i></span></td></tr></tbody></table><p>To design the rest of the plane's pieces, I copied the 2D profiles that made up the fuselage, made them into faces, and extruded them to the same thickness as the cardboard. Each piece was an individual group at this point; I didn't bother making named components until I was further along.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-g2WFQROLmlo/UpPdxuYbn5I/AAAAAAAAb3A/8_CVOa1kF5c/s1600/Airplane_08.jpg"><img border="0" height="350" src="http://3.bp.blogspot.com/-g2WFQROLmlo/UpPdxuYbn5I/AAAAAAAAb3A/8_CVOa1kF5c/s525/Airplane_08.jpg" width="525"></a></td></tr><tr><td><span><i><span>The ellipsoid &#8220;fins&#8221; that march down the length of the airplane are the key to defining the fuselage&#8217;s sleek, rounded shape.</span></i></span></td></tr></tbody></table><p>Next, I used the maximum sheet size for the cardboard to figure out which parts would need to be subdivided and re-assembled after they'd been cut. This task was made a bit simpler by the fact that the biggest pieces of the plane&#8212;the horizontal and vertical "slabs" I'd started with&#8212;were each made up of three thicknesses of material. I just figured out a design that would hide the seams on the outside, visible layers, while allowing the middle layer pieces to overlap enough to form a strong sandwich when I glued everything together.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-9MaKWeveCY8/UpPdyyACgTI/AAAAAAAAb3w/0PdeNoq0Y4c/s1600/Airplane_10.jpg"><img border="0" height="350" src="http://2.bp.blogspot.com/-9MaKWeveCY8/UpPdyyACgTI/AAAAAAAAb3w/0PdeNoq0Y4c/s525/Airplane_10.jpg" width="525"></a></td></tr><tr><td><span><span><i>Parts which would ideally have been cut from a single sheet of cardboard had to be broken up into smaller pieces due to the small maximum sheet size for that material. These were then sandwiched together with glue. The resulting triple-layer laminates ended up being very stiff.</i></span></span></td></tr></tbody></table><p>One of the last steps in the design process was to design the slots that would allow all (or at least most) of the pieces to interlock together. Figuring that the kerf (the width of the cut made by the laser) would be very small in this material, I decided to make the slots exactly as wide as the material thickness. This part was actually kind of fun&#8212;it's the closest I've ever come to modeling a 3D puzzle.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-0sW6UrKDpb0/UpPdy8sSpAI/AAAAAAAAb3o/oTUuqkH1pHI/s1600/Airplane_11.jpg"><img border="0" height="350" src="http://3.bp.blogspot.com/-0sW6UrKDpb0/UpPdy8sSpAI/AAAAAAAAb3o/oTUuqkH1pHI/s525/Airplane_11.jpg" width="525"></a></td></tr><tr><td><span><i><span>There are lots of ways to cut slots in the pieces; I used the Line and Push/Pull tools in combination with the Copy and Paste in Place commands.</span></i></span></td></tr></tbody></table><p>At this point, I began the delicate process of converting my groups into components; piece by piece, I exploded each group and then immediately made it into a component with a meaningful name. Where I had a pair of identical, flipped parts (this was actually the majority of the airplane), I made sure both were instances of the same component. The airplane is made out of 58 individual parts, but only 32 unique components.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-tOM_YsZyfkg/UpPdzHML6gI/AAAAAAAAb3g/0nx3uh1jskg/s1600/Airplane_12.jpg"><img border="0" height="350" src="http://3.bp.blogspot.com/-tOM_YsZyfkg/UpPdzHML6gI/AAAAAAAAb3g/0nx3uh1jskg/s525/Airplane_12.jpg" width="525"></a></td></tr><tr><td><span><i>Because the airplane is so symmetrical, most of the parts are flipped and duplicated component instances.</i></span></td></tr></tbody></table><p>Just for fun, and because I knew it would look really cool, I copied the plane onto a duplicate layer, and used the Move tool to arrange the parts as though they'd been exploded out from the object's center.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-HQ20PZbHIg0/UpPdzwavy4I/AAAAAAAAb3k/P5F2zEWsSG0/s1600/Airplane_13.jpg"><img border="0" height="350" src="http://3.bp.blogspot.com/-HQ20PZbHIg0/UpPdzwavy4I/AAAAAAAAb3k/P5F2zEWsSG0/s525/Airplane_13.jpg" width="525"></a></td></tr><tr><td><span><i><span>All of the airplane&#8217;s parts, exploded outward for visibility.</span></i></span></td></tr></tbody></table><p>To have something laser cut by Ponoko, you give them a vector file (EPS or SVG) with all of the parts laid out flat. They provide Adobe Illustrator templates for all three of their standard sheet sizes, which makes things a bit easier. In order to go from a 3D, assembled object in SketchUp to a series of 2D cutting files in Illustrator, I needed to disassemble the plane piece by piece. Figuring that it would be easiest to have the assembled and flat versions adjacent to each other, I made a copy of the airplane off to the side and proceeded to take the copy apart with the Move tool. I used the Move tool's rotation grips (and occasionally the Rotate tool) to spin pieces around so they lay flat.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-tKlWhmY4ghY/UpPd23BakJI/AAAAAAAAb4s/uLR3ISD5in8/s1600/Airplane_14.jpg"><img border="0" height="350" src="http://1.bp.blogspot.com/-tKlWhmY4ghY/UpPd23BakJI/AAAAAAAAb4s/uLR3ISD5in8/s525/Airplane_14.jpg" width="525"></a></td></tr><tr><td><span><i><span>I made sure not to forget any pieces by literally taking apart an assembled copy of the airplane, laying the parts flat on the ground as I proceeded.</span></i></span></td></tr></tbody></table><p>Almost there. I drew a rectangle that matched the sheet size of the cardboard, turned it into component, and made a dozen copies. Then I went through the laborious process of figuring out how to lay out all of the airplane pieces in an efficient way. Having done some experimentation on Ponoko's website, I'd discovered that it's significantly cheaper to produce two copies of the same cutting file than it is to make two different sheets. Good thing, because it turns out that most of my airplane parts are symmetrical; they're mirrored copies that exist in pairs. To take advantage of this, I arranged all of the symmetrical pieces on five sheets and produced two copies of each; all of the "singles" fit on only two more. In total, I had twelve sheets of parts.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-QUFIv2oJZVQ/UpPd0XO443I/AAAAAAAAb4E/wwAIEKdwbWQ/s1600/Airplane_15.jpg"><img border="0" height="350" src="http://3.bp.blogspot.com/-QUFIv2oJZVQ/UpPd0XO443I/AAAAAAAAb4E/wwAIEKdwbWQ/s525/Airplane_15.jpg" width="525"></a></td></tr><tr><td><div><span><i>The grey rectangles represent 31&#8221; x 15&#8221; sheets of cardboard. Notice that there are five pairs of identical parts sheets, plus only two unique sheets (in the upper left corner). This significantly reduced the laser cutting costs.</i></span></div></td></tr></tbody></table><p>Digging around on Ponoko's website a little more, I discovered a mention of something called "nodes" which help to keep slot-assembled parts from wobbling and falling apart. Basically, it involves adding rounded bumps to the slots in your pieces. The size, position, and number of nodes depends on your material and its thickness, and the website didn't provide any specific tips for my double-layered corrugated cardboard, so I made an informed guess and crossed my fingers: I settled on a node height of 1/16th of an inch, which, multiplied by two, represented about a quarter of the 0.264" thickness of the sheet. That's a lot, but I figured that cardboard is a pretty compactible material. I was lucky; the nodes ended up working perfectly.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-eNTCr-U8D3Q/UpPd1eVLXqI/AAAAAAAAb4I/timTV6x1v18/s1600/Airplane_17.jpg"><i><img border="0" height="350" src="http://1.bp.blogspot.com/-eNTCr-U8D3Q/UpPd1eVLXqI/AAAAAAAAb4I/timTV6x1v18/s525/Airplane_17.jpg" width="525"></i></a></td></tr><tr><td><span><i><span>Nodes help to keep the parts snug when the final object is assembled.</span></i></span></td></tr></tbody></table><p>One at a time, I copied each sheet to a new SketchUp file, set my camera to a top, parallel projection view, applied a simple, white Style with no profiles edges or other effects, did a Zoom Extents, and <a href="http://help.sketchup.com/en/article/114462" target="_blank">exported a PDF at 1:1 scale</a>. Then I opened each PDF in Illustrator, copied just the parts, and pasted them on a new layer in the template provided by Ponoko. I went through this process a total of seven times&#8212;once for each unique sheet I'd be sending them.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/-2Hi1wyvjce4/UpPd1t9Sc1I/AAAAAAAAb4Q/zaeqds19dwU/s1600/Airplane_18.jpg"><img border="0" height="350" src="http://4.bp.blogspot.com/-2Hi1wyvjce4/UpPd1t9Sc1I/AAAAAAAAb4Q/zaeqds19dwU/s525/Airplane_18.jpg" width="525"></a></td></tr><tr><td><span><i><span>The sheets are exported out of SketchUp Pro as 1:1 scale PDF files. These are then opened in a vector illustration program like Adobe Illustrator or Inkscape.</span></i></span></td></tr></tbody></table><p>In order for Ponoko to convert an Illustrator EPS (their required upload format) into whatever file they send to their laser cutters, you need to make sure all of the edges in your drawings are colored and sized correctly. Blue lines tell the laser to cut, whereas red lines are used for engraving. Just follow the instructions on the template and you'll be okay.<br /></p><p>After uploading my files, putting in all my credit card details, finalizing the order, corresponding a few times with the friendly staff at Ponoko, and waiting a couple of weeks, a box arrived at my house. I opened it up and was nearly knocked over by the smell of laser-cut cardboard. It's an odd odor; not terrible, but definitely not pleasant. I quarantined the pieces in the spare bedroom and went to work punching everything out.<br /></p><p>The accuracy of the cutting was astounding. I've never laser cut anything; I expected the pieces to look good, but the quality of what I got made me alternate between grinning and literally giggling. For a person who spent hundreds of hours in architecture school hacking away at cardboard, foam core, basswood and plexiglass with an X-Acto knife, the extravagant expense of laser cutting instantly justified itself. I was hooked.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-Uo_O7BCEgQE/UpPd182S7XI/AAAAAAAAb4k/aeH5m9oNhNo/s1600/Airplane_19.jpg"><i><img border="0" height="350" src="http://3.bp.blogspot.com/-Uo_O7BCEgQE/UpPd182S7XI/AAAAAAAAb4k/aeH5m9oNhNo/s525/Airplane_19.jpg" width="525"></i></a></td></tr><tr><td><span><i><span>I couldn&#8217;t believe the quality of the laser-cut parts that arrived on my doorstep.</span></i></span></td></tr></tbody></table><p>It took longer to peel the paper backing off of the individual parts than it did to assemble the actual airplane (not counting the time it took for the glue to dry completely). With only a couple of exceptions, the parts slotted together exactly the way I'd designed them to. It was the most gratifying thing I've made in years.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/-acESljO_g0w/UpPmvM6NTII/AAAAAAAAb7U/xPSKFKQA52g/s1600/Airplane_20.jpg"><img border="0" height="350" src="http://4.bp.blogspot.com/-acESljO_g0w/UpPmvM6NTII/AAAAAAAAb7U/xPSKFKQA52g/s525/Airplane_20.jpg" width="525"></a></td></tr><tr><td><span><i><span>It took me only a couple of hours to put the airplane together. The next version will have less glue&#8212;that was the most time-consuming part of the process.</span></i></span></td></tr></tbody></table><p>As a devout follower of the Church of Making Things Overcomplicated, I decided early on that the airplane should have a custom-designed instrument cluster. And a steering wheel. And a working, motorized propeller. This is already a monster blog post, so I'll end the description of my process here. To conclude, a few photos of the end result.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-e4KBkplvLPE/UpPmv6biMPI/AAAAAAAAb7k/7K4KLaYAQyU/s1600/Airplane_21.jpg"><img border="0" height="350" src="http://1.bp.blogspot.com/-e4KBkplvLPE/UpPmv6biMPI/AAAAAAAAb7k/7K4KLaYAQyU/s525/Airplane_21.jpg" width="525"></a></td></tr><tr><td><span><i><span>The final result weighs somewhere between five and six pounds, but that includes the steering wheel, the propeller motor, and four AA batteries. My son (who&#8217;s two-and-a-half) had no trouble wearing it.</span></i></span></td></tr></tbody></table><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-QLef5-TTn_c/UpPmwUE-4UI/AAAAAAAAb7o/sw95y65irRk/s1600/Airplane_22.jpg"><img border="0" height="350" src="http://2.bp.blogspot.com/-QLef5-TTn_c/UpPmwUE-4UI/AAAAAAAAb7o/sw95y65irRk/s525/Airplane_22.jpg" width="525"></a></td></tr><tr><td><span><span>&#160;</span><i><span>I designed the instrument cluster entirely in LayOut, using layers of translucent details to simulate reflections, highlights and shadows.</span></i></span></td></tr></tbody></table><p></p><div><a href="http://1.bp.blogspot.com/-FIlwKVIpoaQ/UpPmwug8FVI/AAAAAAAAb70/gUovbXFW8Bw/s1600/Airplane_23.jpg"><img border="0" height="350" src="http://1.bp.blogspot.com/-FIlwKVIpoaQ/UpPmwug8FVI/AAAAAAAAb70/gUovbXFW8Bw/s525/Airplane_23.jpg" width="525"></a></div><p><br />Posted by Aidan Chopra, SketchUp Evangelist<br /></p>]]></description>
				<content:encoded><![CDATA[<p>October is the time of year that all of my creative energy is focused into a single, solitary purpose: the design and making of an unreasonably complicated Halloween costume for my son. This year, I was determined to reflect his outsized interest in aviation by building him his very own airplane. Something with an open cockpit. Something with a propeller. Something vintage. I started by touring the <a href="http://www.sketchup.com/products/3D-warehouse" >3D Warehouse</a>, collecting models of airplanes that might be good candidates. I settled on a WWII-era F4F-4 U.S. Navy fighter because I liked its shape, and because the <a href="http://sketchup.google.com/3dwarehouse/details?mid=4b5dd9994c55814ff52a5e4027d22588" >model</a> I found (by <a href="http://sketchup.google.com/3dwarehouse/search?uq=0711428242448314257860281&amp;scoring=m">D.James</a>) was beautifully executed.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-WEeRtaSM6tk/UpPdwI1mL0I/AAAAAAAAb2I/2GxgoIK561Y/s1600/Airplane_01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://2.bp.blogspot.com/-WEeRtaSM6tk/UpPdwI1mL0I/AAAAAAAAb2I/2GxgoIK561Y/s525/Airplane_01.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: small;">&nbsp;I found this <a href="http://sketchup.google.com/3dwarehouse/details?mid=4b5dd9994c55814ff52a5e4027d22588" >Grumman F4F-4</a> on the 3D Warehouse. It was modeled by D.James.</span></i></span></td></tr></tbody></table><p>Opening it in SketchUp, I began the process of simplifying the plane down to its most basic forms by hiding or deleting stuff I didn't need. The landing gear and propeller went. So did the wire-looking thing (I'm not much of an engineering buff) that connected the tail to the cockpit canopy. Eventually, I grouped the remaining bits of airplane together and put them on a single layer that I called "Reference."<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-wAc0q-aSJ6w/UpPdwCYAJZI/AAAAAAAAb2g/c-BQ7vtGo8s/s1600/Airplane_02.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://1.bp.blogspot.com/-wAc0q-aSJ6w/UpPdwCYAJZI/AAAAAAAAb2g/c-BQ7vtGo8s/s525/Airplane_02.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: small;">The first step was to strip away the details that I didn’t think I’d need.</span></i></span></td></tr></tbody></table><p>Next, I set about creating a brand-new model of the fuselage and tail by using the Circle, Push/Pull and Scale tools to create a form that (more or less) matched the existing model. I worked right on top, using the original geometry as a snapping guide for the new. This didn't take as long as you'd think, and it resulted in a simple form that I could easily manipulate later on. For the wings and stabilizers (the smaller wings on either side of the tail) I traced basic, flat shapes; I knew I wouldn't end up making them aerodynamically correct, so I didn't bother giving them a realistic thickness. It is, after all, illegal for a two-year-old to pilot aircraft in the state of Colorado.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-Ufum2wCdg2c/UpPdwL0NrFI/AAAAAAAAb2k/_WEpW8gFpfg/s1600/Airplane_03.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://4.bp.blogspot.com/-Ufum2wCdg2c/UpPdwL0NrFI/AAAAAAAAb2k/_WEpW8gFpfg/s525/Airplane_03.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: small;">D.James’ model is very complex, so I made myself a simpler version (grey) by modeling directly over the original (blue). The wings and the horizontal stabilizers are just flat faces.</span></i></span></td></tr></tbody></table><p>Not being able to find a decent model of a small child anywhere online, I used a toddler-sized cylinder as a scale reference as I scaled down the entire vehicle to fit him. "Rough" doesn't begin to describe the level of accuracy I employed at this stage of the engineering process; I basically held a ruler next to his waist and decided that he could squeeze into a ten inch tube. I did NOT at any time actually squeeze him into a ten inch tube. Mostly because I didn't have one handy.<br /><p>At this point, I set about changing the proportions to increase the airplane's overall level of adorableness. To do this, I grouped together the body, wings and tail bits, made a copy off to the side, and used the Scale tool to stretch and squish the whole thing.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-yxVdrYUqErc/UpPdwuZ0F0I/AAAAAAAAb2o/VeXQ-Pdblk8/s1600/Airplane_04.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://4.bp.blogspot.com/-yxVdrYUqErc/UpPdwuZ0F0I/AAAAAAAAb2o/VeXQ-Pdblk8/s525/Airplane_04.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><span style="font-size: small;"><i>Starting with a squashed cylinder to represent a toddler, I used the Move tool to change the proportions of the airplane until it looked wearable.</i></span></span></td></tr></tbody></table><p>At this point, I'd pretty much decided that the airplane would be made out of laser-cut cardboard (more on that later), so I continued modeling with the assumption that the wings and stabilizers would be 2D shapes, and the body would be a more organic, 3D form. This part of the process was the most time-consuming and fiddly—it was just a matter of tweaking the shape of each element until I was happy with the overall proportions of the plane.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-EsvRM61jEAQ/UpPdwyvUVnI/AAAAAAAAb2s/z-dC5tAObXs/s1600/Airplane_05.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://2.bp.blogspot.com/-EsvRM61jEAQ/UpPdwyvUVnI/AAAAAAAAb2s/z-dC5tAObXs/s525/Airplane_05.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: small;">The intermediate state of the airplane is actually very basic.</span></i></span></td></tr></tbody></table><p>As I settled on a material and construction method, I spent a lot of time on the website of a New Zealand and US-based company called <a href="http://www.ponoko.com/" >Ponoko</a>. They offer laser-cutting and 3D printing services, and their material selection is terrific. Ponoko has also been a good friend of SketchUp since they launched several years ago. Frankly, I'd been waiting for an excuse to try them out; their offering seemed really slick.<br /><p>Before I could go any further on the airplane project, I needed to know more about the material I'd be using: its precise thickness, what sheet sizes are available, and its cost. Weight and budget were my major concerns, so I settled on <a href="http://www.ponoko.com/make-and-sell/show-material/65-corrugated-cardboard-double-layer#main-image" >double-layer corrugated cardboard</a> with a thickness of 0.264 inches (6.7mm) and a maximum sheet size of 31.1 x 15.1 inches (790mm x 384mm). Sheets that size cost $3.50 apiece, which is cheap, plus file setup and cutting, which is decidedly less so. When I uploaded a test file to Ponoko to see what this undertaking might cost, the average price per sheet of cut parts was about $25.00. I figured I'd need about ten. This was turning out to be a very expensive cardboard airplane.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-8kZjGgkZTMA/UpPdxIbECwI/AAAAAAAAb3I/fA8fqSL67bc/s1600/Airplane_06.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://2.bp.blogspot.com/-8kZjGgkZTMA/UpPdxIbECwI/AAAAAAAAb3I/fA8fqSL67bc/s525/Airplane_06.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: small;">The double-layer corrugated cardboard page on Ponoko’s website. Make note of the material thickness for accurate modeling.</span></i></span></td></tr></tbody></table><p>Back in SketchUp, I set about figuring out how to build the project out of interconnected, flat pieces. I started with the easy parts: the horizontal section of the body, which included the wings, and the vertical section, which included the tail. These two components were the structural parts of the plane, so I made them out of three layers of cardboard, laminated together for stiffness and durability.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-XKGqrOD9-Ug/UpPdxaPJigI/AAAAAAAAb3E/H11FhgZntJ8/s1600/Airplane_07.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://4.bp.blogspot.com/-XKGqrOD9-Ug/UpPdxaPJigI/AAAAAAAAb3E/H11FhgZntJ8/s525/Airplane_07.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: small;">The horizontal fuselage sheets (which include the wings) provide the airplane’s back-to-front structural strength. The vertical pieces are necessary for forming the nose and tail.</span></i></span></td></tr></tbody></table><p>To design the rest of the plane's pieces, I copied the 2D profiles that made up the fuselage, made them into faces, and extruded them to the same thickness as the cardboard. Each piece was an individual group at this point; I didn't bother making named components until I was further along.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-g2WFQROLmlo/UpPdxuYbn5I/AAAAAAAAb3A/8_CVOa1kF5c/s1600/Airplane_08.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://3.bp.blogspot.com/-g2WFQROLmlo/UpPdxuYbn5I/AAAAAAAAb3A/8_CVOa1kF5c/s525/Airplane_08.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: small;">The ellipsoid “fins” that march down the length of the airplane are the key to defining the fuselage’s sleek, rounded shape.</span></i></span></td></tr></tbody></table><p>Next, I used the maximum sheet size for the cardboard to figure out which parts would need to be subdivided and re-assembled after they'd been cut. This task was made a bit simpler by the fact that the biggest pieces of the plane—the horizontal and vertical "slabs" I'd started with—were each made up of three thicknesses of material. I just figured out a design that would hide the seams on the outside, visible layers, while allowing the middle layer pieces to overlap enough to form a strong sandwich when I glued everything together.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-9MaKWeveCY8/UpPdyyACgTI/AAAAAAAAb3w/0PdeNoq0Y4c/s1600/Airplane_10.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://2.bp.blogspot.com/-9MaKWeveCY8/UpPdyyACgTI/AAAAAAAAb3w/0PdeNoq0Y4c/s525/Airplane_10.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><span style="font-size: small;"><i>Parts which would ideally have been cut from a single sheet of cardboard had to be broken up into smaller pieces due to the small maximum sheet size for that material. These were then sandwiched together with glue. The resulting triple-layer laminates ended up being very stiff.</i></span></span></td></tr></tbody></table><p>One of the last steps in the design process was to design the slots that would allow all (or at least most) of the pieces to interlock together. Figuring that the kerf (the width of the cut made by the laser) would be very small in this material, I decided to make the slots exactly as wide as the material thickness. This part was actually kind of fun—it's the closest I've ever come to modeling a 3D puzzle.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-0sW6UrKDpb0/UpPdy8sSpAI/AAAAAAAAb3o/oTUuqkH1pHI/s1600/Airplane_11.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://3.bp.blogspot.com/-0sW6UrKDpb0/UpPdy8sSpAI/AAAAAAAAb3o/oTUuqkH1pHI/s525/Airplane_11.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: small;">There are lots of ways to cut slots in the pieces; I used the Line and Push/Pull tools in combination with the Copy and Paste in Place commands.</span></i></span></td></tr></tbody></table><p>At this point, I began the delicate process of converting my groups into components; piece by piece, I exploded each group and then immediately made it into a component with a meaningful name. Where I had a pair of identical, flipped parts (this was actually the majority of the airplane), I made sure both were instances of the same component. The airplane is made out of 58 individual parts, but only 32 unique components.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-tOM_YsZyfkg/UpPdzHML6gI/AAAAAAAAb3g/0nx3uh1jskg/s1600/Airplane_12.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://3.bp.blogspot.com/-tOM_YsZyfkg/UpPdzHML6gI/AAAAAAAAb3g/0nx3uh1jskg/s525/Airplane_12.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small; text-align: start;"><i>Because the airplane is so symmetrical, most of the parts are flipped and duplicated component instances.</i></span></td></tr></tbody></table><p>Just for fun, and because I knew it would look really cool, I copied the plane onto a duplicate layer, and used the Move tool to arrange the parts as though they'd been exploded out from the object's center.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-HQ20PZbHIg0/UpPdzwavy4I/AAAAAAAAb3k/P5F2zEWsSG0/s1600/Airplane_13.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://3.bp.blogspot.com/-HQ20PZbHIg0/UpPdzwavy4I/AAAAAAAAb3k/P5F2zEWsSG0/s525/Airplane_13.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: small;">All of the airplane’s parts, exploded outward for visibility.</span></i></span></td></tr></tbody></table><p>To have something laser cut by Ponoko, you give them a vector file (EPS or SVG) with all of the parts laid out flat. They provide Adobe Illustrator templates for all three of their standard sheet sizes, which makes things a bit easier. In order to go from a 3D, assembled object in SketchUp to a series of 2D cutting files in Illustrator, I needed to disassemble the plane piece by piece. Figuring that it would be easiest to have the assembled and flat versions adjacent to each other, I made a copy of the airplane off to the side and proceeded to take the copy apart with the Move tool. I used the Move tool's rotation grips (and occasionally the Rotate tool) to spin pieces around so they lay flat.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-tKlWhmY4ghY/UpPd23BakJI/AAAAAAAAb4s/uLR3ISD5in8/s1600/Airplane_14.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://1.bp.blogspot.com/-tKlWhmY4ghY/UpPd23BakJI/AAAAAAAAb4s/uLR3ISD5in8/s525/Airplane_14.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: small;">I made sure not to forget any pieces by literally taking apart an assembled copy of the airplane, laying the parts flat on the ground as I proceeded.</span></i></span></td></tr></tbody></table><p>Almost there. I drew a rectangle that matched the sheet size of the cardboard, turned it into component, and made a dozen copies. Then I went through the laborious process of figuring out how to lay out all of the airplane pieces in an efficient way. Having done some experimentation on Ponoko's website, I'd discovered that it's significantly cheaper to produce two copies of the same cutting file than it is to make two different sheets. Good thing, because it turns out that most of my airplane parts are symmetrical; they're mirrored copies that exist in pairs. To take advantage of this, I arranged all of the symmetrical pieces on five sheets and produced two copies of each; all of the "singles" fit on only two more. In total, I had twelve sheets of parts.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-QUFIv2oJZVQ/UpPd0XO443I/AAAAAAAAb4E/wwAIEKdwbWQ/s1600/Airplane_15.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://3.bp.blogspot.com/-QUFIv2oJZVQ/UpPd0XO443I/AAAAAAAAb4E/wwAIEKdwbWQ/s525/Airplane_15.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><div style="text-align: start;"><span style="font-size: small;"><i>The grey rectangles represent 31” x 15” sheets of cardboard. Notice that there are five pairs of identical parts sheets, plus only two unique sheets (in the upper left corner). This significantly reduced the laser cutting costs.</i></span></div></td></tr></tbody></table><p>Digging around on Ponoko's website a little more, I discovered a mention of something called "nodes" which help to keep slot-assembled parts from wobbling and falling apart. Basically, it involves adding rounded bumps to the slots in your pieces. The size, position, and number of nodes depends on your material and its thickness, and the website didn't provide any specific tips for my double-layered corrugated cardboard, so I made an informed guess and crossed my fingers: I settled on a node height of 1/16th of an inch, which, multiplied by two, represented about a quarter of the 0.264" thickness of the sheet. That's a lot, but I figured that cardboard is a pretty compactible material. I was lucky; the nodes ended up working perfectly.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-eNTCr-U8D3Q/UpPd1eVLXqI/AAAAAAAAb4I/timTV6x1v18/s1600/Airplane_17.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><i><img border="0" height="350" src="http://1.bp.blogspot.com/-eNTCr-U8D3Q/UpPd1eVLXqI/AAAAAAAAb4I/timTV6x1v18/s525/Airplane_17.jpg" width="525" /></i></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: small;">Nodes help to keep the parts snug when the final object is assembled.</span></i></span></td></tr></tbody></table><p>One at a time, I copied each sheet to a new SketchUp file, set my camera to a top, parallel projection view, applied a simple, white Style with no profiles edges or other effects, did a Zoom Extents, and <a href="http://help.sketchup.com/en/article/114462" >exported a PDF at 1:1 scale</a>. Then I opened each PDF in Illustrator, copied just the parts, and pasted them on a new layer in the template provided by Ponoko. I went through this process a total of seven times—once for each unique sheet I'd be sending them.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-2Hi1wyvjce4/UpPd1t9Sc1I/AAAAAAAAb4Q/zaeqds19dwU/s1600/Airplane_18.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://4.bp.blogspot.com/-2Hi1wyvjce4/UpPd1t9Sc1I/AAAAAAAAb4Q/zaeqds19dwU/s525/Airplane_18.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: small;">The sheets are exported out of SketchUp Pro as 1:1 scale PDF files. These are then opened in a vector illustration program like Adobe Illustrator or Inkscape.</span></i></span></td></tr></tbody></table><p>In order for Ponoko to convert an Illustrator EPS (their required upload format) into whatever file they send to their laser cutters, you need to make sure all of the edges in your drawings are colored and sized correctly. Blue lines tell the laser to cut, whereas red lines are used for engraving. Just follow the instructions on the template and you'll be okay.<br /><p>After uploading my files, putting in all my credit card details, finalizing the order, corresponding a few times with the friendly staff at Ponoko, and waiting a couple of weeks, a box arrived at my house. I opened it up and was nearly knocked over by the smell of laser-cut cardboard. It's an odd odor; not terrible, but definitely not pleasant. I quarantined the pieces in the spare bedroom and went to work punching everything out.<br /><p>The accuracy of the cutting was astounding. I've never laser cut anything; I expected the pieces to look good, but the quality of what I got made me alternate between grinning and literally giggling. For a person who spent hundreds of hours in architecture school hacking away at cardboard, foam core, basswood and plexiglass with an X-Acto knife, the extravagant expense of laser cutting instantly justified itself. I was hooked.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-Uo_O7BCEgQE/UpPd182S7XI/AAAAAAAAb4k/aeH5m9oNhNo/s1600/Airplane_19.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><i><img border="0" height="350" src="http://3.bp.blogspot.com/-Uo_O7BCEgQE/UpPd182S7XI/AAAAAAAAb4k/aeH5m9oNhNo/s525/Airplane_19.jpg" width="525" /></i></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: small;">I couldn’t believe the quality of the laser-cut parts that arrived on my doorstep.</span></i></span></td></tr></tbody></table><p>It took longer to peel the paper backing off of the individual parts than it did to assemble the actual airplane (not counting the time it took for the glue to dry completely). With only a couple of exceptions, the parts slotted together exactly the way I'd designed them to. It was the most gratifying thing I've made in years.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-acESljO_g0w/UpPmvM6NTII/AAAAAAAAb7U/xPSKFKQA52g/s1600/Airplane_20.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://4.bp.blogspot.com/-acESljO_g0w/UpPmvM6NTII/AAAAAAAAb7U/xPSKFKQA52g/s525/Airplane_20.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: small;">It took me only a couple of hours to put the airplane together. The next version will have less glue—that was the most time-consuming part of the process.</span></i></span></td></tr></tbody></table><p>As a devout follower of the Church of Making Things Overcomplicated, I decided early on that the airplane should have a custom-designed instrument cluster. And a steering wheel. And a working, motorized propeller. This is already a monster blog post, so I'll end the description of my process here. To conclude, a few photos of the end result.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-e4KBkplvLPE/UpPmv6biMPI/AAAAAAAAb7k/7K4KLaYAQyU/s1600/Airplane_21.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://1.bp.blogspot.com/-e4KBkplvLPE/UpPmv6biMPI/AAAAAAAAb7k/7K4KLaYAQyU/s525/Airplane_21.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: small;">The final result weighs somewhere between five and six pounds, but that includes the steering wheel, the propeller motor, and four AA batteries. My son (who’s two-and-a-half) had no trouble wearing it.</span></i></span></td></tr></tbody></table><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-QLef5-TTn_c/UpPmwUE-4UI/AAAAAAAAb7o/sw95y65irRk/s1600/Airplane_22.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://2.bp.blogspot.com/-QLef5-TTn_c/UpPmwUE-4UI/AAAAAAAAb7o/sw95y65irRk/s525/Airplane_22.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><span style="font-size: small;">&nbsp;</span><i><span style="font-size: small;">I designed the instrument cluster entirely in LayOut, using layers of translucent details to simulate reflections, highlights and shadows.</span></i></span></td></tr></tbody></table><p><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-FIlwKVIpoaQ/UpPmwug8FVI/AAAAAAAAb70/gUovbXFW8Bw/s1600/Airplane_23.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="350" src="http://1.bp.blogspot.com/-FIlwKVIpoaQ/UpPmwug8FVI/AAAAAAAAb70/gUovbXFW8Bw/s525/Airplane_23.jpg" width="525" /></a></div><p><br />Posted by Aidan Chopra, SketchUp Evangelist<br />]]></content:encoded>
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		<title>Announcing SketchUp 3D Basecamp 2014</title>
		<link>https://googledata.org/google-sketchup/announcing-sketchup-3d-basecamp-2014/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=announcing-sketchup-3d-basecamp-2014</link>
		<comments>https://googledata.org/google-sketchup/announcing-sketchup-3d-basecamp-2014/#comments</comments>
		<pubDate>Wed, 23 Oct 2013 15:32:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
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		<category><![CDATA[sketchup pro]]></category>

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		<description><![CDATA[Dreaming in SketchUp is a telltale sign. Trying to Push/Pull through physical walls is another. The symptoms of SketchUp addiction are many and varied, but one thing is certain: the only remedy is to attend 3D Basecamp, the world's premiere destination for all things SketchUp. Your obsession won't be cured, but you'll meet lots of other people just like you. Besides owning a holodeck, what could be better than that?<br /><p></p><div><a href="http://4.bp.blogspot.com/-fLDitMhlbC0/UmcWozok6MI/AAAAAAAAb1g/kBYtiaxcYCc/s1600/Blog-Save-the-Date+01.jpg"><img border="0" height="287" src="http://4.bp.blogspot.com/-fLDitMhlbC0/UmcWozok6MI/AAAAAAAAb1g/kBYtiaxcYCc/s525/Blog-Save-the-Date+01.jpg" width="525"></a></div><p>It gives me immense pleasure to announce <b><a href="https://sites.google.com/site/3dbasecamp2014/" target="_blank">SketchUp 3D Basecamp 2014</a></b>. Our next shindig will take place from April 14th to the 16th in Vail, Colorado. We&#8217;ve booked an amazing venue in the heart of the Rocky Mountains&#8212;during ski season. We&#8217;ve made sure that there will be lots of meeting space, reliable internet, affordable lodging and terrific food. We&#8217;ve done what we&#8217;ve never done before: We&#8217;re announcing Basecamp six months ahead of time to give folks plenty of time to plan. This is going to be epic.<br /></p><p>We&#8217;ve put together an <a href="https://sites.google.com/site/3dbasecamp2014/home/faq" target="_blank">FAQ</a> that should answer most of your burning questions. For the rest, please use the &#8220;More Questions?&#8221; widget at the bottom of the FAQ page; we&#8217;ll answer them as best we can.<br /></p><p><b>Update! 3D Basecamp registration is now open! Visit the <a href="https://sites.google.com/site/3dbasecamp2014/" target="_blank">website</a> for more information, or go directly to <a href="https://www.eventbrite.com/e/sketchup-3d-basecamp-2014-registration-4506557234" target="_blank">the registration page</a> to sign up. See you in Vail!</b><br /></p><p><br />Posted by Aidan Chopra, SketchUp Evangelist</p>]]></description>
				<content:encoded><![CDATA[Dreaming in SketchUp is a telltale sign. Trying to Push/Pull through physical walls is another. The symptoms of SketchUp addiction are many and varied, but one thing is certain: the only remedy is to attend 3D Basecamp, the world's premiere destination for all things SketchUp. Your obsession won't be cured, but you'll meet lots of other people just like you. Besides owning a holodeck, what could be better than that?<br /><p><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-fLDitMhlbC0/UmcWozok6MI/AAAAAAAAb1g/kBYtiaxcYCc/s1600/Blog-Save-the-Date+01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="287" src="http://4.bp.blogspot.com/-fLDitMhlbC0/UmcWozok6MI/AAAAAAAAb1g/kBYtiaxcYCc/s525/Blog-Save-the-Date+01.jpg" width="525" /></a></div><p>It gives me immense pleasure to announce <b><a href="https://sites.google.com/site/3dbasecamp2014/" >SketchUp 3D Basecamp 2014</a></b>. Our next shindig will take place from April 14th to the 16th in Vail, Colorado. We’ve booked an amazing venue in the heart of the Rocky Mountains—during ski season. We’ve made sure that there will be lots of meeting space, reliable internet, affordable lodging and terrific food. We’ve done what we’ve never done before: We’re announcing Basecamp six months ahead of time to give folks plenty of time to plan. This is going to be epic.<br /><p>We’ve put together an <a href="https://sites.google.com/site/3dbasecamp2014/home/faq" >FAQ</a> that should answer most of your burning questions. For the rest, please use the “More Questions?” widget at the bottom of the FAQ page; we’ll answer them as best we can.<br /><p><b>Update! 3D Basecamp registration is now open! Visit the <a href="https://sites.google.com/site/3dbasecamp2014/" >website</a> for more information, or go directly to <a href="https://www.eventbrite.com/e/sketchup-3d-basecamp-2014-registration-4506557234" >the registration page</a> to sign up. See you in Vail!</b><br /><p><br />Posted by Aidan Chopra, SketchUp Evangelist]]></content:encoded>
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		<title>Fabbing with friends: a WikiHouse for World Maker Faire</title>
		<link>https://googledata.org/google-sketchup/fabbing-with-friends-a-wikihouse-for-world-maker-faire/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=fabbing-with-friends-a-wikihouse-for-world-maker-faire</link>
		<comments>https://googledata.org/google-sketchup/fabbing-with-friends-a-wikihouse-for-world-maker-faire/#comments</comments>
		<pubDate>Wed, 18 Sep 2013 04:11:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=9341efeca2b366164863c73b279b8cea</guid>
		<description><![CDATA[<p>When we first heard about <a href="http://www.wikihouse.cc/" target="_blank">WikiHouse</a>, we knew we wanted to build one.  When WikiHouse&#8217;s co-founder gave <a href="http://www.ted.com/talks/alastair_parvin_architecture_for_the_people_by_the_people.html" target="_blank">an inspiring Ted talk</a> this past May, we were inspired to build one. And when we read the <a href="http://www.wikihouse.cc/guide/standards" target="_blank">WikiHouse modeling standards</a> (make groups, use layers!), we knew that we just had to build one.<br /></p><p>So as we sat down with the WikiHouse team this summer and talked about how we could collaborate for <a href="http://makerfaire.com/" target="_blank">World Maker Faire</a>, our goal was a no-brainer: design and build our own WikiHouse in just over a month.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-wJ5-AxgAtUU/UjkfMx9PvvI/AAAAAAAAbsU/hsHNFXE-Agg/s1600/WH-Perspective.jpg"><img border="0" height="367" src="http://3.bp.blogspot.com/-wJ5-AxgAtUU/UjkfMx9PvvI/AAAAAAAAbsU/hsHNFXE-Agg/s640/WH-Perspective.jpg" width="525"></a></td></tr><tr><td><i>The SketchUp WikiHouse for World Maker Faire. <span><a href="https://plus.google.com/u/0/b/100759442157983104151/photos/albums/cgjgfh7bvqnafdl1oksms46b7c8" target="_blank">View more photos of this project here.</a></span></i></td></tr></tbody></table><p>Kicking off the project, it was quickly evident that between the SketchUppers and the <a href="http://blog.wikihouse.cc/" target="_blank">WikiHouse&#8217;rs</a>, there were more than enough architects to go around. Aside from the reality that no one on the team had a CNC router in his garage, we knew we&#8217;d need a project partner with tons of CNC experience -- and one who wouldn&#8217;t laugh off the idea of hammering together a thousand cut pieces in the middle of Maker Faire.<br /></p><p>Enter our friend Bill Young over at <a href="http://www.shopbottools.com/" target="_blank">ShopBot Tools</a>. We&#8217;d been itching to do a project with Bill since he caught us spreading saw dust all over <a href="http://sketchupdate.blogspot.com/2013/05/making-our-space-at-maker-faire-bay-area.html" target="_blank">Maker Faire Bay Area</a> earlier this year. Bill&#8217;s practical experience with wood selection, tolerances, and project planning are nicely measured by his ability to engrave anything (onto anything) while generally believing that most things are possible. With the right mix of optimism and practicality, we started trading SKP&#8217;s back and forth, hashing out the trade-offs in various design concepts.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-ZtJZxXI8d9M/UjkfMNIhXqI/AAAAAAAAbsk/t8tv3Ig6p-s/s1600/ConceptualEvo.jpg"><img border="0" height="414" src="http://3.bp.blogspot.com/-ZtJZxXI8d9M/UjkfMNIhXqI/AAAAAAAAbsk/t8tv3Ig6p-s/s640/ConceptualEvo.jpg" width="525"></a></td></tr><tr><td><i><u>Concept 1</u>: A custom tarp could be tricky, and would we even hear ourselves over a CNC in one bay?<br /><u>Concept 2</u>: Using 'Add location,' we noticed the lookout would showcase a cozy stretch city highway.<br /><u>Concept 3</u>: We were charmed by an iconic design with exposed sections, but this required too much wood and time.<br /><u>The Constructible Model</u>: Just right with all the right hooks, tabs, and S-joints.</i></td></tr></tbody></table><p>With an &#8216;<a href="http://wiki.answers.com/Q/What_is_an_As-built_drawing" target="_blank">as-built</a>&#8217; SketchUp model set and 160 sheets of plywood sitting in Bill&#8217;s shop, it was time to derive cutting sheets and turn up the ShopBots. (<b>Note</b>: if you&#8217;re looking to prep your own model for CNC, the free&#160;<a href="http://extensions.sketchup.com/en/content/wikihouse" target="_blank">WikiHouse plugin for SketchUp</a> turns grouped geometry into neatly laid out cutting sheets). <br /></p><p>Soon after we began cutting, it became clear that our two central constraints were time and lumber. Thankfully, our design and tools were well-suited to these pressures. The <a href="http://www.wikihouse.cc/guide" target="_blank">WikiHouse design standards</a> call for modular elements that could easily be added, subtracted or adapted -- and because WikiHouse uses SketchUp as a platform, making in-progress changes was painless and quick. With a quick pivot for build phasing (agreeing what to cut next based on how much wood and time remained), the sawdust started blowing and the <a href="https://plus.google.com/u/0/b/100759442157983104151/photos/albums/cgjgfh7bvqnafdl1oksms46b7c8" target="_blank">sheets started piling</a>.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-M7PR9SyE1bk/UjkftKa_CWI/AAAAAAAAbso/9rVFtljQ74M/s1600/IMAG0578.jpg"><img border="0" height="394" src="http://3.bp.blogspot.com/-M7PR9SyE1bk/UjkftKa_CWI/AAAAAAAAbso/9rVFtljQ74M/s640/IMAG0578.jpg" width="525"></a></td></tr><tr><td><i>Ply piles in progress: only a small accumulation of the full project. See <a href="https://plus.google.com/u/0/b/100759442157983104151/photos/albums/cgjgfh7bvqnafdl1oksms46b7c8" target="_blank">more photos from our cutting phase</a>.</i></td></tr></tbody></table><p>Some 1,150 cut piec<span>es later, we are on our way to New York City after a fantastic month of collaboration between architects in the U.K., software engineers in Colorado, and woodworkers in Virginia. When we reach World Maker Faire, we&#8217;ll be joining forces with friends from the SketchUp community to show what open design tools, open design platforms, and a bit of courage can accomplish in just two days.<br /><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/--fqZEMuDmac/UjkgCGKEc1I/AAAAAAAAbs4/FDH3A2OqygQ/s1600/MFmallets_v1+(1).png"><img border="0" height="269" src="http://2.bp.blogspot.com/--fqZEMuDmac/UjkgCGKEc1I/AAAAAAAAbs4/FDH3A2OqygQ/s640/MFmallets_v1+(1).png" width="525"></a></td></tr><tr><td><i>The right tools for the job: custom cut and engraved wiki-mallets for World Maker Faire.</i></td></tr></tbody></table><p><b><i>Didn't make it to World Maker Faire? <a href="https://plus.google.com/u/0/b/100759442157983104151/events/cgjgfh7bvqnafdl1oksms46b7c8" target="_blank">Follow the build progress.</a></i></b><br /><b><i>Want to see more <a href="https://plus.google.com/u/0/b/100759442157983104151/photos/albums/cgjgfh7bvqnafdl1oksms46b7c8" target="_blank">photos of our project to date</a>? </i></b><br /><i><b><a href="https://www.youtube.com/watch?v=zod8Rc2cijQ" target="_blank">Watch a timelapse</a> of the SketchUp WikiHouse build.</b></i><br /></p><p>Posted by Mark Harrison on behalf of the SketchUp Team</p></span></p>]]></description>
				<content:encoded><![CDATA[<p>When we first heard about <a href="http://www.wikihouse.cc/" >WikiHouse</a>, we knew we wanted to build one.  When WikiHouse’s co-founder gave <a href="http://www.ted.com/talks/alastair_parvin_architecture_for_the_people_by_the_people.html" >an inspiring Ted talk</a> this past May, we were inspired to build one. And when we read the <a href="http://www.wikihouse.cc/guide/standards" >WikiHouse modeling standards</a> (make groups, use layers!), we knew that we just had to build one.<br /><p>So as we sat down with the WikiHouse team this summer and talked about how we could collaborate for <a href="http://makerfaire.com/" >World Maker Faire</a>, our goal was a no-brainer: design and build our own WikiHouse in just over a month.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-wJ5-AxgAtUU/UjkfMx9PvvI/AAAAAAAAbsU/hsHNFXE-Agg/s1600/WH-Perspective.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="367" src="http://3.bp.blogspot.com/-wJ5-AxgAtUU/UjkfMx9PvvI/AAAAAAAAbsU/hsHNFXE-Agg/s640/WH-Perspective.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>The SketchUp WikiHouse for World Maker Faire. <span style="font-size: x-small;"><a href="https://plus.google.com/u/0/b/100759442157983104151/photos/albums/cgjgfh7bvqnafdl1oksms46b7c8" >View more photos of this project here.</a></span></i></td></tr></tbody></table><p>Kicking off the project, it was quickly evident that between the SketchUppers and the <a href="http://blog.wikihouse.cc/" >WikiHouse’rs</a>, there were more than enough architects to go around. Aside from the reality that no one on the team had a CNC router in his garage, we knew we’d need a project partner with tons of CNC experience -- and one who wouldn’t laugh off the idea of hammering together a thousand cut pieces in the middle of Maker Faire.<br /><p>Enter our friend Bill Young over at <a href="http://www.shopbottools.com/" >ShopBot Tools</a>. We’d been itching to do a project with Bill since he caught us spreading saw dust all over <a href="http://sketchupdate.blogspot.com/2013/05/making-our-space-at-maker-faire-bay-area.html" >Maker Faire Bay Area</a> earlier this year. Bill’s practical experience with wood selection, tolerances, and project planning are nicely measured by his ability to engrave anything (onto anything) while generally believing that most things are possible. With the right mix of optimism and practicality, we started trading SKP’s back and forth, hashing out the trade-offs in various design concepts.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-ZtJZxXI8d9M/UjkfMNIhXqI/AAAAAAAAbsk/t8tv3Ig6p-s/s1600/ConceptualEvo.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="414" src="http://3.bp.blogspot.com/-ZtJZxXI8d9M/UjkfMNIhXqI/AAAAAAAAbsk/t8tv3Ig6p-s/s640/ConceptualEvo.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i><u>Concept 1</u>: A custom tarp could be tricky, and would we even hear ourselves over a CNC in one bay?<br /><u>Concept 2</u>: Using 'Add location,' we noticed the lookout would showcase a cozy stretch city highway.<br /><u>Concept 3</u>: We were charmed by an iconic design with exposed sections, but this required too much wood and time.<br /><u>The Constructible Model</u>: Just right with all the right hooks, tabs, and S-joints.</i></td></tr></tbody></table><p>With an ‘<a href="http://wiki.answers.com/Q/What_is_an_As-built_drawing" >as-built</a>’ SketchUp model set and 160 sheets of plywood sitting in Bill’s shop, it was time to derive cutting sheets and turn up the ShopBots. (<b>Note</b>: if you’re looking to prep your own model for CNC, the free&nbsp;<a href="http://extensions.sketchup.com/en/content/wikihouse" >WikiHouse plugin for SketchUp</a> turns grouped geometry into neatly laid out cutting sheets). <br /><p>Soon after we began cutting, it became clear that our two central constraints were time and lumber. Thankfully, our design and tools were well-suited to these pressures. The <a href="http://www.wikihouse.cc/guide" >WikiHouse design standards</a> call for modular elements that could easily be added, subtracted or adapted -- and because WikiHouse uses SketchUp as a platform, making in-progress changes was painless and quick. With a quick pivot for build phasing (agreeing what to cut next based on how much wood and time remained), the sawdust started blowing and the <a href="https://plus.google.com/u/0/b/100759442157983104151/photos/albums/cgjgfh7bvqnafdl1oksms46b7c8" >sheets started piling</a>.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-M7PR9SyE1bk/UjkftKa_CWI/AAAAAAAAbso/9rVFtljQ74M/s1600/IMAG0578.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="394" src="http://3.bp.blogspot.com/-M7PR9SyE1bk/UjkftKa_CWI/AAAAAAAAbso/9rVFtljQ74M/s640/IMAG0578.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Ply piles in progress: only a small accumulation of the full project. See <a href="https://plus.google.com/u/0/b/100759442157983104151/photos/albums/cgjgfh7bvqnafdl1oksms46b7c8" >more photos from our cutting phase</a>.</i></td></tr></tbody></table><p>Some 1,150 cut piec<span style="text-align: center;">es later, we are on our way to New York City after a fantastic month of collaboration between architects in the U.K., software engineers in Colorado, and woodworkers in Virginia. When we reach World Maker Faire, we’ll be joining forces with friends from the SketchUp community to show what open design tools, open design platforms, and a bit of courage can accomplish in just two days.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/--fqZEMuDmac/UjkgCGKEc1I/AAAAAAAAbs4/FDH3A2OqygQ/s1600/MFmallets_v1+(1).png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="269" src="http://2.bp.blogspot.com/--fqZEMuDmac/UjkgCGKEc1I/AAAAAAAAbs4/FDH3A2OqygQ/s640/MFmallets_v1+(1).png" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>The right tools for the job: custom cut and engraved wiki-mallets for World Maker Faire.</i></td></tr></tbody></table><p><b><i>Didn't make it to World Maker Faire? <a href="https://plus.google.com/u/0/b/100759442157983104151/events/cgjgfh7bvqnafdl1oksms46b7c8" >Follow the build progress.</a></i></b><br /><b><i>Want to see more <a href="https://plus.google.com/u/0/b/100759442157983104151/photos/albums/cgjgfh7bvqnafdl1oksms46b7c8" >photos of our project to date</a>? </i></b><br /><i><b><a href="https://www.youtube.com/watch?v=zod8Rc2cijQ" >Watch a timelapse</a> of the SketchUp WikiHouse build.</i></b><br /><p>Posted by Mark Harrison on behalf of the SketchUp Team]]></content:encoded>
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		<title>A textbook for teaching SketchUp</title>
		<link>https://googledata.org/google-sketchup/a-textbook-for-teaching-sketchup/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-textbook-for-teaching-sketchup</link>
		<comments>https://googledata.org/google-sketchup/a-textbook-for-teaching-sketchup/#comments</comments>
		<pubDate>Mon, 09 Sep 2013 00:23:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=72467b9a808c48067f74324423b8ef61</guid>
		<description><![CDATA[<p>We&#8217;ve spent a lot of time watching students of all ages take to SketchUp. Fearlessly, they dive right in, texturing polygons until they&#8217;ve created imaginatively robust landscapes, or even autofolding simple geometric structures into mind-bending helixes. Clearly, discerning kids aren&#8217;t waiting for permission to explore and design in 3D. We&#8217;ve also seen insightful teachers recognize SketchUp&#8217;s potential as a teaching platform, but for them jumping into a whole new way of learning isn&#8217;t as straightforward.</p><p>This fall, <a href="http://www.3dvinci.net/" target="_blank">longtime SketchUp author Bonnie Roskes</a> has introduced a comprehensive (and rather large) guidebook for teaching in 3D. For middle and high school teachers as well as college and university instructors, <i><b><a href="http://www.3dvinci.net/ccp0-prodshow/SU2013Coursebook_PDF.html" target="_blank">SketchUp 2013 Hands-On: Student Coursebook</a></b></i> bundles basic and advanced exercises, along with step-by-step modeling guides and over 50 &#8220;DIY&#8221; projects that can be assigned as homework or classwork. Bonnie&#8217;s book also includes an Instructor Guide with all the solutions to these projects (so teachers can become 3D experts in step with their students).<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-t7GzeWxnJYU/Ui0S278ehCI/AAAAAAAAbr0/da440hjIB3I/s1600/TextbookCover.jpg"><img border="0" height="400" src="http://3.bp.blogspot.com/-t7GzeWxnJYU/Ui0S278ehCI/AAAAAAAAbr0/da440hjIB3I/s400/TextbookCover.jpg" width="303"></a></td></tr><tr><td>SketchUp 2013 Hands-on -- a teacher's handbook/encyclopedia for teaching in 3D.</td></tr></tbody></table><div></div><p>SketchUp 2013 Hands-on covers all of SketchUp&#8217;s tools and features with illustrated, step-by-step instructions.  Need to challenge the more advanced modelers in class? Bonnie also provides <a href="http://www.3dvinci.net/ccp0-prodshow/SU2013ExtensionsPDF.html" target="_blank">an add-on guide to 35 popular SketchUp extensions</a>.</p><p>SketchUp 2013 Hands-on clocks in at 505 pages, so there is a handy PDF version (that is much less expensive) and a better choice for students using the book on laptops or tablets. Bonnie can set you up with an evaluation PDF, or help coordinate discounts for bookstore or group orders: <a href="http://www.3dvinci.net/ccp0-contact/KHXCseo.html" target="_blank">just send her a note</a>. Bonnie has been writing about SketchUp for about a decade now, so we can vouch for both her books and her enthusiasm for helping teachers use 3D to connect and engage with students.</p><p><br />Posted by Allyson McDuffie, SketchUp for Education</p>]]></description>
				<content:encoded><![CDATA[<p>We’ve spent a lot of time watching students of all ages take to SketchUp. Fearlessly, they dive right in, texturing polygons until they’ve created imaginatively robust landscapes, or even autofolding simple geometric structures into mind-bending helixes. Clearly, discerning kids aren’t waiting for permission to explore and design in 3D. We’ve also seen insightful teachers recognize SketchUp’s potential as a teaching platform, but for them jumping into a whole new way of learning isn’t as straightforward.<p>This fall, <a href="http://www.3dvinci.net/" >longtime SketchUp author Bonnie Roskes</a> has introduced a comprehensive (and rather large) guidebook for teaching in 3D. For middle and high school teachers as well as college and university instructors, <i><b><a href="http://www.3dvinci.net/ccp0-prodshow/SU2013Coursebook_PDF.html" >SketchUp 2013 Hands-On: Student Coursebook</a></b></i> bundles basic and advanced exercises, along with step-by-step modeling guides and over 50 “DIY” projects that can be assigned as homework or classwork. Bonnie’s book also includes an Instructor Guide with all the solutions to these projects (so teachers can become 3D experts in step with their students).<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-t7GzeWxnJYU/Ui0S278ehCI/AAAAAAAAbr0/da440hjIB3I/s1600/TextbookCover.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="http://3.bp.blogspot.com/-t7GzeWxnJYU/Ui0S278ehCI/AAAAAAAAbr0/da440hjIB3I/s400/TextbookCover.jpg" width="303" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">SketchUp 2013 Hands-on -- a teacher's handbook/encyclopedia for teaching in 3D.</td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;"></div><p>SketchUp 2013 Hands-on covers all of SketchUp’s tools and features with illustrated, step-by-step instructions.  Need to challenge the more advanced modelers in class? Bonnie also provides <a href="http://www.3dvinci.net/ccp0-prodshow/SU2013ExtensionsPDF.html" >an add-on guide to 35 popular SketchUp extensions</a>.<p>SketchUp 2013 Hands-on clocks in at 505 pages, so there is a handy PDF version (that is much less expensive) and a better choice for students using the book on laptops or tablets. Bonnie can set you up with an evaluation PDF, or help coordinate discounts for bookstore or group orders: <a href="http://www.3dvinci.net/ccp0-contact/KHXCseo.html" >just send her a note</a>. Bonnie has been writing about SketchUp for about a decade now, so we can vouch for both her books and her enthusiasm for helping teachers use 3D to connect and engage with students.<p><br />Posted by Allyson McDuffie, SketchUp for Education]]></content:encoded>
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		<title>Teaching Dynamic Components to the web: a SketchUp summer research project</title>
		<link>https://googledata.org/google-sketchup/teaching-dynamic-components-to-the-web-a-sketchup-summer-research-project/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=teaching-dynamic-components-to-the-web-a-sketchup-summer-research-project</link>
		<comments>https://googledata.org/google-sketchup/teaching-dynamic-components-to-the-web-a-sketchup-summer-research-project/#comments</comments>
		<pubDate>Wed, 04 Sep 2013 16:58:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=8b1bd2ca6b7004dccf545f325d797283</guid>
		<description><![CDATA[<p>Hey there. My name is Brandon, and this summer I interned at SketchUp.<br /></p><p>I attend the Colorado School of Mines and, as you might guess, I study computer science. Regardless of your major at Mines, all students are required to take a class on drafting. When I was offered a position on the SketchUp team this past spring, I was hesitant to believe I could accomplish anything in three short months. After all, it took me an entire semester to learn another 3D modeling program (which will remain nameless). Thankfully, SketchUp is as easy to use today as it was when I first opened it in middle school.<br /></p><p>One of SketchUp&#8217;s most powerful feature sets are <a href="http://extensions.sketchup.com/en/content/dynamic-components" target="_blank">dynamic components</a>, groups of geometry that have advanced functionality. To use a dynamic component today, you&#8217;d <a href="http://sketchup.google.com/3dwarehouse/search?q=dynamic+components&#38;styp=c&#38;scoring=t&#38;btnG=Search&#38;reps=1" target="_blank">download one from the 3D Warehouse</a> (or <a href="http://www.youtube.com/watch?v=fsBpIPnF31A" target='_"blank"'>create it from scratch</a>) and open it in SketchUp before you can change its parametric options. My summer research project was to investigate the feasibility of configuring those parameters from within a browser, before downloading the component to your computer. Another way of looking at it: can we teach a web browser to customize a dynamic component?<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-Ci61qmJHPck/UhuJskGKrlI/AAAAAAAAbqs/Cp0W-XZpxt4/s1600/presentation.jpg"><img border="0" height="394" src="http://3.bp.blogspot.com/-Ci61qmJHPck/UhuJskGKrlI/AAAAAAAAbqs/Cp0W-XZpxt4/s525/presentation.jpg" width="525"></a></td></tr><tr><td><i><span>Here I am presenting a prototype of my research project to the SketchUp developer team</span></i></td></tr></tbody></table><p>Last year, we unveiled the <a href="http://showcase.sketchup.com/" target="_blank">SketchUp Showcase</a> which featured the prototype of a web-based model viewer that lets you to rotate and view models in a browser without having to install any additional software. It&#8217;s still a prototype, but this viewer offered me a basic way to display a dynamic component online, and then redraw it as parameters changed.<br /></p><p>I spent a great deal of time making sure that when an input parameter changed, the browser displayed component transformed just as it would inside SketchUp. To pull this off, I thoroughly investigated how dynamic components work. This involved hours of playing inside SketchUp on my own and bugging numerous engineers for help. Reading through the source code didn&#8217;t hurt, either. This allowed me to properly rewrite the dynamic component functionality in JavaScript so that the behavior in a web browser would be consistent for users.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-0OOz_ovhAcY/UhuJstjiLRI/AAAAAAAAbqo/WjmjioGrB-A/s1600/DCComparison.jpg"><img border="0" height="585" src="http://1.bp.blogspot.com/-0OOz_ovhAcY/UhuJstjiLRI/AAAAAAAAbqo/WjmjioGrB-A/s525/DCComparison.jpg" width="525"></a></td></tr><tr><td><i><span>A screenshot of my research project in action: the configurator changes the material in a <a href="http://sketchup.google.com/3dwarehouse/cldetails?mid=50f4852e4734070e6bb8d8822a6e5009&#38;prevstart=0" target="_blank">NanaWall dynamic component</a>, then the component is re-drawn in a web browser</span></i></td></tr></tbody></table><p>Proving that a web application could configure a SketchUp model was only one part of my research. I also had to investigate how to teach a web browser what a dynamic component is in the first place. You see, what our viewer prototype reads and displays is the geometry contained within a SketchUp file. But dynamic components are more than just geometry; they contain attributes like variable values and formulas.<br /></p><p>To close this gap, I used <a href="http://sketchup.com/intl/en/developer/" target="_blank">SketchUp&#8217;s Ruby API</a> to create an extension that exports the component along with its dynamic properties wrapped up in a separate JavaScipt object. The browser is then able to reunite the geometry from the exported file to its JavaScript counterpart, so the component can be parametrically manipulated. In a way, the extension acts like a moving truck. All the geometry gets packed and sent in one file, while all the attribute data gets sent in another. Everything ends up in the same place, albeit in pieces, and everything works just the same after being reassembled. <br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-MnsBvEt1XQ4/UhuJsvxQo-I/AAAAAAAAbqw/r6MKYHQ7Drk/s1600/extension.png"><img border="0" height="291" src="http://1.bp.blogspot.com/-MnsBvEt1XQ4/UhuJsvxQo-I/AAAAAAAAbqw/r6MKYHQ7Drk/s525/extension.png" width="525"></a></td></tr><tr><td><i><span>My extension exports a dynamic component to the web, packaging its dynamic properties separately so that they can be read by web browsers</span></i></td></tr></tbody></table><p>This idea of using technologies that require no additional software fits pretty well with SketchUp&#8217;s development philosophy, and my research this summer hints at the potential of a SketchUp configurator for the web. For example, components could be viewed and modified on mobile devices, allowing people to share and collaborate more effectively. 3D Warehouse users might be able to manipulate components online, allowing them to find the right modeling asset even faster. Reporting tools could be built in to model viewers, allowing real-time cost analysis, helping designers keep projects on budget and on track.<br /></p><p>There were many other highlights from my summer at SketchUp: helping launch SketchUp 2013, learning a ton about LayOut from architects and designers at the <a href="http://architosh.com/2013/07/aia-pictures-from-the-show-floor-and-around-the-convention-part-2/" target="_blank">AIA National Convention in Denver</a>, and mastering high-tech hardware configurations via our office espresso machine and 3D printer. All in all, I feel pretty lucky to have joined Trimble, and I&#8217;m curious to see what&#8217;s next from the minds behind SketchUp.<br /></p><p><br />Posted by Brandon Rodriguez, SketchUp Web Intern<br /></p>]]></description>
				<content:encoded><![CDATA[<p>Hey there. My name is Brandon, and this summer I interned at SketchUp.<br /><p>I attend the Colorado School of Mines and, as you might guess, I study computer science. Regardless of your major at Mines, all students are required to take a class on drafting. When I was offered a position on the SketchUp team this past spring, I was hesitant to believe I could accomplish anything in three short months. After all, it took me an entire semester to learn another 3D modeling program (which will remain nameless). Thankfully, SketchUp is as easy to use today as it was when I first opened it in middle school.<br /><p>One of SketchUp’s most powerful feature sets are <a href="http://extensions.sketchup.com/en/content/dynamic-components" >dynamic components</a>, groups of geometry that have advanced functionality. To use a dynamic component today, you’d <a href="http://sketchup.google.com/3dwarehouse/search?q=dynamic+components&styp=c&scoring=t&btnG=Search&reps=1" >download one from the 3D Warehouse</a> (or <a href="http://www.youtube.com/watch?v=fsBpIPnF31A" >create it from scratch</a>) and open it in SketchUp before you can change its parametric options. My summer research project was to investigate the feasibility of configuring those parameters from within a browser, before downloading the component to your computer. Another way of looking at it: can we teach a web browser to customize a dynamic component?<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td><a href="http://3.bp.blogspot.com/-Ci61qmJHPck/UhuJskGKrlI/AAAAAAAAbqs/Cp0W-XZpxt4/s1600/presentation.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="394" src="http://3.bp.blogspot.com/-Ci61qmJHPck/UhuJskGKrlI/AAAAAAAAbqs/Cp0W-XZpxt4/s525/presentation.jpg" width="525" /></a></td></tr><tr><td class="tr-caption"><i><span style="font-size: x-small;">Here I am presenting a prototype of my research project to the SketchUp developer team</span></i></td></tr></tbody></table><p>Last year, we unveiled the <a href="http://showcase.sketchup.com/" >SketchUp Showcase</a> which featured the prototype of a web-based model viewer that lets you to rotate and view models in a browser without having to install any additional software. It’s still a prototype, but this viewer offered me a basic way to display a dynamic component online, and then redraw it as parameters changed.<br /><p>I spent a great deal of time making sure that when an input parameter changed, the browser displayed component transformed just as it would inside SketchUp. To pull this off, I thoroughly investigated how dynamic components work. This involved hours of playing inside SketchUp on my own and bugging numerous engineers for help. Reading through the source code didn’t hurt, either. This allowed me to properly rewrite the dynamic component functionality in JavaScript so that the behavior in a web browser would be consistent for users.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td><a href="http://1.bp.blogspot.com/-0OOz_ovhAcY/UhuJstjiLRI/AAAAAAAAbqo/WjmjioGrB-A/s1600/DCComparison.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="585" src="http://1.bp.blogspot.com/-0OOz_ovhAcY/UhuJstjiLRI/AAAAAAAAbqo/WjmjioGrB-A/s525/DCComparison.jpg" width="525" /></a></td></tr><tr><td class="tr-caption"><i><span style="font-size: x-small;">A screenshot of my research project in action: the configurator changes the material in a <a href="http://sketchup.google.com/3dwarehouse/cldetails?mid=50f4852e4734070e6bb8d8822a6e5009&prevstart=0" >NanaWall dynamic component</a>, then the component is re-drawn in a web browser</span></i></td></tr></tbody></table><p>Proving that a web application could configure a SketchUp model was only one part of my research. I also had to investigate how to teach a web browser what a dynamic component is in the first place. You see, what our viewer prototype reads and displays is the geometry contained within a SketchUp file. But dynamic components are more than just geometry; they contain attributes like variable values and formulas.<br /><p>To close this gap, I used <a href="http://sketchup.com/intl/en/developer/" >SketchUp’s Ruby API</a> to create an extension that exports the component along with its dynamic properties wrapped up in a separate JavaScipt object. The browser is then able to reunite the geometry from the exported file to its JavaScript counterpart, so the component can be parametrically manipulated. In a way, the extension acts like a moving truck. All the geometry gets packed and sent in one file, while all the attribute data gets sent in another. Everything ends up in the same place, albeit in pieces, and everything works just the same after being reassembled. <br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td><a href="http://1.bp.blogspot.com/-MnsBvEt1XQ4/UhuJsvxQo-I/AAAAAAAAbqw/r6MKYHQ7Drk/s1600/extension.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="291" src="http://1.bp.blogspot.com/-MnsBvEt1XQ4/UhuJsvxQo-I/AAAAAAAAbqw/r6MKYHQ7Drk/s525/extension.png" width="525" /></a></td></tr><tr><td class="tr-caption"><i><span style="font-size: x-small;">My extension exports a dynamic component to the web, packaging its dynamic properties separately so that they can be read by web browsers</span></i></td></tr></tbody></table><p>This idea of using technologies that require no additional software fits pretty well with SketchUp’s development philosophy, and my research this summer hints at the potential of a SketchUp configurator for the web. For example, components could be viewed and modified on mobile devices, allowing people to share and collaborate more effectively. 3D Warehouse users might be able to manipulate components online, allowing them to find the right modeling asset even faster. Reporting tools could be built in to model viewers, allowing real-time cost analysis, helping designers keep projects on budget and on track.<br /><p>There were many other highlights from my summer at SketchUp: helping launch SketchUp 2013, learning a ton about LayOut from architects and designers at the <a href="http://architosh.com/2013/07/aia-pictures-from-the-show-floor-and-around-the-convention-part-2/" >AIA National Convention in Denver</a>, and mastering high-tech hardware configurations via our office espresso machine and 3D printer. All in all, I feel pretty lucky to have joined Trimble, and I’m curious to see what’s next from the minds behind SketchUp.<br /><p><br />Posted by Brandon Rodriguez, SketchUp Web Intern<br />]]></content:encoded>
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		<title>SketchUp Pro for set design: A conversation with Andy Walmsley</title>
		<link>https://googledata.org/uncategorized/sketchup-pro-for-set-design-a-conversation-with-andy-walmsley/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchup-pro-for-set-design-a-conversation-with-andy-walmsley</link>
		<comments>https://googledata.org/uncategorized/sketchup-pro-for-set-design-a-conversation-with-andy-walmsley/#comments</comments>
		<pubDate>Tue, 16 Jul 2013 21:44:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
		
		<guid isPermaLink="false">https://googledata.org/?guid=1db774d11915a491f2d858acc169753a</guid>
		<description><![CDATA[<p><i>Andy Walmsley (<b><a href="http://www.andywalmsley.com/" target="_blank">AndyWalmsley.com</a></b>) is an Emmy award-winning set and production designer whose work has appeared in television, Broadway, Las Vegas, and beyond. Andy uses SketchUp Pro extensively in his design work, and, in this post, shares how he came to production design as a career and how 3D has changed his work.</i><br /></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/-DabKY8oSi3k/UeWLgfPu5-I/AAAAAAAAboU/hqywnoqrPYc/s1600/AmericasGotTalent.jpeg"><img border="0" height="297" src="http://4.bp.blogspot.com/-DabKY8oSi3k/UeWLgfPu5-I/AAAAAAAAboU/hqywnoqrPYc/s525/AmericasGotTalent.jpeg" width="525"></a></td></tr><tr><td><span><i><span>Walmsley&#8217;s set model for America&#8217;s Got Talent, designed in SketchUp Pro</span></i></span></td></tr></tbody></table><h4>What kind of sets do you work on?</h4><p>I&#8217;m very diverse, especially for someone in my field. I am essentially a set designer although there are many fancier names for my job: art director, production designer, scenic designer, scenographer. Most people in my line of work tend to specialize in one genre. For example, the guys who do Broadway theater set design rarely (if ever) work on TV sets. Television designers who do &#8216;drama&#8217; don&#8217;t do entertainment shows (like award or game shows). And the designers who do opera and ballet don&#8217;t do musical theater. Movie designers just do movies. Rock n&#8217; roll touring designers also specialize. I am very unique in that I design for major TV entertainment shows, Broadway musicals, Las Vegas spectaculars, museum projects, ice shows, cruise ship performances, theme parks, circuses, corporate events: essentially, I&#8217;ll design a set for any genre as long as it&#8217;s entertainment.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-Ie70QiRmhuo/UeWLjWzg5fI/AAAAAAAAbqA/hM6xzPmmz7o/s1600/WimbledonPrimetime.jpeg"><img border="0" height="309" src="http://1.bp.blogspot.com/-Ie70QiRmhuo/UeWLjWzg5fI/AAAAAAAAbqA/hM6xzPmmz7o/s525/WimbledonPrimetime.jpeg" width="525"></a></td></tr><tr><td><i>The production design for the Tennis Channel's Wimbledon Primetime</i></td></tr></tbody></table><h4>How did you get into set and production design as a career?</h4><p>I come from a family of performers. My great grandfather was a very famous British comedian; my grandmother was a silent movie piano player; my grandfather a big band bass player; my dad was a famous comedian; and my mom a fire eater (yes, a fire eater). So I grew up backstage in Vaudeville theaters, TV studios and the circus. For a while I wanted to be a TV cameraman, so my mom bought me a little Lego TV camera crew and I built Lego TV sets and had my little plastic crew shoot my masterpieces. The models got more and more elaborate, and one day a family friend, magician Paul Daniels (the UK&#8217;s David Copperfield) saw my models and said, &#8220;You know, people actually do this for a living.&#8220; I owe a lot to Paul and even more to Lego.<br /></p><p><br /></p><h4>Have you worked on any projects that folks might have heard about?</h4><p>Just a few. Most famously, I designed <i>Who Wants to Be a Millionaire?</i> (before I started using SketchUp). My original design for that show is the most duplicated scenic design in history, as the set has been built to every identical detail in 108 countries around the world. That set was also used in the Oscar-winning film <i>Slumdog Millionaire</i>. I designed for <i>American Idol</i> which is often considered the most successful show in the history of American television. I was nominated for three Emmys for that show and won the Emmy for &#8216;Outstanding Art Direction.&#8217;  I&#8217;ve worked on <i>America&#8217;s Got Talent</i>, <i>So You Think You Can Dance</i>, and a bunch of other well-known TV projects. <br /></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-yLoD8jKeaTI/UeWOfBl1GlI/AAAAAAAAbqM/RUPy5_mNrm8/s1600/IDOL_02_wophoneemail.jpg"><img border="0" height="340" src="http://2.bp.blogspot.com/-yLoD8jKeaTI/UeWOfBl1GlI/AAAAAAAAbqM/RUPy5_mNrm8/s525/IDOL_02_wophoneemail.jpg" width="525"></a></td></tr><tr><td><i>Walmsley's 2009 Emmy-winning production design for American Idol</i></td></tr></tbody></table><p>I&#8217;ve designed about 14 Las Vegas shows now, which is more than anyone else I know. In theater my most famous show was <i>Buddy &#8212; The Buddy Holly Story</i>. That production was duplicated in 13 countries. My other big theater gig is <i>Blood Brothers</i>, a fantastic musical which is still running in the UK nearly 20 years after I first designed it. <br /></p><p><br /></p><h4>What is your favorite part about your job?</h4><p>The ultimate satisfaction for me is to spend a few days creating a model, virtually walking around every inch of it, then only a couple of months later find myself walking around the real set. Most of my sets are huge; they usually occupy sound stages that are 100 feet by 200 feet in size. To be walking around something that you visualized and that came out of your head (via SketchUp) 10 weeks previously is an amazing feeling of power. I think a lot of designers are megalomaniacs, and I think I can see why. <br /></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-QLGA4TKw5Ww/UeWLk-pP1rI/AAAAAAAAbps/30Xom4R5G4Y/s1600/ec7.jpeg.jpg"><img border="0" height="309" src="http://1.bp.blogspot.com/-QLGA4TKw5Ww/UeWLk-pP1rI/AAAAAAAAbps/30Xom4R5G4Y/s525/ec7.jpeg.jpg" width="525"></a></td></tr><tr><td><i>A concept design for an "extreme musical chairs" variety show</i></td></tr></tbody></table><p></p><h4>How long have you worked with 3D modeling software?</h4><p>I initially invested in a full Mac set up in the 90&#8217;s. As if by destiny, the week my hardware and software arrive in the mail, I also landed a huge job and didn&#8217;t have the time to learn how to make the leap from a drafting table and pencil to digital tools. Then another job came in, and another, and from that moment I have never been out of work, but also couldn&#8217;t find the time to learn to work with the new tools. <br /></p><p>Fast forward ten years. I had moved to The States to work on American Idol. Shortly after arriving, I purchased a bells-and-whistle drafting table and rented some office space at Henson Studios so that I could set up a model-making office. Pretty soon, I was being mocked by colleagues for still drafting on paper. I signed up for a Vectorworks course that the Art Directors Guild was offering and struggled for the first month. The instructor, Don Jordan, had the patience of a saint, and during one of the class breaks he showed me a new program that he thought I might find easier to grasp &#8212; and that was SketchUp. I remember staring at the screen like a caveman looking at the first wheel: I was in love immediately.<br /></p><p>I&#8217;m musically inclined so I often relate my experience with 3D modeling to this metaphor: musicians can pick up some instruments and just instinctively be able to play them. I can grab almost any instrument that you blow into and get a tune out of it in seconds. But string instruments, I am hopeless with. SketchUp is just one of those instruments that I could play instantly.<br /></p><p><br /></p><h4>Why is 3D important in set design?</h4><p>Let me describe the process as it was prior to SketchUp Pro. I would go to a meeting about a new show and get briefed, go back to the office and start drafting roughly in pencil, then take those drawings to my two or three model makers (who I had to pay every Friday). They would then spend a week or longer building the models. I would take the model (often on a crowded London train) to show to the producer, he would inevitably want to make changes, I&#8217;d take the model back and the assistants would break the model apart to rebuild it with the adaptations. All of this was extremely time consuming, very expensive. Model materials aren&#8217;t cheap, and model-making employees (and their models) take up a lot of space. I also don&#8217;t miss constantly breathing in toxic glue and paint fumes.<br /></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-owU75Y4qWyo/UeWLiHyhA9I/AAAAAAAAbpE/dLBz8aMiUbs/s1600/PhysicalIdol.JPG"><img border="0" height="350" src="http://2.bp.blogspot.com/-owU75Y4qWyo/UeWLiHyhA9I/AAAAAAAAbpE/dLBz8aMiUbs/s525/PhysicalIdol.JPG" width="525"></a></td></tr><tr><td><i>One of Walmsley's older, physical production models for American Idol</i></td></tr></tbody></table><p>Now with SketchUp Pro, I don&#8217;t even need an office. I go for the initial briefing and can usually turn around a very complex SketchUp model in one (or max) two days with no office, no employees, no equipment, no fumes. The best part: I can now email designs to my producer without travel and I can make changes by quickly editing the SKP file, often in a hotel, an airport or a Starbucks. Now, that is Freedom. I have said it many times, and it sounds a bit overdramatic, but SketchUp literally changed my life.<br /></p><p><br /></p><h4>Tell us about a particular design problem that you&#8217;ve been able to address in SketchUp.</h4><p>Glossy floors. So much of entertainment involves GLOSS.  We love glossy floors and reflective surfaces: it&#8217;s all glitzy showbiz stuff. It&#8217;s also a curious modeling problem to solve. Sometimes I will assign the stage floor a smoky, transparent surface and then copy the entire model above and scale it inside out underneath my transparent floor. It will really look like the above scenery is reflected in the floor but really you are looking at a complete copy of the model under the floor.<br /></p><p><br /></p><h4>Do you have any advice for other SketchUp users?</h4><p>My problem is that I have gotten super fast on SketchUp, but done so using my own little tricks and not really utilizing the software properly. Have you ever seen a bad driver in a car?  They can drive well enough but they are using the wrong hand on the wrong side of the steering wheel. Doesn&#8217;t seem so safe, right? That is me with SketchUp: I make it do great things, but I always think there may be a better way to save time beyond just working quickly. One of my resolutions this year is to get some one-on-one training from a real expert to help me master some of the fundamentals. That should help me get up to super, scary modeling speed but with my hands at 10 and 2 on the steering wheel. <br /><br /></p><p>Posted by Mark Harrison, SketchUp team</p>]]></description>
				<content:encoded><![CDATA[<p><i>Andy Walmsley (<b><a href="http://www.andywalmsley.com/" >AndyWalmsley.com</a></b>) is an Emmy award-winning set and production designer whose work has appeared in television, Broadway, Las Vegas, and beyond. Andy uses SketchUp Pro extensively in his design work, and, in this post, shares how he came to production design as a career and how 3D has changed his work.</i><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-DabKY8oSi3k/UeWLgfPu5-I/AAAAAAAAboU/hqywnoqrPYc/s1600/AmericasGotTalent.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="297" src="http://4.bp.blogspot.com/-DabKY8oSi3k/UeWLgfPu5-I/AAAAAAAAboU/hqywnoqrPYc/s525/AmericasGotTalent.jpeg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: x-small;">Walmsley’s set model for America’s Got Talent, designed in SketchUp Pro</span></i></span></td></tr></tbody></table><h4>What kind of sets do you work on?</h4><p>I’m very diverse, especially for someone in my field. I am essentially a set designer although there are many fancier names for my job: art director, production designer, scenic designer, scenographer. Most people in my line of work tend to specialize in one genre. For example, the guys who do Broadway theater set design rarely (if ever) work on TV sets. Television designers who do ‘drama’ don’t do entertainment shows (like award or game shows). And the designers who do opera and ballet don’t do musical theater. Movie designers just do movies. Rock n’ roll touring designers also specialize. I am very unique in that I design for major TV entertainment shows, Broadway musicals, Las Vegas spectaculars, museum projects, ice shows, cruise ship performances, theme parks, circuses, corporate events: essentially, I’ll design a set for any genre as long as it’s entertainment.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-Ie70QiRmhuo/UeWLjWzg5fI/AAAAAAAAbqA/hM6xzPmmz7o/s1600/WimbledonPrimetime.jpeg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="309" src="http://1.bp.blogspot.com/-Ie70QiRmhuo/UeWLjWzg5fI/AAAAAAAAbqA/hM6xzPmmz7o/s525/WimbledonPrimetime.jpeg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>The production design for the Tennis Channel's Wimbledon Primetime</i></td></tr></tbody></table><h4>How did you get into set and production design as a career?</h4><p>I come from a family of performers. My great grandfather was a very famous British comedian; my grandmother was a silent movie piano player; my grandfather a big band bass player; my dad was a famous comedian; and my mom a fire eater (yes, a fire eater). So I grew up backstage in Vaudeville theaters, TV studios and the circus. For a while I wanted to be a TV cameraman, so my mom bought me a little Lego TV camera crew and I built Lego TV sets and had my little plastic crew shoot my masterpieces. The models got more and more elaborate, and one day a family friend, magician Paul Daniels (the UK’s David Copperfield) saw my models and said, “You know, people actually do this for a living.“ I owe a lot to Paul and even more to Lego.<br /><p><br /><h4>Have you worked on any projects that folks might have heard about?</h4><p>Just a few. Most famously, I designed <i>Who Wants to Be a Millionaire?</i> (before I started using SketchUp). My original design for that show is the most duplicated scenic design in history, as the set has been built to every identical detail in 108 countries around the world. That set was also used in the Oscar-winning film <i>Slumdog Millionaire</i>. I designed for <i>American Idol</i> which is often considered the most successful show in the history of American television. I was nominated for three Emmys for that show and won the Emmy for ‘Outstanding Art Direction.’  I’ve worked on <i>America’s Got Talent</i>, <i>So You Think You Can Dance</i>, and a bunch of other well-known TV projects. <br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-yLoD8jKeaTI/UeWOfBl1GlI/AAAAAAAAbqM/RUPy5_mNrm8/s1600/IDOL_02_wophoneemail.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="340" src="http://2.bp.blogspot.com/-yLoD8jKeaTI/UeWOfBl1GlI/AAAAAAAAbqM/RUPy5_mNrm8/s525/IDOL_02_wophoneemail.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Walmsley's 2009 Emmy-winning production design for American Idol</i></td></tr></tbody></table><p>I’ve designed about 14 Las Vegas shows now, which is more than anyone else I know. In theater my most famous show was <i>Buddy — The Buddy Holly Story</i>. That production was duplicated in 13 countries. My other big theater gig is <i>Blood Brothers</i>, a fantastic musical which is still running in the UK nearly 20 years after I first designed it. <br /><p><br /><h4>What is your favorite part about your job?</h4><p>The ultimate satisfaction for me is to spend a few days creating a model, virtually walking around every inch of it, then only a couple of months later find myself walking around the real set. Most of my sets are huge; they usually occupy sound stages that are 100 feet by 200 feet in size. To be walking around something that you visualized and that came out of your head (via SketchUp) 10 weeks previously is an amazing feeling of power. I think a lot of designers are megalomaniacs, and I think I can see why. <br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-QLGA4TKw5Ww/UeWLk-pP1rI/AAAAAAAAbps/30Xom4R5G4Y/s1600/ec7.jpeg.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="309" src="http://1.bp.blogspot.com/-QLGA4TKw5Ww/UeWLk-pP1rI/AAAAAAAAbps/30Xom4R5G4Y/s525/ec7.jpeg.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>A concept design for an "extreme musical chairs" variety show</i></td></tr></tbody></table><p><h4>How long have you worked with 3D modeling software?</h4><p>I initially invested in a full Mac set up in the 90’s. As if by destiny, the week my hardware and software arrive in the mail, I also landed a huge job and didn’t have the time to learn how to make the leap from a drafting table and pencil to digital tools. Then another job came in, and another, and from that moment I have never been out of work, but also couldn’t find the time to learn to work with the new tools. <br /><p>Fast forward ten years. I had moved to The States to work on American Idol. Shortly after arriving, I purchased a bells-and-whistle drafting table and rented some office space at Henson Studios so that I could set up a model-making office. Pretty soon, I was being mocked by colleagues for still drafting on paper. I signed up for a Vectorworks course that the Art Directors Guild was offering and struggled for the first month. The instructor, Don Jordan, had the patience of a saint, and during one of the class breaks he showed me a new program that he thought I might find easier to grasp — and that was SketchUp. I remember staring at the screen like a caveman looking at the first wheel: I was in love immediately.<br /><p>I’m musically inclined so I often relate my experience with 3D modeling to this metaphor: musicians can pick up some instruments and just instinctively be able to play them. I can grab almost any instrument that you blow into and get a tune out of it in seconds. But string instruments, I am hopeless with. SketchUp is just one of those instruments that I could play instantly.<br /><p><br /><h4>Why is 3D important in set design?</h4><p>Let me describe the process as it was prior to SketchUp Pro. I would go to a meeting about a new show and get briefed, go back to the office and start drafting roughly in pencil, then take those drawings to my two or three model makers (who I had to pay every Friday). They would then spend a week or longer building the models. I would take the model (often on a crowded London train) to show to the producer, he would inevitably want to make changes, I’d take the model back and the assistants would break the model apart to rebuild it with the adaptations. All of this was extremely time consuming, very expensive. Model materials aren’t cheap, and model-making employees (and their models) take up a lot of space. I also don’t miss constantly breathing in toxic glue and paint fumes.<br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-owU75Y4qWyo/UeWLiHyhA9I/AAAAAAAAbpE/dLBz8aMiUbs/s1600/PhysicalIdol.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://2.bp.blogspot.com/-owU75Y4qWyo/UeWLiHyhA9I/AAAAAAAAbpE/dLBz8aMiUbs/s525/PhysicalIdol.JPG" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>One of Walmsley's older, physical production models for American Idol</i></td></tr></tbody></table><p>Now with SketchUp Pro, I don’t even need an office. I go for the initial briefing and can usually turn around a very complex SketchUp model in one (or max) two days with no office, no employees, no equipment, no fumes. The best part: I can now email designs to my producer without travel and I can make changes by quickly editing the SKP file, often in a hotel, an airport or a Starbucks. Now, that is Freedom. I have said it many times, and it sounds a bit overdramatic, but SketchUp literally changed my life.<br /><p><br /><h4>Tell us about a particular design problem that you’ve been able to address in SketchUp.</h4><p>Glossy floors. So much of entertainment involves GLOSS.  We love glossy floors and reflective surfaces: it’s all glitzy showbiz stuff. It’s also a curious modeling problem to solve. Sometimes I will assign the stage floor a smoky, transparent surface and then copy the entire model above and scale it inside out underneath my transparent floor. It will really look like the above scenery is reflected in the floor but really you are looking at a complete copy of the model under the floor.<br /><p><br /><h4>Do you have any advice for other SketchUp users?</h4><p>My problem is that I have gotten super fast on SketchUp, but done so using my own little tricks and not really utilizing the software properly. Have you ever seen a bad driver in a car?  They can drive well enough but they are using the wrong hand on the wrong side of the steering wheel. Doesn’t seem so safe, right? That is me with SketchUp: I make it do great things, but I always think there may be a better way to save time beyond just working quickly. One of my resolutions this year is to get some one-on-one training from a real expert to help me master some of the fundamentals. That should help me get up to super, scary modeling speed but with my hands at 10 and 2 on the steering wheel. <br /><br /><p>Posted by Mark Harrison, SketchUp team]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Announcing the Visiting Professionals Program for Higher Education</title>
		<link>https://googledata.org/uncategorized/announcing-the-visiting-professionals-program-for-higher-education/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=announcing-the-visiting-professionals-program-for-higher-education</link>
		<comments>https://googledata.org/uncategorized/announcing-the-visiting-professionals-program-for-higher-education/#comments</comments>
		<pubDate>Fri, 12 Jul 2013 16:40:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
		
		<guid isPermaLink="false">https://googledata.org/?guid=b65678b40ad657a59d09036fe1aad2ac</guid>
		<description><![CDATA[<p>In our line of work, we meet a lot of SketchUp ninjas. These people have gone way beyond memorizing keyboard shortcuts and customizing templates; they bend SketchUp Pro and LayOut to their will to solve complex design and process problems, to collaborate more efficiently with clients and partners, to build successful businesses. Frankly, these are the folks who make SketchUp do things that even we never imagined possible.<br /></p><p>We&#8217;re inspired by these 3D experts, and we want to help transfer their expertise and knowledge to the next generation of SketchUp professionals. Our new <b><a href="http://www.sketchup.com/programs/visiting-professionals" target="_blank">Visiting Professionals Program</a></b> is an exciting opportunity for U.S.-based university students and faculty to learn how SketchUp Pro and LayOut are used in professional practice across a variety of disciplines.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-WWhVt_o9QfA/UeArPb6VzdI/AAAAAAAAbms/f9dMLg1lDhM/s1600/Visiting+Professionals+Program+-+Presentation+Template.jpg"><img border="0" height="394" src="http://2.bp.blogspot.com/-WWhVt_o9QfA/UeArPb6VzdI/AAAAAAAAbms/f9dMLg1lDhM/s525/Visiting+Professionals+Program+-+Presentation+Template.jpg" width="525"></a></td></tr><tr><td><i>The SketchUp Pro Visiting Professionals: a veritable roster of 3D ninjas</i></td></tr></tbody></table><p>The <a href="http://www.sketchup.com/programs/visiting-professionals" target="_blank">SketchUp Pro Visiting Professionals Program</a> provides access to real-world experts in architecture, planning, landscape architecture, interior design, construction, video game design, film and stage design -- just to name a few. Our program participants include professional designers, renowned educators, and published authors. Beyond SketchUp Pro, these are professionals who have a lot to share about managing schedules and expectations, getting client buy-in and selling project ideas, and working across multiple software platforms to develop flexible workflows. After all, for most people, getting work done means choosing the right tools and making them all work together.<br /></p><p>Visit our program site to <a href="http://www.sketchup.com/programs/visiting-professionals" target="_blank">learn more</a> about what a visit to your school might include, and browse our directory of professional specialists. Then, <a href="http://help.sketchup.com/en/contact/visiting-professionals" target="_blank"><b>apply to have a SketchUp Visiting Professional come to your institution</b></a>. We will be facilitating a limited number of no-cost, U.S. visits for the 2013-14 school year.<br /></p><p><br />Posted by Allyson McDuffie, SketchUp Pro for Education, Program Manager</p>]]></description>
				<content:encoded><![CDATA[<p>In our line of work, we meet a lot of SketchUp ninjas. These people have gone way beyond memorizing keyboard shortcuts and customizing templates; they bend SketchUp Pro and LayOut to their will to solve complex design and process problems, to collaborate more efficiently with clients and partners, to build successful businesses. Frankly, these are the folks who make SketchUp do things that even we never imagined possible.<br /><p>We’re inspired by these 3D experts, and we want to help transfer their expertise and knowledge to the next generation of SketchUp professionals. Our new <b><a href="http://www.sketchup.com/programs/visiting-professionals" >Visiting Professionals Program</a></b> is an exciting opportunity for U.S.-based university students and faculty to learn how SketchUp Pro and LayOut are used in professional practice across a variety of disciplines.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-WWhVt_o9QfA/UeArPb6VzdI/AAAAAAAAbms/f9dMLg1lDhM/s1600/Visiting+Professionals+Program+-+Presentation+Template.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="394" src="http://2.bp.blogspot.com/-WWhVt_o9QfA/UeArPb6VzdI/AAAAAAAAbms/f9dMLg1lDhM/s525/Visiting+Professionals+Program+-+Presentation+Template.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>The SketchUp Pro Visiting Professionals: a veritable roster of 3D ninjas</i></td></tr></tbody></table><p>The <a href="http://www.sketchup.com/programs/visiting-professionals" >SketchUp Pro Visiting Professionals Program</a> provides access to real-world experts in architecture, planning, landscape architecture, interior design, construction, video game design, film and stage design -- just to name a few. Our program participants include professional designers, renowned educators, and published authors. Beyond SketchUp Pro, these are professionals who have a lot to share about managing schedules and expectations, getting client buy-in and selling project ideas, and working across multiple software platforms to develop flexible workflows. After all, for most people, getting work done means choosing the right tools and making them all work together.<br /><p>Visit our program site to <a href="http://www.sketchup.com/programs/visiting-professionals" >learn more</a> about what a visit to your school might include, and browse our directory of professional specialists. Then, <a href="http://help.sketchup.com/en/contact/visiting-professionals" ><b>apply to have a SketchUp Visiting Professional come to your institution</b></a>. We will be facilitating a limited number of no-cost, U.S. visits for the 2013-14 school year.<br /><p><br />Posted by Allyson McDuffie, SketchUp Pro for Education, Program Manager]]></content:encoded>
			<wfw:commentRss>https://googledata.org/uncategorized/announcing-the-visiting-professionals-program-for-higher-education/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
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		<title>This ain&#8217;t our first rodeo</title>
		<link>https://googledata.org/uncategorized/this-aint-our-first-rodeo/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=this-aint-our-first-rodeo</link>
		<comments>https://googledata.org/uncategorized/this-aint-our-first-rodeo/#comments</comments>
		<pubDate>Wed, 12 Jun 2013 16:00:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
		
		<guid isPermaLink="false">https://googledata.org/?guid=78e837ce72ad7ac03a3882f634144070</guid>
		<description><![CDATA[<p>It&#8217;s always been a SketchUp tradition to include a member of our team as the default component. Functionally, we include these 2D figures to lend a sense of scale and perspective when you first open SketchUp. Without a scale figure, it would be impossible to tell if you were looking at the origin from 10 feet away or from 10,000.<br /></p><p>But our scale figures are also subtle nods to the friendly folks on our team. Bryce, Sang, Susan; these people have all played an important role in the development of SketchUp. They&#8217;re also great friends. So, who is the scale figure for <a href="http://www.sketchup.com/download" target="_blank">SketchUp 2013</a>?<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/-5yBS1pEPtkU/UbZI9SmlyKI/AAAAAAAAbl8/2D_XhOT6b9g/s1600/Derrick_Solo.jpg"><img border="0" height="267" src="http://4.bp.blogspot.com/-5yBS1pEPtkU/UbZI9SmlyKI/AAAAAAAAbl8/2D_XhOT6b9g/s640/Derrick_Solo.jpg" width="525"></a></td></tr><tr><td><i>Introducing Derrick, the scale figure for SketchUp 2013</i></td></tr></tbody></table><p>It has been about one year since we were acquired by Trimble. It has also been one year since we lost the person who made it all happen. Derrick Darby was Trimble's champion for our acquisition, and was very excited to move to Boulder, Colorado and continue his career with us. Sadly, he passed away just as the deal was closing, leaving behind a beautiful wife and three talented sons.  <br /></p><p>Derrick had the kind of rare, infectious personality that made us feel like we&#8217;d known him for a lifetime, even if we&#8217;d just met him. He was a true southern gentlemen. And although he wasn't with us as we unpacked on our first day at Trimble, we wouldn't be where we are today without his leadership and thoughtfulness. Derrick was a visionary and an innovator who previously sold two of his own companies to Trimble. He had been around the block with technology creation, acquisition, integration and strategy -- creating jobs and opportunity for many along the way. Derrick liked to say that the SketchUp acquisition wasn&#8217;t Trimble&#8217;s first rodeo. We hope it's one that continues kicking up dust for generations.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/-PI3X9WWWk6s/UbZI9XKbiJI/AAAAAAAAbmA/VTMofACJS1c/s1600/Derrick.jpg"><img border="0" height="267" src="http://4.bp.blogspot.com/-PI3X9WWWk6s/UbZI9XKbiJI/AAAAAAAAbmA/VTMofACJS1c/s640/Derrick.jpg" width="525"></a></td></tr><tr><td><i><span>A few past and present members of the SketchUp team<br /></span></i></td></tr></tbody></table><p>So, picking a scale figure for SketchUp 2013 was an easy decision. Derrick remains an integral part of our team and family, and we couldn't think of a better way to remember him than to share a bit of Derrick&#8217;s personality with world of SketchUp users. The next time you open SketchUp, take a moment to interact with Derrick's component (<b>Tools &#62; Interact</b>) and send some good vibes to guy who was largely responsible for SketchUp&#8217;s third act.<br /></p><p><br />Posted by Chris Keating, on behalf of the SketchUp team</p>]]></description>
				<content:encoded><![CDATA[<p>It’s always been a SketchUp tradition to include a member of our team as the default component. Functionally, we include these 2D figures to lend a sense of scale and perspective when you first open SketchUp. Without a scale figure, it would be impossible to tell if you were looking at the origin from 10 feet away or from 10,000.<br /><p>But our scale figures are also subtle nods to the friendly folks on our team. Bryce, Sang, Susan; these people have all played an important role in the development of SketchUp. They’re also great friends. So, who is the scale figure for <a href="http://www.sketchup.com/download" >SketchUp 2013</a>?<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-5yBS1pEPtkU/UbZI9SmlyKI/AAAAAAAAbl8/2D_XhOT6b9g/s1600/Derrick_Solo.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="267" src="http://4.bp.blogspot.com/-5yBS1pEPtkU/UbZI9SmlyKI/AAAAAAAAbl8/2D_XhOT6b9g/s640/Derrick_Solo.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Introducing Derrick, the scale figure for SketchUp 2013</i></td></tr></tbody></table><p>It has been about one year since we were acquired by Trimble. It has also been one year since we lost the person who made it all happen. Derrick Darby was Trimble's champion for our acquisition, and was very excited to move to Boulder, Colorado and continue his career with us. Sadly, he passed away just as the deal was closing, leaving behind a beautiful wife and three talented sons.  <br /><p>Derrick had the kind of rare, infectious personality that made us feel like we’d known him for a lifetime, even if we’d just met him. He was a true southern gentlemen. And although he wasn't with us as we unpacked on our first day at Trimble, we wouldn't be where we are today without his leadership and thoughtfulness. Derrick was a visionary and an innovator who previously sold two of his own companies to Trimble. He had been around the block with technology creation, acquisition, integration and strategy -- creating jobs and opportunity for many along the way. Derrick liked to say that the SketchUp acquisition wasn’t Trimble’s first rodeo. We hope it's one that continues kicking up dust for generations.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td><a href="http://4.bp.blogspot.com/-PI3X9WWWk6s/UbZI9XKbiJI/AAAAAAAAbmA/VTMofACJS1c/s1600/Derrick.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="267" src="http://4.bp.blogspot.com/-PI3X9WWWk6s/UbZI9XKbiJI/AAAAAAAAbmA/VTMofACJS1c/s640/Derrick.jpg" width="525" /></a></td></tr><tr><td class="tr-caption"><i><span style="font-size: x-small;">A few past and present members of the SketchUp team<br /></span></i></td></tr></tbody></table><p>So, picking a scale figure for SketchUp 2013 was an easy decision. Derrick remains an integral part of our team and family, and we couldn't think of a better way to remember him than to share a bit of Derrick’s personality with world of SketchUp users. The next time you open SketchUp, take a moment to interact with Derrick's component (<b>Tools &gt; Interact</b>) and send some good vibes to guy who was largely responsible for SketchUp’s third act.<br /><p><br />Posted by Chris Keating, on behalf of the SketchUp team]]></content:encoded>
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		<title>Making custom patterns for LayOut</title>
		<link>https://googledata.org/uncategorized/making-custom-patterns-for-layout/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=making-custom-patterns-for-layout</link>
		<comments>https://googledata.org/uncategorized/making-custom-patterns-for-layout/#comments</comments>
		<pubDate>Mon, 10 Jun 2013 18:01:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
		
		<guid isPermaLink="false">https://googledata.org/?guid=380d40a4b2f02d7515fb22fee54137c3</guid>
		<description><![CDATA[The major new feature in the newest version of LayOut in <a href="http://sketchup.com/products/sketchup-pro" target="_blank">SketchUp Pro 2013</a> is Pattern Fill. It lets you fill any shape in your document with a pattern. LayOut ships with a library of patterns to get you started, but creating and adding your own is possible, too. This post is a tutorial on how to do just that.<br /><p></p><h4>The Basics</h4><p>Patterns are made up of image tiles. When you assign a pattern to a shape, LayOut fills that shape with image tiles to create the pattern you want to see. The following picture shows this concept in action:<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-fd3mfK8rkpY/UbYEpIzYFhI/AAAAAAAAbj4/WHTCBOMhWiw/s1600/Post+Imagery+01_01.jpg"><img border="0" height="263" src="http://2.bp.blogspot.com/-fd3mfK8rkpY/UbYEpIzYFhI/AAAAAAAAbj4/WHTCBOMhWiw/s640/Post+Imagery+01_01.jpg" width="525"></a></td></tr><tr><td><i><span>A sampling of patterns that ship with LayOut. Each is made up of image tiles which repeat to form the pattern.</span></i></td></tr></tbody></table><p>There&#8217;s nothing magical about image tiles in LayOut; they&#8217;re just JPG, TIF, GIF or PNG images. All of the pattern tiles we&#8217;ve included with LayOut happen to be PNGs because that format supports non-lossy compression (which makes them look good) and alpha transparency (which makes parts of them see-through). If you can, you should make your pattern tiles PNGs, too.<br /></p><p>To add a pattern to LayOut, all you have to do is choose <b>Import Custom Pattern...</b> from the drop-down menu in the Pattern Fill panel. You can choose any image you like; LayOut will automatically turn it into a pattern by tiling it (copying it in a grid).<br /></p><p>How does LayOut decide how big to draw each individual tile in the pattern? It looks at the source image&#8217;s <i>resolution</i> (pixel density) and uses that. Every PNG, JPG, TIF, and other raster image is saved with a resolution when it&#8217;s created. This is expressed in <i>pixels per inch</i>, or ppi.<br /></p><p>Consider an image which is 1200 pixels wide by 600 pixels high. If this image is saved at 300 ppi, its physical size would be 4 inches (1200 pixels &#247; 300 pixels per inch = 4 inches) by 2 inches . If it were saved at only 100 ppi, its physical size would be 12 inches (1200 px &#247; 100 ppi = 12 in) by 6 inches. The higher the resolution, the smaller the physical size.<br /></p><p></p><h4>Example: A simple geometric pattern</h4><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-pAcSpclC7zw/UbYEpPQyYMI/AAAAAAAAbkI/l2PwiVwRZNc/s1600/Post+Imagery+01_02.jpg"><img border="0" height="263" src="http://2.bp.blogspot.com/-pAcSpclC7zw/UbYEpPQyYMI/AAAAAAAAbkI/l2PwiVwRZNc/s640/Post+Imagery+01_02.jpg" width="525"></a></td></tr><tr><td><i>A pattern composed of parallelograms, or hexagons, or cubes, depending on how you look at it.</i></td></tr></tbody></table><p>Let's make a pattern that looks like the one in the image above. This pattern is relatively simple to create for three reasons:<br /></p><p><i>1) It has only one basic unit.</i><br />The &#8220;cube&#8221; is repeated over and over; there is no other shape.<br /></p><p><i>2) It isn&#8217;t trying to look &#8220;random&#8221;.</i><br />Patterns that are supposed to look like a random distribution of elements are much trickier to create. I&#8217;ll cover them in a separate article.<br /></p><p><i>3) It has no horizontal or vertical lines at its edges.</i><br />The following procedure isn't ideal for making pattern tiles that are made up of horizontal and vertical lines (like bricks and other rectilinear units). Those patterns, while common, are actually special cases that require a completely different technique to make sure they look right when they're tiled together. You can see three examples of these in this article&#8217;s first image, above. I'll outline that different technique in a separate article.<br /></p><p>The technique that follows uses LayOut and Photoshop. While it&#8217;s possible to create pattern tiles using only LayOut (or even SketchUp, for that matter), Photoshop (or another image editor like GIMP) makes it much easier by providing pixel-level editing and tools for resizing raster images precisely.<br /></p><p></p><h4>Step 1: Use LayOut to manually draw a sample of the pattern.</h4><p>LayOut is an obvious way to create simple pattern tiles like this one. The addition of SketchUp's Copy Array feature to LayOut in&#160;<a href="http://sketchup.com/products/sketchup-pro" target="_blank">SketchUp Pro 2013</a> makes tasks like this one a lot easier.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-epYR_RaEXgY/UbYEoz9OLZI/AAAAAAAAbkA/jis5y6t-b0I/s1600/Post+Imagery+01_03.jpg"><img border="0" height="263" src="http://1.bp.blogspot.com/-epYR_RaEXgY/UbYEoz9OLZI/AAAAAAAAbkA/jis5y6t-b0I/s640/Post+Imagery+01_03.jpg" width="525"></a></td></tr><tr><td><i>Step 1: Start by manually creating an area of pattern. For something this simple, LayOut works well.<br /></i></td></tr></tbody></table><p><br /></p><h4>Step 2: Outline a single tile with a rectangle.</h4><p>Drawing this rectangle on a new layer makes it easier to turn on and off later on. Giving it a thick and brightly colored outline makes it easier to see what you're doing.<br /></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-XubpCXxn0cQ/UbYEpUkHZPI/AAAAAAAAblI/MUm6w-TZNls/s1600/Post+Imagery+01_04.jpg"><img border="0" height="263" src="http://2.bp.blogspot.com/-XubpCXxn0cQ/UbYEpUkHZPI/AAAAAAAAblI/MUm6w-TZNls/s640/Post+Imagery+01_04.jpg" width="525"></a></td></tr><tr><td><i>Step 2: Use the Rectangle tool to outline a single tile.</i></td></tr></tbody></table><p><br /></p><h4>Step 3: Fill the "tile outline" rectangle with a bright color and turn off its stroke.</h4><p>This step makes it easy to crop away everything you don't need once you're in Photoshop. Choose a fill color that doesn't appear anywhere in your pattern tile.</p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/-n5suuRQDXcY/UbYEpTDkmDI/AAAAAAAAbkc/y6o55o3WouY/s1600/Post+Imagery+01_05.jpg"><img border="0" height="263" src="http://4.bp.blogspot.com/-n5suuRQDXcY/UbYEpTDkmDI/AAAAAAAAbkc/y6o55o3WouY/s640/Post+Imagery+01_05.jpg" width="525"></a></td></tr><tr><td><i>Step 3: Convert the outlined rectangle into a filled shape with no stroke.<br /></i></td></tr></tbody></table><p><br /></p><h4>Step 4: Duplicate the page and delete only the rectangle.</h4><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-4jMWIHQHpD8/UbYEpj9kJ6I/AAAAAAAAbkY/hp2pgLeuH7g/s1600/Post+Imagery+01_06.jpg"><img border="0" height="263" src="http://2.bp.blogspot.com/-4jMWIHQHpD8/UbYEpj9kJ6I/AAAAAAAAbkY/hp2pgLeuH7g/s640/Post+Imagery+01_06.jpg" width="525"></a></td></tr><tr><td><i><span>Step 4: Duplicate the page and remove the rectangle on the copy.<br /></span></i></td></tr></tbody></table><p><br /></p><h4>Step 5: Export a PDF.</h4><p>In your exported PDF, include both the page with the rectangle and the one without.</p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-vOUNb-aiiu8/UbYEpuwFuNI/AAAAAAAAbkk/A8Hnz7ClXzY/s1600/Post+Imagery+01_07.jpg"><img border="0" height="263" src="http://3.bp.blogspot.com/-vOUNb-aiiu8/UbYEpuwFuNI/AAAAAAAAbkk/A8Hnz7ClXzY/s640/Post+Imagery+01_07.jpg" width="525"></a></td></tr><tr><td><i>Step 5: Export both pages as a PDF file.</i></td></tr></tbody></table><p><br /></p><h4>Step 6: Open the PDF in Photoshop.</h4><p>In Photoshop, choose to open both pages of the PDF as separate image files. Set the image size to something quite large, like 5000 pixels wide. You'll downsample (make them smaller) later on.</p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/-d4Ig6Jh3VtE/UbYEp69oUAI/AAAAAAAAbk8/mQfmKM_pf6M/s1600/Post+Imagery+01_08.jpg"><img border="0" height="263" src="http://4.bp.blogspot.com/-d4Ig6Jh3VtE/UbYEp69oUAI/AAAAAAAAbk8/mQfmKM_pf6M/s640/Post+Imagery+01_08.jpg" width="525"></a></td></tr><tr><td><i>Step 6: Open the pages of the PDF as separate Photoshop files</i></td></tr></tbody></table><p><br /></p><h4>Step 7: Copy / Paste one file into the other.</h4><p>In the open file with the colored rectangle, choose <b>Select &#62; All</b> from the menu bar, then choose <b>Edit &#62; Copy</b>. Move to the other open file, then choose  <b>Edit &#62; Paste Special &#62; Paste in Place</b> to create a new layer.</p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-M9qubcxQ_lM/UbYEqGATmmI/AAAAAAAAbks/jv2ENCC0JXc/s1600/Post+Imagery+01_09.jpg"><img border="0" height="263" src="http://2.bp.blogspot.com/-M9qubcxQ_lM/UbYEqGATmmI/AAAAAAAAbks/jv2ENCC0JXc/s640/Post+Imagery+01_09.jpg" width="525"></a></td></tr><tr><td><i>Step 7: Copy/Paste in Place the contents of one file into the other, creating a new layer in the second file.</i></td></tr></tbody></table><p><br /></p><h4>Step 8: Select the colored rectangle.</h4><p>Choose the layer containing the colored rectangle, then activate the <b>Magic Wand</b> tool and click once on the rectangle to create a selection from it.</p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://4.bp.blogspot.com/-dv5f1FhVmyY/UbYEqd_MNoI/AAAAAAAAbk4/8QXQXsq3xh0/s1600/Post+Imagery+01_10.jpg"><img border="0" height="263" src="http://4.bp.blogspot.com/-dv5f1FhVmyY/UbYEqd_MNoI/AAAAAAAAbk4/8QXQXsq3xh0/s640/Post+Imagery+01_10.jpg" width="525"></a></td></tr><tr><td><i>Step 8: Use the Magic Wand tool to select only the colored rectangle</i></td></tr></tbody></table><p><br /></p><h4>Step 9: Crop the image based on the rectangular selection.</h4><p>Choose <b>Image &#62; Crop</b> from the menu bar to crop the file based on the selection rectangle. Choose <b>Select &#62; Deselect</b> when you're done.</p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-TB_M0C4uyuM/UbYEqo-iTfI/AAAAAAAAblw/9RxE_aJJtT4/s1600/Post+Imagery+01_11.jpg"><img border="0" height="263" src="http://3.bp.blogspot.com/-TB_M0C4uyuM/UbYEqo-iTfI/AAAAAAAAblw/9RxE_aJJtT4/s640/Post+Imagery+01_11.jpg" width="525"></a></td></tr><tr><td><i>Step 9: Crop the image, leaving only a single pattern tile</i></td></tr></tbody></table><p><br /></p><h4>Step 10: Hide the layer containing the colored rectangle.</h4><p>When you hide the layer with the colored rectangle on it, you should be left with only a single pattern tile in your Photoshop file. Save the layered image as a PSD file.</p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-CgNeCj6EENE/UbYEq3E8jVI/AAAAAAAAblg/lSy4tkzop6g/s1600/Post+Imagery+01_12.jpg"><img border="0" height="263" src="http://3.bp.blogspot.com/-CgNeCj6EENE/UbYEq3E8jVI/AAAAAAAAblg/lSy4tkzop6g/s640/Post+Imagery+01_12.jpg" width="525"></a></td></tr><tr><td><i>Step 10: Hide the layer containing the colored rectangle.</i></td></tr></tbody></table><p><br /></p><h4>Step 11: Resize the file.</h4><p>Choose <b>Image &#62; Image Size...</b> to open the Image Size dialog box. Make sure the <b>Resample Image</b> checkbox is checked, and the drop-down menu below it is set to <b>Bilinear</b>. Type in a new width, in pixels, for your pattern tile, then click OK.<br /></p><p><i> Note 1:</i> If you create a very large pattern tile, you won't ever have to worry about blurriness or visible pixels when your pattern appears in LayOut&#8212;it'll be sharp as a tack. On the other hand, making your tile too large could bog down your computer; it all depends on how large each tile will appear, how many tiles LayOut will end up drawing, and how zippy your computer is.<br /></p><p><i> Note 2</i>: When it comes to digital images, there are some "magic" numbers to be aware of. They're the powers of two (2, 4, 8, 16, 32, 64, 128, 256, 512, etc), and using them makes it easier for your computer to resample an image when it needs to be displayed  bigger or smaller than its native size. Making your pattern tile image width one of these numbers says to the world, "I know what I'm doing."<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-aGqZIDF0rpE/UbYErOGj0tI/AAAAAAAAblU/wNrFN-D8IVQ/s1600/Post+Imagery+01_13.jpg"><img border="0" height="263" src="http://2.bp.blogspot.com/-aGqZIDF0rpE/UbYErOGj0tI/AAAAAAAAblU/wNrFN-D8IVQ/s640/Post+Imagery+01_13.jpg" width="525"></a></td></tr><tr><td><i><span>Step 11: Resize the image using the Image Size dialog box.</span></i></td></tr></tbody></table><p><br /></p><h4>Step 12: Change the image resolution.</h4><p>Choose<b> Image &#62; Image Size... </b>to open the Image Size dialog box again. This time, make sure the <b>Resample Image</b> checkbox is unchecked. The fields in the Pixel Dimensions area of the window should be uneditable.<br /></p><p>Here, you're setting the physical size of the pattern tile on your page in LayOut. The value you type into the Width field is the physical width your tile will appear in LayOut when the pattern is set to 1x scale in the Pattern Fill panel. If you want an individual tile to be 0.5 inches wide in LayOut, enter that measurement into the Width field, and click <b>OK</b>.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-9hwn3wPdn0k/UbYErSxRpBI/AAAAAAAAblY/CJYpzDb0x7Q/s1600/Post+Imagery+01_14.jpg"><img border="0" height="263" src="http://1.bp.blogspot.com/-9hwn3wPdn0k/UbYErSxRpBI/AAAAAAAAblY/CJYpzDb0x7Q/s640/Post+Imagery+01_14.jpg" width="525"></a></td></tr><tr><td><i><span>Step 12: Change the image resolution (the pixel density) so that the pattern appears the correct size on your page in LayOut.</span></i></td></tr></tbody></table><p><br /></p><h4>Step 13: Save your image as a PNG file.</h4><p>As I explained at the top of this article, PNG is the image file format that offers both lossless file compression and support for areas of transparency. Both are desirable qualities in a pattern tile, so PNG's almost always the way to go.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-UOxJHidEdeQ/UbYErc4E0VI/AAAAAAAAblc/imT3mkT3b1g/s1600/Post+Imagery+01_15.jpg"><img border="0" height="263" src="http://3.bp.blogspot.com/-UOxJHidEdeQ/UbYErc4E0VI/AAAAAAAAblc/imT3mkT3b1g/s640/Post+Imagery+01_15.jpg" width="525"></a></td></tr><tr><td><i><span>Step 13: Save the image tile as a PNG file. Giving it a meaningful name will save time in the long run.</span></i></td></tr></tbody></table><p><br /></p><h4>Step 14: Import your custom pattern into LayOut.</h4><p>Back in LayOut, open the Pattern Fill panel (<b>Window &#62; Pattern Fill</b>) and choose <b>Import Custom Pattern...</b> from the drop-down menu at the top. Find the PNG file you created in Step 13 and open it.<br /></p><p>To make your custom patterns available in every new LayOut document you create, put them in folders on your system and use the <b>Add Custom Collection... </b>option from the drop-down menu in the Pattern FIll panel.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-RYsLBVANsXE/UbYErofH0BI/AAAAAAAAbls/ZPpQ3mar0YI/s1600/Post+Imagery+01_16.jpg"><img border="0" height="263" src="http://2.bp.blogspot.com/-RYsLBVANsXE/UbYErofH0BI/AAAAAAAAbls/ZPpQ3mar0YI/s640/Post+Imagery+01_16.jpg" width="525"></a></td></tr><tr><td><i><span>Step 14: Use the Pattern Fill panel to import your custom pattern into LayOut.</span></i></td></tr></tbody></table><p><br />In my next couple posts, I&#8217;ll outline techniques for creating pattern tiles that are rectilinear, ones that incorporate transparency, and ones that are supposed to look like a random distribution of elements. Stay tuned, and good luck.<br /></p><p><br />Posted by Aidan Chopra, SketchUp Evangelist<br /></p>]]></description>
				<content:encoded><![CDATA[The major new feature in the newest version of LayOut in <a href="http://sketchup.com/products/sketchup-pro" >SketchUp Pro 2013</a> is Pattern Fill. It lets you fill any shape in your document with a pattern. LayOut ships with a library of patterns to get you started, but creating and adding your own is possible, too. This post is a tutorial on how to do just that.<br /><p><h4>The Basics</h4><p>Patterns are made up of image tiles. When you assign a pattern to a shape, LayOut fills that shape with image tiles to create the pattern you want to see. The following picture shows this concept in action:<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td><a href="http://2.bp.blogspot.com/-fd3mfK8rkpY/UbYEpIzYFhI/AAAAAAAAbj4/WHTCBOMhWiw/s1600/Post+Imagery+01_01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="263" src="http://2.bp.blogspot.com/-fd3mfK8rkpY/UbYEpIzYFhI/AAAAAAAAbj4/WHTCBOMhWiw/s640/Post+Imagery+01_01.jpg" width="525" /></a></td></tr><tr><td class="tr-caption"><i><span style="font-size: x-small;">A sampling of patterns that ship with LayOut. Each is made up of image tiles which repeat to form the pattern.</span></i></td></tr></tbody></table><p>There’s nothing magical about image tiles in LayOut; they’re just JPG, TIF, GIF or PNG images. All of the pattern tiles we’ve included with LayOut happen to be PNGs because that format supports non-lossy compression (which makes them look good) and alpha transparency (which makes parts of them see-through). If you can, you should make your pattern tiles PNGs, too.<br /><p>To add a pattern to LayOut, all you have to do is choose <b>Import Custom Pattern...</b> from the drop-down menu in the Pattern Fill panel. You can choose any image you like; LayOut will automatically turn it into a pattern by tiling it (copying it in a grid).<br /><p>How does LayOut decide how big to draw each individual tile in the pattern? It looks at the source image’s <i>resolution</i> (pixel density) and uses that. Every PNG, JPG, TIF, and other raster image is saved with a resolution when it’s created. This is expressed in <i>pixels per inch</i>, or ppi.<br /><p>Consider an image which is 1200 pixels wide by 600 pixels high. If this image is saved at 300 ppi, its physical size would be 4 inches (1200 pixels ÷ 300 pixels per inch = 4 inches) by 2 inches . If it were saved at only 100 ppi, its physical size would be 12 inches (1200 px ÷ 100 ppi = 12 in) by 6 inches. The higher the resolution, the smaller the physical size.<br /><p><h4>Example: A simple geometric pattern</h4><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-pAcSpclC7zw/UbYEpPQyYMI/AAAAAAAAbkI/l2PwiVwRZNc/s1600/Post+Imagery+01_02.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="263" src="http://2.bp.blogspot.com/-pAcSpclC7zw/UbYEpPQyYMI/AAAAAAAAbkI/l2PwiVwRZNc/s640/Post+Imagery+01_02.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>A pattern composed of parallelograms, or hexagons, or cubes, depending on how you look at it.</i></td></tr></tbody></table><p>Let's make a pattern that looks like the one in the image above. This pattern is relatively simple to create for three reasons:<br /><p><i>1) It has only one basic unit.</i><br />The “cube” is repeated over and over; there is no other shape.<br /><p><i>2) It isn’t trying to look “random”.</i><br />Patterns that are supposed to look like a random distribution of elements are much trickier to create. I’ll cover them in a separate article.<br /><p><i>3) It has no horizontal or vertical lines at its edges.</i><br />The following procedure isn't ideal for making pattern tiles that are made up of horizontal and vertical lines (like bricks and other rectilinear units). Those patterns, while common, are actually special cases that require a completely different technique to make sure they look right when they're tiled together. You can see three examples of these in this article’s first image, above. I'll outline that different technique in a separate article.<br /><p>The technique that follows uses LayOut and Photoshop. While it’s possible to create pattern tiles using only LayOut (or even SketchUp, for that matter), Photoshop (or another image editor like GIMP) makes it much easier by providing pixel-level editing and tools for resizing raster images precisely.<br /><p><h4>Step 1: Use LayOut to manually draw a sample of the pattern.</h4><p>LayOut is an obvious way to create simple pattern tiles like this one. The addition of SketchUp's Copy Array feature to LayOut in&nbsp;<a href="http://sketchup.com/products/sketchup-pro" >SketchUp Pro 2013</a> makes tasks like this one a lot easier.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-epYR_RaEXgY/UbYEoz9OLZI/AAAAAAAAbkA/jis5y6t-b0I/s1600/Post+Imagery+01_03.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="263" src="http://1.bp.blogspot.com/-epYR_RaEXgY/UbYEoz9OLZI/AAAAAAAAbkA/jis5y6t-b0I/s640/Post+Imagery+01_03.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Step 1: Start by manually creating an area of pattern. For something this simple, LayOut works well.<br /></i></td></tr></tbody></table><p><br /><h4>Step 2: Outline a single tile with a rectangle.</h4><p>Drawing this rectangle on a new layer makes it easier to turn on and off later on. Giving it a thick and brightly colored outline makes it easier to see what you're doing.<br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-XubpCXxn0cQ/UbYEpUkHZPI/AAAAAAAAblI/MUm6w-TZNls/s1600/Post+Imagery+01_04.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="263" src="http://2.bp.blogspot.com/-XubpCXxn0cQ/UbYEpUkHZPI/AAAAAAAAblI/MUm6w-TZNls/s640/Post+Imagery+01_04.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Step 2: Use the Rectangle tool to outline a single tile.</i></td></tr></tbody></table><p><br /><h4>Step 3: Fill the "tile outline" rectangle with a bright color and turn off its stroke.</h4><p>This step makes it easy to crop away everything you don't need once you're in Photoshop. Choose a fill color that doesn't appear anywhere in your pattern tile.<p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-n5suuRQDXcY/UbYEpTDkmDI/AAAAAAAAbkc/y6o55o3WouY/s1600/Post+Imagery+01_05.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="263" src="http://4.bp.blogspot.com/-n5suuRQDXcY/UbYEpTDkmDI/AAAAAAAAbkc/y6o55o3WouY/s640/Post+Imagery+01_05.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Step 3: Convert the outlined rectangle into a filled shape with no stroke.<br /></i></td></tr></tbody></table><p><br /><h4>Step 4: Duplicate the page and delete only the rectangle.</h4><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td><a href="http://2.bp.blogspot.com/-4jMWIHQHpD8/UbYEpj9kJ6I/AAAAAAAAbkY/hp2pgLeuH7g/s1600/Post+Imagery+01_06.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="263" src="http://2.bp.blogspot.com/-4jMWIHQHpD8/UbYEpj9kJ6I/AAAAAAAAbkY/hp2pgLeuH7g/s640/Post+Imagery+01_06.jpg" width="525" /></a></td></tr><tr><td class="tr-caption"><i><span style="font-size: x-small;">Step 4: Duplicate the page and remove the rectangle on the copy.<br /></span></i></td></tr></tbody></table><p><br /><h4>Step 5: Export a PDF.</h4><p>In your exported PDF, include both the page with the rectangle and the one without.<p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-vOUNb-aiiu8/UbYEpuwFuNI/AAAAAAAAbkk/A8Hnz7ClXzY/s1600/Post+Imagery+01_07.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="263" src="http://3.bp.blogspot.com/-vOUNb-aiiu8/UbYEpuwFuNI/AAAAAAAAbkk/A8Hnz7ClXzY/s640/Post+Imagery+01_07.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Step 5: Export both pages as a PDF file.</i></td></tr></tbody></table><p><br /><h4>Step 6: Open the PDF in Photoshop.</h4><p>In Photoshop, choose to open both pages of the PDF as separate image files. Set the image size to something quite large, like 5000 pixels wide. You'll downsample (make them smaller) later on.<p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-d4Ig6Jh3VtE/UbYEp69oUAI/AAAAAAAAbk8/mQfmKM_pf6M/s1600/Post+Imagery+01_08.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="263" src="http://4.bp.blogspot.com/-d4Ig6Jh3VtE/UbYEp69oUAI/AAAAAAAAbk8/mQfmKM_pf6M/s640/Post+Imagery+01_08.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Step 6: Open the pages of the PDF as separate Photoshop files</i></td></tr></tbody></table><p><br /><h4>Step 7: Copy / Paste one file into the other.</h4><p>In the open file with the colored rectangle, choose <b>Select &gt; All</b> from the menu bar, then choose <b>Edit &gt; Copy</b>. Move to the other open file, then choose  <b>Edit &gt; Paste Special &gt; Paste in Place</b> to create a new layer.<p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://2.bp.blogspot.com/-M9qubcxQ_lM/UbYEqGATmmI/AAAAAAAAbks/jv2ENCC0JXc/s1600/Post+Imagery+01_09.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="263" src="http://2.bp.blogspot.com/-M9qubcxQ_lM/UbYEqGATmmI/AAAAAAAAbks/jv2ENCC0JXc/s640/Post+Imagery+01_09.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Step 7: Copy/Paste in Place the contents of one file into the other, creating a new layer in the second file.</i></td></tr></tbody></table><p><br /><h4>Step 8: Select the colored rectangle.</h4><p>Choose the layer containing the colored rectangle, then activate the <b>Magic Wand</b> tool and click once on the rectangle to create a selection from it.<p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://4.bp.blogspot.com/-dv5f1FhVmyY/UbYEqd_MNoI/AAAAAAAAbk4/8QXQXsq3xh0/s1600/Post+Imagery+01_10.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="263" src="http://4.bp.blogspot.com/-dv5f1FhVmyY/UbYEqd_MNoI/AAAAAAAAbk4/8QXQXsq3xh0/s640/Post+Imagery+01_10.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Step 8: Use the Magic Wand tool to select only the colored rectangle</i></td></tr></tbody></table><p><br /><h4>Step 9: Crop the image based on the rectangular selection.</h4><p>Choose <b>Image &gt; Crop</b> from the menu bar to crop the file based on the selection rectangle. Choose <b>Select &gt; Deselect</b> when you're done.<p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-TB_M0C4uyuM/UbYEqo-iTfI/AAAAAAAAblw/9RxE_aJJtT4/s1600/Post+Imagery+01_11.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="263" src="http://3.bp.blogspot.com/-TB_M0C4uyuM/UbYEqo-iTfI/AAAAAAAAblw/9RxE_aJJtT4/s640/Post+Imagery+01_11.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Step 9: Crop the image, leaving only a single pattern tile</i></td></tr></tbody></table><p><br /><h4>Step 10: Hide the layer containing the colored rectangle.</h4><p>When you hide the layer with the colored rectangle on it, you should be left with only a single pattern tile in your Photoshop file. Save the layered image as a PSD file.<p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-CgNeCj6EENE/UbYEq3E8jVI/AAAAAAAAblg/lSy4tkzop6g/s1600/Post+Imagery+01_12.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="263" src="http://3.bp.blogspot.com/-CgNeCj6EENE/UbYEq3E8jVI/AAAAAAAAblg/lSy4tkzop6g/s640/Post+Imagery+01_12.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Step 10: Hide the layer containing the colored rectangle.</i></td></tr></tbody></table><p><br /><h4>Step 11: Resize the file.</h4><p>Choose <b>Image &gt; Image Size...</b> to open the Image Size dialog box. Make sure the <b>Resample Image</b> checkbox is checked, and the drop-down menu below it is set to <b>Bilinear</b>. Type in a new width, in pixels, for your pattern tile, then click OK.<br /><p><i> Note 1:</i> If you create a very large pattern tile, you won't ever have to worry about blurriness or visible pixels when your pattern appears in LayOut—it'll be sharp as a tack. On the other hand, making your tile too large could bog down your computer; it all depends on how large each tile will appear, how many tiles LayOut will end up drawing, and how zippy your computer is.<br /><p><i> Note 2</i>: When it comes to digital images, there are some "magic" numbers to be aware of. They're the powers of two (2, 4, 8, 16, 32, 64, 128, 256, 512, etc), and using them makes it easier for your computer to resample an image when it needs to be displayed  bigger or smaller than its native size. Making your pattern tile image width one of these numbers says to the world, "I know what I'm doing."<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td><a href="http://2.bp.blogspot.com/-aGqZIDF0rpE/UbYErOGj0tI/AAAAAAAAblU/wNrFN-D8IVQ/s1600/Post+Imagery+01_13.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="263" src="http://2.bp.blogspot.com/-aGqZIDF0rpE/UbYErOGj0tI/AAAAAAAAblU/wNrFN-D8IVQ/s640/Post+Imagery+01_13.jpg" width="525" /></a></td></tr><tr><td class="tr-caption"><i><span style="font-size: x-small;">Step 11: Resize the image using the Image Size dialog box.</span></i></td></tr></tbody></table><p><br /><h4>Step 12: Change the image resolution.</h4><p>Choose<b> Image &gt; Image Size... </b>to open the Image Size dialog box again. This time, make sure the <b>Resample Image</b> checkbox is unchecked. The fields in the Pixel Dimensions area of the window should be uneditable.<br /><p>Here, you're setting the physical size of the pattern tile on your page in LayOut. The value you type into the Width field is the physical width your tile will appear in LayOut when the pattern is set to 1x scale in the Pattern Fill panel. If you want an individual tile to be 0.5 inches wide in LayOut, enter that measurement into the Width field, and click <b>OK</b>.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td><a href="http://1.bp.blogspot.com/-9hwn3wPdn0k/UbYErSxRpBI/AAAAAAAAblY/CJYpzDb0x7Q/s1600/Post+Imagery+01_14.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="263" src="http://1.bp.blogspot.com/-9hwn3wPdn0k/UbYErSxRpBI/AAAAAAAAblY/CJYpzDb0x7Q/s640/Post+Imagery+01_14.jpg" width="525" /></a></td></tr><tr><td class="tr-caption"><i><span style="font-size: x-small;">Step 12: Change the image resolution (the pixel density) so that the pattern appears the correct size on your page in LayOut.</span></i></td></tr></tbody></table><p><br /><h4>Step 13: Save your image as a PNG file.</h4><p>As I explained at the top of this article, PNG is the image file format that offers both lossless file compression and support for areas of transparency. Both are desirable qualities in a pattern tile, so PNG's almost always the way to go.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td><a href="http://3.bp.blogspot.com/-UOxJHidEdeQ/UbYErc4E0VI/AAAAAAAAblc/imT3mkT3b1g/s1600/Post+Imagery+01_15.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="263" src="http://3.bp.blogspot.com/-UOxJHidEdeQ/UbYErc4E0VI/AAAAAAAAblc/imT3mkT3b1g/s640/Post+Imagery+01_15.jpg" width="525" /></a></td></tr><tr><td class="tr-caption"><i><span style="font-size: x-small;">Step 13: Save the image tile as a PNG file. Giving it a meaningful name will save time in the long run.</span></i></td></tr></tbody></table><p><br /><h4>Step 14: Import your custom pattern into LayOut.</h4><p>Back in LayOut, open the Pattern Fill panel (<b>Window &gt; Pattern Fill</b>) and choose <b>Import Custom Pattern...</b> from the drop-down menu at the top. Find the PNG file you created in Step 13 and open it.<br /><p>To make your custom patterns available in every new LayOut document you create, put them in folders on your system and use the <b>Add Custom Collection... </b>option from the drop-down menu in the Pattern FIll panel.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td><a href="http://2.bp.blogspot.com/-RYsLBVANsXE/UbYErofH0BI/AAAAAAAAbls/ZPpQ3mar0YI/s1600/Post+Imagery+01_16.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="263" src="http://2.bp.blogspot.com/-RYsLBVANsXE/UbYErofH0BI/AAAAAAAAbls/ZPpQ3mar0YI/s640/Post+Imagery+01_16.jpg" width="525" /></a></td></tr><tr><td class="tr-caption"><i><span style="font-size: x-small;">Step 14: Use the Pattern Fill panel to import your custom pattern into LayOut.</span></i></td></tr></tbody></table><p><br />In my next couple posts, I’ll outline techniques for creating pattern tiles that are rectilinear, ones that incorporate transparency, and ones that are supposed to look like a random distribution of elements. Stay tuned, and good luck.<br /><p><br />Posted by Aidan Chopra, SketchUp Evangelist<br />]]></content:encoded>
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		<title>Introducing SketchUp 2013</title>
		<link>https://googledata.org/uncategorized/introducing-sketchup-2013/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=introducing-sketchup-2013</link>
		<comments>https://googledata.org/uncategorized/introducing-sketchup-2013/#comments</comments>
		<pubDate>Wed, 22 May 2013 15:35:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
		
		<guid isPermaLink="false">https://googledata.org/?guid=27a9ecf6fbb121b092daa01b51093fa4</guid>
		<description><![CDATA[<p>Less than a year after joining the Trimble family, it&#8217;s our pleasure to announce the arrival of <b><a href="http://www.sketchup.com/" target="_blank">SketchUp 2013</a></b>. For this release, we focused on two things: building an ecosystem that makes it easier for millions of SketchUp modelers to find and use the plugins and extensions they need, and continuing to turbocharge SketchUp Pro&#8217;s documentation and presentation features (in the form of LayOut). We think you&#8217;ll be really excited about both&#8212;we certainly are.<br /></p><p></p><h2><span>Extension Warehouse: A smarter approach to SketchUp plugins</span></h2><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-B3fq6owYVvk/UZqw9Tp8jmI/AAAAAAAAbhE/cWje4VfezfA/s1600/EW-Banner.jpg"><img border="0" height="246" src="http://3.bp.blogspot.com/-B3fq6owYVvk/UZqw9Tp8jmI/AAAAAAAAbhE/cWje4VfezfA/s525/EW-Banner.jpg" width="525"></a></td></tr><tr><td><i>Can SketchUp do X, Y, or Z? Extension Warehouse is the place to find out.</i></td></tr></tbody></table><p>Over the years, our beloved plugin developers&#8212;the folks who use our Ruby scripting tools to build add-ons for SketchUp&#8212;have created some truly amazing features. Historically, these extensions have been crazy useful, laughably affordable, and (for the most part) incredibly difficult to find. No more.<br /></p><p>For 2013, we built a repository of extensions&#8212;an <a href="http://extensions.sketchup.com/" target="_blank">Extension Warehouse</a>, in our parlance&#8212;that provides a one-stop shop for anyone looking to customize their copy of SketchUp. This one new feature is actually dozens (eventually hundreds) of new features, all ready and waiting for you to discover. Using the Extension Warehouse to find, install and update plugins is a simple operation. And best of all, it all happens right inside SketchUp.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-ci496leseiw/UZrEIfd4PSI/AAAAAAAAbh0/kO_1i8hPYJo/s1600/EWCalloutToolbarOnly_1.jpg"><img border="0" height="98" src="http://3.bp.blogspot.com/-ci496leseiw/UZrEIfd4PSI/AAAAAAAAbh0/kO_1i8hPYJo/s525/EWCalloutToolbarOnly_1.jpg" width="525"></a></td></tr><tr><td><i>By far the best way to get to the Extension Warehouse is by clicking its icon in SketchUp 2013's main toolbar.</i></td></tr></tbody></table><p>When you visit the Extension Warehouse, you&#8217;ll notice it&#8217;s every bit a modern app store: most-popular lists, user reviews, download statistics, introductory videos and more. Clicking a plugin&#8217;s &#8220;Install&#8221; button takes care of just about everything that used to make Ruby scripts so cumbersome to use. No more digging around for your plugins directory. No more unpacking files and folders into precise locations in your file system. No more wondering why this can&#8217;t all be easier. Because now it is.<br /></p><p></p><h2><span> LayOut in SketchUp Pro 2013: More tools for turning your models into drawings</span></h2><a href="http://3.bp.blogspot.com/-JZkJQIO7yO0/UZupwbrxLXI/AAAAAAAAbiM/sTACnUn0RcA/s1600/LO-Splash-Blog.png"><img border="0" src="http://3.bp.blogspot.com/-JZkJQIO7yO0/UZupwbrxLXI/AAAAAAAAbiM/sTACnUn0RcA/s525/LO-Splash-Blog.png"></a><br /><p>We&#8217;ve heard that you&#8217;d like to take your SketchUp models farther into the documentation part of your workflow. For that, we&#8217;re continuing to turn LayOut in <b><a href="http://www.sketchup.com/products/sketchup-pro">SketchUp Pro</a></b> into a full-fledged tool for creating scaled, annotated and dimensioned drawings from your models. In this version, we&#8217;ve added hatching and other pattern fills, speedier vector rendering, better zoom, more useful callouts and other improvements we think you&#8217;ll love.<br /></p><p>The complete list of details about what&#8217;s new in SketchUp Pro 2013 is too long to include in this blog post. We&#8217;ve written another one just for that purpose: <a href="http://sketchupdate.blogspot.com/2013/05/sketchup-pro-2013-closer-look-at-layout.html" target="_blank">SketchUp Pro 2013: A closer look at LayOut</a>.<br /></p><p></p><h2><span>SketchUp Make: A new brand for an old favorite</span></h2><p>We decided that the free version of SketchUp needed a name and a brand of its own. Now the word &#8220;SketchUp&#8221; refers to a product family of which there are two members: SketchUp Pro and <b><a href="http://www.sketchup.com/products/sketchup-make" target="_blank">SketchUp Make</a></b>. The latter is still free, international, and aimed squarely at every treehouse builder, 3D printing wizard, and pinewood derby all-star in the universe. It&#8217;s a reflection of our commitment to our &#8220;3D for Everyone&#8221; mantra, and I&#8217;m super proud to say it&#8217;s here to stay. Read all about it here: <a href="http://sketchupdate.blogspot.com/2013/05/reintroducing-sketchup-make.html">re(Introducing) SketchUp Make</a>.<br /></p><p>We know there&#8217;s been some confusion about choosing the right version of SketchUp in the past, so we want to be absolutely clear about this going forward. If you&#8217;re working on a personal project, SketchUp Make is for you. If you&#8217;re doing professional or commercial work, SketchUp Pro is for you. You&#8217;ll notice we&#8217;ve clarified that SketchUp Make is &#8220;not licensed for commercial work.&#8221; We think SketchUp Pro can help our professional users do amazing things, and with their support, we have every intention of making it an even better tool for modeling, documentation, and communication. And if you need 3D modeling in the classroom, in a makerspace, or in your garage, this change doesn&#8217;t affect you at all: SketchUp Make is free and here to stay.<br /></p><p></p><h2><span> Upgrade and Support, all rolled into one</span></h2><p>Starting today, we&#8217;re introducing a simplified Upgrade and Support program for SketchUp Pro. It goes like this: When you buy a new license for SketchUp Pro 2013, you&#8217;re also buying a year&#8217;s worth of included upgrades (major and minor), email tech support, and phone support for installation and licensing issues. If you already have a SketchUp Pro license that you need to upgrade to SketchUp Pro 2013, you can purchase the same Upgrade and Support program separately. We think it&#8217;s a good deal, and we think you will, too. Find out more about it here: <a href="http://sketchupdate.blogspot.com/2013/05/upgrading-to-sketchup-pro-2013.html" target="_blank">Upgrading to SketchUp Pro 2013</a>.<br /></p><p><br />Posted by John Bacus, SketchUp Team</p>]]></description>
				<content:encoded><![CDATA[<p>Less than a year after joining the Trimble family, it’s our pleasure to announce the arrival of <b><a href="http://www.sketchup.com/" >SketchUp 2013</a></b>. For this release, we focused on two things: building an ecosystem that makes it easier for millions of SketchUp modelers to find and use the plugins and extensions they need, and continuing to turbocharge SketchUp Pro’s documentation and presentation features (in the form of LayOut). We think you’ll be really excited about both—we certainly are.<br /><p><h2><span style="font-size: large;">Extension Warehouse: A smarter approach to SketchUp plugins</span></h2><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-B3fq6owYVvk/UZqw9Tp8jmI/AAAAAAAAbhE/cWje4VfezfA/s1600/EW-Banner.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="246" src="http://3.bp.blogspot.com/-B3fq6owYVvk/UZqw9Tp8jmI/AAAAAAAAbhE/cWje4VfezfA/s525/EW-Banner.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Can SketchUp do X, Y, or Z? Extension Warehouse is the place to find out.</i></td></tr></tbody></table><p>Over the years, our beloved plugin developers—the folks who use our Ruby scripting tools to build add-ons for SketchUp—have created some truly amazing features. Historically, these extensions have been crazy useful, laughably affordable, and (for the most part) incredibly difficult to find. No more.<br /><p>For 2013, we built a repository of extensions—an <a href="http://extensions.sketchup.com/" >Extension Warehouse</a>, in our parlance—that provides a one-stop shop for anyone looking to customize their copy of SketchUp. This one new feature is actually dozens (eventually hundreds) of new features, all ready and waiting for you to discover. Using the Extension Warehouse to find, install and update plugins is a simple operation. And best of all, it all happens right inside SketchUp.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-ci496leseiw/UZrEIfd4PSI/AAAAAAAAbh0/kO_1i8hPYJo/s1600/EWCalloutToolbarOnly_1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="98" src="http://3.bp.blogspot.com/-ci496leseiw/UZrEIfd4PSI/AAAAAAAAbh0/kO_1i8hPYJo/s525/EWCalloutToolbarOnly_1.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>By far the best way to get to the Extension Warehouse is by clicking its icon in SketchUp 2013's main toolbar.</i></td></tr></tbody></table><p>When you visit the Extension Warehouse, you’ll notice it’s every bit a modern app store: most-popular lists, user reviews, download statistics, introductory videos and more. Clicking a plugin’s “Install” button takes care of just about everything that used to make Ruby scripts so cumbersome to use. No more digging around for your plugins directory. No more unpacking files and folders into precise locations in your file system. No more wondering why this can’t all be easier. Because now it is.<br /><p><h2><span style="font-size: large;"> LayOut in SketchUp Pro 2013: More tools for turning your models into drawings</span></h2><a href="http://3.bp.blogspot.com/-JZkJQIO7yO0/UZupwbrxLXI/AAAAAAAAbiM/sTACnUn0RcA/s1600/LO-Splash-Blog.png" imageanchor="1" ><img border="0" src="http://3.bp.blogspot.com/-JZkJQIO7yO0/UZupwbrxLXI/AAAAAAAAbiM/sTACnUn0RcA/s525/LO-Splash-Blog.png" /></a><br /><p>We’ve heard that you’d like to take your SketchUp models farther into the documentation part of your workflow. For that, we’re continuing to turn LayOut in <b><a href="http://www.sketchup.com/products/sketchup-pro">SketchUp Pro</a></b> into a full-fledged tool for creating scaled, annotated and dimensioned drawings from your models. In this version, we’ve added hatching and other pattern fills, speedier vector rendering, better zoom, more useful callouts and other improvements we think you’ll love.<br /><p>The complete list of details about what’s new in SketchUp Pro 2013 is too long to include in this blog post. We’ve written another one just for that purpose: <a href="http://sketchupdate.blogspot.com/2013/05/sketchup-pro-2013-closer-look-at-layout.html" >SketchUp Pro 2013: A closer look at LayOut</a>.<br /><p><h2><span style="font-size: large;">SketchUp Make: A new brand for an old favorite</span></h2><p>We decided that the free version of SketchUp needed a name and a brand of its own. Now the word “SketchUp” refers to a product family of which there are two members: SketchUp Pro and <b><a href="http://www.sketchup.com/products/sketchup-make" >SketchUp Make</a></b>. The latter is still free, international, and aimed squarely at every treehouse builder, 3D printing wizard, and pinewood derby all-star in the universe. It’s a reflection of our commitment to our “3D for Everyone” mantra, and I’m super proud to say it’s here to stay. Read all about it here: <a href="http://sketchupdate.blogspot.com/2013/05/reintroducing-sketchup-make.html">re(Introducing) SketchUp Make</a>.<br /><p>We know there’s been some confusion about choosing the right version of SketchUp in the past, so we want to be absolutely clear about this going forward. If you’re working on a personal project, SketchUp Make is for you. If you’re doing professional or commercial work, SketchUp Pro is for you. You’ll notice we’ve clarified that SketchUp Make is “not licensed for commercial work.” We think SketchUp Pro can help our professional users do amazing things, and with their support, we have every intention of making it an even better tool for modeling, documentation, and communication. And if you need 3D modeling in the classroom, in a makerspace, or in your garage, this change doesn’t affect you at all: SketchUp Make is free and here to stay.<br /><p><h2><span style="font-size: large;"> Upgrade and Support, all rolled into one</span></h2><p>Starting today, we’re introducing a simplified Upgrade and Support program for SketchUp Pro. It goes like this: When you buy a new license for SketchUp Pro 2013, you’re also buying a year’s worth of included upgrades (major and minor), email tech support, and phone support for installation and licensing issues. If you already have a SketchUp Pro license that you need to upgrade to SketchUp Pro 2013, you can purchase the same Upgrade and Support program separately. We think it’s a good deal, and we think you will, too. Find out more about it here: <a href="http://sketchupdate.blogspot.com/2013/05/upgrading-to-sketchup-pro-2013.html" >Upgrading to SketchUp Pro 2013</a>.<br /><p><br />Posted by John Bacus, SketchUp Team]]></content:encoded>
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		<title>(re)Introducing SketchUp Make</title>
		<link>https://googledata.org/uncategorized/reintroducing-sketchup-make/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=reintroducing-sketchup-make</link>
		<comments>https://googledata.org/uncategorized/reintroducing-sketchup-make/#comments</comments>
		<pubDate>Wed, 22 May 2013 15:34:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
		
		<guid isPermaLink="false">https://googledata.org/?guid=38b90498b5e70b1692d6e9c5550ebdb5</guid>
		<description><![CDATA[<p>In 2006, just a few weeks after we closed our original acquisition by Google, we introduced a slimmed-down new version of SketchUp that allowed people to quickly and easily build 3D models of the buildings that mattered to them for representation in Earth. One of the biggest features we added was actually something we took away&#8230; the price tag. This new version of SketchUp cost nothing to use&#8212;and because SketchUp is SketchUp&#8212;anyone could learn how to do so in almost no time at all.<br /></p><p>As most folks probably now know, the free version of SketchUp has been a huge success. In the past six years or so, its user base has grown into the millions and spread around the world. Today more than 30 million people a year use SketchUp in a dozen different languages, at a rate of almost 40 starts per second. Read that again if you need minute for it to sink in&#8230; SketchUp is used almost a billion times a year. And still that number is growing.<br /></p><p>While there are certainly communities of folks who still use SketchUp as a &#8220;geo-modeling&#8221; tool for Google Earth, the reality is that that this kind of use has only ever represented a small subset of all the things people are actually doing with it.<br /></p><p>We found that SketchUp has been used to plan <a href="http://sketchup.google.com/3dwarehouse/search?tags=Burning+Man&#38;start=0" target="_blank">structures at Burning Man</a>. It has also been used to launch <a href="http://www.kickstarter.com/projects/cesarminoru/protei-open-hardware-oil-spill-cleaning-sailing-ro?ref=live" target="_blank">ocean cleaning drones</a>. Not only has it become a tool of choice for 3D printing enthusiasts, it&#8217;s been used to <a href="http://www.buildyourcnc.com/blueChickVersion42CNCMachineKit.aspx" target="_blank">design the printers themselves</a>, helping to kick off a broader revolution in personal manufacturing. On top of it all, SketchUp can be used by kids to design <a href="http://www.mastersketchup.com/design-pinewood-derby-cars-with-symmetry-in-sketchup/" target="_blank">the best pinewood derby racers ever</a>. Truly we&#8217;re seeing &#8220;3D for everyone&#8221; playing out at a grand scale.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-K__4Luar_3s/UZvsRJJlSfI/AAAAAAAAbic/5YFGXmRBsuw/s1600/Make-Tableau.png"><img border="0" src="http://3.bp.blogspot.com/-K__4Luar_3s/UZvsRJJlSfI/AAAAAAAAbic/5YFGXmRBsuw/s1600/Make-Tableau.png"></a></td></tr><tr><td><i>SketchUp Make: Used by people who make things (sometimes even to make things that make things)</i></td></tr></tbody></table><p>As it turns out, there&#8217;s now a name for this diversely creative and inventive group of folks who have been using SketchUp for years. We call them &#8220;Makers,&#8221; a term coined by Dale Dougherty and his gang at <a href="http://www.makezine.com/" target="_blank">Make:</a>. We&#8217;ve been a part of Dale&#8217;s movement since the beginning, and we&#8217;re in it for the long run. And it is in honor of the Maker movement that we&#8217;re re-launching our free 3D design tool under the new name &#8220;<b><a href="http://sketchup.com/products/sketchup-make" target="_blank">SketchUp Make</a></b>.&#8221;<br /></p><p>But really, there isn&#8217;t much else changing here&#8212;SketchUp Make is still free for non-commercial use, still powerful and still under active development. We&#8217;ve added a batch of new features to the 2013 release of SketchUp Make (check out our new <a href="http://extensions.sketchup.com/en/content/sketchup-stl" target="_blank">STL import&#124;export extension</a>, for example) and we&#8217;re looking forward to developing and supporting it well into the future. Let&#8217;s go make stuff together!<br /></p><p><br />Posted by John Bacus, SketchUp Team<br /></p><p><i>Have questions about SketchUp Make? We'll be listening here and on <a href="http://productforums.google.com/forum/#!category-topic/sketchup/sketchup/pc/Q9D3aCBPEB8">this thread</a> in our help forum.<br /></i></p>]]></description>
				<content:encoded><![CDATA[<p>In 2006, just a few weeks after we closed our original acquisition by Google, we introduced a slimmed-down new version of SketchUp that allowed people to quickly and easily build 3D models of the buildings that mattered to them for representation in Earth. One of the biggest features we added was actually something we took away… the price tag. This new version of SketchUp cost nothing to use—and because SketchUp is SketchUp—anyone could learn how to do so in almost no time at all.<br /><p>As most folks probably now know, the free version of SketchUp has been a huge success. In the past six years or so, its user base has grown into the millions and spread around the world. Today more than 30 million people a year use SketchUp in a dozen different languages, at a rate of almost 40 starts per second. Read that again if you need minute for it to sink in… SketchUp is used almost a billion times a year. And still that number is growing.<br /><p>While there are certainly communities of folks who still use SketchUp as a “geo-modeling” tool for Google Earth, the reality is that that this kind of use has only ever represented a small subset of all the things people are actually doing with it.<br /><p>We found that SketchUp has been used to plan <a href="http://sketchup.google.com/3dwarehouse/search?tags=Burning+Man&amp;start=0" >structures at Burning Man</a>. It has also been used to launch <a href="http://www.kickstarter.com/projects/cesarminoru/protei-open-hardware-oil-spill-cleaning-sailing-ro?ref=live" >ocean cleaning drones</a>. Not only has it become a tool of choice for 3D printing enthusiasts, it’s been used to <a href="http://www.buildyourcnc.com/blueChickVersion42CNCMachineKit.aspx" >design the printers themselves</a>, helping to kick off a broader revolution in personal manufacturing. On top of it all, SketchUp can be used by kids to design <a href="http://www.mastersketchup.com/design-pinewood-derby-cars-with-symmetry-in-sketchup/" >the best pinewood derby racers ever</a>. Truly we’re seeing “3D for everyone” playing out at a grand scale.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-K__4Luar_3s/UZvsRJJlSfI/AAAAAAAAbic/5YFGXmRBsuw/s1600/Make-Tableau.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="http://3.bp.blogspot.com/-K__4Luar_3s/UZvsRJJlSfI/AAAAAAAAbic/5YFGXmRBsuw/s1600/Make-Tableau.png" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>SketchUp Make: Used by people who make things (sometimes even to make things that make things)</i></td></tr></tbody></table><p>As it turns out, there’s now a name for this diversely creative and inventive group of folks who have been using SketchUp for years. We call them “Makers,” a term coined by Dale Dougherty and his gang at <a href="http://www.makezine.com/" >Make:</a>. We’ve been a part of Dale’s movement since the beginning, and we’re in it for the long run. And it is in honor of the Maker movement that we’re re-launching our free 3D design tool under the new name “<b><a href="http://sketchup.com/products/sketchup-make" >SketchUp Make</a></b>.”<br /><p>But really, there isn’t much else changing here—SketchUp Make is still free for non-commercial use, still powerful and still under active development. We’ve added a batch of new features to the 2013 release of SketchUp Make (check out our new <a href="http://extensions.sketchup.com/en/content/sketchup-stl" >STL import|export extension</a>, for example) and we’re looking forward to developing and supporting it well into the future. Let’s go make stuff together!<br /><p><br />Posted by John Bacus, SketchUp Team<br /><p><i>Have questions about SketchUp Make? We'll be listening here and on <a href="http://productforums.google.com/forum/#!category-topic/sketchup/sketchup/pc/Q9D3aCBPEB8">this thread</a> in our help forum.<br /></i>]]></content:encoded>
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		<title>SketchUp Pro 2013: A closer look at LayOut</title>
		<link>https://googledata.org/uncategorized/sketchup-pro-2013-a-closer-look-at-layout/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchup-pro-2013-a-closer-look-at-layout</link>
		<comments>https://googledata.org/uncategorized/sketchup-pro-2013-a-closer-look-at-layout/#comments</comments>
		<pubDate>Wed, 22 May 2013 15:33:00 +0000</pubDate>
		<dc:creator><![CDATA[SketchUp Team]]></dc:creator>
		
		<guid isPermaLink="false">https://googledata.org/?guid=2737b72daa8118720bf4bc986a3887ce</guid>
		<description><![CDATA[<p>LayOut in SketchUp Pro has always existed to help you quickly and easily turn SketchUp models into compelling, communicative drawings. When we first released LayOut several years ago, its features put it firmly in the &#8220;presentation drawings&#8221; category of tools; it was equal parts layout, illustration, and slide software. Our users liked it, but they wanted it to do more&#8212;they wanted it to replace their bloated, complicated CAD systems, too. The live link between SketchUp models and LayOut model viewports has always been perfect for developing construction drawings that can evolve along with your designs.<br /></p><p>A couple of versions ago, we decided to fully commit to making LayOut into the application that so many of you have been asking for. We added dimensions, vector rendering, and the ability to snap to points in your model viewports. We added DWG and DXF export, and configurable dashed lines. We made LayOut even faster, made it easier to move elements around precisely, and made lines editable&#8212;our Line tool may be the most intuitive vector drawing instrument around. Some of our users began to use LayOut to do <a href="http://youtu.be/JnHrdUCenzs" target="_blank">complete sets of construction drawings</a>.<br /></p><p>For <a href="http://www.sketchup.com/products/sketchup-pro" target="_blank">SketchUp Pro 2013</a>, the improvements we made fall into three categories: a big, new feature, annotation refinements, and usability upgrades that make LayOut faster, smoother and even more pleasurable to use. Let&#8217;s take a look at these in order:<br /></p><p></p><h2><b><span>Pattern Fill: Hatching for materials, poch&#233; and other applications</span></b></h2><p>Glance at LayOut&#8217;s updated Shape Style panel and you&#8217;ll notice a major addition: Pattern Fill. In response to our pro users&#8217; (vehement) requests for the ability to add areas of hatching to their plans, sections and elevations, we built a feature that does that&#8212;and more. Simply building a Hatch tool with a limited library of symbols would have satisfied the request, but it would have been a single-purpose answer to the problem.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://2.bp.blogspot.com/-dvGmQuH95rw/UZqa2PXotUI/AAAAAAAAbgU/Chw8ptl4deQ/s1600/LO_Example-File_1500px.jpg"><img border="0" height="335" src="http://2.bp.blogspot.com/-dvGmQuH95rw/UZqa2PXotUI/AAAAAAAAbgU/Chw8ptl4deQ/s525/LO_Example-File_1500px.jpg" width="525"></a></td></tr><tr><td><b><span><span>This drawing is 100% LayOut in SketchUp Pro 2013. Notice the dot screen patterns used to indicate the ground cover and to poch&#233; the walls. </span></span></b></td></tr></tbody></table><p>Patterns in LayOut are simple raster images&#8212;usually PNGs&#8212;that can be any color, and can include an <i>alpha channel</i> for incorporating transparency. Most of the patterns we&#8217;ve included are single-colored lines with transparent backgrounds. This allows you to use any background color; just pick one from the Fill color well in the Shape Style panel. It&#8217;s a pretty flexible system that allows for an infinite number of combinations.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-YKaIExs2MyI/UZqa2nAiRPI/AAAAAAAAbgs/j81LbWMfOtY/s1600/Pattern+Fill+1_1000px.jpg"><img border="0" height="279" src="http://1.bp.blogspot.com/-YKaIExs2MyI/UZqa2nAiRPI/AAAAAAAAbgs/j81LbWMfOtY/s525/Pattern+Fill+1_1000px.jpg" width="525"></a></td></tr><tr><td><span><i><span>Almost all of the patterns we included in LayOut have transparent backgrounds. To add a solid color behind a patterned area, just click the Fill button in the Shape Style panel.</span></i></span></td></tr></tbody></table><p>The new Pattern Fill panel acts as a browser, but it also provides two other important pieces of functionality: Rotate and Scale. These are pretty self-explanatory, but they mean you can orient and size any pattern to whatever is appropriate for your drawing.<br /></p><p>LayOut in SketchUp Pro 2013 ships with over a hundred example patterns, but adding your own tileable images (or ones you find online) is dead easy. You can create a pattern tile in any other graphics program. We used a combination of LayOut and Photoshop to create ours. Making patterns that tile seamlessly can be a little tricky, but we&#8217;ll be posting a tutorial in the next few weeks.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-L3Gg89n66F4/UZqa1wS9w8I/AAAAAAAAbgY/CIQO6Tu5z4k/s1600/LayOut+2013+Sampler_1000px.jpg"><img border="0" height="350" src="http://1.bp.blogspot.com/-L3Gg89n66F4/UZqa1wS9w8I/AAAAAAAAbgY/CIQO6Tu5z4k/s525/LayOut+2013+Sampler_1000px.jpg" width="525"></a></td></tr><tr><td><span><span><i>A sampler of patterns in the new LayOut. You can also add patterns you make yourself or find elsewhere.</i></span></span></td></tr></tbody></table><p>Patterns are stored in folders on your system, just like materials, components, styles and plugins are in SketchUp. We organized the ones we made for this release into four main categories:<br /></p><p><b>Material Symbols</b> represent common graphic notations for construction materials; they&#8217;re what most people mean when they refer to &#8220;hatches&#8221;. We built two dozen of the most common ones for this version, including old favorites like Steel, Cast-in-place Concrete, and my personal favorite, Earth Compacted Fill.<br /></p><p><b>Geometric Tiles</b> include rectangles, circles, hexagons and other shapes, arranged in common patterns like running bond, herringbone and checkerboard. We imagine that these can be used to represent anything from brick, to paving, to kitchen and bathroom tile, but of course you can also use them more abstractly if you like.<br /></p><p><b>Site Patterns</b> is a category we created to include the kinds of things you might use in a site drawing: Trees arranged into rows, in plan and in elevation. Parking spaces, both at 90 and 60 degree angles. And, as a bit of a joke, something Aidan calls &#8220;Mown Lawn,&#8221; in four attractive shades of green.<br /></p><p><b>Tonal Patterns</b> are things like dot screens, parallel lines, and sketchy edges. If you&#8217;re old enough to remember the beautiful drawings architects and illustrators were able to make with  Zip-A-Tone and other, similar products, you can imagine the potential for these. Tonal patterns work alongside linework in drawings in ways that fields of solid color can&#8217;t. Your poch&#233;d sections cuts will never look the same.<br /></p><p></p><h2><b><span>Better annotations make better drawings</span></b></h2><p>LayOut&#8217;s Label tool lets you quickly and easily create a note with a leader line that automatically sticks to whatever it&#8217;s pointing to. It&#8217;s a simple concept, but there were a few things we did to make ours work a whole lot better:<br /></p><p><b>Curved Leader Lines:</b> It was recently pointed out to me that the reason architects use curved callouts is so that they can be easily differentiated from the straight linework in the rest of their drawings. That makes a ton of sense, so we set about making it easier to create curved leader lines in LayOut. The old way involved no fewer than five clicks. The new way takes only two. If you want the line to curve, just click-drag when you&#8217;re creating it.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://1.bp.blogspot.com/-AQ10rTgD1fM/UZqa2Yd_ZNI/AAAAAAAAbgg/9fEb4Q2qS98/s1600/Curved+Leaders_1000px.jpg"><img border="0" height="311" src="http://1.bp.blogspot.com/-AQ10rTgD1fM/UZqa2Yd_ZNI/AAAAAAAAbgg/9fEb4Q2qS98/s525/Curved+Leaders_1000px.jpg" width="525"></a></td></tr><tr><td><span><i><span>Creating a callout with curved leader lines is simple. Just remember to click-drag your mouse button when you&#8217;re placing an endpoint. Double-clicking an existing leader line with the Select tool lets you edit it at any time.</span></i></span></td></tr></tbody></table><p><b>Improved Arrowheads:</b> Most of the time, your leader lines terminate in an arrowhead. And most of the time, that arrowhead is a solid, black triangle. And in previous versions of LayOut, the only black arrowhead looked like it had eaten too many pastries. By astoundingly popular demand, we&#8217;ve added a slimmer, trimmer option, available in classic black and more discrete white. We also improved the alignment of arrowheads to make them look better when their leader lines are angled or curved.<br /></p><p><b>Dashes in Dimensions:</b> In the new version of LayOut, you have the option to add a dash to your non-metric dimensions. The difference between 8&#8217; 6&#8221; and 8&#8217; - 6&#8221; on a small printout with tiny type is anything but trivial.<br /></p><p></p><h2><b><span>Usability Improvements: Faster, smoother, and more efficient</span></b></h2><p>There&#8217;s a lot to be said for making software more usable. This is less about features and more about tweaking, fixing and otherwise improving little things that add up to making LayOut a better application: <br /></p><p><b>Copy Array</b> lets you use keyboard modifiers to easily make multiple copies of entities, all at once, just like you can in SketchUp. Since our developers coded this feature into our test versions a few months ago, I&#8217;ve used it almost every day.<br /></p><p><b>Speedier Vector Rendering</b> means significantly less time waiting for LayOut to vector-render the contents of a model viewport. You should consider using vector rendering whenever you&#8217;re dealing with crisp linework in a document that will be printed or exported at a large physical size.<br /></p><p><b>Better Zoom</b> is probably the thing you&#8217;ll notice first. We increased LayOut&#8217;s maximum zoom level by a factor of ten, from 1000% to 10,000%. When you&#8217;ve got a lot on your page, and things are small and close together, being able to zoom in farther is a godsend. You&#8217;ll see.<br /></p><p></p><table align="center" cellpadding="0" cellspacing="0"><tbody><tr><td><a href="http://3.bp.blogspot.com/-u0Znyr0kS4M/UZqa2hQjhuI/AAAAAAAAbgo/ALXAyM1YYQg/s1600/More+Zoom_1000px.jpg"><img border="0" height="352" src="http://3.bp.blogspot.com/-u0Znyr0kS4M/UZqa2hQjhuI/AAAAAAAAbgo/ALXAyM1YYQg/s525/More+Zoom_1000px.jpg" width="525"></a></td></tr><tr><td><i>We increased LayOut's maximum zoom by a factor of 10. Now you can zoom in far enough to select and edit the smallest entities on your page.</i></td></tr></tbody></table><p><b>Numbered Pages in the Pages Panel</b> is a handy tweak that makes it easier to print or export specific pages in your LayOut document. No more counting down from the top of your Pages panel to figure out it&#8217;s page 43 that you want to export to PDF.<br /></p><p><b>Faster Screen Redraw</b> should make LayOut feel snappier, especially as your document gets more complex. Every time you zoom, pan or move an entity on the page, the tiny elves in your computer have to re-draw the picture on your screen. For 2013, our engineers optimized the code that controls how fast this happens.<br /></p><p><br />Posted by Sandra Winstead, LayOut Product Manager</p>]]></description>
				<content:encoded><![CDATA[<p>LayOut in SketchUp Pro has always existed to help you quickly and easily turn SketchUp models into compelling, communicative drawings. When we first released LayOut several years ago, its features put it firmly in the “presentation drawings” category of tools; it was equal parts layout, illustration, and slide software. Our users liked it, but they wanted it to do more—they wanted it to replace their bloated, complicated CAD systems, too. The live link between SketchUp models and LayOut model viewports has always been perfect for developing construction drawings that can evolve along with your designs.<br /><p>A couple of versions ago, we decided to fully commit to making LayOut into the application that so many of you have been asking for. We added dimensions, vector rendering, and the ability to snap to points in your model viewports. We added DWG and DXF export, and configurable dashed lines. We made LayOut even faster, made it easier to move elements around precisely, and made lines editable—our Line tool may be the most intuitive vector drawing instrument around. Some of our users began to use LayOut to do <a href="http://youtu.be/JnHrdUCenzs" >complete sets of construction drawings</a>.<br /><p>For <a href="http://www.sketchup.com/products/sketchup-pro" >SketchUp Pro 2013</a>, the improvements we made fall into three categories: a big, new feature, annotation refinements, and usability upgrades that make LayOut faster, smoother and even more pleasurable to use. Let’s take a look at these in order:<br /><p><h2><b><span style="font-size: large;">Pattern Fill: Hatching for materials, poché and other applications</span></b></h2><p>Glance at LayOut’s updated Shape Style panel and you’ll notice a major addition: Pattern Fill. In response to our pro users’ (vehement) requests for the ability to add areas of hatching to their plans, sections and elevations, we built a feature that does that—and more. Simply building a Hatch tool with a limited library of symbols would have satisfied the request, but it would have been a single-purpose answer to the problem.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td><a href="http://2.bp.blogspot.com/-dvGmQuH95rw/UZqa2PXotUI/AAAAAAAAbgU/Chw8ptl4deQ/s1600/LO_Example-File_1500px.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="335" src="http://2.bp.blogspot.com/-dvGmQuH95rw/UZqa2PXotUI/AAAAAAAAbgU/Chw8ptl4deQ/s525/LO_Example-File_1500px.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="font-size: 13px;"><b id="docs-internal-guid-1d635d45-c3f0-8413-2964-87d91eb6db3b" style="font-weight: normal;"><span style="font-family: Arial; font-style: italic; vertical-align: baseline; white-space: pre-wrap;"><span style="font-size: x-small;">This drawing is 100% LayOut in SketchUp Pro 2013. Notice the dot screen patterns used to indicate the ground cover and to poché the walls. </span></span></b></td></tr></tbody></table><p>Patterns in LayOut are simple raster images—usually PNGs—that can be any color, and can include an <i>alpha channel</i> for incorporating transparency. Most of the patterns we’ve included are single-colored lines with transparent backgrounds. This allows you to use any background color; just pick one from the Fill color well in the Shape Style panel. It’s a pretty flexible system that allows for an infinite number of combinations.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-YKaIExs2MyI/UZqa2nAiRPI/AAAAAAAAbgs/j81LbWMfOtY/s1600/Pattern+Fill+1_1000px.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="279" src="http://1.bp.blogspot.com/-YKaIExs2MyI/UZqa2nAiRPI/AAAAAAAAbgs/j81LbWMfOtY/s525/Pattern+Fill+1_1000px.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: x-small;">Almost all of the patterns we included in LayOut have transparent backgrounds. To add a solid color behind a patterned area, just click the Fill button in the Shape Style panel.</span></i></span></td></tr></tbody></table><p>The new Pattern Fill panel acts as a browser, but it also provides two other important pieces of functionality: Rotate and Scale. These are pretty self-explanatory, but they mean you can orient and size any pattern to whatever is appropriate for your drawing.<br /><p>LayOut in SketchUp Pro 2013 ships with over a hundred example patterns, but adding your own tileable images (or ones you find online) is dead easy. You can create a pattern tile in any other graphics program. We used a combination of LayOut and Photoshop to create ours. Making patterns that tile seamlessly can be a little tricky, but we’ll be posting a tutorial in the next few weeks.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-L3Gg89n66F4/UZqa1wS9w8I/AAAAAAAAbgY/CIQO6Tu5z4k/s1600/LayOut+2013+Sampler_1000px.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="350" src="http://1.bp.blogspot.com/-L3Gg89n66F4/UZqa1wS9w8I/AAAAAAAAbgY/CIQO6Tu5z4k/s525/LayOut+2013+Sampler_1000px.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><span style="font-size: x-small;"><i>A sampler of patterns in the new LayOut. You can also add patterns you make yourself or find elsewhere.</i></span></span></td></tr></tbody></table><p>Patterns are stored in folders on your system, just like materials, components, styles and plugins are in SketchUp. We organized the ones we made for this release into four main categories:<br /><p><b>Material Symbols</b> represent common graphic notations for construction materials; they’re what most people mean when they refer to “hatches”. We built two dozen of the most common ones for this version, including old favorites like Steel, Cast-in-place Concrete, and my personal favorite, Earth Compacted Fill.<br /><p><b>Geometric Tiles</b> include rectangles, circles, hexagons and other shapes, arranged in common patterns like running bond, herringbone and checkerboard. We imagine that these can be used to represent anything from brick, to paving, to kitchen and bathroom tile, but of course you can also use them more abstractly if you like.<br /><p><b>Site Patterns</b> is a category we created to include the kinds of things you might use in a site drawing: Trees arranged into rows, in plan and in elevation. Parking spaces, both at 90 and 60 degree angles. And, as a bit of a joke, something Aidan calls “Mown Lawn,” in four attractive shades of green.<br /><p><b>Tonal Patterns</b> are things like dot screens, parallel lines, and sketchy edges. If you’re old enough to remember the beautiful drawings architects and illustrators were able to make with  Zip-A-Tone and other, similar products, you can imagine the potential for these. Tonal patterns work alongside linework in drawings in ways that fields of solid color can’t. Your pochéd sections cuts will never look the same.<br /><p><h2><b><span style="font-size: large;">Better annotations make better drawings</span></b></h2><p>LayOut’s Label tool lets you quickly and easily create a note with a leader line that automatically sticks to whatever it’s pointing to. It’s a simple concept, but there were a few things we did to make ours work a whole lot better:<br /><p><b>Curved Leader Lines:</b> It was recently pointed out to me that the reason architects use curved callouts is so that they can be easily differentiated from the straight linework in the rest of their drawings. That makes a ton of sense, so we set about making it easier to create curved leader lines in LayOut. The old way involved no fewer than five clicks. The new way takes only two. If you want the line to curve, just click-drag when you’re creating it.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://1.bp.blogspot.com/-AQ10rTgD1fM/UZqa2Yd_ZNI/AAAAAAAAbgg/9fEb4Q2qS98/s1600/Curved+Leaders_1000px.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="311" src="http://1.bp.blogspot.com/-AQ10rTgD1fM/UZqa2Yd_ZNI/AAAAAAAAbgg/9fEb4Q2qS98/s525/Curved+Leaders_1000px.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: start;"><i><span style="font-size: x-small;">Creating a callout with curved leader lines is simple. Just remember to click-drag your mouse button when you’re placing an endpoint. Double-clicking an existing leader line with the Select tool lets you edit it at any time.</span></i></span></td></tr></tbody></table><p><b>Improved Arrowheads:</b> Most of the time, your leader lines terminate in an arrowhead. And most of the time, that arrowhead is a solid, black triangle. And in previous versions of LayOut, the only black arrowhead looked like it had eaten too many pastries. By astoundingly popular demand, we’ve added a slimmer, trimmer option, available in classic black and more discrete white. We also improved the alignment of arrowheads to make them look better when their leader lines are angled or curved.<br /><p><b>Dashes in Dimensions:</b> In the new version of LayOut, you have the option to add a dash to your non-metric dimensions. The difference between 8’ 6” and 8’ - 6” on a small printout with tiny type is anything but trivial.<br /><p><h2><b><span style="font-size: large;">Usability Improvements: Faster, smoother, and more efficient</span></b></h2><p>There’s a lot to be said for making software more usable. This is less about features and more about tweaking, fixing and otherwise improving little things that add up to making LayOut a better application: <br /><p><b>Copy Array</b> lets you use keyboard modifiers to easily make multiple copies of entities, all at once, just like you can in SketchUp. Since our developers coded this feature into our test versions a few months ago, I’ve used it almost every day.<br /><p><b>Speedier Vector Rendering</b> means significantly less time waiting for LayOut to vector-render the contents of a model viewport. You should consider using vector rendering whenever you’re dealing with crisp linework in a document that will be printed or exported at a large physical size.<br /><p><b>Better Zoom</b> is probably the thing you’ll notice first. We increased LayOut’s maximum zoom level by a factor of ten, from 1000% to 10,000%. When you’ve got a lot on your page, and things are small and close together, being able to zoom in farther is a godsend. You’ll see.<br /><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="http://3.bp.blogspot.com/-u0Znyr0kS4M/UZqa2hQjhuI/AAAAAAAAbgo/ALXAyM1YYQg/s1600/More+Zoom_1000px.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="352" src="http://3.bp.blogspot.com/-u0Znyr0kS4M/UZqa2hQjhuI/AAAAAAAAbgo/ALXAyM1YYQg/s525/More+Zoom_1000px.jpg" width="525" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>We increased LayOut's maximum zoom by a factor of 10. Now you can zoom in far enough to select and edit the smallest entities on your page.</i></td></tr></tbody></table><p><b>Numbered Pages in the Pages Panel</b> is a handy tweak that makes it easier to print or export specific pages in your LayOut document. No more counting down from the top of your Pages panel to figure out it’s page 43 that you want to export to PDF.<br /><p><b>Faster Screen Redraw</b> should make LayOut feel snappier, especially as your document gets more complex. Every time you zoom, pan or move an entity on the page, the tiny elves in your computer have to re-draw the picture on your screen. For 2013, our engineers optimized the code that controls how fast this happens.<br /><p><br />Posted by Sandra Winstead, LayOut Product Manager]]></content:encoded>
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