June 22nd, 2007 | Published in Google Code
Interview with Mark Limber on Google SketchUp
What will you learn from this interview?
- Who SketchUp is aimed at, and what it contains
- Creative out-of-the-box uses of SketchUp by fellow developers
- How to do a Hello World model (your house) and put it on Google Earth
- How to find and share your models in the 3D Warehouse
- Various ways in which you can use SketchUp if you are a games developer
- The various SketchUp APIs and how you can extend SketchUp with Ruby, including fun examples out there (dropping trees, manipulating cameras, animation, and much more)
- How to attach and manipulate metadata to the artifacts in SketchUp
- How you can use a web dialog within SketchUp
- Working with materials and textures within your models
- How to use the C++ SDK to use SketchUp from within your own application.
In our news segment we covered:
The Google Gears community response has been great to see. This article discusses several applications and libraries that already work with Gears.
Google Mashup Editor: How to use multiple pages in your mashup
Blogger in Draft has been released for early adopters. This allows you to play with the upcoming Blogger features before they are announced in full. The first feature is video upload, and more are coming.
Tying into the SketchUp interview we discussed the new ability to use animated models in Google Earth.
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