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	<title>Google Data &#187; aidanchopra</title>
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		<title>Modeling cultural heritage sites with SketchUp Pro</title>
		<link>https://googledata.org/google-sketchup/modeling-cultural-heritage-sites-with-sketchup-pro/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=modeling-cultural-heritage-sites-with-sketchup-pro</link>
		<comments>https://googledata.org/google-sketchup/modeling-cultural-heritage-sites-with-sketchup-pro/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 21:30:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=51b865a6e6e2d1878f92e82eeb07ce2c</guid>
		<description><![CDATA[CyArk is a non-profit organization dedicated to digitally preserving cultural heritage sites. They do this by collecting, archiving, and providing open access to data created by laser scanning, digital modeling, and other state-of-the-art technologies....]]></description>
				<content:encoded><![CDATA[<span style="font-style: italic;"><a href="http://archive.cyark.org/">CyArk</a> is a non-profit organization dedicated to digitally preserving cultural heritage sites. They do this by collecting, archiving, and providing open access to data created by laser scanning, digital modeling, and other state-of-the-art technologies. CyArk is also one of the many recipients of SketchUp Pro licenses as part of our <a href="https://services.google.com/fb/forms/sketchupgrantapplication/">SketchUp for Nonprofits</a> program. This case study came to us from Justin Barton, a Technical Services Manager at CyArk.</span><br /><br /><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-dCi3kXJcXXo/T1kALvY-4KI/AAAAAAAAYZU/XH9GIYz33Qw/s800/Fig1_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 266px;" src="https://lh6.googleusercontent.com/-dCi3kXJcXXo/T1kALvY-4KI/AAAAAAAAYZU/XH9GIYz33Qw/s800/Fig1_1000.jpg" alt="" border="0" /></a><span style="font-size:85%;">A perspective view of 3D laser scan data (terrestrial LiDAR imagery) of Mission San Francisco de la Espada, San Antonio, Texas.</span><br /></div><br /><p>As part of the ongoing effort to educate the general public and disseminate information in an interactive environment, CyArk uses millimetrically precise data from heritage sites captured with 3D laser scanners to model the sites in SketchUp Pro. In order to do this, we use two methods:<br /></p><p><span style="font-weight: bold;">Method 1: Orthorectified imagery</span><br /></p><p>Our 3D laser scan processing software allows us to export <a href="http://www.google.com/webhp?sourceid=chrome-instant&amp;ie=UTF-8&amp;ion=1&amp;nord=1#hl=en&amp;safe=off&amp;nord=1&amp;biw=1487&amp;bih=854&amp;sclient=psy-ab&amp;q=define:+orthorectified&amp;oq=define:+orthorectified&amp;aq=f&amp;aqi=g1&amp;aql=&amp;gs_sm=3&amp;gs_upl=6357l10933l8l12640l10l10l0l0l0l4l205l1336l2.7.1l10l0&amp;gs_l=hp.3..0.6357l10933l8l12640l10l10l0l0l0l4l205l1336l2j7j1l10l0&amp;pbx=1&amp;bav=on.2,or.r_gc.r_pw.r_cp.r_qf.,cf.osb&amp;fp=44f812fcab6d131d&amp;ion=1">orthorectified</a> images of the data. We begin by exporting a plan of the structure to build a basic block model from. The plan is brought into SketchUp Pro, scaled, geo-located (all of our scan data is geo-located with GPS), and then the model is created from the accurate plan data.<br /><br /></p><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-z9OFM0qk29k/T1kALmLPUtI/AAAAAAAAYZE/F28gXdnNi_Y/s800/Fig2_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 281px;" src="https://lh3.googleusercontent.com/-z9OFM0qk29k/T1kALmLPUtI/AAAAAAAAYZE/F28gXdnNi_Y/s800/Fig2_1000.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Using orthorectified imagery created from laser scan data to trace out the model in SketchUp Pro.</span><br /></div><br /><p>After we create the block model, we import orthorectified elevation views of the structure. We then trace the outline of the building and “push out” the unwanted parts to create the unique architectural shape. The elevation view is also used to overlay the photo-real texture information.<br /></p><p><span style="font-weight: bold;">Method 2: Direct modeling from 3D scan data</span><br /></p><p>We are also able to use the <a href="http://www.pointools.com/pointools-plug-in-for-sketchup.php">Pointools</a> plugin for SketchUp that allows us to load the 3D laser scan data point cloud directly into SketchUp. This allows even more precise modeling directly over the data. Again, orthorectified images of facades are used to overlay texture information.<br /><br /></p><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-AvQiDJ1PltQ/T1kALknsJaI/AAAAAAAAYZI/o_CPmGW8s-g/s800/Fig3_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 281px;" src="https://lh4.googleusercontent.com/-AvQiDJ1PltQ/T1kALknsJaI/AAAAAAAAYZI/o_CPmGW8s-g/s800/Fig3_1000.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >A 3D laser scan data point cloud, brought into SketchUp Pro using the Pointools plugin. (Note: This image has been altered to improve visualization of the process.)</span><br /></div><br /><p>After modeling is complete, visitors to the CyArk <a href="http://archive.cyark.org/">website</a> and <a href="http://archive.cyark.org/project-world">projects</a> interact with them in two ways: CyArk has an online, Java-based web app that allows users to view 3D point clouds directly, or view solid models such as those created in SketchUp Pro or other 3D meshing software.<br /><br /></p><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-F7Vvt6-YyF8/T1kAL63cYuI/AAAAAAAAYZc/Z7hJFmTjjVA/s800/Fig4_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 303px;" src="https://lh5.googleusercontent.com/-F7Vvt6-YyF8/T1kAL63cYuI/AAAAAAAAYZc/Z7hJFmTjjVA/s800/Fig4_1000.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >3D model of Mission San Juan Capistrano, San Antonio, Texas created in SketchUp and viewed in CyArk’s free online 3D Viewer.</span><br /></div><br /><p>The other way that users can interact with 3D models on CyArk’s website is by using the <a href="https://developers.google.com/earth/">Google Earth plugin</a>, which we’ve integrated into a web page on the site. This provides a <a href="http://archive.cyark.org/earth">navigable 3D environment</a> in which users can see geo-located SketchUp models while interacting and viewing geo-located multimedia items such as architectural CAD drawings, videos, 360-degree panoramic images, photographs, historic imagery and more.<br /><br /></p><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-wkWJqFDSuBw/T1kALyHn72I/AAAAAAAAYZg/vUgzDgCDLac/s800/Fig5_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 301px;" src="https://lh4.googleusercontent.com/-wkWJqFDSuBw/T1kALyHn72I/AAAAAAAAYZg/vUgzDgCDLac/s800/Fig5_1000.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >A 3D model of Mission San Jose y San Miguel de Aguayo, San Antonio, Texas created in SketchUp and viewed in Google Earth on the CyArk website. Multimedia items (architectural drawings, videos, panos, historic images, etc.) are geolocated on the Google Earth interface and represented as a variety of type-specific icons that surround the model.</span><br /></div><br /><p>In addition to modeling directly from accurate 3D survey information (as seen here in the <a href="http://archive.cyark.org/san-antonio-missions-intro">San Antonio Missions</a> project and associated <a href="http://itunes.apple.com/app/san-antonio-missions-virtual/id503988712?mt=8">iOS mobile app</a>), CyArk and our partners have taken advantage of SketchUp Pro’s easy modeling platform to create historic reconstructions of sites and site features that no longer exist. For example, for a <a href="http://archive.cyark.org/fort-laramie-intro">project</a> with <a href="http://www.nps.gov/fola/index.htm">Fort Laramie National Historic Site</a>, eight historic reconstructions were created in SketchUp. Users visiting the <a href="http://archive.cyark.org/fort-laramie-earth">Google Earth map</a> of the project can choose to see the Fort as it appeared in seven different time phases, as well as a detailed reconstruction of the Post Hospital. All were created from extensive research, historic photographs/sketches, consultation with park experts, and metrically accurate laser scan data of structures, standing ruins, and remaining foundations as the base for the models.<br /></p><p><a href="http://sketchup.google.com/intl/en/product/gsup.html">SketchUp Pro</a> provides CyArk the tools to quickly and accurately model historic sites to create interactive 3D environments for members of the public, educators, students and researchers to access online. This aids us in fulfilling a significant part of our mission to share, disseminate and educate.<br /></p><p><span style="font-style: italic;">Thanks for sharing this story, Justin. If you’re interested in getting involved with CyArk, you can find out more about volunteering, becoming a partner or donating to CyArk on the <a href="http://archive.cyark.org/get-involved">Get Involved web page</a>.</span><br /><br /><span class="byline-author">Posted by Chris Cronin, SketchUp Pro Sales Team</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-6670029192958625769?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>A conversation with Allied Works</title>
		<link>https://googledata.org/uncategorized/a-conversation-with-allied-works/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-conversation-with-allied-works</link>
		<comments>https://googledata.org/uncategorized/a-conversation-with-allied-works/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 21:30:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
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		<guid isPermaLink="false">https://googledata.org/?guid=913bcf0281c00c96fe6dabaa7f7cd31d</guid>
		<description><![CDATA[Allied Works is an interdisciplinary architecture and design practice that operates from offices in New York City and Portland, Oregon. Founded by Brad Cloepfil in 1994, the practice has been defined by a deep concern for the landscape, human experienc...]]></description>
				<content:encoded><![CDATA[<span style="font-style: italic;"><a href="http://www.alliedworks.com/">Allied Works</a> is an interdisciplinary architecture and design practice that operates from offices in New York City and Portland, Oregon. Founded by Brad Cloepfil in 1994, the practice has been defined by a deep concern for the landscape, human experience, and craft, as well as the preservation and enhancement of the public realm.The firm drew widespread acclaim for its groundbreaking design for <a href="http://www.alliedworks.com/projects/wieden-kennedy-agency-world-headquarters/">Wieden+Kennedy's world headquarters</a> in Portland's Pearl District in 2000. The firm continues to draw in big-name clients, having most recently completed a new feature animation facility for one of the country's leading moviemakers and the much-anticipated Clyfford Still Museum in Denver, Colorado.</span><span style="font-style: italic;"> We spoke at length with Brent Linden, the Director of Allied Works’ NYC office, about the firm’s work, its creative process, and its use of </span><a style="font-style: italic;" href="http://sketchup.google.com/intl/en/product/gsup.html">SketchUp Pro</a><span style="font-style: italic;">.</span><br /><br /><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-m2UWci0vqoo/T0QF-A4tbAI/AAAAAAAAYQM/W6BnendeciE/s720/1-CSM_Interior%2520Detail%2520photo_Jeremy%2520Bittermann.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 345px;" src="https://lh6.googleusercontent.com/-m2UWci0vqoo/T0QF-A4tbAI/AAAAAAAAYQM/W6BnendeciE/s720/1-CSM_Interior%2520Detail%2520photo_Jeremy%2520Bittermann.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >concrete and light in three dimensions; construction photo</span><br /></div><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-m6U5ho1Uz3c/T0QGC6cX0BI/AAAAAAAAYRo/DWux5y60bsw/s512/2-CSM_concept%2520model_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 560px;" src="https://lh3.googleusercontent.com/-m6U5ho1Uz3c/T0QGC6cX0BI/AAAAAAAAYRo/DWux5y60bsw/s512/2-CSM_concept%2520model_1000.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >intersection of earth and sky; physical model, charcoal and resin</span><br /></div><br /><span style="font-weight: bold;">What kind of projects does Allied Works take on?</span><br /><p>Allied Works can design anything, but in our history, we’ve mostly focused on museums, gallery spaces, creative work spaces, and creative educational spaces. We seek those out, but we’re also actively pursuing a lot of different programs as well.<br /></p><p><span style="font-weight: bold;">My impression of Allied Works' design workflow has always gone something like this: Brad Cloepfil (the firm's Founding Principal) sits down with an enormous pad of paper and a lump of charcoal. He proceeds to make huge, gestural drawings that are equal parts light study, parti diagram and abstract rendering. A few years later, the building opens. What happens in between?</span><br /></p><p>Let’s talk about the Clyfford Still Museum, given that it’s at the end of its cycle in terms of design and construction. It was a competition. Brad <span style="font-style: italic;">did</span> have a stroke of insight, much like you were saying. Charcoal and pastel are his main generative tools. The project is really about the earth and about the light, so charcoal happened to be perfect. When he came into the office, he had a sketch which was about the intersection of those two things.<br /><br /></p><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-9wOA03XuTJ0/T0QGGLBmiBI/AAAAAAAAYS8/qppqUUsGG6c/s800/3-CSM_early%2520BC%2520sketch.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 330px;" src="https://lh3.googleusercontent.com/-9wOA03XuTJ0/T0QGGLBmiBI/AAAAAAAAYS8/qppqUUsGG6c/s800/3-CSM_early%2520BC%2520sketch.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >darkness, light, earth and sky; concept sketch, charcoal and pastel on paper</span><br /></div><br /><p>Then we have our design team, which sometimes includes people from outside of our office—collaborators like structural engineers and landscape architects. We spend time figuring out what all the parameters are, all the forces that are involved: cultural, civic, economic, experiential (which is huge) and structural. And then the form is derived from the mixture of all of these design elements. We do heavy investigations with material models; we do a lot of concept models to try to tease out the main essence.<br /></p><p><span style="font-weight: bold;">Are those physical models or digital models?</span><br /></p><p>In this case, they were physical models. We were trying to understand, through material manipulation and assembly, more about the experience and the form and the message of the project. "Message" is really the only word I can come up with. How is it “of the place"? How does the material itself communicate something about the experience?<br /><br /></p><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-858PyIy1BMU/T0QGDr__HZI/AAAAAAAAYR4/qrpyK3LxpBo/s800/4-CSM_early%2520physical%2520models.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 296px;" src="https://lh6.googleusercontent.com/-858PyIy1BMU/T0QGDr__HZI/AAAAAAAAYR4/qrpyK3LxpBo/s800/4-CSM_early%2520physical%2520models.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >spatial and structural orders; model study</span><br /></div><br /><p>Our design work strives towards a unity of space and form—the form itself trying to be a single body that’s understandable as a single body. With the Clyfford Still Museum, this was especially true. It’s kind of an unfolded plane that’s folding back on itself. It’s solid from the outside, but the space writhes and weaves together on the inside. It’s like a nine-square cube; some planes are subtracted, and some planes are moved around, with the goal of making a space that feels continuous.<br /></p><p>The way we work on this kind of project is with physical models, which you can see in front of you and turn around, or to work in a digital 3D space that you can work on quickly. The Clyfford Still Museum was the first project where we explored the interior of the building through a digital 3D model study. We primarily used SketchUp Pro, probably because it's so FAST. And everyone participated—from the people who were actually modeling (I was one of those people), to Brad himself looking at the screen and saying <span style="font-style: italic;">Why don’t we just move this here? Let’s look at it from this other position. Let’s move this wall here, etc.</span><br /></p><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-XM4oBMWU6WY/T0QGDxtuJDI/AAAAAAAAYSE/W_ajj6fDTCA/s800/5a-CSM_sketch%2520to%2520model_sketch.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 318px;" src="https://lh6.googleusercontent.com/-XM4oBMWU6WY/T0QGDxtuJDI/AAAAAAAAYSE/W_ajj6fDTCA/s800/5a-CSM_sketch%2520to%2520model_sketch.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >spatial figures; section sketch, charcoal on paper</span><br /></div><br /><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-hHh4D09_PGg/T0QGENoAR6I/AAAAAAAAYSQ/P52qfmUYo4E/s576/5bc-CSM_sketch%2520to%2520model_SU%252001_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 575px;" src="https://lh5.googleusercontent.com/-hHh4D09_PGg/T0QGENoAR6I/AAAAAAAAYSQ/P52qfmUYo4E/s576/5bc-CSM_sketch%2520to%2520model_SU%252001_1000.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >spatial figures; 3D model sections, SketchUp</span><br /></div><br /><p>He learned how to navigate the 3D space, and by the end of the project, a lot of our design meetings were just moving through 3D models to make sure that the understanding of the space that we were going for was being supported by all the different orders that were happening in the building: the structural concrete wall order, the order of moveable art partitions, and others. We made sure that we could see through the building the way we wanted to, that everything was supporting the experience we were after.<br /></p><p><span style="font-weight: bold;">Would you say that you typically design from the inside out, or is there an idea for an exterior form?</span><br /></p><p>It’s a dialog between the two, but I think the idea for the structure, the idea for the landscape, and the idea for the experience all happen at the same time. In a lot of projects, that ends up feeling like it’s from the inside out. We’re less concerned about the facades than we are about the experience of moving <span style="font-style: italic;">through</span> the building.<br /><br /></p><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-7SZ_CoWceAU/T0QGER6NaJI/AAAAAAAAYSU/G0Kgc9NHZmY/s576/6ab-csm_basic%2520spatial%2520tangents_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 643px;" src="https://lh3.googleusercontent.com/-7SZ_CoWceAU/T0QGER6NaJI/AAAAAAAAYSU/G0Kgc9NHZmY/s576/6ab-csm_basic%2520spatial%2520tangents_1000.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >space, tangent, and corner study; paper models, SketchUp</span><br /></div><br /><a href="https://lh6.googleusercontent.com/-bbNe_i2tqdM/T0Vmp0fdFgI/AAAAAAAAYWE/AHammj2wQbQ/s800/7a-CSM_corner%2520gallery%25201_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 289px;" src="https://lh6.googleusercontent.com/-bbNe_i2tqdM/T0Vmp0fdFgI/AAAAAAAAYWE/AHammj2wQbQ/s800/7a-CSM_corner%2520gallery%25201_1000.jpg" alt="" border="0" /></a><a href="https://lh4.googleusercontent.com/-Yi5_3kfUY8E/T0Vmq1fXtCI/AAAAAAAAYWU/C7OO71hvO8E/s800/7b-CSM_corner%2520gallery%25201_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 281px;" src="https://lh4.googleusercontent.com/-Yi5_3kfUY8E/T0Vmq1fXtCI/AAAAAAAAYWU/C7OO71hvO8E/s800/7b-CSM_corner%2520gallery%25201_1000.jpg" alt="" border="0" /></a><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-LkS_Xkhd8lU/T0VmqL6a68I/AAAAAAAAYWI/9ZOFgPsKA_0/s720/7c-CSM_corner%2520gallery%25201_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 332px;" src="https://lh4.googleusercontent.com/-LkS_Xkhd8lU/T0VmqL6a68I/AAAAAAAAYWI/9ZOFgPsKA_0/s720/7c-CSM_corner%2520gallery%25201_1000.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >3D investigation, representation, and result; SketchUp (top), Maxwell Render (center), and photograph (photo credit: Jeremy Bitterman)</span><br /></div><br /><p><span style="font-weight: bold;">Can you talk a little more about SketchUp's role in Allied Works’ design process?</span><br /></p><p>SketchUp is a tool that we use for design studies and for visualization purposes; also, for making models that end up becoming renderings, or even drawings. We export vector lines and make them into plans or elevations or sections. Sometimes we use it for making diagrams—actually, it’s pretty useful for making diagrams, especially in concept phases or competitions, where you need either a 3D axonometric, or a section cut perspective. I know we used SketchUp to make the model for the animation for the National Music Centre project, and for some extensive renderings that were done for marketing purposes.<br /></p><p><a href="https://lh5.googleusercontent.com/-kFmkg6F-TqA/T0VjjKl_qvI/AAAAAAAAYUg/lQFHrJ15H_Q/s800/8a-CSM_ceiling_casting%2520diagram_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 250px;" src="https://lh5.googleusercontent.com/-kFmkg6F-TqA/T0VjjKl_qvI/AAAAAAAAYUg/lQFHrJ15H_Q/s800/8a-CSM_ceiling_casting%2520diagram_1000.jpg" alt="" border="0" /></a></p><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-25cO6FNUi94/T0VjjRruAgI/AAAAAAAAYUU/xvO_wnHoH-U/s800/8b-CSM_ceiling_casting%2520diagram_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 250px;" src="https://lh5.googleusercontent.com/-25cO6FNUi94/T0VjjRruAgI/AAAAAAAAYUU/xvO_wnHoH-U/s800/8b-CSM_ceiling_casting%2520diagram_1000.jpg" alt="" border="0" /></a><a href="https://lh6.googleusercontent.com/-8y8gEZlp7QM/T0VjjW7X3mI/AAAAAAAAYUc/qYXccMfF0G0/s800/8c-CSM_ceiling_casting%2520diagram_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 250px;" src="https://lh6.googleusercontent.com/-8y8gEZlp7QM/T0VjjW7X3mI/AAAAAAAAYUc/qYXccMfF0G0/s800/8c-CSM_ceiling_casting%2520diagram_1000.jpg" alt="" border="0" /></a><a href="https://lh3.googleusercontent.com/-eHYSFDyv2e8/T0Vjlek0swI/AAAAAAAAYUs/a88VuhE5ZX8/s720/8d-CSM_ceiling_casting%2520diagram_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 325px;" src="https://lh3.googleusercontent.com/-eHYSFDyv2e8/T0Vjlek0swI/AAAAAAAAYUs/a88VuhE5ZX8/s720/8d-CSM_ceiling_casting%2520diagram_1000.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >ceiling construction diagram; SketchUp</span><br /><br /></div><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-ZIV5yqKL2pM/T0QGFkHcRVI/AAAAAAAAYS0/Ej-hCS3jVNU/s800/8e-csm_ceiling_final_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 300px;" src="https://lh3.googleusercontent.com/-ZIV5yqKL2pM/T0QGFkHcRVI/AAAAAAAAYS0/Ej-hCS3jVNU/s800/8e-csm_ceiling_final_1000.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >ceiling design light study; SketchUp, Maxwell Render</span><br /></div><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-k6_CSiYqb5A/T0QGGOUKy7I/AAAAAAAAYTA/78ckE7VvpRg/s800/9-CSM_NMC%2520Process%2520Model%2520View_01.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 321px;" src="https://lh3.googleusercontent.com/-k6_CSiYqb5A/T0QGGOUKy7I/AAAAAAAAYTA/78ckE7VvpRg/s800/9-CSM_NMC%2520Process%2520Model%2520View_01.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >National Music Centre, early design study; SketchUp</span><br /></div><br /><p><span style="font-weight: bold;">You talk a lot about things like light and materials and the way spaces make people feel—I think I’ve even heard the word “phenomenology” used to refer to how your firm thinks about architecture. Is there anything about SketchUp in particular that makes it useful to you, given the way Allied Works operates?</span><br /></p><p>We’d want any tool we use to help us realize our vision for what the space is going to be like, in terms of its experience. I’d say that materials are key, light is key and the order of the space is key. Of those three, the last one is where SketchUp helps us work. Iterative physical models just seem to take too long to build now that we have a tool that’s much faster.<br /></p><p>Another way to think about spatial orders is to think about sculpting space. If you’re sitting inside a network of physical planes that end up making a space, and you can see from where you are to some kernel of space that’s three floors up—and you’re seeing it through an atrium, or a matrix of walls, or something—it can only be done by building a physical model or by using 3D software.<br /><br /></p><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-eO6cgfXSWo4/T0QF-NS87LI/AAAAAAAAYQY/P6NM1rCyksY/s512/10ab-CSM_interior%2520corner%2520Studies_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 544px;" src="https://lh5.googleusercontent.com/-eO6cgfXSWo4/T0QF-NS87LI/AAAAAAAAYQY/P6NM1rCyksY/s512/10ab-CSM_interior%2520corner%2520Studies_1000.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >interior spatial study; pencil on paper and 3D section model, SketchUp</span><br /></div><br /><p>The reason we use SketchUp is because we can do so many iterations so quickly. Our design process is very iteration-heavy. On the CSM, we iterated through the configuration of the walls and floor planes and roof plane to make it feel, at the same time, like a complex spatial organism and a single body. Getting those two things to come together is quite difficult. We probably made a thousand models of basically the same thing.<br style="font-weight: bold;"></p><p><span style="font-weight: bold;">Are you serious? A <span style="font-style: italic;">thousand</span>?</span><br /></p><p>Yeah, but not full-fledged models—study models. We also use the Scenes feature to orchestrate animations of moving through the space. Because it’s not actually about single points of perspective; it’s about the experience of actually moving <span style="font-style: italic;">through</span> the space — people don’t just stand still. I’ll click from scene to scene and we’ll review how the space unfolds as you’re moving through it. It’s like having a small physical model and turning it around in your hands, but with SketchUp, you actually get to be inside the thing.<br /><br /><object width="525" height="297"><param name="movie" value="http://www.youtube.com/v/d45pE0Q4olQ?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/d45pE0Q4olQ?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="525" height="297" allowscriptaccess="always" allowfullscreen="true"></embed></object><br /><br /></p><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-lAwyMYy48PQ/T0QF8qFRLVI/AAAAAAAAYQI/Oe1E3USDcRA/s800/12a-CSM_building_SU%2520iterations_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 289px;" src="https://lh4.googleusercontent.com/-lAwyMYy48PQ/T0QF8qFRLVI/AAAAAAAAYQI/Oe1E3USDcRA/s800/12a-CSM_building_SU%2520iterations_1000.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >iterative structural and spatial order study; SketchUp</span><br /></div><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-V13EK06Djt4/T0QF--QTX3I/AAAAAAAAYQk/yM22dBFinRQ/s800/12b-CSM_Ceiling_iterations_01.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 283px;" src="https://lh3.googleusercontent.com/-V13EK06Djt4/T0QF--QTX3I/AAAAAAAAYQk/yM22dBFinRQ/s800/12b-CSM_Ceiling_iterations_01.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >ceiling / light baffle study; SketchUp, Maxwell Render</span><br /></div><br style="font-weight: bold;"><p><span style="font-weight: bold;">What other design tools do you use? How does SketchUp Pro interact with the rest of your toolkit, and how does that interaction support your design process?</span><br /></p><p>Extensive hand drawing, hand sketching, just to get details out. A lot of photo collage, primarily in Photoshop. A lot of concept modeling, which is different from spatial modeling. Our concept models are not white foamcore models; they’re the kind of models that you can only make in a wood shop, or through metal casting, concrete casting, or glass casting. We had a guy make a model where he hammered spikes of glass into this huge chunk of wood.  He actually figured out how to do it without breaking the glass, which was ridiculous. Those are the tools we use at the beginning of our process.<br /><br /></p><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-Hso-9JfcA44/T0QF_HyXPpI/AAAAAAAAYRY/QOP8IDH6e5I/s576/13a-CSM_glass%2520in%2520wood_02.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 670px;" src="https://lh4.googleusercontent.com/-Hso-9JfcA44/T0QF_HyXPpI/AAAAAAAAYRY/QOP8IDH6e5I/s576/13a-CSM_glass%2520in%2520wood_02.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >concept model study; wood and glass</span><br /><br /></div><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-VlxcmTMsGGQ/T0Vmob1_mYI/AAAAAAAAYVI/bNF6oJK47wI/s720/13b-CSM_wood%2520model_800.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 338px;" src="https://lh6.googleusercontent.com/-VlxcmTMsGGQ/T0Vmob1_mYI/AAAAAAAAYVI/bNF6oJK47wI/s720/13b-CSM_wood%2520model_800.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-EtKxVkWAhtw/T0VxRM2fA0I/AAAAAAAAYWs/obZm3e-eUWE/s512/13c-CSM_wood%2520model_800-2.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 500px;" src="https://lh5.googleusercontent.com/-EtKxVkWAhtw/T0VxRM2fA0I/AAAAAAAAYWs/obZm3e-eUWE/s512/13c-CSM_wood%2520model_800-2.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >carving landscape and earth; concept model, wood</span><br /></div><p>Then we use Vectorworks, our drafting software, and Illustrator, and Photoshop, and SketchUp Pro to do diagramming and planning work in our programming and planning phases. When we get into schematic design, it’s basically the same toolset, and even on into design development. We end up doing generative design all the way through the end of CDs.<br /></p><p>In some cases, we build concept models even for details. We use SketchUp Pro and Maxwell to visualize how details will look in the space, and how lighting will work. We work extensively—especially on our museum projects—with lighting designers. We’ve worked a lot with Arup Lighting Design. In the past, we’ve built 1 inch = 1 foot physical models that Arup would use for lighting analysis. These days, we’re more likely to build 3D models in SketchUp Pro to give them. They give us back rainbow-colored model renderings that tells us where the light is going to be hot and where it’s not.<br /><br /></p><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-j1dw0CDkjD0/T0QF_mvyPQI/AAAAAAAAYQw/Trc-lu9rTN8/s800/14-CSM_maxwell%2520rendering_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 281px;" src="https://lh5.googleusercontent.com/-j1dw0CDkjD0/T0QF_mvyPQI/AAAAAAAAYQw/Trc-lu9rTN8/s800/14-CSM_maxwell%2520rendering_1000.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >gallery view; SketchUp, Maxwell Render</span><br /></div><br /><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-V3leuhOzdfU/T0QGADIQDWI/AAAAAAAAYQ8/DOT6BLlbIOY/s800/15d-CSM_daylighting_type%2520study%2520model_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 295px;" src="https://lh5.googleusercontent.com/-V3leuhOzdfU/T0QGADIQDWI/AAAAAAAAYQ8/DOT6BLlbIOY/s800/15d-CSM_daylighting_type%2520study%2520model_1000.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >daylight study; physical model</span><br /></div><br /><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-c_1qSjUiog0/T0QGAGBUE1I/AAAAAAAAYRA/9P0fkDkvZ3E/s800/15b-CSM_daylighting_competition%2520interior.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 282px;" src="https://lh5.googleusercontent.com/-c_1qSjUiog0/T0QGAGBUE1I/AAAAAAAAYRA/9P0fkDkvZ3E/s800/15b-CSM_daylighting_competition%2520interior.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >daylight study; physical model</span><br /></div><br /><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-96l7jA81nzw/T0QF_hAJCDI/AAAAAAAAYQ0/debS4FfoCU0/s576/15ac-CSM_daylighting.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 599px;" src="https://lh4.googleusercontent.com/-96l7jA81nzw/T0QF_hAJCDI/AAAAAAAAYQ0/debS4FfoCU0/s576/15ac-CSM_daylighting.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >daylight study; SketchUp, analysis software (image credit: ARUP lighting)</span><br /></div><br /><p><span style="font-weight: bold;">What’s your workflow from SketchUp to Vectorworks look like?</span><br /></p><p>Depending on the project, we export vector graphics from SketchUp Pro and import them into VW to use as a baseline for the drawings. With the CSM, we had a model that was 100% accurate to the drawings. People on the team ended up using the model to design the details before they did the drawings.<br /></p><p><span style="font-weight: bold;">So your SketchUp model reflects what was actually built?</span><br /></p><p>Almost. I think that during the construction administration phase, they didn’t keep it up—as always, there were some slight modifications made during construction. We used the 100% CD model for coordination with the mechanical engineers. I don’t know if they used SketchUp themselves or converted the model into something else, but I know it was very helpful for them. Like in a lot of our projects, the mechanical space is really tight, so coordination was tough. Having a 3D model was key.</p><p><br /></p><p><a href="https://lh4.googleusercontent.com/-93aDXglqhgE/T0VmoUX1OII/AAAAAAAAYVE/KOXo07pWVns/s800/16a-CSM_WEB_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 295px;" src="https://lh4.googleusercontent.com/-93aDXglqhgE/T0VmoUX1OII/AAAAAAAAYVE/KOXo07pWVns/s800/16a-CSM_WEB_1000.jpg" alt="" border="0" /></a></p><p style="text-align: center;"><a href="https://lh3.googleusercontent.com/-upviG8DsuYM/T0VmpK-VqEI/AAAAAAAAYVY/M09Jhthy51I/s800/16b-CSM_WEB_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 249px;" src="https://lh3.googleusercontent.com/-upviG8DsuYM/T0VmpK-VqEI/AAAAAAAAYVY/M09Jhthy51I/s800/16b-CSM_WEB_1000.jpg" alt="" border="0" /></a><a href="https://lh3.googleusercontent.com/-YZSPV_rNQ0s/T0VmpJ7FchI/AAAAAAAAYVc/OIds1U0Ls0g/s800/16c-CSM_WEB_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 219px;" src="https://lh3.googleusercontent.com/-YZSPV_rNQ0s/T0VmpJ7FchI/AAAAAAAAYVc/OIds1U0Ls0g/s800/16c-CSM_WEB_1000.jpg" alt="" border="0" /></a><a href="https://lh6.googleusercontent.com/-AQtGOs2mowc/T0VmpIa8BpI/AAAAAAAAYVo/_jockI3iUVk/s800/16d-CSM_WEB_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 278px;" src="https://lh6.googleusercontent.com/-AQtGOs2mowc/T0VmpIa8BpI/AAAAAAAAYVo/_jockI3iUVk/s800/16d-CSM_WEB_1000.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >1st floor plan, gallery floor plan, section; Vectorworks</span><br /></p><br /><p><span style="font-weight: bold;">Is there a feature specific to the Pro version of SketchUp that you find particularly valuable?</span><br /></p><p>Going through the list of Pro features, it’s obvious to me that we couldn’t make do with just the free version—primarily for the communication between different software packages. We’re always moving back and forth between SketchUp Pro and Vectorworks using DXFs or DWGs; going back and forth between SketchUp Pro and Rhino using 3DS, and sending MXS files to Maxwell Render Suite.<br /></p><p>We also love the Solid modeling in SketchUp Pro 8. We’re doing a lot of furniture work now, and we use SketchUp Pro to do that modeling. For the current version of the furniture we’re working on, it has a lot to do with the idea of carving out of a solid body. So we model the solid body, we model the shape of the “carve”, and we subtract one from the other. Before the Solid tools in SketchUp Pro 8, we would have had to make both of those forms, intersect the two to generate the necessary edges, and delete the extraneous faces. Now I don’t have to do all that. Solid tools are definitely a big thumbs-up for me.<br /></p><p><a href="https://lh6.googleusercontent.com/-M3P_fo7CwaY/T0VmprMqqSI/AAAAAAAAYV4/pJJNBYBIkgo/s640/17a-CSM_solid%2520tools_furniture_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 400px;" src="https://lh6.googleusercontent.com/-M3P_fo7CwaY/T0VmprMqqSI/AAAAAAAAYV4/pJJNBYBIkgo/s640/17a-CSM_solid%2520tools_furniture_1000.jpg" alt="" border="0" /></a></p><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-3HX5Xlg1Ges/T0Vmpusd4pI/AAAAAAAAYVw/L1zRgLZ-U7c/s640/17b-CSM_solid%2520tools_furniture_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 400px;" src="https://lh5.googleusercontent.com/-3HX5Xlg1Ges/T0Vmpusd4pI/AAAAAAAAYVw/L1zRgLZ-U7c/s640/17b-CSM_solid%2520tools_furniture_1000.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Clyfford Still Museum furniture studies; SketchUp, Maxwell Render</span><br /></div><br /><p><span style="font-weight: bold;">If we told you tomorrow that you couldn’t use SketchUp, what would happen to your design process? How would you work?</span><br /></p><p>I guess someone would just have to get a lot faster on some other kind of software. None of the other programs we use are as fast; we’d be taking a step backward in terms of the speed at which we can produce design iterations and models for visualizations. It would be tough. Please don’t do that.<br /><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-3729397454263915526?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Welcome aboard, Ireland! (and 14 more)</title>
		<link>https://googledata.org/uncategorized/welcome-aboard-ireland-and-14-more/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=welcome-aboard-ireland-and-14-more</link>
		<comments>https://googledata.org/uncategorized/welcome-aboard-ireland-and-14-more/#comments</comments>
		<pubDate>Fri, 10 Feb 2012 18:33:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<category><![CDATA[education]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=6efb3d2d8f76876d50e65cd20b241b5a</guid>
		<description><![CDATA[Primary and secondary schools all over the world are using Google SketchUp, an amazing 3D modeling application. Shining examples of student work abound; take a look at Eric Yam’s space colony, Michael Hathorn’s history class project, or Andrew Nath...]]></description>
				<content:encoded><![CDATA[Primary and secondary schools all over the world are using <a href="http://sketchup.google.com/">Google SketchUp</a>, an amazing 3D modeling application. Shining examples of student work abound; take a look at Eric Yam’s <a href="http://sketchupdate.blogspot.com/2009/05/eric-yam-is-my-new-favorite-sketchupper.html">space colony</a>, Michael Hathorn’s <a href="http://www.creatinghartfordvt.com/">history class project</a>, or Andrew Nathanson’s model of his hometown’s <a href="http://youtu.be/sXt5MSc_ixc">business district</a> if you’re looking for inspiration.<br /><p>As part of our commitment to providing low to no cost software to schools, the Google SketchUp Pro K-12 Statewide License Grant has been issued to <a href="https://sites.google.com/site/sketchupprok12statewidegrant/state-contact-information">50 recipients</a> worldwide. These include 39 U.S. states, 6 Canadian provinces, 2 Australian states, and all of New Zealand.<br /><br /><div style="text-align: center;"><a href="http://3.bp.blogspot.com/-6XaSCqrLxt4/TzVlLJIboZI/AAAAAAAABPA/ZSAiHp7CYto/s1600/K12+Map+Feb+2012.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 264px;" src="http://3.bp.blogspot.com/-6XaSCqrLxt4/TzVlLJIboZI/AAAAAAAABPA/ZSAiHp7CYto/s400/K12+Map+Feb+2012.png" alt="" id="BLOGGER_PHOTO_ID_5707579344866222482" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >Fifty countries, states, provinces and counties around the world have been granted no-cost licenses of SketchUp Pro for their primary and secondary schools.</span><br /></div><br /><p>We’re proud to announce the most recent recipient: <span style="font-weight: bold;">Ireland</span>. All Irish primary and secondary schools will now have access to <a href="http://sketchup.google.com/intl/en/product/gsup.html">SketchUp Pro</a> at no charge. Joining Ireland in this latest batch of new Pro recipients are:<br /><ul><li>Nevada</li><li>Montana</li><li>Florida,</li><li>Wyoming</li><li>Hawaii</li><li>Arizona</li><li>Alaska</li><li>North Dakota</li><li>Tennesee</li><li>British Columbia</li><li>Nova Scotia</li><li>Alberta</li><li>Saskatchewan</li><li>New South Wales</li><li>Tasmania</li></ul><p>If you're a primary or secondary educator, you can check out details on our <a href="https://sites.google.com/site/sketchupprok12statewidegrant/home">Google SketchUp Pro K-12 License Grant program site</a>. It includes links to valuable training resources, technical support information, a group forum, case studies, and a map of states, provinces and counties which have already enrolled. If your locality isn't one of them, ask your state technology director (or international equivalent) to <a href="https://sites.google.com/site/sketchupprok12statewidegrant/how-to-sign-up">apply</a>. License grant recipients don't pay a cent for <a href="http://sketchup.google.com/intl/en/product/gsup.html">SketchUp Pro</a>.<br /><br /><span class="byline-author">Posted by Allyson McDuffie, Google SketchUp for Education Program Manager</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-5382240656752147403?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Pro Case Study: Turner Construction and the WTC, Part 2</title>
		<link>https://googledata.org/uncategorized/pro-case-study-turner-construction-and-the-wtc-part-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pro-case-study-turner-construction-and-the-wtc-part-2</link>
		<comments>https://googledata.org/uncategorized/pro-case-study-turner-construction-and-the-wtc-part-2/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 18:14:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<category><![CDATA[sketch up]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=258f0a47e8029e8a61152bd36910c9fb</guid>
		<description><![CDATA[In the second installment of our three-part series profiling Turner Construction Company, we turn our attention to the plugins Turner is developing to increase efficiencies across the global organization. Jim Barrett, Director of Integrated Building So...]]></description>
				<content:encoded><![CDATA[<span style="font-style: italic;">In the second installment of our <a href="http://sketchupdate.blogspot.com/2012/01/sketchup-pro-case-study-turner.html">three-part series</a> profiling <a href="http://www.turnerconstruction.com/">Turner Construction Company</a>, we turn our attention to the plugins Turner is developing to increase efficiencies across the global organization. Jim Barrett, Director of Integrated Building Solutions, explains:</span><br /><p>The National Turner Virtual Design and Construction (VDC) team has developed several SketchUp plugins in Ruby to bring existing and evolving VDC processes into the simple, efficient and visual environment of <a href="http://sketchup.google.com/product/gsup.html">SketchUp Pro</a>.<br /></p><p>A proprietary plugin for steel modeling and tracking was created to accelerate the use of Building Information Modeling (BIM) at the <a href="http://sketchupdate.blogspot.com/2012/01/sketchup-pro-case-study-turner.html">World Trade Center Transportation Hub</a>. The tool was written to batch convert single line framing plans into 3D steel sizes, using a standard library of parts. This tool was expanded to report steel takeoffs and is now used throughout Turner to support estimating and pre-construction services.<br /><br /></p><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-4hwRRC7fmog/TyhGuWG3N-I/AAAAAAAAYKw/s9uyBZ2Sk9k/s640/WTCTransportationHub-SketchUpSteelPlugIn.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 406px;" src="https://lh5.googleusercontent.com/-4hwRRC7fmog/TyhGuWG3N-I/AAAAAAAAYKw/s9uyBZ2Sk9k/s640/WTCTransportationHub-SketchUpSteelPlugIn.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >The </span><span style="font-style: italic; font-weight: bold;font-size:85%;" >Place Steel for Modeling</span><span style="font-style: italic;font-size:85%;" ><span style="font-weight: bold;"> </span>module in Turner's proprietary SketchUp plugin</span><br /></div><br /><p>By developing our own tools on top of the intuitive interface of SketchUp Pro, we continue to increase operational efficiencies. The place steel plugin is a great example of how streamlining the modeling process by reviewing the process of modeling steel, standardizing the modeling of stock pieces, and integrating that database information into SketchUp Pro reduces redundancy as well as dimensional errors in steel sizing.<br /></p><p>Working with several Turner offices including, New York City and Seattle, a takeoff plugin was developed to support Turner’s current approach to “Control Quantity Models” and “Gross Square Foot” takeoffs. This tool allows SketchUp models to be built for different purposes. For example, using client or business unit standards, we still achieve consistent and accurate takeoffs of square footage, count, length and volumes (using SketchUp Pro’s <a href="http://sketchup.google.com/product/newin8.html">Solid Tools</a>).<br /><br /></p><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-sR3szn_F-4M/TzDcMcABnCI/AAAAAAAAYOE/8kLJzU7iDIc/s640/SketchUpPlugins-PlaceAndCountSteelScreenshot.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 305px;" src="https://lh3.googleusercontent.com/-sR3szn_F-4M/TzDcMcABnCI/AAAAAAAAYOE/8kLJzU7iDIc/s640/SketchUpPlugins-PlaceAndCountSteelScreenshot.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >The </span><span style="font-style: italic; font-weight: bold;font-size:85%;" >Count Steel for Estimating</span><span style="font-style: italic;font-size:85%;" > module of the Turner plugin</span><br /></div><br /><p>Design information is still in its infancy and rapidly changing. Supporting Turner’s evolving estimating expertise, a plugin was developed to accelerate the takeoff process for conceptual estimates. This plugin allows for rapid creation of space and room plans, as well as the detailed takeoff information that is required for estimates.<br /><br /></p><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-4piuOsiNxsc/TzDb0fuwRtI/AAAAAAAAYNs/L9B2Zycem_o/s640/SketchUpPlugins--Count%2520Wizard.JPG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 305px;" src="https://lh6.googleusercontent.com/-4piuOsiNxsc/TzDb0fuwRtI/AAAAAAAAYNs/L9B2Zycem_o/s640/SketchUpPlugins--Count%2520Wizard.JPG" alt="" border="0" /></a></div><div style="text-align: center;"> <span style="font-style: italic;font-size:85%;" >The </span><span style="font-style: italic; font-weight: bold;font-size:85%;" >Mass Generator for Estimating</span><span style="font-style: italic;font-size:85%;" > module</span><br /></div><br /><p>These two takeoff plugins work together to seamlessly streamline the quantity takeoff process developed by estimators in SketchUp Pro.  At Turner, we look at opportunities to develop existing processes &amp; workflows using new tools.<br /><br /></p><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-wKX2Uf01Z_k/TzDb2NjpmHI/AAAAAAAAYN0/ojsZYwj1kUo/s640/SketchUpPlugins-TurnerTools_Before.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 267px;" src="https://lh6.googleusercontent.com/-wKX2Uf01Z_k/TzDb2NjpmHI/AAAAAAAAYN0/ojsZYwj1kUo/s640/SketchUpPlugins-TurnerTools_Before.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >A detail view of the</span><span style="font-size:85%;"> </span><span style="font-weight: bold; font-style: italic;font-size:85%;" >Mass Generator for Estimating</span><span style="font-style: italic;font-size:85%;" > module</span><br /></div><br /><p>In this way, we aren’t teaching new workflows based on new tools as they come along (a very disruptive process for any business).  Rather, we’re able to leverage the skill sets and broad knowledge bases of our VDC team to build streamlined versions of existing workflows into new tools.<br /></p><p><span style="font-style: italic;">In the <a href="http://sketchupdate.blogspot.com/2012/02/pro-case-study-safety-training-with.html">third</a> (and last) installment of the series, we’ll explore how Turner is using SketchUp Pro in a unique and innovative way: for safety training.</span><br /><br /><span class="byline-author">Posted by Gopal Shah, SketchUp Marketing<br /></span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-641547978078917951?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Organic modeling made simple with Curviloft</title>
		<link>https://googledata.org/google-sketchup/organic-modeling-made-simple-with-curviloft/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=organic-modeling-made-simple-with-curviloft</link>
		<comments>https://googledata.org/google-sketchup/organic-modeling-made-simple-with-curviloft/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 18:48:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=e4a92a870780fbef9b0dea60fcadcb2a</guid>
		<description><![CDATA[The process of extruding one 2D profile such that it ends in another, different 2D profile is often called lofting. There’s no easy way to do this in plain ol' SketchUp, but there are plenty of plugins that make it possible. The one I’ve been obses...]]></description>
				<content:encoded><![CDATA[The process of extruding one 2D profile such that it ends in another, different 2D profile is often called <span style="font-style: italic; font-weight: bold;">lofting</span>. There’s no easy way to do this in plain ol' SketchUp, but there are plenty of plugins that make it possible. The one I’ve been obsessed with lately is called <a href="http://forums.sketchucation.com/viewtopic.php?t=28586">Curviloft</a>; it's by the venerable Fredo6. If you need to learn about plugins in general, including how to install them, visit the <a href="http://sketchup.google.com/intl/en/download/rubyscripts.html">plugins page</a> on our website.<br /><p>Curviloft lets you do three basic operations; which one you use depends on what you’re trying to accomplish. For the sake of brevity (and simplicity), I’m going to focus on only the first operation in this post: <span style="font-weight: bold;">Loft By Spline</span>.<br /><br /><span style="font-weight: bold;">The Basics</span><br /></p><p>Let’s say you have two profiles that you want to connect together. The  example below is super-simple: It’s a circle directly above a square.  Here, I want to connect the two with a shape that goes directly between  them. Curviloft’s Loft By Spline tool was made for just this kind of  thing.<br /></p><p>I start with two flat profiles (shapes) positioned one above the other.<br /><br /></p><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-pfI-5VewWXQ/TyDklSW2qbI/AAAAAAAAYI8/E0Sz1b_6NUY/s720/Curviloft%252520Images%2525201_01.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-pfI-5VewWXQ/TyDklSW2qbI/AAAAAAAAYI8/E0Sz1b_6NUY/s720/Curviloft%252520Images%2525201_01.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >Fredo6's Curviloft plugin includes three handy tools. This post deals with the first one: </span><span style="font-size:85%;">Loft by Spline</span><span style="font-style: italic;font-size:85%;" >.</span> <span style="font-style: italic;font-size:85%;" >To use it, you need two or more profiles. These can be closed shapes (as above) or simple, unconnected edges (see the end of this post for an example).</span></div><br /><p>With nothing selected, I activate <span style="font-style: italic;">Loft By Spline</span> and click once on each shape. Because there are only two, it doesn’t matter which shape I click first. If there were more than two, I’d click in the order that I want to connect them, starting at either end. When both profiles are numbered, I click the green checkmark in the  Curviloft toolbar (see below). This brings me into Preview mode, where I can see  what I’m about to end up with.<br /><br /></p><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-_-aw2--m6P8/TyDkldaj3ZI/AAAAAAAAYJA/9g1dfTyl0NE/s720/Curviloft%252520Images%2525201_02.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-_-aw2--m6P8/TyDkldaj3ZI/AAAAAAAAYJA/9g1dfTyl0NE/s720/Curviloft%252520Images%2525201_02.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >Activate the tool, then click on the profiles you'd like to use as the endpoints for the shape you're trying to create. When you're done, click the green checkmark to enter Preview mode.</span><br /></div><br /><p>The Curviloft toolbar is complicated; there’s no getting around it. The good news is that you don’t have to understand what all the controls do in order to use the tool. In Preview mode, you can just click things to see what happens. There's no shame in experimentation.<br /><br /></p><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-OfT63XnzwXc/TyDkkiy6YmI/AAAAAAAAYIs/8zETvXWLa9A/s720/Curviloft%252520Images%2525201_03.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-OfT63XnzwXc/TyDkkiy6YmI/AAAAAAAAYIs/8zETvXWLa9A/s720/Curviloft%252520Images%2525201_03.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >The Curviloft toolbar is a doozy, but you can (and should) click buttons to see what happens. Every case is different, and some settings look better than others.</span><br /><br /><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-43cunz-Deos/TyDkj1VFxbI/AAAAAAAAYIY/jYk7K2RQH8Y/s720/Curviloft%252520Images%2525201_07.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-43cunz-Deos/TyDkj1VFxbI/AAAAAAAAYIY/jYk7K2RQH8Y/s720/Curviloft%252520Images%2525201_07.jpg" alt="" border="0" /></a></div>    <div style="text-align: center;"><span style="font-size:100%;"></span><span style="font-style: italic;font-size:85%;" >When  you perform a Loft by Spline operation with Curviloft, the tool is  generating two different kinds of geometry which it later combines.  Intermediate profiles (left) are "in-between" 2D shapes spaced between  the profiles you start out with. Splines (right) are lines that connect  adjacent profiles together. They can be straight or curvy, depending on  the settings you choose.</span></div></div><br /><p>I like to fiddle with the Spline Method settings first (see below). This is where you control the shape of the vertical lines (splines) that connect the two profiles—in this case, the circle and the square. The three options that I find give the most interesting results are “Junction by connected lines”, “Bezier curves – Respect tangency (Method 2)” and “Junction by Orthogonal Bezier Curves”. By all means, try the other buttons, too; there’s gold in them thar hills.<br /><br /></p><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-px6OtMh40dg/TyDkkg9wo7I/AAAAAAAAYIw/boxX-3G0ki4/s720/Curviloft%252520Images%2525201_04.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-px6OtMh40dg/TyDkkg9wo7I/AAAAAAAAYIw/boxX-3G0ki4/s720/Curviloft%252520Images%2525201_04.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >Different settings usually produce fairly different results. Click around until you like what you see.</span><br /></div><br /><p>Playing with the Vertex Matching controls also yields some useful options (see below). Here, you’re telling Curviloft how to decide which points on the perimeter of each profile should connect to one another. In this case, the circle has 24 endpoints and the circle only has four. The tool does its best to figure out the intermediate geometry, but the Vertex Matching settings let you provide guidance. For me, the most interesting button is the one on the far right; often, deselecting “Orientate contours to their best-fit box” seems to produce better results. Click it a few times to see what happens.<br /><br /></p><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-Wo42zugun-c/TyDkkPpV73I/AAAAAAAAYIg/B5af0l1lb88/s720/Curviloft%252520Images%2525201_05.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-Wo42zugun-c/TyDkkPpV73I/AAAAAAAAYIg/B5af0l1lb88/s720/Curviloft%252520Images%2525201_05.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >To be honest, I really don't understand what these buttons do. I have eyes, though, and I can tell what looks good and what doesn't. I bet you can, too.</span><br /></div><br /><p>When you’re satisfied, hit Enter on your keyboard (or click the green checkmark on the toolbar) to finish generating the result.<br /><br /></p><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-wvRbZxW_JW0/TyDkkIyi_WI/AAAAAAAAYIk/2F9ozQPIBW8/s720/Curviloft%252520Images%2525201_06.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-wvRbZxW_JW0/TyDkkIyi_WI/AAAAAAAAYIk/2F9ozQPIBW8/s720/Curviloft%252520Images%2525201_06.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >I'm delighted every time I do one of these operations. Modeling this "by hand" would take so long that I doubt I'd even bother attempting it.</span><br /></div><span style="font-weight: bold;"><br />Cool variation #1: Twisting</span><br /><br /><p>While you’re still in Preview mode, clicking on black part of your preview object opens yet another set of controls. The <span style="font-style: italic;">Properties of the Edited Junction</span> window shows you more information about the connections in the operation you’re doing. My favorite widgets here have to do with twisting; they let you rotate either of your profiles (in this case, the circle and the square) by 15 or 90 degree increments. The result is an insanely cool twisting effect. Click the little right and left arrows and you’ll see what I mean. Addictive, no?<br /><br /></p><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-CcInmhd5QOA/TyDkjo4M7MI/AAAAAAAAYIU/f8ynr29GRvc/s720/Curviloft%252520Images%2525201_08.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-CcInmhd5QOA/TyDkjo4M7MI/AAAAAAAAYIU/f8ynr29GRvc/s720/Curviloft%252520Images%2525201_08.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >Twisting 3D forms is one of those things that SketchUp modelers have resigned themselves to never being able to do. When I discovered this functionality in Curviloft, I got up and danced around.</span><br /></div><br /><span style="font-weight: bold;">Cool variation #2: Offset profiles</span><br /><br /><p>Loft by Spline works great on profiles that aren’t lined up perfectly, too. Below, I’ve moved and rotated the circle.<br /><br /></p><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-YvEjH4n-B3s/TyDkjGPhI7I/AAAAAAAAYIE/s8-KQU3GjjE/s720/Curviloft%252520Images%2525201_09.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-YvEjH4n-B3s/TyDkjGPhI7I/AAAAAAAAYIE/s8-KQU3GjjE/s720/Curviloft%252520Images%2525201_09.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >Your profiles don't have to be directly on top of one another to use Loft by Spline.</span><br /></div><br /><p>Again, trying different Spline Method settings produces pretty wildly different results.<br /><br /></p><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/--oP85mENOZQ/TyDkjGQme3I/AAAAAAAAYII/bhB0t7bEKUY/s720/Curviloft%252520Images%2525201_10.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/--oP85mENOZQ/TyDkjGQme3I/AAAAAAAAYII/bhB0t7bEKUY/s720/Curviloft%252520Images%2525201_10.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >Using straight splines connects the profiles in a very direct manner. Choosing a curvy spline method produces a much jauntier shape.</span><span style="font-size:85%;"></span><br /><div style="text-align: left;"><span style="font-size:100%;"><br /><p>I dare you not to waste an afternoon playing with Curviloft. The other two tools in the set let you loft along a path and "skin" connected profile edges, but Loft by Spline is pretty powerful on its own. Remember that Curviloft is <span style="font-style: italic;">donationware</span>, meaning that if you like it, you can contribute to its author; you'll find an option to do so in the Curviloft menu after you install it.<br /><p>Here are some quick examples of shapes I whipped up while I was working on this post:<br /></p></span></div></div><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-VRNQA3Jl59w/TyDki316BqI/AAAAAAAAYH4/WoCKZlb_dHk/s720/Curviloft%252520Images%2525201_11.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-VRNQA3Jl59w/TyDki316BqI/AAAAAAAAYH4/WoCKZlb_dHk/s720/Curviloft%252520Images%2525201_11.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >Both profiles are identical, but I used the twist options to spiff things up a little.</span><br /></div><br /><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-j9QCtw2YJSM/TyDkl8eeXLI/AAAAAAAAYJM/EkpQxjWTVic/s720/Curviloft%252520Images%2525201_12.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-j9QCtw2YJSM/TyDkl8eeXLI/AAAAAAAAYJM/EkpQxjWTVic/s720/Curviloft%252520Images%2525201_12.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >Lofting between a complex profile and a simple one can be tricky, but the smooth transition that ensues is always lovely. Rocket? Tree trunk? Bicycle handlebar grip?</span><br /><div style="text-align: left;"><br /></div></div><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-Lg1x5imHjoc/TyEGxCEGa5I/AAAAAAAAYKA/Ryuo3tMsM1Q/s720/Curviloft%252520Images%2525201_14.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-Lg1x5imHjoc/TyEGxCEGa5I/AAAAAAAAYKA/Ryuo3tMsM1Q/s720/Curviloft%252520Images%2525201_14.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >Your profiles needn't be fully-enclosed faces. Try lofting between arcs and other edges to produce all kinds of things that would be painful to model without Curviloft.</span><br /></div><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-2VGP-19SGGU/TyGd_XtEZGI/AAAAAAAAYKM/rHWrPKZH2UU/s720/Curviloft%252520Images%2525201_15.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-2VGP-19SGGU/TyGd_XtEZGI/AAAAAAAAYKM/rHWrPKZH2UU/s720/Curviloft%252520Images%2525201_15.jpg" alt="" border="0" /></a></div><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >I used Curviloft to model parts of this queen I'm making. Some of us on the SketchUp team are collaborating on a 3D printed chess set.</span><br /></div><br /><p>I've written about a couple of Fredo6's other terrific plugins in the past. <a href="http://sketchupdate.blogspot.com/2010/07/take-edge-off-roundcorners.html">RoundCorner</a> gives you the ability to quickly and easily create rounds and fillets on almost any shape. <a href="http://sketchupdate.blogspot.com/2010/04/discovering-magic-and-wonder-of.html">FredoScale</a> is a toolkit for stretching, bending, twisting and otherwise deforming your models in incredibly useful ways.<br /><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-8844658829981467643?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>New Book: SketchUp for Game Design</title>
		<link>https://googledata.org/uncategorized/new-book-sketchup-for-game-design/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-book-sketchup-for-game-design</link>
		<comments>https://googledata.org/uncategorized/new-book-sketchup-for-game-design/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 22:30:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=70936eb3305f844061826a75729117b6</guid>
		<description><![CDATA[I’ve yet to meet a SketchUp modeler who doesn’t—at least just a little bit—want to work in the video game design industry. I get a stupid grin on my face when I think about how much fun it it would be to make battle tanks and exploding oil drum...]]></description>
				<content:encoded><![CDATA[I’ve yet to meet a SketchUp modeler who doesn’t—at least just a little bit—want to work in the video game design industry. I get a stupid grin on my face when I think about how much fun it it would be to make battle tanks and exploding oil drums and secret doors for hidden basements full of zombies. In the gaming world, boring things like gravity and cost take a backseat to novelty and sheer coolness.<br /><p>But how to turn your SketchUp habit (and job cranking out toilet stall details) into days full of armor design and wandering through bad neighborhoods looking for interesting photo-textures to shoot?<br /><br /><a href="https://lh5.googleusercontent.com/-jch2iPpUrAI/TxXix-zUplI/AAAAAAAAYGY/uj-dLjrLjqo/s739/BookCover.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 370px;" src="https://lh5.googleusercontent.com/-jch2iPpUrAI/TxXix-zUplI/AAAAAAAAYGY/uj-dLjrLjqo/s739/BookCover.jpg" alt="" border="0" /></a><a href="http://www.packtpub.com/google-sketchup-for-3d-game-design-beginners-guide/book"><br /></a></p><p><a href="http://www.packtpub.com/google-sketchup-for-3d-game-design-beginners-guide/book">Google SketchUp for Game Design</a> is Robin de Jongh’s newest book; he also wrote <a href="http://sketchupdate.blogspot.com/2010/07/great-new-book-sketchup-71-for.html">SketchUp 7.1 for Architectural Visualization</a>. It presumes that you’re a SketchUp beginner, but then quickly gets on to the good stuff:<br /></p><ul><li>Finding good resources for photo-textures</li><li>Using Meshlab to convert your models in useable 3D game assets</li><li>Working with the <a href="http://unity3d.com/">Unity 3D</a> game engine (which is widespread, free-or-low-cost middleware for designing game levels)</li><li>Creating high-quality textures for games</li><li>Adapting your models for use in video games</li><li>Authoring custom levels</li><li>Modeling low-poly game assets (including cars) and selling them online</li></ul><p>Robin’s writing is accessible and easy to follow. He packs a lot of information into each page, but manages to keep the tone friendly and even funny at times. While the book’s in black and white, color versions of the images are available from the publisher’s website.<br /><br />Posted by Aidan Chopra, SketchUp Evangelist<span class="byline-author"><br /></span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-8227676201465010458?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>3DOn ARchitecture: Augmented Reality for iOS devices</title>
		<link>https://googledata.org/uncategorized/3don-architecture-augmented-reality-for-ios-devices/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=3don-architecture-augmented-reality-for-ios-devices</link>
		<comments>https://googledata.org/uncategorized/3don-architecture-augmented-reality-for-ios-devices/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 08:00:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=5e39c9aa4ac33c2116f870bf3eac1933</guid>
		<description><![CDATA[Paul from 3DOn Ltd. presented at an event I attended a month or so ago. After his presentation, I asked him if we could tell the SketchUp community about his product, 3DOn ARchitecture. He said yes, but at the time the app was only available in the UK....]]></description>
				<content:encoded><![CDATA[Paul from 3DOn Ltd. presented at an event I attended a month or so ago. After his presentation, I asked him if we could tell the SketchUp community about his product, <a href="http://www.3don.co.uk/">3DOn ARchitecture</a>. He said yes, but at the time the app was only available in the UK. Now it’s available to SketchUp users all over the world. Hooray!<br /><br /><a href="https://lh4.googleusercontent.com/-HEB2GrMTBdY/TvLe-OqtV0I/AAAAAAAAYDM/_dZhuRSNQ3I/s800/IMG_6747_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-HEB2GrMTBdY/TvLe-OqtV0I/AAAAAAAAYDM/_dZhuRSNQ3I/s800/IMG_6747_1000.jpg" alt="" border="0" /></a><br /><p>3DOn ARchitecture is an augmented reality app for architects. It allows you to upload your SketchUp models and view them on an iPhone or an iPad in three different modes. <span style="font-weight: bold;">Preview</span> mode lets you overlay your model onto a photograph of your site. <span style="font-weight: bold;">Walk</span> mode lets you explore your model inside and out, and <span style="font-weight: bold;">On-site</span> mode lets you view your model<span style="font-style: italic;"> in situ</span>—in real time.<br /><br /><a href="https://lh3.googleusercontent.com/-twLJQ-NG5t8/TvLe-L1ksHI/AAAAAAAAYDQ/jI0z2F53WxA/s800/IMG_5955_1000.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-twLJQ-NG5t8/TvLe-L1ksHI/AAAAAAAAYDQ/jI0z2F53WxA/s800/IMG_5955_1000.jpg" alt="" border="0" /></a><br /><p>3DOn ARchitecture can be <a href="http://itunes.apple.com/gb/app/3don-architecture/id423551046">downloaded</a> for iPhone (3GS or later) or iPad. For more information, you can visit the 3DOn <a href="http://www.3don.co.uk/">website</a> or follow the <a href="https://twitter.com/#!/3DOnLtd/">3DOn team on Twitter</a>.<br /><br /><object height="297" width="525"><param name="movie" value="http://www.youtube.com/v/3dLDnmGH_M0?version=3&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/3dLDnmGH_M0?version=3&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="297" width="525"></embed></object><br /><br /><span class="byline-author">Posted by Chris Cronin, SketchUp Sales Team</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-3674348526156029632?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Skelion: A solar energy design plugin for SketchUp</title>
		<link>https://googledata.org/google-sketchup/skelion-a-solar-energy-design-plugin-for-sketchup/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=skelion-a-solar-energy-design-plugin-for-sketchup</link>
		<comments>https://googledata.org/google-sketchup/skelion-a-solar-energy-design-plugin-for-sketchup/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 23:00:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=1f4fabae09c46bcdb1b0df4a4b5e67ff</guid>
		<description><![CDATA[Skelion was designed to make working in SketchUp quite a bit easier for solar professionals. It features the ability to automatically insert solar panels on SketchUp surfaces. Because the developers are solar professionals themselves, I have a feeling ...]]></description>
				<content:encoded><![CDATA[<span style="font-style: italic;"><a href="http://skelion.net/">Skelion</a> was designed to make working in SketchUp quite a bit easier for solar professionals. It features the ability to automatically insert solar panels on SketchUp surfaces. Because the developers are solar professionals themselves, I have a feeling others in the industry will find this plugin quite useful. I had a chance to ask one of Skelion’s developers some questions:</span><br /><p><span style="font-weight: bold;">Please tell us a little bit about yourself.</span><br /></p><p>Well, I am Sam Jankis, industrial engineer and co-developer of Skelion, although my partner  is the real code developer of the plugin: Juan Pons is a Spanish engineer and programmer. Skelion was born in July 2011 after two years of development. It is a plugin for Google SketchUp that allows you to, among other things, insert solar panels on surfaces automatically.<br /><p><span style="font-weight: bold;">Why did you build Skelion?</span><br /></p><p>Skelion was developed to automate the design of solar systems using Google SketchUp. The goal was to do all the design work we were doing, but automatically. Now we can do with four clicks what we were doing in four hours. Skelion reduced considerably our average time expended on doing layouts and energy production reports of solar systems, and allowed us to multiply by four the preliminary studies we could do.<br /><br /><a href="https://lh3.googleusercontent.com/-XvNY9noU8nI/TufSEBJ3uLI/AAAAAAAAYCs/_RASTICmidk/s640/_99Hickoryv61.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 375px;" src="https://lh3.googleusercontent.com/-XvNY9noU8nI/TufSEBJ3uLI/AAAAAAAAYCs/_RASTICmidk/s640/_99Hickoryv61.jpg" alt="" border="0" /></a><br /><p><span style="font-weight: bold;">How does it work?</span><br /></p><p>Basically, you select a surface where you want to insert solar panels and click on the solar cell logo. A menu appears that asks you about tilt and orientation for the panels, the type of panel, and a shading range for a given day. Photovoltaic panels can be selected from our database or you can create your own, and they can be placed in portrait or landscape orientation. After that, the plugin automatically inserts the solar panels on your selected surface. It also works with irregular surfaces. For more information, take a look at our <a href="http://skelion.net/en/tutorials.htm?key=33">video tutorials</a>.<br /><br /><a href="https://lh4.googleusercontent.com/-atmbeEddTJ4/TufSEErkVDI/AAAAAAAAYCo/vvdStVnwWvQ/s1000/mallbrickyard_por_Denoall.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 273px;" src="https://lh4.googleusercontent.com/-atmbeEddTJ4/TufSEErkVDI/AAAAAAAAYCo/vvdStVnwWvQ/s1000/mallbrickyard_por_Denoall.jpg" alt="" border="0" /></a><a href="https://lh5.googleusercontent.com/-Jr1JDHy3cyk/TufSDuuzNMI/AAAAAAAAYCY/UTL7VDqcNDc/s1000/mallbrickyard_por_Denoall_moduls.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 273px;" src="https://lh5.googleusercontent.com/-Jr1JDHy3cyk/TufSDuuzNMI/AAAAAAAAYCY/UTL7VDqcNDc/s1000/mallbrickyard_por_Denoall_moduls.jpg" alt="" border="0" /></a><br /><span style="font-weight: bold;">What are your goals for the plugin?</span><br /></p><p>The goal for Skelion is to become a standard design tool in the solar industry. We believe that as soon as solar designers get familiar with the plugin they are going to love it—as we do.<br /><br /><a href="https://lh6.googleusercontent.com/-xs77_m0WUHg/TufSDig4tTI/AAAAAAAAYCc/cBnhNAWcwZU/s912/_7332Cranellv6_3.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 303px;" src="https://lh6.googleusercontent.com/-xs77_m0WUHg/TufSDig4tTI/AAAAAAAAYCc/cBnhNAWcwZU/s912/_7332Cranellv6_3.jpg" alt="" border="0" /></a><br /><span style="font-weight: bold;">How can SketchUp modelers try Skelion?</span><br /></p><p>They can download the plugin from our <a href="http://www.skelion.net/en/installation.htm">download page</a>. The Free version includes the most powerful feature: the automatic insertion of solar panels. With the Pro version, you get some interesting and useful features such as energy reports.<br /><br /><object height="297" width="525"><param name="movie" value="http://www.youtube.com/v/k_tFwL_h-NE?version=3&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/k_tFwL_h-NE?version=3&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="297" width="525"></embed></object><br /><br /><span class="byline-author">Posted by Chris Cronin, SketchUp Sales Team</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-2521255698232204485?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>SketchUp Pro Training Schedule: Jan/Feb 2012</title>
		<link>https://googledata.org/google-sketchup/sketchup-pro-training-schedule-janfeb-2012/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchup-pro-training-schedule-janfeb-2012</link>
		<comments>https://googledata.org/google-sketchup/sketchup-pro-training-schedule-janfeb-2012/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 22:41:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=641c9b12bd473eeeba54be682a99ce78</guid>
		<description><![CDATA[Our January and February 2012 SketchUp Authorized Training Center schedule is now available. The map below contains information on specific locations, dates, and courses provided:View in a larger map Posted by Shara Rice, SketchUp Training Team]]></description>
				<content:encoded><![CDATA[Our January and February 2012 SketchUp <a href="http://sketchup.google.com/training/atc.html">Authorized Training Center</a> schedule is now available. The map below contains information on specific locations, dates, and courses provided:<br /><br /><iframe width="525" height="250" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="http://maps.google.com/maps/ms?msid=217345066474515543061.0004a14808a0ca6d1f9d8&amp;msa=0&amp;ie=UTF8&amp;t=h&amp;vpsrc=http://sketchupdate.blogspot.com/2011/12/6&amp;ll=25.799891,2.8125&amp;spn=126.642598,8.4375&amp;z=1&amp;output=embed%22></iframe><br /><small><a href=http://maps.google.com/maps/ms?msid=217345066474515543061.0004a14808a0ca6d1f9d8&amp;msa=0&amp;ie=UTF8&amp;t=h&amp;vpsrc=6&amp;ll=25.799891,2.8125&amp;spn=126.642598,8.4375&amp;z=1&amp;source=embed style="color:#0000FF;text-align:left">View in a larger map</a> </small><br /><br /><span class="byline-author">Posted by Shara Rice, SketchUp Training Team</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-9014028295000117277?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Making your models more useful with Trelligence Affinity</title>
		<link>https://googledata.org/google-sketchup/making-your-models-more-useful-with-trelligence-affinity/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=making-your-models-more-useful-with-trelligence-affinity</link>
		<comments>https://googledata.org/google-sketchup/making-your-models-more-useful-with-trelligence-affinity/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 22:37:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=4f3431ccc296949d351d668415c9ba1d</guid>
		<description><![CDATA[Some architects begin new projects by creating a “bubble diagram” that turns the program — the list of space requirements for a building—into a set of shapes. Mostly, these diagrams are useful for figuring out adjacencies and loose spatial rela...]]></description>
				<content:encoded><![CDATA[Some architects begin new projects by creating a “bubble diagram” that turns the program — the list of space requirements for a building—into a set of shapes. Mostly, these diagrams are useful for figuring out adjacencies and loose spatial relationships. They’re really about translating information in spreadsheets into something that can begin to inform decisions about space, form, structure and all the other good stuff that makes buildings worth building.<br /><p>Over time, we’ve seen an awful lot of architects use SketchUp Pro as a tool for making more-accurate bubble diagrams. They create “rooms” whose areas match the ones in the program, group each one, and arrange them three-dimensionally. The results aren’t buildings, per se—I prefer to call them shoebox models. They can be very useful, but there’s a catch: once a room changes size, there’s a disconnect between the spreadsheet (which is what the client is asking for) and the nascent design.<br /><p>That’s where the SketchUp interoperability in <a href="http://www.trelligence.com/">Trelligence Affinity</a> comes in. Affinity is Windows software made specifically for the architectural programming and schematic design phases. It includes neat tools for visualizing program information in different ways and using that information to guide your design. The new <a href="http://www.trelligence.com/blog_google.php">Affinity plug-in for SketchUp</a> lets you easily connect your shoebox model to Affinity, creating a permanent connection between the model, the spreadsheet and all the underlying data about the building requirements. Forgot to include a conference room? Inadvertently doubled the size of the cafeteria? Affinity will let you know. The workflow is actually bi-directional; you can begin in either SketchUp or Affinity.<br /><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-KGDCjYXh9yY/TuE46svDCiI/AAAAAAAAYBo/8hyrsdTZMoQ/s640/Image1_1000px.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 375px;" src="https://lh3.googleusercontent.com/-KGDCjYXh9yY/TuE46svDCiI/AAAAAAAAYBo/8hyrsdTZMoQ/s640/Image1_1000px.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >You can start with a programmatic massing model in SketchUp. I like to think of these as 'shoebox models'.</span><br /></div><br /><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-UAPOtM-VwF0/TuE46n5I1KI/AAAAAAAAYBs/UETGU92Q1p8/s640/Image2_1000px.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 375px;" src="https://lh4.googleusercontent.com/-UAPOtM-VwF0/TuE46n5I1KI/AAAAAAAAYBs/UETGU92Q1p8/s640/Image2_1000px.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Scanning your model with the Affinity plugin assigns it useful metadata.</span><br /></div><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-YtStRQ8VAq0/TuE47M7ZB-I/AAAAAAAAYB8/2shUtRb7D2s/s640/Image3_1000px.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 403px;" src="https://lh3.googleusercontent.com/-YtStRQ8VAq0/TuE47M7ZB-I/AAAAAAAAYB8/2shUtRb7D2s/s640/Image3_1000px.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >In Affinity, you can view the scanned SketchUp model in different ways.</span><br /></div><br /><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-NMznFvLtouI/TuE467zNuiI/AAAAAAAAYB4/0A79DK1nn9s/s640/Image4a_1000px.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 371px;" src="https://lh6.googleusercontent.com/-NMznFvLtouI/TuE467zNuiI/AAAAAAAAYB4/0A79DK1nn9s/s640/Image4a_1000px.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >The architectural program in Affinity can be linked to your SketchUp model.</span><br /></div><br /><p>This video tells the story quite nicely:<br /><br /><object height="386" width="525"><param name="movie" value="http://www.youtube.com/v/r2bWlatdIU0?version=3&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/r2bWlatdIU0?version=3&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="386" width="525"></embed></object><br /><br /><p>To download the plugin and get more information, check out the <a href="http://www.trelligence.com/blog_google.php">plugin page</a>.<br /><br /><span class="byline-author">Posted by Chris Dizon and Aidan Chopra, SketchUp Team</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-2253287838607930590?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>The more the merrier: Introducing Sketchup Ur Space</title>
		<link>https://googledata.org/uncategorized/the-more-the-merrier-introducing-sketchup-ur-space/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-more-the-merrier-introducing-sketchup-ur-space</link>
		<comments>https://googledata.org/uncategorized/the-more-the-merrier-introducing-sketchup-ur-space/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 23:35:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[sketch up]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=fd33b08216b8cc65159b40af47a98dd0</guid>
		<description><![CDATA[One of my new favorite sources of SketchUp inspiration and information (inspormation?) is Sketchup Ur Space. A virtual smorgasbord of articles, tips, forums and imagery, this website is sure to make you smile. There’s a monthly PDF magazine, too. The...]]></description>
				<content:encoded><![CDATA[<span style="font-style: italic;">One of my new favorite sources of SketchUp inspiration and information (inspormation?) is </span><a style="font-style: italic;" href="http://www.sketchup-ur-space.com/">Sketchup Ur Space</a><span style="font-style: italic;">. A virtual smorgasbord of articles, tips, forums and imagery, this website is sure to make you smile. There’s a monthly </span><a style="font-style: italic;" href="http://www.sketchup-ur-space.com/pdf/Sketchup-ur-Space-November-2011.pdf">PDF magazine</a><span style="font-style: italic;">, too. The creator of Sketchup Ur Space is Debarati Nath, an India-based writer who shared some information about herself and the new site:</span><br /><br /><a href="http://2.bp.blogspot.com/-LMglo64eBss/Tt_58VpT3bI/AAAAAAAABOk/EbuINd-qp4E/s1600/SUS-sm.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 85px;" src="http://2.bp.blogspot.com/-LMglo64eBss/Tt_58VpT3bI/AAAAAAAABOk/EbuINd-qp4E/s400/SUS-sm.jpg" alt="" id="BLOGGER_PHOTO_ID_5683536069762735538" border="0" /></a><br /><span style="font-weight: bold;">What am I doing in the arena of 3D?</span><br /><p>My name is Debarati Nath and I have done a degree in Mass Communication. Well, I am not a geek, in no terms so, when I started out working with SketchUp I had only one consoling factor. I had read that SketchUp – a 3D designing tool is for every person and not for geeks alone. Indeed after working with SketchUp for some time now I have realized that even a common person can draw anything from a nail to Burj Khalifa using this designing tool. Thus my work soon became my passion and I wanted to promote the thought of SketchUp to the common masses and of course to the 3D designers all around the world.<br /><p><span style="font-weight: bold;">Sketchup ur Space Magazine Gets Its Own Website</span><br /></p><p>I joined the company SketchUp 4 Architect as a content writer last year. Our company was outsourced SketchUp work and we started out by launching our magazine on www.sketchup4architect.com. This magazine is published in two versions flash and pdf. Soon the magazine became immensely popular and we decided to launch an independent site for the magazine. With this idea the  www.sketchup-ur-space.com was launched in March 2011.<br /><p><span style="font-weight: bold;">Progress of Sketchup ur Space as an Editor</span><br /></p><p>In the earlier days the magazine had to travel through troubled waters. Many hardships had to be borne. But soon the magazine earned me many friends.  Our journey was made smooth thanks largely to the help and support from Jim Leggitt, Bonnie Roskes, James Hanningan, Nomer Adona, V-Ray/Chaos Group, AR Media and many other friends.<br /><p><span style="font-weight: bold;"> Goals That Push Us On</span><br /></p><p>Our motto is same as SketchUp. We want ‘everyone to experience the power and fun of building their ideas in 3D’. Sketchup ur Space always wants to lend its helping hand to the budding SketchUp designers by providing various tutorials, tips and tricks. We want to be a piazza for all the SketchUp artists all over the world. We would like to provide them a common platform to share their views and opinion. Newbie as well as renowned SketchUp artists, geo modelers, architects and SketchUp writers are featured in our magazine. Recently Sketchup ur Space had organized a SketchUp Competition to boost the SketchUp spirit of young designers with V-Ray/Chaos Group to mark our first anniversary.<br /></p><p>Hope that you can add more power to SketchUp and help to make it best designing tool. Connect to Sketchup ur Space Magazine and be a part of our future vision.<br /></p><p>LET US HELP DESIGN 3D DREAMS NOT WITH SUPPOSITION BUT WITH PRECISION!<br /></p><p><span style="font-style: italic;">I love that last sentence—I’m thinking about having it tattooed on my forehead.</span><br /><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-9190366821499977309?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Another important update for SketchUp 8</title>
		<link>https://googledata.org/google-sketchup/another-important-update-for-sketchup-8/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=another-important-update-for-sketchup-8</link>
		<comments>https://googledata.org/google-sketchup/another-important-update-for-sketchup-8/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 17:30:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=93d53ca9e00780e876b5d54700ff3e0e</guid>
		<description><![CDATA[In the world of software, the designation “M2” refers to “Maintenance Release #2”. Maintenance releases are mini-versions that come out between major updates. They aren’t really about flashy new features; they’re more like tune-ups for your...]]></description>
				<content:encoded><![CDATA[In the world of software, the designation “M2” refers to “Maintenance Release #2”. Maintenance releases are mini-versions that come out between major updates. They aren’t really about flashy new features; they’re more like tune-ups for your car; squeaks and rattles get fixes, tires are rotated, fluids are changed. You get the picture.<br /><br /><a href="https://lh5.googleusercontent.com/-rj26oyCSSaA/TtcsT46aGSI/AAAAAAAAX_M/wDYtndBkURg/s1000/Home-Page-Illustration_M2.jpg"><img alt="" src="https://lh5.googleusercontent.com/-rj26oyCSSaA/TtcsT46aGSI/AAAAAAAAX_M/wDYtndBkURg/s1000/Home-Page-Illustration_M2.jpg" style="cursor: hand; cursor: pointer; display: block; height: 195px; margin: 0px auto 10px; text-align: center; width: 500px;" border="0" /></a>It’s been a few months since we released M1; since then, we’ve collected a fresh batch of performance tweaks and bug fixes—over <a href="http://sketchup.google.com/support/bin/static.py?page=release_notes.cs">150 of them</a>, in fact. M2 is a free update for all users of SketchUp 8 and SketchUp Pro 8 in all <a href="http://sketchupdate.blogspot.com/2011/04/sketchup-8-now-in-dozen-languages.html">12 languages</a>. The best way to get it is to open SketchUp and do this:<br /><br />Windows: Choose <span style="font-weight: bold;">Help &gt; Check for Update</span><br />Mac: Choose <span style="font-weight: bold;">SketchUp &gt; Check Web for Update</span><br /><p>Having stated that maintenance releases aren’t always flashy, we couldn’t resist adding a few shiny, new things that we think you’ll appreciate:<br /><br /><span style="font-weight: bold;">Better Ruby Script Installation</span><br /></p><p>We’ve had a way for other folks to build SketchUp plugins and extensions for years. Anyone with coding skills can use the <a href="http://code.google.com/apis/sketchup/">Ruby API</a> (application programming interface) to whip up new tools that they can distribute any way they like. People have created thousands of great scripts—we consider the API one of the most useful things we’ve done.<br /></p><p>The tricky part has always been teaching SketchUp modelers how to install and access the Ruby scripts (Rubies) that they want to use. Adding a sophisticated Ruby used to involve finding a specific folder on your system and putting a bunch of files in all the right places. Try explaining how to do <span style="font-style: italic;">that</span> to your boss.<br /></p><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-c9BMF7Bd6JE/TtcXtx3apkI/AAAAAAAAX-4/hJp5McVm-zA/s800/Install%252520Extension_1.jpg"><img alt="" src="https://lh5.googleusercontent.com/-c9BMF7Bd6JE/TtcXtx3apkI/AAAAAAAAX-4/hJp5McVm-zA/s800/Install%252520Extension_1.jpg" style="cursor: hand; cursor: pointer; display: block; height: 334px; margin: 0px auto 10px; text-align: center; width: 500px;" border="0" /></a><span style=" font-style: italic;font-size:85%;" >The Extensions panel in SketchUp Preferences has a new button...</span></div><br /><p>In SketchUp 8 M2, we’ve added two features that should make using Rubies a whole lot easier: The first is a new button on the Extensions panel in SketchUp Preferences. Clicking it lets you install any properly-configured ".RBZ" (ruby zip) file, which puts the needed files into the correct spot, without having to dig around in your computer’s file system. It’s simple, but huge. We’ve also added a lightweight set of “hooks” in the API that should help scripters build their own script-management tools.<br /><br /><span style="font-weight: bold;">Better COLLADA</span><br /></p><p>All versions of SketchUp 8 can read and write <a href="http://www.collada.org/">COLLADA</a>, a 3D file format that works with lots of other 3D software. It’s managed by the <a href="http://www.khronos.org/">Khronos Group</a>, an industry consortium that decides which features COLLADA should support. As of M2, SketchUp’s import/export support for COLLADA is now compliant with over 90% of the official Khronos compatibility test suite, only leaving out support for animations and shaders—neither of which can be authored in SketchUp anyway.<br /></p><p>We think you’ll like SketchUp 8 M2’s ability to seamlessly import and export clean and compliant COLLADA geometry. One particular thing to note: SketchUp now preserves texture names in exported files. This makes it easier to work with COLLADA files in 3rd party rendering tools.<br /><br /><span style="font-weight: bold;">Advanced Camera Tools included in Pro</span><br /></p><p>Back in March, we announced the <a href="http://sketchupdate.blogspot.com/2011/03/introducing-advanced-camera-tools.html">Advanced Camera Tools</a> for SketchUp Pro 8. The ACTs let set designers, cinematographers, storyboard artists and other people in the entertainment industry work with simulated real-world cameras in their SketchUp models. Until now, the ACTs were a separate plugin that you had to install. In M2, they’re built right into every copy of SketchUp Pro 8.<br /><br /><object height="297" width="525"><param name="movie" value="http://www.youtube.com/v/8bJ3s_cUV3s?version=3&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/8bJ3s_cUV3s?version=3&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="297" width="525"></embed></object><br /><br /><span style="font-weight: bold;">More Straightforward Pro Trials</span><br /></p><p>After you download and install SketchUp Pro, you can try all of the <a href="http://sketchup.google.com/intl/en/product/whygopro.html">Pro features</a> for 8 hours (of use) before deciding to buy a license. Up until now, we’ve simply switched off the Pro stuff if you don’t enter a license after the trial period. Effectively, Pro reverted to being just like regular ol’ SketchUp.<br /></p><p>The problem was that lots of people didn’t realize that they weren’t actually running Pro anymore. Even worse, folks who had bought Pro licenses and had forgotten (or otherwise been unable) to activate those licenses were missing out on all the great stuff they’d paid for. Our Pro Support team has been fielding dozens of “Why can’t I import a CAD file?” questions per day. It’s been a bit of a mess.<br /></p><p>Starting with SketchUp 8 M2, the SketchUp Pro Trial will no longer revert to “free mode” when the trial period expires. A separate version of SketchUp will still be available to download for free, but SketchUp Pro will require a valid license file to run after your trial period has expired.<span style="font-style: italic;"></span><br /><br /><span style="font-weight: bold;">Mac OS 10.7 Compatibility</span><br /></p><p>Users of Apple’s latest operating system, take note: SketchUp 8 is fully compatible with your hardware. And I ain’t lion. Rawr.<br /><br /><span class="byline-author">Posted by John Bacus, SketchUp Product Manager</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-4859361325159135709?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>SITEOPS: Conceptual design for land development</title>
		<link>https://googledata.org/google-sketchup/siteops-conceptual-design-for-land-development/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=siteops-conceptual-design-for-land-development</link>
		<comments>https://googledata.org/google-sketchup/siteops-conceptual-design-for-land-development/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 23:16:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=babdd98f3b4b642263983907f85b1b3f</guid>
		<description><![CDATA[Back in architecture school, I once had to lay out a parking lot for a building I was designing. What a terrible, terrible exercise in nitpicky details and perpetual re-arrangement. The solution I came up with accommodated all of four Smart cars and a ...]]></description>
				<content:encoded><![CDATA[Back in architecture school, I once had to lay out a parking lot for a building I was designing. What a terrible, terrible exercise in nitpicky details and perpetual re-arrangement. The solution I came up with accommodated all of four Smart cars and a unicycle. Awful. If only I’d had access to a tool like SITEOPS from BLUERIDGE Analytics.<br /><p><a href="http://www.siteops.com/">SITEOPS</a> is conceptual land development software for folks like <a href="http://www.siteops.com/designed-for/architects">architects</a>, <a href="http://www.siteops.com/designed-for/civil-engineers">civil engineers</a>, <a href="http://www.siteops.com/designed-for/landscape-architects">landscape architects</a> and <a href="http://www.siteops.com/designed-for/land-developers">land developers</a>. After you’ve brought in a site, you can combine building footprints with critical elements like parking, islands and driveways. These elements are parametric, meaning that they re-draw themselves on the fly as you change aspects of your conceptual design. SITEOPS even provides budget tools for estimating the cost of a project.<br /></p><p>Want to see what a parking layout might look like if your building were on the other side of the site? As you slide it over, the parking lot automatically reconfigures to maintain the proper number of spaces. Too cool. This short video shows SITEOPS it in action:<br /><br /><object height="386" width="525"><param name="movie" value="http://www.youtube.com/v/3nbl72BbCaA?version=3&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/3nbl72BbCaA?version=3&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="386" width="525"></embed></object><br /><br /></p><p>Realizing that lots of their users are also SketchUp devotees, the good people at BLUERIDGE have added an <a href="http://www.siteops.com/software/3d-visualization">Export to SketchUp button</a> to their product. It lets you figure out the complicated stuff in SITEOPS, then visualize your project in SketchUp. It’s available to SITEOPS customers who have also purchased the <a href="http://www.siteops.com/software/grading-and-piping-module">Grading and Piping Module</a>.  These pictures tell the story better than words can:<br /><br /></p><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-36XTA37A0ZE/Ttar3A9BzZI/AAAAAAAAX-k/RHqqrW9icWM/s800/Commercial%2525202D%252520layout_1000px.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 382px;" src="https://lh4.googleusercontent.com/-36XTA37A0ZE/Ttar3A9BzZI/AAAAAAAAX-k/RHqqrW9icWM/s800/Commercial%2525202D%252520layout_1000px.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >This is a view of a 2D site layout in SITEOPS.</span><br /></div><br /><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-5C9_npMIz4k/Ttar22SYuAI/AAAAAAAAX-Y/iw2PUhYxtyY/s1000/Commercial%2525203D%252520SITEOPS_1000px.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 242px;" src="https://lh6.googleusercontent.com/-5C9_npMIz4k/Ttar22SYuAI/AAAAAAAAX-Y/iw2PUhYxtyY/s1000/Commercial%2525203D%252520SITEOPS_1000px.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >A 3D image of the same site in SITEOPS' Grading and Piping Module.</span><br /></div><br /><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-NQZBjIQJZA4/Ttar2qO9KLI/AAAAAAAAX-U/K3ltIYHpSPA/s1000/Commercial%252520Google_1000px.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 175px;" src="https://lh6.googleusercontent.com/-NQZBjIQJZA4/Ttar2qO9KLI/AAAAAAAAX-U/K3ltIYHpSPA/s1000/Commercial%252520Google_1000px.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >The site after it's been exported to SketchUp. The model includes all of the 3D topographical information from SITEOPS.</span><br /></div><br /><p>Here’s a video that features a couple of SketchUp users talking about their impressions of SITEOPS’ new SketchUp integration:<br /><br /><object height="297" width="525"><param name="movie" value="http://www.youtube.com/v/UNw616OTdaA?version=3&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/UNw616OTdaA?version=3&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="297" width="525"></embed></object><br /></p><p><span style="font-weight: bold;">Update:</span> The folks at BLUERIDGE Analytics are offering a free <a href="http://www.siteops.com/lp/3d-visualization-with-sketchup-pro">webinar</a> about using SITEOPS with SketchUp Pro. It's scheduled for 2:00 PM EST on Wednesday, January 11th, 2012. Sign up<a href="https://www1.gotomeeting.com/register/698754248"></a><a href="https://www1.gotomeeting.com/register/698754248"> </a>if you're interested—the webinar also carries 1 PDH or 1 LU.<br /></p><p><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist<br /></span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-7411305752652178516?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Getting a better view of small interior spaces</title>
		<link>https://googledata.org/google-sketchup/getting-a-better-view-of-small-interior-spaces/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=getting-a-better-view-of-small-interior-spaces</link>
		<comments>https://googledata.org/google-sketchup/getting-a-better-view-of-small-interior-spaces/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 22:09:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=bc68d325f27d46cf1328aad66c62d695</guid>
		<description><![CDATA[When you’re modeling a small room, it can be a pain to see what’s inside. The problem is that the walls and ceiling get in the way. One solution is to lop off the ceiling and work in a top view, dollhouse-style. Other folks set up scenes from the i...]]></description>
				<content:encoded><![CDATA[When you’re modeling a small room, it can be a pain to see what’s inside. The problem is that the walls and ceiling get in the way. One solution is to lop off the ceiling and work in a top view, dollhouse-style. Other folks set up scenes from the interior corners and adjust their Field of View to something super-wide like 90 degrees.<br /><br /><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-K1a0SI3NoLs/TswZKFV1aeI/AAAAAAAAX90/fRWfZqtB6jg/s800/One-Way-Walls_1.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-K1a0SI3NoLs/TswZKFV1aeI/AAAAAAAAX90/fRWfZqtB6jg/s800/One-Way-Walls_1.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Looking at a small interior space from the outside isn't very rewarding.</span><br /><br /></div><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-9vz-LBj6JB8/TswZJmhZBxI/AAAAAAAAX9k/X8Xdrqgiv5Q/s800/One-Way-Walls_2.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-9vz-LBj6JB8/TswZJmhZBxI/AAAAAAAAX9k/X8Xdrqgiv5Q/s800/One-Way-Walls_2.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Deleting the ceiling and switching to a top view is useful, but fiddly.</span><br /><br /></div><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-Bd9ssd2IFcY/TswZJqnqvWI/AAAAAAAAX9o/UfF-r0S7xeE/s800/One-Way-Walls_3.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-Bd9ssd2IFcY/TswZJqnqvWI/AAAAAAAAX9o/UfF-r0S7xeE/s800/One-Way-Walls_3.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Standing in the corner and making your Field of View really wide is just weird. What are you—a housefly?</span><br /></div><br /><p>Both of the above techniques work—to a point. Personally, I think it’s like trying to read a book through a keyhole. By far my favorite method for working on small interiors is to make use of SketchUp’s ability to have faces with different materials on each side:<br /><br /></p><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-34sgxPwH1zI/TswZJNuWa1I/AAAAAAAAX9U/e7992VMZx5E/s800/One-Way-Walls_4.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-34sgxPwH1zI/TswZJNuWa1I/AAAAAAAAX9U/e7992VMZx5E/s800/One-Way-Walls_4.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >The face separating Susan and Sang is yellow on one side and green on the other.</span><br /><br /></div><a href="https://lh3.googleusercontent.com/-MqSHXJ6uVuI/TswZJHTStxI/AAAAAAAAX9Y/FkJlPIwcBmk/s800/One-Way-Walls_5.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-MqSHXJ6uVuI/TswZJHTStxI/AAAAAAAAX9Y/FkJlPIwcBmk/s800/One-Way-Walls_5.jpg" alt="" border="0" /></a><br /><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >Creating a completely transparent material and painting the green side makes it see-through.<br /><br /></span><a href="https://lh4.googleusercontent.com/-g6glm0pdmS4/TswZI_xUGbI/AAAAAAAAX9E/IKumI42bZ8U/s800/One-Way-Walls_6.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-g6glm0pdmS4/TswZI_xUGbI/AAAAAAAAX9E/IKumI42bZ8U/s800/One-Way-Walls_6.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >The Entity Info dialog box shows that the selected face is yellow on the front and see-through on the back.</span><br /></div><br /><p>By painting the outward-facing surfaces with a see-through material—one whose opacity is set to 0%—I can see <span style="font-style: italic;">in</span> from the outside. Super useful, super simple.<br /></p><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-bFkxk38qq-M/TswZIyBvgLI/AAAAAAAAX94/UERhAUFAcpI/s800/One-Way-Walls_7.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-bFkxk38qq-M/TswZIyBvgLI/AAAAAAAAX94/UERhAUFAcpI/s800/One-Way-Walls_7.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Here, I painted all of the outward-facing surfaces with a transparent material. Notice that the interior surfaces still look opaque?</span><br /><br /></div><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-dx4KW4yE0xI/TswZI1TaU_I/AAAAAAAAX9I/mEVwg90m9hg/s800/One-Way-Walls_8.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-dx4KW4yE0xI/TswZI1TaU_I/AAAAAAAAX9I/mEVwg90m9hg/s800/One-Way-Walls_8.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Orbiting around my model, I can see through all of the walls. I can even see through the floor.</span><br /></div><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-5574109560327191595?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>New Getting Started Videos for SketchUp</title>
		<link>https://googledata.org/google-sketchup/new-getting-started-videos-for-sketchup/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-getting-started-videos-for-sketchup</link>
		<comments>https://googledata.org/google-sketchup/new-getting-started-videos-for-sketchup/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 03:28:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=f809ac7c27c265d0dbec359ccd55223c</guid>
		<description><![CDATA[Our Official Training Videos have been responsible for teaching literally millions of people to use SketchUp. Concepts of SketchUp, the first video in the old series, has been viewed over 7 million times. Collectively, people have spent something like ...]]></description>
				<content:encoded><![CDATA[Our <a href="http://www.youtube.com/user/SketchUpVideo?blend=1&amp;ob=4">Official Training Videos</a> have been responsible for teaching literally millions of people to use SketchUp. <a style="font-style: italic;" href="http://www.youtube.com/watch?v=xqcL-xPC-Ys&amp;feature=player_embedded">Concepts of SketchUp</a>, the first video in the old series, has been viewed over 7 million times. Collectively, people have spent something like 40 years watching that video. That’s a lot of popcorn.<br /><p>As popular as they were, our old videos were getting a little long in the tooth; they showed SketchUp 6. We decided that they should be remade, so we locked <a href="https://picasaweb.google.com/lh/photo/mS5vVw8whgvUVXLwHl3spg?feat=directlink">Tyson</a> in a closet with a computer and a pile of army rations. It worked—our new training videos are not only current, they’re <span style="font-style: italic;">gorgeous</span>. With Tyson’s scripts and visuals (and <a href="https://picasaweb.google.com/lh/photo/F5guw_pk6OInWnpF_TtFpg?feat=directlink">Alex</a>’s melodious narration), getting started with SketchUp has never been easier. Here they are, in order:<br /><br /><object height="297" width="525"><param name="movie" value="http://www.youtube.com/v/OPkv9tRuO-c?version=3&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/OPkv9tRuO-c?version=3&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="297" width="525"></embed></object><br /><br /><object height="297" width="525"><param name="movie" value="http://www.youtube.com/v/tS11K5PgHkc?version=3&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/tS11K5PgHkc?version=3&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="297" width="525"></embed></object><br /><br /><object height="297" width="525"><param name="movie" value="http://www.youtube.com/v/ZwJntmJxi78?version=3&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/ZwJntmJxi78?version=3&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="297" width="525"></embed></object><br /><br /><object height="297" width="525"><param name="movie" value="http://www.youtube.com/v/Kc0yunYvM7U?version=3&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/Kc0yunYvM7U?version=3&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="297" width="525"></embed></object><br /></p><p>One more thing: We didn’t stop at the videos. We gave the whole <a href="http://www.youtube.com/sketchupvideo">SketchUpVideo YouTube Channel</a> a facelift. With helpful navigation menus in the upper-left corner, a new masthead and a big, blue <span style="font-style: italic;">Download</span> button right at the top, SketchUp’s home on the world’s biggest video sharing site is now a whole lot lovelier. <a href="http://www.youtube.com/SketchUpVideo">Pop on over</a> when you get a chance.<br /><br /><a href="http://www.youtube.com/SketchUpVideo"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 525px; height: 360px;" src="https://lh5.googleusercontent.com/-X9TUPjGQDqw/TrNhJ1Ue7HI/AAAAAAAAX68/apAyCySZK6Q/s800/New%252520YT%252520Channel.jpg" alt="" border="0" /></a><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist<br /></span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-1268679276060372168?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>SketchUp Halloween Challenge: The Best Entries</title>
		<link>https://googledata.org/google-sketchup/sketchup-halloween-challenge-the-best-entries/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchup-halloween-challenge-the-best-entries</link>
		<comments>https://googledata.org/google-sketchup/sketchup-halloween-challenge-the-best-entries/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 09:00:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=00d9b75ac4fc998a5cf35c622edce7db</guid>
		<description><![CDATA[Lots of you entered the SketchUp Halloween Challenge, and the results are impressive. In no particular order, here are our favorite entries:Haunted HousesHaunted Chapel by Sebastian Sosnowski of Wrocław, PolandSketchUp and Twilight Render &#124; Model &#124; Mo...]]></description>
				<content:encoded><![CDATA[Lots of you entered the <a href="http://sketchupdate.blogspot.com/2011/10/announcing-sketchup-halloween-challenge.html">SketchUp Halloween Challenge</a>, and the results are impressive. In no particular order, here are our favorite entries:<br /><br /><div style="text-align: center; font-weight: bold;"><span style="font-size:180%;">Haunted Houses<br /></span></div><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-SlN7Z-sXZj4/TpL_WuzGtII/AAAAAAAAI7k/coaXmX8L6J0/s597/hal07.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 445px;" src="https://lh3.googleusercontent.com/-SlN7Z-sXZj4/TpL_WuzGtII/AAAAAAAAI7k/coaXmX8L6J0/s597/hal07.jpg" alt="" border="0" /></a><span style="font-weight: bold;">Haunted Chapel</span> by Sebastian Sosnowski of Wrocław, Poland<br /><span style="font-size:85%;">SketchUp and Twilight Render | <a href="http://sketchup.google.com/3dwarehouse/details?mid=986df2515f3c7377b993765a03b7eb34">Model</a> | <a href="https://picasaweb.google.com/sosseb13/SketchUpHalloweenChallenge2011?authuser=0&amp;feat=directlink">More Images</a></span><br /></div><br /><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-MNOgtCcX4vU/TpwMsyg46XI/AAAAAAAAAeY/huH0GG0oiHU/s720/ps2.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 375px;" src="https://lh4.googleusercontent.com/-MNOgtCcX4vU/TpwMsyg46XI/AAAAAAAAAeY/huH0GG0oiHU/s720/ps2.jpg" alt="" border="0" /></a><span style="font-weight: bold;">Mansion RB</span> by tubero44 of Granada, España<br /><span style="font-size:85%;">SketchUp and Photoshop | <a href="http://sketchup.google.com/3dwarehouse/details?mid=ba59cc975ac7739aca0d6a60b7f5d2f9">Model</a> | <a href="https://picasaweb.google.com/112182735421313619823/MansionRB?authuser=0&amp;feat=directlink">More Images</a></span><br /></div><span class="byline-author"><br /></span><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-M1O8QpWzqyk/TqCPWuNAhBI/AAAAAAAAAYg/UOuIaxJX6zs/s1024/001.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 267px;" src="https://lh3.googleusercontent.com/-M1O8QpWzqyk/TqCPWuNAhBI/AAAAAAAAAYg/UOuIaxJX6zs/s1024/001.jpg" alt="" border="0" /></a><span style="font-weight: bold;">Haunted House</span> by KonZawad of Morąg, Poland<br /><span style="font-size:85%;">Only SketchUp | <a href="http://sketchup.google.com/3dwarehouse/details?mid=7c8da79f9ddc2c2ec19126ba1782a80f">Model</a> | <a href="https://picasaweb.google.com/102209085583423205067/HountedHouseByKonZawad">More Images</a></span><br /></div><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-IYuTYyi99eY/TqNfOXQ6OaI/AAAAAAAAAFU/tZv1mg2N_MU/s1070/Casa%252520embrujada%252520%252528toma5%252529.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 261px;" src="https://lh3.googleusercontent.com/-IYuTYyi99eY/TqNfOXQ6OaI/AAAAAAAAAFU/tZv1mg2N_MU/s1070/Casa%252520embrujada%252520%252528toma5%252529.jpg" alt="" border="0" /></a><span style="font-weight: bold;">Casa Tétrica</span> by Ronald of Perú<br /><span style="font-size:85%;">Only SketchUp  | <a href="http://sketchup.google.com/3dwarehouse/details?mid=124f2cd7bb664eaa404dd17ab600c041">Model</a> | <a href="https://picasaweb.google.com/116345269503447012607/CasaEmbrujada">More Images</a></span><br /></div><span style="text-decoration: underline;"><br /></span><div style="text-align: center;"><a href="http://1.bp.blogspot.com/-Hodlb5WluFE/Tq5TE5I1GSI/AAAAAAAABNA/sM3IjcZbuaM/s1600/Arris-.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 329px;" src="http://1.bp.blogspot.com/-Hodlb5WluFE/Tq5TE5I1GSI/AAAAAAAABNA/sM3IjcZbuaM/s400/Arris-.jpg" alt="" id="BLOGGER_PHOTO_ID_5669560324428470562" border="0" /></a><span style="font-weight: bold;">Arris House</span> by Arris Di Donato of Italy<br /><span style="font-size:85%;">SketchUp, Photoshop and Paint.net | <a href="http://sketchup.google.com/3dwarehouse/details?mid=4034094bb604cb63711d87c51aa6c3eb">Model</a></span><br /></div><span style="text-decoration: underline;"><br /></span><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-f_gFKOZ1lbw/TqlmFI0lrfI/AAAAAAAAAAk/1m2S-0AkLdY/s800/2s.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 341px;" src="https://lh3.googleusercontent.com/-f_gFKOZ1lbw/TqlmFI0lrfI/AAAAAAAAAAk/1m2S-0AkLdY/s800/2s.jpg" alt="" border="0" /></a><span style="font-weight: bold;">Haunted Farmhouse</span> by Debi Long of Fayetteville, North Carolina, USA<br /><span style="font-size:85%;">Only SketchUp  | <a href="http://sketchup.google.com/3dwarehouse/details?mid=a02b02f074485f475684a8f0fec14556">Model</a> | <a href="https://picasaweb.google.com/106140051740044873228/SketchUpPics?authkey=Gv1sRgCN-N0ZHAgPiksgE">More Images</a></span><br /></div><span style="text-decoration: underline;"><br /></span><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-rlD_TXpTM8c/Tqltv10YRpI/AAAAAAAAFlY/1leZhLchOFg/s1024/e.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 207px;" src="https://lh5.googleusercontent.com/-rlD_TXpTM8c/Tqltv10YRpI/AAAAAAAAFlY/1leZhLchOFg/s1024/e.jpg" alt="" border="0" /></a><span style="font-weight: bold;">Skull Chapel</span> by Tomasz Szular of ZIelona Góra, Poland<br /><span style="font-size:85%;">SketchUp and  GIMP | <a href="http://sketchup.google.com/3dwarehouse/details?mid=22d75d9dc3c50e512f5ba4af8f3e7d27">Model</a> | <a href="https://picasaweb.google.com/115632734279961423910/SkullChapelInPolandInterior">More Images</a></span><br /></div><span class="byline-author"><br /></span><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-KOlUE4NMA0Q/Tql48gtIcXI/AAAAAAAAAH4/lIOjicZtGiE/s912/haunted%252520castle%25252013.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 306px;" src="https://lh4.googleusercontent.com/-KOlUE4NMA0Q/Tql48gtIcXI/AAAAAAAAAH4/lIOjicZtGiE/s912/haunted%252520castle%25252013.jpg" alt="" border="0" /></a><span style="font-weight: bold;">Haunted Castle</span> by Robert Waldo Brunelle Jr. of Jericho, Vermont, USA<br />SketchUp and Photoshop | <a href="http://sketchup.google.com/3dwarehouse/details?mid=30bed620af7be9ea877149c6d546d6c3">Model</a> | <a href="https://picasaweb.google.com/115922448370201123857/HauntedCastle">More Images</a><br /></div><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-v_c-MZayIek/TqmJEKM5rfI/AAAAAAAABKg/1VbS3Y2K4cg/s1024/zombi%25252003-1.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 261px;" src="https://lh3.googleusercontent.com/-v_c-MZayIek/TqmJEKM5rfI/AAAAAAAABKg/1VbS3Y2K4cg/s1024/zombi%25252003-1.jpg" alt="" border="0" /></a><span style="font-weight: bold;">Zombies on Hunted House</span> by Mosen of Brazil<br /><span style="font-size:85%;">Only SketchUp | <a href="http://sketchup.google.com/3dwarehouse/details?mid=13ee4ac9c5b521d771ad2be87e9b3e2a">Model</a> | <a href="https://picasaweb.google.com/102525048363131087406/DropBox?authuser=0&amp;feat=directlink">More Images</a></span><br /></div><br /><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-AThG-dgu5Ek/TqmzeY0p03I/AAAAAAAAABk/-bpG1VePfno/s912/Now%252520your%252520see%252520us%252521%252528infinite%252520graveyard%252529.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 278px;" src="https://lh4.googleusercontent.com/-AThG-dgu5Ek/TqmzeY0p03I/AAAAAAAAABk/-bpG1VePfno/s912/Now%252520your%252520see%252520us%252521%252528infinite%252520graveyard%252529.png" alt="" border="0" /></a><span style="font-weight: bold;">Apparitions and All Ghouls Haunted House(s)</span> by visionvision of Ithaca, NY, USA<br /><span style="font-size:85%;">SketchUp and Photoshop | <a href="http://sketchup.google.com/3dwarehouse/details?mid=1cb34665685f1b59a0cf2309faa72eeb">Model</a> | <a href="https://picasaweb.google.com/106693175998486308960/ApparitionsAndSuperstitions?authuser=0&amp;feat=directlink">More Images</a></span><br /></div><br /><div style="text-align: center;"><a href="http://1.bp.blogspot.com/-WHx-ubsaTCA/Tq5XyCTY7sI/AAAAAAAABNM/ocKUYhKCqEs/s1600/Lind-.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 319px;" src="http://1.bp.blogspot.com/-WHx-ubsaTCA/Tq5XyCTY7sI/AAAAAAAABNM/ocKUYhKCqEs/s400/Lind-.jpg" alt="" id="BLOGGER_PHOTO_ID_5669565498029305538" border="0" /></a><span style="font-weight: bold;">Ghost Home</span> by Kian Lind of Lago Vista, Texas, USA<br /><span style="font-size:85%;">Only SketchUp | <a href="http://sketchup.google.com/3dwarehouse/details?mid=4fedeb64aaa82f27af2c6c19cc41708a">Model</a></span><br /></div><br /><br /><div style="text-align: center;"><a href="http://2.bp.blogspot.com/-OUawdT0rF5Q/Tq5Y-yViqzI/AAAAAAAABNY/PCxx991ztls/s1600/Albertis-.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 318px;" src="http://2.bp.blogspot.com/-OUawdT0rF5Q/Tq5Y-yViqzI/AAAAAAAABNY/PCxx991ztls/s400/Albertis-.jpg" alt="" id="BLOGGER_PHOTO_ID_5669566816593292082" border="0" /></a><span style="font-weight: bold;">I see dead people!</span> by Jorge De Albertis "Auquicu" of Lima, Peru<br /><span style="font-size:85%;">SketchUp, GIMP and Google Earth | <a href="http://sketchup.google.com/3dwarehouse/details?mid=e32c0eb810efe1c6811b998fe388c607">Model</a> | <a href="http://s76.photobucket.com/albums/j32/auquicu/Halloween%202011%203D%20contest/">More Images</a></span><br /></div><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-d15PSHO9kSM/TqoabiqucnI/AAAAAAAAAmc/Yk2TirZt7JU/s638/HH8.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 333px;" src="https://lh3.googleusercontent.com/-d15PSHO9kSM/TqoabiqucnI/AAAAAAAAAmc/Yk2TirZt7JU/s638/HH8.jpg" alt="" border="0" /></a><span style="font-weight: bold;">The Old RR Depot</span> by Scottio of Newtown, Connecticut, USA<br /><span style="font-size:85%;">SketchUp, IDX Renditioner and Photoshop | <a href="http://sketchup.google.com/3dwarehouse/details?mid=3667d5eb4d28b35e6fa38cd3dfaf0b6c">Model</a> | <a href="https://picasaweb.google.com/112686971655752861449/SketchupHolloween2011?authkey=Gv1sRgCM3T2cSA2ImcWQ">More Images</a></span><br /></div><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-QYxxw_9Y4S4/Tqoc4ZkHrzI/AAAAAAAAABY/COfjhd9Uqm0/s912/hhcontest3.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 287px;" src="https://lh3.googleusercontent.com/-QYxxw_9Y4S4/Tqoc4ZkHrzI/AAAAAAAAABY/COfjhd9Uqm0/s912/hhcontest3.jpg" alt="" border="0" /></a><span style="font-weight: bold;">Haunted House Contest 2011 TMM</span> by Thomas Mutch of Coral Springs, USA<br /><span style="font-size:85%;">Only SketchUp | <a href="http://sketchup.google.com/3dwarehouse/details?mid=badec084fb048f17a1f376295281d832&amp;prevstart=0">Model</a> | <a href="https://picasaweb.google.com/104620161513735954315/October272011">More Images</a></span><br /></div><br /><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-wT6dhuPwQaE/TqohSZQ0LqI/AAAAAAAAArY/XyXgSGtYUcE/s1024/hhaouse.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 226px;" src="https://lh4.googleusercontent.com/-wT6dhuPwQaE/TqohSZQ0LqI/AAAAAAAAArY/XyXgSGtYUcE/s1024/hhaouse.jpg" alt="" border="0" /></a><span style="font-weight: bold;">Hallowed Haunts</span> by Pat Hannigan of Philadelphia, USA<br /><span style="font-size:85%;">SketchUp and Photoshop | <a href="http://sketchup.google.com/3dwarehouse/details?mid=75579db4b94329f0b20fe63d97af9c32">Model</a> | <a href="https://picasaweb.google.com/Pajokie123/Halloween">More Images</a></span><br /></div><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-ZiNxd9aEFJk/TqpVRpVK9yI/AAAAAAAALCg/4LmLiJtTywc/s800/vista1.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 332px;" src="https://lh3.googleusercontent.com/-ZiNxd9aEFJk/TqpVRpVK9yI/AAAAAAAALCg/4LmLiJtTywc/s800/vista1.jpg" alt="" border="0" /></a><span style="font-weight: bold;">Spooky House</span> by alsomar of Valencia, Spain<br /><span style="font-size:85%;">SketchUp and Photoshop | <a href="http://sketchup.google.com/3dwarehouse/details?mid=8e3530f279fd329a6ba0d814f2c2593d">Model</a> | <a href="https://picasaweb.google.com/110860784460166490711/SketchupHalloweenChallenge11">More Images</a></span><br /></div><span class="byline-author"><br /></span><div style="text-align: center;"><span class="byline-author"><span style="font-weight: bold;font-size:180%;" >Jack-o'-Lanterns</span></span><br /></div><span class="byline-author"><br /></span><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-k4r_rwpUupo/TqEngkjY4eI/AAAAAAAACPU/bPTdBpPY8m4/s1024/Pumpkins4.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 239px;" src="https://lh4.googleusercontent.com/-k4r_rwpUupo/TqEngkjY4eI/AAAAAAAACPU/bPTdBpPY8m4/s1024/Pumpkins4.jpg" alt="" border="0" /></a><span style="font-weight: bold;">Three Friends a Greeting</span> by Sebastian St.Troy of Austin, TX, USA<br /><span style="font-size:85%;">Only SketchUp | <a href="http://sketchup.google.com/3dwarehouse/details?mid=b8e3949acd62ac3cafe6bde7e6eb0451">Model</a> | <a href="https://picasaweb.google.com/CreativeMindATX/ModeledPumpkins?authuser=0&amp;feat=directlink">More Images</a></span><br /></div><span class="byline-author"><br /></span><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-tJzImnqAHH4/TqZuweFDZ0I/AAAAAAAAAAw/mmwTUrBG58A/s1024/space%252520invader%252520-%252520no%252520edges.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 262px;" src="https://lh3.googleusercontent.com/-tJzImnqAHH4/TqZuweFDZ0I/AAAAAAAAAAw/mmwTUrBG58A/s1024/space%252520invader%252520-%252520no%252520edges.jpg" alt="" border="0" /></a><span style="font-weight: bold;">Space Invaders Jack-O'-Lantern</span> by Mike Ford of Surrey, UK<br /><span style="font-size:85%;">Only SketchUp | <a href="http://sketchup.google.com/3dwarehouse/details?mid=e5c49e78710db618252b5206b9900681">Model</a></span><br /></div><span class="byline-author"><br /></span><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-HI0kX6dd_XM/TqZupktkQrI/AAAAAAAAAAk/sHndT2LaK7A/s1024/mario%252520-%252520no%252520edges.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 262px;" src="https://lh5.googleusercontent.com/-HI0kX6dd_XM/TqZupktkQrI/AAAAAAAAAAk/sHndT2LaK7A/s1024/mario%252520-%252520no%252520edges.jpg" alt="" border="0" /></a><span style="font-weight: bold;">Mario Jack-O'-Lantern</span> by Mike Ford of Surrey, UK<br /><span style="font-size:85%;">Only SketchUp | <a href="http://sketchup.google.com/3dwarehouse/details?mid=d1a5c949ab6f0aa5252b5206b9900681">Model</a></span><br /></div><span class="byline-author"><br /></span><div style="text-align: center;"><a href="http://1.bp.blogspot.com/-sx8GRJxXvpA/Tq5evAQ8jjI/AAAAAAAABNk/AVSWzzQJPRI/s1600/Hammari-.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 281px;" src="http://1.bp.blogspot.com/-sx8GRJxXvpA/Tq5evAQ8jjI/AAAAAAAABNk/AVSWzzQJPRI/s400/Hammari-.jpg" alt="" id="BLOGGER_PHOTO_ID_5669573142523973170" border="0" /></a><span style="font-weight: bold;">We Come In Peace</span> by Mark Hammari of Modesto, USA<br /><span style="font-size:85%;">SketchUp and Shaderlight | <a href="http://sketchup.google.com/3dwarehouse/details?mid=bf29fd291ddc03684081cca5c72028a8">Model</a> | <a href="http://www.flickr.com/photos/9110143@N07/">More Images</a></span><br /></div><span class="byline-author"><br /></span><div style="text-align: center;"><a href="http://2.bp.blogspot.com/-VLllb9mDi7s/Tq5f4gj_PtI/AAAAAAAABNw/hKFwz_a9z2k/s1600/Silva.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 286px;" src="http://2.bp.blogspot.com/-VLllb9mDi7s/Tq5f4gj_PtI/AAAAAAAABNw/hKFwz_a9z2k/s400/Silva.jpg" alt="" id="BLOGGER_PHOTO_ID_5669574405324226258" border="0" /></a><span style="font-weight: bold;">Abóbora Hallowen</span> by Josianny Silva of Belém, Brasil<br /><span style="font-size:85%;">SketchUp and Microsoft Office Picture Manager | <a href="http://sketchup.google.com/3dwarehouse/details?mid=b781dc800479e7a719bed24d1e6cc5c6&amp;prevstart=0">Model</a></span><br /></div><span class="byline-author"><br /></span><div style="text-align: center;"><a href="http://1.bp.blogspot.com/-gyFX-Jnl0aw/TrDIeSOh1HI/AAAAAAAABN8/jGAON2M7TCs/s1600/Rachel-.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 388px;" src="http://1.bp.blogspot.com/-gyFX-Jnl0aw/TrDIeSOh1HI/AAAAAAAABN8/jGAON2M7TCs/s400/Rachel-.jpg" alt="" id="BLOGGER_PHOTO_ID_5670252353473860722" border="0" /></a><span style="font-weight: bold;">Jack-O'-Lantern in Memoriam</span> by Rachel of Florida, USA<br /><span style="font-size:85%;">Only SketchUp | <a href="http://sketchup.google.com/3dwarehouse/details?mid=61b44e02c6361865a0f8698195c50c36">Model</a></span><br /></div><span class="byline-author"><br /><p>As for our <span style="font-style: italic;">top three</span> in each category, we'll announce those in the next edition of the <a href="http://sketchup.google.com/intl/en/community/sketchupdate.html">SketchUpdate newsletter</a>. We're still open to suggestions, incidentally; please feel free to use the Comments to vote for your favorites. Thanks to all those who participated, and have a very happy Halloween!<br /><br />Posted by Aidan Chopra, SketchUp Evangelist<br /></p></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-3093011878400085695?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>SketchUp Halloween Challenge: 13 Hours Left</title>
		<link>https://googledata.org/google-sketchup/sketchup-halloween-challenge-13-hours-left/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchup-halloween-challenge-13-hours-left</link>
		<comments>https://googledata.org/google-sketchup/sketchup-halloween-challenge-13-hours-left/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 17:59:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=a53c308ce9ba216abd61c2256ed9cf23</guid>
		<description><![CDATA[A quick reminder: The SketchUp Halloween Challenge deadline is only 13 hours from now. If you're planning to submit a haunted house or a jack-o'-lantern, now's the time.Posted by Aidan Chopra, SketchUp Evangelist]]></description>
				<content:encoded><![CDATA[A quick reminder: The <a href="http://sketchupdate.blogspot.com/2011/10/announcing-sketchup-halloween-challenge.html">SketchUp Halloween Challenge</a> deadline is only 13 hours from now. If you're planning to submit a haunted house or a jack-o'-lantern, now's the time.<br /><br /><a href="http://2.bp.blogspot.com/-borj2k4DpM0/TqmbIwMXIKI/AAAAAAAABMw/tSHMT7b_pls/s1600/ChallengeImage-1-tweaked.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 230px;" src="http://2.bp.blogspot.com/-borj2k4DpM0/TqmbIwMXIKI/AAAAAAAABMw/tSHMT7b_pls/s400/ChallengeImage-1-tweaked.jpg" alt="" id="BLOGGER_PHOTO_ID_5668232180700487842" border="0" /></a><span class="byline-author"><br />Posted by Aidan Chopra, SketchUp Evangelist<br /></span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-8179867624532537986?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>The right way to use Follow Me</title>
		<link>https://googledata.org/google-sketchup/the-right-way-to-use-follow-me/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-right-way-to-use-follow-me</link>
		<comments>https://googledata.org/google-sketchup/the-right-way-to-use-follow-me/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 19:33:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=274482a0985ab07ab824fd514ef6de11</guid>
		<description><![CDATA[When it comes to using the Follow Me tool, most folks have it wrong. There are actually two different ways to use Follow Me, and for complex extrusions, one works way better than the other.Follow Me: The Hard WayIn most cases, the wrong way to use Foll...]]></description>
				<content:encoded><![CDATA[When it comes to using the Follow Me tool, most folks have it wrong. There are actually <span style="font-style: italic;">two</span> different ways to use Follow Me, and for complex extrusions, one works way better than the other.<br /><p><span style="font-weight: bold;">Follow Me: The Hard Way</span><br />In most cases, the <span style=" font-style: italic; font-weight: bold;color:red;" >wrong</span> way to use Follow Me is to activate the tool, click the face you want to extrude, and attempt to drag it along a set of edges. For complicated extrusion paths, this can be painfully inefficient.<br /><br /><span style="font-weight: bold;">Follow Me: The Right Way</span><br />Next time you need to extrude a face along a path, use Follow Me this way:<br /></p><ol><li>Make sure your extrusion profile (a face) and your extrusion path (one or more edges) are set up the way you want them to be.<br /></li><li>Select (with the Select Tool) the edges that make up the extrusion path you want to use.</li><li>Activate the Follow Me Tool by clicking its icon or choosing <span style="font-weight: bold;">Tools &gt; Follow Me</span>. When you active Follow Me, the edges you selected in Step 2 will appear to deselect; they won't be highlighted anymore. Don't worry, though -- they're still selected.<br /></li><li>Click (with the Follow Me Tool) the face you want to extrude.</li><li>Everything happens in a flash. Voilà!<br /></li></ol><br /><a href="https://lh4.googleusercontent.com/-XL8Sl7o5Tfg/TqHGsX89UGI/AAAAAAAAUxg/ioshaFk8flo/s576/Follow%252520Me%252520the%252520right%252520way_1.jpg"><img alt="" src="https://lh4.googleusercontent.com/-XL8Sl7o5Tfg/TqHGsX89UGI/AAAAAAAAUxg/ioshaFk8flo/s576/Follow%252520Me%252520the%252520right%252520way_1.jpg" style="cursor: hand; cursor: pointer; display: block; height: 334px; margin: 0px auto 10px; text-align: center; width: 500px;" border="0" /></a><br /><a href="https://lh3.googleusercontent.com/-hdMEqun_sAs/TqHGsbPIEaI/AAAAAAAAUxc/Rn0HLovey2k/s576/Follow%252520Me%252520the%252520right%252520way_2.jpg"><img alt="" src="https://lh3.googleusercontent.com/-hdMEqun_sAs/TqHGsbPIEaI/AAAAAAAAUxc/Rn0HLovey2k/s576/Follow%252520Me%252520the%252520right%252520way_2.jpg" style="cursor: hand; cursor: pointer; display: block; height: 334px; margin: 0px auto 10px; text-align: center; width: 500px;" border="0" /></a><br /><a href="https://lh3.googleusercontent.com/-UydxjjLvEDI/TqHGsnZTOXI/AAAAAAAAUx8/lYno_oR9IlA/s576/Follow%252520Me%252520the%252520right%252520way_3.jpg"><img alt="" src="https://lh3.googleusercontent.com/-UydxjjLvEDI/TqHGsnZTOXI/AAAAAAAAUx8/lYno_oR9IlA/s576/Follow%252520Me%252520the%252520right%252520way_3.jpg" style="cursor: hand; cursor: pointer; display: block; height: 334px; margin: 0px auto 10px; text-align: center; width: 500px;" border="0" /></a><br /><a href="https://lh6.googleusercontent.com/-FOVGHVV6dyo/TqHGs3aFKyI/AAAAAAAAUxs/WVVSkDJgu_o/s576/Follow%252520Me%252520the%252520right%252520way_4.jpg"><img alt="" src="https://lh6.googleusercontent.com/-FOVGHVV6dyo/TqHGs3aFKyI/AAAAAAAAUxs/WVVSkDJgu_o/s576/Follow%252520Me%252520the%252520right%252520way_4.jpg" style="cursor: hand; cursor: pointer; display: block; height: 334px; margin: 0px auto 10px; text-align: center; width: 500px;" border="0" /></a><br /><a href="https://lh3.googleusercontent.com/-wdFcawMy5-U/TqHGtEHpEPI/AAAAAAAAUxw/_saI0JNbkv4/s640/Follow%252520Me%252520the%252520right%252520way_5.jpg"><img alt="" src="https://lh3.googleusercontent.com/-wdFcawMy5-U/TqHGtEHpEPI/AAAAAAAAUxw/_saI0JNbkv4/s640/Follow%252520Me%252520the%252520right%252520way_5.jpg" style="cursor: hand; cursor: pointer; display: block; height: 334px; margin: 0px auto 10px; text-align: center; width: 500px;" border="0" /></a><br /><p>That’s all there is to it. You can take your time selecting exactly the edges you want. You can orbit, zoom and pan in order to select a complex three-dimensional path. No more cussing and sweating while you try to get the extrusion to go exactly where you want it to. Sometimes a little knowledge can save a lot of headache.<br /><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-5711505021551677857?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Announcing the SketchUp Halloween Challenge</title>
		<link>https://googledata.org/google-sketchup/announcing-the-sketchup-halloween-challenge/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=announcing-the-sketchup-halloween-challenge</link>
		<comments>https://googledata.org/google-sketchup/announcing-the-sketchup-halloween-challenge/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 18:12:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=4f288cc5f37a79277edb5425bf386e6b</guid>
		<description><![CDATA[With Halloween just a few weeks away, nerds here in the Google Boulder office are in a tizzy about their costumes. We take this particular holiday very seriously.A haunted house I modeled years ago, with two pumpkins by IDW. He modeled them for SketchU...]]></description>
				<content:encoded><![CDATA[With Halloween just a few weeks away, nerds here in the Google Boulder office are in a tizzy about their costumes. We take this particular holiday very <a href="https://picasaweb.google.com/sketchupblog/GoogleBoulderHalloweenGroupShots?authuser=0&amp;feat=directlink">seriously</a>.<br /><br /><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-NUfQMmO9ykA/To8_FbN1dBI/AAAAAAAAUnk/1I0o3s1HBs8/s800/ChallengeImage-2.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 288px;" src="https://lh6.googleusercontent.com/-NUfQMmO9ykA/To8_FbN1dBI/AAAAAAAAUnk/1I0o3s1HBs8/s800/ChallengeImage-2.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >A haunted house I modeled years ago, with two pumpkins by <a href="http://sketchup.google.com/3dwarehouse/search?uq=0900884961722267049233256&amp;scoring=m">IDW</a>. He modeled them for SketchUp Island's <a href="http://sketchup.google.com/3dwarehouse/cldetails?mid=14c85ecb255cb305df796ae258139304&amp;ct=mdcc&amp;prevstart=24">Pumpkin Patch collection</a> on the 3D Warehouse.</span><br /></div><br /><p>This year, we thought it might be fun to host a <span style="color: rgb(0, 0, 0);">SketchUp Halloween Challenge</span> for folks who are looking for something to do in their spare time. The nitty gritty:<br /></p><p><span style="font-weight: bold;">Categories</span><br /></p><p>There are two: Use <a href="http://sketchup.google.com/">SketchUp</a> to model either a jack-o’-lantern or a haunted house. Or both.<br /><p><span style="font-weight: bold;">How to submit an entry</span><br /></p><ol><li><span style="font-weight: bold;">Upload</span> your model to the <a href="http://sketchup.google.com/3dwarehouse">3D Warehouse</a> and make sure it’s publicly-downloadable.</li><li><span style="font-weight: bold;">Upload</span> between two and ten images of your model to a public photo sharing site like <a href="http://picasaweb.google.com/">Picasaweb</a>. You can use any photo sharing site you like, but make sure your images are grouped into an album by themselves. Images should be at least 1000 pixels wide or tall, depending on their orientation.</li><li><span style="font-weight: bold;">Fill out</span> the <a href="https://docs.google.com/spreadsheet/viewform?hl=en_US&amp;formkey=dFRCWDlaRkNkODdDVEpENFpOVWlwdUE6MQ#gid=0">Challenge Submission Form</a>, including links to both your model on the 3D Warehouse and your album of online images.</li></ol><p><span style="font-weight: bold;">Judging</span><br /></p><p>On Friday, October 28th, a group of us from the SketchUp team will get together to review the entries. We’ll be looking mostly at the images you submit; models will be examined when we’re picking the top three entries in each category. For an idea of what we’ll be looking for, consider these points:<br /></p><ul><li>Displays of SketchUp expertise are always impressive.</li><li>Anything that makes us say (out loud) “How’d he/she DO that?!!” is worth extra points.</li><li>We don’t want to see anything you wouldn’t show your grandma or your kids.</li><li>Beverages will almost certainly be involved in the judging process.</li></ul><br /><span style="font-weight: bold;">Multiple Entries</span><br /></p><p>Submit as many models as you like, but fill out a separate entry form for each one. The more the ghastlier!<br /></p><br /><span style="font-weight: bold;">Rendering Rules</span><br /></p><p>You can (if you like) include photo-rendered images of your model with the images you submit. You have to have at least one unrendered image, though; we’d like to see your work in its purest, SketchUp-only state.<br /></p><br /><span style="font-weight: bold;">Deadline</span><br /></p><p>The deadline for submissions is 11:59 PM PST on Thursday, October 27th 2011.<br /></p><br /><span style="font-weight: bold;">Prizes</span><br /></p><p>For fun little modeling challenges like this one, we prefer to keep things simple. Instead of prizes, we’ll publish our favorite entries right here on this blog, on October 31st. The best three models from each of the two categories (pumpkins and houses) will be featured in the November edition of the <a href="http://sketchup.google.com/intl/en/community/sketchupdate.html">SketchUpdate</a> newsletter, which goes to millions of people around the world.<br /></p><br /><p>Why no fancier prizes? When companies host big, international competitions, it takes months for their lawyers to figure everything out. On top of that, people from certain places (like Quebec and Brazil) end up being excluded because of specific laws that apply only to them. Ugh.<br /></p><br /><span style="font-weight: bold;">Other Stuff</span><br /></p><p>If you’d like a blank pumpkin to start with, this <a href="http://sketchup.google.com/3dwarehouse/cldetails?mid=597b8d5a575ed6f8358c89ae171c5fce&amp;ct=mdcc&amp;prevstart=0">collection</a> contains a few. Other questions about the Challenge? Please ask ‘em in the Comments for this post. Good luck!<br /><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-3921256478661598804?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Building Maker gets two new cities in Brazil</title>
		<link>https://googledata.org/uncategorized/building-maker-gets-two-new-cities-in-brazil/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=building-maker-gets-two-new-cities-in-brazil</link>
		<comments>https://googledata.org/uncategorized/building-maker-gets-two-new-cities-in-brazil/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 19:40:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=99dfb2a90e932607be8877e33224428e</guid>
		<description><![CDATA[Two years ago we launched a web-based tool that creates 3D models from a 2D workspace: Google Building Maker. At the time of the launch, users could only make models in 50 cities. Today we’re adding two more cities, just in time for the anniversary o...]]></description>
				<content:encoded><![CDATA[Two years ago we launched a web-based tool that creates 3D models from a 2D workspace: <a href="http://sketchup.google.com/3dwh/buildingmaker.html">Google Building Maker</a>. At the time of the launch, users could only make models in 50 cities. Today we’re adding two more cities, just in time for the anniversary of its launch. With the addition of Porto Alegre and Brasilia, you can now create models in <a href="http://sketchup.google.com/support/bin/answer.py?answer=163215">124 cities</a>.<br /><br /><a href="http://1.bp.blogspot.com/-D0erU_hLKUs/ToyyddvhwOI/AAAAAAAABMg/1wXHeYigeQo/s1600/Porto_Alegre-juiced.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 166px; height: 400px;" src="http://1.bp.blogspot.com/-D0erU_hLKUs/ToyyddvhwOI/AAAAAAAABMg/1wXHeYigeQo/s400/Porto_Alegre-juiced.jpg" alt="" id="BLOGGER_PHOTO_ID_5660095050967793890" border="0" /></a><a href="http://3.bp.blogspot.com/-8N0pZkFp-yk/ToyyaOt0sRI/AAAAAAAABMY/OGZBgpp5QVo/s1600/Brasilia-juiced.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 248px;" src="http://3.bp.blogspot.com/-8N0pZkFp-yk/ToyyaOt0sRI/AAAAAAAABMY/OGZBgpp5QVo/s400/Brasilia-juiced.jpg" alt="" id="BLOGGER_PHOTO_ID_5660094995394507026" border="0" /></a><p>Join in the birthday celebrations by <a href="http://sketchup.google.com/3dwh/buildingmaker.html">modeling</a> some buildings in Building Maker’s newest cities. Feliz aniversário, Building Maker!<br /><br /><span class="byline-author">Posted by Nicole Drobeck, Geo Community Program Manager</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-6446424390095737099?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Speed Up SketchUp: Use Fast Styles</title>
		<link>https://googledata.org/google-sketchup/speed-up-sketchup-use-fast-styles/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=speed-up-sketchup-use-fast-styles</link>
		<comments>https://googledata.org/google-sketchup/speed-up-sketchup-use-fast-styles/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 18:45:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=83635b7362bb7e6f75c0bc2523306f20</guid>
		<description><![CDATA[You might not realize that the display settings you choose to apply to your models can affect SketchUp’s speed and general responsiveness. Turning on fancy edge effects and other doodads will slow you down when your model gets big.When you’re worki...]]></description>
				<content:encoded><![CDATA[You might not realize that the display settings you choose to apply to your models can affect SketchUp’s speed and general responsiveness. Turning on fancy edge effects and other doodads will slow you down when your model gets big.<br /><p>When you’re working on a big model, you want to make sure that you’re using a style whose <span style="font-style: italic;">Edge Settings</span> panel looks like the one in the image below. Everything but "Edges" should be turned off.<br /><a href="https://lh6.googleusercontent.com/-IOMlYuZhNA0/TotMMKCeZ7I/AAAAAAAAUmQ/COTSl4rdS5I/s800/Fast%252520Styles_1.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-IOMlYuZhNA0/TotMMKCeZ7I/AAAAAAAAUmQ/COTSl4rdS5I/s800/Fast%252520Styles_1.jpg" alt="" border="0" /></a><br />The <span style="font-style: italic;">Face Settings</span> panel is where you can choose not to display Transparency. When Transparency is turned on, SketchUp has to redraw your model on the screen several times—each time you change your viewpoint. If you don’t need to see through your windows just now, opt to temporarily view these faces without transparency.<br /><br /><a href="https://lh4.googleusercontent.com/-kYjuGO6yrd8/TotML9mddJI/AAAAAAAAUmI/HPy6Ilb3CzA/s800/Fast%252520Styles_2.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-kYjuGO6yrd8/TotML9mddJI/AAAAAAAAUmI/HPy6Ilb3CzA/s800/Fast%252520Styles_2.jpg" alt="" border="0" /></a><br /></p><p>The <span style="font-style: italic;">Background Settings</span> panel is handy for turning off Sky and Ground, both of which cause your computer to do extra thinking while you’re working.<br /><br /><a href="https://lh5.googleusercontent.com/-O8EBcIxNLTE/TotMLyWu0bI/AAAAAAAAUmM/ni60GzVyIXY/s800/Fast%252520Styles_3.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-O8EBcIxNLTE/TotMLyWu0bI/AAAAAAAAUmM/ni60GzVyIXY/s800/Fast%252520Styles_3.jpg" alt="" border="0" /></a><br /></p><p>Unless you absolutely need them, you should use the checkbox in the <span style="font-style: italic;">Watermark Settings</span> panel to turn off Watermarks.<br /><br /><a href="https://lh3.googleusercontent.com/-IM78nz9pEpU/TotMLSE2XvI/AAAAAAAAUmA/rsp95WJz4UE/s800/Fast%252520Styles_4.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-IM78nz9pEpU/TotMLSE2XvI/AAAAAAAAUmA/rsp95WJz4UE/s800/Fast%252520Styles_4.jpg" alt="" border="0" /></a><br /></p><p>The only toggles in the <span style="font-style: italic;">Modeling Settings</span> panel you really need to worry about are the ones for Hidden Geometry and Section Planes. Obviously, you shouldn’t have wither of these displayed if speed is what you’re aiming for.<br /><br /><a href="https://lh5.googleusercontent.com/-n_DoLnjePcM/TotMLbLAfmI/AAAAAAAAUmE/GeKaO2Ba8l0/s800/Fast%252520Styles_5.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-n_DoLnjePcM/TotMLbLAfmI/AAAAAAAAUmE/GeKaO2Ba8l0/s800/Fast%252520Styles_5.jpg" alt="" border="0" /></a><a href="https://lh5.googleusercontent.com/-O8EBcIxNLTE/TotMLyWu0bI/AAAAAAAAUmM/ni60GzVyIXY/s800/Fast%252520Styles_3.jpg"><br /></a></p><p>Once you’ve configured your own fast style, you should save it. Just give it a new name (I suggest “Fast Style”), hit Enter, and click the <span style="font-weight: bold;">Create New Style</span> button in the Styles Browser. You new style is saved in the "In Model" collection of styles, which is only associated with the model you’re currently working on.<br /><br /><a href="https://lh3.googleusercontent.com/-FZOyMGwYCfM/TotMLIGHJTI/AAAAAAAAUl8/5v45-8FouBU/s800/Fast%252520Styles_6.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-FZOyMGwYCfM/TotMLIGHJTI/AAAAAAAAUl8/5v45-8FouBU/s800/Fast%252520Styles_6.jpg" alt="" border="0" /></a><br /></p><p>Incidentally, almost all of the choices in SketchUp’s Default Styles collection are so-called “Fast styles” — their Edge Display settings are already configured for speed. Choosing any one of these styles will switch off extraneous effects.<br /><br /><a href="https://lh4.googleusercontent.com/-bo5wGgmBReI/TotMK7PJ_tI/AAAAAAAAUl4/rU7zLzZ7ndk/s800/Fast%252520Styles_7.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-bo5wGgmBReI/TotMK7PJ_tI/AAAAAAAAUl4/rU7zLzZ7ndk/s800/Fast%252520Styles_7.jpg" alt="" border="0" /></a><br /></p><p><span style="font-weight: bold;">Make a Fast Scene</span><br /></p><p>True SketchUp whizzes invariably go one step further and add a special “Fast” scene that they can activate whenever they need to. Rather than having to mess with the Styles Browser every time they want to activate their Fast Style, they just click a scene tab at the top of the modeling window. This Fast scene is usually set up to do three things: Switch to a Fast style, turn off Shadows, and turn off Fog.<br /></p><p>Follow these steps to add a Fast scene to your model:<br /></p><ol><li>Apply a Fast style to your model by choosing it from the Style Browser’s Select tab.</li><li>Make sure Shadows and Fog are both turned off. These toggles are in the View menu.</li><li>Choose <span style="font-weight: bold;">Window &gt; Scenes</span> to open the Scenes Manager.</li><li>Expand the Scenes Manager by clicking the <span style="font-weight: bold;">Show Details</span> button in the upper right corner.</li><li>Click the <span style="font-weight: bold;">Add Scene</span> button to add a new scene to your model.</li><li>Rename your new scene “Fast” (or something similarly descriptive) and hit Enter on your keyboard.</li><li>Make sure that only the “Style and Fog” and “Shadow Settings” checkboxes are selected in the <span style="font-style: italic;">Properties to Save</span> section of the Scenes Manager.</li></ol><a href="https://lh6.googleusercontent.com/-a87ahmqrQsE/TotMKl5EiFI/AAAAAAAAUl0/IOc_DFGS2i8/s800/Fast%252520Styles_8.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-a87ahmqrQsE/TotMKl5EiFI/AAAAAAAAUl0/IOc_DFGS2i8/s800/Fast%252520Styles_8.jpg" alt="" border="0" /></a><a href="https://lh4.googleusercontent.com/-qseJB5kkhus/TotMKiHqNxI/AAAAAAAAUlw/_281PRxMAw0/s800/Fast%252520Styles_9.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-qseJB5kkhus/TotMKiHqNxI/AAAAAAAAUlw/_281PRxMAw0/s800/Fast%252520Styles_9.jpg" alt="" border="0" /></a><br /><p>From now on, all you have to do is click the "Fast" scene tab when you want to improve SketchUp's performance. Instant productivity boost!<br /><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist<br /></span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-7342333150600536308?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>SketchUp Case Study: André Silva</title>
		<link>https://googledata.org/google-sketchup/sketchup-case-study-andre-silva/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchup-case-study-andre-silva</link>
		<comments>https://googledata.org/google-sketchup/sketchup-case-study-andre-silva/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 23:15:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=3ee820ed2d401a9bad9aa625ac570266</guid>
		<description><![CDATA[This case study comes to us from André Silva. André is a freelancer in Lisbon, Portugal who mainly works on industrial projects and technical illustrations. He’s also currently working on some architecture and archaeology projects.I was first intro...]]></description>
				<content:encoded><![CDATA[<span style="font-style: italic;">This case study comes to us from </span><a style="font-style: italic;" href="http://sketchup.google.com/3dwarehouse/search?uq=1374124229700234067657216&amp;scoring=m">André Silva</a><span style="font-style: italic;">. André is a freelancer in Lisbon, Portugal who mainly works on industrial projects and technical illustrations. He’s also currently working on some architecture and archaeology projects.</span><br /><p>I was first introduced to SketchUp about three years ago, while I was searching for simple software to model mechanical devices in 3D. My first contact with it was not very promising and I felt a bit skeptical about its real possibilities to build good mechanical models -- mainly because it seemed to be a software intended to build models for Google Earth.<br /><br /><a href="https://lh5.googleusercontent.com/-qdmMVk0eXOE/Tn0QkwWcs1I/AAAAAAAAUlQ/LDuhtZ50l9o/Silva_7.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-qdmMVk0eXOE/Tn0QkwWcs1I/AAAAAAAAUlQ/LDuhtZ50l9o/Silva_7.jpg" alt="" border="0" /></a><br /><p>However, after some days of training, I became really surprised with how easy and fast someone can model almost anything with this software. As an example of simplicity, a chain link which took me about 4 hours to model with "Mechanical Desktop" (an Autodesk application that I was using then), was done only in 50 minutes with SketchUp.<br /><br /><a href="https://lh6.googleusercontent.com/-7HhVyUz_JlE/Tn0QkgEK6MI/AAAAAAAAUlI/Ujn2hv4Wfg4/Silva_6.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-7HhVyUz_JlE/Tn0QkgEK6MI/AAAAAAAAUlI/Ujn2hv4Wfg4/Silva_6.jpg" alt="" border="0" /></a><br /><p>Of course, there are important differences between these softwares: SketchUp is not a CAD software, but I believe that when the problems you have to solve are simple you must always look for a simple solution and for what I need to produce in my work, SketchUp is without a doubt, the best solution.<br /><br /><a href="https://lh4.googleusercontent.com/-bwwDG4oxqtw/Tn0QkaR5tKI/AAAAAAAAUlA/bykVpurgxoU/Silva_4.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-bwwDG4oxqtw/Tn0QkaR5tKI/AAAAAAAAUlA/bykVpurgxoU/Silva_4.jpg" alt="" border="0" /></a><br /><br /><a href="https://lh4.googleusercontent.com/-ZSZVQiB0ivQ/Tn0QjwKHBfI/AAAAAAAAUk4/1zLjyk4uKY8/Silva_2.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-ZSZVQiB0ivQ/Tn0QjwKHBfI/AAAAAAAAUk4/1zLjyk4uKY8/Silva_2.jpg" alt="" border="0" /></a><br /><p>Since those days, I'm modeling with SketchUp on a daily basis, not only to produce schemes and 3D model views for technical documents (usually for parts lists and exploded views) but also as an important helper in the development of small mechanical projects. Basic analysis about interference between machine parts or assembly sequence studies are easy with SketchUp.<br /><br /><a href="https://lh5.googleusercontent.com/-fkxM8LFTrMk/Tn0QjxDMXnI/AAAAAAAAUk0/crejXZ-4QRM/Silva_1.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-fkxM8LFTrMk/Tn0QjxDMXnI/AAAAAAAAUk0/crejXZ-4QRM/Silva_1.jpg" alt="" border="0" /></a><br /><p>A good and recent example of how SketchUp helps me in my work is the set of studies and schemes I made for a simple lifting adaptor for copper cylinders. This was a simple project entirely developed with SketchUp since the first sketch, up to the final product. All presentation and assembly schemes, and even a presentation video, were made easily and rapidly with SketchUp.<br /><br /><a href="https://lh3.googleusercontent.com/-piDZE0WqzJE/Tn0QkJiZDQI/AAAAAAAAUk8/Ofnn7uvnH7k/Silva_3.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-piDZE0WqzJE/Tn0QkJiZDQI/AAAAAAAAUk8/Ofnn7uvnH7k/Silva_3.jpg" alt="" border="0" /></a><br /><a href="https://lh3.googleusercontent.com/-_Xr1WXMrkkY/Tn0QkXv09iI/AAAAAAAAUlE/F-uoU5o5Syw/Silva_5.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-_Xr1WXMrkkY/Tn0QkXv09iI/AAAAAAAAUlE/F-uoU5o5Syw/Silva_5.jpg" alt="" border="0" /></a><br /><p>Some time ago I also started to use SketchUp in another way: as a pre-modeling tool for some architectural or "inorganic" models in Blender. Working this way dramatically simplifies the modeling work with Blender and I think is a technique that I will keep exploring.<br /><br /><a href="https://lh5.googleusercontent.com/--TTzZ0xOdg4/Tn0QkxYgunI/AAAAAAAAUlM/ZdBkehRdcBE/Silva_8.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/--TTzZ0xOdg4/Tn0QkxYgunI/AAAAAAAAUlM/ZdBkehRdcBE/Silva_8.jpg" alt="" border="0" /></a><br /><p>In my humble opinion and to conclude this note, I only find one "problem" with SketchUp: the non-existence of a dedicated version for Linux. But what can we do?  We all know that the world is not a perfect place.<br /><br /><span style="font-style: italic;">Editor’s Note: Some Linux users have had success running the Windows version of SketchUp on Wine. The <a href="http://wiki.winehq.org/GoogleSketchup">Wine Wiki</a> provides more information.</span><br /><br /><span class="byline-author">Posted by Chris Cronin, SketchUp Team</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-944619140964769811?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Free training webinars about 3D printing from Ponoko</title>
		<link>https://googledata.org/google-sketchup/free-training-webinars-about-3d-printing-from-ponoko/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=free-training-webinars-about-3d-printing-from-ponoko</link>
		<comments>https://googledata.org/google-sketchup/free-training-webinars-about-3d-printing-from-ponoko/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 16:10:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=ccab52a0f24c3194cc0c1a9a55a00f6b</guid>
		<description><![CDATA[Just a heads up: The good people over at Ponoko are planning to hold an Online Training Extravaganza to get newbies up and running with their "personal factory" workflow. If you're interested in 3D printing, laser cutting or CNC routing, this is for yo...]]></description>
				<content:encoded><![CDATA[Just a heads up: The good people over at <a href="http://www.ponoko.com/">Ponoko</a> are planning to hold an <a href="http://blog.ponoko.com/online-training-promotion/?utm_source=Ponoko+Studio&amp;utm_campaign=b4891ba347-M_Survey_Results_9/15/11&amp;utm_medium=email">Online Training Extravaganza</a> to get newbies up and running with their "personal factory" workflow. If you're interested in 3D printing, laser cutting or CNC routing, this is for you. They're giving discounts on their services just for registering. And since it's online, you don't even have to change out of your pajamas to attend. Bonus!<br /><br /><a href="http://2.bp.blogspot.com/-Qo_T8HyikWE/Tndm1_85v1I/AAAAAAAABMQ/jcn0C0U6Hfs/s1600/LG-Ponoko+Logo.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 112px;" src="http://2.bp.blogspot.com/-Qo_T8HyikWE/Tndm1_85v1I/AAAAAAAABMQ/jcn0C0U6Hfs/s400/LG-Ponoko+Logo.jpg" alt="" id="BLOGGER_PHOTO_ID_5654100935072923474" border="0" /></a><br /><p>Two of the 3D printing presentations focus on using SketchUp; they're free, but you need to register beforehand. They're currently scheduled for:<br /></p><ul><li>Tuesday, <span style="font-weight: bold;">September 20th</span> at 3pm Pacific Time | <a href="https://www3.gotomeeting.com/register/783720062">Register</a><br /></li><li>Tuesday, <span style="font-weight: bold;">October 4th</span> at 3pm Pacific Time | <a href="https://www3.gotomeeting.com/register/319060118">Register</a></li></ul><p>The sessions on laser cutting and CNC routing both use Adobe Illustrator, but that's alright -- <a href="http://sketchup.google.com/intl/en/product/gsup.html">SketchUp Pro</a> can export to DXF and DWG, both of which open beautifully in Illustrator. Scroll down to the bottom of the <a href="http://blog.ponoko.com/online-training-promotion/?utm_source=Ponoko+Studio&amp;utm_campaign=b4891ba347-M_Survey_Results_9/15/11&amp;utm_medium=email">page</a> to see all the sessions.<br /><p>Just in case you missed it, here's a <a href="http://sketchupdate.blogspot.com/2011/05/personal-fabrication-with-sketchup.html">SketchUp &amp; Personal Fabrication</a> overview we put together a few months ago.<br /><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist<br /></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-842123290405922769?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Scaling imported raster images in LayOut</title>
		<link>https://googledata.org/google-sketchup/scaling-imported-raster-images-in-layout/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=scaling-imported-raster-images-in-layout</link>
		<comments>https://googledata.org/google-sketchup/scaling-imported-raster-images-in-layout/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 23:05:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=0ff473cc5d0ff2075cffa0d26d9ca615</guid>
		<description><![CDATA[If you’ve ever inserted an aerial photo or an old scanned site plan into LayOut, you might have wanted to give it a specific scale on the page. My favorite technique for doing this uses the Clipping Mask feature.Step 1Choose File &#62; Insert... to in...]]></description>
				<content:encoded><![CDATA[If you’ve ever inserted an aerial photo or an old scanned site plan into <a href="http://sketchup.google.com/intl/en/product/layout.html">LayOut</a>, you might have wanted to give it a specific scale on the page. My favorite technique for doing this uses the Clipping Mask feature.<br /><p><span style="font-weight: bold;">Step 1</span><br />Choose <span style="font-weight: bold;">File &gt; Insert...</span> to insert a raster image into your LayOut document. Find a known measurement somewhere on your image. This known measurement can be anything: a scale bar (if you’re lucky); the length of a fence or sidewalk; or even the roofline of a building. It’s important that you find something that’s relatively large and that whose length you already know. You’ll use this portion of the image as a “benchmark” to size the entire image to a specific scale.<br /><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-mPFVv-0iHSA/TnEv68F3coI/AAAAAAAAUfg/uQWrzq04SJU/s800/Scaled-images_1.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-mPFVv-0iHSA/TnEv68F3coI/AAAAAAAAUfg/uQWrzq04SJU/s800/Scaled-images_1.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >In my example, a scale bar was included in my image; this makes it pretty easy to use as a benchmark.</span><br /></div><br /><p><span style="font-weight: bold;">Step 2</span><br />Figure out what scale you’d like to give your inserted image. Keep in mind how the scale will impact the size of the image and how that image will fit on your page.<br /><br /><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-S16D0Xxs52A/TnEv6rjWz1I/AAAAAAAAUfc/diq1yAyb3z0/s800/Scaled-images_2.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-S16D0Xxs52A/TnEv6rjWz1I/AAAAAAAAUfc/diq1yAyb3z0/s800/Scaled-images_2.jpg" alt="" border="0" /></a> <span style="font-style: italic;font-size:85%;" >For this image, I’m going to use  1” = 400’  (1:48) scale. This should fit nicely on an 8.5 x 11 sheet of paper.</span><br /></div><br /><p><span style="font-weight: bold;">Step 3</span><br />Create a rectangle around the “benchmark” portion of your image. Use the Rectangle tool to do this, and make sure it has no fill (so that you can see through it.)<br /><br /><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-rp5e9IENz44/TnEv6hf0oNI/AAAAAAAAUfY/0PKJJ3JwKeY/s800/Scaled-images_3.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-rp5e9IENz44/TnEv6hf0oNI/AAAAAAAAUfY/0PKJJ3JwKeY/s800/Scaled-images_3.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >This scale bar only goes to 300’, so I’m going to use the 0’ - 200’ as my benchmark. 200 is half of 400, which makes the mental math easier to do.</span><br /></div><br /><p><span style="font-weight: bold;">Step 4</span><br />Select both your rectangle and your image and choose <span style="font-weight: bold;">Edit &gt; Create Clipping Mask</span>. Select the resulting crop and give it a visible stroke so you can see its boundary.<br /><br /><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-J6jtHgXED3k/TnEv5nbg9HI/AAAAAAAAUfE/j3QGV53e4Uw/Scaled-images_4.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 125px;" src="https://lh4.googleusercontent.com/-J6jtHgXED3k/TnEv5nbg9HI/AAAAAAAAUfE/j3QGV53e4Uw/Scaled-images_4.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" > I color the clipping mask to make its border easier to see.</span><br /></div><br /><p><span style="font-weight: bold;">Step 5</span><br />Somewhere on your page, use the Line tool to draw a line whose length corresponds to the scale of the image you’re working on.<br /><p>To draw a line, click to start drawing, move your cursor in the direction you want the line to go, type the length you want and hit Enter.<br /><br /><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-_FlUAWRo72U/TnEv6b_innI/AAAAAAAAUfU/nVu_59CayPo/s800/Scaled-images_5.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-_FlUAWRo72U/TnEv6b_innI/AAAAAAAAUfU/nVu_59CayPo/s800/Scaled-images_5.jpg" alt="" border="0" /></a> <span style="font-style: italic;font-size:85%;" >Since I want a scale of 1” = 400’, and my “benchmark” is 200’ feet long, I draw a horizontal line which is one-half inch long (1 inch divided by 2).</span><br /></div><br /><p><span style="font-weight: bold;">Step 6</span><br />Move your benchmark, snapping its  lower-left corner to the left endpoint of your line. Be sure that Object Snap (<span style="font-weight: bold;">Arrange &gt; Object Snap</span>) is turned on, or snapping won’t work properly.<br /><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-YwFaI5oRWGA/TnEv6RtYllI/AAAAAAAAUfQ/7RowPWbtS8w/s800/Scaled-images_6.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-YwFaI5oRWGA/TnEv6RtYllI/AAAAAAAAUfQ/7RowPWbtS8w/s800/Scaled-images_6.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >I snap my benchmark to the left endpoint of my line.</span><br /></div><br /><p><span style="font-weight: bold;">Step 7</span><br />Scale your benchmark so that it’s the same length as the line. With your benchmark selected, hold down the Shift key and scale it until it snaps to the right endpoint of your line.  As long as you hold down Shift, your selection should scale proportionately.<br /><br /><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-T9AWMa51Lzg/TnEv5mnYR6I/AAAAAAAAUfI/xzB0I304--E/s800/Scaled-images_7.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-T9AWMa51Lzg/TnEv5mnYR6I/AAAAAAAAUfI/xzB0I304--E/s800/Scaled-images_7.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >I scale my benchmark to the right until it aligns and snaps to the end of my line.</span><br /></div><br /><p><span style="font-weight: bold;">Step 8</span><br />Select the benchmark and choose <span style="font-weight: bold;">Edit &gt; Release Clipping Mask</span>. Delete the rectangle from Step 3, and the line you drew in Step 5, and you’re done. Voilà! You’ve set your image to a specific scale.<br /><br /><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-eYTvMF9ONEg/TnEv6MAG01I/AAAAAAAAUfM/HodeKFc0bPs/s800/Scaled-images_8.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-eYTvMF9ONEg/TnEv6MAG01I/AAAAAAAAUfM/HodeKFc0bPs/s800/Scaled-images_8.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Image set at 1” = 400’  (1:48) scale and positioned on a letter-sized landscape sheet.</span><br /></div><br /><p>This may seem like a lot of steps but it’s actually pretty simple. Have a look at the following silent movie to see how it’s done.<br /><br /><object height="320" width="525"><param name="movie" value="http://www.youtube.com/v/jsmIQuKuT1o?version=3&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/jsmIQuKuT1o?version=3&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="320" width="525"></embed></object><br /><br /><span class="byline-author">Posted by Chris Dizon, SketchUp Sales</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-1083832696837089011?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>FormFonts has a new blog</title>
		<link>https://googledata.org/uncategorized/formfonts-has-a-new-blog/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=formfonts-has-a-new-blog</link>
		<comments>https://googledata.org/uncategorized/formfonts-has-a-new-blog/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 22:55:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[Uncategorized]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=8d40ceabfe671d5f099aac94868a7e58</guid>
		<description><![CDATA[The über-modelers over at FormFonts have just launched a new blog. From the looks of it, the content is fresh, relevant and nicely varied. Some of my favorite recent posts:Convert a SketchUp 3D Model to RevitWho is Master 3D Modeler Alan Fraser?Make a...]]></description>
				<content:encoded><![CDATA[<a href="http://3.bp.blogspot.com/-_jz9TATUQ_k/TmlIJWxKr2I/AAAAAAAABMI/mRNp_MyLW2Y/s1600/FormFonts+Blog.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 226px;" src="http://3.bp.blogspot.com/-_jz9TATUQ_k/TmlIJWxKr2I/AAAAAAAABMI/mRNp_MyLW2Y/s400/FormFonts+Blog.jpg" alt="" id="BLOGGER_PHOTO_ID_5650126533080821602" border="0" /></a><p>The über-modelers over at <a href="http://www.formfonts.com/">FormFonts</a> have just launched a new <a href="http://formfonts3dmodels.com/">blog</a>. From the looks of it, the content is fresh, relevant and nicely varied. Some of my favorite recent posts:<br /><ul><li><a href="http://formfonts3dmodels.com/2011/08/24/convert-a-sketchup-3d-model-to-revit/">Convert a SketchUp 3D Model to Revit</a></li><li><a href="http://formfonts3dmodels.com/2011/08/31/who-is-master-3d-modeler-alan-fraser/">Who is Master 3D Modeler Alan Fraser?</a></li><li><a href="http://formfonts3dmodels.com/2011/09/05/make-a-cookie-barn-using-sketchup-and-flour/">Make a Cookie Barn Using SketchUp and Flour</a></li><li><a href="http://formfonts3dmodels.com/2011/08/19/who-is-artist-extordinaire-gabriel-concha/">Who is Artist Extraordinaire Gabriel Concha?</a></li></ul><p><a href="http://formfonts3dmodels.com/2011/08/16/a-short-history/">This post</a> (their first one) talks a little bit about the history of FormFonts. Well worth the read. Welcome to the blogosphere, FF!<br /><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-5806038097847924525?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Shaderlight V2 is now available</title>
		<link>https://googledata.org/uncategorized/shaderlight-v2-is-now-available/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=shaderlight-v2-is-now-available</link>
		<comments>https://googledata.org/uncategorized/shaderlight-v2-is-now-available/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 18:01:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=2842887f5a9bf2807bcf9dc418d0bd40</guid>
		<description><![CDATA[Our friends across the pond at Shaderlight would very much like you to know that they’ve just released Version 2 of their intuitive, affordable rendering tool for SketchUp. I’m no rendering guru, and I certainly haven’t tried all the alternatives...]]></description>
				<content:encoded><![CDATA[Our friends across the pond at <a href="http://www.artvps.com/">Shaderlight</a> would very much like you to know that they’ve just released <a href="http://www.artvps.com/index.php/products/shaderlight/Whats-New">Version 2</a> of their intuitive, affordable rendering tool for <a href="http://sketchup.google.com/">SketchUp</a>. I’m no rendering guru, and I certainly haven’t tried all the alternatives, but I <span style="font-style: italic;">can</span> truthfully say that Shaderlight is responsible for the only successful photo-realistic rendering I’ve ever made. That (and a soupçon of Photoshop) resulted in the following less-than-masterful example of stunning SketchUp realism:<br /><br /><a href="https://lh6.googleusercontent.com/-Tm-RD4Xiff0/TmexMurMe5I/AAAAAAAAUYs/Qogs4PxCrBc/Shaderlight%252520SKPRs_1.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 250px;" src="https://lh6.googleusercontent.com/-Tm-RD4Xiff0/TmexMurMe5I/AAAAAAAAUYs/Qogs4PxCrBc/Shaderlight%252520SKPRs_1.jpg" alt="" border="0" /></a><a href="https://lh5.googleusercontent.com/-bCQEz70HwGM/TmexMuOPY-I/AAAAAAAAUYo/baQt2GWHFmc/Shaderlight%252520SKPRs_2.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 250px;" src="https://lh5.googleusercontent.com/-bCQEz70HwGM/TmexMuOPY-I/AAAAAAAAUYo/baQt2GWHFmc/Shaderlight%252520SKPRs_2.jpg" alt="" border="0" /></a><br /><p>The important things to note are that <span style="font-style: italic;">a) I’d never rendered a 3D model before</span>, and <span style="font-style: italic;">b) this only took me a couple of hours to figure out</span>. Photo-realistic rendering is still far from easy, but Shaderlight gives dopes like me a fighting chance.<br /><br /><object height="320" width="525"><param name="movie" value="http://www.youtube.com/v/925CRSNtZB8?version=3&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/925CRSNtZB8?version=3&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="320" width="525"></embed></object><br /><p>The newest version of Shaderlight includes two major new features. The first is something called <a href="http://youtu.be/FUP1VridHsc">Replace Me</a>. It lets you model with low-poly “proxy” objects, but then specify deliciously <a href="http://sketchup.google.com/3dwarehouse/search?q=shaderlight+replace+me&amp;styp=m&amp;btnG=Search">high-poly substitutes</a> that Shaderlight uses when it renders. You get the best of both worlds: speedy performance in the model and better realism in the render.<br /><p>The other new hotness is <a href="http://youtu.be/ydfsRdp4fzo">Rendered Animations</a>. Shaderlight can use SketchUp’s scene-based animation settings to automatically create a photo-rendered video. Too cool. Congrats to the team at ArtVPS on getting this update out the door. It looks great.<br /><p>Until the end of September, new customers can save 25% on <a href="http://www.artvps.com/index.php/products/shaderlight/free_vs_pro">Shaderlight Pro</a> licenses. The promo code to use at <a href="http://www.artvps.com/index.php/downloads/buy_shaderlight">checkout</a> is <span style="font-weight: bold;">09PROMO</span>.<br /><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-2261899485019247027?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Visualizing circuit boards with SketchUp and the PCB Converter</title>
		<link>https://googledata.org/uncategorized/visualizing-circuit-boards-with-sketchup-and-the-pcb-converter/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=visualizing-circuit-boards-with-sketchup-and-the-pcb-converter</link>
		<comments>https://googledata.org/uncategorized/visualizing-circuit-boards-with-sketchup-and-the-pcb-converter/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 18:19:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=916dfa69e08891de2b0f836c0a2be86c</guid>
		<description><![CDATA[In the world of electronics, designing a stylish, functional and ergonomic product casing around a complex circuit board—with its chips, connectors, buttons and displays—is a critical step. As it turns out, SketchUp can help in this process.Recentl...]]></description>
				<content:encoded><![CDATA[In the world of electronics, designing a stylish, functional and ergonomic product casing around a complex circuit board—with its chips, connectors, buttons and displays—is a critical step. As it turns out, SketchUp can help in this process.<br /><p>Recently, <a href="http://uk.rs-online.com/web/">RS Components</a> (Europe's leading high-service distributor of electronic components) developed the <a href="http://www.designspark.com/sketchup">PCB Converter plugin</a> for SketchUp. Its function is to convert IDF files from most 2D circuit board design applications (like their own <a href="http://www.designspark.com/">DesignSpark PCB</a>) to COLLADA, which SketchUp can read and write.<br /><br /></p><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-Ik3f_ZWUTUY/TmZkCj66-AI/AAAAAAAAUYY/nU6DT8_XayA/s640/IDF_Converter_1.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 500px;" src="https://lh3.googleusercontent.com/-Ik3f_ZWUTUY/TmZkCj66-AI/AAAAAAAAUYY/nU6DT8_XayA/s640/IDF_Converter_1.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >The PCB Converter plugin converts IDF v3.0 circuit files into COLLADA that can be brought into SketchUp to validate for proper fitting.</span><br /></div><br /><p>Mark Cundle of RS Components was good enough to help explain how the PCB Converter can help in the design process:<br /></p><p><span style="font-style: italic;">In the typical electronic product design process, the mechanical engineer defines the board shape, specifies important regions and pre-places critical components such as connectors, switches and displays in a 3D MCAD system. This information is passed to the circuit designer via an IDF file to be used as the basis for the board layout in a 2D ECAD system to create the circuit board (PCB) design. The PCB is sent back to the mechanical engineer as an IDF file to ensure the board assembly fits into the final product package. The design can go back and forth between the mechanical engineer and the circuit designer many times until the PCB is finalized.</span><br /></p><p><span style="font-style: italic;">IDF is therefore extremely important for electronic product design and becoming more so as increasing miniaturisation of electronic products means spatial constraints are of growing importance and the link between electronic and mechanical engineers strengthens.</span><br /></p><p><span style="font-style: italic;">An electronic (PCB) engineer using SketchUp in conjunction with the PCB Converter for SketchUp can decrease the number of time-consuming interactions with the mechanical engineer by doing a much of the groundwork (such as checking potential collisions with mechanical components) before sending the final board design to the mechanical engineer.  The collaborative process becomes much more efficient and productive for both parties, which allows for faster development.</span><br /></p><p><span style="font-style: italic;">RC Components’ intention is to lower the monetary barrier to innovation by providing tools like PCB Converter and DesignSpark PCB. Hobbyists, students and seasoned professionals can create products from board design through to mechanical design at little or no cost.</span><br /><br /><object width="500" height="300"><param name="movie" value="http://www.youtube.com/v/ACNCB69-G9E?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ACNCB69-G9E?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="500" height="300" allowscriptaccess="always" allowfullscreen="true"></embed></object><br /><br /><span class="byline-author">Posted by Chris Dizon, SketchUp Sales</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-6909432004255497878?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>A treasure trove of textures</title>
		<link>https://googledata.org/uncategorized/a-treasure-trove-of-textures/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-treasure-trove-of-textures</link>
		<comments>https://googledata.org/uncategorized/a-treasure-trove-of-textures/#comments</comments>
		<pubDate>Sun, 04 Sep 2011 18:25:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<category><![CDATA[sketch up]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=122ee9dca637f47caf51f774d06ba603</guid>
		<description><![CDATA[If you’re into such noble pursuits as geo-modeling or photo-realistic rendering, there’s a good chance that you spend a ridiculous amount of time hunting for photo-textures online. Flickr and other photo sharing sites are goldmines for content, but...]]></description>
				<content:encoded><![CDATA[If you’re into such noble pursuits as geo-modeling or photo-realistic rendering, there’s a good chance that you spend a ridiculous amount of time hunting for photo-textures online. Flickr and other photo sharing sites are goldmines for content, but who has time to compile a folder of bookmarks that point to the best ones?<p>Our friend <a href="http://posterous.com/people/4avHMv4xi8lH">John Pacyga</a>, apparently. He’s just <a href="http://sketchupland.posterous.com/great-texture-websites-for-sketchup-and-photo">posted a long list</a> of his favorite texture sources — for both SketchUp and Photoshop. Some are free, some have Creative Commons licenses, and some cost money, but all are worth browsing. Set aside some time, though; this kind of thing is addictive.</p><p>If you’ve found a seamless texture (one that can repeat attractively when you paint it on a surface), here’s how you load it into SketchUp:</p><p style="font-weight: bold;">Instructions for Windows:</p><p><a href="https://lh5.googleusercontent.com/-rA2MPaPi4xs/TmZciEsSafI/AAAAAAAAUYE/ENM9wlMhVU4/s800/Tileable%252520Textures%2525203_01_01.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-rA2MPaPi4xs/TmZciEsSafI/AAAAAAAAUYE/ENM9wlMhVU4/s800/Tileable%252520Textures%2525203_01_01.jpg" alt="" border="0" /></a></p><p><a href="https://lh3.googleusercontent.com/-LVJi1mrOJBc/TmO_r79YBHI/AAAAAAAAUXI/xVIHww4RtV8/s800/Tileable%252520Textures%2525203_02.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-LVJi1mrOJBc/TmO_r79YBHI/AAAAAAAAUXI/xVIHww4RtV8/s800/Tileable%252520Textures%2525203_02.jpg" alt="" border="0" /></a></p><p><a href="https://lh5.googleusercontent.com/-YXzzhtDpO-4/TmO_ryDqXkI/AAAAAAAAUXE/ZlII4bcluC0/s800/Tileable%252520Textures%2525203_03.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-YXzzhtDpO-4/TmO_ryDqXkI/AAAAAAAAUXE/ZlII4bcluC0/s800/Tileable%252520Textures%2525203_03.jpg" alt="" border="0" /></a></p><p><a href="https://lh3.googleusercontent.com/-meVbDQ2K03s/TmO_rsY5PMI/AAAAAAAAUXA/ImopnQSRsZI/s800/Tileable%252520Textures%2525203_04.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-meVbDQ2K03s/TmO_rsY5PMI/AAAAAAAAUXA/ImopnQSRsZI/s800/Tileable%252520Textures%2525203_04.jpg" alt="" border="0" /></a></p><p><a href="https://lh5.googleusercontent.com/-QF1qHtvuecM/TmO_rj_vBLI/AAAAAAAAUW4/snghD1MHaoE/s800/Tileable%252520Textures%2525203_05.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-QF1qHtvuecM/TmO_rj_vBLI/AAAAAAAAUW4/snghD1MHaoE/s800/Tileable%252520Textures%2525203_05.jpg" alt="" border="0" /></a></p><p style="font-weight: bold;">Instructions for Mac:</p><p><a href="https://lh6.googleusercontent.com/-m_tI0hoUQwA/TmO_rrasWKI/AAAAAAAAUW8/3Mwv1wgOMzY/s800/Tileable%252520Textures%2525203_06.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-m_tI0hoUQwA/TmO_rrasWKI/AAAAAAAAUW8/3Mwv1wgOMzY/s800/Tileable%252520Textures%2525203_06.jpg" alt="" border="0" /></a></p><p><a href="https://lh4.googleusercontent.com/-Raoi5MNJgFs/TmO_racH_6I/AAAAAAAAUW0/xPOStn3LYis/s800/Tileable%252520Textures%2525203_07.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-Raoi5MNJgFs/TmO_racH_6I/AAAAAAAAUW0/xPOStn3LYis/s800/Tileable%252520Textures%2525203_07.jpg" alt="" border="0" /></a></p><p><a href="https://lh3.googleusercontent.com/-aoLpfwg2uUM/TmPBfa5eG6I/AAAAAAAAUXg/MVQ1jwGo6x8/s800/Tileable%252520Textures%2525203_08.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-aoLpfwg2uUM/TmPBfa5eG6I/AAAAAAAAUXg/MVQ1jwGo6x8/s800/Tileable%252520Textures%2525203_08.jpg" alt="" border="0" /></a></p><p><a href="https://lh6.googleusercontent.com/-yXEmMSv5-9c/TmO_q3Bf_xI/AAAAAAAAUWo/93fWbb1AUtg/s800/Tileable%252520Textures%2525203_09.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-yXEmMSv5-9c/TmO_q3Bf_xI/AAAAAAAAUWo/93fWbb1AUtg/s800/Tileable%252520Textures%2525203_09.jpg" alt="" border="0" /></a></p><p><a href="https://lh5.googleusercontent.com/-bFRca1VOa7E/TmO_rBMRlKI/AAAAAAAAUWs/52XpA25Xa-I/s800/Tileable%252520Textures%2525203_10.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-bFRca1VOa7E/TmO_rBMRlKI/AAAAAAAAUWs/52XpA25Xa-I/s800/Tileable%252520Textures%2525203_10.jpg" alt="" border="0" /></a><a href="https://lh6.googleusercontent.com/-PJ7IIfKXAHg/TmO_q-KTkDI/AAAAAAAAUWk/T3Kghnuy0OQ/s800/Tileable%252520Textures%2525203_11.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-PJ7IIfKXAHg/TmO_q-KTkDI/AAAAAAAAUWk/T3Kghnuy0OQ/s800/Tileable%252520Textures%2525203_11.jpg" alt="" border="0" /></a></p><br /><p>I found the rock texture in the screenshots above on <a href="http://www.flickr.com/photos/leeponzu/sets/72157604505821857/with/513003216/">lee.ponzu’s Flickr Textures set</a>. Want to make your own seamless texture images? These <a href="http://www.youtube.com/results?search_query=seamless+texture+tutorial&amp;aq=2&amp;oq=seamless+texture">tutorials on YouTube</a> are a good place to start.<br /></p><span class="byline-author"><p><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span></p></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-8230223167610945897?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Speed Up SketchUp: Extrude curves with fewer sides</title>
		<link>https://googledata.org/uncategorized/speed-up-sketchup-extrude-curves-with-fewer-sides/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=speed-up-sketchup-extrude-curves-with-fewer-sides</link>
		<comments>https://googledata.org/uncategorized/speed-up-sketchup-extrude-curves-with-fewer-sides/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 22:00:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=6c7c13a8e6b43a5102f32ffae16d6507</guid>
		<description><![CDATA[The most sure-fire way to mitigate your model’s geometric complexity (its count of faces and edges) is to pay attention to extruded circles and arcs. Experienced modelers know that curves in SketchUp are actually constructed out of multiple, straight...]]></description>
				<content:encoded><![CDATA[The most sure-fire way to mitigate your model’s <span style="font-style: italic;">geometric complexity</span> (its count of faces and edges) is to pay attention to extruded circles and arcs. Experienced modelers know that curves in <a href="http://sketchup.google.com/">SketchUp</a> are actually constructed out of multiple, straight edges. By default, <span style="font-weight: bold;">circles have 24 sides</span> and <span style="font-weight: bold;">arcs have 12 sides</span>. Zoom in and you’ll see what I mean:
<br /><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-7JdSY9vzWi4/TkwQBaXA4UI/AAAAAAAAUSs/3o8ySQD4Bj4/s800/Extruded_Curves_01.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-7JdSY9vzWi4/TkwQBaXA4UI/AAAAAAAAUSs/3o8ySQD4Bj4/s800/Extruded_Curves_01.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >By default, circles you draw in SketchUp have 24 sides.</span>
<br /></div>
<br /><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-QEqE566dXnc/TkwQBchyfCI/AAAAAAAAUSw/hUBxpF42cyU/s800/Extruded_Curves_02.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-QEqE566dXnc/TkwQBchyfCI/AAAAAAAAUSw/hUBxpF42cyU/s800/Extruded_Curves_02.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Arcs you draw in SketchUp are 12-sided by default.</span>
<br /></div>
<br /><p>When you extrude a default, 24-sided circle with the Push/Pull tool, you create a cylinder with 26 faces. Choosing <span style="font-weight: bold;">View &gt; Hidden Geometry</span> shows the smoothed edges between the faces:
<br />
<br /><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-FMBwLnM-Q5o/TkwQBKSxZBI/AAAAAAAAUSo/kelVdGEoSMk/s800/Extruded_Curves_03.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-FMBwLnM-Q5o/TkwQBKSxZBI/AAAAAAAAUSo/kelVdGEoSMk/s800/Extruded_Curves_03.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Turning on Hidden Geometry shows a default cylinder for what it really is: a 24-sided extruded polygon.</span>
<br /></div>
<br /><p>Using two default arcs and the Follow Me tool to create an fancy bullnose along the perimeter of a rectangular countertop yields no fewer than 90 new faces:
<br />
<br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-o0hQt15UGfs/TkwQBN8m9sI/AAAAAAAAUSk/fSKWxqGW5po/s800/Extruded_Curves_04.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-o0hQt15UGfs/TkwQBN8m9sI/AAAAAAAAUSk/fSKWxqGW5po/s800/Extruded_Curves_04.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Using the Follow Me tool to extrude compound curves made out of default, 12-sided arcs results in seriously high polygon (face) counts. Thumbs-down -- this is bad SketchUp practice.</span>
<br /></div>
<br /><p>Modeling a simple bike rack using a combination of 24-sided circles, 12-sided arcs and Follow Me, then placing ten of those bike racks in your design, adds more than 86,000 entities (faces and edges) to your model. Oof.
<br />
<br /><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-X7QnYIyIYdk/TkwQA-FeTAI/AAAAAAAAUSg/E5a8UEYGurg/s800/Extruded_Curves_05.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-X7QnYIyIYdk/TkwQA-FeTAI/AAAAAAAAUSg/E5a8UEYGurg/s800/Extruded_Curves_05.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >A single bike rack made by extruding a 24-sided circle along a path made from 12-sided arcs. Unless you're designing the bike rack itself, there's no call for adding this much geometry to your model.</span>
<br /></div>
<br /><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-ZFNToyCADx4/TkwQAhmGAWI/AAAAAAAAUSY/NtNHQGiytW4/s800/Extruded_Curves_06.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-ZFNToyCADx4/TkwQAhmGAWI/AAAAAAAAUSY/NtNHQGiytW4/s800/Extruded_Curves_06.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >A close-up of the high-polygon bike rack. Individual faces and edges are made visible by turning on Hidden Geometry. Images like this one cause expert SketchUp modelers to have nightmares.</span>
<br /></div>
<br /><span style="font-weight: bold;">The Solution</span>
<br />
<br /><p>To dramatically reduce the amount of geometry in your models, change the number of sides in your circles and arcs <span style="font-style: italic; font-weight: bold;">before</span> you extrude them into 3D shapes. It’s easy:
<br /><p><span style="font-weight: bold;">1) Create a circle or an arc using the appropriate tool.</span>
<br /><p><span style="font-weight: bold;">2) Before doing anything else, type “6s” and hit Enter.</span>
<br /><p>This tells SketchUp to draw the curve you just created using six sides.  The “s” tells it that you’re changing the side-count and not the radius.  Of course, you don’t have to choose six sides — you can type in any  number you like.
<br />
<br /><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-bogK97lqnSk/TkwQAv1KhMI/AAAAAAAAUSc/6n0RJPjf3Pw/s800/Extruded_Curves_07.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-bogK97lqnSk/TkwQAv1KhMI/AAAAAAAAUSc/6n0RJPjf3Pw/s800/Extruded_Curves_07.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Change the number of sides in the circles and arcs you draw. I know, I know -- a hexagon isn't a circle. Suspend your disbelief in order to have usable models.</span>
<br /></div>
<br /><p>Note: Once you’ve manually changed the number of sides in a circle or an arc, every subsequent circle or arc you draw will have that same number of sides.
<br /><p>I modeled the bike rack below using 5-sided circles and 6-sided arcs. It only has 322 faces -- an 89% reduction over the bike rack I modeled using curves with the default number of sides.
<br />
<br /><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-Zv4W0ARvEIY/TkwQAOq3psI/AAAAAAAAUSU/Qc-lx4nSRio/s800/Extruded_Curves_08.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-Zv4W0ARvEIY/TkwQAOq3psI/AAAAAAAAUSU/Qc-lx4nSRio/s800/Extruded_Curves_08.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Crafting a bike rack by extruding a 5-sided circle  along a path with 6-sided arcs yields a perfectly usable model with substantially fewer faces and edges.</span>
<br /></div>
<br /><p>When it’s used as context in my model, can you tell the difference between the “high-poly” (geometrically heavy) and low-poly versions? I thought not.
<br />
<br /><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-89SBGN9-z7M/TkwP_3u0MDI/AAAAAAAAUSM/NsvdhK1g87Y/s800/Extruded_Curves_09.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-89SBGN9-z7M/TkwP_3u0MDI/AAAAAAAAUSM/NsvdhK1g87Y/s800/Extruded_Curves_09.jpg" alt="" border="0" /></a><a href="https://lh5.googleusercontent.com/-GKOEvyOEuis/TkwQACKcPBI/AAAAAAAAUSQ/L6CMTOWlOS8/s800/Extruded_Curves_10.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-GKOEvyOEuis/TkwQACKcPBI/AAAAAAAAUSQ/L6CMTOWlOS8/s800/Extruded_Curves_10.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Is the quality difference between the high-polygon (top) and low-polygon versions of the bike rack worth making your model twice as heavy? Nope.</span>
<br /></div>
<br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-2956420811731144833?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>LumenRT: Explore rendered models in real time</title>
		<link>https://googledata.org/google-sketchup/lumenrt-explore-rendered-models-in-real-time/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lumenrt-explore-rendered-models-in-real-time</link>
		<comments>https://googledata.org/google-sketchup/lumenrt-explore-rendered-models-in-real-time/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 22:28:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=204d5461e0e395e7910143a2657446bd</guid>
		<description><![CDATA[Plain ol' SketchUp lets you walk, run or crawl around your model till your fingers fall off, but you’re limited to SketchUp’s selection of non-photorealistic rendering styles. Pushing your model through a fancy rendering engine can make it deliciou...]]></description>
				<content:encoded><![CDATA[Plain ol' SketchUp lets you walk, run or crawl around your model till your fingers fall off, but you’re limited to SketchUp’s selection of non-photorealistic rendering styles. Pushing your model through a fancy rendering engine can make it deliciously photograph-like, but then you’re stuck with a single image or a pre-baked path in the form of an animation.
<br /><p>Now you can have your cake and eat it, too. <a href="http://www.lumenrt.com/">LumenRT Review for SketchUp</a> (by the good people at <a href="http://www.e-onsoftware.com/">e-on Software</a>) is a tool for turning your models into interactive, photo-rendered environments. The output is a stand-alone file — a whole mini application, really — that anyone can open and explore like they’re in a video game. Take a look at this video to see how the navigation works:
<br />
<br /><object width="500" height="314"><param name="movie" value="http://www.youtube.com/v/5zuwoLXl1-E?version=3&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/5zuwoLXl1-E?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="500" height="314" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<br />
<br /></p><p>The results are really pretty incredible. The LumenRT <a href="http://www.lumenrt.com/download/">Downloads page</a> includes a number of sample “LiveCubes” (self-contained 3D environments) that you can download and explore at your own pace. One of my favorites features Tadao Ando’s Church of the Light; here’s a video of the LiveCube on YouTube:
<br />
<br /><object width="500" height="325"><param name="movie" value="http://www.youtube.com/v/VAj3a7Z5Dqs?version=3&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/VAj3a7Z5Dqs?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="500" height="325" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<br />
<br /></p><p>The <a href="http://www.lumenrt.com/purchase/">computer specs</a> necessary for creating and viewing LiveCubes aren’t minor, but serious SketchUp modelers are likely to be alright. The really good news is that LumenRT is available for both Windows and Mac, and it works with both the free and Pro versions of SketchUp 7 and 8. <a href="http://www.lumenrt.com/purchase/">Licenses</a> cost US$295, but they’re only $195 for a limited time.
<br />
<br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-7796400789364022565?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Assigning materials to groups and components</title>
		<link>https://googledata.org/google-sketchup/assigning-materials-to-groups-and-components/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=assigning-materials-to-groups-and-components</link>
		<comments>https://googledata.org/google-sketchup/assigning-materials-to-groups-and-components/#comments</comments>
		<pubDate>Sun, 07 Aug 2011 17:35:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=7b52889acd2c8d25ec2695be65f8cc36</guid>
		<description><![CDATA[Everybody knows that faces in SketchUp can be painted with different materials. What lots of folks don’t know is that you can apply materials to groups and components, too. The following illustration shows the Entity Info dialog box, which is a great...]]></description>
				<content:encoded><![CDATA[Everybody knows that faces in <a href="http://sketchup.google.com/">SketchUp</a> can be painted with different materials. What lots of folks <span style="font-style: italic;">don</span>’t know is that you can apply materials to groups and components, too. The following illustration shows the Entity Info dialog box, which is a great place to see which materials are applied to your geometry.<br /><br /><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-YVsHm2uAEYE/TjzV7Ykr9TI/AAAAAAAAUQw/uqQWx-74nLg/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_01.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-YVsHm2uAEYE/TjzV7Ykr9TI/AAAAAAAAUQw/uqQWx-74nLg/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_01.jpg" alt="" border="0" /></a><a href="https://lh6.googleusercontent.com/-atf67ckgsy4/Tj7OmNrbAyI/AAAAAAAAURY/OM5zPCXgTOU/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_02.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-atf67ckgsy4/Tj7OmNrbAyI/AAAAAAAAURY/OM5zPCXgTOU/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_02.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >The Entity Info dialog box (Window &gt; Entity Info) shows thumbnails for the materials assigned to selected entities. When you select a face, it shows thumbnails for the front and back sides of that face (top). Groups and components have material thumbnails, too (bottom).</span><br /></div><br /><p>When you paint a group or component red, only the faces inside it that are painted with the Default* material turn red. Faces that have already been painted with another material don’t change at all.<br /><br /></p><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-kXgE6PS_a4A/TjzV7JsDWTI/AAAAAAAAUQo/GENf57sKF2o/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_03.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-kXgE6PS_a4A/TjzV7JsDWTI/AAAAAAAAUQo/GENf57sKF2o/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_03.jpg" alt="" border="0" /></a><a href="https://lh6.googleusercontent.com/-P06QdqdHCjk/TjzV7NWJBVI/AAAAAAAAUQk/dTInE-kWr1U/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_04.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-P06QdqdHCjk/TjzV7NWJBVI/AAAAAAAAUQk/dTInE-kWr1U/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_04.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >The above group (top) includes faces that are painted with different materials (bottom). Only the top face is assigned the Default material.</span><br /></div><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-XCkzVV69jMk/TjzV6x_7sgI/AAAAAAAAUQg/MT50o1MASY0/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_05.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-XCkzVV69jMk/TjzV6x_7sgI/AAAAAAAAUQg/MT50o1MASY0/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_05.jpg" alt="" border="0" /></a><a href="https://lh5.googleusercontent.com/-bXT0dB0aCAc/TjzV63INaZI/AAAAAAAAUQc/HcLpzEMPPZo/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_06.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-bXT0dB0aCAc/TjzV63INaZI/AAAAAAAAUQc/HcLpzEMPPZo/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_06.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Applying a material to the entire group only changes the color of faces that are painted the Default material.</span><br /></div><br /><p>This trick also works with groups and components that are nested inside one another. When you apply a material to a top level group or component, all the Default-colored faces that are inside nested, Default-colored groups and components inherit that material automatically. The following diagram is my best attempt at a visual explanation of this phenomenon.<br /><br /></p><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-bhlJsuo0JIg/TjzV6rZtdSI/AAAAAAAAUQY/1FsOoglPy4M/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_07.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-bhlJsuo0JIg/TjzV6rZtdSI/AAAAAAAAUQY/1FsOoglPy4M/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_07.jpg" alt="" border="0" /></a><a href="https://lh4.googleusercontent.com/-uAYqkmwRIP0/TjzV6jUF88I/AAAAAAAAUQU/pil8i-dPcIw/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_08.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-uAYqkmwRIP0/TjzV6jUF88I/AAAAAAAAUQU/pil8i-dPcIw/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_08.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Applying a material to a group or component that in turn contains sub-groups and component instances can be a confusing experience. Just remember that the color you’re painting “trickles down” to Default-colored faces contained within Default-colored groups and components. It’s easier done than said : )</span><br /></div><br /><p>*SketchUp automatically applies the Default material to faces you create from scratch. You can also paint anything with the Default material at any time; just pick it in the Materials Browser (which looks completely different on PCs and Macs.)<br /><br /></p><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-4sllWPNqdYU/TjzV6ldg8aI/AAAAAAAAUQQ/hDz4E82D0DM/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_09.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-4sllWPNqdYU/TjzV6ldg8aI/AAAAAAAAUQQ/hDz4E82D0DM/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_09.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >The Windows and Mac versions of the Materials Browser. On the former, the Default material is included as a permanent thumbnail; on the latter, it’s the first material in the “Colors In Model” list.</span><br /></div><br /><p>As you can see, this technique is a godsend for building complicated objects that need to change color easily. In the case of the George Nelson Marshmallow Sofa in the images that follow, the cushions are individual component instances nested inside the main Sofa component. These are assigned the Default material.<br /></p><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-CfX61d9sCa4/TjzV6dmngkI/AAAAAAAAUQM/YwFmAnjx_2I/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_10.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-CfX61d9sCa4/TjzV6dmngkI/AAAAAAAAUQM/YwFmAnjx_2I/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_10.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >I downloaded this George Nelson Marshmallow Sofa component from <a href="http://www.formfonts.com/viewModel.php?view=1&amp;id=1304&amp;config=1">FormFonts</a>.</span><br /><br /></div><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-iIM5xxlDikU/TjzV6RycdNI/AAAAAAAAUQE/Wfir-0un8O4/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_11.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-iIM5xxlDikU/TjzV6RycdNI/AAAAAAAAUQE/Wfir-0un8O4/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_11.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >The individual cushions are instances of the same component. Each instance is assigned the Default material.</span><br /><br /></div><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-Bi5rfTbi7O8/TjzV6fZL3yI/AAAAAAAAUQI/_Z7NmXXjtCo/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_12.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-Bi5rfTbi7O8/TjzV6fZL3yI/AAAAAAAAUQI/_Z7NmXXjtCo/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_12.jpg" alt="" border="0" /></a><span style="font-size:85%;"><span style="font-style: italic;">The faces that make up the surface of each cushion are also painted with the Default material.</span></span><br /></div><br /><p>All of the metal and rubber frame pieces are also groups and components, but their faces are all assigned specific materials.<br /><br /></p><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-dIQYF1Pn93w/TjzV6CxGYfI/AAAAAAAAUQA/j9gRdjNLN14/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_13.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-dIQYF1Pn93w/TjzV6CxGYfI/AAAAAAAAUQA/j9gRdjNLN14/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_13.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >The faces in the non-cushion parts of the sofa are all assigned materials other than Default.</span><br /></div><br /><p>When you use the Paint Bucket to paint a color—in this case orange—on the main Marshmallow Sofa component, only the cushions take on that color. Everything not assigned the Default material stays exactly the way it is.<br /><br /></p><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-XnYDqw3XEJc/TjzV5yRI6aI/AAAAAAAAUP4/ij7NkDbCSdM/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_14.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-XnYDqw3XEJc/TjzV5yRI6aI/AAAAAAAAUP4/ij7NkDbCSdM/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_14.jpg" alt="" border="0" /></a><a href="https://lh4.googleusercontent.com/-nno08Y9zags/TjzV52k4MVI/AAAAAAAAUP8/ZfU8fq88JNg/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_15.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-nno08Y9zags/TjzV52k4MVI/AAAAAAAAUP8/ZfU8fq88JNg/s800/Materials%252520on%252520Groups%252520and%252520Components%2525205_15.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Painting the sofa component orange causes all Default-painted faces to turn that color. Non-Default-colored faces remain unchanged.</span><br /></div><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist<br /></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-5892594761920849913?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Featured Geo-modeler: Guillaume Godin</title>
		<link>https://googledata.org/uncategorized/featured-geo-modeler-guillaume-godin/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=featured-geo-modeler-guillaume-godin</link>
		<comments>https://googledata.org/uncategorized/featured-geo-modeler-guillaume-godin/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 17:25:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=079b17e3e28b7df33e4f0f6ea612cb6c</guid>
		<description><![CDATA[Guillaume Godin is an accomplished geo-modeler based in Montréal, Canada. He has 157 models uploaded to the 3D Warehouse so far. Of those, 86 are geo-located and 72 have been accepted into Google Earth. Thank you for your contributions and keep up the...]]></description>
				<content:encoded><![CDATA[<span style="font-style: italic;">Guillaume Godin is an accomplished geo-modeler based in Montréal, Canada. He has <a href="http://sketchup.google.com/3dwarehouse/search?uq=0346001891588765195259991&amp;scoring=m">157</a> models uploaded to the 3D Warehouse so far. Of those, <a href="http://sketchup.google.com/3dwarehouse/doadvsearch?title=&amp;scoring=d&amp;btnG=Search+3D+Warehouse&amp;dscr=&amp;tags=&amp;styp=m&amp;complexity=any_value&amp;file=any_value&amp;stars=any_value&amp;nickname=fsxorb&amp;createtime=any_value&amp;modtime=any_value&amp;isgeo=true&amp;addr=&amp;clid=">86</a> are geo-located and <a href="http://sketchup.google.com/3dwarehouse/doadvsearch?uq=0346001891588765195259991&amp;isbestofgeo=true">72</a> have been accepted into Google Earth. Thank you for your contributions and keep up the great modeling, Guillaume!</span><br /><p>I am a 3D designer and <a href="http://sketchup.google.com/">Google SketchUp</a> freelancer. I studied administration in college and now work in publicity for a small firm. I found out about 3D buildings in Google Earth by downloading the application and using it. I started modeling because Google SketchUp is free to download and I thought I might be talented doing it.<br /><br /><iframe src="http://sketchup.google.com/3dwarehouse/mini?mid=56e6c943b91e73e082e4ccaec1fbb6e1&amp;etyp=sw&amp;width=500&amp;height=300" marginheight="0" marginwidth="0" frameborder="0" height="300" scrolling="no" width="500"></iframe><br /></p><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >L'édifice Grand Tronc on Rue McGill in Montréal</span><br /></div><p></p><p>When i started modeling six years ago, I really liked the fact that you have the possibility to publish on Google Earth and then millions of persons can see YOUR building.That really pushed me to do better and better. It really frustrated me for a while not to be able to place photo textures on faces.<br /><br /><iframe src="http://sketchup.google.com/3dwarehouse/mini?mid=89a66a789bfb2278fe01356849dd1c09&amp;etyp=sw&amp;width=400&amp;height=300" marginheight="0" marginwidth="0" frameborder="0" height="300" scrolling="no" width="400"></iframe><br /></p><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >Église Saint-Pierre on Rue de la Visitation in Montréal</span><br /></div><p></p><p>The first thing I do when I’m geo-modeling is to choose a location with a Google Earth snapshot, then I trace the contour of the building in SketchUp. The third thing I do is to place the axes of the model. Next, I make a group, push/pull up my footprint, then I use Street View to check the approximate height of the building I’m working on.<br /><br /><iframe src="http://sketchup.google.com/3dwarehouse/mini?mid=9bbee51a9cf0c51c59a088c32c9be8ca&amp;etyp=sw&amp;width=500&amp;height=300" marginheight="0" marginwidth="0" frameborder="0" height="300" scrolling="no" width="500"></iframe><br /></p><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >Le Marché Maisonneuve (Maisonneuve Market) at Place Gennevilliers Laliberté in Montréal</span><br /></div><br /><p>Farine Five Roses is my favorite model because of the sign on top which is a unique feature in Google Earth and in Montreal's Old Port also.<br /><br /></p><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" ><iframe src="http://sketchup.google.com/3dwarehouse/mini?mid=617bacacd7fd03e982e4ccaec1fbb6e1&amp;etyp=sw&amp;width=500&amp;height=300" marginheight="0" marginwidth="0" frameborder="0" height="300" scrolling="no" width="500"></iframe></span><br /><span style="font-style: italic;font-size:85%;" >Farine Five Roses (Five Roses Flour) at the Old Port in Montréal</span><br /></div><p></p><p>I'd like to make Montreal and its surrounding areas more visible to the rest of the world and let people who are using Google Earth be able to use Street View to see my buildings.<br /><br /><iframe src="http://sketchup.google.com/3dwarehouse/mini?mid=cda57fccb61dd08c8ebce79bb1fdd414&amp;etyp=sw&amp;width=500&amp;height=300" marginheight="0" marginwidth="0" frameborder="0" height="300" scrolling="no" width="500"></iframe><br /></p><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >1253 Rue McGill College, where Google’s offices in Montréal are located</span><br /></div><p></p><p>I think the Google team have developed such nice and free tools for 3D that anyone with absolutely no experience can become a good modeler.<br /><br /><span class="byline-author">Posted by Greg Wirt, SketchUp Team</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-1698991278194014772?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Inspirational new book: Google SketchUp Workshop</title>
		<link>https://googledata.org/uncategorized/inspirational-new-book-google-sketchup-workshop/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=inspirational-new-book-google-sketchup-workshop</link>
		<comments>https://googledata.org/uncategorized/inspirational-new-book-google-sketchup-workshop/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 07:25:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[sketch up]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=9b4e7deba83df3f7482cafba4cab1f1f</guid>
		<description><![CDATA[When it comes to instructions for building your first house, or your first bench, or your first Google Earth model, there is no shortage of available materials. But what happens after you’re a SketchUp rockstar? Where are all the tomes full of delici...]]></description>
				<content:encoded><![CDATA[When it comes to instructions for building your first house, or your first bench, or your first Google Earth model, there is no shortage of available <a href="http://sketchupdate.blogspot.com/search/label/Books">materials</a>. But what happens <span style="font-style: italic;">after</span> you’re a SketchUp rockstar? Where are all the tomes full of delicious inspiration for those of us who have mastered inference locking and nested section planes and scene properties? It’s all fine and well to read about how SketchUp works, but <span style="font-style: italic;">real</span> progress comes from peeking over our peers’ shoulders to see what they’re working on.<br /><br /><a href="https://lh4.googleusercontent.com/-Cv-u_5uXXog/TjZSbb-AALI/AAAAAAAAUPg/44aNe90E8qk/Google_SketchUp_Workshop.jpeg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 384px; height: 500px;" src="https://lh4.googleusercontent.com/-Cv-u_5uXXog/TjZSbb-AALI/AAAAAAAAUPg/44aNe90E8qk/Google_SketchUp_Workshop.jpeg" alt="" border="0" /></a><br /><p>And that’s exactly the concept behind Laurent Brixius’ brilliant new book <a style="font-style: italic;" href="http://www.amazon.com/Google-SketchUp-Workshop-Visualizing-Illustrating/dp/0240816277/ref=sr_1_4?ie=UTF8&amp;qid=1312177634&amp;sr=8-4">Google SketchUp Workshop</a>. Translated from the original “<a href="http://www.pearson.fr/livre/?GCOI=27440100233890">Créer avec SketchUp</a>” (originally published a few years ago in French) this full-color volume presents sixteen beautifully illustrated case studies authored by expert SketchUp users from a multitude of different disciplines. Each one includes high-level workflows, tips and techniques for using SketchUp in a different field of design. Architecture, urban design, engineering, process plant design, woodworking, theater set design and architectural graphics are all represented.<br /></p><p>Our friends over at <a href="http://www.sketchupartists.org/">SketchUpArtists.org</a> conducted a nice <a href="http://www.sketchupartists.org/spotlight/authors/from-architecture-to-theatre/">interview</a> with Laurent (the book’s editor) before the English edition came out. An architect, architectural 3D artist and author from Belgium, he’s done an amazing job of assembling a collection of projects that are pure inspiration. This is a book that belongs on the shelf of every SketchUp aficionado.<br /><br /><span class="byline-author">Aidan Chopra, SketchUp Evangelist</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-6430947373729908965?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>SketchUp Pro Training Schedule: Aug/Sept 2011</title>
		<link>https://googledata.org/google-sketchup/sketchup-pro-training-schedule-augsept-2011/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchup-pro-training-schedule-augsept-2011</link>
		<comments>https://googledata.org/google-sketchup/sketchup-pro-training-schedule-augsept-2011/#comments</comments>
		<pubDate>Sat, 30 Jul 2011 19:54:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=edd3290fed59ae50e6432c26fb21e11b</guid>
		<description><![CDATA[Our August and September 2011 SketchUp Authorized Training Center schedule is now available. The map below contains information on specific locations, dates, and courses provided:View in a larger mapPosted by Shara Rice, SketchUp Training Team]]></description>
				<content:encoded><![CDATA[Our August and September 2011 SketchUp <a href="http://sketchup.google.com/training/atc.html">Authorized Training Center</a> schedule is now available. The map below contains information on specific locations, dates, and courses provided:<br /><br /><iframe width="525" height="300" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="http://maps.google.com/maps/ms?msid=217345066474515543061.0004a14808a0ca6d1f9d8&amp;msa=0&amp;ie=UTF8&amp;ll=25.165173,21.796875&amp;spn=140.429502,8.4375&amp;z=1&amp;output=embed"></iframe><br /><small><a href="http://maps.google.com/maps/ms?msid=217345066474515543061.0004a14808a0ca6d1f9d8&amp;msa=0&amp;ie=UTF8&amp;ll=25.165173,21.796875&amp;spn=140.429502,8.4375&amp;z=1&amp;source=embed" style="color:#0000FF;text-align:left">View in a larger map</a></small><br /><br /><span class="byline-author">Posted by Shara Rice, SketchUp Training Team<br /></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-6082371547076690415?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Updated Acceptance Criteria for 3D buildings in Google Earth</title>
		<link>https://googledata.org/uncategorized/updated-acceptance-criteria-for-3d-buildings-in-google-earth/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=updated-acceptance-criteria-for-3d-buildings-in-google-earth</link>
		<comments>https://googledata.org/uncategorized/updated-acceptance-criteria-for-3d-buildings-in-google-earth/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 23:00:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=90e424581c1876ce43badc67fb2d965d</guid>
		<description><![CDATA[It was over five years ago when we came up with the initial Acceptance Criteria for photo-textured 3D buildings in Google Earth. Since then, we’ve learned many things and have also made many improvements to the 3D modeling process—including the rel...]]></description>
				<content:encoded><![CDATA[It was over five years ago when we came up with the initial Acceptance Criteria for photo-textured 3D buildings in Google Earth. Since then, we’ve learned many things and have also made many improvements to the 3D modeling process—including the release of <a href="http://sketchup.google.com/3dwh/buildingmaker.html">Building Maker</a> and two updated versions of <a href="http://sketchup.google.com/">SketchUp</a>. Given all of these changes, we realized that our Acceptance Criteria were due for an overhaul.<br /><p>Our <a href="http://sketchup.google.com/support/bin/answer.py?answer=1267260">new Acceptance Criteria</a> have been completely rewritten with the goal of making them clearer and easier to follow. Issues relating to <a href="http://sketchup.google.com/support/bin/answer.py?answer=1267395">photo textures</a>, <a href="http://sketchup.google.com/support/bin/answer.py?answer=1267263">permanence of structures</a>, <a href="http://sketchup.google.com/support/bin/answer.py?answer=1267399">splitting</a>, and <a href="http://sketchup.google.com/support/bin/answer.py?answer=1267405">entourage</a> have proven to be the most common areas of confusion in the past:<br /></p><p><span style="font-weight: bold;">Photo Textures</span><br /></p><p><a href="https://lh5.googleusercontent.com/-cLVy6g9tpOM/TjM5YdaoesI/AAAAAAAAUPA/6iQcGTzSqSY/s912/New%252520Acceptance%252520Criteria%2525201_1.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 167px;" src="https://lh5.googleusercontent.com/-cLVy6g9tpOM/TjM5YdaoesI/AAAAAAAAUPA/6iQcGTzSqSY/s912/New%252520Acceptance%252520Criteria%2525201_1.jpg" alt="" border="0" /></a>Our new minimum requirement for photo textures is more lenient than it’s been in the past.  Photo textures are only required on upward facing surfaces of the model and on the main facade.  We encourage you to photo texture the entire model, but we also understand that it may be difficult to get accurate imagery on every side of some buildings. Any remaining, non-photo-textured faces in your model should be painted with realistic-looking textures that match the color and look of the building in real life.<br /></p><p><span style="font-weight: bold;">Permanent Structures</span><br /></p><p><a href="https://lh3.googleusercontent.com/-T4GtOeBuOEI/TjM5YL_PkYI/AAAAAAAAUO0/NO5Blf2ClRo/s912/New%252520Acceptance%252520Criteria%2525201_2.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 167px;" src="https://lh3.googleusercontent.com/-T4GtOeBuOEI/TjM5YL_PkYI/AAAAAAAAUO0/NO5Blf2ClRo/s912/New%252520Acceptance%252520Criteria%2525201_2.jpg" alt="" border="0" /></a>Beginning today, only permanent structures will be accepted. As we constantly refresh our satellite imagery, temporarily-positioned entities like vehicles and people don’t belong in Google Earth’s 3D Buildings layer.<br /></p><p><span style="font-weight: bold;">Model Splitting</span><br /></p><p><a href="https://lh6.googleusercontent.com/-5pd7YKQEujA/TjM5YCPq39I/AAAAAAAAUO8/KDrRRzeaeBo/s912/New%252520Acceptance%252520Criteria%2525201_3.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 167px;" src="https://lh6.googleusercontent.com/-5pd7YKQEujA/TjM5YCPq39I/AAAAAAAAUO8/KDrRRzeaeBo/s912/New%252520Acceptance%252520Criteria%2525201_3.jpg" alt="" border="0" /></a><br />From now on, all submitted models should contain only one structure each. Each structure should be uploaded as a separate model file. This includes properties that have multiple buildings on them such as a house and a shed or garage. If buildings are all connected in a city block, they should be split into separate models based on building type, function or address.  When our review team is assessing connected block models for splitting issues, we will look at the facade and roof textures to see if there are changes in material that signify where a split should have occurred.<br /></p><p><span style="font-weight: bold;">Entourage</span><br /></p><p><a href="https://lh3.googleusercontent.com/-_dZgFFoLcnA/TjM5YC_bOOI/AAAAAAAAUO4/Eq-vFnTWlas/s912/New%252520Acceptance%252520Criteria%2525201_4.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 167px;" src="https://lh3.googleusercontent.com/-_dZgFFoLcnA/TjM5YC_bOOI/AAAAAAAAUO4/Eq-vFnTWlas/s912/New%252520Acceptance%252520Criteria%2525201_4.jpg" alt="" border="0" /></a><br />In addition to splitting buildings, we are now requiring all models of trees and other permanent entourage (such as signs, light posts and benches) to be uploaded separately from the buildings with which they may be associated. This ensures that when another building is uploaded in the same location, we are only judging the quality of the new building model versus the original. It’s a shame to have to remove good tree models just because they’re attached to a building model when a better building model is submitted that doesn’t contain trees.<br /></p><p>Also, multiple, related trees and other entourage objects can be grouped into a single model as long as they are located in a relatively concentrated area. This means a single model can contain all the trees for a block or a park, but it shouldn’t contain all the trees for multiple blocks or an entire city. Remember that only permanent entourage is acceptable—cars and pedestrians move around, and thus don’t belong in Google Earth’s 3D Buildings layer.<br /></p><p><span style="font-weight: bold;">Other improvements</span><br /></p><p>One other big improvement we’ve made is the addition of tips and suggestions to each of the thirteen individual Acceptance Criteria. If a model you submit isn’t accepted, you’ll receive an email notification (opt into these emails via <a href="http://sketchup.google.com/3dwarehouse/userpref">your preferences</a>) that includes a direct link to concrete information about how you can improve it before you re-submit.<br /></p><p>What about models that have already been accepted?<br /></p><p>To help make this transition easier, we won’t be going through all the models we’ve already accepted in order to remove ones that fail to meet the new <a href="http://sketchup.google.com/support/bin/answer.py?answer=1267260">Acceptance Criteria</a>. If your model has already been accepted, it will stay in the 3D Buildings layer until and unless it is sent through the evaluation process again. There are four actions which can cause a model to re-enter this process:<br /></p><ol><li>You make an edit to your model and re-upload it to the 3D Warehouse, replacing the previous version.</li><li>Someone else submits a model in the same location as your model.</li><li>Periodic terrain and aerial imagery updates cause your model to go through our automated alignment process.</li><li>Someone clicks the “Report a problem” link for your model in Google Earth.<br /></li></ol><p><span style="font-weight: bold;">It’s still a bit of a subjective process</span><br /></p><p>Keep in mind that judging 3D models is still a difficult task and is prone to subjectivity. All submitted models are reviewed by real human beings who take time to ensure that they meet our standards. Because human beings sometimes make mistakes, we have a way for you to appeal negative judgements. If, after reviewing the <a href="http://sketchup.google.com/support/bin/answer.py?answer=1267260">Acceptance Criteria</a>, you feel we’ve made the wrong decision, use the “Tell us why we’re wrong” link (at the bottom of the model’s 3D Warehouse page) to ask us to take another look. You’re encouraged to include links to photos of the actual building or other online resources to will help us to understand your point of view.<br /></p><p>We know how much time and love goes into making beautiful 3D models for Google Earth, and we greatly appreciate all the effort you put into your work. Here’s hoping that the changes we’ve made will make for a smoother, more enjoyable geo-modeling process for everyone.<br /><br />Posted by Jordan Van Wyk, 3D Modeling Specialist<span class="byline-author"><br /></span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-7512526146410287718?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Formatting text in LayOut on a Mac</title>
		<link>https://googledata.org/uncategorized/formatting-text-in-layout-on-a-mac/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=formatting-text-in-layout-on-a-mac</link>
		<comments>https://googledata.org/uncategorized/formatting-text-in-layout-on-a-mac/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 15:20:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=e5ac00971473331fad0a867614a63456</guid>
		<description><![CDATA[If you happen to be using LayOut on a Mac, there’s a menu item that you might’ve missed: Choosing Text &#62; Show Rulers displays the Mac operating system’s default ruler at the top of the screen. More interestingly, it adds a few typographic cont...]]></description>
				<content:encoded><![CDATA[If you happen to be using <a href="http://sketchup.google.com/intl/en/product/layout.html">LayOut</a> on a Mac, there’s a menu item that you might’ve missed: Choosing <span style="font-weight: bold;">Text &gt; Show Rulers</span> displays the Mac operating system’s default ruler at the top of the screen. More interestingly, it adds a few typographic controls that are otherwise hidden.<br /><br /><a href="https://lh3.googleusercontent.com/-93y6_zxeIAY/Ti-PqfGmjkI/AAAAAAAAUOU/ETK-0RTDb9E/s800/Rulers_LayOut-1.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-93y6_zxeIAY/Ti-PqfGmjkI/AAAAAAAAUOU/ETK-0RTDb9E/s800/Rulers_LayOut-1.jpg" alt="" border="0" /></a><br /><p>Selecting a piece of text (when your ruler is visible) reveals drop-down menus for <span style="font-style: italic;">Paragraph Style</span>, <span style="font-style: italic;">Alignment</span> and <span style="font-style: italic;">Spacing</span>, as well as preset settings for bulleted and numbered lists. Windows users can access list formatting controls in the <a href="http://sketchup.google.com/support/bin/answer.py?answer=96106">Text Style dialog box</a>.<br /></p><p>Compared to the <a href="http://sketchupdate.blogspot.com/2011/07/making-doors-look-right-in-different.html">last tip</a> I wrote, this one was quick, eh?<br /><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-9176912188124516459?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Welcome aboard to our newest K-12 grant recipients</title>
		<link>https://googledata.org/uncategorized/welcome-aboard-to-our-newest-k-12-grant-recipients/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=welcome-aboard-to-our-newest-k-12-grant-recipients</link>
		<comments>https://googledata.org/uncategorized/welcome-aboard-to-our-newest-k-12-grant-recipients/#comments</comments>
		<pubDate>Mon, 25 Jul 2011 17:13:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<category><![CDATA[education]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=63f47ed07cf15ba4f0ae3afde2678c3f</guid>
		<description><![CDATA[We’re committed to providing almost every K-12 student in the world a chance to learn and use SketchUp. To that end, we’ve recently granted SketchUp Pro K-12 licenses to eight US states (bringing the total to 27), two Canadian provinces, one county...]]></description>
				<content:encoded><![CDATA[We’re committed to providing almost every K-12 student in the world a chance to learn and use SketchUp. To that end, we’ve recently granted SketchUp Pro K-12 licenses to eight US states (bringing the total to 27), two Canadian provinces, one county in the UK, and the entire nation of New Zealand! The new US states are California, Vermont, South Dakota, Georgia, Minnesota, Rhode Island, Oklahoma, and Maryland. New Brunswick and Manitoba are the Canadian provinces and the UK county is Cambridgeshire.<br /><p>If you're a K-12 educator, you can check out details on our <a href="https://sites.google.com/site/sketchupprok12statewidegrant/home">Google SketchUp Pro K-12 License Grant program site</a>. It includes links to valuable training resources, technical support information, a group forum, case studies, and a map of states, provinces and counties which have already enrolled. If your locality isn't one of them, ask your state technology director (or international equivalent) to <a href="https://sites.google.com/site/sketchupprok12statewidegrant/how-to-sign-up">apply</a>. License grant recipients don't pay a cent for <a href="http://sketchup.google.com/intl/en/product/gsup.html">SketchUp Pro</a>.<br /><br /><iframe marginheight="0" marginwidth="0" src="http://maps.google.com/maps/ms?msa=0&amp;msid=204391969631767659933.00048876553d931348d2b&amp;hl=en&amp;ie=UTF8&amp;source=embed&amp;t=h&amp;ll=26.431228,-91.40625&amp;spn=140.038025,351.5625&amp;z=1&amp;output=embed" frameborder="0" height="300" scrolling="no" width="500"></iframe><br /><small>View <a href="http://maps.google.com/maps/ms?msa=0&amp;msid=204391969631767659933.00048876553d931348d2b&amp;hl=en&amp;ie=UTF8&amp;source=embed&amp;t=h&amp;ll=26.431228,-91.40625&amp;spn=140.038025,351.5625&amp;z=1" style="color:#0000FF;text-align:left">Google SketchUp Pro K-12 Statewide License Grants</a> in a larger map</small><br /><br /><span class="byline-author">Posted by Allyson McDuffie, SketchUp for Education Program Manager</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-6996016379078360989?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Making doors look right in different ortho views</title>
		<link>https://googledata.org/google-sketchup/making-doors-look-right-in-different-ortho-views/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=making-doors-look-right-in-different-ortho-views</link>
		<comments>https://googledata.org/google-sketchup/making-doors-look-right-in-different-ortho-views/#comments</comments>
		<pubDate>Sat, 16 Jul 2011 20:08:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=7d3d4e76b191a40bed1ad46ffc133e69</guid>
		<description><![CDATA[While I was putting together this post last month, it dawned on me that doors are represented differently in plan, elevation and sectional orthographic views of a building. By which I mean:In plan, doors are generally shown in the open position.In elev...]]></description>
				<content:encoded><![CDATA[While I was putting together <a href="http://sketchupdate.blogspot.com/2011/06/quick-and-dirty-poche-for-sectional.html">this post</a> last month, it dawned on me that doors are represented differently in plan, elevation and sectional orthographic views of a building. By which I mean:<br /><ul><li>In plan, doors are generally shown in the <span style="font-style: italic;">open</span> position.</li><li>In elevation, doors appear <span style="font-style: italic;">closed</span>.</li><li>When cut through in section, doors disappear altogether.</li></ul><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-HvrC3fZvT9g/TiEjfoR-yjI/AAAAAAAAUMY/NAFmmuTN8qs/s800/Doors_01.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-HvrC3fZvT9g/TiEjfoR-yjI/AAAAAAAAUMY/NAFmmuTN8qs/s800/Doors_01.jpg" alt="" border="0" /></a><span style="font-size:85%;"><span style="font-style: italic;">In plan, doors appear open to show their swing. In the above image, the swing arcs, section cut graphics and arrows were added in LayOut.<br /><br /></span></span><div style="text-align: left;"><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-f5JOwodFI4g/TiEjfq0oBWI/AAAAAAAAUMU/k3kzXOdPI5A/s800/Doors_02.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-f5JOwodFI4g/TiEjfq0oBWI/AAAAAAAAUMU/k3kzXOdPI5A/s800/Doors_02.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >In elevation, doors appear closed.  Otherwise, you'd be able to see through them, which would be visually confusing. The scale figure and the dashed lines to indicate the hinge position were added in LayOut.</span><br /></div><br /></div></div><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-w4Gjl9IOVcw/TiEjfqTxypI/AAAAAAAAUMc/SYCltZBj5fo/s800/Doors_03.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-w4Gjl9IOVcw/TiEjfqTxypI/AAAAAAAAUMc/SYCltZBj5fo/s800/Doors_03.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >In sectional views, doors which are cut through don't appear at all. All that is visible of the doorway in the above section is the edges of the wall beyond the cut. Doors which appear in elevation (like the one on the left) are shown closed.</span><br /></div><br /><p>If I’m modeling a building and I leave the doors open, they’ll look correct in plan but not in other views. If I close them, the plans will look wrong. Clearly, I need two sets of doors—one open, one closed—and I need to manage which set is visible in each view. Layers, Scenes and nested components to the rescue!<br /><p>The idea here is to create a door component that includes two sub-components: one that’s an open door, and one that’s a closed door. Mine looks something like this:<br /><br /><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-JH7KNFkwJuM/TiEjfRbx8xI/AAAAAAAAUMQ/Zmwx6nmiF7o/s800/Doors_04.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-JH7KNFkwJuM/TiEjfRbx8xI/AAAAAAAAUMQ/Zmwx6nmiF7o/s800/Doors_04.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >A door component which includes both open and closed door sub-components, each on its own layer. In the image above, "Color By Layer" is turned on to better illustrate the setup. The Outliner dialog box shows the nesting relationship of the three door components.</span><br /></div><br /><p><span style="font-size:130%;"><span style="font-weight: bold;">Creating a combination door component</span></span><br /><p>Start by modeling both doors and turning them into a set of nested components:<br /><br /><span style="font-weight: bold;">Step 1</span><br />Create the hole into which you want to insert a door.<br /><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-ym26Z7WJfMQ/TiEjfbcgIaI/AAAAAAAAUMI/dJdYIvA_e30/s800/Doors_05.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-ym26Z7WJfMQ/TiEjfbcgIaI/AAAAAAAAUMI/dJdYIvA_e30/s800/Doors_05.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Make the hole exactly the same size as the door you're planning to model.</span><br /></div><br /><p><span style="font-weight: bold;">Step 2</span><br />Model a door in the closed position. Keep it simple; a rectangle is fine for now.<br /><br /><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-ZgB5KakB2B8/TiEjfCgAY8I/AAAAAAAAUME/hfPFvzJqUFQ/s800/Doors_06.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-ZgB5KakB2B8/TiEjfCgAY8I/AAAAAAAAUME/hfPFvzJqUFQ/s800/Doors_06.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Fill the doorway opening with a simple face. Make it flush with the side of the wall into which the door will open.</span><br /></div><br /><p><span style="font-weight: bold;">Step 3</span><br />Select only the door geometry and turn it into a component. Give it a meaningful name that describes its size, orientation and position like “Door-36-L-Closed”.<br /><br /><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-DKeb9jNhMH4/TiEjeyyQ9HI/AAAAAAAAUL8/EEGer3aU1QI/s800/Doors_07.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-DKeb9jNhMH4/TiEjeyyQ9HI/AAAAAAAAUL8/EEGer3aU1QI/s800/Doors_07.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Turn your simple door into a component by selecting its geometry and right-clicking to open a context menu.</span><br /></div><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-oXoOEkOHiWo/TiEjeyoWxKI/AAAAAAAAUMA/ej8AUyJIxF8/s800/Doors_08.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-oXoOEkOHiWo/TiEjeyoWxKI/AAAAAAAAUMA/ej8AUyJIxF8/s800/Doors_08.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Give your door component a meaningful name; "36" indicates the width and "L" indicates the left-hand hinge position. Make sure the "Replace selection with component" checkbox is selected before you click Create.</span><br /></div><br /><p><span style="font-weight: bold;">Step 4</span><br />If you like, add detail (like a thickness) to the door you just modeled.<br /><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-ieOWdxroTKI/TiEjerD_TSI/AAAAAAAAUMM/0xlb1VMv22I/s800/Doors_09.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-ieOWdxroTKI/TiEjerD_TSI/AAAAAAAAUMM/0xlb1VMv22I/s800/Doors_09.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Extruding the single face into a 3D object will make it read better in plan. Resist the temptation to add doorknobs, detailed woodwork or anything else that isn't in keeping with your model's current level of detail.</span><br /></div><br /><p><span style="font-weight: bold;">Step 5</span><br />Model the same door in the open position. Be sure not to duplicate the component instance you made in the previous step — the whole point of this exercise is to have two, separate components.<br /><br /><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-U9zYNcaG7-Y/TiEjemLFpsI/AAAAAAAAUL4/NBzSdPrendo/s800/Doors_10.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-U9zYNcaG7-Y/TiEjemLFpsI/AAAAAAAAUL4/NBzSdPrendo/s800/Doors_10.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Model the same door again, this time in the open position. For accuracy, line up the edges where the hinges would be on a real door.</span><br /></div><br /><p><span style="font-weight: bold;">Step 6</span><br />Turn the open door into a new component. Call it something like “Door-36-L-Open”.<br /><br /><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-NXodBwMSRyw/TiEjeKoPjxI/AAAAAAAAUL0/6asDA1_nFTA/s800/Doors_11.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-NXodBwMSRyw/TiEjeKoPjxI/AAAAAAAAUL0/6asDA1_nFTA/s800/Doors_11.jpg" alt="" border="0" /></a><a href="https://lh6.googleusercontent.com/-NsW-l1ofSSc/TiEjeGH8E9I/AAAAAAAAULw/S6CJWbcl5lA/s800/Doors_12.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-NsW-l1ofSSc/TiEjeGH8E9I/AAAAAAAAULw/S6CJWbcl5lA/s800/Doors_12.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Make the open door into another component and name it accordingly.</span><br /></div><br /><p><span style="font-weight: bold;">Step 7</span><br />Select the open and closed door components and make a new component that includes both. A good name for this component might be “Door-36-L-Main”.<br /><br /><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-qZJGdVTIMfM/TiEjeC2X9EI/AAAAAAAAULs/6SsiCyDx_2w/s800/Doors_13.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-qZJGdVTIMfM/TiEjeC2X9EI/AAAAAAAAULs/6SsiCyDx_2w/s800/Doors_13.jpg" alt="" border="0" /></a><a href="https://lh4.googleusercontent.com/-kWsHsDTg0VQ/TiEjd847QII/AAAAAAAAULo/M_9rxS6WTPk/s800/Doors_14.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-kWsHsDTg0VQ/TiEjd847QII/AAAAAAAAULo/M_9rxS6WTPk/s800/Doors_14.jpg" alt="" border="0" /></a><a href="https://lh5.googleusercontent.com/-dTtuVfzp4bw/TiEjd6FoJII/AAAAAAAAULk/mHBi4lgqsyI/s800/Doors_15.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-dTtuVfzp4bw/TiEjd6FoJII/AAAAAAAAULk/mHBi4lgqsyI/s800/Doors_15.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Select both door components (open and closed) and make them into a new component.</span><br /></div><br /><p><span style="font-size:130%;"><span style="font-weight: bold;">Using Layers to control component visibility</span></span><br /><br />The next step is to put each sub-component on a separate layer:<br /><br /><span style="font-weight: bold;">Step 1</span><br />Choose <span style="font-weight: bold;">Window&gt;Layers</span> to open the Layers Manager.<br /><br /><span style="font-weight: bold;">Step 2</span><br />Create a new layer called “Doors-Open”.<br /><br /><span style="font-weight: bold;">Step 3</span><br />Create another layer called “Doors-Closed”.<br /><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-HWMnKFAsrqg/TiEjd4NGeuI/AAAAAAAAULg/6sZUtCQKi-8/s800/Doors_16.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334pxpx;" src="https://lh3.googleusercontent.com/-HWMnKFAsrqg/TiEjd4NGeuI/AAAAAAAAULg/6sZUtCQKi-8/s800/Doors_16.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Use the Layers Manager to create two new layers.</span><br /></div><br /><p><span style="font-weight: bold;">Step 4</span><br />Choose <span style="font-weight: bold;">Window&gt;Entity Info</span> to open the Entity Info dialog box.<br /><br /><span style="font-weight: bold;">Step 5</span><br />Start editing your Main door component (the one that includes both sub-components) by double-clicking it with the Select tool.<br /><br /><span style="font-weight: bold;">Step 6</span><br />Select the closed door sub-component and move it to the “Doors-Closed” layer using the Layer drop-down menu in the Entity Info dialog box.<br /><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-AEcRKTaYHso/TiEjdrTPW6I/AAAAAAAAULU/MViYiU2qQh0/s800/Doors_18.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-AEcRKTaYHso/TiEjdrTPW6I/AAAAAAAAULU/MViYiU2qQh0/s800/Doors_18.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Move the Closed Door sub-component to the "Doors-Closed" layer using the Entity Info dialog box.</span><br /></div><br /><p><span style="font-weight: bold;">Step 7</span><br />Select the open door component and move it to the “Doors-Open” layer.<br /><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-niH0WERA_qs/TiEjdn67DJI/AAAAAAAAULc/QgGVU2FPzGI/s800/Doors_17.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-niH0WERA_qs/TiEjdn67DJI/AAAAAAAAULc/QgGVU2FPzGI/s800/Doors_17.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Put the Open Door sub-component on its own layer, too.</span><br /></div><br /><p><span style="font-weight: bold;">Step 8</span><br />Click elsewhere on your screen to stop editing the Main door component.<br /><br /><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-tHqgYtYKgyU/TiEjddAhiZI/AAAAAAAAULM/fmYDTjX5yQI/s800/Doors_19.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-tHqgYtYKgyU/TiEjddAhiZI/AAAAAAAAULM/fmYDTjX5yQI/s800/Doors_19.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Make sure the Main Door component (which includes both sub-components) is on LayerO. If you're really advanced, I suppose you could even have a layer dedicated to these "combo" door components. Tread lightly, though—layers can be tricky to work with.</span><br /></div><br /><p><span style="font-weight: bold;font-size:130%;" >Setting up Scenes to control layer visibility</span><br /><br />After you’ve placed doors wherever you need them in your model, you can control which set is visible by creating (or updating) scenes that show only one “Doors” layer at a time. It’s pretty straightforward, really:<br /><br /><span style="font-weight: bold;">Step 1</span><br />Activate the scene that corresponds to a plan view of your model. If you don’t have one yet, just create a new scene called “Plan” and worry about getting the camera position in order later.<br /><br /><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-GG8gPs85A28/TiEjdOUfYpI/AAAAAAAAULY/aP4gOH-HBFc/s800/Doors_20.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-GG8gPs85A28/TiEjdOUfYpI/AAAAAAAAULY/aP4gOH-HBFc/s800/Doors_20.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Right now, both the Doors Closed and Doors Open layers are visible. We only want the open doors to appear in the above plan.</span><br /></div><br /><p><span style="font-weight: bold;">Step 2</span><br />In the Layers Manager, hide the “Doors Closed” layer.<br /><br /><div style="text-align: center;"><a href="https://lh5.googleusercontent.com/-va6G0iyK7uY/TiEjdJYn03I/AAAAAAAAULQ/kAGDwyUcPCg/s800/Doors_21.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-va6G0iyK7uY/TiEjdJYn03I/AAAAAAAAULQ/kAGDwyUcPCg/s800/Doors_21.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Uncheck the Doors Closed layer to make its contents invisible.</span><br /></div><br /><p><span style="font-weight: bold;">Step 3</span><br />Right-click the “Plan” scene tab and choose Update.<br /><br /><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-nu7c08V1Rx0/TiEjc90NDdI/AAAAAAAAULE/RMG5SWFabJQ/s800/Doors_22.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-nu7c08V1Rx0/TiEjc90NDdI/AAAAAAAAULE/RMG5SWFabJQ/s800/Doors_22.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >When the doors look the way you want them to, right-click the relevant scene tab and choose Update.</span><br /></div><br /><p><span style="font-weight: bold;">Step 4</span><br />Repeat the above three steps for any other planimetric scenes in your model.<br /><br /><span style="font-weight: bold;">Step 5</span><br />Go through the above process again for any scenes where doors should appear closed.<br /><br /><div style="text-align: center;"><a href="https://lh6.googleusercontent.com/-IUMcM7frp5A/TiEjcy_pkfI/AAAAAAAAULA/F8X7-1kVWx4/s800/Doors_23.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh6.googleusercontent.com/-IUMcM7frp5A/TiEjcy_pkfI/AAAAAAAAULA/F8X7-1kVWx4/s800/Doors_23.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >In the above elevation view, I want only the Doors Closed layer to be visible.</span><br /></div><br /><p><span style="font-weight: bold;font-size:130%;" >Dealing with doorways in section</span><br /><br />What about doors that are cut through by section cuts? They shouldn’t appear at all. The solution here is simple: Just hide the offending door components and update your scene.<br /><br /><div style="text-align: center;"><a href="https://lh4.googleusercontent.com/-GTFeLUgAOlk/TiEjcR5FOrI/AAAAAAAAULI/NWXWCBHU6RM/s800/Doors_24.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh4.googleusercontent.com/-GTFeLUgAOlk/TiEjcR5FOrI/AAAAAAAAULI/NWXWCBHU6RM/s800/Doors_24.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Doors which are cut through in sectional views shouldn't appear at all. Those which appear in elevation (like the one on the left) should appear closed.</span><br /></div><br /><div style="text-align: center;"><a href="https://lh3.googleusercontent.com/-2mejhXIi87s/TiEjcePchSI/AAAAAAAAUK8/toBovbmudfY/s800/Doors_25.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh3.googleusercontent.com/-2mejhXIi87s/TiEjcePchSI/AAAAAAAAUK8/toBovbmudfY/s800/Doors_25.jpg" alt="" border="0" /></a><a href="https://lh5.googleusercontent.com/-VpkPyePZ6dI/TiEjcQU2OuI/AAAAAAAAUK4/_--ezbPLC5w/s800/Doors_26.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 500px; height: 334px;" src="https://lh5.googleusercontent.com/-VpkPyePZ6dI/TiEjcQU2OuI/AAAAAAAAUK4/_--ezbPLC5w/s800/Doors_26.jpg" alt="" border="0" /></a><span style="font-style: italic;font-size:85%;" >Simply hiding door components you don't want to see (then updating the corresponding scene) is the easiest way to deal with this conundrum.</span><br /></div><br /><p>One more thing: I've added the above example model to the 3D Warehouse so you can download it and do some of your own experimenting. You can find it here (click the 3D Warehouse logo to go to the model in the 3DWH):<br /><br /><iframe src="http://sketchup.google.com/3dwarehouse/mini?mid=6f1334429b9a68d1358c89ae171c5fce&etyp=sw&width=400&height=300" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" width="400" height="300"></iframe><br /><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-469952724030548332?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Sharks, rays and SketchUp at the New England Aquarium</title>
		<link>https://googledata.org/uncategorized/sharks-rays-and-sketchup-at-the-new-england-aquarium/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sharks-rays-and-sketchup-at-the-new-england-aquarium</link>
		<comments>https://googledata.org/uncategorized/sharks-rays-and-sketchup-at-the-new-england-aquarium/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 17:27:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[sketch up]]></category>
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		<category><![CDATA[sketchup pro]]></category>

		<guid isPermaLink="false">https://googledata.org/?guid=035842fd288682877ce47535521a3480</guid>
		<description><![CDATA[April Phelps is a LEED-accredited designer who works at the New England Aquarium creating new exhibits and enhancing existing ones. Boston’s New England Aquarium is one of the many non-profit organizations to which we’ve granted SketchUp Pro licens...]]></description>
				<content:encoded><![CDATA[<span style="font-style: italic;">April Phelps is a LEED-accredited designer who works at the <a href="http://www.neaq.org/">New England Aquarium</a> creating new exhibits and enhancing existing ones. Boston’s New England Aquarium is one of the many non-profit organizations to which we’ve granted <a href="http://sketchup.google.com/intl/en/product/gsup.html">SketchUp Pro</a> licenses as part of the <a href="http://earth.google.com/outreach/grants.html">SketchUp for Nonprofits program</a>.</span><br /><p>SketchUp Pro has been a big help to us in the New England Aquarium Design Department. The Aquarium was founded in 1969 and attracts over 1.3 million visitors a year to our waterfront location. Recently the Aquarium’s capital improvement plan called for a complete renovation of our changing exhibits space, and we decided to part with the Aquarium’s traditional design aesthetic and embark on a new path.<br /><br /></p><div style="text-align: center;"><a href="http://2.bp.blogspot.com/-Qju7vqzgiKY/Th8j2sbqqjI/AAAAAAAABIQ/pjNkJVwinOA/s1600/NEAQ-Main.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 265px;" src="http://2.bp.blogspot.com/-Qju7vqzgiKY/Th8j2sbqqjI/AAAAAAAABIQ/pjNkJVwinOA/s400/NEAQ-Main.jpg" alt="" id="BLOGGER_PHOTO_ID_5629257481783519794" border="0" /></a><span style="font-style: italic;font-size:85%;">Families touching the rays in our new shark and ray touch tank exhibit</span><br /></div><br /><p>The newly completed exhibit we designed in SketchUp Pro is called <a href="http://www.neaq.org/animals_and_exhibits/exhibits/individual_exhibits/shark_and_ray_touch_tank/index.php">The Trust Family Foundation Shark and Ray Touch Tank</a>. It features sharks and rays in a mangrove-themed tank surrounded by shallow edges and viewing windows, allowing visitors to experience a close encounter with these animals.<br /></p><p>The exhibit presents these incredible species in a way that highlights their importance in a healthy ocean ecosystem. It also emphasizes the value of conserving essential coastal habitats, such as <a href="http://galleries.neaq.org/2011/04/marvelous-mangroves.html">mangroves</a> and <a href="http://galleries.neaq.org/2011/06/lagoon-exhibit.html">lagoons</a>. During evening hours the new space is also used as an event venue for private functions.<br /><br /></p><div style="text-align: center;"><a href="http://1.bp.blogspot.com/-K5eRIDQ9H2A/Th8j-RFCasI/AAAAAAAABIY/-_5FeNUF8J0/s1600/NEAQ-1-SU.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 262px;" src="http://1.bp.blogspot.com/-K5eRIDQ9H2A/Th8j-RFCasI/AAAAAAAABIY/-_5FeNUF8J0/s400/NEAQ-1-SU.jpg" alt="" id="BLOGGER_PHOTO_ID_5629257611879803586" border="0" /></a><a href="http://3.bp.blogspot.com/-T1MCd1SyPnc/Th8kChGv2fI/AAAAAAAABIg/LBUkl1Ay4cs/s1600/NEAQ-1-Photo.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 262px;" src="http://3.bp.blogspot.com/-T1MCd1SyPnc/Th8kChGv2fI/AAAAAAAABIg/LBUkl1Ay4cs/s400/NEAQ-1-Photo.jpg" alt="" id="BLOGGER_PHOTO_ID_5629257684901419506" border="0" /></a><span style="font-style: italic;font-size:85%;">View from the entrance of the shark and ray touch tank. On top is our design phase</span><br /><span style="font-style: italic;font-size:85%;">rendering; below is an opening day photograph.</span><br /></div><br /><p>The Aquarium provides unique challenges for designers. We have a variety of internal clients with different needs, and we need a modeling program that works quickly and accurately to convey our ideas. SketchUp’s quick modeling capabilities provided me the extra time needed to explore multiple design options on this project.<br /></p><p>SketchUp also enabled our design team to give everyone at the Aquarium a sense of the new exhibit’s aesthetics quickly and easily. In addition to quickly creating renderings, we imported actual material samples into our models. This allowed staff and visitors to get a sense of scale and of how significant the interaction with animals would be.<br /><br /></p><div style="text-align: center;"><a href="http://1.bp.blogspot.com/-M6pVnPcE4QQ/Th8kROAnTlI/AAAAAAAABIo/r4nBJhJn76M/s1600/NEAQ-2-SU.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 264px;" src="http://1.bp.blogspot.com/-M6pVnPcE4QQ/Th8kROAnTlI/AAAAAAAABIo/r4nBJhJn76M/s400/NEAQ-2-SU.jpg" alt="" id="BLOGGER_PHOTO_ID_5629257937473457746" border="0" /></a><a href="http://4.bp.blogspot.com/-sgzZmw31s5Y/Th8kWXQppRI/AAAAAAAABIw/OxiCQSxfw1k/s1600/NEAQ-2-Photo.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 264px;" src="http://4.bp.blogspot.com/-sgzZmw31s5Y/Th8kWXQppRI/AAAAAAAABIw/OxiCQSxfw1k/s400/NEAQ-2-Photo.jpg" alt="" id="BLOGGER_PHOTO_ID_5629258025855984914" border="0" /></a><span style="font-style: italic;font-size:85%;">View from inside the exhibit towards the Lagoon and Cassiopeia tanks. Above is</span><br /><span style="font-style: italic;font-size:85%;">our design phase rendering; below is an opening day photograph.</span><br /></div><br /><p>Our traditional design aesthetic for the Main Building is to make the visitor feel like they are submerged underwater, looking through portals to all the fish. The new exhibit needed to be airy and bright, allowing visitors to feel that they are no longer submerged but at the beach level interacting with the animals. To achieve this we revealed the once covered up skylights and installed a significant amount of energy efficient lighting. With natural and artificial lighting we simulated the feeling of wading around a beach touching sharks and rays.<br /><br /></p><div style="text-align: center;"><a href="http://2.bp.blogspot.com/-YiMPguTglW8/Th8kgz8hVtI/AAAAAAAABI4/5_7HeVOgH7Y/s1600/NEAQ-3-SU.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 268px;" src="http://2.bp.blogspot.com/-YiMPguTglW8/Th8kgz8hVtI/AAAAAAAABI4/5_7HeVOgH7Y/s400/NEAQ-3-SU.jpg" alt="" id="BLOGGER_PHOTO_ID_5629258205354874578" border="0" /></a><a href="http://1.bp.blogspot.com/-W5seJh-AMwg/Th8kmhPFbNI/AAAAAAAABJA/4fJuK0EL8lI/s1600/NEAQ-3-Photo.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 266px;" src="http://1.bp.blogspot.com/-W5seJh-AMwg/Th8kmhPFbNI/AAAAAAAABJA/4fJuK0EL8lI/s400/NEAQ-3-Photo.jpg" alt="" id="BLOGGER_PHOTO_ID_5629258303411678418" border="0" /></a><possible video="" be="" pesdmgpesgu=""><span style="font-style: italic;font-size:85%;">View of The Trust Family Foundation Shark and Ray Touch Tank Gift Shop. The top image is our design phase rendering; below it is an opening day photograph.</span><br /></possible></div><br /><p>This “no surprises” methodology allowed us to receive design input from different departments quickly. Given our very tight schedule and lack of resources, it proved to be most helpful. We’re excited to continue to use SketchUp Pro on future projects and renovations at the New England Aquarium.<br /><br /><span class="byline-author">Posted by Chris Cronin, SketchUp Sales Team</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-7161078584754815312?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Expanded 3D Buildings coverage</title>
		<link>https://googledata.org/uncategorized/expanded-3d-buildings-coverage-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=expanded-3d-buildings-coverage-2</link>
		<comments>https://googledata.org/uncategorized/expanded-3d-buildings-coverage-2/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 15:30:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<description><![CDATA[Looking for new 3D cities to explore in far off places?  Well, you’re in luck!  We’ve been hard at work expanding our 3D coverage by adding tens of thousands of 3D buildings to these cities:Cologne, GermanyThe Hague, NetherlandsBerkeley, California...]]></description>
				<content:encoded><![CDATA[Looking for new 3D cities to explore in far off places?  Well, you’re in luck!  We’ve been hard at work expanding our 3D coverage by adding tens of thousands of 3D buildings to these cities:<br /><ul><li>Cologne, Germany</li><li>The Hague, Netherlands</li><li>Berkeley, California</li></ul><p>See the new buildings for yourself using <a href="http://earth.google.com/">Google Earth</a>’s “3D Buildings” or by using <a href="http://maps.google.com/maps?ll=37.062495,-95.677068&amp;spn=57.030354,106.083984&amp;t=f&amp;z=4&amp;ecpose=37.0625,-95.677068,7068743.53,0,0,0">Google Maps with Earth View</a>.<br /></p><div class="separator" style="clear: both; text-align: center;"><br /><a href="https://lh5.googleusercontent.com/-3lCTmpRZj24/Tg4zKUMZe7I/AAAAAAAAUJA/wArBibmU0WU/s1152/berkeley4.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img src="https://lh5.googleusercontent.com/-3lCTmpRZj24/Tg4zKUMZe7I/AAAAAAAAUJA/wArBibmU0WU/s1152/berkeley4.jpg" border="0" height="281" width="500" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /><a href="https://lh5.googleusercontent.com/-wK9ZKbUuo6o/Tg4zKRdBM2I/AAAAAAAAUJE/ejJE5W-t914/s1152/berkeley5.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img src="https://lh5.googleusercontent.com/-wK9ZKbUuo6o/Tg4zKRdBM2I/AAAAAAAAUJE/ejJE5W-t914/s1152/berkeley5.jpg" border="0" height="281" width="500" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /><a href="https://lh5.googleusercontent.com/-lm2837_3pbg/Tg4zKSBVwPI/AAAAAAAAUJI/9pavudsHoig/s1152/Cologne8.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img src="https://lh5.googleusercontent.com/-lm2837_3pbg/Tg4zKSBVwPI/AAAAAAAAUJI/9pavudsHoig/s1152/Cologne8.jpg" border="0" height="281" width="500" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /><a href="https://lh4.googleusercontent.com/-IrGIyghghw8/Tg4zKhCLJoI/AAAAAAAAUJM/j03JUqCrwIw/s1152/Cologne10.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"><img src="https://lh4.googleusercontent.com/-IrGIyghghw8/Tg4zKhCLJoI/AAAAAAAAUJM/j03JUqCrwIw/s1152/Cologne10.jpg" border="0" height="281" width="500" /></a></div><br /><p>Happy touring!<br /><br /><span class="byline-author">Posted by Catherine Moats, 3D Data Specialist</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-5914519514029305588?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Quick and dirty poché for sectional views</title>
		<link>https://googledata.org/google-sketchup/quick-and-dirty-poche-for-sectional-views/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=quick-and-dirty-poche-for-sectional-views</link>
		<comments>https://googledata.org/google-sketchup/quick-and-dirty-poche-for-sectional-views/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 18:51:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<description><![CDATA[While putting together a demo SketchUp file to use in our booth at the AIA National Convention last month, I worked out a nifty little technique that I think is worth sharing. Here’s hoping you think it’s nifty, too.The problem I was trying to solv...]]></description>
				<content:encoded><![CDATA[While putting together a demo SketchUp file to use in our booth at the AIA National Convention last month, I worked out a nifty little technique that I think is worth sharing. Here’s hoping you think it’s nifty, too.<br /><p>The problem I was trying to solve was this: SketchUp’s <a href="http://sketchup.google.com/support/bin/answer.py?answer=94992">Section Plane Tool</a> cuts away parts of a model to show sectional views, but it doesn’t “fill in” the spaces between wall surfaces, floor slabs and other areas that are intended to be solid in a design. Often, architects will blacken or hatch these interstitial areas to help their drawings read better. This filling-in is called <span style="font-style: italic;">poché</span>, and SketchUp simply doesn’t offer an automatic way to do it.<br /><br /></p><div style="text-align: center;"><a href="http://2.bp.blogspot.com/-x6Ypi5ugRNM/TgLi0zWm5AI/AAAAAAAABDM/hzqlrmU-Ytc/s1600/Better-Section-Cuts_01.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://2.bp.blogspot.com/-x6Ypi5ugRNM/TgLi0zWm5AI/AAAAAAAABDM/hzqlrmU-Ytc/s400/Better-Section-Cuts_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5621304681677906946" border="0" /></a><span style="font-style: italic;font-size:85%;" >By default, SketchUp thickens section cut lines, but the spaces between the faces aren't filled in (above).</span><br /><br /></div><div style="text-align: center;"><a href="http://3.bp.blogspot.com/-8uV0-HNJVmw/TgLi9guY40I/AAAAAAAABDU/_9OL6vwyrRM/s1600/Better-Section-Cuts_02.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://3.bp.blogspot.com/-8uV0-HNJVmw/TgLi9guY40I/AAAAAAAABDU/_9OL6vwyrRM/s400/Better-Section-Cuts_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5621304831296201538" border="0" /></a><span style="font-style: italic;font-size:85%;" >Sometimes, it's useful to show section cuts with solid shading.</span><br /></div><br /><p>I wanted the SketchUp file I was preparing to look "pochéd" no matter where it was sliced. Furthermore, I wanted that poché to carry over when the model was inserted into LayOut.<br /></p><p>I started by using the Section Plane Tool to cut a section through the model (as seen below). I oriented my view to be perpendicular to the section cut by right-clicking the section plane object and choosing <span style="font-weight: bold;">Align View</span>. Since I wanted this to be a true, scalable orthographic view, I turned off perspective (<span style="font-weight: bold;">Camera &gt; Parallel Projection</span>). Finally, I created a new scene; doing so made navigation easier, and was necessary for <a href="http://sketchupdate.blogspot.com/2010/04/connecting-sketchup-scenes-to-layout.html">creating a viewport in LayOut</a> later on.<br /><br /></p><div style="text-align: center;"><a href="http://2.bp.blogspot.com/-mUWlk8dP2R8/TgLjMTKwpwI/AAAAAAAABDc/0ji3w20ov0c/s1600/Better-Section-Cuts_03.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://2.bp.blogspot.com/-mUWlk8dP2R8/TgLjMTKwpwI/AAAAAAAABDc/0ji3w20ov0c/s400/Better-Section-Cuts_03.jpg" alt="" id="BLOGGER_PHOTO_ID_5621305085355140866" border="0" /></a><span style="font-style: italic;font-size:85%;" >An overall view of the model </span><br /><br /></div><div style="text-align: center;"><a href="http://4.bp.blogspot.com/-5TlLgxXdEEY/TgLjTkxdJ3I/AAAAAAAABDk/qTmHJh23bPg/s1600/Better-Section-Cuts_04.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://4.bp.blogspot.com/-5TlLgxXdEEY/TgLjTkxdJ3I/AAAAAAAABDk/qTmHJh23bPg/s400/Better-Section-Cuts_04.jpg" alt="" id="BLOGGER_PHOTO_ID_5621305210339927922" border="0" /></a><span style="font-style: italic;font-size:85%;" >After adding a Section Plane, I right-clicked and chose Align View.<br /><br /></span></div><div style="text-align: center;"><a href="http://4.bp.blogspot.com/-29-kC8iEOjo/TgLjd0BI8II/AAAAAAAABDs/57kXq4vXBFs/s1600/Better-Section-Cuts_05.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://4.bp.blogspot.com/-29-kC8iEOjo/TgLjd0BI8II/AAAAAAAABDs/57kXq4vXBFs/s400/Better-Section-Cuts_05.jpg" alt="" id="BLOGGER_PHOTO_ID_5621305386230935682" border="0" /></a><span style="font-style: italic;font-size:85%;" >This is the right view of the model (above), but true orthographic projections don't include perspective.</span><br /><br /></div><div style="text-align: center;"><a href="http://4.bp.blogspot.com/-Qy2WDgZS6-s/TgLjopmxltI/AAAAAAAABD0/KM4PcduhjRE/s1600/Better-Section-Cuts_06.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://4.bp.blogspot.com/-Qy2WDgZS6-s/TgLjopmxltI/AAAAAAAABD0/KM4PcduhjRE/s400/Better-Section-Cuts_06.jpg" alt="" id="BLOGGER_PHOTO_ID_5621305572414559954" border="0" /></a><span style="font-style: italic;font-size:85%;" >Choosing Camera &gt; Parallel Projection from the menu bar turned off the perspective.</span><br /></div><br /><p>Now for some work with Styles: As this would be a black and white, sectional view, I chose to apply the <span style="font-style: italic;">HiddenLine</span> style from the "Default Styles" collection that ships with every copy of SketchUp. This style uses thickened edges to indicate cut-through faces, but (as I mentioned earlier) it doesn’t fill in the areas between them. Perhaps more annoyingly, edges which exist beyond the section cut still show up in cut-through areas (see below). This is visually distracting and not at all acceptable for professional work. If I’d turned in drawings that looked like this in architecture school, my professor would’ve made me run laps around the studio.<br /><br /></p><div style="text-align: center;"><a href="http://4.bp.blogspot.com/-v-q6wPlqMbM/TgLkBzesqoI/AAAAAAAABD8/aRJMyrYK_lM/s1600/Better-Section-Cuts_07.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://4.bp.blogspot.com/-v-q6wPlqMbM/TgLkBzesqoI/AAAAAAAABD8/aRJMyrYK_lM/s400/Better-Section-Cuts_07.jpg" alt="" id="BLOGGER_PHOTO_ID_5621306004561767042" border="0" /></a><span style="font-style: italic;font-size:85%;" >Applying the HiddenLine style turns the model black and white, but there are problems.</span><br /><br /></div><div style="text-align: center;"><a href="http://1.bp.blogspot.com/-ZcfBzIDpdLo/TgLkOmJ6U4I/AAAAAAAABEE/Y-AK88hkh6Y/s1600/Better-Section-Cuts_08.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://1.bp.blogspot.com/-ZcfBzIDpdLo/TgLkOmJ6U4I/AAAAAAAABEE/Y-AK88hkh6Y/s400/Better-Section-Cuts_08.jpg" alt="" id="BLOGGER_PHOTO_ID_5621306224323220354" border="0" /></a><span style="font-style: italic;font-size:85%;" >Edges which exist beyond the plane of the section cut are plainly visible. This isn't desirable.</span><br /></div><br /><p><span style="font-weight: bold;">Revelation #1:</span> Monochrome is the answer<br /></p><p>This <a href="http://sketchupdate.blogspot.com/2010/09/quick-poche-for-your-section-cuts.html">helpful post</a> from last year gave me the idea to use the Monochrome face style to automatically turn the “fronts” of my faces white and the “backs”, black. See the following image for a visual explanation of what I did.<br /><br /></p><div style="text-align: center;"><a href="http://2.bp.blogspot.com/-g9hvlUpBjrI/TgLke4M-GKI/AAAAAAAABEM/1oomFwt_a7U/s1600/Better-Section-Cuts_09.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://2.bp.blogspot.com/-g9hvlUpBjrI/TgLke4M-GKI/AAAAAAAABEM/1oomFwt_a7U/s400/Better-Section-Cuts_09.jpg" alt="" id="BLOGGER_PHOTO_ID_5621306504045795490" border="0" /></a><span style="font-style: italic;font-size:85%;" >I selected the Monochrome face style and chose white and black for the default front and back face colors.</span><br /></div><br /><div style="text-align: center;"><a href="http://2.bp.blogspot.com/-skv3r-zgGAQ/TgLk72IiJ6I/AAAAAAAABEU/32Ofiw4AGRM/s1600/Better-Section-Cuts_10.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://2.bp.blogspot.com/-skv3r-zgGAQ/TgLk72IiJ6I/AAAAAAAABEU/32Ofiw4AGRM/s400/Better-Section-Cuts_10.jpg" alt="" id="BLOGGER_PHOTO_ID_5621307001706522530" border="0" /></a><span style="font-style: italic;font-size:85%;" >The above settings work well, except where faces are "inside-out".</span><br /></div><br /><p>Hmm. It was clear that I had a little cleanup work to do; some of my faces were oriented so that the back-side was facing out (above). To make it easier to see what I was doing, I changed the Back Color to something lighter than black, then spent a few minutes turning the offending faces right-side-out by right-clicking them and choosing Reverse Faces. I ended up turning off Section Plane object visibility (<span style="font-weight: bold;">View &gt; Section Planes</span>) to make faces easier to select.<br /><br /></p><div style="text-align: center;"><a href="http://2.bp.blogspot.com/-mh3cV8qOIfU/TgLlrfIASXI/AAAAAAAABEk/18fivQ1pR0Y/s1600/Better-Section-Cuts_11.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://2.bp.blogspot.com/-mh3cV8qOIfU/TgLlrfIASXI/AAAAAAAABEk/18fivQ1pR0Y/s400/Better-Section-Cuts_11.jpg" alt="" id="BLOGGER_PHOTO_ID_5621307820164008306" border="0" /></a><span style="font-style: italic;font-size:85%;" >Temporarily changing the default Back color to yellow made it easier to see what I was doing.</span><br /></div><br /><div style="text-align: center;"><a href="http://4.bp.blogspot.com/-L7bR9Qu_xRM/TgLmQPnrXiI/AAAAAAAABEs/XaIBhgX10ho/s1600/Better-Section-Cuts_12.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://4.bp.blogspot.com/-L7bR9Qu_xRM/TgLmQPnrXiI/AAAAAAAABEs/XaIBhgX10ho/s400/Better-Section-Cuts_12.jpg" alt="" id="BLOGGER_PHOTO_ID_5621308451657047586" border="0" /></a><span style="font-style: italic;font-size:85%;" >I spent a few minutes reversing the offending faces.</span><br /></div><br /><div style="text-align: center;"><a href="http://1.bp.blogspot.com/-BmIY42Lcb7E/TgLmvzg9oRI/AAAAAAAABE0/C7Eq_R2i_ok/s1600/Better-Section-Cuts_13.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://1.bp.blogspot.com/-BmIY42Lcb7E/TgLmvzg9oRI/AAAAAAAABE0/C7Eq_R2i_ok/s400/Better-Section-Cuts_13.jpg" alt="" id="BLOGGER_PHOTO_ID_5621308993868505362" border="0" /></a><span style="font-style: italic;font-size:85%;" >When I was done, I set the Back color back to black.</span><br /></div><br /><p><span style="font-weight: bold;">Revelation #2:</span> Slim down section cuts<br /></p><p>My next problem was easy to solve. The thickened-edge effect that makes section cuts stand out looked too heavy when combined with my newly-pochéd in-between areas, so I made them thinner. You’ll find this setting in the Modeling tab of the Styles dialog box (see below).<br /><br /></p><div style="text-align: center;"><a href="http://4.bp.blogspot.com/-T8tJ2WGRhbY/TgLm_MCfGNI/AAAAAAAABE8/G0LE7ZgBXfc/s1600/Better-Section-Cuts_14.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://4.bp.blogspot.com/-T8tJ2WGRhbY/TgLm_MCfGNI/AAAAAAAABE8/G0LE7ZgBXfc/s400/Better-Section-Cuts_14.jpg" alt="" id="BLOGGER_PHOTO_ID_5621309258149599442" border="0" /></a><span style="font-style: italic;font-size:85%;" >The default section cut thickness setting of "3" looks too heavy when combined with poché.</span><br /></div><br /><div style="text-align: center;"><a href="http://4.bp.blogspot.com/-3oJtWE4oNEM/TgLnKT-WqjI/AAAAAAAABFE/Gk7HDUIWy7o/s1600/Better-Section-Cuts_15.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://4.bp.blogspot.com/-3oJtWE4oNEM/TgLnKT-WqjI/AAAAAAAABFE/Gk7HDUIWy7o/s400/Better-Section-Cuts_15.jpg" alt="" id="BLOGGER_PHOTO_ID_5621309449258314290" border="0" /></a><span style="font-style: italic;font-size:85%;" >A setting of "1" looks much better.</span><br /></div><br /><p><span style="font-weight: bold;">Revelation #3:</span> Hide Section Planes<br /></p><p>While I was in this section of the Styles dialog box, I made sure Section Plane objects would never be visible when my style-in-the-making was applied. I deselected the Section Planes checkbox.<br /><br /></p><div style="text-align: center;"><a href="http://1.bp.blogspot.com/-lGyTTJWweR4/TgLnZqwWTtI/AAAAAAAABFM/iUkbfi4ldmY/s1600/Better-Section-Cuts_16.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://1.bp.blogspot.com/-lGyTTJWweR4/TgLnZqwWTtI/AAAAAAAABFM/iUkbfi4ldmY/s400/Better-Section-Cuts_16.jpg" alt="" id="BLOGGER_PHOTO_ID_5621309713071623890" border="0" /></a><span style="font-style: italic;font-size:85%;" >Uncheck the Section Planes checkbox while you're in this section of the Styles dialog box.</span><br /></div><br /><p><span style="font-weight: bold;">Revelation #4:</span> Eliminate roundness shading<br /></p><p>The next challenge I faced was a little trickier. In the following image, notice the shading gradient that defines the curvature on the underside of the Eames lounge? On a true, linework-only drawing, this shading wouldn’t be visible.<br /><br /></p><div style="text-align: center;"><a href="http://3.bp.blogspot.com/-o8psYtqYOf4/TgLnmUUBxEI/AAAAAAAABFU/JJDrZTVFcw8/s1600/Better-Section-Cuts_17.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://3.bp.blogspot.com/-o8psYtqYOf4/TgLnmUUBxEI/AAAAAAAABFU/JJDrZTVFcw8/s400/Better-Section-Cuts_17.jpg" alt="" id="BLOGGER_PHOTO_ID_5621309930385556546" border="0" /></a><span style="font-style: italic;font-size:85%;" >The shading in the above image looks nice, but it isn't appropriate for the drawing type I'm trying to create.</span><br /></div><br /><p>This shading is an automatic result of SketchUp’s built-in rendering engine. It’s usually very useful, but I wanted to get rid of it. After messing around for a few late-night minutes, I figured out how. The key is to do two things:<br /></p><ul><li><span style="font-weight: bold;">Turn on “Use sun for shading”.</span> This tells SketchUp to use its shadow engine to render faces, even if shadows are turned off (which they probably should be).</li><li><span style="font-weight: bold;">Move the Dark slider all the way to the right.</span> A setting of 100 for Dark means that shadows basically aren’t visible. This eliminates all curve shading in your model.</li></ul><div style="text-align: center;"><a href="http://2.bp.blogspot.com/-Q_otEe-_nf8/TgLoBukPkQI/AAAAAAAABFc/l8KoJ21h6EU/s1600/Better-Section-Cuts_18.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://2.bp.blogspot.com/-Q_otEe-_nf8/TgLoBukPkQI/AAAAAAAABFc/l8KoJ21h6EU/s400/Better-Section-Cuts_18.jpg" alt="" id="BLOGGER_PHOTO_ID_5621310401289359618" border="0" /></a><span style="font-style: italic;font-size:85%;" >Turning on "Use sun for shading" and setting the Dark value to 100 effectively eliminates roundness shading.</span><br /></div><br /><div style="text-align: center;"><a href="http://2.bp.blogspot.com/-pTEUtjMM45A/TgLoMSIcBsI/AAAAAAAABFk/lsG9spxJGFs/s1600/Better-Section-Cuts_19.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://2.bp.blogspot.com/-pTEUtjMM45A/TgLoMSIcBsI/AAAAAAAABFk/lsG9spxJGFs/s400/Better-Section-Cuts_19.jpg" alt="" id="BLOGGER_PHOTO_ID_5621310582635103938" border="0" /></a><span style="font-style: italic;font-size:85%;" >Having removed the shading, I'm left with pure black and white linework.</span><br /><p></p></div><span style="font-weight: bold;"></span><span style="font-weight: bold;">Revelation #5: Set Profiles to "1"</span><br /><br /><p>In keeping with my <a href="http://sketchupdate.blogspot.com/2010/11/making-your-rounded-models-look-better.html">earlier discovery</a> of the benefits of setting my Profile thickness to “1” (instead of “0”), I did so. This allowed curved, multi-faceted surfaces to appear outlined without making the boundaries of every group and component in my model look too thick. The images below show the before and after. Much better.<br /><p><br /></p><div style="text-align: center;"><a href="http://4.bp.blogspot.com/-cyNKFtv1N2A/TgLobf82oSI/AAAAAAAABFs/9jWO3saDBHE/s1600/Better-Section-Cuts_20.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://4.bp.blogspot.com/-cyNKFtv1N2A/TgLobf82oSI/AAAAAAAABFs/9jWO3saDBHE/s400/Better-Section-Cuts_20.jpg" alt="" id="BLOGGER_PHOTO_ID_5621310844042649890" border="0" /></a><span style="font-style: italic;font-size:85%;" >With Profiles turned off altogether, some rounded objects aren't visible.</span><br /></div><br /><div style="text-align: center;"><a href="http://1.bp.blogspot.com/-hql9UGSUoYg/TgLojH98-hI/AAAAAAAABF0/AeWClakOvnc/s1600/Better-Section-Cuts_21.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://1.bp.blogspot.com/-hql9UGSUoYg/TgLojH98-hI/AAAAAAAABF0/AeWClakOvnc/s400/Better-Section-Cuts_21.jpg" alt="" id="BLOGGER_PHOTO_ID_5621310975043762706" border="0" /></a><span style="font-style: italic;font-size:85%;" >Control Profile settings in the Edge section of the Styles dialog box.</span><br /></div><br /><div style="text-align: center;"><a href="http://3.bp.blogspot.com/-GeOqzwhWAAA/TgLotqGkA0I/AAAAAAAABF8/UVvy3L1NZaM/s1600/Better-Section-Cuts_22.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://3.bp.blogspot.com/-GeOqzwhWAAA/TgLotqGkA0I/AAAAAAAABF8/UVvy3L1NZaM/s400/Better-Section-Cuts_22.jpg" alt="" id="BLOGGER_PHOTO_ID_5621311156005372738" border="0" /></a><span style="font-style: italic;font-size:85%;" >With Profiles turned on and set to "1", rounded shapes like the lamp on the left are clearly visible.</span><br /></div><br /><p><span style="font-weight: bold;">One more thing</span><br /></p><p>I wanted a nice, thick base for my house to sit on, so I modeled one. Since the base was hollow, the poché trick worked here as well.<br /><br /></p><div style="text-align: center;"><a href="http://4.bp.blogspot.com/-5oxSsvay2fQ/TgLo7h3x0tI/AAAAAAAABGE/Te456pTXqEE/s1600/Better-Section-Cuts_23.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://4.bp.blogspot.com/-5oxSsvay2fQ/TgLo7h3x0tI/AAAAAAAABGE/Te456pTXqEE/s400/Better-Section-Cuts_23.jpg" alt="" id="BLOGGER_PHOTO_ID_5621311394314048210" border="0" /></a><span style="font-style: italic;font-size:85%;" >I added a thick base to the model.</span><br /></div><br /><p>When everything was set, I <a href="http://sketchupdate.blogspot.com/2011/04/getting-better-sectional-views-in.html">created a new style</a> and called it "Section Cut". With this style applied, things looked just the way I wanted them to, no matter where I cut through my model.<br /><br /></p><div style="text-align: center;"><a href="http://2.bp.blogspot.com/-aM0F-3ODl4U/TgLpN7Le7dI/AAAAAAAABGM/gvlCxhpA6VU/s1600/Better-Section-Cuts_24.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://2.bp.blogspot.com/-aM0F-3ODl4U/TgLpN7Le7dI/AAAAAAAABGM/gvlCxhpA6VU/s400/Better-Section-Cuts_24.jpg" alt="" id="BLOGGER_PHOTO_ID_5621311710345227730" border="0" /></a><span style="font-style: italic;font-size:85%;" >Short section through the same building</span><br /></div><br /><div style="text-align: center;"><a href="http://2.bp.blogspot.com/-mfFZagB_dfs/TgLpW5L66WI/AAAAAAAABGU/pZEWvlSiXAM/s1600/Better-Section-Cuts_25.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://2.bp.blogspot.com/-mfFZagB_dfs/TgLpW5L66WI/AAAAAAAABGU/pZEWvlSiXAM/s400/Better-Section-Cuts_25.jpg" alt="" id="BLOGGER_PHOTO_ID_5621311864429013346" border="0" /></a><span style="font-style: italic;font-size:85%;" >The poché trick works just as well on plan sections.</span><br /></div><br /><div style="text-align: left;"><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span></div><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-3816190669887106285?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Design an improvement for your vehicle, win a 3D printed prize</title>
		<link>https://googledata.org/uncategorized/design-an-improvement-for-your-vehicle-win-a-3d-printed-prize/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=design-an-improvement-for-your-vehicle-win-a-3d-printed-prize</link>
		<comments>https://googledata.org/uncategorized/design-an-improvement-for-your-vehicle-win-a-3d-printed-prize/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 17:38:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[sketch up]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=97803d2e6239ccf6b9a230a94d5e0e42</guid>
		<description><![CDATA[Speaking of Personal Manufacturing, our fast-moving friends over at i.materialise have devised a new 3D printing competition for SketchUp modelers everywhere. The Google SketchUp and i.materialise Pimp Your Vehicle Challenge invites you to design an ad...]]></description>
				<content:encoded><![CDATA[<a href="http://sketchupdate.blogspot.com/2011/05/personal-fabrication-with-sketchup.html">Speaking of Personal Manufacturing</a>, our fast-moving friends over at <a href="http://i.materialise.com/">i.materialise</a> have devised a new 3D printing competition for SketchUp modelers everywhere. <a href="http://i.materialise.com/challenge/the-sketchup-and-i-materialise-pimp-your-vehicle-design-challenge">The Google SketchUp and i.materialise Pimp Your Vehicle Challenge</a> invites you to design an add-on, attachment or other <span style="font-style: italic;">accoutrement</span> that would improve the transportation mechanism of your choice. Cars, bikes, motorcycles, pogo sticks—designs that would upgrade any mode of transit are all fair game. As an example of one such real-world object, consider the doohickey pictured below: It lets you attach a GPS device to the handlebars of your bicycle.<br /><br /><a href="http://4.bp.blogspot.com/-_Yegx3okWcg/Tfo9RFL3w5I/AAAAAAAABCk/IVn0LrIPwss/s1600/Object_Alone.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://4.bp.blogspot.com/-_Yegx3okWcg/Tfo9RFL3w5I/AAAAAAAABCk/IVn0LrIPwss/s400/Object_Alone.jpg" alt="" id="BLOGGER_PHOTO_ID_5618870848757154706" border="0" /></a><a href="http://2.bp.blogspot.com/-nfCp_oprdI8/Tfo9OuuXs6I/AAAAAAAABCc/FxaJxJoevMU/s1600/Object_Installed.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://2.bp.blogspot.com/-nfCp_oprdI8/Tfo9OuuXs6I/AAAAAAAABCc/FxaJxJoevMU/s400/Object_Installed.jpg" alt="" id="BLOGGER_PHOTO_ID_5618870808368100258" border="0" /></a><p>Judges from i.materialise and the SketchUp team will pick first, second and third-place winners. First prize gets his or her design 3D printed on a <a href="http://www.flickr.com/photos/imaterialise/sets/72157625833965925/">Zcorp multicolor printer</a> and a <a href="http://sketchup.google.com/intl/en/product/gsup.html">SketchUp Pro 8</a> license. Perhaps even more interestingly, the engineers and product development people at i.materialise will work with the first-place winner to try to make the winning design a commercial reality.<br /></p><p>Check out the <a href="http://i.materialise.com/challenge/the-sketchup-and-i-materialise-pimp-your-vehicle-design-challenge">official competition page</a> for more details. The deadline for entries is July 14th, 2011. Good luck!<br /><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-4314624690417946019?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>More Building Maker cities and a new competition, too</title>
		<link>https://googledata.org/google-sketchup/more-building-maker-cities-and-a-new-competition-too-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=more-building-maker-cities-and-a-new-competition-too-2</link>
		<comments>https://googledata.org/google-sketchup/more-building-maker-cities-and-a-new-competition-too-2/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 21:45:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<description><![CDATA[It’s a great day for the citizens of Argentina -- and for Canadians in the nation’s capital. We’ve released new Building Maker imagery in six new cities:Buenos Aires, ArgentinaCórdoba, ArgentinaMar Del Plata, ArgentinaMendoza, ArgentinaRosario, ...]]></description>
				<content:encoded><![CDATA[It’s a great day for the citizens of Argentina -- and for Canadians in the nation’s capital. We’ve released new <a href="http://sketchup.google.com/3dwh/buildingmaker.html">Building Maker</a> imagery in six new cities:<br /><ul><li>Buenos Aires, Argentina</li><li>Córdoba, Argentina</li><li>Mar Del Plata, Argentina</li><li>Mendoza, Argentina</li><li>Rosario, Argentina</li><li>Ottawa, Canada</li></ul><p>...but that’s not all! To help these cities get modeled, we’re having the first ever <a href="https://sites.google.com/site/yourworldin3dcommunity/competitions">modeling competition for Building Maker</a>. Starting tomorrow -- June 15th, 2011 -- you can create models in these six cities to win prizes in two different categories: <span style="font-style: italic;">Best Model</span> and <span style="font-style: italic;">Most Models</span>. The first place prize is a GPS-enabled digital camera; second place is a Building Maker shirt; and third is a Google travel mug. Have fun!<br /><br /><a href="http://2.bp.blogspot.com/-2MvySBPfrGM/TffVzM24h1I/AAAAAAAABAg/EAv452nRJU8/s1600/Buenos+Aires_text.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 114px; height: 400px;" src="http://2.bp.blogspot.com/-2MvySBPfrGM/TffVzM24h1I/AAAAAAAABAg/EAv452nRJU8/s400/Buenos+Aires_text.jpg" alt="" id="BLOGGER_PHOTO_ID_5618194135769450322" border="0" /></a><a href="http://2.bp.blogspot.com/-4N28LqaAhvQ/TffVvx5NZNI/AAAAAAAABAY/EHDmcatVOP4/s1600/Co%25CC%2581rdoba_text.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 400px;" src="http://2.bp.blogspot.com/-4N28LqaAhvQ/TffVvx5NZNI/AAAAAAAABAY/EHDmcatVOP4/s400/Co%25CC%2581rdoba_text.jpg" alt="" id="BLOGGER_PHOTO_ID_5618194076991841490" border="0" /></a><a href="http://4.bp.blogspot.com/-OkW-Aj_SdVM/TffVqt1gR8I/AAAAAAAABAQ/OPz3sOavloU/s1600/Mar+del+Plata_text.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 201px; height: 400px;" src="http://4.bp.blogspot.com/-OkW-Aj_SdVM/TffVqt1gR8I/AAAAAAAABAQ/OPz3sOavloU/s400/Mar+del+Plata_text.jpg" alt="" id="BLOGGER_PHOTO_ID_5618193990003214274" border="0" /></a><a href="http://4.bp.blogspot.com/-QaU39_Te-yg/TffVn-DjCMI/AAAAAAAABAI/NcDvwl12qQI/s1600/Mendoza_text.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 214px; height: 400px;" src="http://4.bp.blogspot.com/-QaU39_Te-yg/TffVn-DjCMI/AAAAAAAABAI/NcDvwl12qQI/s400/Mendoza_text.jpg" alt="" id="BLOGGER_PHOTO_ID_5618193942817474754" border="0" /></a><a href="http://1.bp.blogspot.com/-5f17i51fDfs/TffVcwls-wI/AAAAAAAAA_4/emhiEcgu4lY/s1600/Rosario_text.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 399px; height: 400px;" src="http://1.bp.blogspot.com/-5f17i51fDfs/TffVcwls-wI/AAAAAAAAA_4/emhiEcgu4lY/s400/Rosario_text.jpg" alt="" id="BLOGGER_PHOTO_ID_5618193750224075522" border="0" /></a><a href="http://1.bp.blogspot.com/-091pWskm1hE/TffVk1qIpZI/AAAAAAAABAA/4oHWM_uH9gU/s1600/Ottawa_text.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 353px;" src="http://1.bp.blogspot.com/-091pWskm1hE/TffVk1qIpZI/AAAAAAAABAA/4oHWM_uH9gU/s400/Ottawa_text.jpg" alt="" id="BLOGGER_PHOTO_ID_5618193889023796626" border="0" /></a><br /><span class="byline-author">Posted by Nicole Drobeck, Geo Community Program Manager</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-5588951966714914726?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Personal Fabrication with SketchUp: A Primer</title>
		<link>https://googledata.org/google-sketchup/personal-fabrication-with-sketchup-a-primer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=personal-fabrication-with-sketchup-a-primer</link>
		<comments>https://googledata.org/google-sketchup/personal-fabrication-with-sketchup-a-primer/#comments</comments>
		<pubDate>Fri, 20 May 2011 21:14:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
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		<description><![CDATA[With all the hullabaloo about Personal Fabrication lately, scads of committed SketchUp modelers are getting very excited about turning their digital models into honest-to-goodness, physical things. The idea is thrilling, but the process of actually goi...]]></description>
				<content:encoded><![CDATA[With all the hullabaloo about Personal Fabrication lately, scads of committed <a href="http://sketchup.google.com/">SketchUp</a> modelers are getting very excited about turning their digital models into honest-to-goodness, physical things. The idea is thrilling, but the process of actually going “from idea to object” can be intimidating. The PF train is just leaving the station, but with a little bit of help, anyone who knows their way around SketchUp can climb aboard. I promise.<br /><br /><span style="font-weight: bold;">Getting Started</span><br /><p>The first thing to realize is that there are basically two types of personal fabrication (at least when it comes to SketchUp.) The technologies are completely different and each is appropriate for specific kinds of objects. Which one you choose depends entirely on what you’re trying to make.<br /><br /><span style="font-weight: bold;">2D CNC Fabrication</span><br /></p><p>2D CNC Fabrication is all about cutting parts out of flat sheets of material. These flat pieces are then manually assembled into a 3D object by means of slots, fasteners or glue. The challenge lies in designing the “kit of parts” such that everything fits together. You’re actually making two models: one to design the final assembly (Image 1) and one that lays out all the pieces for cutting (Image 2).<br /><br /></p><div style="text-align: center;"><a href="http://2.bp.blogspot.com/-qjUWN67aK8A/TdbY3GQ5TWI/AAAAAAAAA_E/Aq-XKAVa31M/s1600/SKPR+for+Blog+1_1.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://2.bp.blogspot.com/-qjUWN67aK8A/TdbY3GQ5TWI/AAAAAAAAA_E/Aq-XKAVa31M/s400/SKPR+for+Blog+1_1.png" alt="" id="BLOGGER_PHOTO_ID_5608908827022413154" border="0" /></a><span style="font-style: italic;font-size:85%;"><span style="font-weight: bold;">Image 1:</span> Build the first model to design the final assembly of parts and pieces. This is John Bacus’ design  for the <a href="https://sites.google.com/site/skprbot/">SKPRbot</a> that we’re giving away at <a href="http://sketchupdate.blogspot.com/2011/05/join-us-at-maker-faire.html">Maker Faire</a> this weekend.</span><br /></div><br /><div style="text-align: center;"><a href="http://4.bp.blogspot.com/-MhDbESxVjqc/TdbYi_j4TVI/AAAAAAAAA-8/ssmordjsyPg/s1600/SKPR+for+Blog+1_2.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://4.bp.blogspot.com/-MhDbESxVjqc/TdbYi_j4TVI/AAAAAAAAA-8/ssmordjsyPg/s400/SKPR+for+Blog+1_2.png" alt="" id="BLOGGER_PHOTO_ID_5608908481625607506" border="0" /></a><span style="font-style: italic;font-size:85%;"><span style="font-weight: bold;">Image 2:</span> Your second model lays out the pieces on a flat cut sheet. Since cost is directly related to the amount of material you use, you’ll save money by designing efficiently. The cut sheets on the right are just Top views of the model on the left (with Perspective turned off.)</span><br /></div><br /><div style="text-align: center;"><a href="http://1.bp.blogspot.com/-edHrVxNdMBg/TdbYVC6E6MI/AAAAAAAAA-0/StqZwvSIpgI/s1600/SKPR+for+Blog+1_3.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://1.bp.blogspot.com/-edHrVxNdMBg/TdbYVC6E6MI/AAAAAAAAA-0/StqZwvSIpgI/s400/SKPR+for+Blog+1_3.png" alt="" id="BLOGGER_PHOTO_ID_5608908242005846210" border="0" /></a><span style="font-style: italic;font-size:85%;"><span style="font-weight: bold;">Image 3:</span> A rendering of a completed SKPRbot. This one’s been cut out of several different-colored sheets of translucent acrylic.</span><br /></div><br /><p>The cost of CNC-made stuff is generally a function of two things: material type and material quantity. Because of this, it behooves you to design your “cut sheets” as efficiently as possible. Squeeze parts together to save money. The materials available to you are many; wood, metal, cardboard and plastic are all options.<br /></p><p>One more thing about CNC: There are lots of ways to cut things out. Some machines use lasers, some use water and some use metal bits like the ones you find on a router. Knowing which cutting technology you’ll be using is important because lasers, water and metal bits have different kerfs, or cutting widths (Image 4, below). Obviously, that’s something to keep in mind as you’re designing your cut sheets.<br /><br /></p><div style="text-align: center;"><a href="http://4.bp.blogspot.com/-W1oyT0c3s-U/TdbYFJgvykI/AAAAAAAAA-s/64ad89kTkCw/s1600/SKPR+for+Blog+1_kerf_4.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://4.bp.blogspot.com/-W1oyT0c3s-U/TdbYFJgvykI/AAAAAAAAA-s/64ad89kTkCw/s400/SKPR+for+Blog+1_kerf_4.png" alt="" id="BLOGGER_PHOTO_ID_5608907968900745794" border="0" /></a><span style="font-style: italic;font-size:85%;"><span style="font-weight: bold;">Image 4:</span> Kerf is the width of the cut left by whatever tool is doing the cutting. Lasers have negligible kerfs; CNC routers have more significant ones.</span><br /></div><br /><p>If you’re planning to buy your own CNC hardware, I’d recommend having a look at <a href="http://www.shopbottools.com/">ShopBot</a>. Their machines are of the “metal router bits” variety; their focus is predominantly on woodworking.<br /></p><p>If, on the other hand, you’d prefer to work with a service provider who can cut out your project and ship you the parts, you’d do well to peruse <a href="http://www.ponoko.com/">Ponoko’s website</a>. It’s well-designed, beginner-friendly and affordable. To send a 2D cut sheet file to Ponoko, you’ll need to export an EPS file using Google SketchUp Pro. Beyond that, their <a href="http://www.ponoko.com/starter-kits/design-tips-2d">2D Design Tips</a> page is super-helpful.<br /><br /><span style="font-weight: bold;">Additive Manufacturing</span><br /></p><p>Additive manufacturing (or 3D printing, as less fancy people call it) involves squirting material onto a platform. Starting at the bottom and working up, layers are “printed” on top of each other until a 3D object is formed. Different 3D printing machines use plastic, resin, powder (which is hardened into a solid) and even metal. Printed objects can be monochrome or multi-colored.<br /><br /></p><div style="text-align: center;"><a href="http://4.bp.blogspot.com/-XsavdQt612U/TdbX2NtH8JI/AAAAAAAAA-k/r0mGw5uVnwQ/s1600/SKPR+for+Blog+1_Solids_5.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://4.bp.blogspot.com/-XsavdQt612U/TdbX2NtH8JI/AAAAAAAAA-k/r0mGw5uVnwQ/s400/SKPR+for+Blog+1_Solids_5.png" alt="" id="BLOGGER_PHOTO_ID_5608907712328364178" border="0" /></a><span style="font-style: italic;font-size:85%;"><span style="font-weight: bold;">Image 5:</span> No matter how you’re 3D printing, the first step is to make a “solid” model. Skip down a few paragraphs to learn more about what this means.</span><br /></div><br /><div style="text-align: center;"><a href="http://4.bp.blogspot.com/-6ykPcZToEwE/TdbXE5UQZ_I/AAAAAAAAA-U/8H6wn_xiakM/s1600/3D+Printing+1_1.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 400px;" src="http://4.bp.blogspot.com/-6ykPcZToEwE/TdbXE5UQZ_I/AAAAAAAAA-U/8H6wn_xiakM/s400/3D+Printing+1_1.png" alt="" id="BLOGGER_PHOTO_ID_5608906865041762290" border="0" /></a><span style="font-style: italic;font-size:85%;"><span style="font-weight: bold;">Image 6:</span> 3D printers build up layers of material in order to create 3D objects. Temporarily floating elements sometimes need sprues or other forms of support, but these aren’t show in the pictures above.</span><br /></div><br /><div style="text-align: center;"><a href="http://4.bp.blogspot.com/-kMb79DGWxsE/TdbXk6zUYVI/AAAAAAAAA-c/pYrUf6FMOQQ/s1600/SKPR+for+Blog+1_Solids_6.png"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 267px;" src="http://4.bp.blogspot.com/-kMb79DGWxsE/TdbXk6zUYVI/AAAAAAAAA-c/pYrUf6FMOQQ/s400/SKPR+for+Blog+1_Solids_6.png" alt="" id="BLOGGER_PHOTO_ID_5608907415196295506" border="0" /></a><span style="font-style: italic;font-size:85%;"><span style="font-weight: bold;">Image 7:</span> A rendering of a solid-printed SKPRbot. This one is monochromatic because it’s made from a single material, but 3D prints can also be multicolored if you use the right machine.</span><br /></div><br /><p>In general, the cost of additive manufacturing is based on the physical size of the thing you’re trying to print. Most machines top out at objects that are about the size of a lampshade. Choosing fancy materials (like stainless steel) can be pricey, but palm-sized objects printed in resin or plastic are surprisingly economical.<br /></p><p>Some machines can even produce interconnected, moving parts by printing a second type of material where voids occur. After the whole thing is made, the second material (it’s often wax) is melted away, leaving just the main components. This is a great way to prototype close-fitting connections like ball-and-socket joints and threaded parts.<br /></p><p>The biggest gotcha when it comes to modeling 3D printables with SketchUp has to do with solidity. Every printed object is made out of solid material, whereas every SketchUp model is completely hollow. What’s a devoted SketchUpper to do?<br /></p><p>The answer is to create a model which can be <span style="font-style: italic;">considered</span> solid. A solid model (as far as SketchUp’s concerned) is completely enclosed; if you filled it with water and shook it, none would leak out. Happily, one of the features we added to <a href="http://sketchup.google.com/product/newin8.html">SketchUp 8</a> is a solidity-checker. The <span style="font-weight: bold;">Entity Info</span> dialog box tells you if a group or component is solid. (See Image 5, above.) You can read more about this (and about the Solid Tools in SketchUp Pro 8) in <a href="http://sketchupdate.blogspot.com/2010/09/introducing-solid-tools-in-sketchup-pro.html">this post</a> from last year.<br /></p><p>Buying your own professional-quality 3D printer will set you back about as much as buying a nice car. If that’s a problem for you (it is for me) there are hobbyist machines that you can buy and assemble yourself. They’re all offshoots of the <a href="http://reprap.org/wiki/Main_Page">RepRap project</a>, but the best-known and most commercial units are sold by <a href="http://www.makerbot.com/">MakerBot Industries</a>. For less than $1500, you can have a personal fabrication facility in your dining room. A huge community of enthusiasts are exploring SketchUp (and other software) workflows online. These are exciting times, to be sure.<br /><br /></p><div style="text-align: center;"><a href="http://2.bp.blogspot.com/-IN9lhxTfBd4/TdbZMmKfr2I/AAAAAAAAA_M/HPWq9z1pkv8/s1600/thing-o-matic_product_800.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 372px; height: 400px;" src="http://2.bp.blogspot.com/-IN9lhxTfBd4/TdbZMmKfr2I/AAAAAAAAA_M/HPWq9z1pkv8/s400/thing-o-matic_product_800.jpg" alt="" id="BLOGGER_PHOTO_ID_5608909196362755938" border="0" /></a><span style="font-style: italic;font-size:85%;"><span style="font-weight: bold;">Image 8:</span> The Thing-O-Matic from MakerBot industries costs all of $1299. Blue bunny not included.</span><br /></div><br /><p>For the less DIY-inclined among us, there are plenty of great 3D printing service providers who can handle the messy business of actual output. All you do is upload a 3D model and wait for your object to arrive in the mail. <a href="http://www.ponoko.com/">Ponoko</a> (mentioned above in the CNC category) is an option; their <a href="http://www.ponoko.com/starter-kits/google-sketchup">SketchUp workflow</a> is simple and straightforward.<br /></p><p>Another great service provider is <a href="http://i.materialise.com/">i.materialise</a>.  With equipment capable of 3D printing human-sized objects and years of experience rapid prototyping things like artificial heart valves, this company is very, very capable. Even better, their <a href="http://i.materialise.com/support/plugins/sketchup">SketchUp plugin</a> makes 3D printing as painless as possible.<br /></p><p><b>Update:</b> Also check out <a href="http://shapeways.com">www.shapeways.com</a> if you're looking for a 3D printing service provider. Shapeways likes SketchUp, too : )</p><p>In the next few weeks, we’ll follow up on this post with specific examples and step-by-step workflows for various personal fabrication methods. Stay tuned!<br /><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-5542133587112007446?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Banff puts itself on the 3D map</title>
		<link>https://googledata.org/google-sketchup/banff-puts-itself-on-the-3d-map/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=banff-puts-itself-on-the-3d-map</link>
		<comments>https://googledata.org/google-sketchup/banff-puts-itself-on-the-3d-map/#comments</comments>
		<pubDate>Wed, 18 May 2011 16:04:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
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		<description><![CDATA[For a while now, the SketchUp sales team has been working on an important side project: We’re on a mission to collect cities’ 3D model data sets to add to Google Earth and Maps. Adding photo-textured or even gray building data can improve the way c...]]></description>
				<content:encoded><![CDATA[<span style="font-style: italic;">For a while now, the SketchUp sales team has been working on an important side project: We’re on a mission to collect cities’ 3D model data sets to add to </span><a style="font-style: italic;" href="http://earth.google.com/">Google Earth</a><span style="font-style: italic;"> and Maps. Adding photo-textured or even gray building data can improve the way cities are visualized. Last year we worked with the </span><a style="font-style: italic;" href="http://www.banff.ca/">Town of Banff</a><span style="font-style: italic;"> (in Alberta, Canada) to get a 3D model of their municipality into Google Earth and Maps.  Steve Nelson, Banff’s GIS Coordinator, writes:</span><br /><p>The Town of Banff realizes the power of location and how it can benefit our residents and visitors alike. By contributing our town-wide 3D building outlines to Google’s <a href="http://sketchup.google.com/3dwh/citiesin3d/">Cities in 3D program</a>, we’re able to visualize the town in a way that just can't be conveyed using traditional media.<br /></p><div style="text-align: center;"><a href="http://2.bp.blogspot.com/-D4jEgSx-6cI/TdPv-TdjskI/AAAAAAAAA-E/TmxNAchAasA/s1600/Banff-1.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 241px;" src="http://2.bp.blogspot.com/-D4jEgSx-6cI/TdPv-TdjskI/AAAAAAAAA-E/TmxNAchAasA/s400/Banff-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5608089814661575234" border="0" /></a><span style="font-style: italic;font-size:85%;" >Banff, Alberta in Google Earth, visualized with contributed gray building data</span><br /></div><br /><p>Visitors can fly right down to street level; turning buildings on and off gives them the ability to choose lodgings that offer amazing views of Banff National Park and the majestic Rocky Mountains. It also allows people who aren't familiar with the layout of the town to get a feel for the streets and services before they arrive. We have Banff's <a href="http://www.banff.ca/locals-residents/public-transit-buses/roam.htm">Roam</a> transit system tied into Google Earth so visitors can see what's located around each stop -- and even when the next bus is scheduled to arrive!<br /></p><div style="text-align: center;"><a href="http://2.bp.blogspot.com/-zgjTMNq9o10/TdPwYiwKayI/AAAAAAAAA-M/bjpdjjLj6nk/s1600/Banff-2.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 241px;" src="http://2.bp.blogspot.com/-zgjTMNq9o10/TdPwYiwKayI/AAAAAAAAA-M/bjpdjjLj6nk/s400/Banff-2.jpg" alt="" id="BLOGGER_PHOTO_ID_5608090265442741026" border="0" /></a><span style="font-style: italic;font-size:85%;" >Starting with gray extrusions often motivates geo-modelers to replace prominent buildings with full-fledged 3D models made in SketchUp.</span><br /></div><br /><p>3D building modelling also allows town planners and decision makers the ability to do some basic streetscape analysis and use the 3D capabilities in important project presentations such as the Town of Banff <a href="http://www.banff.ca/locals-residents/streets-parking/wayfinding-project.htm">Signage and Wayfinding project</a>. We are slowly applying facades to building shapes. Examples include the <a href="http://sketchup.google.com/3dwarehouse/details?mid=46f6b2418f012cf7842a91999a00faae">Town Hall</a> and the <a href="http://sketchup.google.com/3dwarehouse/details?mid=ee3978f216a4c5b7842a91999a00faae">Canada Post office</a>. The feedback we've received from the few buildings we've completed have been very positive!<br /></p><p><span style="font-style: italic;">You can submit your town or city’s models for inclusion in Google Earth. Read about the </span><a style="font-style: italic;" href="http://sketchup.google.com/3dwh/citiesin3d/">Cities in 3D program</a><span style="font-style: italic;"> to learn all about it.</span><br /><br /><span class="byline-author">Posted by Brandon Feltman, SketchUp Sales Team</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-2441589870911603454?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>New cities and better coverage in Building Maker</title>
		<link>https://googledata.org/google-sketchup/new-cities-and-better-coverage-in-building-maker/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-cities-and-better-coverage-in-building-maker</link>
		<comments>https://googledata.org/google-sketchup/new-cities-and-better-coverage-in-building-maker/#comments</comments>
		<pubDate>Thu, 05 May 2011 15:55:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
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		<guid isPermaLink="false">https://googledata.org/?guid=fd96023c44fcdba32c7e72d6798b0f67</guid>
		<description><![CDATA[If you climb up on the roof of your house and cup your hands to your ears, I’ll bet you’ll hear cheering. That’s the sound of everyone in Fresno, Lake Tahoe, Austin, Phoenix, Sacramento, San Diego and St. Louis celebrating the arrival of better B...]]></description>
				<content:encoded><![CDATA[If you climb up on the roof of your house and cup your hands to your ears, I’ll bet you’ll hear cheering. That’s the sound of everyone in Fresno, Lake Tahoe, Austin, Phoenix, Sacramento, San Diego and St. Louis celebrating the arrival of better <a href="http://sketchup.google.com/3dwh/buildingmaker.html">Building Maker</a> coverage in their cities. Touching, no?<br /><br /><div style="text-align: center;"><a href="http://3.bp.blogspot.com/-u6fzcHquKX8/TcLHCaeVnGI/AAAAAAAAA8o/5YsN520OcSM/s1600/Fresno.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 335px;" src="http://3.bp.blogspot.com/-u6fzcHquKX8/TcLHCaeVnGI/AAAAAAAAA8o/5YsN520OcSM/s400/Fresno.jpg" alt="" id="BLOGGER_PHOTO_ID_5603259730682551394" border="0" /></a><a href="http://1.bp.blogspot.com/-S1Am5x9bOtM/TcLHJSAL6rI/AAAAAAAAA8w/cmtHQSJirgc/s1600/Lake_Tahoe.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 194px; height: 400px;" src="http://1.bp.blogspot.com/-S1Am5x9bOtM/TcLHJSAL6rI/AAAAAAAAA8w/cmtHQSJirgc/s400/Lake_Tahoe.jpg" alt="" id="BLOGGER_PHOTO_ID_5603259848667687602" border="0" /></a><a href="http://1.bp.blogspot.com/-eXjckIPrQNU/TcLHQuIaqCI/AAAAAAAAA84/8famv3CHi1M/s1600/Austin.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 244px; height: 400px;" src="http://1.bp.blogspot.com/-eXjckIPrQNU/TcLHQuIaqCI/AAAAAAAAA84/8famv3CHi1M/s400/Austin.jpg" alt="" id="BLOGGER_PHOTO_ID_5603259976477485090" border="0" /></a><a href="http://3.bp.blogspot.com/-xi59mxi94k0/TcLHVLsaPsI/AAAAAAAAA9A/Igy4PBiZiKU/s1600/Phoenix.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 294px;" src="http://3.bp.blogspot.com/-xi59mxi94k0/TcLHVLsaPsI/AAAAAAAAA9A/Igy4PBiZiKU/s400/Phoenix.jpg" alt="" id="BLOGGER_PHOTO_ID_5603260053132558018" border="0" /></a><a href="http://1.bp.blogspot.com/-IFxnIPm8Ub0/TcLHb-KNOzI/AAAAAAAAA9I/UAJkcnZKXb0/s1600/Sacramento.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 348px;" src="http://1.bp.blogspot.com/-IFxnIPm8Ub0/TcLHb-KNOzI/AAAAAAAAA9I/UAJkcnZKXb0/s400/Sacramento.jpg" alt="" id="BLOGGER_PHOTO_ID_5603260169758522162" border="0" /></a><a href="http://1.bp.blogspot.com/-t1bjMjIzwoo/TcLHiZ-bG0I/AAAAAAAAA9Q/boDbcwF1x8U/s1600/San+Diego.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 286px; height: 400px;" src="http://1.bp.blogspot.com/-t1bjMjIzwoo/TcLHiZ-bG0I/AAAAAAAAA9Q/boDbcwF1x8U/s400/San+Diego.jpg" alt="" id="BLOGGER_PHOTO_ID_5603260280304507714" border="0" /></a><a href="http://2.bp.blogspot.com/-HTI72e-bcNI/TcLHmzlOh_I/AAAAAAAAA9Y/1lw7aIE9wh4/s1600/St.+Louis.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 169px; height: 400px;" src="http://2.bp.blogspot.com/-HTI72e-bcNI/TcLHmzlOh_I/AAAAAAAAA9Y/1lw7aIE9wh4/s400/St.+Louis.jpg" alt="" id="BLOGGER_PHOTO_ID_5603260355897624562" border="0" /></a><span style="font-style: italic;font-size:85%;" >White outline shows current coverage area; blue indicates previous boundary.</span><br /></div><br /><p><a href="http://sketchup.google.com/3dwh/buildingmaker.html">Learn all about</a> Google Building Maker (the coolest dedicated geo-modeling tool around) and <a href="http://sketchup.google.com/3dwh/buildingmaker.html">give it a whirl</a> when you’re ready. <a href="http://sketchup.google.com/support/bin/answer.py?hl=en&amp;answer=163215">116 cities</a> so far!<br /><br /><span class="byline-author">Posted by Nicole Drobeck and Aidan Chopra, Google Community Outreachers</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-6128580875190177418?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>SketchUp Pro Training Schedule: May/June 2011</title>
		<link>https://googledata.org/google-sketchup/sketchup-pro-training-schedule-mayjune-2011/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchup-pro-training-schedule-mayjune-2011</link>
		<comments>https://googledata.org/google-sketchup/sketchup-pro-training-schedule-mayjune-2011/#comments</comments>
		<pubDate>Fri, 29 Apr 2011 23:05:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<description><![CDATA[Our May and June 2011 SketchUp Authorized Training Center schedule is now available. The map below contains information on specific locations, dates, and courses provided:View in a larger mapPosted by Shara Rice, SketchUp Training Team]]></description>
				<content:encoded><![CDATA[Our May and June 2011 SketchUp <a href="http://sketchup.google.com/training/atc.html">Authorized Training Center</a> schedule is now available. The map below contains information on specific locations, dates, and courses provided:<br /><br /><iframe marginheight="0" marginwidth="0" src="http://maps.google.com/maps/ms?msa=0&amp;ie=UTF8&amp;t=h&amp;msid=217345066474515543061.0004a14808a0ca6d1f9d8&amp;ll=23.241346,-4.21875&amp;spn=140.977222,8.4375&amp;z=1&amp;output=embed" frameborder="0" height="300" scrolling="no" width="525"></iframe><br /><small><a href="http://maps.google.com/maps/ms?msa=0&amp;ie=UTF8&amp;t=h&amp;msid=217345066474515543061.0004a14808a0ca6d1f9d8&amp;ll=23.241346,-4.21875&amp;spn=140.977222,8.4375&amp;z=1&amp;source=embed" style="color:#0000FF;text-align:left">View in a larger map</a></small><br /><br /><span class="byline-author">Posted by Shara Rice, SketchUp Training Team<br /></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-4433521740030521749?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>New in Building Maker: See what’s already modeled</title>
		<link>https://googledata.org/google-sketchup/new-in-building-maker-see-what%e2%80%99s-already-modeled/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-in-building-maker-see-what%25e2%2580%2599s-already-modeled</link>
		<comments>https://googledata.org/google-sketchup/new-in-building-maker-see-what%e2%80%99s-already-modeled/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 18:58:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<description><![CDATA[We’ve launched a slew of new features in Building Maker recently, but I thought I’d focus on one in particular for now. One of the trickiest things about Building Maker was figuring out which buildings had already been modeled and which hadn’t. I...]]></description>
				<content:encoded><![CDATA[We’ve launched a slew of new features in <a href="http://www.google.com/buildingmaker">Building Maker</a> recently, but I thought I’d focus on one in particular for now. One of the trickiest things about Building Maker was figuring out which buildings had already been modeled and which hadn’t. I’m happy to announce that we’ve added a feature that solves this problem.<br /><br /><div style="text-align: center;"><a href="http://3.bp.blogspot.com/-8ylsl1HiTgk/TVQ0MFBQscI/AAAAAAAAAq0/OrzlEhEvvwg/s1600/Markers-1.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 236px;" src="http://3.bp.blogspot.com/-8ylsl1HiTgk/TVQ0MFBQscI/AAAAAAAAAq0/OrzlEhEvvwg/s400/Markers-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5572136021074686402" border="0" /></a><span style="font-style: italic;font-size:85%;" >Colored markers in Building Maker indicate the "modeled status" of buildings on the map.</span><br /></div><br /><p>When you’re looking at a city in Building Maker, you’ll notice hundreds of colored blue and gray markers. These markers indicate the “modeled status” of the buildings on the map. Round dots show models by other people; placemarks show models you’ve made. Here’s what the colors mean:<br /></p><ul><li><span style="color: rgb(51, 102, 255); font-weight: bold;">Blue markers</span>: Models which have been accepted and are live in Google Earth</li><li><span style="color: rgb(51, 255, 255); font-weight: bold;">Cyan markers</span>: Models which are awaiting review by us</li><li><span style="color: rgb(102, 102, 102); font-weight: bold;">Gray markers</span>: Models which have not been accepted</li></ul><br /><div style="text-align: center;"><a href="http://1.bp.blogspot.com/-80yT2DMoKqE/TVQ0bytXmmI/AAAAAAAAAq8/DIahgWb1qgY/s1600/Legend-1_1.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 365px;" src="http://1.bp.blogspot.com/-80yT2DMoKqE/TVQ0bytXmmI/AAAAAAAAAq8/DIahgWb1qgY/s400/Legend-1_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5572136291037321826" border="0" /></a><span style="font-style: italic;font-size:85%;" >Feel free to tattoo this on your arm to help you remember what the symbols mean.</span><br /></div><br /><p>Buildings which haven’t been accepted (indicated by gray markers) fall into one of two categories. The first includes those which we’ve reviewed and decided not to include because they don’t meet the <a href="http://www.google.com/sketchup/3dwh/acceptance_criteria.html">acceptance criteria</a> for buildings in Google Earth. These gray markers also indicate geo-located models which are in draft (not marked “complete and ready for review”). If you’re geo-modeling a city with Building Maker, look for buildings with gray markers or no markers.<br /></p><p><span style="font-weight: bold;">Fun fact:</span> Internally, we refer to the little, round dots as “measles.” Since infectious diseases generally carry a negative connotation, we decided to call them “markers” instead. You’re free to call them anything you like.<br /><br /><span class="byline-author">Posted by Mason Thrall, Building Maker Team</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-4979389752161296799?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Geo-modeler and Sydneysider Peter Olsen</title>
		<link>https://googledata.org/google-sketchup/geo-modeler-and-sydneysider-peter-olsen/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=geo-modeler-and-sydneysider-peter-olsen</link>
		<comments>https://googledata.org/google-sketchup/geo-modeler-and-sydneysider-peter-olsen/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 23:40:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
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		<description><![CDATA[Cross-posted from the Official Google Australia BlogRetired software engineer Peter Olsen discovered SketchUp shortly after it was acquired by Google in 2006. He published his first model to Google Earth’s “3D Buildings” layer in July 2008. Two a...]]></description>
				<content:encoded><![CDATA[<span style="font-style: italic;">Cross-posted from the <a href="http://google-au.blogspot.com/">Official Google Australia Blog</a></span><br /><p>Retired software engineer <a href="http://sketchup.google.com/3dwarehouse/search?uq=1351341887077514344204483&amp;scoring=m">Peter Olsen</a> discovered <a href="http://sketchup.google.com/">SketchUp</a> shortly after it was acquired by Google in 2006. He published his first model to Google Earth’s “3D Buildings” layer in July 2008. Two and a half years later, he has 68 buildings in Google Earth—some as far away as Italy and Peru.<br /></p><p>Peter is a Sydneysider, so it’s not surprising that he focused his initial geo-modeling activity in his home town. He’s modeled several of the city’s most visible buildings and structures, including Luna Park, the Anzac Bridge, Pyrmont Bridge and the Sydney monorail.<br /><br /><a href="http://1.bp.blogspot.com/_mDRU50FpD-E/TVHR8EEJ_pI/AAAAAAAAAqk/ExEydkiuHKk/s1600/Ferris-Wheel.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_mDRU50FpD-E/TVHR8EEJ_pI/AAAAAAAAAqk/ExEydkiuHKk/s400/Ferris-Wheel.jpg" alt="" id="BLOGGER_PHOTO_ID_5571465043847544466" border="0" /></a><br /></p><p>In addition to the 3D model, he also created a <a href="http://sketchup.google.com/3dwarehouse/details?mid=e444bb6f2114aae448846c67671d9660">fully animated</a> version of the Luna Park Ferris Wheel (seen above) complete with moving shadow, using a technique pioneered by Barnabu in his <a href="http://www.barnabu.co.uk/london-eye-millennium-wheel-animation/">London Eye animation</a>.<br /></p><p>Peter noticed that many of Australia’s special places had not been modeled, so he expanded his reach by modeling Australia's unique underground <a href="http://sketchup.google.com/3dwarehouse/details?mid=a1f98e10ff6e76c91c21a52d9197d52a">Parliament House</a> building in Canberra, Australia's capital city.<br /><br /><a href="http://1.bp.blogspot.com/_mDRU50FpD-E/TVHSSRzoaUI/AAAAAAAAAqs/2dET7hyIb2g/s1600/Peter2.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 242px;" src="http://1.bp.blogspot.com/_mDRU50FpD-E/TVHSSRzoaUI/AAAAAAAAAqs/2dET7hyIb2g/s400/Peter2.jpg" alt="" id="BLOGGER_PHOTO_ID_5571465425493453122" border="0" /></a><br /></p><p>Like any artist, Peter continued to perfect his skills by tackling more complex geometric structures. Peter says:<br /><br /><span style="font-style: italic;">“I never lost my interest in architecture and throughout my years in computing I dreamed of the day when a program would be invented that would allow the construction and manipulation of a 3D model of a building. The capability was naturally developed eventually, in the form of very expensive CAD programs. Imagine my absolute delight when I stumbled across a brilliant free program called Sketchup. My years of dreaming had suddenly become a reality.”</span><br /><br />In 2010, he modeled one of the most challenging places on earth: <a href="http://sketchup.google.com/3dwarehouse/details?mid=736735667eaa157548846c67671d9660">Machu Picchu</a>.<br /><br /><object height="320" width="525"><param name="movie" value="http://www.youtube.com/v/YI6M9LC4Pn0?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/YI6M9LC4Pn0?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="320" width="525"></embed></object><br /></p><p>Many geo-modelers estimate building heights and other details from photographs. Not Peter. He takes great pride in the accuracy of his work as his description in the Machu Picchu model indicates: “The model contains every building, terrace and staircase and is accurate to less than 10cm (4") over most of the site.” Peter insists that he likes his “models to be absolutely accurate reproductions, not just approximate representations.”<br /></p><p>During email discussions about some of Peter's Sydney models, I jokingly mentioned that the Google Sydney building had yet to be modelled. Four hours later he forwarded a reasonably accurate model of the building based on a few scant photos of the recently-completed building that he found on the web.<br /></p><p>I appreciated his efforts and and invited Peter to lunch at the Google office. After lunch Peter spent 6 hours painstakingly measuring and photographing every nook and cranny of the building (I guess he liked the food!). A week or so later he forwarded his latest work of art, which has since been incorporated into the 3D buildings layer. Peter says that his “sense of amazement at the results that can be achieved with SketchUp has not diminished since the day I started work on my first model.”<br /><br /><object height="320" width="525"><param name="movie" value="http://www.youtube.com/v/K3TmKNBqoFA?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/K3TmKNBqoFA?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="320" width="525"></embed></object><br /></p><p>Google Sydney would like to thank Peter for putting our beautiful office on the map!<br /><br /><span class="byline-author">Posted by Bruce Polderman, Product Manager</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-2435975780691859581?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
			<wfw:commentRss>https://googledata.org/google-sketchup/geo-modeler-and-sydneysider-peter-olsen/feed/</wfw:commentRss>
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		<title>A geo-modeling competition in Poznań, Poland</title>
		<link>https://googledata.org/google-sketchup/a-geo-modeling-competition-in-poznan-poland/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-geo-modeling-competition-in-poznan-poland</link>
		<comments>https://googledata.org/google-sketchup/a-geo-modeling-competition-in-poznan-poland/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 17:00:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
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		<description><![CDATA[Cities are exploring creative ways to get themselves on the virtual map. Some, such as Chula Vista, California are asking local residents to help. Others, like Mishawaka, Indiana and Poznań, Poland are running contests with cash awards to entice model...]]></description>
				<content:encoded><![CDATA[Cities are exploring creative ways to get themselves on the virtual map. Some, such as <a href="http://www.chulavistaca.gov/City_Services/Administrative_Services/ITS/GIS/3dmodeling.asp">Chula Vista, California</a> are asking local residents to help. Others, like <a href="http://mishawaka.in.gov/sketchup">Mishawaka, Indiana</a> and <a href="http://www.poznan.pl/mim/public/publikacje/pages.html?co=list&amp;id=19514&amp;ch=19515&amp;instance=1017&amp;lang=pl">Poznań, Poland</a> are running contests with cash awards to entice modeling support. While the approaches vary, what’s clear is that cities see the value of a digital representation that is publicly available on <a href="http://maps.google.com/">Google Maps</a> and <a href="http://earth.google.com/">Google Earth</a>.<br /><p>The City of Poznań announced the results for its competition last week. The goal of the organizers (as outlined on the <a href="http://www.poznan.pl/mim/public/publikacje/pages.html?co=list&amp;id=19514&amp;ch=19515&amp;instance=1017&amp;lang=pl">competition web site</a>) was to model <a href="http://www.poznan.pl/mim/public/publikacje/pages.html?co=list&amp;id=19514&amp;ch=19517&amp;instance=1017&amp;lang=pl">specific buildings</a> on the old imperial route through the city. The route contains lots of heritage buildings that the city is eager to promote, including royal palaces, opera houses, the old market area, and other historic buildings.<br /><br /></p><div style="text-align: center;"><a href="http://3.bp.blogspot.com/_mDRU50FpD-E/TT-MBkI7mLI/AAAAAAAAAqE/G7Uk0AC4pn0/s1600/poznan_poster.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 285px; height: 400px;" src="http://3.bp.blogspot.com/_mDRU50FpD-E/TT-MBkI7mLI/AAAAAAAAAqE/G7Uk0AC4pn0/s400/poznan_poster.jpg" alt="" id="BLOGGER_PHOTO_ID_5566321622962116786" border="0" /></a><span style="font-style: italic;font-size:85%;" >The competition poster for Poznań's geo-modeling competition</span><br /></div><br /><p>The Poznan competition was uncharacteristically short – November 22 through December 19 – interested parties had to act fast. Word of the competition quickly spread to others in the geo-modeling community. Entrants possessed a range of experience, but (not surprisingly) several experienced geo-modelers participated. These included Marcin Kruk (<a href="http://sketchup.google.com/3dwarehouse/search?uq=0814011168433656251725063&amp;scoring=m">nevermor</a>) and Supermodelers Filip Michałowski (<a href="http://sketchup.google.com/3dwarehouse/search?uq=0973046409669036277820028&amp;scoring=m">Athinaios</a>) and Tomasz Szular (<a href="http://sketchup.google.com/3dwarehouse/search?uq=0969219958342385519548005&amp;scoring=m">tomcioZG</a>).<br /></p><p>The city hasn’t indicated how many entries were received, but it recently <a href="http://www.poznan.pl/mim/public/publikacje/pages.html?co=list&amp;id=19514&amp;ch=19929&amp;instance=1017&amp;lang=pl">announced the winners</a>. Entries were received from as far away as the United States. The competition was supported by the <a href="http://googlepolska.blogspot.com/2010/11/konkurs-trojwymiarowy-poznan-w-google.html">local Google office</a>, who provided prizes to the winners in addition to the cash prizes that were awarded by the city.<br /><br /></p><div style="text-align: center;"><a href="http://1.bp.blogspot.com/_mDRU50FpD-E/TT-MTuwpRTI/AAAAAAAAAqM/jHVfbUnJPdU/s1600/poznan.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 301px;" src="http://1.bp.blogspot.com/_mDRU50FpD-E/TT-MTuwpRTI/AAAAAAAAAqM/jHVfbUnJPdU/s400/poznan.jpg" alt="" id="BLOGGER_PHOTO_ID_5566321935050687794" border="0" /></a><span style="font-style: italic;font-size:85%;" ><a href="http://sketchup.google.com/3dwarehouse/details?mid=30b4102b71cadc61eab0ecab97f96f7e">Church of St. Anthony of Padua</a> (Kościół św. Antoniego z Padwy) by Zuzanna Kurzawa</span><br /></div><br /><p>Local geo-modeler <a href="http://sketchup.google.com/3dwarehouse/search?uq=0969219958342385519548005&amp;scoring=m">tomcioZG</a> had this to say about the competition: <span style="font-style: italic;">“I'm happy with this contest and glad that someone in Poland is trying to organize something like this. I only wish the duration were longer – I submitted my last model seven minutes before the end of the competition!”</span><br /></p><p>He went on to say: <span style="font-style: italic;">“I know that this competition was to determine interest, and I think City Hall should be pleased with the result. I checked all the models and they are made really well. After the competition I spoke with an employee of Poznań City Hall, who told me that if all goes well, they will hold this year a new contest.”</span><br /></p><p>The city is still in the process of publishing the models to the 3D Warehouse. Some of the results can be found in this <a href="http://sketchup.google.com/3dwarehouse/search?uq=0006766165882738890161207&amp;scoring=m">collection</a>.<br /><br />Posted by Bruce Polderman, Product Manager<br /></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-2911108852283254754?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Photo-rendering with Shaderlight</title>
		<link>https://googledata.org/google-sketchup/photo-rendering-with-shaderlight/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=photo-rendering-with-shaderlight</link>
		<comments>https://googledata.org/google-sketchup/photo-rendering-with-shaderlight/#comments</comments>
		<pubDate>Thu, 20 Jan 2011 22:19:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
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		<description><![CDATA[If I had a nickel for every time someone asks me which renderer they should use with SketchUp, I’d have a fleet of helicopters perched on the turrets of my castle. One look at SketchUp’s Fan Photos page on Facebook is all you need to understand our...]]></description>
				<content:encoded><![CDATA[If I had a nickel for every time someone asks me which renderer they should use with SketchUp, I’d have a fleet of helicopters perched on the turrets of my castle. One look at <a href="http://www.facebook.com/googlesketchup?v=photos&amp;ref=ts">SketchUp’s Fan Photos page</a> on Facebook is all you need to understand our community’s obsession with delicious photo-realism. There are piles of fantastic rendering tools to choose from, and more become available all the time. Happily, most of them have a “free mode” that you can use to try things out.<br /><br /><object height="320" width="525"><param name="movie" value="http://www.youtube.com/v/wcJb24Rt3hE?fs=1&amp;hl=en_US&amp;rel=0"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/wcJb24Rt3hE?fs=1&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="320" width="525"></embed></object><br /><p><a href="http://artvps.com/content/shaderlight/sketchup/what-is-shaderlight">Shaderlight</a>, an awfully-impressive (and relatively new) offering from ArtVPS, is one such rendering tool. Its interface is clean and straighforward, there’s a free version available and the <a href="http://artvps.com/content/resources/sketchup/tutorialvideos">video tutorials</a> are easy to follow and comprehensive. It’s currently only available for Windows, but I’m told that a Mac version is in the works. Here are some tasty sample renderings to whet your appetite:</p><p style="text-align: center;"><a href="http://4.bp.blogspot.com/_mDRU50FpD-E/TTi1my3Ch5I/AAAAAAAAApw/xxn6eVXSgjI/s1600/Boat+interior_Sully114_cropped.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 223px;" src="http://4.bp.blogspot.com/_mDRU50FpD-E/TTi1my3Ch5I/AAAAAAAAApw/xxn6eVXSgjI/s400/Boat+interior_Sully114_cropped.png" alt="" id="BLOGGER_PHOTO_ID_5564397017708529554" border="0" /></a><span style="font-style: italic;font-size:85%;">Boat interior rendering by Sully114</span><br /></p><p><br /></p><div style="text-align: center;"><a href="http://4.bp.blogspot.com/_mDRU50FpD-E/TTizrFaNStI/AAAAAAAAApY/7MUfiif6_rg/s1600/DanTal.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_mDRU50FpD-E/TTizrFaNStI/AAAAAAAAApY/7MUfiif6_rg/s400/DanTal.jpg" alt="" id="BLOGGER_PHOTO_ID_5564394892384094930" border="0" /></a><span style="font-style: italic;font-size:85%;">Rendering by <a href="http://www.daniel-tal.com/">Daniel Tal</a></span><br /></div><p><br /></p><div style="text-align: center;"><a href="http://4.bp.blogspot.com/_mDRU50FpD-E/TTiz5hdPyZI/AAAAAAAAApg/nDrZzJ9gz0w/s1600/Eric_kitchen.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_mDRU50FpD-E/TTiz5hdPyZI/AAAAAAAAApg/nDrZzJ9gz0w/s400/Eric_kitchen.jpg" alt="" id="BLOGGER_PHOTO_ID_5564395140431202706" border="0" /></a><span style="font-style: italic;font-size:85%;">Kitchen rendering by <a href="http://sketchthis.net/Index.html">Eric Schimelpfenig</a></span><br /></div><p><br /></p><div style="text-align: center;"><a href="http://3.bp.blogspot.com/_mDRU50FpD-E/TTi0k_AhdFI/AAAAAAAAApo/dlciCBnBXVo/s1600/Villa-interior_Sully114.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 225px;" src="http://3.bp.blogspot.com/_mDRU50FpD-E/TTi0k_AhdFI/AAAAAAAAApo/dlciCBnBXVo/s400/Villa-interior_Sully114.jpg" alt="" id="BLOGGER_PHOTO_ID_5564395887098164306" border="0" /></a><span style="font-style: italic;font-size:85%;">Villa interior rendering by Sully14</span><br /></div><br /><p>In the interest of fairness to all of our rendering friends, our <a href="http://sketchup.google.com/intl/en/download/plugins.html">plugins page</a> lists some of the other tools you can investigate if photo-realism is your bag.</p><p><b>Update:</b> The target launch date for Shaderlight for Mac is early March.</p><p><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-5699977436919049405?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>The 3D Philippines Initiative</title>
		<link>https://googledata.org/google-sketchup/the-3d-philippines-initiative/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-3d-philippines-initiative</link>
		<comments>https://googledata.org/google-sketchup/the-3d-philippines-initiative/#comments</comments>
		<pubDate>Tue, 18 Jan 2011 20:30:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
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		<description><![CDATA[We recently made a trip to Manila to help out with the 3D Philippines Initiative started by COMMDAP. The initiative’s goal is to create an entirely 3D Philippines using Google SketchUp and Google Earth so that information can be shared and experience...]]></description>
				<content:encoded><![CDATA[We recently made a trip to Manila to help out with the <a href="http://comddap.org/3d-philippines-initiative-3dpi">3D Philippines Initiative</a> started by <a href="http://comddap.org/">COMMDAP</a>. The initiative’s goal is to create an entirely 3D Philippines using <a href="http://sketchup.google.com/">Google SketchUp</a> and <a href="http://earth.google.com/">Google Earth</a> so that information can be shared and experienced in a richer way than with just a basic map. It was an action-packed three-day schedule.<p>The first event was a general geo-modeling presentation for students and teachers at the <a href="http://www.universityofmakati.net/">University of Makati</a>, which was part of the school’s “Technology Week”. The second event was a presentation to the <a href="http://gtugphilippines.blogspot.com/">Google Technology Users Group of the Philippines</a> on geo-modeling and becoming a Geo 3D developer.<br /><br /></p><div style="text-align: center;"><a href="http://3.bp.blogspot.com/_mDRU50FpD-E/TTX2ydGeb3I/AAAAAAAAAoo/O2MbgP7Jfg8/s1600/Nicole_UMAK.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 256px;" src="http://3.bp.blogspot.com/_mDRU50FpD-E/TTX2ydGeb3I/AAAAAAAAAoo/O2MbgP7Jfg8/s400/Nicole_UMAK.jpg" alt="" id="BLOGGER_PHOTO_ID_5563624261351796594" border="0" /></a><span style="font-style: italic;font-size:85%;" >Me (Nicole) onstage presenting the basics of geo-modeling</span><br /></div><br /><div style="text-align: center;"><a href="http://1.bp.blogspot.com/_mDRU50FpD-E/TTX2c7wCPVI/AAAAAAAAAog/WGX001aosoE/s1600/Bruce_GTUG.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 286px;" src="http://1.bp.blogspot.com/_mDRU50FpD-E/TTX2c7wCPVI/AAAAAAAAAog/WGX001aosoE/s400/Bruce_GTUG.jpg" alt="" id="BLOGGER_PHOTO_ID_5563623891622051154" border="0" /></a><span style="font-style: italic;font-size:85%;" >Bruce Polderman answering questions about certification for Geo 3D developers</span><br /></div><br /><p>Next, we held two full-day workshops at the university: one for educators and trainers and one for students. These workshops focused on developing basic modeling skills by means of an introduction to SketchUp, but we taught aspects of photography, photo editing, and other techniques specific to geo-modeling as well.<br /><br /></p><div style="text-align: center;"><a href="http://2.bp.blogspot.com/_mDRU50FpD-E/TTX3Dn5gQlI/AAAAAAAAAow/mJRZjblIfp0/s1600/teach1.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 158px;" src="http://2.bp.blogspot.com/_mDRU50FpD-E/TTX3Dn5gQlI/AAAAAAAAAow/mJRZjblIfp0/s400/teach1.jpg" alt="" id="BLOGGER_PHOTO_ID_5563624556307956306" border="0" /></a><span style="font-style: italic;font-size:85%;" >Teachers' workshop at the University of Makati</span><br /></div><br /><div style="text-align: center;"><a href="http://3.bp.blogspot.com/_mDRU50FpD-E/TTX3RPYToGI/AAAAAAAAAo4/0IfSptrQoAs/s1600/teach2.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 157px;" src="http://3.bp.blogspot.com/_mDRU50FpD-E/TTX3RPYToGI/AAAAAAAAAo4/0IfSptrQoAs/s400/teach2.jpg" alt="" id="BLOGGER_PHOTO_ID_5563624790244434018" border="0" /></a><span style="font-style: italic;font-size:85%;" >Group photo with the teachers</span><br /></div><br /><div style="text-align: center;"><a href="http://4.bp.blogspot.com/_mDRU50FpD-E/TTX3iNxEP_I/AAAAAAAAApA/dGa1tIEPkrI/s1600/student1.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 251px;" src="http://4.bp.blogspot.com/_mDRU50FpD-E/TTX3iNxEP_I/AAAAAAAAApA/dGa1tIEPkrI/s400/student1.jpg" alt="" id="BLOGGER_PHOTO_ID_5563625081869189106" border="0" /></a><span style="font-style: italic;font-size:85%;" >Students' workshop at the University of Makati</span><br /></div><br /><div style="text-align: center;"><a href="http://4.bp.blogspot.com/_mDRU50FpD-E/TTX3yqmW_xI/AAAAAAAAApI/YN4R0-sr0YM/s1600/student2.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 235px;" src="http://4.bp.blogspot.com/_mDRU50FpD-E/TTX3yqmW_xI/AAAAAAAAApI/YN4R0-sr0YM/s400/student2.jpg" alt="" id="BLOGGER_PHOTO_ID_5563625364486815506" border="0" /></a><span style="font-style: italic;font-size:85%;" >Group photo with the students</span><br /></div><br /><p>Concurrently, COMDDAP was hosting the <a href="http://comddap.org/comddap-expo">Manila Expo 2010</a>. There, they had a designated area where visitors could learn about Google Earth and explore the virtual globe both on a standard computer AND on a super-cool interactive touch-sensitive projection white board.<br /><br /></p><div style="text-align: center;"><a href="http://2.bp.blogspot.com/_mDRU50FpD-E/TTX2C-dnaMI/AAAAAAAAAoY/itssYJYxqLA/s1600/touch_board.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 266px; height: 400px;" src="http://2.bp.blogspot.com/_mDRU50FpD-E/TTX2C-dnaMI/AAAAAAAAAoY/itssYJYxqLA/s400/touch_board.jpg" alt="" id="BLOGGER_PHOTO_ID_5563623445673502914" border="0" /></a><span style="font-style: italic;font-size:85%;" >Now THAT'S a touch screen!</span><br /></div><br /><p>Take a look at this <a href="http://picasaweb.google.com/nicole.drobeck/PhilippinesWorkshops?authkey=Gv1sRgCJKavL-D-oCqhQE">photo album</a> for more pictures of our visit to the Philippines.<br /><br /><span class="byline-author">Posted by Nicole Drobeck, Geo Community Program Manager<br /></span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-8752629810276337634?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>We fixed the shadow bug!</title>
		<link>https://googledata.org/google-sketchup/we-fixed-the-shadow-bug/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=we-fixed-the-shadow-bug</link>
		<comments>https://googledata.org/google-sketchup/we-fixed-the-shadow-bug/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 22:00:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
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		<category><![CDATA[sketchup 7]]></category>
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		<description><![CDATA[Earlier today, we announced a maintenance release for Google SketchUp 8 (free and Pro) that is a free upgrade for all SketchUp 8 users. One of the bugs we’ve fixed is the oldest and thorniest in our bug tracker. Most folks call it the “Shadow Bug.]]></description>
				<content:encoded><![CDATA[Earlier today, we <a href="http://sketchupdate.blogspot.com/2011/01/important-update-for-sketchup-8.html">announced a maintenance release</a> for Google SketchUp 8 (free and Pro) that is a free upgrade for all <a href="http://sketchup.google.com/">SketchUp 8</a> users. One of the bugs we’ve fixed is the oldest and thorniest in our bug tracker. Most folks call it the “Shadow Bug.”<br /><p>Let’s roll back the clock a little bit before I explain the fix. In the spring of 2001, we introduced real-time volumetric shadow rendering in SketchUp 1.1. At the time, only video games were really doing this sort of rendering, and it was pretty exciting to see shadows cast from a model that you made yourself. When I got my first demo, I declared them to be the most “Undeniably Sexy” thing that I had seen all week. It was shortly after that that I left my day job to join @Last Software – SketchUp was clearly something that I had to be a part of.</p><p>Awesome though shadows were in most cases, there was a fatal flaw. When the camera passed inside a shadow volume, there were places where the rendering algorithm just plain fell flat on its face – leading to flashy, jagged and just plain wrong-looking shadows from some points of view. Unfortunately, there wasn’t any obvious way around that problem.<br /></p><p>In the SketchUp 3 and 4 release cycles (launched in July of 2004), we worked on this problem some more and found a new algorithm that looked promising. Unfortunately, we found that this algorithm, while usually better when the camera was inside the shadow volume, failed even more spectacularly than our original algorithm in other common uses. Admitting temporary defeat, we pulled the new algorithm out and went back to the drawing board again.</p><p><a href="http://2.bp.blogspot.com/_mDRU50FpD-E/TS4AAPTVF4I/AAAAAAAAAno/naadER7vtcc/s1600/tshirt.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 330px; height: 400px;" src="http://2.bp.blogspot.com/_mDRU50FpD-E/TS4AAPTVF4I/AAAAAAAAAno/naadER7vtcc/s400/tshirt.jpg" alt="" id="BLOGGER_PHOTO_ID_5561382593956747138" border="0" /></a></p> <div style="text-align: center;"><span style="font-style: italic;font-size:85%;">Hero engineer sporting early @Last Software t-shirt</span></div><br /><p>As I’ve often said when asked about “the shadow bug”, the only way we’d be able to fix it is if we came up with a clever new algorithm. As luck will have it, one of our engineers (the same guy who implemented the original shadow rendering ten years ago) never quite gave up on the problem. And a few weeks ago, he figured out a new solution. Just like that. I’m proud to say we’ve (finally) fixed shadow rendering for all those cases where the camera was inside the shadow volume and included it as a part of today’s maintenance release. Need a visual? Here’s a video that shows the our new and improved shadow rendering at work:<br /><br /><object height="320" width="525"><param name="movie" value="http://www.youtube.com/v/SYuBlKJIdSQ?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/SYuBlKJIdSQ?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="320" width="525"></embed></object><br /><br />There’s lots of other good bug fixes in M1, and it is both free and recommended for all users. Here's how to make sure you have the latest version of SketchUp 8:<br /><br />Windows: Choose <span style="font-weight: bold;">Help > Check for Update</span><br />Mac: Choose <span style="font-weight: bold;">SketchUp > Check Web for Update</span></p><p><span>Posted by John Bacus, SketchUp Product Manager</span><span style="font-weight: bold;"><br /></span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-6372235475366266224?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>An important update for SketchUp 8</title>
		<link>https://googledata.org/google-sketchup/an-important-update-for-sketchup-8/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=an-important-update-for-sketchup-8</link>
		<comments>https://googledata.org/google-sketchup/an-important-update-for-sketchup-8/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 21:45:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
		<category><![CDATA[sketchup pro]]></category>

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		<description><![CDATA[Sometimes a haiku says it best:new SketchUp versionshadows work much better nowfarewell artifacts!You'll want to download today's free update for SketchUp 8 as soon as possible. It contains (among a great many other things) fixes for for raster image e...]]></description>
				<content:encoded><![CDATA[Sometimes a haiku says it best:<br /><br /><span style=";font-family:georgia;font-size:130%;">new SketchUp version<br />shadows work much better now<br />farewell artifacts!</span><br /><br />You'll want to download today's free update for SketchUp 8 as soon as possible. It contains (among <a href="http://sketchup.google.com/support/bin/static.py?page=release_notes.cs">a great many other things</a>) fixes for for raster image export at high resolutions on Windows, and for the dreaded <a href="http://sketchupdate.blogspot.com/2011/01/we-fixed-shadow-bug.html">Shadow Bug</a>. If you listen carefully, you can hear the sound of millions of modelers uncorking Champagne to celebrate. Believe me – we're thrilled, too.<br /><br /><div style="text-align: center;"><a href="http://2.bp.blogspot.com/_mDRU50FpD-E/TS4siOQNSHI/AAAAAAAAAnw/NGKOWu1jT0I/s1600/Before_After.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 144px;" src="http://2.bp.blogspot.com/_mDRU50FpD-E/TS4siOQNSHI/AAAAAAAAAnw/NGKOWu1jT0I/s400/Before_After.jpg" alt="" id="BLOGGER_PHOTO_ID_5561431556302391410" border="0" /></a><span style="font-style: italic;font-size:85%;">Here's an <a href="http://www.youtube.com/watch?v=SYuBlKJIdSQ">overly-dramatic video</a> that shows the Shadow Bug fix in living color.</span><br /></div><br /><p>The newest version of SketchUp 8 (free and Pro) is available today in English, French, German, Spanish, Italian, Korean, Japanese, Traditional Chinese and Brazilian Portuguese. Stay tuned for Russian, Dutch and Simplified Chinese; they’re coming soon.<br /></p><p>Here's how to get the latest version of SketchUp 8:<br /></p><p>Windows: Choose <span style="font-weight: bold;">Help > Check for Update</span><br /></p><p>Mac: Choose <span style="font-weight: bold;">SketchUp > Check Web for Update</span><br /></p><p>Please feel free to express your own euphoria in the form of a haiku in this post's comments thread.<br /></p><p><b>Udpate:</b> Added Korean to the list of available languages.</p><p><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-9173475357123929898?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>SketchUp Pro Training Schedule: Jan/Feb 2011</title>
		<link>https://googledata.org/google-sketchup/sketchup-pro-training-schedule-janfeb-2011/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchup-pro-training-schedule-janfeb-2011</link>
		<comments>https://googledata.org/google-sketchup/sketchup-pro-training-schedule-janfeb-2011/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 07:46:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
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		<description><![CDATA[Our January and February 2011 SketchUp Authorized Training Center schedule is now available. The map below contains information on specific locations, dates, and courses provided:View in a larger mapPosted by Shara Rice, SketchUp Training Team]]></description>
				<content:encoded><![CDATA[Our January and February 2011 SketchUp <a href="http://sketchup.google.com/training/atc.html">Authorized Training Center</a> schedule is now available. The map below contains information on specific locations, dates, and courses provided:<br /><br /><iframe width="525" height="300" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="http://maps.google.com/maps/ms?source=s_q&amp;hl=en&amp;geocode=&amp;ie=UTF8&amp;hq=&amp;hnear=Hangzhou,+Zhejiang,+China&amp;msa=0&amp;msid=217345066474515543061.000498fcf19f1d1da8ba1&amp;ll=27.683528,10.546875&amp;spn=138.792866,8.4375&amp;z=1&amp;output=embed"></iframe><br /><small><a href="http://maps.google.com/maps/ms?source=embed&amp;hl=en&amp;geocode=&amp;ie=UTF8&amp;hq=&amp;hnear=Hangzhou,+Zhejiang,+China&amp;msa=0&amp;msid=217345066474515543061.000498fcf19f1d1da8ba1&amp;ll=27.683528,10.546875&amp;spn=138.792866,8.4375&amp;z=1" style="color:#0000FF;text-align:left">View in a larger map</a></small><br /><br /><span class="byline-author">Posted by Shara Rice, SketchUp Training Team<br /></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-1854076833020534240?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>High school mashup: Digital History Class</title>
		<link>https://googledata.org/google-sketchup/high-school-mashup-digital-history-class/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=high-school-mashup-digital-history-class</link>
		<comments>https://googledata.org/google-sketchup/high-school-mashup-digital-history-class/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 17:27:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
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		<description><![CDATA[We’ve long been admirers of the creative things educators and students do with SketchUp. Michael Hathorn is a high school teacher in Hartford, Vermont who teaches an innovative class that he describes as a “digital history” of their small town. T...]]></description>
				<content:encoded><![CDATA[We’ve long been admirers of the creative things educators and students do with SketchUp. <a href="http://picasaweb.google.com/103288295990210584925/GeoEducationDay72010#5497605319049595138">Michael Hathorn</a> is a high school teacher in Hartford, Vermont who teaches an innovative class that he describes as a “digital history” of their small town. They document White River Junction’s history by constructing <a href="https://sites.google.com/a/gradschool.marlboro.edu/creating-a-3-d-history/3-d-buildings">3D models</a> of the town’s buildings and geo-locating them in Google Earth.<br /><p>We’ve <a href="http://sketchupdate.blogspot.com/2010/05/sketchup-in-high-school-history-class.html">blogged</a> about Hartford High before – and even found his work as an educator deserving of an <a href="http://www.youtube.com/watch?v=t4FMGJQ4zfc">official case-study video</a>. Mike and five of his <a href="http://picasaweb.google.com/103288295990210584925/GeoEducationDay72010#5497605384926086610">students</a> presented at our <a href="http://picasaweb.google.com/103288295990210584925/GeoEducationDay72010">Google Geo Teacher Institute</a> last summer; since then, all of those students have gone off to college with a serious tool set of skills learned in Mike’s class.<br /><br /><object height="340" width="560"><param name="movie" value="http://www.youtube.com/v/46CPs5xlktk?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/46CPs5xlktk?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></embed></object><br /></p><p>This year, high school senior Michael Bateman created a video about his teacher’s class (above). In it, he and others explain why their project is so valuable in relation to typical high school classroom coursework.<br /></p><p>There’s no doubt that engaging students can be difficult; it’s fun to see why Michael and his peers are so jazzed about this class. I’m also envious of his mad videography skills. Nice work, Mike and Michael.<br /><br /><span class="byline-author">Posted by Allyson McDuffie, Google Geo EDU Team</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-8010656238608082737?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Augmented Reality for SketchUp</title>
		<link>https://googledata.org/google-sketchup/augmented-reality-for-sketchup/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=augmented-reality-for-sketchup</link>
		<comments>https://googledata.org/google-sketchup/augmented-reality-for-sketchup/#comments</comments>
		<pubDate>Fri, 07 Jan 2011 17:31:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
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		<description><![CDATA[The first time I saw Augmented Reality in action, I wondered if I'd accidentally fallen through a wormhole on the way to work; it's the kind of thing you'd expect to see on Boba Fett’s BlackBerry. AR is downright futuristic.In the 3D modeling sense, ...]]></description>
				<content:encoded><![CDATA[The first time I saw Augmented Reality in action, I wondered if I'd accidentally fallen through a wormhole on the way to work; it's the kind of thing you'd expect to see on Boba Fett’s BlackBerry. AR is downright futuristic.<br /><p>In the 3D modeling sense, AR involves combining a live video stream with a 3D model to create the illusion that the model is a physical object in the real world. All you need is a webcam (the ones that are built in to many laptops work just fine), a 3D model (SketchUp takes care of that), a printed-out paper "target" and a piece of AR software that can put everything together. This video shows AR in action:<br /><br /><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/wsQ-YGgVUT0?fs=1&amp;hl=en_US&amp;rel=0"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/wsQ-YGgVUT0?fs=1&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><br /><br />And here’s an illustration that shows the setup:<br /><br /></p><div style="text-align: center;"><a href="http://3.bp.blogspot.com/_mDRU50FpD-E/TSdNaClJWrI/AAAAAAAAAng/WN6wvticjew/s1600/AR_Illustration.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 308px;" src="http://3.bp.blogspot.com/_mDRU50FpD-E/TSdNaClJWrI/AAAAAAAAAng/WN6wvticjew/s400/AR_Illustration.jpg" alt="" id="BLOGGER_PHOTO_ID_5559497374776777394" border="0" /></a><span style="font-style: italic;font-size:85%;">A simple Augmented Reality setup for SketchUp, using an external monitor to show the video output. Note that a second monitor isn't necessary for using this plugin.</span><br /></div><br /><p>Thanks to an Italian outfit called <a href="http://www.inglobetechnologies.com/en/">Inglobe Technologies</a>, SketchUp users have been able to ride the AR wave for a while now. They've just released version 2 of their <a href="http://www.inglobetechnologies.com/en/new_products/arplugin_su/info.php">AR-media Plugin for Google SketchUp</a>. Three great things about this shiny, happy piece of tech:<br /></p><ul><li>It's available for both Windows and Mac OSX.</li><li>It's available in three flavors: Free (Personal Learning Edition), Professional Lite and Professional.</li><li>I was able to use it, which means that it can't be that hard to figure out.</li></ul><p>Start out by grabbing the Quick Start Guide; you'll find the relevant links about halfway down the <a href="http://www.inglobetechnologies.com/en/new_products/arplugin_su/info.php">plugin's webpage</a>. Follow Steps 2 and 3 to download and install the software; the free Personal Learning Edition will let you see how everything works without spending any money. After that, achieve instant gratification (my favorite kind) by skipping ahead to Step 6 in the Quick Start Guide: "Creating your first Augmented Reality Scene".<br /><br />Here’s a video that shows off the new features in ARmedia Plugin 2.0:<br /><br /><object width="525" height="320"><param name="movie" value="http://www.youtube.com/v/lWCJ3h72SmM?fs=1&amp;hl=en_US&amp;rel=0"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/lWCJ3h72SmM?fs=1&amp;hl=en_US&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="525" height="320"></embed></object><br /></p><p>Please use this post's Comments thread to discuss the ways you think AR might benefit you.<br /><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist<br /></span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-5682116333996351539?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>The coolest (coldest?) model around</title>
		<link>https://googledata.org/google-sketchup/the-coolest-coldest-model-around/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-coolest-coldest-model-around</link>
		<comments>https://googledata.org/google-sketchup/the-coolest-coldest-model-around/#comments</comments>
		<pubDate>Thu, 06 Jan 2011 00:02:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
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		<description><![CDATA[Tobi Merk is a Supermodeler from Germany whose models of Nördlingen are second to none. He's also an accomplished snow sculptor – I find myself especially drawn to his subject matter.A stunning rendition, Herr Merk.If you have 10 minutes, you can ev...]]></description>
				<content:encoded><![CDATA[<a href="http://sketchup.google.com/3dwarehouse/cldetails?mid=13610a8028fb7007cfcc6b47e8aa1443&amp;prevstart=0">Tobi Merk</a> is a <a href="http://sketchup.google.com/3dwarehouse/cldetails?mid=7f921ed6fa68e7dfc8db8f9180bc27b7&amp;prevstart=0&amp;start=24"></a><a href="http://sketchup.google.com/3dwarehouse/cldetails?mid=7f921ed6fa68e7dfc8db8f9180bc27b7&amp;prevstart=0&amp;start=0">Supermodeler</a> from Germany whose models of Nördlingen<span class="byline-author"> are second to none. He's also an accomplished snow sculptor – I find myself especially drawn to his subject matter.<br /><br /></span><div style="text-align: center;"><a href="http://1.bp.blogspot.com/_mDRU50FpD-E/TSUFY0xOrRI/AAAAAAAAAnQ/uPeYUU1D56s/s1600/SketchupSnowman.png"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_mDRU50FpD-E/TSUFY0xOrRI/AAAAAAAAAnQ/uPeYUU1D56s/s400/SketchupSnowman.png" alt="" id="BLOGGER_PHOTO_ID_5558855239098871058" border="0" /></a><span style="font-style: italic;font-size:85%;" >A stunning rendition, Herr Merk.</span><br /></div><span class="byline-author"><br />If you have 10 minutes, you can even watch the magic in process.<br /><br /><object width="525" height="320"><param name="movie" value="http://www.youtube.com/v/LYBcC9oRQsE?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/LYBcC9oRQsE?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="525" height="320"></embed></object><br /><br />Posted by Aidan Chopra, SketchUp Evangelist<br /></span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-5292187488138347237?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>DoubleCAD XT and SketchUp</title>
		<link>https://googledata.org/google-sketchup/doublecad-xt-and-sketchup/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=doublecad-xt-and-sketchup</link>
		<comments>https://googledata.org/google-sketchup/doublecad-xt-and-sketchup/#comments</comments>
		<pubDate>Tue, 28 Dec 2010 21:00:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
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		<description><![CDATA[Having been here for almost seven years, I've concluded that there are as many SketchUp workflows as there are SketchUp users. Trying to recommend a single catch-all combination of tools and methods is like stapling Jell-O to a piece of paper — diffi...]]></description>
				<content:encoded><![CDATA[Having been here for almost seven years, I've concluded that there are as many SketchUp workflows as there are SketchUp users. Trying to recommend a single catch-all combination of tools and methods is like stapling Jell-O to a piece of paper — difficult, messy and ill-advised. When tools like <a href="http://www.doublecad.com/Default.aspx">DoubleCAD XT</a> (and <a href="http://www.doublecad.com/Products/DoubleCADXTProv3/tabid/1099/Default.aspx">DoubleCAD XT Pro</a>) from <a href="http://www.imsidesign.com/">IMSI/Design</a> come along, things get a little easier to explain.<br /><p>Most SketchUp modelers who design things for a living spend their time somewhere between the second and third dimensions. Models are 3D, but construction (or fabrication) requires 2D documents. Often, those 2D drawings are too complex to use <a href="http://sketchup.google.com/intl/en/product/layout.html">LayOut</a> in SketchUp Pro to make; LayOut isn't a dedicated drafting tool, after all.<br /><br /></p><div style="text-align: center;"><a href="http://3.bp.blogspot.com/_mDRU50FpD-E/TRpP6l1kjPI/AAAAAAAAAnI/T6X2zO2OKAE/s1600/RobieHouse-DraftRender.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 352px; height: 400px;" src="http://3.bp.blogspot.com/_mDRU50FpD-E/TRpP6l1kjPI/AAAAAAAAAnI/T6X2zO2OKAE/s400/RobieHouse-DraftRender.jpg" alt="" id="BLOGGER_PHOTO_ID_5555840958322740466" border="0" /></a><span style="font-style: italic;font-size:85%;" >A <a href="http://sketchup.google.com/3dwarehouse/details?mid=c13570eba36d0d7b28e01abf2216e700">SketchUp model</a> imported into DoubleCAD XT Pro</span><br /></div><br /><p>DoubleCAD XT is (as its name implies) most certainly a full-featured CAD tool. It's more affordable than AutoCAD LT, and it "<a href="http://www.doublecad.com/Products/DoubleCADXTPro/ProFeatures/FileInteropampXrefs/SketchUpWorkflow/tabid/1455/Default.aspx">holds hands</a>" with SketchUp better than any other CAD system on the market. Among other things, DoubleCAD XT:<br /></p><ul><li>exports <a href="http://www.google.com/search?sourceid=chrome&amp;ie=UTF-8&amp;q=collada">COLLADA</a> files which you can open in SketchUp</li><li>imports .SKP files natively</li><li>imports and recognizes SketchUp layers</li><li>generates viewports from scenes in your models</li><li>converts components into DoubleCAD blocks automatically</li></ul><p>If you're a Windows user who routinely creates 2D documents, you owe it to yourself to give DoubleCAD a whirl. The <a href="http://www.doublecad.com/Products/DoubleCADXTv3/tabid/1100/Default.aspx">no-cost version</a> (did I forget to mention that DoubleCAD XT is free?) is extremely capable, and the <a href="http://www.doublecad.com/Products/DoubleCADXTProv3/tabid/1099/Default.aspx">Pro version</a> adds lots, lots more for US$695.<br /><br /><span class="byline-author">Posted by Aidan Chopra, SketchUp Evangelist</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-8791067331283064335?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>And the newest Supermodeler is&#8230; Tang</title>
		<link>https://googledata.org/google-sketchup/and-the-newest-supermodeler-is-tang/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=and-the-newest-supermodeler-is-tang</link>
		<comments>https://googledata.org/google-sketchup/and-the-newest-supermodeler-is-tang/#comments</comments>
		<pubDate>Tue, 21 Dec 2010 18:20:00 +0000</pubDate>
		<dc:creator><![CDATA[aidanchopra]]></dc:creator>
				<category><![CDATA[Google SketchUp]]></category>
		<category><![CDATA[sketch up]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[sketchup 7]]></category>
		<category><![CDATA[sketchup google]]></category>
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		<description><![CDATA[Last month, we introduced a new process for awarding Supermodeler status to the world's best geo-modelers — fewer than 70 men and women can claim this designation. As the winner of the November vote, Huang Chung-Tang (a.k.a. Tang) is the most recent ...]]></description>
				<content:encoded><![CDATA[<span style="font-style: italic;">Last month, we introduced a <a href="http://sketchupdate.blogspot.com/2010/11/today-were-announcing-new-approach-to.html">new process</a> for awarding </span><a style="font-style: italic;" href="http://sketchup.google.com/3dwarehouse/cldetails?mid=7f921ed6fa68e7dfc8db8f9180bc27b7&amp;ct=hpr2">Supermodeler</a><span style="font-style: italic;"> status to the world's best geo-modelers — fewer than 70 men and women can claim this designation. As the winner of the November vote, Huang Chung-Tang (a.k.a. </span><a style="font-style: italic;" href="http://sketchup.google.com/3dwarehouse/cldetails?mid=b7675b2602c2f10db35088d5c198639e">Tang</a><span style="font-style: italic;">) is the most recent member to join their ranks. With </span><a style="font-style: italic;" href="http://sketchup.google.com/3dwarehouse/doadvsearch?uq=0106524162386935456039857&amp;isbestofgeo=true">140 top-notch models</a> currently in Google Earth’s 3D Buildings layer, he’s certainly deserving of the honor. We interviewed Tang after we informed him that he’d come out on top.<br /><br /><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" ><iframe src="http://sketchup.google.com/3dwarehouse/mini?mid=e074bd36ffe694a258c1d966774e0da&amp;etyp=sw&amp;width=400&amp;height=300" marginheight="0" marginwidth="0" scrolling="no" width="400" frameborder="0" height="300"></iframe></span><br /><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >Tiananmen Square</span><br /></div></div><br /><p><span style="font-style: italic; font-weight: bold;">Why do you geo-model, and when did you start?</span><br /></p><p>I specialize in Interior and Space design. When I was young it was my dream to become an architect, so I wasn't able to fulfill my dreams. With <a href="http://sketchup.google.com/">SketchUp</a> I was able to see that dream come true, and because of that, I started building geo-models for <a href="http://earth.google.com/">Google Earth</a>. It’s a passion that I will continue in the foreseeable future.<br /><br /><iframe src="http://sketchup.google.com/3dwarehouse/mini?mid=52c2d02beb2616c4fef01ca70176446b&amp;etyp=sw&amp;width=400&amp;height=300" marginheight="0" marginwidth="0" scrolling="no" width="400" frameborder="0" height="300"></iframe><br /></p><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >Office of the President, Taiwan</span><br /></div><br /><p>My first model passed through Google’s review process and appeared in Google Earth’s 3D Buildings layer in 2008. The feeling of excitement when I see my models in Google Earth remains today. Maybe this is the Google Earth and SketchUp charm. I think all modelers share this kind of feeling.<br /><br /><iframe src="http://sketchup.google.com/3dwarehouse/mini?mid=4c5504557399e6cbcc1c5577d649307a&amp;etyp=sw&amp;width=400&amp;height=300" marginheight="0" marginwidth="0" scrolling="no" width="400" frameborder="0" height="300"></iframe><br /></p><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >EXPO 2010 Shanghai China | China Pavillion 201007</span><br /></div><br /><p><span style="font-style: italic; font-weight: bold;">Do you have specific modeling goals?</span><br /></p><p>Yes. It’s my hope that more people in Taiwan will participate in geo-modeling. We could create a community where we work collaboratively to build geo-models of Taiwan to appear on Google Earth.<br /><br /><iframe src="http://sketchup.google.com/3dwarehouse/mini?mid=eebf8ca3ee6202b752e5debe1da00142&amp;etyp=sw&amp;width=400&amp;height=300" marginheight="0" marginwidth="0" scrolling="no" width="400" frameborder="0" height="300"></iframe><br /></p><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >Taichung Central Science Park West District Water Tower</span><br /></div><br /><p><span style="font-style: italic; font-weight: bold;">What model are you most proud of?</span><br /></p><p>I have many models that I am proud of, such as: Tiananmen Square, the Forbidden City in China... etc. but I have to say, i'm most proud of the <a href="http://sketchup.google.com/3dwarehouse/details?mid=4c7d5a451e8307755dfa9e4b5148bafc">Taipei 101</a>, because it represents a major landmark in Taiwan, and Taipei 101 exterior contains a deep and strong oriental meaning. That was the whole reason I wanted to take on that project.<br /><br /><iframe src="http://sketchup.google.com/3dwarehouse/mini?mid=4c7d5a451e8307755dfa9e4b5148bafc&amp;etyp=sw&amp;width=400&amp;height=300" marginheight="0" marginwidth="0" scrolling="no" width="400" frameborder="0" height="300"></iframe><br /></p><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >Taipei 101</span><br /></div><br /><p><span style="font-style: italic; font-weight: bold;">What is your favorite model created by someone else?</span><br /></p><p>That’s a tough question to answer because I admire many modelers including <a href="http://sketchup.google.com/3dwarehouse/cldetails?mid=1c047c705d737a39b6105cef0d33f37a&amp;ct=mdcc">Enrico Dalbosco</a>, <a href="http://sketchup.google.com/3dwarehouse/cldetails?mid=448375ca46720ecf517e3b35480d866&amp;prevstart=24">José Manuel</a>, <a href="http://sketchup.google.com/3dwarehouse/cldetails?mid=1090e1ddfe5db79df4985f9be48a379a&amp;prevstart=0">Zeljko Zdravkovic</a>, <a href="http://sketchup.google.com/3dwarehouse/cldetails?mid=91441212dd61e37631a5b7d7e03136&amp;ct=mdcc&amp;prevstart=0">Filip Michalowski</a>, <a href="http://sketchup.google.com/3dwarehouse/cldetails?mid=e9870dc989bd5356c7cc8010f5bd603b&amp;ct=mdcc&amp;prevstart=0">Tomasz Szular</a>, <a href="http://sketchup.google.com/3dwarehouse/cldetails?mid=c9f959f8dfc7bbf3e4ff6e1a30b4395a&amp;prevstart=0">TANTUNNY</a>, and others. If I had to choose, I’d have to say that my favorite modeler is <a href="http://sketchup.google.com/3dwarehouse/cldetails?mid=424f0a2f25ad914cfe41ce0c84d9ed82&amp;ct=mdcc&amp;prevstart=0">Peter Gipuzkoa</a>. He's working hard to turn Spain into 3D, and it is because of him, 3 years ago, that I set out to do the same for Taiwan.<br /><br /><iframe src="http://sketchup.google.com/3dwarehouse/mini?mid=2e988cc01767b94ae55feef8583d30aa&amp;etyp=sw&amp;width=400&amp;height=300" marginheight="0" marginwidth="0" scrolling="no" width="400" frameborder="0" height="300"></iframe><br /></p><div style="text-align: center;"><span style="font-style: italic;font-size:85%;" >Arrow Building Zhengyangmen</span><br /></div><br /><p>My goal is have more buildings of Taiwan to be seen by everyone around the world. In the last few years Peter has taught me a lot about modeling, and helped me produce better models using SketchUp. I think this is what they mean by a "global village."<br /><br /><span class="byline-author">Posted by Bruce Polderman, Product Manager</span></p><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5684885087366507074-119113691952128526?l=sketchupdate.blogspot.com' alt='' /></div>]]></content:encoded>
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