September 15th, 2008 | Published in Google Maps
Sometimes there's functionality that's ridiculously useful for a niche group of developers, and completely unnecessary for others. That's the kind of functionality that's now available in our brand spanking new "Google Maps API for Flash Utility Library" open-source project, and is ready for developers to use, modify, and even improve.
Our 3 inaugural libraries are:
|MarkerManager: This library is an AS3 port of the MarkerManager in the JS open-source library. It enables developers to easily manage markers per zoom level/viewport, and is commonly combined with clustering. Though Flash is natively better at rendering large amounts of markers, developers have reported increased performance when using the MarkerManager with thousands of markers.|
|KML Parser: This library parses a KML file into objects representing the KML DOM, and includes helper code for turning them into map objects (Marker, Polygon, GroundOverlay, etc) and creating a sidebar using the Tree list Flex component. Note that this class ignores elements and attributes that can't be rendered in the Maps API for Flash.|
|Planetary MapTypes: This library contains map types for Mars, Sky, and Moon, and is a port of all the non-earth map types available in the JS API. This will help you make your maps application out of this world.|
For information on contributing patches or libraries to the project, visit our FAQ. To all of you talented AS3 developers (I know you're out there; I've seen you in the group!), I hope that you consider adding to our central repository of helpful add-ons for the Maps API for Flash.